diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index d07cccdd50d0b78097188ea667118472d9450cd4..055fe86ee517231445084d1c640052ba485905e9 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (3, 8, 2), + "version": (3, 8, 3), "blender": (2, 79, 1), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py index 58f9f7c65d49534e02cc8c473dd78b5e63d42661..58bd4586b5f9594a1222ae96fd208f7ea03a6e32 100644 --- a/io_scene_fbx/export_fbx_bin.py +++ b/io_scene_fbx/export_fbx_bin.py @@ -553,13 +553,14 @@ def fbx_data_element_custom_properties(props, bid): def fbx_data_empty_elements(root, empty, scene_data): """ - Write the Empty data block. + Write the Empty data block (you can control its FBX datatype with the 'fbx_type' string custom property). """ empty_key = scene_data.data_empties[empty] null = elem_data_single_int64(root, b"NodeAttribute", get_fbx_uuid_from_key(empty_key)) null.add_string(fbx_name_class(empty.name.encode(), b"NodeAttribute")) - null.add_string(b"Null") + val = empty.bdata.get('fbx_type', None) + null.add_string(val.encode() if val and isinstance(val, str) else b"Null") elem_data_single_string(null, b"TypeFlags", b"Null")