# ***** BEGIN GPL LICENSE BLOCK ***** # # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ***** END GPL LICENCE BLOCK ***** # # ----------------------------------------------------------------------- # Author: Alan Odom (Clockmender), Rune Morling (ermo) Copyright (c) 2019 # ----------------------------------------------------------------------- # import bpy import bmesh import math from math import sqrt, tan, pi import numpy as np from mathutils import Vector from mathutils.geometry import intersect_point_line from .pdt_functions import ( set_mode, oops, get_percent, dis_ang, check_selection, arc_centre, intersection, view_coords_i, view_coords, view_dir, set_axis, ) from .pdt_msg_strings import ( PDT_ERR_BAD3VALS, PDT_ERR_BAD2VALS, PDT_ERR_BAD1VALS, PDT_ERR_CONNECTED, PDT_ERR_SEL_2_VERTS, PDT_ERR_EDOB_MODE, PDT_ERR_NO_ACT_OBJ, PDT_ERR_VERT_MODE, PDT_ERR_SEL_3_VERTS, PDT_ERR_SEL_3_OBJS, PDT_ERR_EDIT_MODE, PDT_ERR_NON_VALID, PDT_LAB_NOR, PDT_ERR_STRIGHT_LINE, PDT_LAB_ARCCENTRE, PDT_ERR_SEL_4_VERTS, PDT_ERR_INT_NO_ALL, PDT_LAB_INTERSECT, PDT_ERR_SEL_4_OBJS, PDT_INF_OBJ_MOVED, PDT_ERR_SEL_2_VERTIO, PDT_ERR_SEL_2_OBJS, PDT_ERR_SEL_3_VERTIO, PDT_ERR_TAPER_ANG, PDT_ERR_TAPER_SEL, PDT_ERR_BADMATHS, PDT_ERR_INT_LINES, PDT_LAB_PLANE, ) def command_maths(context, mode, pg, expression, output_target): """Evaluates Maths Input. Args: context: Blender bpy.context instance. mode, pg, expression, output_target Returns: Nothing. """ if output_target not in {"x", "y", "z", "d", "a", "p", "o"}: pg.error = f"{mode} {PDT_ERR_NON_VALID} Maths)" context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return namespace = {} namespace.update(vars(math)) try: maths_result = eval(expression, namespace, namespace) except ValueError: pg.error = PDT_ERR_BADMATHS context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return if output_target == "x": pg.cartesian_coords.x = maths_result elif output_target == "y": pg.cartesian_coords.y = maths_result elif output_target == "z": pg.cartesian_coords.z = maths_result elif output_target == "d": pg.distance = maths_result elif output_target == "a": pg.angle = maths_result elif output_target == "p": pg.percent = maths_result elif output_target == "o": pg.maths_output = maths_result return def vector_build(context, pg, obj, operation, values, num_values): """Build Movement Vector from input Fields. Args: context: Blender bpy.context instance. PDT parameter group as pg, object, operation, command line values, required number of values. Returns: Vector to position, or offset items. """ scene = context.scene plane = pg.plane flip_a = pg.flip_angle flip_p = pg.flip_percent if num_values == 3 and len(values) == 3: output_vector = Vector((float(values[0]), float(values[1]), float(values[2]))) elif num_values == 2 and len(values) == 2: output_vector = dis_ang(values, flip_a, plane, scene) elif num_values == 1 and len(values) == 1: output_vector = get_percent(obj, flip_p, float(values[0]), operation, scene) else: if num_values == 3: pg.error = PDT_ERR_BAD3VALS elif num_values == 2: pg.error = PDT_ERR_BAD2VALS else: pg.error = PDT_ERR_BAD1VALS context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return False, Vector((0, 0, 0)) return True, output_vector def move_cursor_pivot(context, pg, obj, sel_verts, operation, mode_op, vector_delta): """Move Cursor or Pivot Point. Args: context: Blender bpy.context instance. PDT parameter group as pg, active object, selected vertices, operation, operational mode as mode_op, movement vector. Returns: Nothing. """ scene = context.scene mode_sel = pg.select obj_loc = obj.matrix_world.decompose()[0] if mode_op == "a": if operation == "C": scene.cursor.location = vector_delta elif operation == "P": pg.pivot_loc = vector_delta elif mode_op in {"d", "i"}: if mode_sel == "REL": if operation == "C": scene.cursor.location = scene.cursor.location + vector_delta else: pg.pivot_loc = pg.pivot_loc + vector_delta elif mode_sel == "SEL": if obj.mode == "EDIT": if operation == "C": scene.cursor.location = sel_verts[-1].co + obj_loc + vector_delta else: pg.pivot_loc = sel_verts[-1].co + obj_loc + vector_delta elif obj.mode == "OBJECT": if operation == "C": scene.cursor.location = obj_loc + vector_delta else: pg.pivot_loc = obj_loc + vector_delta elif mode_op == "p": if obj.mode == "EDIT": if operation == "C": scene.cursor.location = obj_loc + vector_delta else: pg.pivot_loc = obj_loc + vector_delta elif obj.mode == "OBJECT": if operation == "C": scene.cursor.location = vector_delta else: pg.pivot_loc = vector_delta def placement_normal(context, operation): """Manipulates Geometry, or Objects by Normal Intersection between 3 points. -- set position of CUrsor (CU) -- set position of Pivot Point (PP) -- MoVe geometry/objects (MV) -- Extrude Vertices (EV) -- Split Edges (SE) -- add a New Vertex (NV) Invalid Options result in "oops" Error. Local vector variable 'vector_delta' used to reposition features. Args: context: Blender bpy.context instance. Returns: Status Set. """ scene = context.scene pg = scene.pdt_pg ext_a = pg.extend obj = context.view_layer.objects.active if obj.mode == "EDIT": if obj is None: pg.error = PDT_ERR_NO_ACT_OBJ context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return obj_loc = obj.matrix_world.decompose()[0] bm = bmesh.from_edit_mesh(obj.data) if len(bm.select_history) == 3: vector_a, vector_b, vector_c = check_selection(3, bm, obj) if vector_a is None: pg.error = PDT_ERR_VERT_MODE context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return else: pg.error = f"{PDT_ERR_SEL_3_VERTS} {len(bm.select_history)})" context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return elif obj.mode == "OBJECT": objs = context.view_layer.objects.selected if len(objs) != 3: pg.error = f"{PDT_ERR_SEL_3_OBJS} {len(objs)})" context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return objs_s = [ob for ob in objs if ob.name != obj.name] vector_a = obj.matrix_world.decompose()[0] vector_b = objs_s[-1].matrix_world.decompose()[0] vector_c = objs_s[-2].matrix_world.decompose()[0] vector_delta = intersect_point_line(vector_a, vector_b, vector_c)[0] if operation == "C": if obj.mode == "EDIT": scene.cursor.location = obj_loc + vector_delta elif obj.mode == "OBJECT": scene.cursor.location = vector_delta elif operation == "P": if obj.mode == "EDIT": pg.pivot_loc = obj_loc + vector_delta elif obj.mode == "OBJECT": pg.pivot_loc = vector_delta elif operation == "G": if obj.mode == "EDIT": if ext_a: for v in [v for v in bm.verts if v.select]: v.co = vector_delta bm.select_history.clear() bmesh.ops.remove_doubles(bm, verts=[v for v in bm.verts if v.select], dist=0.0001) else: bm.select_history[-1].co = vector_delta bm.select_history.clear() bmesh.update_edit_mesh(obj.data) elif obj.mode == "OBJECT": context.view_layer.objects.active.location = vector_delta elif operation == "N": if obj.mode == "EDIT": vertex_new = bm.verts.new(vector_delta) bmesh.update_edit_mesh(obj.data) bm.select_history.clear() for v in [v for v in bm.verts if v.select]: v.select_set(False) vertex_new.select_set(True) else: pg.error = f"{PDT_ERR_EDIT_MODE} {obj.mode})" context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return elif operation == "V" and obj.mode == "EDIT": vector_new = vector_delta vertex_new = bm.verts.new(vector_new) if ext_a: for v in [v for v in bm.verts if v.select]: bm.edges.new([v, vertex_new]) else: bm.edges.new([bm.select_history[-1], vertex_new]) for v in [v for v in bm.verts if v.select]: v.select_set(False) vertex_new.select_set(True) bmesh.update_edit_mesh(obj.data) bm.select_history.clear() else: pg.error = f"{operation} {PDT_ERR_NON_VALID} {PDT_LAB_NOR}" context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return def placement_centre(context, operation): """Manipulates Geometry, or Objects to an Arc Centre defined by 3 points on an Imaginary Arc. -- set position of CUrsor (CU) -- set position of Pivot Point (PP) -- MoVe geometry/objects (MV) -- Extrude Vertices (EV) -- add a New vertex (NV) Invalid Options result in "oops" Error. Local vector variable 'vector_delta' used to reposition features. Args: context: Blender bpy.context instance. Returns: Status Set. """ scene = context.scene pg = scene.pdt_pg ext_a = pg.extend obj = context.view_layer.objects.active if obj.mode == "EDIT": if obj is None: pg.error = PDT_ERR_NO_ACT_OBJ context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return obj = context.view_layer.objects.active obj_loc = obj.matrix_world.decompose()[0] bm = bmesh.from_edit_mesh(obj.data) verts = [v for v in bm.verts if v.select] if len(verts) != 3: pg.error = f"{PDT_ERR_SEL_3_VERTS} {len(verts)})" context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return vector_a = verts[0].co vector_b = verts[1].co vector_c = verts[2].co vector_delta, radius = arc_centre(vector_a, vector_b, vector_c) if str(radius) == "inf": pg.error = PDT_ERR_STRIGHT_LINE context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return pg.distance = radius if operation == "C": scene.cursor.location = obj_loc + vector_delta elif operation == "P": pg.pivot_loc = obj_loc + vector_delta elif operation == "N": vector_new = vector_delta vertex_new = bm.verts.new(vector_new) for v in [v for v in bm.verts if v.select]: v.select_set(False) vertex_new.select_set(True) bmesh.update_edit_mesh(obj.data) bm.select_history.clear() vertex_new.select_set(True) elif operation == "G": if ext_a: for v in [v for v in bm.verts if v.select]: v.co = vector_delta bm.select_history.clear() bmesh.ops.remove_doubles(bm, verts=[v for v in bm.verts if v.select], dist=0.0001) else: bm.select_history[-1].co = vector_delta bm.select_history.clear() bmesh.update_edit_mesh(obj.data) elif operation == "V": vertex_new = bm.verts.new(vector_delta) if ext_a: for v in [v for v in bm.verts if v.select]: bm.edges.new([v, vertex_new]) v.select_set(False) vertex_new.select_set(True) bm.select_history.clear() bmesh.ops.remove_doubles(bm, verts=[v for v in bm.verts if v.select], dist=0.0001) bmesh.update_edit_mesh(obj.data) else: bm.edges.new([bm.select_history[-1], vertex_new]) bmesh.update_edit_mesh(obj.data) bm.select_history.clear() else: pg.error = f"{operation} {PDT_ERR_NON_VALID} {PDT_LAB_ARCCENTRE}" context.window_manager.popup_menu(oops, title="Error", icon="ERROR") elif obj.mode == "OBJECT": if len(context.view_layer.objects.selected) != 3: pg.error = f"{PDT_ERR_SEL_3_OBJS} {len(context.view_layer.objects.selected)})" context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return vector_a = context.view_layer.objects.selected[0].matrix_world.decompose()[0] vector_b = context.view_layer.objects.selected[1].matrix_world.decompose()[0] vector_c = context.view_layer.objects.selected[2].matrix_world.decompose()[0] vector_delta, radius = arc_centre(vector_a, vector_b, vector_c) pg.distance = radius if operation == "C": scene.cursor.location = vector_delta elif operation == "P": pg.pivot_loc = vector_delta elif operation == "G": context.view_layer.objects.active.location = vector_delta else: pg.error = f"{operation} {PDT_ERR_NON_VALID} {PDT_LAB_ARCCENTRE}" context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return def placement_intersect(context, operation): """Manipulates Geometry, or Objects by Convergance Intersection between 4 points, or 2 Edges. - Reads pg.plane scene variable and operates in Working Plane to: -- set position of CUrsor (CU) -- set position of Pivot Point (PP) -- MoVe geometry/objects (MV) -- Extrude Vertices (EV) -- add a New vertex (NV) Invalid Options result in "oops" Error. Local vector variable 'vector_delta' used to reposition features. Args: context: Blender bpy.context instance. Returns: Status Set. """ scene = context.scene pg = scene.pdt_pg plane = pg.plane obj = context.view_layer.objects.active if obj.mode == "EDIT": if obj is None: pg.error = PDT_ERR_NO_ACT_OBJ context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return obj_loc = obj.matrix_world.decompose()[0] bm = bmesh.from_edit_mesh(obj.data) edges = [e for e in bm.edges if e.select] ext_a = pg.extend if len(edges) == 2: vertex_a = edges[0].verts[0] vertex_b = edges[0].verts[1] vertex_c = edges[1].verts[0] vertex_d = edges[1].verts[1] else: if len(bm.select_history) != 4: pg.error = ( PDT_ERR_SEL_4_VERTS + str(len(bm.select_history)) + " Vertices/" + str(len(edges)) + " Edges)" ) context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return vertex_a = bm.select_history[-1] vertex_b = bm.select_history[-2] vertex_c = bm.select_history[-3] vertex_d = bm.select_history[-4] vector_delta, done = intersection(vertex_a.co, vertex_b.co, vertex_c.co, vertex_d.co, plane) if not done: pg.error = f"{PDT_ERR_INT_LINES} {plane} {PDT_LAB_PLANE}" context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return if operation == "C": scene.cursor.location = obj_loc + vector_delta elif operation == "P": pg.pivot_loc = obj_loc + vector_delta elif operation == "N": vector_new = vector_delta vertex_new = bm.verts.new(vector_new) for v in [v for v in bm.verts if v.select]: v.select_set(False) for f in bm.faces: f.select_set(False) for e in bm.edges: e.select_set(False) vertex_new.select_set(True) bmesh.update_edit_mesh(obj.data) bm.select_history.clear() elif operation in {"G", "V"}: vertex_new = None proc = False if (vertex_a.co - vector_delta).length < (vertex_b.co - vector_delta).length: if operation == "G": vertex_a.co = vector_delta proc = True else: vertex_new = bm.verts.new(vector_delta) bm.edges.new([vertex_a, vertex_new]) proc = True else: if operation == "G" and ext_a: vertex_b.co = vector_delta elif operation == "V" and ext_a: vertex_new = bm.verts.new(vector_delta) bm.edges.new([vertex_b, vertex_new]) else: return if (vertex_c.co - vector_delta).length < (vertex_d.co - vector_delta).length: if operation == "G" and ext_a: vertex_c.co = vector_delta elif operation == "V" and ext_a: bm.edges.new([vertex_c, vertex_new]) else: return else: if operation == "G" and ext_a: vertex_d.co = vector_delta elif operation == "V" and ext_a: bm.edges.new([vertex_d, vertex_new]) else: return bm.select_history.clear() bmesh.ops.remove_doubles(bm, verts=bm.verts, dist=0.0001) if not proc and not ext_a: pg.error = PDT_ERR_INT_NO_ALL context.window_manager.popup_menu(oops, title="Error", icon="ERROR") bmesh.update_edit_mesh(obj.data) return for v in bm.verts: v.select_set(False) for f in bm.faces: f.select_set(False) for e in bm.edges: e.select_set(False) if vertex_new is not None: vertex_new.select_set(True) for v in bm.select_history: if v is not None: v.select_set(True) bmesh.update_edit_mesh(obj.data) else: pg.error = f"{operation} {PDT_ERR_NON_VALID} {PDT_LAB_INTERSECT}" context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return elif obj.mode == "OBJECT": if len(context.view_layer.objects.selected) != 4: pg.error = f"{PDT_ERR_SEL_4_OBJS} {len(context.view_layer.objects.selected)})" context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return order = pg.object_order.split(",") objs = sorted(context.view_layer.objects.selected, key=lambda x: x.name) pg.error = ( "Original Object Order was: " + objs[0].name + ", " + objs[1].name + ", " + objs[2].name + ", " + objs[3].name ) context.window_manager.popup_menu(oops, title="Info", icon="INFO") vector_a = objs[int(order[0]) - 1].matrix_world.decompose()[0] vector_b = objs[int(order[1]) - 1].matrix_world.decompose()[0] vector_c = objs[int(order[2]) - 1].matrix_world.decompose()[0] vector_d = objs[int(order[3]) - 1].matrix_world.decompose()[0] vector_delta, done = intersection(vector_a, vector_b, vector_c, vector_d, plane) if not done: pg.error = f"{PDT_ERR_INT_LINES} {plane} {PDT_LAB_PLANE}" context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return if operation == "C": scene.cursor.location = vector_delta elif operation == "P": pg.pivot_loc = vector_delta elif operation == "G": context.view_layer.objects.active.location = vector_delta pg.error = f"{PDT_INF_OBJ_MOVED} {context.view_layer.objects.active.name}" context.window_manager.popup_menu(oops, title="Info", icon="INFO") else: pg.error = f"{operation} {PDT_ERR_NON_VALID} {PDT_LAB_INTERSECT}" context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return else: return def join_two_vertices(context): """Joins 2 Free Vertices that do not form part of a Face. Joins two vertices that do not form part of a single face It is designed to close open Edge Loops, where a face is not required or to join two disconnected Edges. Args: context: Blender bpy.context instance. Returns: Status Set. """ scene = context.scene pg = scene.pdt_pg obj = context.view_layer.objects.active if all([bool(obj), obj.type == "MESH", obj.mode == "EDIT"]): bm = bmesh.from_edit_mesh(obj.data) verts = [v for v in bm.verts if v.select] if len(verts) == 2: try: bm.edges.new([verts[-1], verts[-2]]) bmesh.update_edit_mesh(obj.data) bm.select_history.clear() return except ValueError: pg.error = PDT_ERR_CONNECTED context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return else: pg.error = f"{PDT_ERR_SEL_2_VERTS} {len(verts)})" context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return else: pg.error = f"{PDT_ERR_EDOB_MODE},{obj.mode})" context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return def set_angle_distance_two(context): """Measures Angle and Offsets between 2 Points in View Plane. Uses 2 Selected Vertices to set pg.angle and pg.distance scene variables also sets delta offset from these 2 points using standard Numpy Routines Works in Edit and Oject Modes. Args: context: Blender bpy.context instance. Returns: Status Set. """ scene = context.scene pg = scene.pdt_pg plane = pg.plane flip_a = pg.flip_angle obj = context.view_layer.objects.active if obj is None: pg.error = PDT_ERR_NO_ACT_OBJ context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return if obj.mode == "EDIT": bm = bmesh.from_edit_mesh(obj.data) verts = [v for v in bm.verts if v.select] if len(verts) == 2: if len(bm.select_history) == 2: vector_a, vector_b = check_selection(2, bm, obj) if vector_a is None: pg.error = PDT_ERR_VERT_MODE context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return else: pg.error = f"{PDT_ERR_SEL_2_VERTIO} {len(bm.select_history)})" context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return else: pg.error = f"{PDT_ERR_SEL_2_VERTIO} {len(verts)})" context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return elif obj.mode == "OBJECT": objs = context.view_layer.objects.selected if len(objs) < 2: pg.error = f"{PDT_ERR_SEL_2_OBJS} {len(objs)})" context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return objs_s = [ob for ob in objs if ob.name != obj.name] vector_a = obj.matrix_world.decompose()[0] vector_b = objs_s[-1].matrix_world.decompose()[0] if plane == "LO": vector_difference = vector_b - vector_a vector_b = view_coords_i(vector_difference.x, vector_difference.y, vector_difference.z) vector_a = Vector((0, 0, 0)) v0 = np.array([vector_a.x + 1, vector_a.y]) - np.array([vector_a.x, vector_a.y]) v1 = np.array([vector_b.x, vector_b.y]) - np.array([vector_a.x, vector_a.y]) else: a1, a2, _ = set_mode(plane) v0 = np.array([vector_a[a1] + 1, vector_a[a2]]) - np.array([vector_a[a1], vector_a[a2]]) v1 = np.array([vector_b[a1], vector_b[a2]]) - np.array([vector_a[a1], vector_a[a2]]) ang = np.rad2deg(np.arctan2(np.linalg.det([v0, v1]), np.dot(v0, v1))) if flip_a: if ang > 0: pg.angle = ang - 180 else: pg.angle = ang + 180 else: pg.angle = ang if plane == "LO": pg.distance = sqrt((vector_a.x - vector_b.x) ** 2 + (vector_a.y - vector_b.y) ** 2) else: pg.distance = sqrt((vector_a[a1] - vector_b[a1]) ** 2 + (vector_a[a2] - vector_b[a2]) ** 2) pg.cartesian_coords = vector_b - vector_a return def set_angle_distance_three(context): """Measures Angle and Offsets between 3 Points in World Space, Also sets Deltas. Uses 3 Selected Vertices to set pg.angle and pg.distance scene variables also sets delta offset from these 3 points using standard Numpy Routines Works in Edit and Oject Modes. Args: context: Blender bpy.context instance. Returns: Status Set. """ pg = context.scene.pdt_pg flip_a = pg.flip_angle obj = context.view_layer.objects.active if obj is None: pg.error = PDT_ERR_NO_ACT_OBJ context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return if obj.mode == "EDIT": bm = bmesh.from_edit_mesh(obj.data) verts = [v for v in bm.verts if v.select] if len(verts) == 3: if len(bm.select_history) == 3: vector_a, vector_b, vector_c = check_selection(3, bm, obj) if vector_a is None: pg.error = PDT_ERR_VERT_MODE context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return else: pg.error = f"{PDT_ERR_SEL_3_VERTIO} {len(bm.select_history)})" context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return else: pg.error = f"{PDT_ERR_SEL_3_VERTIO} {len(verts)})" context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return elif obj.mode == "OBJECT": objs = context.view_layer.objects.selected if len(objs) < 3: pg.error = PDT_ERR_SEL_3_OBJS + str(len(objs)) context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return objs_s = [ob for ob in objs if ob.name != obj.name] vector_a = obj.matrix_world.decompose()[0] vector_b = objs_s[-1].matrix_world.decompose()[0] vector_c = objs_s[-2].matrix_world.decompose()[0] ba = np.array([vector_b.x, vector_b.y, vector_b.z]) - np.array( [vector_a.x, vector_a.y, vector_a.z] ) bc = np.array([vector_c.x, vector_c.y, vector_c.z]) - np.array( [vector_a.x, vector_a.y, vector_a.z] ) angle_cosine = np.dot(ba, bc) / (np.linalg.norm(ba) * np.linalg.norm(bc)) ang = np.degrees(np.arccos(angle_cosine)) if flip_a: if ang > 0: pg.angle = ang - 180 else: pg.angle = ang + 180 else: pg.angle = ang pg.distance = (vector_a - vector_b).length pg.cartesian_coords = vector_b - vector_a return def origin_to_cursor(context): """Sets Object Origin in Edit Mode to Cursor Location. Keeps geometry static in World Space whilst moving Object Origin Requires cursor location Works in Edit and Object Modes. Args: context: Blender bpy.context instance. Returns: Status Set. """ scene = context.scene pg = context.scene.pdt_pg obj = context.view_layer.objects.active if obj is None: pg.error = PDT_ERR_NO_ACT_OBJ context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return obj_loc = obj.matrix_world.decompose()[0] cur_loc = scene.cursor.location diff_v = obj_loc - cur_loc if obj.mode == "EDIT": bm = bmesh.from_edit_mesh(obj.data) for v in bm.verts: v.co = v.co + diff_v obj.location = cur_loc bmesh.update_edit_mesh(obj.data) bm.select_history.clear() elif obj.mode == "OBJECT": for v in obj.data.vertices: v.co = v.co + diff_v obj.location = cur_loc else: pg.error = f"{PDT_ERR_EDOB_MODE} {obj.mode})" context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return return def taper(context): """Taper Geometry along World Axes. Similar to Shear command except that it shears by angle rather than displacement. Rotates about World Axes and displaces along World Axes, angle must not exceed +-80 degrees. Rotation axis is centred on Active Vertex. Works only in Edit mode. Args: context: Blender bpy.context instance. Note: Uses pg.taper & pg.angle scene variables Returns: Status Set. """ scene = context.scene pg = scene.pdt_pg tap_ax = pg.taper ang_v = pg.angle obj = context.view_layer.objects.active if all([bool(obj), obj.type == "MESH", obj.mode == "EDIT"]): if ang_v > 80 or ang_v < -80: pg.error = f"{PDT_ERR_TAPER_ANG} {ang_v})" context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return if obj is None: pg.error = PDT_ERR_NO_ACT_OBJ context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return _, a2, a3 = set_axis(tap_ax) bm = bmesh.from_edit_mesh(obj.data) if len(bm.select_history) >= 1: rotate_vertex = bm.select_history[-1] view_vector = view_coords(rotate_vertex.co.x, rotate_vertex.co.y, rotate_vertex.co.z) else: pg.error = f"{PDT_ERR_TAPER_SEL} {len(bm.select_history)})" context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return for v in [v for v in bm.verts if v.select]: if pg.plane == "LO": v_loc = view_coords(v.co.x, v.co.y, v.co.z) dis_v = sqrt((view_vector.x - v_loc.x) ** 2 + (view_vector.y - v_loc.y) ** 2) x_loc = dis_v * tan(ang_v * pi / 180) view_matrix = view_dir(x_loc, 0) v.co = v.co - view_matrix else: dis_v = sqrt( (rotate_vertex.co[a3] - v.co[a3]) ** 2 + (rotate_vertex.co[a2] - v.co[a2]) ** 2 ) v.co[a2] = v.co[a2] - (dis_v * tan(ang_v * pi / 180)) bmesh.update_edit_mesh(obj.data) bm.select_history.clear() return pg.error = f"{PDT_ERR_EDOB_MODE},{obj.mode})" context.window_manager.popup_menu(oops, title="Error", icon="ERROR") return