# RNA WIKI REFERENCE # # This file maps RNA to online URL's for right mouse context menu documentation access # # To make international, we made a script, # pointing the manuals to the proper language, # specified in the 'User Preferences Window' by the users # Some Languages have their manual page, using a prefix or # being preceeded by their respective reference, for example # # Doc:2.6 --> Doc:FR/2.6 # # The table in the script, contains all of the languages we have in the # Blender wiki website, for those other languages that still # doesn't have a team of translators, and/or don't have a manual for their languages # we commented the lines below, you should add them to the language table # when they have a proper manual in our Blender wiki, or added # to the Blender UI translation table # The Blender wiki manual uses a list of ISO_639-1 codes to convert languages to wiki manual prefixes # # "DANISH": "DK", - Present in the wiki manual, but not present in Blender UI translations table # "FARSI": "FA", - Present in the wiki manual, but not present in Blender UI translations table # "KOREAN": "KO", - Present in the wiki manual, but not present in Blender UI translations table # "LITHUANIAN": "LT", - Present in the wiki manual, but not present in Blender UI translations table # "MACEDONIAN": "MK", - Present in the wiki manual, but not present in Blender UI translations table # "MONGOLIAN": "MN", - Present in the wiki manual, but not present in Blender UI translations table # "ROMANIAN": "RO", - Present in the wiki manual, but not present in Blender UI translations table # # "ESTONIAN": "ET", - Present in the wiki, as an empty page, not present in UI translations table # # "CROATIAN": "HR", - Present in Blender UI translations table, but without wiki manual # "KYRGYZ": "KY", - Present in Blender UI translations table, but without wiki manual # "NEPALI": "NE", - Present in Blender UI translations table, but without wiki manual # "PERSIAN": "FA", - Present in Blender UI translations table, but without wiki manual # "HEBREW": "HE", - Present in Blender UI translations table, but without wiki manual # "HUNGARIAN": "HU", - Present in Blender UI translations table, but without wiki manual # "SERBIAN_LATIN": "SR", - Present in Blender UI translations table, but without wiki manual # # NOTES: # # CHINESE - Present in the wiki as simplified chinese, for both the traditional and simplified # PORTUGUESE - Present in the wiki for both Portuguese and Brazilian Portuguese # THAILANDESE - It's the same being used for Turkish in the wiki # # URL prefix is the: url_manual_prefix + url_manual_mapping[id] url_manual_prefix = "http://wiki.blender.org/index.php/Doc:2.6/Manual/" LANG = { "ARABIC": "AR", "BULGARIAN": "BG", "CATALAN": "CA", "CZECH": "CZ", "GERMAN": "DE", "GREEK": "EL", "RUSSIAN": "RU", "SERBIAN": "SR", "SWEDISH": "SV", "TURKISH": "TH", "UKRAINIAN": "UK", "SPANISH": "ES", "FINNISH": "FI", "FRENCH": "FR", "INDONESIAN": "ID", "ITALIAN": "IT", "JAPANESE": "JA", "DUTCH": "NL", "POLISH": "PL", "PORTUGUESE": "PT", "BRAZILIANPORTUGUESE": "PT", "SIMPLIFIED_CHINESE": "ZH", "TRADITIONAL_CHINESE": "ZH", }.get(__import__("bpy").context.user_preferences.system.language) url_manual_prefix = url_manual_prefix \ if LANG is None \ else url_manual_prefix.replace("Doc:2.6", "Doc:" + LANG + "/" + "2.6") # - The first item is a wildcard - typical file system globbing # using python module 'fnmatch.fnmatch' # - Expressions are evaluated top down (include catch-all expressions last). url_manual_mapping = ( # *** User Prefs *** ("bpy.types.UserPreferences.*", "Preferences"), ("bpy.types.UserPreferencesView.*", "Preferences/Interface"), ("bpy.types.UserPreferencesEdit.*", "Preferences/Editing"), ("bpy.types.UserPreferencesInput.*", "Preferences/Input"), ("bpy.ops.wm.addon_*", "Preferences/Addons"), ("bpy.types.Theme.*", "Preferences/Themes"), ("bpy.types.UserPreferencesFilePaths.*", "Preferences/File"), ("bpy.types.UserPreferencesSystem.*", "Preferences/System"), ("bpy.types.UserSolidLight.*", "Preferences/System"), # *** Modifiers *** # --- Intro --- ("bpy.types.Modifier.show_*", "Modifiers/The_Stack"), ("bpy.types.Modifier.*", "Modifiers"), # catchall for various generic options # --- Modify Modifiers --- ("bpy.types.MeshCacheModifier.*", "Modifiers/Modify/Mesh_Cache"), ("bpy.types.UVProjectModifier.*", "Modifiers/Modify/UV_Project"), ("bpy.types.UVWarpModifier.*", "Modifiers/Modify/UV_Warp"), ("bpy.types.VertexWeightMixModifier.*", "Modifiers/Modify/Vertex_Weight"), ("bpy.types.VertexWeightEditModifier.*", "Modifiers/Modify/Vertex_Weight"), ("bpy.types.VertexWeightProximityModifier.*", "Modifiers/Modify/Vertex_Weight"), # --- Generate Modifiers --- ("bpy.types.ArrayModifier.*", "Modifiers/Generate/Array"), ("bpy.types.BevelModifier.*", "Modifiers/Generate/Bevel"), ("bpy.types.BooleanModifier.*", "Modifiers/Generate/Booleans"), ("bpy.types.BuildModifier.*", "Modifiers/Generate/Build"), ("bpy.types.DecimateModifier.*", "Modifiers/Generate/Decimate"), ("bpy.types.EdgeSplitModifier.*", "Modifiers/Generate/Edge_Split"), ("bpy.types.MaskModifier.*", "Modifiers/Generate/Mask"), ("bpy.types.MirrorModifier.*", "Modifiers/Generate/Mirror"), ("bpy.types.MultiresModifier.*", "Modifiers/Generate/Multiresolution"), ("bpy.types.RemeshModifier.*", "Modifiers/Generate/"), ("bpy.types.ScrewModifier.*", "Modifiers/Generate/Screw"), ("bpy.types.SkinModifier.*", "Modifiers/Generate/Skin"), ("bpy.types.SolidifyModifier.*", "Modifiers/Generate/Solidify"), ("bpy.types.SubsurfModifier.*", "Modifiers/Generate/Subsurf"), ("bpy.types.TriangulateModifier.*","Modifiers/Generate/Triangulate"), # --- Deform Modifiers --- ("bpy.types.ArmatureModifier.*", "Modifiers/Deform/Armature"), ("bpy.types.CastModifier.*", "Modifiers/Deform/Cast"), ("bpy.types.CurveModifier.*", "Modifiers/Deform/Curve"), ("bpy.types.DisplaceModifier.*", "Modifiers/Deform/Displace"), ("bpy.types.HookModifier.*", "Modifiers/Deform/Hooks"), ("bpy.types.LaplacianSmoothModifier.*", "Modifiers/Deform/Laplacian_Smooth"), ("bpy.types.LatticeModifier.*", "Modifiers/Deform/Lattice"), ("bpy.types.MeshDeformModifier.*", "Modifiers/Deform/Mesh_Deform"), ("bpy.types.ShrinkwrapModifier.*", "Modifiers/Deform/Shrinkwrap"), ("bpy.types.SimpleDeformModifier.*", "Modifiers/Deform/Simple_Deform"), ("bpy.types.SmoothModifier.*", "Modifiers/Deform/Smooth"), # ("bpy.types.SurfaceModifier.*", "Modifiers/Deform/"), # USERS NEVER SEE THIS ("bpy.types.WarpModifier.*", "Modifiers/Deform/Warp"), ("bpy.types.WaveModifier.*", "Modifiers/Deform/Wave"), # --- Simulate Modifiers --- ("bpy.types.ClothModifier.*", "Physics/Cloth"), ("bpy.types.CollisionModifier.*", "Physics/Collision"), ("bpy.types.DynamicPaintModifier.*", "Physics/Dynamic_Paint"), ("bpy.types.ExplodeModifier.*", "Modifiers/Simulate/Explode"), ("bpy.types.FluidSimulationModifier.*", "Physics/Fluid"), ("bpy.types.OceanModifier.*", "Modifiers/Simulate/Ocean"), ("bpy.types.ParticleInstanceModifier.*", "Modifiers/Simulate/Particle_Instance"), ("bpy.types.ParticleSystemModifier.*", "Physics/Particles"), ("bpy.types.SmokeModifier.*", "Physics/Smoke"), ("bpy.types.SoftBodyModifier.*", "Physics/Soft_Body"), # *** Constraints *** ("bpy.types.Constraint.*", "Constraints"), ("bpy.types.Constraint.mute", "Constraints/The_Stack"), # others could be added here? # --- Transform Constraints --- ("bpy.types.CopyLocationConstraint.*", "Constraints/Transform/Copy_Location"), ("bpy.types.CopyRotationConstraint.*", "Constraints/Transform/Copy_Rotation"), ("bpy.types.CopyScaleConstraint.*", "Constraints/Transform/Copy_Scale"), ("bpy.types.CopyTransformsConstraint.*", "Constraints/Transform/Copy_Transforms"), ("bpy.types.LimitDistanceConstraint.*", "Constraints/Transform/Limit_Distance"), ("bpy.types.LimitLocationConstraint.*", "Constraints/Transform/Limit_Location"), ("bpy.types.LimitRotationConstraint.*", "Constraints/Transform/Limit_Rotation"), ("bpy.types.LimitScaleConstraint.*", "Constraints/Transform/Limit_Scale"), ("bpy.types.MaintainVolumeConstraint.*", "Constraints/Transform/Maintain_Volume"), ("bpy.types.TransformConstraint.*", "Constraints/Transform/Transformation"), # --- Tracking Constraints --- ("bpy.types.ClampToConstraint.*", "Constraints/Tracking/Clamp_To"), ("bpy.types.DampedTrackConstraint.*", "Constraints/Tracking/Damped_Track"), ("bpy.types.KinematicConstraint.*", "Constraints/Tracking/IK_Solver"), ("bpy.types.LockedTrackConstraint.*", "Constraints/Tracking/Locked_Track"), ("bpy.types.SplineIKConstraint.*", "Constraints/Tracking/Spline_IK"), ("bpy.types.StretchToConstraint.*", "Constraints/Tracking/Stretch_To"), ("bpy.types.TrackToConstraint.*", "Constraints/Tracking/Track_To"), # --- Relationship Constraints --- ("bpy.types.ActionConstraint.*", "Constraints/Relationship/Action"), ("bpy.types.CameraSolverConstraint.*", "Motion_Tracking"), # not exact match ("bpy.types.ChildOfConstraint.*", "Constraints/Relationship/Action"), ("bpy.types.FloorConstraint.*", "Constraints/Relationship/Child_Of"), ("bpy.types.FollowPathConstraint.*", "Constraints/Relationship/Floor"), ("bpy.types.FollowTrackConstraint.*", "Constraints/Relationship/Follow_Path"), ("bpy.types.ObjectSolverConstraint.*", "Motion_Tracking"), # not exact match ("bpy.types.PivotConstraint.*", "Constraints/Relationship/Pivot"), ("bpy.types.PythonConstraint.*", "Constraints/Relationship/Script"), ("bpy.types.RigidBodyJointConstraint.*", "Constraints/Relationship/Rigid_Body_Joint"), ("bpy.types.ShrinkwrapConstraint.*", "Constraints/Relationship/Shrinkwrap"), ("bpy.types.ImageFormatSettings.*", "Render/Output#File_Type"), ("bpy.types.RenderSettings.filepath", "Render/Output#File_Locations"), ("bpy.types.RenderSettings.display_mode", "Render/Display#Displaying_Renders"), ("bpy.types.RenderSettings.*", "Render"), # catchall, TODO - refine # *** ID Subclasses *** ("bpy.types.Action.*", "Animation/Actions"), #("bpy.types.Brush.*", ""), # TODO - manual has no place for this! XXX ("bpy.types.Curve.*", "Modeling/Curves"), ("bpy.types.GreasePencil.*", "3D_interaction/Sketching/Drawing"), ("bpy.types.Group.*", "Modeling/Objects/Groups_and_Parenting#Grouping_objects"), ("bpy.types.Image.*", "Textures/Types/Image"), ("bpy.types.ShapeKey.*", "Animation/Techs/Shape/Shape_Keys"), # not an ID but include because of Key ("bpy.types.Key.*", "Animation/Techs/Shape/Shape_Keys"), #("bpy.types.Lattice.*", ""), # TODO - manual has no place for this! XXX ("bpy.types.Library.*", "Manual/Data_System/Linked_Libraries"), #("bpy.types.Mask.*", ""), # TODO - manual has no place for this! XXX # *** Materials (blender internal) *** ("bpy.types.Material.diffuse*", "Materials/Properties/Diffuse_Shaders"), ("bpy.types.Material.specular*", "Materials/Properties/Specular_Shaders"), ("bpy.types.Material.ambient*", "Materials/Properties/Ambient_Light_Effect"), ("bpy.types.Material.preview_render_type", "Materials/Preview"), ("bpy.types.Material.*", "Materials"), # catchall, until the section is filled in ("bpy.types.MaterialSlot.link", "Materials/Options#Material_naming_and_linking"), ("bpy.types.MaterialVolume.*", "Materials/Properties/Volume"), ("bpy.types.MaterialHalo.*", "Materials/Halos"), ("bpy.types.MaterialStrand.*", "Materials/Properties/Strands"), ("bpy.types.MaterialSubsurfaceScattering.*", "Materials/Properties/Subsurface_Scattering"), ("bpy.types.MaterialRaytraceMirror.*", "Materials/Properties/Raytraced_Reflections"), ("bpy.types.MaterialRaytraceTransparency.*", "Materials/Properties/Raytraced_Transparency#Raytraced_Transparency"), # ... todo, many more options ("bpy.types.MovieClip.*", "Motion_Tracking#Movie_Clip_Editor"), ("bpy.types.MovieTrackingCamera.*", "Motion_Tracking#Camera_Data_Panel"), ("bpy.types.MovieTrackingStabilization.*", "Motion_Tracking#Tools_available_in_reconstruction_mode"), ("bpy.types.MovieTrackingTrack*", "Motion_Tracking#Tools_available_in_tracking_mode"), ("bpy.types.MovieTracking*", "Motion_Tracking"), ("bpy.types.SpaceClipEditor.*", "Motion_Tracking#Movie_Clip_Editor"), ("bpy.types.ColorManaged*", "Render/Post_Process/CM_And_Exposure"), #("bpy.types.NodeTree.*", ""), # dont document ("bpy.types.Object.*", "Modeling/Objects"), # catchall, TODO - refine ("bpy.types.ParticleSettings.*", "Physics/Particles"), ("bpy.types.Scene.*", "Interface/Scenes"), ("bpy.types.Screen.*", "Interface/Screens"), #("bpy.types.Sound.*", ""), # TODO - manual has no place for this! XXX #("bpy.types.Speaker.*", ""), # TODO - manual has no place for this! XXX ("bpy.types.Text.*", "Extensions/Python/Text_editor"), ("bpy.types.Texture.*", "Textures"), ("bpy.types.VectorFont.*", "Modeling/Texts"), ("bpy.types.WindowManager.*", "Interface/Window_system"), ("bpy.types.World.*", "World"), ("bpy.types.WorldLighting.*ao*", "Lighting/Ambient_Occlusion"), ("bpy.types.WorldLighting.*ambient*", "Lighting/Ambient_Occlusion"), ("bpy.types.WorldLighting.*environment*", "Lighting/Ambient_Light"), ("bpy.types.WorldLighting.*", "Lighting/Ambient_Occlusion#Gather"), # only other WorldLighting props are in Gather panel # *** Cycles *** ("bpy.types.CyclesRenderSettings.*", "Render/Cycles/Integrator"), ("bpy.types.CyclesVisibilitySettings.*", "Render/Cycles/Light_Paths#Ray_Visibility"), ("bpy.types.CyclesWorldSettings.*", "Render/Cycles/World"), ("bpy.types.SceneRenderLayer.*pass*", "Render/Post_Process/Passes"), ("bpy.types.SceneRenderLayer.*", "Render/Post_Process/Layers"), ("bpy.types.Cycles*", "Render/Cycles"), # Currently all manual links on all sockets and values (such as Fac, Roughness, Color...) are NodeSocket* type. # It'd be much better if the name of the socket could be used for the manual reference ("bpy.types.NodeSocket*", "Composite_Nodes/Node_Controls"), # no generic socket type page exists, but composite types are the same # *** Cycles Material Nodes *** # Outputs ("bpy.types.ShaderNodeOutputLamp.*", "Render/Cycles/Lamps"), ("bpy.types.ShaderNodeOutputMaterial.*", "Render/Cycles/Materials"), ("bpy.types.ShaderNodeOutputWorld.*", "Render/Cycles/World"), # Shaders ("bpy.types.ShaderNodeAddShader.*", "Render/Cycles/Nodes/Shaders#Mix_and_Add"), ("bpy.types.ShaderNodeAmbientOcclusion.*", "Render/Cycles/Nodes/Shaders#Ambient_Occlusion"), ("bpy.types.ShaderNodeBackground.*", "Render/Cycles/Nodes/Shaders#Background"), ("bpy.types.ShaderNodeBsdfAnisotropic.*", "Render/Cycles/Nodes/Shaders#Anisotropic"), ("bpy.types.ShaderNodeBsdfDiffuse.*", "Render/Cycles/Nodes/Shaders#Diffuse"), ("bpy.types.ShaderNodeBsdfGlass.*", "Render/Cycles/Nodes/Shaders#Glass"), ("bpy.types.ShaderNodeBsdfGlossy.*", "Render/Cycles/Nodes/Shaders#Glossy"), ("bpy.types.ShaderNodeBsdfHair.*", "Render/Cycles/Nodes/Shaders"), # TODO doc ("bpy.types.ShaderNodeBsdfRefraction.*", "Render/Cycles/Nodes/Shaders#Refraction"), ("bpy.types.ShaderNodeBsdfToon.*", "Render/Cycles/Nodes/Shaders#Toon"), ("bpy.types.ShaderNodeBsdfTranslucent.*", "Render/Cycles/Nodes/Shaders#Translucent"), ("bpy.types.ShaderNodeBsdfTransparent.*", "Render/Cycles/Nodes/Shaders#Transparent"), ("bpy.types.ShaderNodeBsdfVelvet.*", "Render/Cycles/Nodes/Shaders#Velvet"), ("bpy.types.ShaderNodeEmission.*", "Render/Cycles/Nodes/Shaders#Emission"), ("bpy.types.ShaderNodeHoldout.*", "Render/Cycles/Nodes/Shaders#Holdout"), ("bpy.types.ShaderNodeMixShader.*", "Render/Cycles/Nodes/Shaders#Mix_and_Add"), ("bpy.types.ShaderNodeSubsurfaceScattering.*", "Render/Cycles/Nodes/Shaders#Subsurface_Scattering"), ("bpy.types.ShaderNodeVolumeAbsorption.*", "Render/Cycles/Nodes/Shaders"), # TODO doc ("bpy.types.ShaderNodeVolumeScatter.*", "Render/Cycles/Nodes/Shaders"), # TODO doc # Textures ("bpy.types.ShaderNodeTexBrick.*", "Render/Cycles/Nodes/Textures#Brick_Texture"), ("bpy.types.ShaderNodeTexChecker.*", "Render/Cycles/Nodes/Textures#Checker_Texture"), ("bpy.types.ShaderNodeTexEnvironment.*", "Render/Cycles/Nodes/Textures#Environment_Texture"), ("bpy.types.ShaderNodeTexGradient.*", "Render/Cycles/Nodes/Textures#Gradient_Texture"), ("bpy.types.ShaderNodeTexImage.*", "Render/Cycles/Nodes/Textures#Image_Texture"), ("bpy.types.ShaderNodeTexMagic.*", "Render/Cycles/Nodes/Textures#Magic_Texture"), ("bpy.types.ShaderNodeTexMusgrave.*", "Render/Cycles/Nodes/Textures#Musgrave_Texture"), ("bpy.types.ShaderNodeTexNoise.*", "Render/Cycles/Nodes/Textures#Noise_Texture"), ("bpy.types.ShaderNodeTexSky.*", "Render/Cycles/Nodes/Textures#Sky_Texture"), ("bpy.types.ShaderNodeTexVoronoi.*", "Render/Cycles/Nodes/Textures#Voronoi_Texture"), ("bpy.types.ShaderNodeTexWave.*", "Render/Cycles/Nodes/Textures#Wave_Texture"), # Other ("bpy.types.ShaderNodeAttribute.*", "Render/Cycles/Nodes/More#Attribute"), ("bpy.types.ShaderNodeBlackbody.*", "Render/Cycles/Nodes/More#Blackbody"), ("bpy.types.ShaderNodeBrightContrast.*", "Composite_Nodes/Types/Color#Bright.2FContrast"), ("bpy.types.ShaderNodeBump.*", "Render/Cycles/Nodes/More#Bump"), ("bpy.types.ShaderNodeCameraData.*", "Render/Cycles/Nodes/More"), # TODO doc ("bpy.types.ShaderNodeCombineHSV.*", "Composite_Nodes/Types/Convertor#Separate.2FCombine_HSVA_Nodes"), ("bpy.types.ShaderNodeCombineRGB.*", "Composite_Nodes/Types/Convertor#Separate.2FCombine_RGBA_Node"), ("bpy.types.ShaderNodeFresnel.*", "Render/Cycles/Nodes/More#Fresnel"), ("bpy.types.ShaderNodeGamma.*", "Composite_Nodes/Types/Color#Gamma"), ("bpy.types.ShaderNodeGeometry.*", "Render/Cycles/Nodes/More#Geometry"), ("bpy.types.ShaderNodeHairInfo.*", "Render/Cycles/Nodes/More#Hair_Info"), ("bpy.types.ShaderNodeHueSaturation.*", "Composite_Nodes/Types/Color#Hue_Saturation_Node"), ("bpy.types.ShaderNodeInvert.*", "Composite_Nodes/Types/Color#Invert"), ("bpy.types.ShaderNodeLayerWeight.*", "Render/Cycles/Nodes/More#Layer_Weight"), ("bpy.types.ShaderNodeLightFalloff.*", "Render/Cycles/Nodes/More#Light_Falloff"), ("bpy.types.ShaderNodeLightPath.*", "Render/Cycles/Nodes/More#Light_Path"), ("bpy.types.ShaderNodeMapping.*", "Render/Cycles/Nodes/More#Mapping"), ("bpy.types.ShaderNodeMath.*", "Composite_Nodes/Types/Convertor#Math_Node"), ("bpy.types.ShaderNodeMixRGB.*", "Composite_Nodes/Types/Color#Mix_Node"), ("bpy.types.ShaderNodeNormalMap.*", "Render/Cycles/Nodes/More#Normal_Map"), ("bpy.types.ShaderNodeObjectInfo.*", "Render/Cycles/Nodes/More#Object_Info"), ("bpy.types.ShaderNodeParticleInfo.*", "Render/Cycles/Nodes/More#Particle_Info"), ("bpy.types.ShaderNodeRGB.*", "Render/Cycles/Nodes/More#RGB"), ("bpy.types.ShaderNodeRGBCurve.*", "Composite_Nodes/Types/Color#RGB_Curves_Node"), ("bpy.types.ShaderNodeRGBToBW.*", "Composite_Nodes/Types/Convertor#RGB_to_BW_Node"), ("bpy.types.ShaderNodeSeparateHSV.*", "Composite_Nodes/Types/Convertor#Separate.2FCombine_HSVA_Nodes"), ("bpy.types.ShaderNodeSeparateRGB.*", "Composite_Nodes/Types/Convertor#Separate.2FCombine_RGBA_Node"), ("bpy.types.ShaderNodeTangent.*", "Render/Cycles/Nodes/More#Tangent"), ("bpy.types.ShaderNodeTexCoord.*", "Render/Cycles/Nodes/More#Texture_Coordinates"), ("bpy.types.ShaderNodeValue.*", "Render/Cycles/Nodes/More#Value"), ("bpy.types.ShaderNodeVectorCurve.*", "Composite_Nodes/Types/Vector#Vector_Curves_Node"), ("bpy.types.ShaderNodeVectorMath.*", "Render/Cycles/Nodes/More"), # TODO doc ("bpy.types.ShaderNodeVectorTransform.*", "Render/Cycles/Nodes/More#Vector_Transform"), ("bpy.types.ShaderNodeWavelength.*", "Render/Cycles/Nodes/More#Wavelength"), ("bpy.types.ShaderNodeWireframe.*", "Render/Cycles/Nodes/More#Wireframe"), ("bpy.types.ShaderNodeGroup.*", "Composite_Nodes/Node_Groups"), ("bpy.types.ShaderNode*", "Render/Cycles/Nodes"), ("bpy.types.ShaderNodeScript.*", "Render/Cycles/Nodes/OSL"), # *** Compositing Nodes *** # Input ("bpy.types.CompositorNodeBokehImage.*", "Composite_Nodes/Types/Input"), # TODO doc ("bpy.types.CompositorNodeImage.*", "Composite_Nodes/Types/Input#Image_node"), ("bpy.types.CompositorNodeMask.*", "Composite_Nodes/Types/Input"), # TODO doc ("bpy.types.CompositorNodeMovieClip.*", "Composite_Nodes/Types/Input"), # TODO doc ("bpy.types.CompositorNodeRGB.*", "Composite_Nodes/Types/Input#RGB_node"), ("bpy.types.CompositorNodeRLayers.*", "Composite_Nodes/Types/Input#Render_Layers_Node"), ("bpy.types.CompositorNodeTexture.*", "Composite_Nodes/Types/Input#Texture_Node"), ("bpy.types.CompositorNodeTime.*", "Composite_Nodes/Types/Input#Time_node"), ("bpy.types.CompositorNodeTrackPos.*", "Composite_Nodes/Types/Input"), # TODO doc ("bpy.types.CompositorNodeValue.*", "Composite_Nodes/Types/Input#Value_node"), # Output ("bpy.types.CompositorNodeComposite.*", "Composite_Nodes/Types/Output#Composite_Output_Nodes"), ("bpy.types.CompositorNodeLevels.*", "Composite_Nodes/Types/Output#Levels_Node"), ("bpy.types.CompositorNodeOutputFile*", "Composite_Nodes/Types/Output#File_Output_Node"), ("bpy.types.CompositorNodeSplitViewer.*", "Composite_Nodes/Types/Output#SplitViewer_Node"), ("bpy.types.CompositorNodeViewer.*", "Composite_Nodes/Types/Output#Viewer"), # Color ("bpy.types.CompositorNodeAlphaOver.*", "Composite_Nodes/Types/Color#AlphaOver_Node"), ("bpy.types.CompositorNodeBrightContrast.*", "Composite_Nodes/Types/Color#Bright.2FContrast"), ("bpy.types.CompositorNodeColorBalance.*", "Composite_Nodes/Types/Color#Color_Balance"), ("bpy.types.CompositorNodeColorCorrection.*", "Composite_Nodes/Types/Color"), # TODO doc ("bpy.types.CompositorNodeCurveRGB.*", "Composite_Nodes/Types/Color#RGB_Curves_Node"), ("bpy.types.CompositorNodeGamma.*", "Composite_Nodes/Types/Color#Gamma"), ("bpy.types.CompositorNodeHueCorrect.*", "Composite_Nodes/Types/Color#Hue_Correct"), ("bpy.types.CompositorNodeHueSat.*", "Composite_Nodes/Types/Color#Hue_Saturation_Node"), ("bpy.types.CompositorNodeInvert.*", "Composite_Nodes/Types/Color#Invert"), ("bpy.types.CompositorNodeMixRGB.*", "Composite_Nodes/Types/Color#Mix_Node"), ("bpy.types.CompositorNodeTonemap.*", "Composite_Nodes/Types/Color#Tone_Map"), ("bpy.types.CompositorNodeZcombine.*", "Composite_Nodes/Types/Color#Z-Combine_Node"), # Converter (Misspelt 'Convertor' in wiki) ("bpy.types.CompositorNodeSep*", "Composite_Nodes/Types/Convertor#Combine.2FSeparate_Nodes"), ("bpy.types.CompositorNodeComb*", "Composite_Nodes/Types/Convertor#Combine.2FSeparate_Nodes"), ("bpy.types.CompositorNodeIDMask.*", "Composite_Nodes/Types/Convertor#ID_Mask_Node"), ("bpy.types.CompositorNodeMath.*", "Composite_Nodes/Types/Convertor#Math_Node"), ("bpy.types.CompositorNodePremulKey.*", "Composite_Nodes/Types/Convertor#Alpha_Convert"), ("bpy.types.CompositorNodeRGBToBW.*", "Composite_Nodes/Types/Convertor#RGB_to_BW_Node"), ("bpy.types.CompositorNodeSetAlpha.*", "Composite_Nodes/Types/Convertor#Set_Alpha_Node"), # Filter ("bpy.types.CompositorNodeBilateralblur.*", "Composite_Nodes/Types/Filter#Bilateral_Blur_Node"), ("bpy.types.CompositorNodeBlur.*", "Composite_Nodes/Types/Filter#Blur_Node"), ("bpy.types.CompositorNodeBokehBlur.*", "Composite_Nodes/Types/Filter"), # TODO doc ("bpy.types.CompositorNodeDBlur.*", "Composite_Nodes/Types/Filter#Directional_Blur_Node"), ("bpy.types.CompositorNodeDefocus.*", "Composite_Nodes/Types/Filter#Defocus"), ("bpy.types.CompositorNodeDespeckle.*", "Composite_Nodes/Types/Filter"), # TODO doc ("bpy.types.CompositorNodeDilateErode.*", "Composite_Nodes/Types/Filter#Dilate.2FErode_Node"), ("bpy.types.CompositorNodeFilter.*", "Composite_Nodes/Types/Filter#Filter_Node"), ("bpy.types.CompositorNodeGlare.*", "Composite_Nodes/Types/Filter"), # TODO doc ("bpy.types.CompositorNodeInpaint.*", "Composite_Nodes/Types/Filter"), # TODO doc ("bpy.types.CompositorNodePixelate.*", "Composite_Nodes/Types/Filter"), # TODO doc ("bpy.types.CompositorNodeVecBlur.*", "Composite_Nodes/Types/Filter#Vector_.28Motion.29_Blur_Node"), # Vector ("bpy.types.CompositorNodeCurveVec.*", "Composite_Nodes/Types/Vector#Vector_Curves_Node"), ("bpy.types.CompositorNodeMapRange.*", "Composite_Nodes/Types/Vector"), # TODO doc ("bpy.types.CompositorNodeMapValue.*", "Composite_Nodes/Types/Vector#Map_Value_Node"), ("bpy.types.CompositorNodeNormal.*", "Composite_Nodes/Types/Vector#Normal_Node"), ("bpy.types.CompositorNodeNormalize.*", "Composite_Nodes/Types/Vector#Normalize"), # Matte ("bpy.types.CompositorNodeBoxMask.*", "Composite_Nodes/Types/Matte"), # TODO doc ("bpy.types.CompositorNodeChannelMatte.*", "Composite_Nodes/Types/Matte#Channel_Key_Node"), ("bpy.types.CompositorNodeChromaMatte.*", "Composite_Nodes/Types/Matte#Chroma_Key_Node"), ("bpy.types.CompositorNodeColorMatte.*", "Composite_Nodes/Types/Matte#Color_Key"), ("bpy.types.CompositorNodeColorSpill.*", "Composite_Nodes/Types/Matte#Color_Spill_Node"), ("bpy.types.CompositorNodeDiffMatte.*", "Composite_Nodes/Types/Matte#Difference_Key_Node"), ("bpy.types.CompositorNodeDistanceMatte.*", "Composite_Nodes/Types/Matte#Distance_Key"), # TODO doc (header is there, no text) ("bpy.types.CompositorNodeDoubleEdgeMask.*", "Composite_Nodes/Types/Matte"), # TODO doc ("bpy.types.CompositorNodeEllipseMask.*", "Composite_Nodes/Types/Matte"), # TODO doc ("bpy.types.CompositorNodeKeying.*", "Composite_Nodes/Types/Matte"), # TODO doc ("bpy.types.CompositorNodeKeyingScreen.*", "Composite_Nodes/Types/Matte"), # TODO doc ("bpy.types.CompositorNodeLumaMatte.*", "Composite_Nodes/Types/Matte#Luminance_Key_Node"), # Distort ("bpy.types.CompositorNodeCrop.*", "Composite_Nodes/Types/Distort#Crop_Node"), ("bpy.types.CompositorNodeDisplace.*", "Composite_Nodes/Types/Distort#Displace_Node"), ("bpy.types.CompositorNodeFlip.*", "Composite_Nodes/Types/Distort#Flip_Node"), ("bpy.types.CompositorNodeLensdist.*", "Composite_Nodes/Types/Distort#Lens_Distortion"), ("bpy.types.CompositorNodeMapUV.*", "Composite_Nodes/Types/Distort#Map_UV_Node"), ("bpy.types.CompositorNodeMovieDistortion.*", "Composite_Nodes/Types/Distort"), # TODO doc ("bpy.types.CompositorNodePlaneTrackDeform.*", "Composite_Nodes/Types/Distort"), # TODO doc ("bpy.types.CompositorNodeRotate.*", "Composite_Nodes/Types/Distort#Rotate_Node"), ("bpy.types.CompositorNodeScale.*", "Composite_Nodes/Types/Distort#Scale_Node"), ("bpy.types.CompositorNodeStabilize.*", "Composite_Nodes/Types/Distort"), # TODO doc ("bpy.types.CompositorNodeTransform.*", "Composite_Nodes/Types/Distort"), # TODO doc ("bpy.types.CompositorNodeTranslate.*", "Composite_Nodes/Types/Distort#Translate_Node"), #Other ("bpy.types.CompositorNodeGroup.*", "Composite_Nodes/Node_Groups"), ("bpy.types.CompositorNode*", "Composite_Nodes/Types"), # catch anything else ("bpy.types.ColorRamp*", "Materials/Properties/Ramps"), # *** ID Subclasses (cont.) Object Data *** ("bpy.types.Mesh.*", "Modeling/Meshes"), # catchall, TODO - refine ("bpy.types.MetaBall.*", "Modeling/Metas"), # catchall, TODO - refine ("bpy.types.TextCurve.*", "Modeling/Texts"), # catchall, TODO - refine ("bpy.types.Armature.*", "Rigging/Armatures"), # catchall, TODO - refine ("bpy.types.Camera.*", "Render/Camera"), # catchall, TODO - refine ("bpy.types.PointLamp.*", "Lighting/Lamps/Lamp"), # catchall, TODO - refine ("bpy.types.AreaLamp.*", "Lighting/Lamps/Area"), # catchall, TODO - refine ("bpy.types.SpotLamp.*", "Lighting/Lamps/Spot"), # catchall, TODO - refine ("bpy.types.SunLamp.*", "Lighting/Lamps/Sun"), # catchall, TODO - refine ("bpy.types.HemiLamp.*", "Lighting/Lamps/Hemi"), # catchall, TODO - refine ("bpy.types.Lamp.*", "Lighting"), # catchall, TODO - refine # --- Animation --- ("bpy.types.Keyframe.*", "Animation/Keyframes"), ("bpy.types.FCurve.*", "Animation/Editors/Graph/FCurves"), # --- Rigging --- ("bpy.types.Bone.*", "Armatures/Bones"), ("bpy.types.EditBone.*", "Armatures/Bones"), ("bpy.types.PoseBone.*", "Rigging/Posing"), # --- World --- ("bpy.types.World.*", "World"), ("bpy.types.Texture.*", "Textures"), # *** Spaces *** ("bpy.types.SpaceView3D.*", "3D_interaction/Navigating/3D_View_Options"), # === Operators === # Catch all only for now! # *** Window/Screen *** ("bpy.ops.action.*", "Animation/Actions"), ("bpy.ops.anim.*", "Animation"), ("bpy.ops.armature.*", "Rigging/Armatures"), ("bpy.ops.boid.*", "Physics/Particles/Physics/Boids"), # ("bpy.ops.brush.*", ""), # TODO ("bpy.ops.buttons.*", "Interface/Buttons_and_Controls"), ("bpy.ops.camera.*", "Render/Camera"), ("bpy.ops.clip.*", "Motion_Tracking#Movie_Clip_Editor"), ("bpy.ops.cloth.*", "Physics/Cloth"), ("bpy.ops.console.*", "Python/Console"), ("bpy.ops.constraint.*", "Constraints"), ("bpy.ops.curve.*", "Modeling/Curves"), ("bpy.ops.dpaint.*", "Physics/Dynamic_Paint"), # ("bpy.ops.ed.*", ""), # TODO, this is for internal use only? # ("bpy.ops.export_anim.*", ""), # TODO # ("bpy.ops.export_mesh.*", ""), # TODO # ("bpy.ops.export_scene.*", ""), # TODO ("bpy.ops.file.*", ""), ("bpy.ops.fluid.*", "Physics/Fluid"), ("bpy.ops.font.*", "Modeling/Texts"), ("bpy.ops.gpencil.*", "3D_interaction/Sketching/Drawing"), ("bpy.ops.graph.*", "Animation/Editors/Graph/FCurves"), ("bpy.ops.group.*", "Modeling/Objects/Groups_and_Parenting#Grouping_objects"), ("bpy.ops.image.*", "Textures/Types/Image"), # ("bpy.ops.import_anim.*", ""), # TODO # ("bpy.ops.import_curve.*", ""), # TODO # ("bpy.ops.import_mesh.*", ""), # TODO # ("bpy.ops.import_scene.*", ""), # TODO # ("bpy.ops.info.*", ""), # TODO ("bpy.ops.lamp.*", "Lighting"), # --- TODO ... all below --- # ("bpy.ops.lattice.*", ""), # TODO ("bpy.ops.logic.*", "Game_Engine/Logic"), ("bpy.ops.marker.*", "Animation/Markers"), # ("bpy.ops.mask.*", ""), # TODO ("bpy.ops.material.new", "Materials/Assigning_a_material#Creating_a_new_Material"), ("bpy.ops.material.*", "Materials"), ("bpy.ops.mesh.vertices_smooth", "Modeling/Meshes/Editing/Deforming/Smooth"), ("bpy.ops.view3d.edit_mesh_extrude*", "Modeling/Meshes/Editing/Duplicating/Extrude"), ("bpy.ops.mesh.subdivide", "Modeling/Meshes/Editing/Subdividing/Subdivide"), ("bpy.ops.mesh.loopcut_slide", "Modeling/Meshes/Editing/Subdividing/Loop_Subdivide"), ("bpy.ops.mesh.bridge_edge_loops", "Modeling/Meshes/Editing/Edges#Bridge_Edge_Loops"), ("bpy.ops.mesh.duplicate_move", "Modeling/Meshes/Editing/Duplicating/Duplicate"), ("bpy.ops.mesh.spin", "Modeling/Meshes/Editing/Duplicating/Spin"), ("bpy.ops.mesh.screw", "Modeling/Meshes/Editing/Duplicating/Screw"), ("bpy.ops.mesh.knife*", "Modeling/Meshes/Editing/Subdividing/Knife_Subdivide"), ("bpy.ops.mesh.bisect", "Modeling/Meshes/Editing/Subdividing/Bisect"), ("bpy.ops.mball.*", "Modeling/Metas"), ("bpy.ops.mesh.*", "Modeling/Meshes"), ("bpy.ops.nla.*", "Animation/Editors/NLA"), # ("bpy.ops.node.*", ""), # TODO ("bpy.ops.object.*shape_key*", "Animation/Techs/Shape/Shape_Keys"), ("bpy.ops.object.join_shapes", "Animation/Techs/Shape/Shape_Keys"), ("bpy.ops.object.*", "Modeling/Objects"), ("bpy.ops.outliner.*", "Data_System/The_Outliner"), # ("bpy.ops.paint.*", ""), # TODO ("bpy.ops.particle.*", "Physics/Particles"), ("bpy.ops.pose.*", "Rigging/Posing"), ("bpy.ops.poselib.*", "Rigging/Posing/Pose_Library"), # ("bpy.ops.ptcache.*", ""), # TODO ("bpy.ops.render.play_rendered_anim", "Render/Display#Animation_Playback"), ("bpy.ops.render.*", "Render"), # catchall ("bpy.ops.scene.*", "Interface/Scenes"), ("bpy.ops.screen.*", "Interface/Window_system"), ("bpy.ops.script.*", "Extensions/Python"), ("bpy.ops.sculpt.*", "Modeling/Meshes/Editing/Sculpt_Mode"), ("bpy.ops.sequencer.*", "Sequencer/Usage"), # ("bpy.ops.sketch.*", ""), # TODO # ("bpy.ops.sound.*", ""), # TODO ("bpy.ops.surface.*", "Modeling/Surfaces"), ("bpy.ops.text.*", "Extensions/Python/Text_editor"), ("bpy.ops.texture.*", "Textures"), ("bpy.ops.time.*", "Animation/Timeline"), ("bpy.ops.transform.edge_slide", "Modeling/Meshes/Editing/Edges#Edge_Slide"), ("bpy.ops.transform.vert_slide", "Modeling/Meshes/Editing/Vertices#Vertex_Slide"), ("bpy.ops.transform.shrink_fatten", "Modeling/Meshes/Editing/Deforming/Shrink-Fatten"), ("bpy.ops.transform.push_pull", "3D_interaction/Transformations/Advanced/Push_Pull"), ("bpy.ops.transform.*", "3D_interaction/Transform_Control"), ("bpy.ops.ui.*", "Interface"), ("bpy.ops.uv.*", "Textures/Mapping/UV/Layout_Editing"), # ("bpy.ops.view2d.*", ""), # TODO ("bpy.ops.view3d.*", "3D_interaction/Navigating/3D_View"), # this link is a bit arbitrary ("bpy.ops.wm.*", "Interface/Window_system"), ("bpy.ops.world.*", "World"), # === Tool Settings === ("bpy.types.MeshStatVis.*", "Modeling/Meshes#Mesh_Analysis"), ) # may have 'url_reference_mapping'... etc later