diff --git a/source/blender/nodes/shader/nodes/node_shader_material.c b/source/blender/nodes/shader/nodes/node_shader_material.c
index b7e10c7e9df315ddf734ea39944f1aab95af7f46..41e44a6437649bf56fb2f1cc02a30e2db276e24d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_material.c
+++ b/source/blender/nodes/shader/nodes/node_shader_material.c
@@ -36,7 +36,7 @@
 static bNodeSocketTemplate sh_node_material_in[] = {
 	{	SOCK_RGBA, 1, N_("Color"),		0.0f, 0.0f, 0.0f, 1.0f},
 	{	SOCK_RGBA, 1, N_("Spec"),		0.0f, 0.0f, 0.0f, 1.0f},
-	{	SOCK_FLOAT, 1, N_("Refl"),		0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
+	{	SOCK_FLOAT, 1, N_("DiffuseIntensity"),		0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
 	{	SOCK_VECTOR, 1, N_("Normal"),	0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_DIRECTION},
 	{	-1, 0, ""	}
 };
@@ -53,13 +53,13 @@ static bNodeSocketTemplate sh_node_material_out[] = {
 static bNodeSocketTemplate sh_node_material_ext_in[] = {
 	{	SOCK_RGBA, 1, N_("Color"),		0.0f, 0.0f, 0.0f, 1.0f},
 	{	SOCK_RGBA, 1, N_("Spec"),		0.0f, 0.0f, 0.0f, 1.0f},
-	{	SOCK_FLOAT, 1, N_("Refl"),		0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
+	{	SOCK_FLOAT, 1, N_("DiffuseIntensity"),		0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
 	{	SOCK_VECTOR, 1, N_("Normal"),	0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_DIRECTION},
 	{	SOCK_RGBA, 1, N_("Mirror"),		0.0f, 0.0f, 0.0f, 1.0f},
 	{	SOCK_FLOAT, 1, N_("Ambient"),	0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
 	{	SOCK_FLOAT, 1, N_("Emit"),		0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED},
 	{	SOCK_FLOAT, 1, N_("SpecTra"),	0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
-	{	SOCK_FLOAT, 1, N_("Ray Mirror"),	0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE},
+	{	SOCK_FLOAT, 1, N_("Reflectivity"),	0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE},
 	{	SOCK_FLOAT, 1, N_("Alpha"),		0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED},
 	{	SOCK_FLOAT, 1, N_("Translucency"),	0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
 	{	-1, 0, ""	}