From aa8b86fcdf1d08791250583c2acf0e9530c0cc87 Mon Sep 17 00:00:00 2001 From: Dalai Felinto <dfelinto@gmail.com> Date: Sat, 4 Apr 2009 01:21:00 +0000 Subject: [PATCH] Commit of recent trunk merge. --- config/linux2-config.py | 2 +- .../btPersistentManifold.cpp | 7 +- .../SoundSystem/make/msvc_6_0/SoundSystem.dsp | 412 ++-- .../make/msvc_6_0/dummy/DummySoundSystem.dsp | 206 +- .../msvc_6_0/openal/OpenALSoundSystem.dsp | 212 +- intern/bmfont/make/msvc_6_0/bmfont.dsp | 352 +-- intern/bmfont/make/msvc_6_0/bmfont.dsw | 58 +- intern/bmfont/test/make/msvc_6_0/BMF_Test.dsp | 218 +- intern/bmfont/test/make/msvc_6_0/BMF_Test.dsw | 88 +- intern/boolop/intern/BOP_Merge2.cpp | 2 +- intern/boolop/intern/BOP_Misc.h | 2 +- intern/boolop/make/msvc_6_0/boolop.dsp | 444 ++-- intern/bsp/make/msvc6_0/bsplib.dsp | 276 +-- intern/bsp/make/msvc6_0/bsplib.dsw | 58 +- .../bsp/test/BSP_GhostTest/BSP_GhostTest.dsp | 252 +- .../bsp/test/BSP_GhostTest/BSP_GhostTest.dsw | 250 +- intern/container/make/msvc_6_0/container.dsp | 266 +-- intern/container/make/msvc_6_0/container.dsw | 58 +- .../decimation/make/msvc_6_0/decimation.dsp | 372 +-- .../decimation/make/msvc_6_0/decimation.dsw | 66 +- intern/elbeem/make/msvc_6_0/elbeem.dsp | 580 ++--- intern/ghost/make/msvc/ghost.dsp | 584 ++--- intern/ghost/make/msvc/ghost.dsw | 58 +- intern/ghost/test/make/msvc_6_0/gears.dsp | 204 +- intern/ghost/test/make/msvc_6_0/gears_C.dsp | 204 +- .../ghost/test/make/msvc_6_0/ghost_test.dsw | 154 +- intern/guardedalloc/intern/mmap_win.c | 2 +- .../make/msvc_6_0/guardedalloc.dsp | 228 +- intern/guardedalloc/mmap_win.h | 2 +- intern/iksolver/make/msvc_6_0/iksolver.dsp | 520 ++--- intern/iksolver/make/msvc_6_0/iksolver.dsw | 70 +- .../make/msvc_6_0/ik_glut_test.dsp | 260 +-- .../make/msvc_6_0/ik_glut_test.dsw | 98 +- intern/make/msvc_6_0/build_install_all.dsp | 136 +- intern/make/msvc_6_0/intern.dsw | 604 ++--- intern/memutil/make/msvc_60/memutil.dsp | 300 +-- intern/memutil/make/msvc_60/memutil.dsw | 58 +- intern/moto/make/msvc_6_0/MoTo.dsp | 758 +++--- intern/moto/make/msvc_6_0/MoTo.dsw | 58 +- intern/opennl/make/msvc_6_0/OpenNL.dsp | 504 ++-- intern/opennl/make/msvc_6_0/OpenNL.dsw | 58 +- intern/string/make/msvc_6_0/string.dsp | 244 +- intern/string/make/msvc_6_0/string.dsw | 58 +- .../BLO_readblenfile/BLO_readblenfile.dsp | 310 +-- .../blender/BPY_python/BPY_python.dsp | 1176 +++++----- projectfiles/blender/avi/BL_avi.dsp | 398 ++-- projectfiles/blender/blender.dsp | 248 +- projectfiles/blender/blender.dsw | 1486 ++++++------ .../blender/blenkernel/BKE_blenkernel.dsp | 1128 ++++----- projectfiles/blender/blenlib/BLI_blenlib.dsp | 636 ++--- .../blenpluginapi/blenpluginapi.dsp | 238 +- projectfiles/blender/ftfont/FTF_ftfont.dsp | 236 +- projectfiles/blender/glut/BL_glut.dsp | 648 ++--- projectfiles/blender/imbuf/BL_imbuf.dsp | 876 +++---- projectfiles/blender/img/BL_img.dsp | 342 +-- projectfiles/blender/loader/BLO_loader.dsp | 372 +-- .../blender/makesdna/DNA_makesdna.dsp | 746 +++--- .../blender/radiosity/BRA_radiosity.dsp | 266 +-- projectfiles/blender/render/BRE_render.dsp | 384 +-- .../renderconverter/BRE_renderconverter.dsp | 204 +- projectfiles/blender/src/BL_src.dsp | 2080 ++++++++--------- projectfiles/blender/src/BL_src_cre.dsp | 204 +- projectfiles/datatoc/datatoc.dsp | 200 +- .../gameengine/blenderhook/KX_blenderhook.dsp | 322 +-- .../gameengine/converter/KX_converter.dsp | 556 ++--- .../gameengine/expression/EXP_expressions.dsp | 604 ++--- .../gameengine/gamelogic/SCA_gamelogic.dsp | 812 +++---- .../gameengine/gameplayer/axctl/GP_axctl.dsp | 506 ++-- .../gameplayer/common/GP_common.dsp | 510 ++-- .../gameengine/gameplayer/ghost/GP_ghost.dsp | 312 +-- .../gameengine/gameplayer/glut/GP_glut.dsp | 410 ++-- .../loader/BlenderLoader/BlenderLoader.dsp | 412 ++-- .../gameplayer/netscape/GP_netscape.dsp | 346 +-- .../gameplayer/netscape2/GP_netscape.dsp | 362 +-- .../gameengine/gameplayer/ps2/GP_ps2.dsp | 364 +-- projectfiles/gameengine/gameplayer/qt/gp.dsp | 328 +-- .../gameengine/gameplayer/qt/gpplugin.dsp | 1648 ++++++------- .../gameengine/gameplayer/qt/qtgp.dsw | 646 ++--- .../gameengine/gameplayer/sdl/GP_sdl.dsp | 410 ++-- projectfiles/gameengine/ketsji/KX_ketsji.dsp | 1380 +++++------ .../gameengine/ketsji/network/KX_network.dsp | 372 +-- .../loopbacknetwork/NG_loopbacknetwork.dsp | 310 +-- .../gameengine/network/network/NG_network.dsp | 348 +-- .../terraplaynetwork/NG_terraplaynetwork.dsp | 360 +-- .../PHY_Physics/PHY_Dummy/PHY_Dummy.dsp | 308 +-- .../physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp | 324 +-- .../physics/PHY_Physics/PHY_Physics.dsp | 356 +-- .../physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp | 324 +-- .../gameengine/rasterizer/RAS_rasterizer.dsp | 486 ++-- .../openglrasterizer/RAS_openglrasterizer.dsp | 366 +-- .../gameengine/scenegraph/SG_scenegraph.dsp | 398 ++-- .../kernel/gen_messaging/gen_messaging.dsp | 310 +-- projectfiles/kernel/system/SYS_system.dsp | 366 +-- projectfiles/sumo/fuzzics/SM_fuzzics.dsp | 432 ++-- projectfiles/sumo/moto/SM_moto.dsp | 664 +++--- projectfiles/sumo/solid/SM_solid.dsp | 680 +++--- projectfiles_vc7/sumo/moto/SM_moto.dsp | 664 +++--- projectfiles_vc7/sumo/solid/SM_solid.dsp | 680 +++--- .../gameengine/ketsji/KX_ketsji.vcproj | 8 + release/scripts/image_auto_layout.py | 13 +- release/scripts/mesh_poly_reduce_grid.py | 351 +++ ...ect.py => scripttemplate_camera_object.py} | 0 release/scripts/uvcalc_smart_project.py | 2 +- source/blender/blenkernel/BKE_bmesh.h | 2 +- .../blender/blenkernel/BKE_bmeshCustomData.h | 2 +- source/blender/blenkernel/BKE_cloth.h | 2 +- source/blender/blenkernel/BKE_collision.h | 2 +- source/blender/blenkernel/BKE_curve.h | 4 + source/blender/blenkernel/BKE_particle.h | 17 +- source/blender/blenkernel/BKE_suggestions.h | 2 +- .../blenkernel/intern/BME_Customdata.c | 2 +- .../blenkernel/intern/BME_conversions.c | 2 +- source/blender/blenkernel/intern/BME_eulers.c | 2 +- source/blender/blenkernel/intern/BME_mesh.c | 2 +- .../blender/blenkernel/intern/BME_structure.c | 2 +- source/blender/blenkernel/intern/BME_tools.c | 2 +- source/blender/blenkernel/intern/anim.c | 104 +- .../blender/blenkernel/intern/bmesh_private.h | 2 +- source/blender/blenkernel/intern/curve.c | 4 +- source/blender/blenkernel/intern/modifier.c | 1 + source/blender/blenkernel/intern/particle.c | 85 +- .../blenkernel/intern/particle_system.c | 2 +- .../blender/blenkernel/intern/suggestions.c | 2 +- .../blender/blenkernel/intern/writeffmpeg.c | 8 +- source/blender/blenlib/intern/freetypefont.c | 2 + source/blender/blenlib/intern/psfont.c | 1 + source/blender/blenloader/intern/readfile.c | 10 + source/blender/imbuf/intern/IMB_jp2.h | 2 +- source/blender/imbuf/intern/dds/Makefile | 2 +- source/blender/include/BDR_gpencil.h | 2 +- source/blender/include/BDR_sketch.h | 2 +- source/blender/include/BIF_editparticle.h | 2 +- source/blender/include/BIF_generate.h | 2 +- source/blender/include/BIF_radialcontrol.h | 2 +- source/blender/include/BIF_retarget.h | 2 +- source/blender/include/BIF_sketch.h | 2 +- source/blender/include/BSE_editaction_types.h | 2 +- source/blender/makesdna/DNA_cloth_types.h | 2 +- source/blender/makesdna/DNA_particle_types.h | 4 +- source/blender/nodes/TEX_node.h | 2 +- .../nodes/intern/CMP_nodes/CMP_normalize.c | 2 +- .../nodes/intern/SHD_nodes/SHD_invert.c | 2 +- .../blender/nodes/intern/TEX_nodes/Makefile | 2 +- .../nodes/intern/TEX_nodes/TEX_image.c | 2 +- .../nodes/intern/TEX_nodes/TEX_valToRgb.c | 2 +- source/blender/python/api2_2x/Particle.c | 215 ++ source/blender/python/api2_2x/doc/Particle.py | 23 + .../render/intern/source/convertblender.c | 934 ++++---- .../blender/render/intern/source/raytrace.c | 2 +- source/blender/src/buttons_editing.c | 9 +- source/blender/src/buttons_logic.c | 50 +- source/blender/src/buttons_object.c | 5 +- source/blender/src/drawgpencil.c | 4 +- source/blender/src/drawobject.c | 350 ++- source/blender/src/edit.c | 10 +- source/blender/src/editarmature_generate.c | 2 +- source/blender/src/editarmature_retarget.c | 13 +- source/blender/src/editarmature_sketch.c | 2 +- source/blender/src/editparticle.c | 2 +- source/blender/src/gpencil.c | 12 +- source/blender/src/radialcontrol.c | 2 +- source/creator/CMakeLists.txt | 1 + source/darwin/Makefile | 3 +- .../Converter/BL_ActionActuator.cpp | 33 +- .../gameengine/Converter/BL_ActionActuator.h | 4 +- .../Converter/BL_ShapeActionActuator.cpp | 32 +- .../Converter/BL_ShapeActionActuator.h | 4 +- source/gameengine/Expressions/ListValue.cpp | 17 +- source/gameengine/Expressions/ListValue.h | 2 +- .../gameengine/Expressions/PyObjectPlus.cpp | 59 +- source/gameengine/Expressions/PyObjectPlus.h | 53 +- source/gameengine/Expressions/Value.cpp | 202 +- source/gameengine/Expressions/Value.h | 14 +- .../GameLogic/SCA_2DFilterActuator.cpp | 28 +- .../GameLogic/SCA_2DFilterActuator.h | 2 +- .../GameLogic/SCA_ANDController.cpp | 18 +- .../gameengine/GameLogic/SCA_ANDController.h | 2 +- .../GameLogic/SCA_ActuatorSensor.cpp | 26 +- .../gameengine/GameLogic/SCA_ActuatorSensor.h | 4 +- .../gameengine/GameLogic/SCA_AlwaysSensor.cpp | 18 +- .../gameengine/GameLogic/SCA_AlwaysSensor.h | 2 +- .../gameengine/GameLogic/SCA_DelaySensor.cpp | 26 +- source/gameengine/GameLogic/SCA_DelaySensor.h | 4 +- .../GameLogic/SCA_ExpressionController.h | 2 +- .../gameengine/GameLogic/SCA_ILogicBrick.cpp | 26 +- source/gameengine/GameLogic/SCA_ILogicBrick.h | 4 +- source/gameengine/GameLogic/SCA_IObject.cpp | 18 +- source/gameengine/GameLogic/SCA_IObject.h | 2 +- source/gameengine/GameLogic/SCA_ISensor.cpp | 34 +- source/gameengine/GameLogic/SCA_ISensor.h | 4 +- .../GameLogic/SCA_JoystickSensor.cpp | 42 +- .../gameengine/GameLogic/SCA_JoystickSensor.h | 4 +- .../GameLogic/SCA_KeyboardSensor.cpp | 26 +- .../gameengine/GameLogic/SCA_KeyboardSensor.h | 4 +- .../gameengine/GameLogic/SCA_MouseSensor.cpp | 28 +- source/gameengine/GameLogic/SCA_MouseSensor.h | 4 +- .../GameLogic/SCA_NANDController.cpp | 18 +- .../gameengine/GameLogic/SCA_NANDController.h | 2 +- .../GameLogic/SCA_NORController.cpp | 18 +- .../gameengine/GameLogic/SCA_NORController.h | 2 +- .../gameengine/GameLogic/SCA_ORController.cpp | 18 +- .../gameengine/GameLogic/SCA_ORController.h | 2 +- .../GameLogic/SCA_PropertyActuator.cpp | 26 +- .../GameLogic/SCA_PropertyActuator.h | 4 +- .../GameLogic/SCA_PropertySensor.cpp | 26 +- .../gameengine/GameLogic/SCA_PropertySensor.h | 4 +- .../GameLogic/SCA_PythonController.cpp | 32 +- .../GameLogic/SCA_PythonController.h | 4 +- .../GameLogic/SCA_RandomActuator.cpp | 163 +- .../gameengine/GameLogic/SCA_RandomActuator.h | 50 +- .../gameengine/GameLogic/SCA_RandomSensor.cpp | 33 +- .../gameengine/GameLogic/SCA_RandomSensor.h | 4 +- .../GameLogic/SCA_XNORController.cpp | 18 +- .../gameengine/GameLogic/SCA_XNORController.h | 2 +- .../GameLogic/SCA_XORController.cpp | 18 +- .../gameengine/GameLogic/SCA_XORController.h | 2 +- .../GamePlayer/common/GPC_RenderTools.cpp | 34 +- .../GamePlayer/ghost/GPG_Application.cpp | 2 +- .../gameengine/GamePlayer/ghost/GPG_ghost.cpp | 2 +- source/gameengine/Ketsji/BL_Shader.cpp | 20 +- source/gameengine/Ketsji/BL_Shader.h | 2 +- .../KXNetwork/KX_NetworkMessageActuator.cpp | 46 +- .../KXNetwork/KX_NetworkMessageActuator.h | 7 +- .../KXNetwork/KX_NetworkMessageSensor.cpp | 61 +- .../KXNetwork/KX_NetworkMessageSensor.h | 8 +- .../gameengine/Ketsji/KX_BlenderMaterial.cpp | 24 +- source/gameengine/Ketsji/KX_BlenderMaterial.h | 4 +- source/gameengine/Ketsji/KX_CDActuator.cpp | 109 +- source/gameengine/Ketsji/KX_CDActuator.h | 19 +- source/gameengine/Ketsji/KX_Camera.cpp | 89 +- source/gameengine/Ketsji/KX_Camera.h | 9 +- .../gameengine/Ketsji/KX_CameraActuator.cpp | 35 +- source/gameengine/Ketsji/KX_CameraActuator.h | 4 +- .../Ketsji/KX_ConstraintActuator.cpp | 18 +- .../gameengine/Ketsji/KX_ConstraintActuator.h | 2 +- .../Ketsji/KX_ConstraintWrapper.cpp | 22 +- .../gameengine/Ketsji/KX_ConstraintWrapper.h | 4 +- .../Ketsji/KX_ConvertPhysicsObjects.cpp | 28 +- source/gameengine/Ketsji/KX_GameActuator.cpp | 26 +- source/gameengine/Ketsji/KX_GameActuator.h | 4 +- source/gameengine/Ketsji/KX_GameObject.cpp | 139 +- source/gameengine/Ketsji/KX_GameObject.h | 17 +- source/gameengine/Ketsji/KX_IpoActuator.cpp | 30 +- source/gameengine/Ketsji/KX_IpoActuator.h | 4 +- source/gameengine/Ketsji/KX_Light.cpp | 97 +- source/gameengine/Ketsji/KX_Light.h | 5 +- source/gameengine/Ketsji/KX_MeshProxy.cpp | 24 +- source/gameengine/Ketsji/KX_MeshProxy.h | 3 +- .../gameengine/Ketsji/KX_MouseFocusSensor.cpp | 18 +- .../gameengine/Ketsji/KX_MouseFocusSensor.h | 2 +- source/gameengine/Ketsji/KX_NearSensor.cpp | 26 +- source/gameengine/Ketsji/KX_NearSensor.h | 4 +- .../gameengine/Ketsji/KX_ObjectActuator.cpp | 18 +- source/gameengine/Ketsji/KX_ObjectActuator.h | 2 +- .../gameengine/Ketsji/KX_ParentActuator.cpp | 83 +- source/gameengine/Ketsji/KX_ParentActuator.h | 14 +- .../Ketsji/KX_PhysicsObjectWrapper.cpp | 26 +- .../Ketsji/KX_PhysicsObjectWrapper.h | 4 +- source/gameengine/Ketsji/KX_PolyProxy.cpp | 39 +- source/gameengine/Ketsji/KX_PolyProxy.h | 2 +- .../gameengine/Ketsji/KX_PolygonMaterial.cpp | 84 +- source/gameengine/Ketsji/KX_PolygonMaterial.h | 4 +- source/gameengine/Ketsji/KX_PythonInit.cpp | 23 +- .../gameengine/Ketsji/KX_PythonInitTypes.cpp | 204 ++ source/gameengine/Ketsji/KX_PythonInitTypes.h | 35 + source/gameengine/Ketsji/KX_RadarSensor.cpp | 26 +- source/gameengine/Ketsji/KX_RadarSensor.h | 4 +- source/gameengine/Ketsji/KX_RaySensor.cpp | 105 +- source/gameengine/Ketsji/KX_RaySensor.h | 28 +- .../Ketsji/KX_SCA_AddObjectActuator.cpp | 27 +- .../Ketsji/KX_SCA_AddObjectActuator.h | 4 +- .../Ketsji/KX_SCA_DynamicActuator.cpp | 38 +- .../Ketsji/KX_SCA_DynamicActuator.h | 13 +- .../Ketsji/KX_SCA_EndObjectActuator.cpp | 18 +- .../Ketsji/KX_SCA_EndObjectActuator.h | 2 +- .../Ketsji/KX_SCA_ReplaceMeshActuator.cpp | 71 +- .../Ketsji/KX_SCA_ReplaceMeshActuator.h | 7 +- source/gameengine/Ketsji/KX_Scene.cpp | 95 +- source/gameengine/Ketsji/KX_Scene.h | 17 +- source/gameengine/Ketsji/KX_SceneActuator.cpp | 26 +- source/gameengine/Ketsji/KX_SceneActuator.h | 4 +- source/gameengine/Ketsji/KX_SoundActuator.cpp | 18 +- source/gameengine/Ketsji/KX_SoundActuator.h | 2 +- source/gameengine/Ketsji/KX_StateActuator.cpp | 21 +- source/gameengine/Ketsji/KX_StateActuator.h | 2 +- source/gameengine/Ketsji/KX_TouchSensor.cpp | 38 +- source/gameengine/Ketsji/KX_TouchSensor.h | 4 +- .../gameengine/Ketsji/KX_TrackToActuator.cpp | 83 +- source/gameengine/Ketsji/KX_TrackToActuator.h | 10 +- .../gameengine/Ketsji/KX_VehicleWrapper.cpp | 23 +- source/gameengine/Ketsji/KX_VehicleWrapper.h | 4 +- source/gameengine/Ketsji/KX_VertexProxy.cpp | 83 +- source/gameengine/Ketsji/KX_VertexProxy.h | 4 +- .../Ketsji/KX_VisibilityActuator.cpp | 43 +- .../gameengine/Ketsji/KX_VisibilityActuator.h | 8 +- .../Physics/Bullet/CcdPhysicsController.cpp | 37 +- .../Physics/Bullet/CcdPhysicsController.h | 12 +- source/gameengine/PyDoc/GameLogic.py | 17 + source/gameengine/PyDoc/KX_CDActuator.py | 21 + .../PyDoc/KX_NetworkMessageActuator.py | 13 + .../PyDoc/KX_NetworkMessageSensor.py | 17 + source/gameengine/PyDoc/KX_ParentActuator.py | 7 +- source/gameengine/PyDoc/KX_RaySensor.py | 25 + .../PyDoc/KX_SCA_DynamicActuator.py | 30 + .../PyDoc/KX_SCA_ReplaceMeshActuator.py | 7 + source/gameengine/PyDoc/KX_TrackToActuator.py | 11 + .../gameengine/PyDoc/KX_VisibilityActuator.py | 7 +- source/gameengine/PyDoc/SCA_JoystickSensor.py | 2 +- 308 files changed, 23357 insertions(+), 21869 deletions(-) create mode 100644 release/scripts/mesh_poly_reduce_grid.py rename release/scripts/{scripttemplate_camer_object.py => scripttemplate_camera_object.py} (100%) create mode 100644 source/gameengine/Ketsji/KX_PythonInitTypes.cpp create mode 100644 source/gameengine/Ketsji/KX_PythonInitTypes.h create mode 100644 source/gameengine/PyDoc/KX_SCA_DynamicActuator.py diff --git a/config/linux2-config.py b/config/linux2-config.py index b2f4066e0ed..5bd9a4c8084 100644 --- a/config/linux2-config.py +++ b/config/linux2-config.py @@ -144,7 +144,7 @@ BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib' WITH_BF_OGG = False # -DWITH_OGG BF_OGG = '/usr' BF_OGG_INC = '${BF_OGG}/include' -BF_OGG_LIB = 'ogg vorbis theoraenc theoradec' +BF_OGG_LIB = 'ogg vorbis vorbisenc theoraenc theoradec' WITH_BF_OPENJPEG = True BF_OPENJPEG = '#extern/libopenjpeg' diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp index d4e29882d37..eecf927ee10 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp @@ -172,6 +172,9 @@ int btPersistentManifold::addManifoldPoint(const btManifoldPoint& newPoint) #if MANIFOLD_CACHE_SIZE >= 4 //sort cache so best points come first, based on area insertIndex = sortCachedPoints(newPoint); + + if (insertIndex<0) + insertIndex=0; #else insertIndex = 0; #endif @@ -180,11 +183,7 @@ int btPersistentManifold::addManifoldPoint(const btManifoldPoint& newPoint) } else { m_cachedPoints++; - - } - if (insertIndex<0) - insertIndex=0; btAssert(m_pointCache[insertIndex].m_userPersistentData==0); m_pointCache[insertIndex] = newPoint; diff --git a/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp b/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp index c7ce7aa7a70..1bd973dfb6c 100644 --- a/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp +++ b/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp @@ -1,206 +1,206 @@ -# Microsoft Developer Studio Project File - Name="SoundSystem" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=SoundSystem - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "SoundSystem.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "SoundSystem.mak" CFG="SoundSystem - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "SoundSystem - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "SoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "SoundSystem - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\soundsystem" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\soundsystem" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/moto/include" /I "../../dummy" /I "../../openal" /I "..\..\..\string" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\soundsystem\libSoundSystem.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\*.a ECHO Done -# End Special Build Tool - -!ELSEIF "$(CFG)" == "SoundSystem - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "SoundSystem___Win32_Debug" -# PROP BASE Intermediate_Dir "SoundSystem___Win32_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\soundsystem\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\soundsystem\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/moto/include" /I "../../dummy" /I "../../openal" /I "..\..\..\string" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\soundsystem\debug\libSoundSystem.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\debug\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\debug\*.a ECHO Done -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "SoundSystem - Win32 Release" -# Name "SoundSystem - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\intern\SND_AudioDevice.cpp -# End Source File -# Begin Source File - -SOURCE="..\..\intern\SND_C-api.cpp" -# End Source File -# Begin Source File - -SOURCE=..\..\intern\SND_CDObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\SND_DeviceManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\SND_IdObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\SND_Scene.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\SND_SoundListener.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\SND_SoundObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\SND_Utils.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\SND_WaveCache.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\SND_WaveSlot.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\intern\SND_AudioDevice.h -# End Source File -# Begin Source File - -SOURCE="..\..\SND_C-api.h" -# End Source File -# Begin Source File - -SOURCE=..\..\SND_CDObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\SND_DependKludge.h -# End Source File -# Begin Source File - -SOURCE=..\..\SND_DeviceManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\SND_IAudioDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\SND_IdObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\SND_Object.h -# End Source File -# Begin Source File - -SOURCE=..\..\SND_Scene.h -# End Source File -# Begin Source File - -SOURCE=..\..\SND_SoundListener.h -# End Source File -# Begin Source File - -SOURCE=..\..\SND_SoundObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\SND_Utils.h -# End Source File -# Begin Source File - -SOURCE=..\..\SND_WaveCache.h -# End Source File -# Begin Source File - -SOURCE=..\..\SND_WaveSlot.h -# End Source File -# Begin Source File - -SOURCE=..\..\SoundDefines.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="SoundSystem" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SoundSystem - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SoundSystem.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SoundSystem.mak" CFG="SoundSystem - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SoundSystem - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SoundSystem - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\soundsystem" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\soundsystem" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/moto/include" /I "../../dummy" /I "../../openal" /I "..\..\..\string" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\soundsystem\libSoundSystem.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\*.a ECHO Done +# End Special Build Tool + +!ELSEIF "$(CFG)" == "SoundSystem - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SoundSystem___Win32_Debug" +# PROP BASE Intermediate_Dir "SoundSystem___Win32_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\soundsystem\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\soundsystem\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/moto/include" /I "../../dummy" /I "../../openal" /I "..\..\..\string" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\soundsystem\debug\libSoundSystem.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\debug\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\debug\*.a ECHO Done +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "SoundSystem - Win32 Release" +# Name "SoundSystem - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\intern\SND_AudioDevice.cpp +# End Source File +# Begin Source File + +SOURCE="..\..\intern\SND_C-api.cpp" +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_CDObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_DeviceManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_IdObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_Scene.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_SoundListener.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_SoundObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_Utils.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_WaveCache.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_WaveSlot.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\intern\SND_AudioDevice.h +# End Source File +# Begin Source File + +SOURCE="..\..\SND_C-api.h" +# End Source File +# Begin Source File + +SOURCE=..\..\SND_CDObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_DependKludge.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_DeviceManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_IAudioDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_IdObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_Object.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_Scene.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_SoundListener.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_SoundObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_Utils.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_WaveCache.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_WaveSlot.h +# End Source File +# Begin Source File + +SOURCE=..\..\SoundDefines.h +# End Source File +# End Group +# End Target +# End Project diff --git a/intern/SoundSystem/make/msvc_6_0/dummy/DummySoundSystem.dsp b/intern/SoundSystem/make/msvc_6_0/dummy/DummySoundSystem.dsp index 4a27fdfa6e3..2bf372d0382 100644 --- a/intern/SoundSystem/make/msvc_6_0/dummy/DummySoundSystem.dsp +++ b/intern/SoundSystem/make/msvc_6_0/dummy/DummySoundSystem.dsp @@ -1,103 +1,103 @@ -# Microsoft Developer Studio Project File - Name="DummySoundSystem" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=DummySoundSystem - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "DummySoundSystem.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "DummySoundSystem.mak" CFG="DummySoundSystem - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "DummySoundSystem - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "DummySoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "DummySoundSystem - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\dummy\libDummySoundSystem.lib" - -!ELSEIF "$(CFG)" == "DummySoundSystem - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug\libDummySoundSystem.lib" - -!ENDIF - -# Begin Target - -# Name "DummySoundSystem - Win32 Release" -# Name "DummySoundSystem - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\dummy\SND_DummyDevice.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\dummy\SND_DummyDevice.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="DummySoundSystem" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=DummySoundSystem - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "DummySoundSystem.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "DummySoundSystem.mak" CFG="DummySoundSystem - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "DummySoundSystem - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "DummySoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "DummySoundSystem - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\dummy\libDummySoundSystem.lib" + +!ELSEIF "$(CFG)" == "DummySoundSystem - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug\libDummySoundSystem.lib" + +!ENDIF + +# Begin Target + +# Name "DummySoundSystem - Win32 Release" +# Name "DummySoundSystem - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\dummy\SND_DummyDevice.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\dummy\SND_DummyDevice.h +# End Source File +# End Group +# End Target +# End Project diff --git a/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp b/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp index 67a6bd0bb5a..ef0c10e8eff 100644 --- a/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp +++ b/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp @@ -1,106 +1,106 @@ -# Microsoft Developer Studio Project File - Name="OpenALSoundSystem" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=OpenALSoundSystem - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "OpenALSoundSystem.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "OpenALSoundSystem.mak" CFG="OpenALSoundSystem - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "OpenALSoundSystem - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "OpenALSoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "OpenALSoundSystem - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\openal" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\openal" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\SoundSystem\sdl" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /I "..\..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\..\lib\windows\sdl\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\openal\libOpenALSoundSystem.lib" - -!ELSEIF "$(CFG)" == "OpenALSoundSystem - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "OpenALSoundSystem___Win32_Debug" -# PROP BASE Intermediate_Dir "OpenALSoundSystem___Win32_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\openal\debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\openal\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\SoundSystem\sdl" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /I "..\..\..\..\..\..\lib\windows\sdl\include" /I "..\..\..\..\..\..\lib\windows\openal\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\openal\debug\libOpenALSoundSystem.lib" - -!ENDIF - -# Begin Target - -# Name "OpenALSoundSystem - Win32 Release" -# Name "OpenALSoundSystem - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\openal\SND_OpenALDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\sdl\SND_SDLCDDevice.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\openal\SND_OpenALDevice.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="OpenALSoundSystem" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=OpenALSoundSystem - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "OpenALSoundSystem.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "OpenALSoundSystem.mak" CFG="OpenALSoundSystem - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "OpenALSoundSystem - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "OpenALSoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "OpenALSoundSystem - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\openal" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\openal" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\SoundSystem\sdl" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /I "..\..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\..\lib\windows\sdl\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\openal\libOpenALSoundSystem.lib" + +!ELSEIF "$(CFG)" == "OpenALSoundSystem - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "OpenALSoundSystem___Win32_Debug" +# PROP BASE Intermediate_Dir "OpenALSoundSystem___Win32_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\openal\debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\openal\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\SoundSystem\sdl" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /I "..\..\..\..\..\..\lib\windows\sdl\include" /I "..\..\..\..\..\..\lib\windows\openal\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\openal\debug\libOpenALSoundSystem.lib" + +!ENDIF + +# Begin Target + +# Name "OpenALSoundSystem - Win32 Release" +# Name "OpenALSoundSystem - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\openal\SND_OpenALDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\sdl\SND_SDLCDDevice.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\openal\SND_OpenALDevice.h +# End Source File +# End Group +# End Target +# End Project diff --git a/intern/bmfont/make/msvc_6_0/bmfont.dsp b/intern/bmfont/make/msvc_6_0/bmfont.dsp index a9d2d9722e1..b7ff7774fa1 100644 --- a/intern/bmfont/make/msvc_6_0/bmfont.dsp +++ b/intern/bmfont/make/msvc_6_0/bmfont.dsp @@ -1,176 +1,176 @@ -# Microsoft Developer Studio Project File - Name="bmfont" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=bmfont - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "bmfont.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "bmfont.mak" CFG="bmfont - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "bmfont - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "bmfont - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "bmfont - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\bmfont" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\bmfont" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "../.." /I "../../intern" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\bmfont\libbmfont.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Desc=Copying BMFONT files library (release target) to lib tree. -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\bmfont\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\bmfont\*.lib ..\..\..\..\..\lib\windows\bmfont\lib\*.a ECHO Done -# End Special Build Tool - -!ELSEIF "$(CFG)" == "bmfont - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\bmfont\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\bmfont\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../.." /I "../../intern" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\bmfont\debug\libbmfont.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Desc=Copying BMFONT files library (debug target) to lib tree. -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\bmfont\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\bmfont\debug\*.lib ..\..\..\..\..\lib\windows\bmfont\lib\debug\*.a ECHO Done -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "bmfont - Win32 Release" -# Name "bmfont - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\intern\BMF_Api.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BMF_BitmapFont.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BMF_font_helv10.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BMF_font_helv12.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BMF_font_helvb10.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BMF_font_helvb12.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BMF_font_helvb14.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BMF_font_helvb8.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BMF_font_scr12.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BMF_font_scr14.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BMF_font_scr15.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Group "intern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\intern\BMF_BitmapFont.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BMF_FontData.h -# End Source File -# End Group -# Begin Group "extern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\BMF_Api.h -# End Source File -# Begin Source File - -SOURCE=..\..\BMF_Fonts.h -# End Source File -# Begin Source File - -SOURCE=..\..\BMF_Settings.h -# End Source File -# End Group -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="bmfont" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=bmfont - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "bmfont.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "bmfont.mak" CFG="bmfont - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "bmfont - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "bmfont - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "bmfont - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\bmfont" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\bmfont" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "../.." /I "../../intern" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\bmfont\libbmfont.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copying BMFONT files library (release target) to lib tree. +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\bmfont\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\bmfont\*.lib ..\..\..\..\..\lib\windows\bmfont\lib\*.a ECHO Done +# End Special Build Tool + +!ELSEIF "$(CFG)" == "bmfont - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\bmfont\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\bmfont\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../.." /I "../../intern" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\bmfont\debug\libbmfont.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copying BMFONT files library (debug target) to lib tree. +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\bmfont\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\bmfont\debug\*.lib ..\..\..\..\..\lib\windows\bmfont\lib\debug\*.a ECHO Done +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "bmfont - Win32 Release" +# Name "bmfont - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\intern\BMF_Api.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_BitmapFont.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_font_helv10.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_font_helv12.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_font_helvb10.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_font_helvb12.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_font_helvb14.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_font_helvb8.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_font_scr12.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_font_scr14.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_font_scr15.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Group "intern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\intern\BMF_BitmapFont.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_FontData.h +# End Source File +# End Group +# Begin Group "extern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\BMF_Api.h +# End Source File +# Begin Source File + +SOURCE=..\..\BMF_Fonts.h +# End Source File +# Begin Source File + +SOURCE=..\..\BMF_Settings.h +# End Source File +# End Group +# End Group +# End Target +# End Project diff --git a/intern/bmfont/make/msvc_6_0/bmfont.dsw b/intern/bmfont/make/msvc_6_0/bmfont.dsw index d2e2f94cd0b..265738bc0fe 100644 --- a/intern/bmfont/make/msvc_6_0/bmfont.dsw +++ b/intern/bmfont/make/msvc_6_0/bmfont.dsw @@ -1,29 +1,29 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "bmfont"=.\bmfont.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "bmfont"=.\bmfont.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/intern/bmfont/test/make/msvc_6_0/BMF_Test.dsp b/intern/bmfont/test/make/msvc_6_0/BMF_Test.dsp index 13e6e65f706..d178f5b4dc1 100644 --- a/intern/bmfont/test/make/msvc_6_0/BMF_Test.dsp +++ b/intern/bmfont/test/make/msvc_6_0/BMF_Test.dsp @@ -1,109 +1,109 @@ -# Microsoft Developer Studio Project File - Name="BMF_Test" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=BMF_Test - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BMF_Test.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BMF_Test.mak" CFG="BMF_Test - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BMF_Test - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "BMF_Test - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BMF_Test - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "../../../../../../obj/windows/intern/BMF_bmfont/test" -# PROP Intermediate_Dir "../../../../../../obj/windows/intern/BMF_bmfont/test" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "../../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/ghost/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 kernel32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libstring.a libghost.a glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /machine:I386 /libpath:"../../../../../lib/windows/string/lib" /libpath:"../../../../../lib/windows/ghost/lib" - -!ELSEIF "$(CFG)" == "BMF_Test - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "../../../../../../obj/windows/intern/BMF_bmfont/test/debug" -# PROP Intermediate_Dir "../../../../../../obj/windows/intern/BMF_bmfont/test/debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/ghost/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 glu32.lib opengl32.lib libstring.a libghost.a user32.lib gdi32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"../../../../../lib/windows/string/lib" /libpath:"../../../../../lib/windows/ghost/lib" - -!ENDIF - -# Begin Target - -# Name "BMF_Test - Win32 Release" -# Name "BMF_Test - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\intern\BMF_glut_helb8.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\intern\BMF_glut_helb8.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\BMF_Test.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BMF_Test" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=BMF_Test - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BMF_Test.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BMF_Test.mak" CFG="BMF_Test - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BMF_Test - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "BMF_Test - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BMF_Test - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "../../../../../../obj/windows/intern/BMF_bmfont/test" +# PROP Intermediate_Dir "../../../../../../obj/windows/intern/BMF_bmfont/test" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/ghost/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libstring.a libghost.a glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /machine:I386 /libpath:"../../../../../lib/windows/string/lib" /libpath:"../../../../../lib/windows/ghost/lib" + +!ELSEIF "$(CFG)" == "BMF_Test - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "../../../../../../obj/windows/intern/BMF_bmfont/test/debug" +# PROP Intermediate_Dir "../../../../../../obj/windows/intern/BMF_bmfont/test/debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/ghost/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 glu32.lib opengl32.lib libstring.a libghost.a user32.lib gdi32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"../../../../../lib/windows/string/lib" /libpath:"../../../../../lib/windows/ghost/lib" + +!ENDIF + +# Begin Target + +# Name "BMF_Test - Win32 Release" +# Name "BMF_Test - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\intern\BMF_glut_helb8.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\intern\BMF_glut_helb8.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\BMF_Test.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/intern/bmfont/test/make/msvc_6_0/BMF_Test.dsw b/intern/bmfont/test/make/msvc_6_0/BMF_Test.dsw index 5baacb9adf7..321de497224 100644 --- a/intern/bmfont/test/make/msvc_6_0/BMF_Test.dsw +++ b/intern/bmfont/test/make/msvc_6_0/BMF_Test.dsw @@ -1,44 +1,44 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "BMF_Test"=.\BMF_Test.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name BMF_bmfont - End Project Dependency -}}} - -############################################################################### - -Project: "BMF_bmfont"=..\..\..\make\msvc_6_0\BMF_bmfont.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "BMF_Test"=.\BMF_Test.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name BMF_bmfont + End Project Dependency +}}} + +############################################################################### + +Project: "BMF_bmfont"=..\..\..\make\msvc_6_0\BMF_bmfont.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/intern/boolop/intern/BOP_Merge2.cpp b/intern/boolop/intern/BOP_Merge2.cpp index bbf3f8ba702..2dc182289b3 100644 --- a/intern/boolop/intern/BOP_Merge2.cpp +++ b/intern/boolop/intern/BOP_Merge2.cpp @@ -1,6 +1,6 @@ /** * - * $Id: BOP_Merge22.cpp 14444 2008-04-16 22:40:48Z hos $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/intern/boolop/intern/BOP_Misc.h b/intern/boolop/intern/BOP_Misc.h index d021579d161..ce963b5ce92 100644 --- a/intern/boolop/intern/BOP_Misc.h +++ b/intern/boolop/intern/BOP_Misc.h @@ -1,6 +1,6 @@ /** * - * $Id: BOP_Misc.h 14444 2008-04-16 22:40:48Z khughes $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/intern/boolop/make/msvc_6_0/boolop.dsp b/intern/boolop/make/msvc_6_0/boolop.dsp index f8a072b4531..d4e0025adc2 100644 --- a/intern/boolop/make/msvc_6_0/boolop.dsp +++ b/intern/boolop/make/msvc_6_0/boolop.dsp @@ -1,222 +1,222 @@ -# Microsoft Developer Studio Project File - Name="boolop" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=boolop - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "boolop.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "boolop.mak" CFG="boolop - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "boolop - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "boolop - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "boolop - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\source\blender\makesdna\\" /I "..\..\..\..\..\lib\windows\moto\include\\" /I "..\..\..\..\..\lib\windows\container\include\\" /I "..\..\..\..\..\lib\windows\memutil\include\\" /I "../../extern" /I "..\..\..\..\..\lib\windows\guardedalloc\include\\" /I "..\..\..\..\source\blender\blenlib\\" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x407 /d "NDEBUG" -# ADD RSC /l 0x407 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO copy to lib folder XCOPY /Y .\release\*.lib ..\..\..\..\..\lib\windows\boolop\lib\*.lib -# End Special Build Tool - -!ELSEIF "$(CFG)" == "boolop - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\blender\makesdna\\" /I "..\..\..\..\..\lib\windows\moto\include\\" /I "..\..\..\..\..\lib\windows\container\include\\" /I "..\..\..\..\..\lib\windows\memutil\include\\" /I "../../extern" /I "..\..\..\..\..\lib\windows\guardedalloc\include\\" /I "..\..\..\..\source\blender\blenlib\\" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x407 /d "_DEBUG" -# ADD RSC /l 0x407 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "boolop - Win32 Release" -# Name "boolop - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\intern\BOP_BBox.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_BSPNode.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_BSPTree.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Edge.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Face.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Face2Face.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Interface.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_MathUtils.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Merge.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Mesh.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Segment.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Splitter.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Tag.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Triangulator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Vertex.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\intern\BOP_BBox.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_BSPNode.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_BSPTree.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Chrono.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Edge.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Face.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Face2Face.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Indexs.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_MathUtils.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Merge.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Mesh.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Segment.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Splitter.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Tag.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Triangulator.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BOP_Vertex.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="boolop" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=boolop - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "boolop.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "boolop.mak" CFG="boolop - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "boolop - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "boolop - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "boolop - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\source\blender\makesdna\\" /I "..\..\..\..\..\lib\windows\moto\include\\" /I "..\..\..\..\..\lib\windows\container\include\\" /I "..\..\..\..\..\lib\windows\memutil\include\\" /I "../../extern" /I "..\..\..\..\..\lib\windows\guardedalloc\include\\" /I "..\..\..\..\source\blender\blenlib\\" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x407 /d "NDEBUG" +# ADD RSC /l 0x407 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO copy to lib folder XCOPY /Y .\release\*.lib ..\..\..\..\..\lib\windows\boolop\lib\*.lib +# End Special Build Tool + +!ELSEIF "$(CFG)" == "boolop - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\blender\makesdna\\" /I "..\..\..\..\..\lib\windows\moto\include\\" /I "..\..\..\..\..\lib\windows\container\include\\" /I "..\..\..\..\..\lib\windows\memutil\include\\" /I "../../extern" /I "..\..\..\..\..\lib\windows\guardedalloc\include\\" /I "..\..\..\..\source\blender\blenlib\\" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x407 /d "_DEBUG" +# ADD RSC /l 0x407 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "boolop - Win32 Release" +# Name "boolop - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\intern\BOP_BBox.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_BSPNode.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_BSPTree.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Edge.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Face.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Face2Face.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Interface.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_MathUtils.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Merge.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Mesh.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Segment.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Splitter.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Tag.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Triangulator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Vertex.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\intern\BOP_BBox.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_BSPNode.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_BSPTree.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Chrono.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Edge.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Face.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Face2Face.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Indexs.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_MathUtils.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Merge.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Mesh.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Segment.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Splitter.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Tag.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Triangulator.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BOP_Vertex.h +# End Source File +# End Group +# End Target +# End Project diff --git a/intern/bsp/make/msvc6_0/bsplib.dsp b/intern/bsp/make/msvc6_0/bsplib.dsp index 00bac967221..703a6326d3a 100644 --- a/intern/bsp/make/msvc6_0/bsplib.dsp +++ b/intern/bsp/make/msvc6_0/bsplib.dsp @@ -1,138 +1,138 @@ -# Microsoft Developer Studio Project File - Name="bsplib" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=bsplib - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "bsplib.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "bsplib.mak" CFG="bsplib - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "bsplib - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "bsplib - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "bsplib - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\bsp\" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\bsp\" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /Ob2 /I "../../../../../lib/windows/memutil/include" /I "../.." /I "../../../../../lib/windows/moto/include" /I "../../../../../lib/windows/container/include" /I "..\..\..\container" /I "..\..\..\moto\include" /I "..\..\..\memutil" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x413 /d "NDEBUG" -# ADD RSC /l 0x413 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\bsp\libbsp.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\bsp\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\bsp\*.lib ..\..\..\..\..\lib\windows\bsp\lib\*.a ECHO Done -# End Special Build Tool - -!ELSEIF "$(CFG)" == "bsplib - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\bsp\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\bsp\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../../../../lib/windows/memutil" /I "../.." /I "../../../../../lib/windows/moto/include" /I "../../../../../lib/windows/container/include" /I "../../../../../lib/windows/memutil/include" /I "..\..\..\container" /I "..\..\..\moto\include" /I "..\..\..\memutil" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c -# ADD BASE RSC /l 0x413 /d "_DEBUG" -# ADD RSC /l 0x413 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\bsp\debug\libbsp.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\bsp\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\bsp\debug\*.lib ..\..\..\..\..\lib\windows\bsp\lib\debug\*.a ECHO Copying Debug info. XCOPY /Y ..\..\..\..\obj\windows\intern\bsp\debug\vc60.* ..\..\..\..\..\lib\windows\bsp\lib\debug\ ECHO Done -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "bsplib - Win32 Release" -# Name "bsplib - Win32 Debug" -# Begin Group "intern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\intern\BSP_CSGException.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BSP_CSGISplitter.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BSP_CSGMesh.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BSP_CSGMesh.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BSP_CSGMesh_CFIterator.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BSP_MeshPrimitives.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\BSP_MeshPrimitives.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\CSG_BooleanOps.cpp -# End Source File -# End Group -# Begin Group "extern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\extern\CSG_BooleanOps.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="bsplib" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=bsplib - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "bsplib.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "bsplib.mak" CFG="bsplib - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "bsplib - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "bsplib - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "bsplib - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\bsp\" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\bsp\" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /Ob2 /I "../../../../../lib/windows/memutil/include" /I "../.." /I "../../../../../lib/windows/moto/include" /I "../../../../../lib/windows/container/include" /I "..\..\..\container" /I "..\..\..\moto\include" /I "..\..\..\memutil" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x413 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\bsp\libbsp.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\bsp\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\bsp\*.lib ..\..\..\..\..\lib\windows\bsp\lib\*.a ECHO Done +# End Special Build Tool + +!ELSEIF "$(CFG)" == "bsplib - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\bsp\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\bsp\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../../../../lib/windows/memutil" /I "../.." /I "../../../../../lib/windows/moto/include" /I "../../../../../lib/windows/container/include" /I "../../../../../lib/windows/memutil/include" /I "..\..\..\container" /I "..\..\..\moto\include" /I "..\..\..\memutil" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x413 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\bsp\debug\libbsp.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\bsp\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\bsp\debug\*.lib ..\..\..\..\..\lib\windows\bsp\lib\debug\*.a ECHO Copying Debug info. XCOPY /Y ..\..\..\..\obj\windows\intern\bsp\debug\vc60.* ..\..\..\..\..\lib\windows\bsp\lib\debug\ ECHO Done +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "bsplib - Win32 Release" +# Name "bsplib - Win32 Debug" +# Begin Group "intern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\intern\BSP_CSGException.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BSP_CSGISplitter.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BSP_CSGMesh.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BSP_CSGMesh.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BSP_CSGMesh_CFIterator.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BSP_MeshPrimitives.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BSP_MeshPrimitives.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\CSG_BooleanOps.cpp +# End Source File +# End Group +# Begin Group "extern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\extern\CSG_BooleanOps.h +# End Source File +# End Group +# End Target +# End Project diff --git a/intern/bsp/make/msvc6_0/bsplib.dsw b/intern/bsp/make/msvc6_0/bsplib.dsw index 1827dc3746e..de8cdcd1d33 100644 --- a/intern/bsp/make/msvc6_0/bsplib.dsw +++ b/intern/bsp/make/msvc6_0/bsplib.dsw @@ -1,29 +1,29 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "bsplib"=.\bsplib.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "bsplib"=.\bsplib.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsp b/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsp index aaa45273845..4474eaa5d90 100644 --- a/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsp +++ b/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsp @@ -1,126 +1,126 @@ -# Microsoft Developer Studio Project File - Name="BSP_GhostTest" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=BSP_GhostTest - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BSP_GhostTest.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BSP_GhostTest.mak" CFG="BSP_GhostTest - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BSP_GhostTest - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "BSP_GhostTest - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BSP_GhostTest - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /G6 /MT /W3 /GX /O2 /Ob2 /I "../../extern/" /I "../../../../lib/windows/string/include" /I "../../../../lib/windows/ghost/include" /I "../../../../lib/windows/moto/include" /I "../../../../lib/windows/memutil/include" /I "../../../../lib/windows/container/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x413 /d "NDEBUG" -# ADD RSC /l 0x413 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\..\lib\windows\glut-3.7\lib\\" - -!ELSEIF "$(CFG)" == "BSP_GhostTest - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../extern/" /I "../../../../lib/windows/string/include" /I "../../../../lib/windows/ghost/include" /I "../../../../lib/windows/moto/include" /I "../../../../lib/windows/memutil/include" /I "../../../../lib/windows/container/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD BASE RSC /l 0x413 /d "_DEBUG" -# ADD RSC /l 0x413 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\lib\windows\glut-3.7\lib\\" - -!ENDIF - -# Begin Target - -# Name "BSP_GhostTest - Win32 Release" -# Name "BSP_GhostTest - Win32 Debug" -# Begin Source File - -SOURCE=.\BSP_GhostTest3D.cpp -# End Source File -# Begin Source File - -SOURCE=.\BSP_GhostTest3D.h -# End Source File -# Begin Source File - -SOURCE=.\BSP_MeshDrawer.cpp -# End Source File -# Begin Source File - -SOURCE=.\BSP_MeshDrawer.h -# End Source File -# Begin Source File - -SOURCE=.\BSP_PlyLoader.cpp -# End Source File -# Begin Source File - -SOURCE=.\BSP_PlyLoader.h -# End Source File -# Begin Source File - -SOURCE=.\BSP_TMesh.h -# End Source File -# Begin Source File - -SOURCE=.\main.cpp -# End Source File -# Begin Source File - -SOURCE=.\ply.h -# End Source File -# Begin Source File - -SOURCE=.\plyfile.c -# End Source File -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BSP_GhostTest" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=BSP_GhostTest - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BSP_GhostTest.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BSP_GhostTest.mak" CFG="BSP_GhostTest - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BSP_GhostTest - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "BSP_GhostTest - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BSP_GhostTest - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /G6 /MT /W3 /GX /O2 /Ob2 /I "../../extern/" /I "../../../../lib/windows/string/include" /I "../../../../lib/windows/ghost/include" /I "../../../../lib/windows/moto/include" /I "../../../../lib/windows/memutil/include" /I "../../../../lib/windows/container/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x413 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\..\lib\windows\glut-3.7\lib\\" + +!ELSEIF "$(CFG)" == "BSP_GhostTest - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../extern/" /I "../../../../lib/windows/string/include" /I "../../../../lib/windows/ghost/include" /I "../../../../lib/windows/moto/include" /I "../../../../lib/windows/memutil/include" /I "../../../../lib/windows/container/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x413 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\lib\windows\glut-3.7\lib\\" + +!ENDIF + +# Begin Target + +# Name "BSP_GhostTest - Win32 Release" +# Name "BSP_GhostTest - Win32 Debug" +# Begin Source File + +SOURCE=.\BSP_GhostTest3D.cpp +# End Source File +# Begin Source File + +SOURCE=.\BSP_GhostTest3D.h +# End Source File +# Begin Source File + +SOURCE=.\BSP_MeshDrawer.cpp +# End Source File +# Begin Source File + +SOURCE=.\BSP_MeshDrawer.h +# End Source File +# Begin Source File + +SOURCE=.\BSP_PlyLoader.cpp +# End Source File +# Begin Source File + +SOURCE=.\BSP_PlyLoader.h +# End Source File +# Begin Source File + +SOURCE=.\BSP_TMesh.h +# End Source File +# Begin Source File + +SOURCE=.\main.cpp +# End Source File +# Begin Source File + +SOURCE=.\ply.h +# End Source File +# Begin Source File + +SOURCE=.\plyfile.c +# End Source File +# End Target +# End Project diff --git a/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsw b/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsw index 802fba84bef..0d9ca3d2b08 100644 --- a/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsw +++ b/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsw @@ -1,125 +1,125 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "BSP_GhostTest"=.\BSP_GhostTest.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name bsplib - End Project Dependency - Begin Project Dependency - Project_Dep_Name ghost - End Project Dependency - Begin Project Dependency - Project_Dep_Name string - End Project Dependency - Begin Project Dependency - Project_Dep_Name MoTo - End Project Dependency -}}} - -############################################################################### - -Project: "MoTo"=..\..\..\moto\make\msvc_6_0\MoTo.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "bsplib"=..\..\make\msvc6_0\bsplib.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name container - End Project Dependency - Begin Project Dependency - Project_Dep_Name memutil - End Project Dependency - Begin Project Dependency - Project_Dep_Name MoTo - End Project Dependency -}}} - -############################################################################### - -Project: "container"=..\..\..\container\make\msvc_6_0\container.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name memutil - End Project Dependency -}}} - -############################################################################### - -Project: "ghost"=..\..\..\ghost\make\msvc\ghost.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "memutil"=..\..\..\memutil\make\msvc_60\memutil.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "string"=..\..\..\string\make\msvc_6_0\string.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "BSP_GhostTest"=.\BSP_GhostTest.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name bsplib + End Project Dependency + Begin Project Dependency + Project_Dep_Name ghost + End Project Dependency + Begin Project Dependency + Project_Dep_Name string + End Project Dependency + Begin Project Dependency + Project_Dep_Name MoTo + End Project Dependency +}}} + +############################################################################### + +Project: "MoTo"=..\..\..\moto\make\msvc_6_0\MoTo.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "bsplib"=..\..\make\msvc6_0\bsplib.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name container + End Project Dependency + Begin Project Dependency + Project_Dep_Name memutil + End Project Dependency + Begin Project Dependency + Project_Dep_Name MoTo + End Project Dependency +}}} + +############################################################################### + +Project: "container"=..\..\..\container\make\msvc_6_0\container.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name memutil + End Project Dependency +}}} + +############################################################################### + +Project: "ghost"=..\..\..\ghost\make\msvc\ghost.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "memutil"=..\..\..\memutil\make\msvc_60\memutil.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "string"=..\..\..\string\make\msvc_6_0\string.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/intern/container/make/msvc_6_0/container.dsp b/intern/container/make/msvc_6_0/container.dsp index 2ccf1f0a384..ac565c4c1ec 100644 --- a/intern/container/make/msvc_6_0/container.dsp +++ b/intern/container/make/msvc_6_0/container.dsp @@ -1,133 +1,133 @@ -# Microsoft Developer Studio Project File - Name="container" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=container - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "container.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "container.mak" CFG="container - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "container - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "container - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "container - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\container" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\container" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x413 /d "NDEBUG" -# ADD RSC /l 0x413 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"../../../../obj/windows/intern/container/libcontainer.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\container\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\container\*.lib ..\..\..\..\..\lib\windows\container\lib\*.a ECHO Done -# End Special Build Tool - -!ELSEIF "$(CFG)" == "container - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\container\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\container\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x413 /d "_DEBUG" -# ADD RSC /l 0x413 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\container\debug\libcontainer.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\container\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\container\debug\*.lib ..\..\..\..\..\lib\windows\container\lib\debug\*.a ECHO Copying Debug info. XCOPY /Y ..\..\..\..\obj\windows\intern\container\debug\vc60.* ..\..\..\..\..\lib\windows\container\lib\debug\ ECHO Done -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "container - Win32 Release" -# Name "container - Win32 Debug" -# Begin Group "intern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\intern\CTR_List.cpp - -!IF "$(CFG)" == "container - Win32 Release" - -# ADD CPP /I "../extern" /I "../../" - -!ELSEIF "$(CFG)" == "container - Win32 Debug" - -# ADD CPP /I "../../" - -!ENDIF - -# End Source File -# End Group -# Begin Source File - -SOURCE=..\..\CTR_List.h -# End Source File -# Begin Source File - -SOURCE=..\..\CTR_Map.h -# End Source File -# Begin Source File - -SOURCE=..\..\CTR_TaggedIndex.h -# End Source File -# Begin Source File - -SOURCE=..\..\CTR_TaggedSetOps.h -# End Source File -# Begin Source File - -SOURCE=..\..\CTR_UHeap.h -# End Source File -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="container" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=container - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "container.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "container.mak" CFG="container - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "container - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "container - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "container - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\container" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\container" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x413 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"../../../../obj/windows/intern/container/libcontainer.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\container\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\container\*.lib ..\..\..\..\..\lib\windows\container\lib\*.a ECHO Done +# End Special Build Tool + +!ELSEIF "$(CFG)" == "container - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\container\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\container\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x413 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\container\debug\libcontainer.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\container\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\container\debug\*.lib ..\..\..\..\..\lib\windows\container\lib\debug\*.a ECHO Copying Debug info. XCOPY /Y ..\..\..\..\obj\windows\intern\container\debug\vc60.* ..\..\..\..\..\lib\windows\container\lib\debug\ ECHO Done +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "container - Win32 Release" +# Name "container - Win32 Debug" +# Begin Group "intern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\intern\CTR_List.cpp + +!IF "$(CFG)" == "container - Win32 Release" + +# ADD CPP /I "../extern" /I "../../" + +!ELSEIF "$(CFG)" == "container - Win32 Debug" + +# ADD CPP /I "../../" + +!ENDIF + +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\CTR_List.h +# End Source File +# Begin Source File + +SOURCE=..\..\CTR_Map.h +# End Source File +# Begin Source File + +SOURCE=..\..\CTR_TaggedIndex.h +# End Source File +# Begin Source File + +SOURCE=..\..\CTR_TaggedSetOps.h +# End Source File +# Begin Source File + +SOURCE=..\..\CTR_UHeap.h +# End Source File +# End Target +# End Project diff --git a/intern/container/make/msvc_6_0/container.dsw b/intern/container/make/msvc_6_0/container.dsw index 13092e3c427..ed9604641fb 100644 --- a/intern/container/make/msvc_6_0/container.dsw +++ b/intern/container/make/msvc_6_0/container.dsw @@ -1,29 +1,29 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "container"=.\container.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "container"=.\container.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/intern/decimation/make/msvc_6_0/decimation.dsp b/intern/decimation/make/msvc_6_0/decimation.dsp index 013e9e077fb..40b65a032db 100644 --- a/intern/decimation/make/msvc_6_0/decimation.dsp +++ b/intern/decimation/make/msvc_6_0/decimation.dsp @@ -1,186 +1,186 @@ -# Microsoft Developer Studio Project File - Name="decimation" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=decimation - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "decimation.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "decimation.mak" CFG="decimation - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "decimation - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "decimation - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "decimation - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\decimation" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\decimation" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /Ob2 /I "..\..\..\..\..\lib\windows\container\include\\" /I "..\..\..\..\..\lib\windows\memutil\include\\" /I "..\..\..\..\..\lib\windows\moto\include\\" /I"..\..\..\moto\include" /I"..\..\..\memutil" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c -# ADD BASE RSC /l 0x413 /d "NDEBUG" -# ADD RSC /l 0x413 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\decimation\libdecimation.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\decimation\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\decimation\*.lib ..\..\..\..\..\lib\windows\decimation\lib\*.a ECHO Done -# End Special Build Tool - -!ELSEIF "$(CFG)" == "decimation - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\decimation\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\decimation\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W4 /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\container\include\\" /I "..\..\..\..\..\lib\windows\memutil\include\\" /I "..\..\..\..\..\lib\windows\moto\include\\" /I"..\..\..\moto\include" /I"..\..\..\memutil" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c -# ADD BASE RSC /l 0x413 /d "_DEBUG" -# ADD RSC /l 0x413 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\decimation\debug\libdecimation.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\decimation\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\decimation\debug\*.lib ..\..\..\..\..\lib\windows\decimation\lib\debug\*.a ECHO Copying Debug info. XCOPY /Y ..\..\..\..\obj\windows\intern\decimation\debug\vc60.* ..\..\..\..\..\lib\windows\decimation\lib\debug\ ECHO Done -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "decimation - Win32 Release" -# Name "decimation - Win32 Debug" -# Begin Group "intern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\intern\LOD_decimation.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_DecimationClass.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_EdgeCollapser.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_EdgeCollapser.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_ExternBufferEditor.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_ExternNormalEditor.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_ExternNormalEditor.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_FaceNormalEditor.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_FaceNormalEditor.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_ManMesh2.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_ManMesh2.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_MeshBounds.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_MeshException.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_MeshPrimitives.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_MeshPrimitives.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_QSDecimator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_QSDecimator.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_Quadric.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_QuadricEditor.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\LOD_QuadricEditor.h -# End Source File -# End Group -# Begin Group "extern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\extern\LOD_decimation.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="decimation" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=decimation - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "decimation.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "decimation.mak" CFG="decimation - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "decimation - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "decimation - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "decimation - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\decimation" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\decimation" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /Ob2 /I "..\..\..\..\..\lib\windows\container\include\\" /I "..\..\..\..\..\lib\windows\memutil\include\\" /I "..\..\..\..\..\lib\windows\moto\include\\" /I"..\..\..\moto\include" /I"..\..\..\memutil" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x413 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\decimation\libdecimation.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\decimation\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\decimation\*.lib ..\..\..\..\..\lib\windows\decimation\lib\*.a ECHO Done +# End Special Build Tool + +!ELSEIF "$(CFG)" == "decimation - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\decimation\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\decimation\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W4 /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\container\include\\" /I "..\..\..\..\..\lib\windows\memutil\include\\" /I "..\..\..\..\..\lib\windows\moto\include\\" /I"..\..\..\moto\include" /I"..\..\..\memutil" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x413 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\decimation\debug\libdecimation.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\decimation\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\decimation\debug\*.lib ..\..\..\..\..\lib\windows\decimation\lib\debug\*.a ECHO Copying Debug info. XCOPY /Y ..\..\..\..\obj\windows\intern\decimation\debug\vc60.* ..\..\..\..\..\lib\windows\decimation\lib\debug\ ECHO Done +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "decimation - Win32 Release" +# Name "decimation - Win32 Debug" +# Begin Group "intern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\intern\LOD_decimation.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_DecimationClass.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_EdgeCollapser.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_EdgeCollapser.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_ExternBufferEditor.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_ExternNormalEditor.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_ExternNormalEditor.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_FaceNormalEditor.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_FaceNormalEditor.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_ManMesh2.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_ManMesh2.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_MeshBounds.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_MeshException.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_MeshPrimitives.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_MeshPrimitives.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_QSDecimator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_QSDecimator.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_Quadric.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_QuadricEditor.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\LOD_QuadricEditor.h +# End Source File +# End Group +# Begin Group "extern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\extern\LOD_decimation.h +# End Source File +# End Group +# End Target +# End Project diff --git a/intern/decimation/make/msvc_6_0/decimation.dsw b/intern/decimation/make/msvc_6_0/decimation.dsw index f874b324725..d46268c2545 100644 --- a/intern/decimation/make/msvc_6_0/decimation.dsw +++ b/intern/decimation/make/msvc_6_0/decimation.dsw @@ -1,33 +1,33 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "decimation"=.\decimation.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - - - - - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "decimation"=.\decimation.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + + + + + diff --git a/intern/elbeem/make/msvc_6_0/elbeem.dsp b/intern/elbeem/make/msvc_6_0/elbeem.dsp index ef5daa29fa4..652687ca82b 100644 --- a/intern/elbeem/make/msvc_6_0/elbeem.dsp +++ b/intern/elbeem/make/msvc_6_0/elbeem.dsp @@ -1,290 +1,290 @@ -# Microsoft Developer Studio Project File - Name="elbeem" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=elbeem - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "elbeem.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "elbeem.mak" CFG="elbeem - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "elbeem - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "elbeem - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "elbeem - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /I "../../../../../lib/windows/sdl/include" /I "../../../../../lib/windows/zlib/include" /I "../../../../../lib/windows/png/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "NOGUI" /D "ELBEEM_BLENDER" /YX /FD /c -# ADD BASE RSC /l 0x407 /d "NDEBUG" -# ADD RSC /l 0x407 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"Release\blender_elbeem.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO copy to lib ... xcopy /Y .\release\blender_elbeem.lib ..\..\..\..\..\lib\windows\elbeem\lib\*.* -# End Special Build Tool - -!ELSEIF "$(CFG)" == "elbeem - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../../../../lib/windows/sdl/include" /I "../../../../../lib/windows/zlib/include" /I "../../../../../lib/windows/png/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "NOGUI" /D "ELBEEM_BLENDER" /YX /FD /GZ /c -# ADD BASE RSC /l 0x407 /d "_DEBUG" -# ADD RSC /l 0x407 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"Debug\blender_elbeem.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO copy to lib ... xcopy /Y .\debug\blender_elbeem.lib ..\..\..\..\..\lib\windows\elbeem\lib\debug\*.* -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "elbeem - Win32 Release" -# Name "elbeem - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\intern\attributes.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\elbeem.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\isosurface.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_blenderdumper.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_bsptree.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_geometrymodel.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_geometryobject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_lighting.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_ray.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_world.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\parametrizer.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\particletracer.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\simulation_object.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\solver_adap.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\solver_init.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\solver_interface.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\solver_main.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\solver_util.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\utilities.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\intern\attributes.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\isosurface.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\mcubes_tables.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_blenderdumper.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_bsptree.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_geometryclass.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_geometrymodel.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_geometryobject.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_geometryshader.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_lighting.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_lightobject.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_material.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_matrices.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_ray.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_renderglobals.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_rndstream.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_scene.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_triangle.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_vector3dim.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\ntl_world.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\parametrizer.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\particletracer.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\simulation_object.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\solver_class.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\solver_dimenions.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\solver_interface.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\solver_relax.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\utilities.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="elbeem" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=elbeem - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "elbeem.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "elbeem.mak" CFG="elbeem - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "elbeem - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "elbeem - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "elbeem - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /I "../../../../../lib/windows/sdl/include" /I "../../../../../lib/windows/zlib/include" /I "../../../../../lib/windows/png/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "NOGUI" /D "ELBEEM_BLENDER" /YX /FD /c +# ADD BASE RSC /l 0x407 /d "NDEBUG" +# ADD RSC /l 0x407 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"Release\blender_elbeem.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO copy to lib ... xcopy /Y .\release\blender_elbeem.lib ..\..\..\..\..\lib\windows\elbeem\lib\*.* +# End Special Build Tool + +!ELSEIF "$(CFG)" == "elbeem - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../../../../lib/windows/sdl/include" /I "../../../../../lib/windows/zlib/include" /I "../../../../../lib/windows/png/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "NOGUI" /D "ELBEEM_BLENDER" /YX /FD /GZ /c +# ADD BASE RSC /l 0x407 /d "_DEBUG" +# ADD RSC /l 0x407 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"Debug\blender_elbeem.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO copy to lib ... xcopy /Y .\debug\blender_elbeem.lib ..\..\..\..\..\lib\windows\elbeem\lib\debug\*.* +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "elbeem - Win32 Release" +# Name "elbeem - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\intern\attributes.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\elbeem.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\isosurface.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_blenderdumper.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_bsptree.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_geometrymodel.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_geometryobject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_lighting.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_ray.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_world.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\parametrizer.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\particletracer.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\simulation_object.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\solver_adap.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\solver_init.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\solver_interface.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\solver_main.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\solver_util.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\utilities.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\intern\attributes.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\isosurface.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\mcubes_tables.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_blenderdumper.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_bsptree.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_geometryclass.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_geometrymodel.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_geometryobject.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_geometryshader.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_lighting.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_lightobject.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_material.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_matrices.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_ray.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_renderglobals.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_rndstream.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_scene.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_triangle.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_vector3dim.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_world.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\parametrizer.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\particletracer.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\simulation_object.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\solver_class.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\solver_dimenions.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\solver_interface.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\solver_relax.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\utilities.h +# End Source File +# End Group +# End Target +# End Project diff --git a/intern/ghost/make/msvc/ghost.dsp b/intern/ghost/make/msvc/ghost.dsp index fd287488b56..741d1c3a247 100644 --- a/intern/ghost/make/msvc/ghost.dsp +++ b/intern/ghost/make/msvc/ghost.dsp @@ -1,292 +1,292 @@ -# Microsoft Developer Studio Project File - Name="ghost" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=ghost - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "ghost.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "ghost.mak" CFG="ghost - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "ghost - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "ghost - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "ghost - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\ghost" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\ghost" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "../.." /I "../../../../../lib/windows/string/include" /I "..\..\..\..\intern\string" /I "../../../../../lib/windows/wintab/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\ghost\libghost.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Desc=Copying GHOST files library (release target) to lib tree. -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\ghost\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\ghost\*.lib ..\..\..\..\..\lib\windows\ghost\lib\*.a ECHO Done -# End Special Build Tool - -!ELSEIF "$(CFG)" == "ghost - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\ghost\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\ghost\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../.." /I "../../../../../lib/windows/string/include" /I "..\..\..\..\intern\string" /I "../../../../../lib/windows/wintab/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\ghost\debug\libghost.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Desc=Copying GHOST files library (debug target) to lib tree. -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\ghost\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\ghost\debug\*.lib ..\..\..\..\..\lib\windows\ghost\lib\debug\*.a ECHO Done -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "ghost - Win32 Release" -# Name "ghost - Win32 Debug" -# Begin Group "Header Files" - -# PROP Default_Filter "" -# Begin Group "intern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\intern\GHOST_Buttons.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_CallbackEventConsumer.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_Debug.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_DisplayManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_DisplayManagerWin32.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_Event.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_EventButton.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_EventCursor.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_EventKey.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_EventManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_EventPrinter.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_EventWheel.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_EventWindow.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_ModifierKeys.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_System.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_SystemWin32.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_TimerManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_TimerTask.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_Window.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_WindowManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_WindowWin32.h -# End Source File -# End Group -# Begin Group "extern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE="..\..\GHOST_C-api.h" -# End Source File -# Begin Source File - -SOURCE=..\..\GHOST_IEvent.h -# End Source File -# Begin Source File - -SOURCE=..\..\GHOST_IEventConsumer.h -# End Source File -# Begin Source File - -SOURCE=..\..\GHOST_ISystem.h -# End Source File -# Begin Source File - -SOURCE=..\..\GHOST_ITimerTask.h -# End Source File -# Begin Source File - -SOURCE=..\..\GHOST_IWindow.h -# End Source File -# Begin Source File - -SOURCE=..\..\GHOST_Rect.h -# End Source File -# Begin Source File - -SOURCE=..\..\GHOST_Types.h -# End Source File -# End Group -# End Group -# Begin Group "Source Files" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\intern\GHOST_Buttons.cpp -# End Source File -# Begin Source File - -SOURCE="..\..\intern\GHOST_C-api.cpp" -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_CallbackEventConsumer.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_DisplayManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_DisplayManagerWin32.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_EventManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_EventPrinter.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_ISystem.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_ModifierKeys.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_Rect.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_System.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_SystemWin32.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_TimerManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_Window.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_WindowManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\GHOST_WindowWin32.cpp -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="ghost" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=ghost - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "ghost.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "ghost.mak" CFG="ghost - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "ghost - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "ghost - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "ghost - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\ghost" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\ghost" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "../.." /I "../../../../../lib/windows/string/include" /I "..\..\..\..\intern\string" /I "../../../../../lib/windows/wintab/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\ghost\libghost.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copying GHOST files library (release target) to lib tree. +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\ghost\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\ghost\*.lib ..\..\..\..\..\lib\windows\ghost\lib\*.a ECHO Done +# End Special Build Tool + +!ELSEIF "$(CFG)" == "ghost - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\ghost\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\ghost\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../.." /I "../../../../../lib/windows/string/include" /I "..\..\..\..\intern\string" /I "../../../../../lib/windows/wintab/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\ghost\debug\libghost.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copying GHOST files library (debug target) to lib tree. +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\ghost\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\ghost\debug\*.lib ..\..\..\..\..\lib\windows\ghost\lib\debug\*.a ECHO Done +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "ghost - Win32 Release" +# Name "ghost - Win32 Debug" +# Begin Group "Header Files" + +# PROP Default_Filter "" +# Begin Group "intern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\intern\GHOST_Buttons.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_CallbackEventConsumer.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_Debug.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_DisplayManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_DisplayManagerWin32.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_Event.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_EventButton.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_EventCursor.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_EventKey.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_EventManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_EventPrinter.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_EventWheel.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_EventWindow.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_ModifierKeys.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_System.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_SystemWin32.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_TimerManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_TimerTask.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_Window.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_WindowManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_WindowWin32.h +# End Source File +# End Group +# Begin Group "extern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE="..\..\GHOST_C-api.h" +# End Source File +# Begin Source File + +SOURCE=..\..\GHOST_IEvent.h +# End Source File +# Begin Source File + +SOURCE=..\..\GHOST_IEventConsumer.h +# End Source File +# Begin Source File + +SOURCE=..\..\GHOST_ISystem.h +# End Source File +# Begin Source File + +SOURCE=..\..\GHOST_ITimerTask.h +# End Source File +# Begin Source File + +SOURCE=..\..\GHOST_IWindow.h +# End Source File +# Begin Source File + +SOURCE=..\..\GHOST_Rect.h +# End Source File +# Begin Source File + +SOURCE=..\..\GHOST_Types.h +# End Source File +# End Group +# End Group +# Begin Group "Source Files" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\intern\GHOST_Buttons.cpp +# End Source File +# Begin Source File + +SOURCE="..\..\intern\GHOST_C-api.cpp" +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_CallbackEventConsumer.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_DisplayManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_DisplayManagerWin32.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_EventManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_EventPrinter.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_ISystem.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_ModifierKeys.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_Rect.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_System.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_SystemWin32.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_TimerManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_Window.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_WindowManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\GHOST_WindowWin32.cpp +# End Source File +# End Group +# End Target +# End Project diff --git a/intern/ghost/make/msvc/ghost.dsw b/intern/ghost/make/msvc/ghost.dsw index 807a6ec3157..a98e7644c11 100644 --- a/intern/ghost/make/msvc/ghost.dsw +++ b/intern/ghost/make/msvc/ghost.dsw @@ -1,29 +1,29 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "ghost"=".\ghost.dsp" - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "ghost"=".\ghost.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/intern/ghost/test/make/msvc_6_0/gears.dsp b/intern/ghost/test/make/msvc_6_0/gears.dsp index 3e809a6b604..e068231bf32 100644 --- a/intern/ghost/test/make/msvc_6_0/gears.dsp +++ b/intern/ghost/test/make/msvc_6_0/gears.dsp @@ -1,102 +1,102 @@ -# Microsoft Developer Studio Project File - Name="gears" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=gears - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "gears.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "gears.mak" CFG="gears - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "gears - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "gears - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "gears - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "../../../../../../obj/windows/intern/ghost/test/" -# PROP Intermediate_Dir "../../../../../../obj/windows/intern/ghost/test/" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../.." /I "../../../../string" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /machine:I386 - -!ELSEIF "$(CFG)" == "gears - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "../../../../../../obj/windows/intern/ghost/test/debug" -# PROP Intermediate_Dir "../../../../../../obj/windows/intern/ghost/test/debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../.." /I "../../../../string" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept - -!ENDIF - -# Begin Target - -# Name "gears - Win32 Release" -# Name "gears - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\gears\GHOST_Test.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="gears" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=gears - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "gears.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "gears.mak" CFG="gears - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "gears - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "gears - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "gears - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "../../../../../../obj/windows/intern/ghost/test/" +# PROP Intermediate_Dir "../../../../../../obj/windows/intern/ghost/test/" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../.." /I "../../../../string" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "gears - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "../../../../../../obj/windows/intern/ghost/test/debug" +# PROP Intermediate_Dir "../../../../../../obj/windows/intern/ghost/test/debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../.." /I "../../../../string" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "gears - Win32 Release" +# Name "gears - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\gears\GHOST_Test.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/intern/ghost/test/make/msvc_6_0/gears_C.dsp b/intern/ghost/test/make/msvc_6_0/gears_C.dsp index 5972d123268..df0ae0448fd 100644 --- a/intern/ghost/test/make/msvc_6_0/gears_C.dsp +++ b/intern/ghost/test/make/msvc_6_0/gears_C.dsp @@ -1,102 +1,102 @@ -# Microsoft Developer Studio Project File - Name="gears_C" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=gears_C - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "gears_C.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "gears_C.mak" CFG="gears_C - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "gears_C - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "gears_C - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "gears_C - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "../../../../../../obj/windows/intern/ghost/test/" -# PROP Intermediate_Dir "../../../../../../obj/windows/intern/ghost/test/" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../.." /I "../../../../string" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /machine:I386 - -!ELSEIF "$(CFG)" == "gears_C - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "../../../../../../obj/windows/intern/ghost/test/debug" -# PROP Intermediate_Dir "../../../../../../obj/windows/intern/ghost/test/debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../.." /I "../../../../string" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept - -!ENDIF - -# Begin Target - -# Name "gears_C - Win32 Release" -# Name "gears_C - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE="..\..\gears\GHOST_C-Test.c" -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="gears_C" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=gears_C - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "gears_C.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "gears_C.mak" CFG="gears_C - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "gears_C - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "gears_C - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "gears_C - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "../../../../../../obj/windows/intern/ghost/test/" +# PROP Intermediate_Dir "../../../../../../obj/windows/intern/ghost/test/" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../.." /I "../../../../string" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "gears_C - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "../../../../../../obj/windows/intern/ghost/test/debug" +# PROP Intermediate_Dir "../../../../../../obj/windows/intern/ghost/test/debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../.." /I "../../../../string" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "gears_C - Win32 Release" +# Name "gears_C - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE="..\..\gears\GHOST_C-Test.c" +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/intern/ghost/test/make/msvc_6_0/ghost_test.dsw b/intern/ghost/test/make/msvc_6_0/ghost_test.dsw index 03bf5eb5c9a..7a56a3b5ef1 100644 --- a/intern/ghost/test/make/msvc_6_0/ghost_test.dsw +++ b/intern/ghost/test/make/msvc_6_0/ghost_test.dsw @@ -1,77 +1,77 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "gears"=.\gears.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name ghost - End Project Dependency - Begin Project Dependency - Project_Dep_Name string - End Project Dependency -}}} - -############################################################################### - -Project: "gears_C"=.\gears_C.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name ghost - End Project Dependency - Begin Project Dependency - Project_Dep_Name string - End Project Dependency -}}} - -############################################################################### - -Project: "ghost"=..\..\..\make\msvc\ghost.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "string"=..\..\..\..\string\make\msvc_6_0\string.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "gears"=.\gears.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name ghost + End Project Dependency + Begin Project Dependency + Project_Dep_Name string + End Project Dependency +}}} + +############################################################################### + +Project: "gears_C"=.\gears_C.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name ghost + End Project Dependency + Begin Project Dependency + Project_Dep_Name string + End Project Dependency +}}} + +############################################################################### + +Project: "ghost"=..\..\..\make\msvc\ghost.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "string"=..\..\..\..\string\make\msvc_6_0\string.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/intern/guardedalloc/intern/mmap_win.c b/intern/guardedalloc/intern/mmap_win.c index 642cc16296e..5c59640200f 100644 --- a/intern/guardedalloc/intern/mmap_win.c +++ b/intern/guardedalloc/intern/mmap_win.c @@ -1,5 +1,5 @@ /** - * $Id: $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/intern/guardedalloc/make/msvc_6_0/guardedalloc.dsp b/intern/guardedalloc/make/msvc_6_0/guardedalloc.dsp index 21cc20e14f1..1c02b639a30 100644 --- a/intern/guardedalloc/make/msvc_6_0/guardedalloc.dsp +++ b/intern/guardedalloc/make/msvc_6_0/guardedalloc.dsp @@ -1,114 +1,114 @@ -# Microsoft Developer Studio Project File - Name="guardedalloc" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=guardedalloc - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "guardedalloc.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "guardedalloc.mak" CFG="guardedalloc - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "guardedalloc - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "guardedalloc - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "guardedalloc - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\guardedalloc\" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\guardedalloc\" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "..\.." /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\guardedalloc\libguardedalloc.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\guardedalloc\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\guardedalloc\*.lib ..\..\..\..\..\lib\windows\guardedalloc\lib\*.a ECHO Done -# End Special Build Tool - -!ELSEIF "$(CFG)" == "guardedalloc - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\guardedalloc\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\guardedalloc\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\.." /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\guardedalloc\debug\libguardedalloc.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\guardedalloc\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\guardedalloc\debug\*.lib ..\..\..\..\..\lib\windows\guardedalloc\lib\debug\*.a ECHO Done -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "guardedalloc - Win32 Release" -# Name "guardedalloc - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\intern\mallocn.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Group "extern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\MEM_guardedalloc.h -# End Source File -# End Group -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="guardedalloc" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=guardedalloc - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "guardedalloc.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "guardedalloc.mak" CFG="guardedalloc - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "guardedalloc - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "guardedalloc - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "guardedalloc - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\guardedalloc\" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\guardedalloc\" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "..\.." /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\guardedalloc\libguardedalloc.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\guardedalloc\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\guardedalloc\*.lib ..\..\..\..\..\lib\windows\guardedalloc\lib\*.a ECHO Done +# End Special Build Tool + +!ELSEIF "$(CFG)" == "guardedalloc - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\guardedalloc\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\guardedalloc\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\.." /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\guardedalloc\debug\libguardedalloc.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\guardedalloc\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\guardedalloc\debug\*.lib ..\..\..\..\..\lib\windows\guardedalloc\lib\debug\*.a ECHO Done +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "guardedalloc - Win32 Release" +# Name "guardedalloc - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\intern\mallocn.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Group "extern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\MEM_guardedalloc.h +# End Source File +# End Group +# End Group +# End Target +# End Project diff --git a/intern/guardedalloc/mmap_win.h b/intern/guardedalloc/mmap_win.h index 443c3b6f4ce..855c46c08da 100644 --- a/intern/guardedalloc/mmap_win.h +++ b/intern/guardedalloc/mmap_win.h @@ -1,5 +1,5 @@ /** - * $Id: $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/intern/iksolver/make/msvc_6_0/iksolver.dsp b/intern/iksolver/make/msvc_6_0/iksolver.dsp index c5e842bdd04..f40ef72a62a 100644 --- a/intern/iksolver/make/msvc_6_0/iksolver.dsp +++ b/intern/iksolver/make/msvc_6_0/iksolver.dsp @@ -1,260 +1,260 @@ -# Microsoft Developer Studio Project File - Name="iksolver" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=iksolver - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "iksolver.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "iksolver.mak" CFG="iksolver - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "iksolver - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "iksolver - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "iksolver - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\iksolver" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\iksolver" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /Ob2 /I "..\..\..\..\intern\moto\include" /I "..\..\..\..\intern\memutil" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c -# SUBTRACT CPP /YX -# ADD BASE RSC /l 0x413 /d "NDEBUG" -# ADD RSC /l 0x413 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\iksolver\libiksolver.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\iksolver\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\iksolver\*.lib ..\..\..\..\..\lib\windows\iksolver\lib\*.a ECHO Done -# End Special Build Tool - -!ELSEIF "$(CFG)" == "iksolver - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\iksolver\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\iksolver\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\intern\moto\include" /I "..\..\..\..\intern\memutil" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c -# SUBTRACT CPP /YX -# ADD BASE RSC /l 0x413 /d "_DEBUG" -# ADD RSC /l 0x413 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\iksolver\debug\libiksolver.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\iksolver\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\iksolver\debug\*.lib ..\..\..\..\..\lib\windows\iksolver\lib\debug\*.a ECHO Done -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "iksolver - Win32 Release" -# Name "iksolver - Win32 Debug" -# Begin Group "intern" - -# PROP Default_Filter "" -# Begin Group "common" - -# PROP Default_Filter "" -# End Group -# Begin Group "TNT" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\intern\TNT\cholesky.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\cmat.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\fcscmat.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\fmat.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\fortran.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\fspvec.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\index.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\lapack.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\lu.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\qr.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\region1d.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\region2d.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\stopwatch.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\subscript.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\svd.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\tnt.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\tntmath.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\tntreqs.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\transv.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\triang.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\trisolve.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\vec.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\vecadaptor.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\TNT\version.h -# End Source File -# End Group -# Begin Source File - -SOURCE=..\..\intern\IK_QJacobian.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\IK_QJacobian.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\IK_QJacobianSolver.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\IK_QJacobianSolver.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\IK_QSegment.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\IK_QSegment.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\IK_QSolver_Class.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\IK_QTask.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\IK_QTask.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\IK_Solver.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\MT_ExpMap.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\MT_ExpMap.h -# End Source File -# End Group -# Begin Group "extern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\extern\IK_solver.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="iksolver" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=iksolver - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "iksolver.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "iksolver.mak" CFG="iksolver - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "iksolver - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "iksolver - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "iksolver - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\iksolver" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\iksolver" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /Ob2 /I "..\..\..\..\intern\moto\include" /I "..\..\..\..\intern\memutil" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x413 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\iksolver\libiksolver.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\iksolver\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\iksolver\*.lib ..\..\..\..\..\lib\windows\iksolver\lib\*.a ECHO Done +# End Special Build Tool + +!ELSEIF "$(CFG)" == "iksolver - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\iksolver\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\iksolver\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\intern\moto\include" /I "..\..\..\..\intern\memutil" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x413 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\iksolver\debug\libiksolver.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\iksolver\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\iksolver\debug\*.lib ..\..\..\..\..\lib\windows\iksolver\lib\debug\*.a ECHO Done +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "iksolver - Win32 Release" +# Name "iksolver - Win32 Debug" +# Begin Group "intern" + +# PROP Default_Filter "" +# Begin Group "common" + +# PROP Default_Filter "" +# End Group +# Begin Group "TNT" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\intern\TNT\cholesky.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\cmat.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\fcscmat.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\fmat.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\fortran.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\fspvec.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\index.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\lapack.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\lu.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\qr.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\region1d.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\region2d.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\stopwatch.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\subscript.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\svd.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\tnt.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\tntmath.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\tntreqs.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\transv.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\triang.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\trisolve.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\vec.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\vecadaptor.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\TNT\version.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\intern\IK_QJacobian.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\IK_QJacobian.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\IK_QJacobianSolver.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\IK_QJacobianSolver.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\IK_QSegment.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\IK_QSegment.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\IK_QSolver_Class.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\IK_QTask.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\IK_QTask.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\IK_Solver.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\MT_ExpMap.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\MT_ExpMap.h +# End Source File +# End Group +# Begin Group "extern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\extern\IK_solver.h +# End Source File +# End Group +# End Target +# End Project diff --git a/intern/iksolver/make/msvc_6_0/iksolver.dsw b/intern/iksolver/make/msvc_6_0/iksolver.dsw index 90a123d9ce8..9771088c42d 100644 --- a/intern/iksolver/make/msvc_6_0/iksolver.dsw +++ b/intern/iksolver/make/msvc_6_0/iksolver.dsw @@ -1,35 +1,35 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "iksolver"=.\iksolver.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - - - - - - - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "iksolver"=.\iksolver.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + + + + + + + diff --git a/intern/iksolver/test/ik_glut_test/make/msvc_6_0/ik_glut_test.dsp b/intern/iksolver/test/ik_glut_test/make/msvc_6_0/ik_glut_test.dsp index 8688b2fcc2c..2de994d12e3 100644 --- a/intern/iksolver/test/ik_glut_test/make/msvc_6_0/ik_glut_test.dsp +++ b/intern/iksolver/test/ik_glut_test/make/msvc_6_0/ik_glut_test.dsp @@ -1,130 +1,130 @@ -# Microsoft Developer Studio Project File - Name="ik_glut_test" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=ik_glut_test - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "ik_glut_test.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "ik_glut_test.mak" CFG="ik_glut_test - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "ik_glut_test - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "ik_glut_test - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "ik_glut_test - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\extern" /I "..\..\..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\..\lib\windows\memutil\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x413 /d "NDEBUG" -# ADD RSC /l 0x413 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 iksolver_rmtd.lib libmoto.a /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\..\lib\windows\release" /libpath:"..\..\..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\..\..\lib\windows\moto\lib" - -!ELSEIF "$(CFG)" == "ik_glut_test - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\extern" /I "..\..\..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\..\lib\windows\memutil\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD BASE RSC /l 0x413 /d "_DEBUG" -# ADD RSC /l 0x413 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 iksolver_dmtd.lib libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"LIBCMTD.lib" /pdbtype:sept /libpath:"..\..\..\..\lib\windows\debug" /libpath:"..\..\..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\..\..\lib\windows\moto\lib\debug" - -!ENDIF - -# Begin Target - -# Name "ik_glut_test - Win32 Release" -# Name "ik_glut_test - Win32 Debug" -# Begin Group "common" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\common\GlutDrawer.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\common\GlutDrawer.h -# End Source File -# Begin Source File - -SOURCE=..\..\common\GlutKeyboardManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\common\GlutKeyboardManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\common\GlutMouseManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\common\GlutMouseManager.h -# End Source File -# End Group -# Begin Source File - -SOURCE=..\..\intern\ChainDrawer.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\main.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\MyGlutKeyHandler.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\MyGlutMouseHandler.h -# End Source File -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="ik_glut_test" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=ik_glut_test - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "ik_glut_test.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "ik_glut_test.mak" CFG="ik_glut_test - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "ik_glut_test - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "ik_glut_test - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "ik_glut_test - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\extern" /I "..\..\..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\..\lib\windows\memutil\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x413 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 iksolver_rmtd.lib libmoto.a /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\..\lib\windows\release" /libpath:"..\..\..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\..\..\lib\windows\moto\lib" + +!ELSEIF "$(CFG)" == "ik_glut_test - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\extern" /I "..\..\..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\..\lib\windows\memutil\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x413 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 iksolver_dmtd.lib libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"LIBCMTD.lib" /pdbtype:sept /libpath:"..\..\..\..\lib\windows\debug" /libpath:"..\..\..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\..\..\lib\windows\moto\lib\debug" + +!ENDIF + +# Begin Target + +# Name "ik_glut_test - Win32 Release" +# Name "ik_glut_test - Win32 Debug" +# Begin Group "common" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\common\GlutDrawer.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\common\GlutDrawer.h +# End Source File +# Begin Source File + +SOURCE=..\..\common\GlutKeyboardManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\common\GlutKeyboardManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\common\GlutMouseManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\common\GlutMouseManager.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\intern\ChainDrawer.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\main.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\MyGlutKeyHandler.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\MyGlutMouseHandler.h +# End Source File +# End Target +# End Project diff --git a/intern/iksolver/test/ik_glut_test/make/msvc_6_0/ik_glut_test.dsw b/intern/iksolver/test/ik_glut_test/make/msvc_6_0/ik_glut_test.dsw index 09b7094137b..84915beaeb2 100644 --- a/intern/iksolver/test/ik_glut_test/make/msvc_6_0/ik_glut_test.dsw +++ b/intern/iksolver/test/ik_glut_test/make/msvc_6_0/ik_glut_test.dsw @@ -1,49 +1,49 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "ik_glut_test"=.\ik_glut_test.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name iksolver - End Project Dependency -}}} - -############################################################################### - -Project: "iksolver"=..\..\..\..\make\msvc_6_0\iksolver.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - - - - - - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "ik_glut_test"=.\ik_glut_test.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name iksolver + End Project Dependency +}}} + +############################################################################### + +Project: "iksolver"=..\..\..\..\make\msvc_6_0\iksolver.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + + + + + + diff --git a/intern/make/msvc_6_0/build_install_all.dsp b/intern/make/msvc_6_0/build_install_all.dsp index 110c28ddeac..714c30fc5cf 100644 --- a/intern/make/msvc_6_0/build_install_all.dsp +++ b/intern/make/msvc_6_0/build_install_all.dsp @@ -1,68 +1,68 @@ -# Microsoft Developer Studio Project File - Name="Build_install_all" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Generic Project" 0x010a - -CFG=Build_install_all - Win32 Debug -!MESSAGE This is not a valid makefile. To Build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "Build_install_all.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "Build_install_all.mak" CFG="Build_install_all - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "Build_install_all - Win32 Release" (based on "Win32 (x86) Generic Project") -!MESSAGE "Build_install_all - Win32 Debug" (based on "Win32 (x86) Generic Project") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -MTL=midl.exe - -!IF "$(CFG)" == "Build_install_all - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Target_Dir "" - -!ELSEIF "$(CFG)" == "Build_install_all - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Target_Dir "" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Desc=Python freeze -PostBuild_Cmds=ECHO Freezing Blender Python code ..\..\python\freeze\freeze.bat -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "Build_install_all - Win32 Release" -# Name "Build_install_all - Win32 Debug" -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="Build_install_all" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Generic Project" 0x010a + +CFG=Build_install_all - Win32 Debug +!MESSAGE This is not a valid makefile. To Build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "Build_install_all.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "Build_install_all.mak" CFG="Build_install_all - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "Build_install_all - Win32 Release" (based on "Win32 (x86) Generic Project") +!MESSAGE "Build_install_all - Win32 Debug" (based on "Win32 (x86) Generic Project") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +MTL=midl.exe + +!IF "$(CFG)" == "Build_install_all - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" + +!ELSEIF "$(CFG)" == "Build_install_all - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Target_Dir "" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Python freeze +PostBuild_Cmds=ECHO Freezing Blender Python code ..\..\python\freeze\freeze.bat +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "Build_install_all - Win32 Release" +# Name "Build_install_all - Win32 Debug" +# End Target +# End Project diff --git a/intern/make/msvc_6_0/intern.dsw b/intern/make/msvc_6_0/intern.dsw index 2818636c1c6..1f37f3c618a 100644 --- a/intern/make/msvc_6_0/intern.dsw +++ b/intern/make/msvc_6_0/intern.dsw @@ -1,302 +1,302 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "Build_install_all"=.\build_install_all.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name OpenNL - End Project Dependency - Begin Project Dependency - Project_Dep_Name bmfont - End Project Dependency - Begin Project Dependency - Project_Dep_Name bsplib - End Project Dependency - Begin Project Dependency - Project_Dep_Name container - End Project Dependency - Begin Project Dependency - Project_Dep_Name decimation - End Project Dependency - Begin Project Dependency - Project_Dep_Name DummySoundSystem - End Project Dependency - Begin Project Dependency - Project_Dep_Name ghost - End Project Dependency - Begin Project Dependency - Project_Dep_Name guardedalloc - End Project Dependency - Begin Project Dependency - Project_Dep_Name iksolver - End Project Dependency - Begin Project Dependency - Project_Dep_Name memutil - End Project Dependency - Begin Project Dependency - Project_Dep_Name MoTo - End Project Dependency - Begin Project Dependency - Project_Dep_Name SoundSystem - End Project Dependency - Begin Project Dependency - Project_Dep_Name string - End Project Dependency - Begin Project Dependency - Project_Dep_Name elbeem - End Project Dependency - Begin Project Dependency - Project_Dep_Name boolop - End Project Dependency - Begin Project Dependency - Project_Dep_Name OpenALSoundSystem - End Project Dependency -}}} - -############################################################################### - -Project: "DummySoundSystem"=..\..\SoundSystem\make\msvc_6_0\dummy\DummySoundSystem.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "MoTo"=..\..\moto\make\msvc_6_0\MoTo.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "OpenALSoundSystem"=..\..\SoundSystem\make\msvc_6_0\openal\OpenALSoundSystem.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "OpenNL"=..\..\opennl\make\msvc_6_0\OpenNL.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "SoundSystem"=..\..\SoundSystem\make\msvc_6_0\SoundSystem.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "bmfont"=..\..\bmfont\make\msvc_6_0\bmfont.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "boolop"=..\..\boolop\make\msvc_6_0\boolop.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "bsplib"=..\..\bsp\make\msvc6_0\bsplib.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name container - End Project Dependency - Begin Project Dependency - Project_Dep_Name memutil - End Project Dependency - Begin Project Dependency - Project_Dep_Name MoTo - End Project Dependency -}}} - -############################################################################### - -Project: "container"=..\..\container\make\msvc_6_0\container.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "csg"=..\..\csg\make\msvc60\csg.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "decimation"=..\..\decimation\make\msvc_6_0\decimation.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name memutil - End Project Dependency - Begin Project Dependency - Project_Dep_Name MoTo - End Project Dependency - Begin Project Dependency - Project_Dep_Name container - End Project Dependency -}}} - -############################################################################### - -Project: "elbeem"=..\..\elbeem\make\msvc_6_0\elbeem.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "ghost"=..\..\ghost\make\msvc\ghost.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name string - End Project Dependency -}}} - -############################################################################### - -Project: "guardedalloc"=..\..\guardedalloc\make\msvc_6_0\guardedalloc.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "iksolver"=..\..\iksolver\make\msvc_6_0\iksolver.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "memutil"=..\..\memutil\make\msvc_60\memutil.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "string"=..\..\string\make\msvc_6_0\string.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "Build_install_all"=.\build_install_all.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name OpenNL + End Project Dependency + Begin Project Dependency + Project_Dep_Name bmfont + End Project Dependency + Begin Project Dependency + Project_Dep_Name bsplib + End Project Dependency + Begin Project Dependency + Project_Dep_Name container + End Project Dependency + Begin Project Dependency + Project_Dep_Name decimation + End Project Dependency + Begin Project Dependency + Project_Dep_Name DummySoundSystem + End Project Dependency + Begin Project Dependency + Project_Dep_Name ghost + End Project Dependency + Begin Project Dependency + Project_Dep_Name guardedalloc + End Project Dependency + Begin Project Dependency + Project_Dep_Name iksolver + End Project Dependency + Begin Project Dependency + Project_Dep_Name memutil + End Project Dependency + Begin Project Dependency + Project_Dep_Name MoTo + End Project Dependency + Begin Project Dependency + Project_Dep_Name SoundSystem + End Project Dependency + Begin Project Dependency + Project_Dep_Name string + End Project Dependency + Begin Project Dependency + Project_Dep_Name elbeem + End Project Dependency + Begin Project Dependency + Project_Dep_Name boolop + End Project Dependency + Begin Project Dependency + Project_Dep_Name OpenALSoundSystem + End Project Dependency +}}} + +############################################################################### + +Project: "DummySoundSystem"=..\..\SoundSystem\make\msvc_6_0\dummy\DummySoundSystem.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "MoTo"=..\..\moto\make\msvc_6_0\MoTo.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "OpenALSoundSystem"=..\..\SoundSystem\make\msvc_6_0\openal\OpenALSoundSystem.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "OpenNL"=..\..\opennl\make\msvc_6_0\OpenNL.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SoundSystem"=..\..\SoundSystem\make\msvc_6_0\SoundSystem.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "bmfont"=..\..\bmfont\make\msvc_6_0\bmfont.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "boolop"=..\..\boolop\make\msvc_6_0\boolop.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "bsplib"=..\..\bsp\make\msvc6_0\bsplib.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name container + End Project Dependency + Begin Project Dependency + Project_Dep_Name memutil + End Project Dependency + Begin Project Dependency + Project_Dep_Name MoTo + End Project Dependency +}}} + +############################################################################### + +Project: "container"=..\..\container\make\msvc_6_0\container.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "csg"=..\..\csg\make\msvc60\csg.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "decimation"=..\..\decimation\make\msvc_6_0\decimation.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name memutil + End Project Dependency + Begin Project Dependency + Project_Dep_Name MoTo + End Project Dependency + Begin Project Dependency + Project_Dep_Name container + End Project Dependency +}}} + +############################################################################### + +Project: "elbeem"=..\..\elbeem\make\msvc_6_0\elbeem.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "ghost"=..\..\ghost\make\msvc\ghost.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name string + End Project Dependency +}}} + +############################################################################### + +Project: "guardedalloc"=..\..\guardedalloc\make\msvc_6_0\guardedalloc.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "iksolver"=..\..\iksolver\make\msvc_6_0\iksolver.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "memutil"=..\..\memutil\make\msvc_60\memutil.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "string"=..\..\string\make\msvc_6_0\string.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/intern/memutil/make/msvc_60/memutil.dsp b/intern/memutil/make/msvc_60/memutil.dsp index 62b7efba9d8..b7e7904e9bf 100644 --- a/intern/memutil/make/msvc_60/memutil.dsp +++ b/intern/memutil/make/msvc_60/memutil.dsp @@ -1,150 +1,150 @@ -# Microsoft Developer Studio Project File - Name="memutil" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=memutil - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "memutil.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "memutil.mak" CFG="memutil - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "memutil - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "memutil - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "memutil - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\memutil\" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\memutil\" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /Ob2 /I "../../" /I "../../../" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\memutil\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\memutil\*.lib ..\..\..\..\..\lib\windows\memutil\lib\*.a ECHO Done -# End Special Build Tool - -!ELSEIF "$(CFG)" == "memutil - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\memutil\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\memutil\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../" /I "../../../" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\memutil\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\memutil\debug\*.lib ..\..\..\..\..\lib\windows\memutil\lib\debug\*.a ECHO Copying Debug info. XCOPY /Y ..\..\..\..\obj\windows\intern\memutil\debug\vc60.* ..\..\..\..\..\lib\windows\memutil\lib\debug\ ECHO Done -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "memutil - Win32 Release" -# Name "memutil - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\MEM_Allocator.h -# End Source File -# Begin Source File - -SOURCE=..\..\MEM_CacheLimiter.h -# End Source File -# Begin Source File - -SOURCE="..\..\intern\MEM_CacheLimiterC-Api.cpp" -# End Source File -# Begin Source File - -SOURCE=..\..\..\guardedalloc\MEM_guardedalloc.h -# End Source File -# Begin Source File - -SOURCE="..\..\intern\MEM_RefCountedC-Api.cpp" -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Group "intern" - -# PROP Default_Filter "" -# End Group -# Begin Group "extern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\MEM_NonCopyable.h -# End Source File -# Begin Source File - -SOURCE=..\..\MEM_RefCounted.h -# End Source File -# Begin Source File - -SOURCE="..\..\MEM_RefCountedC-Api.h" -# End Source File -# Begin Source File - -SOURCE=..\..\MEM_RefCountPtr.h -# End Source File -# Begin Source File - -SOURCE=..\..\MEM_SmartPtr.h -# End Source File -# End Group -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="memutil" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=memutil - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "memutil.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "memutil.mak" CFG="memutil - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "memutil - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "memutil - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "memutil - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\memutil\" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\memutil\" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /Ob2 /I "../../" /I "../../../" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\memutil\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\memutil\*.lib ..\..\..\..\..\lib\windows\memutil\lib\*.a ECHO Done +# End Special Build Tool + +!ELSEIF "$(CFG)" == "memutil - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\memutil\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\memutil\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../" /I "../../../" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\memutil\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\memutil\debug\*.lib ..\..\..\..\..\lib\windows\memutil\lib\debug\*.a ECHO Copying Debug info. XCOPY /Y ..\..\..\..\obj\windows\intern\memutil\debug\vc60.* ..\..\..\..\..\lib\windows\memutil\lib\debug\ ECHO Done +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "memutil - Win32 Release" +# Name "memutil - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\MEM_Allocator.h +# End Source File +# Begin Source File + +SOURCE=..\..\MEM_CacheLimiter.h +# End Source File +# Begin Source File + +SOURCE="..\..\intern\MEM_CacheLimiterC-Api.cpp" +# End Source File +# Begin Source File + +SOURCE=..\..\..\guardedalloc\MEM_guardedalloc.h +# End Source File +# Begin Source File + +SOURCE="..\..\intern\MEM_RefCountedC-Api.cpp" +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Group "intern" + +# PROP Default_Filter "" +# End Group +# Begin Group "extern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\MEM_NonCopyable.h +# End Source File +# Begin Source File + +SOURCE=..\..\MEM_RefCounted.h +# End Source File +# Begin Source File + +SOURCE="..\..\MEM_RefCountedC-Api.h" +# End Source File +# Begin Source File + +SOURCE=..\..\MEM_RefCountPtr.h +# End Source File +# Begin Source File + +SOURCE=..\..\MEM_SmartPtr.h +# End Source File +# End Group +# End Group +# End Target +# End Project diff --git a/intern/memutil/make/msvc_60/memutil.dsw b/intern/memutil/make/msvc_60/memutil.dsw index bba4cbcdafd..3c19a94c701 100644 --- a/intern/memutil/make/msvc_60/memutil.dsw +++ b/intern/memutil/make/msvc_60/memutil.dsw @@ -1,29 +1,29 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "memutil"=".\memutil.dsp" - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "memutil"=".\memutil.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/intern/moto/make/msvc_6_0/MoTo.dsp b/intern/moto/make/msvc_6_0/MoTo.dsp index 23224fc7fa8..541c4aa4774 100644 --- a/intern/moto/make/msvc_6_0/MoTo.dsp +++ b/intern/moto/make/msvc_6_0/MoTo.dsp @@ -1,379 +1,379 @@ -# Microsoft Developer Studio Project File - Name="MoTo" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=MoTo - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "MoTo.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "MoTo.mak" CFG="MoTo - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "MoTo - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "MoTo - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "MoTo - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\moto\" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\moto\" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W4 /GX /O2 /Ob2 /I "..\..\include\\" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c -# SUBTRACT CPP /YX -# ADD BASE RSC /l 0x413 /d "NDEBUG" -# ADD RSC /l 0x413 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\moto\libmoto.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\include\*.h ..\..\..\..\..\lib\windows\moto\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\moto\*.lib ..\..\..\..\..\lib\windows\moto\lib\*.a ECHO Done -# End Special Build Tool - -!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\moto\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\moto\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\include\\" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c -# SUBTRACT CPP /YX -# ADD BASE RSC /l 0x413 /d "_DEBUG" -# ADD RSC /l 0x413 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\moto\debug\libmoto.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\include\*.h ..\..\..\..\..\lib\windows\moto\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\moto\debug\*.lib ..\..\..\..\..\lib\windows\moto\lib\debug\*.a ECHO Copying Debug info. XCOPY /Y ..\..\..\..\obj\windows\intern\moto\debug\vc60.* ..\..\..\..\..\lib\windows\moto\lib\debug\ ECHO Done -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "MoTo - Win32 Release" -# Name "MoTo - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\intern\MT_CmMatrix4x4.cpp - -!IF "$(CFG)" == "MoTo - Win32 Release" - -# ADD CPP /W3 /I "../../include" - -!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=..\..\intern\MT_Matrix3x3.cpp - -!IF "$(CFG)" == "MoTo - Win32 Release" - -# ADD CPP /W3 /I "../../include" - -!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=..\..\intern\MT_Matrix4x4.cpp - -!IF "$(CFG)" == "MoTo - Win32 Release" - -# ADD CPP /W3 /I "../../include" - -!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=..\..\intern\MT_Plane3.cpp - -!IF "$(CFG)" == "MoTo - Win32 Release" - -# ADD CPP /W3 - -!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=..\..\intern\MT_Point3.cpp - -!IF "$(CFG)" == "MoTo - Win32 Release" - -# ADD CPP /W3 /I "../../include" - -!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=..\..\intern\MT_Quaternion.cpp - -!IF "$(CFG)" == "MoTo - Win32 Release" - -# ADD CPP /W3 /I "../../include" - -!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=..\..\intern\MT_random.cpp - -!IF "$(CFG)" == "MoTo - Win32 Release" - -# ADD CPP /W3 /I "../../include" - -!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=..\..\intern\MT_Transform.cpp - -!IF "$(CFG)" == "MoTo - Win32 Release" - -# ADD CPP /W3 /I "../../include" - -!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=..\..\intern\MT_Vector2.cpp - -!IF "$(CFG)" == "MoTo - Win32 Release" - -# ADD CPP /W3 /I "../../include" - -!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=..\..\intern\MT_Vector3.cpp - -!IF "$(CFG)" == "MoTo - Win32 Release" - -# ADD CPP /W3 /I "../../include" - -!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=..\..\intern\MT_Vector4.cpp - -!IF "$(CFG)" == "MoTo - Win32 Release" - -# ADD CPP /W3 /I "../../include" - -!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" - -!ENDIF - -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Group "inlines" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\include\MT_Matrix3x3.inl -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Matrix4x4.inl -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Plane3.inl -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Point2.inl -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Point3.inl -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Quaternion.inl -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Vector2.inl -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Vector3.inl -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Vector4.inl -# End Source File -# End Group -# Begin Source File - -SOURCE=..\..\include\GEN_List.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\GEN_Map.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_assert.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_CmMatrix4x4.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Matrix3x3.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Matrix4x4.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_MinMax.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Optimize.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Plane3.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Point2.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Point3.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Quaternion.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_random.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Scalar.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Stream.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Transform.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Tuple2.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Tuple3.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Tuple4.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Vector2.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Vector3.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\MT_Vector4.h -# End Source File -# Begin Source File - -SOURCE=..\..\include\NM_Scalar.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="MoTo" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=MoTo - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "MoTo.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "MoTo.mak" CFG="MoTo - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "MoTo - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "MoTo - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "MoTo - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\moto\" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\moto\" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W4 /GX /O2 /Ob2 /I "..\..\include\\" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x413 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\moto\libmoto.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\include\*.h ..\..\..\..\..\lib\windows\moto\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\moto\*.lib ..\..\..\..\..\lib\windows\moto\lib\*.a ECHO Done +# End Special Build Tool + +!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\moto\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\moto\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\include\\" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x413 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\moto\debug\libmoto.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\include\*.h ..\..\..\..\..\lib\windows\moto\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\moto\debug\*.lib ..\..\..\..\..\lib\windows\moto\lib\debug\*.a ECHO Copying Debug info. XCOPY /Y ..\..\..\..\obj\windows\intern\moto\debug\vc60.* ..\..\..\..\..\lib\windows\moto\lib\debug\ ECHO Done +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "MoTo - Win32 Release" +# Name "MoTo - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\intern\MT_CmMatrix4x4.cpp + +!IF "$(CFG)" == "MoTo - Win32 Release" + +# ADD CPP /W3 /I "../../include" + +!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\intern\MT_Matrix3x3.cpp + +!IF "$(CFG)" == "MoTo - Win32 Release" + +# ADD CPP /W3 /I "../../include" + +!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\intern\MT_Matrix4x4.cpp + +!IF "$(CFG)" == "MoTo - Win32 Release" + +# ADD CPP /W3 /I "../../include" + +!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\intern\MT_Plane3.cpp + +!IF "$(CFG)" == "MoTo - Win32 Release" + +# ADD CPP /W3 + +!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\intern\MT_Point3.cpp + +!IF "$(CFG)" == "MoTo - Win32 Release" + +# ADD CPP /W3 /I "../../include" + +!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\intern\MT_Quaternion.cpp + +!IF "$(CFG)" == "MoTo - Win32 Release" + +# ADD CPP /W3 /I "../../include" + +!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\intern\MT_random.cpp + +!IF "$(CFG)" == "MoTo - Win32 Release" + +# ADD CPP /W3 /I "../../include" + +!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\intern\MT_Transform.cpp + +!IF "$(CFG)" == "MoTo - Win32 Release" + +# ADD CPP /W3 /I "../../include" + +!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\intern\MT_Vector2.cpp + +!IF "$(CFG)" == "MoTo - Win32 Release" + +# ADD CPP /W3 /I "../../include" + +!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\intern\MT_Vector3.cpp + +!IF "$(CFG)" == "MoTo - Win32 Release" + +# ADD CPP /W3 /I "../../include" + +!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\intern\MT_Vector4.cpp + +!IF "$(CFG)" == "MoTo - Win32 Release" + +# ADD CPP /W3 /I "../../include" + +!ELSEIF "$(CFG)" == "MoTo - Win32 Debug" + +!ENDIF + +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Group "inlines" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\include\MT_Matrix3x3.inl +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Matrix4x4.inl +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Plane3.inl +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Point2.inl +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Point3.inl +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Quaternion.inl +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Vector2.inl +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Vector3.inl +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Vector4.inl +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\include\GEN_List.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\GEN_Map.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_assert.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_CmMatrix4x4.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Matrix3x3.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Matrix4x4.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_MinMax.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Optimize.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Plane3.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Point2.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Point3.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Quaternion.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_random.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Scalar.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Stream.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Transform.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Tuple2.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Tuple3.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Tuple4.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Vector2.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Vector3.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\MT_Vector4.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\NM_Scalar.h +# End Source File +# End Group +# End Target +# End Project diff --git a/intern/moto/make/msvc_6_0/MoTo.dsw b/intern/moto/make/msvc_6_0/MoTo.dsw index bc76539dd6c..e45520d5c72 100644 --- a/intern/moto/make/msvc_6_0/MoTo.dsw +++ b/intern/moto/make/msvc_6_0/MoTo.dsw @@ -1,29 +1,29 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "MoTo"=.\MoTo.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "MoTo"=.\MoTo.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/intern/opennl/make/msvc_6_0/OpenNL.dsp b/intern/opennl/make/msvc_6_0/OpenNL.dsp index bce93059e50..aaf8f0298c1 100644 --- a/intern/opennl/make/msvc_6_0/OpenNL.dsp +++ b/intern/opennl/make/msvc_6_0/OpenNL.dsp @@ -1,252 +1,252 @@ -# Microsoft Developer Studio Project File - Name="OpenNL" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=OpenNL - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "OpenNL.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "OpenNL.mak" CFG="OpenNL - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "OpenNL - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "OpenNL - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "OpenNL - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "../../../../obj/windows/intern/opennl" -# PROP Intermediate_Dir "../../../../obj/windows/intern/opennl/imf" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "../../extern" /I "../../superlu" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x407 /d "NDEBUG" -# ADD RSC /l 0x407 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"../../../../obj/windows/intern/opennl\blender_ONL.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO copy header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\opennl\include\*.h ECHO copy library XCOPY /Y ..\..\..\..\obj\windows\intern\openNL\*.lib ..\..\..\..\..\lib\windows\openNL\*.lib -# End Special Build Tool - -!ELSEIF "$(CFG)" == "OpenNL - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "../../../../obj/windows/intern/opennl/Debug/" -# PROP Intermediate_Dir "../../../../obj/windows/intern/opennl/imf/Debug" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../extern" /I "../../superlu" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x407 /d "_DEBUG" -# ADD RSC /l 0x407 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"../../../../obj/windows/intern/opennl/Debug/blender_ONL.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO copy header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\opennl\include\*.h ECHO copy library XCOPY /Y ..\..\..\..\obj\windows\intern\openNL\debug\*.lib ..\..\..\..\..\lib\windows\openNL\debug\*.lib -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "OpenNL - Win32 Release" -# Name "OpenNL - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\superlu\colamd.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\get_perm_c.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\heap_relax_snode.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\lsame.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\memory.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\mmd.c -# End Source File -# Begin Source File - -SOURCE=..\..\intern\opennl.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\relax_snode.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\scolumn_bmod.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\scolumn_dfs.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\scopy_to_ucol.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\sgssv.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\sgstrf.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\sgstrs.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\smemory.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\smyblas2.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\sp_coletree.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\sp_ienv.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\sp_preorder.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\spanel_bmod.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\spanel_dfs.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\spivotL.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\spruneL.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\ssnode_bmod.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\ssnode_dfs.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\ssp_blas2.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\ssp_blas3.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\strsv.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\superlu_timer.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\sutil.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\util.c -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\xerbla.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\superlu\Cnames.h -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\colamd.h -# End Source File -# Begin Source File - -SOURCE=..\..\extern\ONL_opennl.h -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\ssp_defs.h -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\supermatrix.h -# End Source File -# Begin Source File - -SOURCE=..\..\superlu\util.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="OpenNL" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=OpenNL - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "OpenNL.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "OpenNL.mak" CFG="OpenNL - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "OpenNL - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "OpenNL - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "OpenNL - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "../../../../obj/windows/intern/opennl" +# PROP Intermediate_Dir "../../../../obj/windows/intern/opennl/imf" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../extern" /I "../../superlu" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x407 /d "NDEBUG" +# ADD RSC /l 0x407 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"../../../../obj/windows/intern/opennl\blender_ONL.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO copy header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\opennl\include\*.h ECHO copy library XCOPY /Y ..\..\..\..\obj\windows\intern\openNL\*.lib ..\..\..\..\..\lib\windows\openNL\*.lib +# End Special Build Tool + +!ELSEIF "$(CFG)" == "OpenNL - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "../../../../obj/windows/intern/opennl/Debug/" +# PROP Intermediate_Dir "../../../../obj/windows/intern/opennl/imf/Debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../extern" /I "../../superlu" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x407 /d "_DEBUG" +# ADD RSC /l 0x407 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"../../../../obj/windows/intern/opennl/Debug/blender_ONL.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO copy header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\opennl\include\*.h ECHO copy library XCOPY /Y ..\..\..\..\obj\windows\intern\openNL\debug\*.lib ..\..\..\..\..\lib\windows\openNL\debug\*.lib +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "OpenNL - Win32 Release" +# Name "OpenNL - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\superlu\colamd.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\get_perm_c.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\heap_relax_snode.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\lsame.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\memory.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\mmd.c +# End Source File +# Begin Source File + +SOURCE=..\..\intern\opennl.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\relax_snode.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\scolumn_bmod.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\scolumn_dfs.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\scopy_to_ucol.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\sgssv.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\sgstrf.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\sgstrs.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\smemory.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\smyblas2.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\sp_coletree.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\sp_ienv.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\sp_preorder.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\spanel_bmod.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\spanel_dfs.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\spivotL.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\spruneL.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\ssnode_bmod.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\ssnode_dfs.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\ssp_blas2.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\ssp_blas3.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\strsv.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\superlu_timer.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\sutil.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\util.c +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\xerbla.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\superlu\Cnames.h +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\colamd.h +# End Source File +# Begin Source File + +SOURCE=..\..\extern\ONL_opennl.h +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\ssp_defs.h +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\supermatrix.h +# End Source File +# Begin Source File + +SOURCE=..\..\superlu\util.h +# End Source File +# End Group +# End Target +# End Project diff --git a/intern/opennl/make/msvc_6_0/OpenNL.dsw b/intern/opennl/make/msvc_6_0/OpenNL.dsw index 407aeb006fd..5b7c9138c97 100644 --- a/intern/opennl/make/msvc_6_0/OpenNL.dsw +++ b/intern/opennl/make/msvc_6_0/OpenNL.dsw @@ -1,29 +1,29 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "OpenNL"=.\OpenNL.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "OpenNL"=.\OpenNL.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/intern/string/make/msvc_6_0/string.dsp b/intern/string/make/msvc_6_0/string.dsp index c6ac70e193a..38250e44170 100644 --- a/intern/string/make/msvc_6_0/string.dsp +++ b/intern/string/make/msvc_6_0/string.dsp @@ -1,122 +1,122 @@ -# Microsoft Developer Studio Project File - Name="string" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=string - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "string.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "string.mak" CFG="string - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "string - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "string - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "string - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\string" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\string" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "../.." /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\string\libstring.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\string\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\string\*.lib ..\..\..\..\..\lib\windows\string\lib\*.a ECHO Done -# End Special Build Tool - -!ELSEIF "$(CFG)" == "string - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "../../../../obj/windows/intern/string/debug" -# PROP Intermediate_Dir "../../../../obj/windows/intern/string/debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../.." /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"../../../../obj/windows/intern/string/debug\libstring.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\string\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\string\debug\*.lib ..\..\..\..\..\lib\windows\string\lib\debug\*.a ECHO Done -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "string - Win32 Release" -# Name "string - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\intern\STR_String.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Group "intern" - -# PROP Default_Filter "" -# End Group -# Begin Group "extern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\STR_HashedString.h -# End Source File -# Begin Source File - -SOURCE=..\..\STR_String.h -# End Source File -# End Group -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="string" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=string - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "string.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "string.mak" CFG="string - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "string - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "string - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "string - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\string" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\string" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "../.." /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\string\libstring.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\string\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\string\*.lib ..\..\..\..\..\lib\windows\string\lib\*.a ECHO Done +# End Special Build Tool + +!ELSEIF "$(CFG)" == "string - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "../../../../obj/windows/intern/string/debug" +# PROP Intermediate_Dir "../../../../obj/windows/intern/string/debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../.." /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"../../../../obj/windows/intern/string/debug\libstring.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\string\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\string\debug\*.lib ..\..\..\..\..\lib\windows\string\lib\debug\*.a ECHO Done +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "string - Win32 Release" +# Name "string - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\intern\STR_String.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Group "intern" + +# PROP Default_Filter "" +# End Group +# Begin Group "extern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\STR_HashedString.h +# End Source File +# Begin Source File + +SOURCE=..\..\STR_String.h +# End Source File +# End Group +# End Group +# End Target +# End Project diff --git a/intern/string/make/msvc_6_0/string.dsw b/intern/string/make/msvc_6_0/string.dsw index b599b6407c5..23886681438 100644 --- a/intern/string/make/msvc_6_0/string.dsw +++ b/intern/string/make/msvc_6_0/string.dsw @@ -1,29 +1,29 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "string"=".\string.dsp" - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "string"=".\string.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/projectfiles/blender/BLO_readblenfile/BLO_readblenfile.dsp b/projectfiles/blender/BLO_readblenfile/BLO_readblenfile.dsp index 8e478f425d9..2cfb77b61aa 100644 --- a/projectfiles/blender/BLO_readblenfile/BLO_readblenfile.dsp +++ b/projectfiles/blender/BLO_readblenfile/BLO_readblenfile.dsp @@ -1,155 +1,155 @@ -# Microsoft Developer Studio Project File - Name="BLO_readblenfile" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=BLO_readblenfile - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BLO_readblenfile.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BLO_readblenfile.mak" CFG="BLO_readblenfile - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BLO_readblenfile - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BLO_readblenfile - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "BLO_readblenfile - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BLO_readblenfile - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BLO_readblenfile - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\readblenfile" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readblenfile" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x413 /d "NDEBUG" -# ADD RSC /l 0x413 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BLO_readblenfile - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\readblenfile\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readblenfile\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\blender\readstreamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x413 /d "_DEBUG" -# ADD RSC /l 0x413 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BLO_readblenfile - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "BLO_readblenfile___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "BLO_readblenfile___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\readblenfile\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readblenfile\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x413 /d "NDEBUG" -# ADD RSC /l 0x413 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BLO_readblenfile - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "BLO_readblenfile___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "BLO_readblenfile___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\readblenfile\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readblenfile\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\readstreamglue\\" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\readstreamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x413 /d "_DEBUG" -# ADD RSC /l 0x413 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "BLO_readblenfile - Win32 Release" -# Name "BLO_readblenfile - Win32 Debug" -# Name "BLO_readblenfile - Win32 MT DLL Release" -# Name "BLO_readblenfile - Win32 MT DLL Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\readblenfile\intern\BLO_readblenfile.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\blender\readblenfile\BLO_readblenfile.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BLO_readblenfile" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=BLO_readblenfile - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BLO_readblenfile.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BLO_readblenfile.mak" CFG="BLO_readblenfile - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BLO_readblenfile - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BLO_readblenfile - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "BLO_readblenfile - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BLO_readblenfile - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BLO_readblenfile - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\readblenfile" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readblenfile" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x413 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BLO_readblenfile - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\readblenfile\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readblenfile\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\blender\readstreamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x413 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BLO_readblenfile - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "BLO_readblenfile___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "BLO_readblenfile___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\readblenfile\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readblenfile\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x413 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BLO_readblenfile - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "BLO_readblenfile___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "BLO_readblenfile___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\readblenfile\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readblenfile\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\readstreamglue\\" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\readstreamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x413 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "BLO_readblenfile - Win32 Release" +# Name "BLO_readblenfile - Win32 Debug" +# Name "BLO_readblenfile - Win32 MT DLL Release" +# Name "BLO_readblenfile - Win32 MT DLL Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\readblenfile\intern\BLO_readblenfile.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\blender\readblenfile\BLO_readblenfile.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/BPY_python/BPY_python.dsp b/projectfiles/blender/BPY_python/BPY_python.dsp index e122f0ffe90..2cbb9e05717 100644 --- a/projectfiles/blender/BPY_python/BPY_python.dsp +++ b/projectfiles/blender/BPY_python/BPY_python.dsp @@ -1,588 +1,588 @@ -# Microsoft Developer Studio Project File - Name="BPY_python" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=BPY_python - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BPY_python.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BPY_python.mak" CFG="BPY_python - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BPY_python - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BPY_python - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BPY_python - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\bpython" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\bpython" -# PROP Target_Dir "" -MTL=midl.exe -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /I "..\..\source\blender\python" /I "../../../../lib/windows/bsp/include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\bpython\include" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "..\..\..\source\blender\python" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BPY_python - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\bpython\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\bpython\debug" -# PROP Target_Dir "" -MTL=midl.exe -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /w /W0 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\img" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /I "..\..\source\blender\python" /I "../../../../lib/windows/bsp/include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\bpython\include" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "..\..\..\source\blender\python" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "BPY_python - Win32 Release" -# Name "BPY_python - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Armature.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\BezTriple.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\BGL.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Blender.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Bone.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\BPY_interface.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\BPY_menus.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Camera.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\charRGBA.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\constant.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Constraint.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\CurNurb.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Curve.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Draw.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Effect.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\euler.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\EXPP_interface.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Font.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\gen_utils.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Geometry.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Group.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\IDProp.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Image.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Ipo.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Ipocurve.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Key.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Lamp.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Lattice.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Library.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\logic.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Material.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Mathutils.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\matrix.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Mesh.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\meshPrimitive.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Metaball.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Modifier.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\MTex.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\NLA.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\NMesh.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Noise.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Object.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Particle.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\point.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Pose.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\quat.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Registry.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\rgbTuple.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Scene.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\sceneRadio.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\sceneRender.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\sceneTimeLine.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Sound.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\SurfNurb.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Sys.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Text.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Text3d.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Texture.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Types.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\vector.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Window.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\windowTheme.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\World.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Armature.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\BezTriple.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\BGL.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Blender.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Bone.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\BPY_extern.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\BPY_menus.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\bpy_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Camera.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\charRGBA.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\constant.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Constraint.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\CurNurb.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Curve.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Draw.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Effect.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\euler.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\EXPP_interface.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Font.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\gen_utils.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Geometry.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Group.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Image.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Ipo.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Ipocurve.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Key.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Lamp.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Lattice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Material.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Mathutils.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\matrix.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Mesh.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\meshPrimitive.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Metaball.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Modifier.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\modules.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\MTex.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\NLA.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\NMesh.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Object.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Particle.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\point.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\quat.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Registry.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\rgbTuple.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Scene.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\sceneRadio.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\sceneRender.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\sceneTimeLine.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Sound.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\SurfNurb.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Sys.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Text.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Text3d.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Texture.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\vector.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\Window.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\windowTheme.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\python\api2_2x\World.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BPY_python" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=BPY_python - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BPY_python.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BPY_python.mak" CFG="BPY_python - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BPY_python - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BPY_python - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BPY_python - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\bpython" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\bpython" +# PROP Target_Dir "" +MTL=midl.exe +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /I "..\..\source\blender\python" /I "../../../../lib/windows/bsp/include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\bpython\include" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "..\..\..\source\blender\python" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BPY_python - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\bpython\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\bpython\debug" +# PROP Target_Dir "" +MTL=midl.exe +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /w /W0 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\img" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\source\blender\bpython\include" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /I "..\..\source\blender\python" /I "../../../../lib/windows/bsp/include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\bpython\include" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "..\..\..\source\blender\python" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "BPY_python - Win32 Release" +# Name "BPY_python - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Armature.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\BezTriple.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\BGL.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Blender.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Bone.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\BPY_interface.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\BPY_menus.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Camera.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\charRGBA.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\constant.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Constraint.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\CurNurb.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Curve.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Draw.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Effect.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\euler.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\EXPP_interface.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Font.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\gen_utils.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Geometry.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Group.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\IDProp.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Image.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Ipo.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Ipocurve.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Key.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Lamp.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Lattice.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Library.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\logic.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Material.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Mathutils.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\matrix.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Mesh.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\meshPrimitive.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Metaball.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Modifier.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\MTex.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\NLA.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\NMesh.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Noise.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Object.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Particle.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\point.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Pose.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\quat.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Registry.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\rgbTuple.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Scene.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\sceneRadio.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\sceneRender.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\sceneTimeLine.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Sound.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\SurfNurb.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Sys.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Text.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Text3d.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Texture.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Types.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\vector.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Window.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\windowTheme.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\World.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Armature.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\BezTriple.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\BGL.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Blender.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Bone.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\BPY_extern.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\BPY_menus.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\bpy_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Camera.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\charRGBA.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\constant.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Constraint.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\CurNurb.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Curve.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Draw.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Effect.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\euler.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\EXPP_interface.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Font.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\gen_utils.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Geometry.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Group.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Image.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Ipo.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Ipocurve.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Key.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Lamp.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Lattice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Material.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Mathutils.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\matrix.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Mesh.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\meshPrimitive.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Metaball.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Modifier.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\modules.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\MTex.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\NLA.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\NMesh.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Object.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Particle.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\point.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\quat.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Registry.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\rgbTuple.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Scene.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\sceneRadio.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\sceneRender.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\sceneTimeLine.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Sound.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\SurfNurb.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Sys.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Text.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Text3d.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Texture.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\vector.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\Window.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\windowTheme.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\python\api2_2x\World.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/avi/BL_avi.dsp b/projectfiles/blender/avi/BL_avi.dsp index 1237ddcec47..4aafde508c0 100644 --- a/projectfiles/blender/avi/BL_avi.dsp +++ b/projectfiles/blender/avi/BL_avi.dsp @@ -1,199 +1,199 @@ -# Microsoft Developer Studio Project File - Name="BL_avi" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=BL_avi - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BL_avi.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BL_avi.mak" CFG="BL_avi - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BL_avi - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BL_avi - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "BL_avi - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "BL_avi - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BL_avi - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\avi" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\avi" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BL_avi - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\avi\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\avi\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BL_avi - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "BL_avi___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "BL_avi___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\avi\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\avi\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\avi\debug\BL_avi.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BL_avi - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "BL_avi___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "BL_avi___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\avi\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\avi\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\avi\BL_avi.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "BL_avi - Win32 Release" -# Name "BL_avi - Win32 Debug" -# Name "BL_avi - Win32 MT DLL Debug" -# Name "BL_avi - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\avi\intern\avi.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\avi\intern\avirgb.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\avi\intern\codecs.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\avi\intern\endian.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\avi\intern\mjpeg.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\avi\intern\options.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\avi\intern\rgb32.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\blender\avi\AVI_avi.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\avi\intern\avi_intern.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\avi\intern\avirgb.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\avi\intern\endian.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\avi\intern\mjpeg.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\avi\intern\rgb32.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BL_avi" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=BL_avi - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BL_avi.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BL_avi.mak" CFG="BL_avi - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BL_avi - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BL_avi - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "BL_avi - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "BL_avi - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BL_avi - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\avi" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\avi" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BL_avi - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\avi\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\avi\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BL_avi - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "BL_avi___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "BL_avi___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\avi\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\avi\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\avi\debug\BL_avi.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BL_avi - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "BL_avi___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "BL_avi___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\avi\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\avi\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "DWORDS_LITTLEENDIAN" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\avi\BL_avi.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "BL_avi - Win32 Release" +# Name "BL_avi - Win32 Debug" +# Name "BL_avi - Win32 MT DLL Debug" +# Name "BL_avi - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\avi\intern\avi.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\avi\intern\avirgb.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\avi\intern\codecs.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\avi\intern\endian.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\avi\intern\mjpeg.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\avi\intern\options.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\avi\intern\rgb32.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\blender\avi\AVI_avi.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\avi\intern\avi_intern.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\avi\intern\avirgb.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\avi\intern\endian.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\avi\intern\mjpeg.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\avi\intern\rgb32.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/blender.dsp b/projectfiles/blender/blender.dsp index 17cd7022d82..48bc7b4b41e 100644 --- a/projectfiles/blender/blender.dsp +++ b/projectfiles/blender/blender.dsp @@ -1,124 +1,124 @@ -# Microsoft Developer Studio Project File - Name="blender" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=blender - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "blender.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "blender.mak" CFG="blender - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "blender - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "blender - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "blender - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\obj\windows\blender" -# PROP Intermediate_Dir "..\..\obj\windows\blender" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\python" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "WITH_QUICKTIME" /YX /FD /c -# ADD BASE RSC /l 0x413 /d "NDEBUG" -# ADD RSC /l 0x413 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 solid.lib SDL.lib freetype2ST.lib ftgl_static_ST.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.a libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib user32.lib shell32.lib gdi32.lib vfw32.lib advapi32.lib winmm.lib ole32.lib libdecimation.a libiksolver.a libpng.a zlib.lib libmoto.a blender_ONL.lib blender_elbeem.lib boolop.lib BLI_bullet.lib pthreadVC2.lib /nologo /subsystem:console /machine:I386 /nodefaultlib:"msvcprt.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmtd.lib" /out:"..\..\bin\blender.exe" /libpath:"..\..\..\lib\windows\sdl\lib" /libpath:"..\..\..\lib\windows\freetype\lib" /libpath:"..\..\..\lib\windows\ftgl\lib" /libpath:"..\..\..\lib\windows\gettext\lib" /libpath:"..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\lib\windows\bsp\lib" /libpath:"..\..\..\lib\windows\moto\lib" /libpath:"..\..\..\lib\windows\bmfont\lib" /libpath:"..\..\..\lib\windows\ghost\lib" /libpath:"..\..\..\lib\windows\python\frozen" /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\lib\windows\string\lib" /libpath:"..\..\..\lib\windows\solid\lib" /libpath:"..\..\..\lib\windows\python\lib" /libpath:"..\..\..\lib\windows\iksolver\lib" /libpath:"..\..\..\lib\windows\decimation\lib" /libpath:"..\..\..\lib\windows\openal\lib" /libpath:"..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\lib\windows\openssl\lib" /libpath:"..\..\obj\windows\intern\soundsystem\dummy" /libpath:"..\..\obj\windows\intern\soundsystem\openal" /libpath:"..\..\..\lib\windows\soundsystem\lib\\" /libpath:"..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\lib\windows\opennl" /libpath:"..\..\..\lib\windows\elbeem\lib" /libpath:"..\..\..\lib\windows\boolop\lib" /libpath:"..\..\..\lib\windows\bullet\lib" /libpath:"..\..\..\lib\windows\pthreads\lib" -# SUBTRACT LINK32 /pdb:none -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying required 3rd party dlls... XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\bin\ XCOPY /Y ..\..\..\lib\windows\sdl\lib\*dll ..\..\bin\ ECHO Done -# End Special Build Tool - -!ELSEIF "$(CFG)" == "blender - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\obj\windows\blender\debug" -# PROP Intermediate_Dir "..\..\obj\windows\blender\debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\python" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "WITH_QUICKTIME" /YX /FD /GZ /c -# ADD BASE RSC /l 0x413 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 solid.lib SDL.lib freetype2ST.lib ftgl_static_ST.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.a libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib user32.lib gdi32.lib shell32.lib vfw32.lib advapi32.lib winmm.lib ole32.lib libdecimation.a libiksolver.a libpng.a zlib.lib libmoto.a blender_ONL.lib blender_elbeem.lib boolop.lib BLI_bullet_d.lib pthreadVC2.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"libcpmtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\bin\debug\blender.exe" /pdbtype:sept /libpath:"..\..\..\lib\windows\sdl\lib" /libpath:"..\..\..\lib\windows\freetype\lib" /libpath:"..\..\..\lib\windows\ftgl\lib" /libpath:"..\..\..\lib\windows\gettext\lib" /libpath:"..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\lib\windows\bsp\lib\debug" /libpath:"..\..\..\lib\windows\moto\lib\debug" /libpath:"..\..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\..\lib\windows\python\frozen" /libpath:"..\..\..\lib\windows\guardedalloc\lib\debug" /libpath:"..\..\..\lib\windows\string\lib\debug" /libpath:"..\..\..\lib\windows\solid\lib\\" /libpath:"..\..\..\lib\windows\python\lib" /libpath:"..\..\..\lib\windows\iksolver\lib\debug" /libpath:"..\..\..\lib\windows\decimation\lib\debug" /libpath:"..\..\..\lib\windows\openal\lib" /libpath:"..\..\obj\windows\intern\soundsystem\dummy\debug" /libpath:"..\..\obj\windows\intern\soundsystem\openal\debug" /libpath:"..\..\..\lib\windows\soundsystem\lib\debug\\" /libpath:"..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\lib\windows\blenkey\lib\debug" /libpath:"..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\lib\windows\opennl\debug" /libpath:"..\..\..\lib\windows\elbeem\lib\debug" /libpath:"..\..\..\lib\windows\boolop\lib" /libpath:"..\..\..\lib\windows\bullet\lib" /libpath:"..\..\..\lib\windows\elbeem\lib" /libpath:"..\..\..\lib\windows\pthreads\lib" -# SUBTRACT LINK32 /pdb:none -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying required 3rd party dlls... XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\bin\ ECHO Done -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "blender - Win32 Release" -# Name "blender - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\source\creator\creator.c -# End Source File -# Begin Source File - -SOURCE=..\..\source\icons\winblender.rc -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# Begin Source File - -SOURCE=..\..\source\icons\winblender.ico -# End Source File -# Begin Source File - -SOURCE=..\..\source\icons\winblenderfile.ico -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="blender" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=blender - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "blender.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "blender.mak" CFG="blender - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "blender - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "blender - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "blender - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\obj\windows\blender" +# PROP Intermediate_Dir "..\..\obj\windows\blender" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\python" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "WITH_QUICKTIME" /YX /FD /c +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x413 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 solid.lib SDL.lib freetype2ST.lib ftgl_static_ST.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.a libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib user32.lib shell32.lib gdi32.lib vfw32.lib advapi32.lib winmm.lib ole32.lib libdecimation.a libiksolver.a libpng.a zlib.lib libmoto.a blender_ONL.lib blender_elbeem.lib boolop.lib BLI_bullet.lib pthreadVC2.lib /nologo /subsystem:console /machine:I386 /nodefaultlib:"msvcprt.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmtd.lib" /out:"..\..\bin\blender.exe" /libpath:"..\..\..\lib\windows\sdl\lib" /libpath:"..\..\..\lib\windows\freetype\lib" /libpath:"..\..\..\lib\windows\ftgl\lib" /libpath:"..\..\..\lib\windows\gettext\lib" /libpath:"..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\lib\windows\bsp\lib" /libpath:"..\..\..\lib\windows\moto\lib" /libpath:"..\..\..\lib\windows\bmfont\lib" /libpath:"..\..\..\lib\windows\ghost\lib" /libpath:"..\..\..\lib\windows\python\frozen" /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\lib\windows\string\lib" /libpath:"..\..\..\lib\windows\solid\lib" /libpath:"..\..\..\lib\windows\python\lib" /libpath:"..\..\..\lib\windows\iksolver\lib" /libpath:"..\..\..\lib\windows\decimation\lib" /libpath:"..\..\..\lib\windows\openal\lib" /libpath:"..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\lib\windows\openssl\lib" /libpath:"..\..\obj\windows\intern\soundsystem\dummy" /libpath:"..\..\obj\windows\intern\soundsystem\openal" /libpath:"..\..\..\lib\windows\soundsystem\lib\\" /libpath:"..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\lib\windows\opennl" /libpath:"..\..\..\lib\windows\elbeem\lib" /libpath:"..\..\..\lib\windows\boolop\lib" /libpath:"..\..\..\lib\windows\bullet\lib" /libpath:"..\..\..\lib\windows\pthreads\lib" +# SUBTRACT LINK32 /pdb:none +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying required 3rd party dlls... XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\bin\ XCOPY /Y ..\..\..\lib\windows\sdl\lib\*dll ..\..\bin\ ECHO Done +# End Special Build Tool + +!ELSEIF "$(CFG)" == "blender - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\obj\windows\blender\debug" +# PROP Intermediate_Dir "..\..\obj\windows\blender\debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\python" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "WITH_QUICKTIME" /YX /FD /GZ /c +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 solid.lib SDL.lib freetype2ST.lib ftgl_static_ST.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.a libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib user32.lib gdi32.lib shell32.lib vfw32.lib advapi32.lib winmm.lib ole32.lib libdecimation.a libiksolver.a libpng.a zlib.lib libmoto.a blender_ONL.lib blender_elbeem.lib boolop.lib BLI_bullet_d.lib pthreadVC2.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"libcpmtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\bin\debug\blender.exe" /pdbtype:sept /libpath:"..\..\..\lib\windows\sdl\lib" /libpath:"..\..\..\lib\windows\freetype\lib" /libpath:"..\..\..\lib\windows\ftgl\lib" /libpath:"..\..\..\lib\windows\gettext\lib" /libpath:"..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\lib\windows\bsp\lib\debug" /libpath:"..\..\..\lib\windows\moto\lib\debug" /libpath:"..\..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\..\lib\windows\python\frozen" /libpath:"..\..\..\lib\windows\guardedalloc\lib\debug" /libpath:"..\..\..\lib\windows\string\lib\debug" /libpath:"..\..\..\lib\windows\solid\lib\\" /libpath:"..\..\..\lib\windows\python\lib" /libpath:"..\..\..\lib\windows\iksolver\lib\debug" /libpath:"..\..\..\lib\windows\decimation\lib\debug" /libpath:"..\..\..\lib\windows\openal\lib" /libpath:"..\..\obj\windows\intern\soundsystem\dummy\debug" /libpath:"..\..\obj\windows\intern\soundsystem\openal\debug" /libpath:"..\..\..\lib\windows\soundsystem\lib\debug\\" /libpath:"..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\lib\windows\blenkey\lib\debug" /libpath:"..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\lib\windows\opennl\debug" /libpath:"..\..\..\lib\windows\elbeem\lib\debug" /libpath:"..\..\..\lib\windows\boolop\lib" /libpath:"..\..\..\lib\windows\bullet\lib" /libpath:"..\..\..\lib\windows\elbeem\lib" /libpath:"..\..\..\lib\windows\pthreads\lib" +# SUBTRACT LINK32 /pdb:none +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying required 3rd party dlls... XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\bin\ ECHO Done +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "blender - Win32 Release" +# Name "blender - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\source\creator\creator.c +# End Source File +# Begin Source File + +SOURCE=..\..\source\icons\winblender.rc +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# Begin Source File + +SOURCE=..\..\source\icons\winblender.ico +# End Source File +# Begin Source File + +SOURCE=..\..\source\icons\winblenderfile.ico +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/blender.dsw b/projectfiles/blender/blender.dsw index 3a69055807e..c7369f9df6c 100644 --- a/projectfiles/blender/blender.dsw +++ b/projectfiles/blender/blender.dsw @@ -1,743 +1,743 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "BKE_blenkernel"=.\blenkernel\BKE_blenkernel.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "BLI_blenlib"=.\blenlib\BLI_blenlib.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "BLO_loader"=.\loader\BLO_loader.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "BLO_readblenfile"=.\BLO_readblenfile\BLO_readblenfile.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "BL_avi"=.\avi\BL_avi.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "BL_imbuf"=.\imbuf\BL_imbuf.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "BL_src"=.\src\BL_src.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "BL_src_cre"=.\src\BL_src_cre.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "BPY_python"=.\BPY_python\BPY_python.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "BRA_radiosity"=.\radiosity\BRA_radiosity.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "BRE_render"=.\render\BRE_render.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name BRE_yafray - End Project Dependency -}}} - -############################################################################### - -Project: "BRE_renderconverter"=.\renderconverter\BRE_renderconverter.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "BRE_yafray"=.\yafray\BRE_yafray.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "Bullet"=..\..\extern\bullet\Bullet\BLI_Bullet.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "BulletDynamics"=..\..\extern\bullet\BulletDynamics\BLI_BulletDynamics.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "DNA_makesdna"=.\makesdna\DNA_makesdna.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "EXP_expressions"=..\gameengine\expression\EXP_expressions.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "FTF_ftfont"=.\ftfont\FTF_ftfont.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "GP_axctl"=..\gameengine\gameplayer\axctl\GP_axctl.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name KX_converter - End Project Dependency - Begin Project Dependency - Project_Dep_Name EXP_expressions - End Project Dependency - Begin Project Dependency - Project_Dep_Name SCA_GameLogic - End Project Dependency - Begin Project Dependency - Project_Dep_Name KX_ketsji - End Project Dependency - Begin Project Dependency - Project_Dep_Name SG_SceneGraph - End Project Dependency - Begin Project Dependency - Project_Dep_Name RAS_openglrasterizer - End Project Dependency - Begin Project Dependency - Project_Dep_Name RAS_rasterizer - End Project Dependency - Begin Project Dependency - Project_Dep_Name SYS_system - End Project Dependency - Begin Project Dependency - Project_Dep_Name GP_common - End Project Dependency - Begin Project Dependency - Project_Dep_Name KX_network - End Project Dependency - Begin Project Dependency - Project_Dep_Name NG_loopbacknetwork - End Project Dependency - Begin Project Dependency - Project_Dep_Name NG_network - End Project Dependency - Begin Project Dependency - Project_Dep_Name DNA_makesdna - End Project Dependency - Begin Project Dependency - Project_Dep_Name gen_messaging - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLO_verify - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLO_decrypt - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLO_loader - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLO_readblenfile - End Project Dependency - Begin Project Dependency - Project_Dep_Name BKE_blenkernel - End Project Dependency - Begin Project Dependency - Project_Dep_Name BL_avi - End Project Dependency - Begin Project Dependency - Project_Dep_Name BL_imbuf - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLI_blenlib - End Project Dependency - Begin Project Dependency - Project_Dep_Name SND_OpenAL - End Project Dependency - Begin Project Dependency - Project_Dep_Name PHY_Physics - End Project Dependency - Begin Project Dependency - Project_Dep_Name PHY_Ode - End Project Dependency - Begin Project Dependency - Project_Dep_Name PHY_Dummy - End Project Dependency -}}} - -############################################################################### - -Project: "GP_common"=..\gameengine\gameplayer\common\GP_common.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "GP_ghost"=..\gameengine\gameplayer\ghost\GP_ghost.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name BKE_blenkernel - End Project Dependency - Begin Project Dependency - Project_Dep_Name BL_avi - End Project Dependency - Begin Project Dependency - Project_Dep_Name BL_imbuf - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLI_blenlib - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLO_loader - End Project Dependency - Begin Project Dependency - Project_Dep_Name DNA_makesdna - End Project Dependency - Begin Project Dependency - Project_Dep_Name EXP_expressions - End Project Dependency - Begin Project Dependency - Project_Dep_Name KX_converter - End Project Dependency - Begin Project Dependency - Project_Dep_Name KX_ketsji - End Project Dependency - Begin Project Dependency - Project_Dep_Name KX_network - End Project Dependency - Begin Project Dependency - Project_Dep_Name NG_loopbacknetwork - End Project Dependency - Begin Project Dependency - Project_Dep_Name NG_network - End Project Dependency - Begin Project Dependency - Project_Dep_Name RAS_openglrasterizer - End Project Dependency - Begin Project Dependency - Project_Dep_Name RAS_rasterizer - End Project Dependency - Begin Project Dependency - Project_Dep_Name SCA_GameLogic - End Project Dependency - Begin Project Dependency - Project_Dep_Name SG_SceneGraph - End Project Dependency - Begin Project Dependency - Project_Dep_Name SYS_system - End Project Dependency - Begin Project Dependency - Project_Dep_Name gen_messaging - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLO_readblenfile - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLO_decrypt - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLO_verify - End Project Dependency - Begin Project Dependency - Project_Dep_Name SND_OpenAL - End Project Dependency - Begin Project Dependency - Project_Dep_Name GP_common - End Project Dependency - Begin Project Dependency - Project_Dep_Name PHY_Physics - End Project Dependency - Begin Project Dependency - Project_Dep_Name PHY_Dummy - End Project Dependency - Begin Project Dependency - Project_Dep_Name PHY_Sumo - End Project Dependency -}}} - -############################################################################### - -Project: "KX_blenderhook"=..\gameengine\blenderhook\KX_blenderhook.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "KX_converter"=..\gameengine\converter\KX_converter.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "KX_ketsji"=..\gameengine\ketsji\KX_ketsji.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "KX_network"=..\gameengine\ketsji\network\KX_network.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "NG_loopbacknetwork"=..\gameengine\network\loopbacknetwork\NG_loopbacknetwork.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "NG_network"=..\gameengine\network\network\NG_network.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "PHY_Dummy"=..\GAMEENGINE\PHYSICS\PHY_PHYSICS\PHY_Dummy\PHY_Dummy.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "PHY_Ode"=..\gameengine\physics\PHY_Physics\PHY_Ode\PHY_Ode.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "PHY_Physics"=..\gameengine\physics\PHY_Physics\PHY_Physics.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "PHY_Sumo"=..\gameengine\physics\PHY_Physics\PHY_Sumo\PHY_Sumo.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "RAS_openglrasterizer"=..\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "RAS_rasterizer"=..\gameengine\rasterizer\RAS_rasterizer.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "SCA_GameLogic"=..\gameengine\gamelogic\SCA_GameLogic.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "SG_SceneGraph"=..\gameengine\scenegraph\SG_SceneGraph.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "SYS_system"=..\kernel\system\SYS_system.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "blender"=.\blender.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name BKE_blenkernel - End Project Dependency - Begin Project Dependency - Project_Dep_Name BL_avi - End Project Dependency - Begin Project Dependency - Project_Dep_Name BL_imbuf - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLI_blenlib - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLO_decrypt - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLO_encrypt - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLO_loader - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLO_sign - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLO_verify - End Project Dependency - Begin Project Dependency - Project_Dep_Name BRA_radiosity - End Project Dependency - Begin Project Dependency - Project_Dep_Name BRE_render - End Project Dependency - Begin Project Dependency - Project_Dep_Name DNA_makesdna - End Project Dependency - Begin Project Dependency - Project_Dep_Name EXP_expressions - End Project Dependency - Begin Project Dependency - Project_Dep_Name gen_messaging - End Project Dependency - Begin Project Dependency - Project_Dep_Name NG_loopbacknetwork - End Project Dependency - Begin Project Dependency - Project_Dep_Name NG_network - End Project Dependency - Begin Project Dependency - Project_Dep_Name RAS_openglrasterizer - End Project Dependency - Begin Project Dependency - Project_Dep_Name RAS_rasterizer - End Project Dependency - Begin Project Dependency - Project_Dep_Name SCA_GameLogic - End Project Dependency - Begin Project Dependency - Project_Dep_Name SG_SceneGraph - End Project Dependency - Begin Project Dependency - Project_Dep_Name SYS_system - End Project Dependency - Begin Project Dependency - Project_Dep_Name BL_src_pub - End Project Dependency - Begin Project Dependency - Project_Dep_Name blenpluginapi - End Project Dependency - Begin Project Dependency - Project_Dep_Name BL_src - End Project Dependency - Begin Project Dependency - Project_Dep_Name SND_OpenAL - End Project Dependency - Begin Project Dependency - Project_Dep_Name PHY_Dummy - End Project Dependency - Begin Project Dependency - Project_Dep_Name PHY_Physics - End Project Dependency - Begin Project Dependency - Project_Dep_Name FTF_ftfont - End Project Dependency - Begin Project Dependency - Project_Dep_Name BPY_python - End Project Dependency - Begin Project Dependency - Project_Dep_Name PHY_Sumo - End Project Dependency - Begin Project Dependency - Project_Dep_Name BLO_readblenfile - End Project Dependency - Begin Project Dependency - Project_Dep_Name Bullet - End Project Dependency - Begin Project Dependency - Project_Dep_Name BulletDynamics - End Project Dependency -}}} - -############################################################################### - -Project: "blenpluginapi"=.\blenpluginapi\blenpluginapi\blenpluginapi.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "gen_messaging"=..\KERNEL\gen_messaging\gen_messaging.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "BKE_blenkernel"=.\blenkernel\BKE_blenkernel.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "BLI_blenlib"=.\blenlib\BLI_blenlib.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "BLO_loader"=.\loader\BLO_loader.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "BLO_readblenfile"=.\BLO_readblenfile\BLO_readblenfile.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "BL_avi"=.\avi\BL_avi.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "BL_imbuf"=.\imbuf\BL_imbuf.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "BL_src"=.\src\BL_src.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "BL_src_cre"=.\src\BL_src_cre.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "BPY_python"=.\BPY_python\BPY_python.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "BRA_radiosity"=.\radiosity\BRA_radiosity.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "BRE_render"=.\render\BRE_render.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name BRE_yafray + End Project Dependency +}}} + +############################################################################### + +Project: "BRE_renderconverter"=.\renderconverter\BRE_renderconverter.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "BRE_yafray"=.\yafray\BRE_yafray.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "Bullet"=..\..\extern\bullet\Bullet\BLI_Bullet.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "BulletDynamics"=..\..\extern\bullet\BulletDynamics\BLI_BulletDynamics.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "DNA_makesdna"=.\makesdna\DNA_makesdna.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "EXP_expressions"=..\gameengine\expression\EXP_expressions.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "FTF_ftfont"=.\ftfont\FTF_ftfont.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "GP_axctl"=..\gameengine\gameplayer\axctl\GP_axctl.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name KX_converter + End Project Dependency + Begin Project Dependency + Project_Dep_Name EXP_expressions + End Project Dependency + Begin Project Dependency + Project_Dep_Name SCA_GameLogic + End Project Dependency + Begin Project Dependency + Project_Dep_Name KX_ketsji + End Project Dependency + Begin Project Dependency + Project_Dep_Name SG_SceneGraph + End Project Dependency + Begin Project Dependency + Project_Dep_Name RAS_openglrasterizer + End Project Dependency + Begin Project Dependency + Project_Dep_Name RAS_rasterizer + End Project Dependency + Begin Project Dependency + Project_Dep_Name SYS_system + End Project Dependency + Begin Project Dependency + Project_Dep_Name GP_common + End Project Dependency + Begin Project Dependency + Project_Dep_Name KX_network + End Project Dependency + Begin Project Dependency + Project_Dep_Name NG_loopbacknetwork + End Project Dependency + Begin Project Dependency + Project_Dep_Name NG_network + End Project Dependency + Begin Project Dependency + Project_Dep_Name DNA_makesdna + End Project Dependency + Begin Project Dependency + Project_Dep_Name gen_messaging + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLO_verify + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLO_decrypt + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLO_loader + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLO_readblenfile + End Project Dependency + Begin Project Dependency + Project_Dep_Name BKE_blenkernel + End Project Dependency + Begin Project Dependency + Project_Dep_Name BL_avi + End Project Dependency + Begin Project Dependency + Project_Dep_Name BL_imbuf + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLI_blenlib + End Project Dependency + Begin Project Dependency + Project_Dep_Name SND_OpenAL + End Project Dependency + Begin Project Dependency + Project_Dep_Name PHY_Physics + End Project Dependency + Begin Project Dependency + Project_Dep_Name PHY_Ode + End Project Dependency + Begin Project Dependency + Project_Dep_Name PHY_Dummy + End Project Dependency +}}} + +############################################################################### + +Project: "GP_common"=..\gameengine\gameplayer\common\GP_common.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "GP_ghost"=..\gameengine\gameplayer\ghost\GP_ghost.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name BKE_blenkernel + End Project Dependency + Begin Project Dependency + Project_Dep_Name BL_avi + End Project Dependency + Begin Project Dependency + Project_Dep_Name BL_imbuf + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLI_blenlib + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLO_loader + End Project Dependency + Begin Project Dependency + Project_Dep_Name DNA_makesdna + End Project Dependency + Begin Project Dependency + Project_Dep_Name EXP_expressions + End Project Dependency + Begin Project Dependency + Project_Dep_Name KX_converter + End Project Dependency + Begin Project Dependency + Project_Dep_Name KX_ketsji + End Project Dependency + Begin Project Dependency + Project_Dep_Name KX_network + End Project Dependency + Begin Project Dependency + Project_Dep_Name NG_loopbacknetwork + End Project Dependency + Begin Project Dependency + Project_Dep_Name NG_network + End Project Dependency + Begin Project Dependency + Project_Dep_Name RAS_openglrasterizer + End Project Dependency + Begin Project Dependency + Project_Dep_Name RAS_rasterizer + End Project Dependency + Begin Project Dependency + Project_Dep_Name SCA_GameLogic + End Project Dependency + Begin Project Dependency + Project_Dep_Name SG_SceneGraph + End Project Dependency + Begin Project Dependency + Project_Dep_Name SYS_system + End Project Dependency + Begin Project Dependency + Project_Dep_Name gen_messaging + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLO_readblenfile + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLO_decrypt + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLO_verify + End Project Dependency + Begin Project Dependency + Project_Dep_Name SND_OpenAL + End Project Dependency + Begin Project Dependency + Project_Dep_Name GP_common + End Project Dependency + Begin Project Dependency + Project_Dep_Name PHY_Physics + End Project Dependency + Begin Project Dependency + Project_Dep_Name PHY_Dummy + End Project Dependency + Begin Project Dependency + Project_Dep_Name PHY_Sumo + End Project Dependency +}}} + +############################################################################### + +Project: "KX_blenderhook"=..\gameengine\blenderhook\KX_blenderhook.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "KX_converter"=..\gameengine\converter\KX_converter.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "KX_ketsji"=..\gameengine\ketsji\KX_ketsji.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "KX_network"=..\gameengine\ketsji\network\KX_network.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "NG_loopbacknetwork"=..\gameengine\network\loopbacknetwork\NG_loopbacknetwork.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "NG_network"=..\gameengine\network\network\NG_network.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "PHY_Dummy"=..\GAMEENGINE\PHYSICS\PHY_PHYSICS\PHY_Dummy\PHY_Dummy.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "PHY_Ode"=..\gameengine\physics\PHY_Physics\PHY_Ode\PHY_Ode.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "PHY_Physics"=..\gameengine\physics\PHY_Physics\PHY_Physics.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "PHY_Sumo"=..\gameengine\physics\PHY_Physics\PHY_Sumo\PHY_Sumo.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "RAS_openglrasterizer"=..\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "RAS_rasterizer"=..\gameengine\rasterizer\RAS_rasterizer.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SCA_GameLogic"=..\gameengine\gamelogic\SCA_GameLogic.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SG_SceneGraph"=..\gameengine\scenegraph\SG_SceneGraph.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SYS_system"=..\kernel\system\SYS_system.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "blender"=.\blender.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name BKE_blenkernel + End Project Dependency + Begin Project Dependency + Project_Dep_Name BL_avi + End Project Dependency + Begin Project Dependency + Project_Dep_Name BL_imbuf + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLI_blenlib + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLO_decrypt + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLO_encrypt + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLO_loader + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLO_sign + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLO_verify + End Project Dependency + Begin Project Dependency + Project_Dep_Name BRA_radiosity + End Project Dependency + Begin Project Dependency + Project_Dep_Name BRE_render + End Project Dependency + Begin Project Dependency + Project_Dep_Name DNA_makesdna + End Project Dependency + Begin Project Dependency + Project_Dep_Name EXP_expressions + End Project Dependency + Begin Project Dependency + Project_Dep_Name gen_messaging + End Project Dependency + Begin Project Dependency + Project_Dep_Name NG_loopbacknetwork + End Project Dependency + Begin Project Dependency + Project_Dep_Name NG_network + End Project Dependency + Begin Project Dependency + Project_Dep_Name RAS_openglrasterizer + End Project Dependency + Begin Project Dependency + Project_Dep_Name RAS_rasterizer + End Project Dependency + Begin Project Dependency + Project_Dep_Name SCA_GameLogic + End Project Dependency + Begin Project Dependency + Project_Dep_Name SG_SceneGraph + End Project Dependency + Begin Project Dependency + Project_Dep_Name SYS_system + End Project Dependency + Begin Project Dependency + Project_Dep_Name BL_src_pub + End Project Dependency + Begin Project Dependency + Project_Dep_Name blenpluginapi + End Project Dependency + Begin Project Dependency + Project_Dep_Name BL_src + End Project Dependency + Begin Project Dependency + Project_Dep_Name SND_OpenAL + End Project Dependency + Begin Project Dependency + Project_Dep_Name PHY_Dummy + End Project Dependency + Begin Project Dependency + Project_Dep_Name PHY_Physics + End Project Dependency + Begin Project Dependency + Project_Dep_Name FTF_ftfont + End Project Dependency + Begin Project Dependency + Project_Dep_Name BPY_python + End Project Dependency + Begin Project Dependency + Project_Dep_Name PHY_Sumo + End Project Dependency + Begin Project Dependency + Project_Dep_Name BLO_readblenfile + End Project Dependency + Begin Project Dependency + Project_Dep_Name Bullet + End Project Dependency + Begin Project Dependency + Project_Dep_Name BulletDynamics + End Project Dependency +}}} + +############################################################################### + +Project: "blenpluginapi"=.\blenpluginapi\blenpluginapi\blenpluginapi.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "gen_messaging"=..\KERNEL\gen_messaging\gen_messaging.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/projectfiles/blender/blenkernel/BKE_blenkernel.dsp b/projectfiles/blender/blenkernel/BKE_blenkernel.dsp index 171bfab7dad..d430498d44d 100644 --- a/projectfiles/blender/blenkernel/BKE_blenkernel.dsp +++ b/projectfiles/blender/blenkernel/BKE_blenkernel.dsp @@ -1,564 +1,564 @@ -# Microsoft Developer Studio Project File - Name="BKE_blenkernel" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=BKE_blenkernel - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BKE_blenkernel.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BKE_blenkernel.mak" CFG="BKE_blenkernel - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BKE_blenkernel - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BKE_blenkernel - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "BKE_blenkernel - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "BKE_blenkernel - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BKE_blenkernel - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel" -# PROP Target_Dir "" -MTL=midl.exe -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\decimation\include" /I "../../../../lib/windows/zlib/include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /D "USE_CCGSUBSURFLIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BKE_blenkernel - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\debug" -# PROP Target_Dir "" -MTL=midl.exe -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\decimation\include" /I "../../../../lib/windows/zlib/include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BKE_blenkernel - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "BKE_blenkernel___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "BKE_blenkernel___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll_debug" -# PROP Target_Dir "" -MTL=midl.exe -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# SUBTRACT BASE CPP /WX -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\blenloader" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# SUBTRACT CPP /WX -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\blenkernel\debug\BKE_blenkernel.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BKE_blenkernel - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "BKE_blenkernel___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "BKE_blenkernel___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll" -# PROP Target_Dir "" -MTL=midl.exe -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\blenkernel\BKE_blenkernel.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "BKE_blenkernel - Win32 Release" -# Name "BKE_blenkernel - Win32 Debug" -# Name "BKE_blenkernel - Win32 MT DLL Debug" -# Name "BKE_blenkernel - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\action.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\idprop.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\anim.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\armature.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\blender.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\bmfont.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\brush.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\CCGSubSurf.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\cdderivedmesh.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\colortools.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\constraint.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\curve.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\customdata.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\deform.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\depsgraph.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\DerivedMesh.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\displist.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\effect.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\exotic.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\font.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\group.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\icons.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\image.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\ipo.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\key.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\lattice.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\library.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\material.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\mball.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\mesh.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\modifier.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\nla.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\node.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\node_composite.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\node_shaders.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\object.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\packedFile.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\property.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\sca.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\scene.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\screen.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\script.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\softbody.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\sound.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\subsurf_ccg.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\text.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\texture.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\world.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\writeavi.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\writeframeserver.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_action.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_anim.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_armature.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_bad_level_calls.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_blender.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_bmfont.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_bmfont_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_booleanops.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_booleanops_mesh.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_brush.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_cdderivedmesh.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_constraint.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_curve.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_customdata.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_deform.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_depsgraph.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_DerivedMesh.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_displist.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_effect.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_endian.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_exotic.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_font.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_global.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_group.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_image.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_ipo.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_key.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_lattice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_library.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_main.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_material.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_mball.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_mesh.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_modifier.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_nla.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_object.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_packedFile.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_plugin_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_property.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_sca.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_scene.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_screen.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_script.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_softbody.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_sound.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_subsurf.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_text.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_texture.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_utildefines.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_world.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\BKE_writeavi.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\intern\CCGSubSurf.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenkernel\depsgraph_private.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BKE_blenkernel" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=BKE_blenkernel - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BKE_blenkernel.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BKE_blenkernel.mak" CFG="BKE_blenkernel - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BKE_blenkernel - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BKE_blenkernel - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "BKE_blenkernel - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "BKE_blenkernel - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BKE_blenkernel - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel" +# PROP Target_Dir "" +MTL=midl.exe +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\decimation\include" /I "../../../../lib/windows/zlib/include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /D "USE_CCGSUBSURFLIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BKE_blenkernel - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\debug" +# PROP Target_Dir "" +MTL=midl.exe +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\decimation\include" /I "../../../../lib/windows/zlib/include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BKE_blenkernel - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "BKE_blenkernel___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "BKE_blenkernel___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll_debug" +# PROP Target_Dir "" +MTL=midl.exe +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# SUBTRACT BASE CPP /WX +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\blenloader" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# SUBTRACT CPP /WX +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\blenkernel\debug\BKE_blenkernel.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BKE_blenkernel - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "BKE_blenkernel___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "BKE_blenkernel___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenkernel\mtdll" +# PROP Target_Dir "" +MTL=midl.exe +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /I "../../../../lib/windows/bsp/include" /I "..\..\..\intern\elbeem\extern" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\blenkernel\BKE_blenkernel.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "BKE_blenkernel - Win32 Release" +# Name "BKE_blenkernel - Win32 Debug" +# Name "BKE_blenkernel - Win32 MT DLL Debug" +# Name "BKE_blenkernel - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\action.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\idprop.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\anim.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\armature.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\blender.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\bmfont.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\brush.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\CCGSubSurf.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\cdderivedmesh.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\colortools.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\constraint.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\curve.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\customdata.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\deform.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\depsgraph.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\DerivedMesh.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\displist.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\effect.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\exotic.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\font.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\group.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\icons.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\image.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\ipo.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\key.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\lattice.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\library.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\material.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\mball.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\mesh.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\modifier.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\nla.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\node.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\node_composite.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\node_shaders.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\object.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\packedFile.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\property.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\sca.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\scene.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\screen.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\script.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\softbody.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\sound.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\subsurf_ccg.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\text.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\texture.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\world.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\writeavi.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\writeframeserver.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_action.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_anim.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_armature.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_bad_level_calls.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_blender.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_bmfont.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_bmfont_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_booleanops.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_booleanops_mesh.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_brush.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_cdderivedmesh.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_constraint.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_curve.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_customdata.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_deform.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_depsgraph.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_DerivedMesh.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_displist.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_effect.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_endian.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_exotic.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_font.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_global.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_group.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_image.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_ipo.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_key.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_lattice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_library.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_main.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_material.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_mball.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_mesh.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_modifier.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_nla.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_object.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_packedFile.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_plugin_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_property.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_sca.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_scene.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_screen.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_script.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_softbody.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_sound.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_subsurf.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_text.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_texture.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_utildefines.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_world.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\BKE_writeavi.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\intern\CCGSubSurf.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenkernel\depsgraph_private.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/blenlib/BLI_blenlib.dsp b/projectfiles/blender/blenlib/BLI_blenlib.dsp index 137725d3f7f..0a5ed2c4d9d 100644 --- a/projectfiles/blender/blenlib/BLI_blenlib.dsp +++ b/projectfiles/blender/blenlib/BLI_blenlib.dsp @@ -1,318 +1,318 @@ -# Microsoft Developer Studio Project File - Name="BLI_blenlib" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=BLI_blenlib - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BLI_blenlib.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BLI_blenlib.mak" CFG="BLI_blenlib - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BLI_blenlib - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BLI_blenlib - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "BLI_blenlib - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "BLI_blenlib - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BLI_blenlib - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\blenlib" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenlib" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\lib\windows\freetype\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /I "../../../../lib/windows/zlib/include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\..\lib\windows\pthreads\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BLI_blenlib - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\blenlib\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenlib\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\lib\windows\freetype\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /I "../../../../lib/windows/zlib/include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\..\lib\windows\pthreads\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BLI_blenlib - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "BLI_blenlib___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "BLI_blenlib___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\blenlib\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenlib\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\blenlib\debug\BLI_blenlib.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BLI_blenlib - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "BLI_blenlib___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "BLI_blenlib___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\blenlib\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenlib\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\blenlib\BLI_blenlib.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "BLI_blenlib - Win32 Release" -# Name "BLI_blenlib - Win32 Debug" -# Name "BLI_blenlib - Win32 MT DLL Debug" -# Name "BLI_blenlib - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\arithb.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\BLI_dynstr.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\BLI_ghash.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\BLI_heap.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\BLI_linklist.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\BLI_memarena.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\dynlib.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\edgehash.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\fileops.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\freetypefont.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\gsqueue.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\jitter.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\matrixops.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\noise.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\psfont.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\rand.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\rct.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\scanfill.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\storage.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\threads.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\time.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\util.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\vectorops.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\winstuff.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\BLI_arithb.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\BLI_blenlib.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\BLI_callbacks.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\BLI_edgehash.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\BLI_editVert.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\BLI_fileops.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\BLI_ghash.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\BLI_linklist.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\BLI_memarena.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\BLI_scanfill.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\BLI_storage.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\BLI_storage_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\intern\BLI_util.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\BLI_winstuff.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\MTC_matrixops.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\MTC_vectorops.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\PIL_dynlib.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenlib\PIL_time.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BLI_blenlib" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=BLI_blenlib - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BLI_blenlib.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BLI_blenlib.mak" CFG="BLI_blenlib - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BLI_blenlib - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BLI_blenlib - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "BLI_blenlib - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "BLI_blenlib - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BLI_blenlib - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\blenlib" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenlib" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\lib\windows\freetype\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /I "../../../../lib/windows/zlib/include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\..\lib\windows\pthreads\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BLI_blenlib - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\blenlib\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenlib\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\lib\windows\freetype\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /I "../../../../lib/windows/zlib/include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\..\lib\windows\pthreads\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BLI_blenlib - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "BLI_blenlib___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "BLI_blenlib___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\blenlib\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenlib\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\blenlib\debug\BLI_blenlib.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BLI_blenlib - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "BLI_blenlib___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "BLI_blenlib___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\blenlib\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\blenlib\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\blenlib\BLI_blenlib.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "BLI_blenlib - Win32 Release" +# Name "BLI_blenlib - Win32 Debug" +# Name "BLI_blenlib - Win32 MT DLL Debug" +# Name "BLI_blenlib - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\arithb.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\BLI_dynstr.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\BLI_ghash.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\BLI_heap.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\BLI_linklist.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\BLI_memarena.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\dynlib.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\edgehash.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\fileops.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\freetypefont.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\gsqueue.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\jitter.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\matrixops.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\noise.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\psfont.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\rand.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\rct.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\scanfill.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\storage.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\threads.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\time.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\util.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\vectorops.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\winstuff.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\BLI_arithb.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\BLI_blenlib.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\BLI_callbacks.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\BLI_edgehash.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\BLI_editVert.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\BLI_fileops.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\BLI_ghash.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\BLI_linklist.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\BLI_memarena.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\BLI_scanfill.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\BLI_storage.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\BLI_storage_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\intern\BLI_util.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\BLI_winstuff.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\MTC_matrixops.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\MTC_vectorops.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\PIL_dynlib.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenlib\PIL_time.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/blenpluginapi/blenpluginapi/blenpluginapi.dsp b/projectfiles/blender/blenpluginapi/blenpluginapi/blenpluginapi.dsp index 6b219ffad19..935335448a4 100644 --- a/projectfiles/blender/blenpluginapi/blenpluginapi/blenpluginapi.dsp +++ b/projectfiles/blender/blenpluginapi/blenpluginapi/blenpluginapi.dsp @@ -1,119 +1,119 @@ -# Microsoft Developer Studio Project File - Name="blenpluginapi" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=blenpluginapi - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "blenpluginapi.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "blenpluginapi.mak" CFG="blenpluginapi - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "blenpluginapi - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "blenpluginapi - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "blenpluginapi - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\blender\blenpluginapi" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenpluginapi" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\blender" /I "..\..\..\..\source\blender\blenpluginapi" /I "..\..\..\..\source\blender\blenlib" /I "..\..\..\..\source\blender\imbuf" /I "..\..\..\..\source\blender\makesdna" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenpluginapi.lib" - -!ELSEIF "$(CFG)" == "blenpluginapi - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\blender\blenpluginapi\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenpluginapi\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\blender" /I "..\..\..\..\source\blender\blenpluginapi" /I "..\..\..\..\source\blender\blenlib" /I "..\..\..\..\source\blender\imbuf" /I "..\..\..\..\source\blender\makesdna" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# SUBTRACT CPP /X -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\debug\blenpluginapi.lib" - -!ENDIF - -# Begin Target - -# Name "blenpluginapi - Win32 Release" -# Name "blenpluginapi - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\blender\blenpluginapi\intern\pluginapi.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\blender\blenpluginapi\documentation.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\blenpluginapi\floatpatch.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\blenpluginapi\iff.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\blenpluginapi\plugin.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\blenpluginapi\util.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="blenpluginapi" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=blenpluginapi - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "blenpluginapi.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "blenpluginapi.mak" CFG="blenpluginapi - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "blenpluginapi - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "blenpluginapi - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "blenpluginapi - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\blender\blenpluginapi" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenpluginapi" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\blender" /I "..\..\..\..\source\blender\blenpluginapi" /I "..\..\..\..\source\blender\blenlib" /I "..\..\..\..\source\blender\imbuf" /I "..\..\..\..\source\blender\makesdna" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\blenpluginapi.lib" + +!ELSEIF "$(CFG)" == "blenpluginapi - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\blender\blenpluginapi\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\blenpluginapi\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\blender" /I "..\..\..\..\source\blender\blenpluginapi" /I "..\..\..\..\source\blender\blenlib" /I "..\..\..\..\source\blender\imbuf" /I "..\..\..\..\source\blender\makesdna" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# SUBTRACT CPP /X +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\debug\blenpluginapi.lib" + +!ENDIF + +# Begin Target + +# Name "blenpluginapi - Win32 Release" +# Name "blenpluginapi - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\blender\blenpluginapi\intern\pluginapi.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\blender\blenpluginapi\documentation.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\blender\blenpluginapi\floatpatch.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\blender\blenpluginapi\iff.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\blender\blenpluginapi\plugin.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\blender\blenpluginapi\util.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/ftfont/FTF_ftfont.dsp b/projectfiles/blender/ftfont/FTF_ftfont.dsp index 7ecd50aa75f..9a90df08483 100644 --- a/projectfiles/blender/ftfont/FTF_ftfont.dsp +++ b/projectfiles/blender/ftfont/FTF_ftfont.dsp @@ -1,118 +1,118 @@ -# Microsoft Developer Studio Project File - Name="FTF_ftfont" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=FTF_ftfont - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "FTF_ftfont.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "FTF_ftfont.mak" CFG="FTF_ftfont - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "FTF_ftfont - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "FTF_ftfont - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "FTF_ftfont - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\ftfont" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\ftfont" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "../../../source\blender\makesdna" /I "../../../source\blender\blenloader" /I "../../../source\blender\blenlib" /I "../../../../lib/windows/ftgl/include" /I "../../../../lib/windows/freetype/include" /I "../../../lib/windows/iconv/include" /I "../../../../lib/windows/gettext/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "WCHAR_T16" /D "HAVE_LC_MESSAGES" /YX /FD /c -# ADD BASE RSC /l 0x411 /d "NDEBUG" -# ADD RSC /l 0x411 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "FTF_ftfont - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\ftfont" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\ftfont" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../source\blender\blenlib" /I "../../../source\blender\makesdna" /I "../../../../lib/windows/ftgl/include" /I "../../../../lib/windows/freetype/include" /I "../../../lib/windows/iconv/include" /I "../../../../lib/windows/gettext/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "WCHAR_T16" /D "HAVE_LC_MESSAGES" /D "FTGL_LIBRARY_STATIC" /YX /FD /GZ /c -# ADD BASE RSC /l 0x411 /d "_DEBUG" -# ADD RSC /l 0x411 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "FTF_ftfont - Win32 Release" -# Name "FTF_ftfont - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\ftfont\intern\FTF_Api.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\ftfont\intern\FTF_TTFont.cpp -# End Source File -# End Group -# Begin Group "extern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\..\source\blender\ftfont\FTF_Api.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\ftfont\FTF_Settings.h -# End Source File -# End Group -# Begin Group "intern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\..\source\blender\ftfont\intern\FTF_TTFont.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="FTF_ftfont" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=FTF_ftfont - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "FTF_ftfont.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "FTF_ftfont.mak" CFG="FTF_ftfont - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "FTF_ftfont - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "FTF_ftfont - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "FTF_ftfont - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\ftfont" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\ftfont" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../../source\blender\makesdna" /I "../../../source\blender\blenloader" /I "../../../source\blender\blenlib" /I "../../../../lib/windows/ftgl/include" /I "../../../../lib/windows/freetype/include" /I "../../../lib/windows/iconv/include" /I "../../../../lib/windows/gettext/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "WCHAR_T16" /D "HAVE_LC_MESSAGES" /YX /FD /c +# ADD BASE RSC /l 0x411 /d "NDEBUG" +# ADD RSC /l 0x411 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "FTF_ftfont - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\ftfont" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\ftfont" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../source\blender\blenlib" /I "../../../source\blender\makesdna" /I "../../../../lib/windows/ftgl/include" /I "../../../../lib/windows/freetype/include" /I "../../../lib/windows/iconv/include" /I "../../../../lib/windows/gettext/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "WCHAR_T16" /D "HAVE_LC_MESSAGES" /D "FTGL_LIBRARY_STATIC" /YX /FD /GZ /c +# ADD BASE RSC /l 0x411 /d "_DEBUG" +# ADD RSC /l 0x411 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "FTF_ftfont - Win32 Release" +# Name "FTF_ftfont - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\ftfont\intern\FTF_Api.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\ftfont\intern\FTF_TTFont.cpp +# End Source File +# End Group +# Begin Group "extern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\..\source\blender\ftfont\FTF_Api.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\ftfont\FTF_Settings.h +# End Source File +# End Group +# Begin Group "intern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\..\source\blender\ftfont\intern\FTF_TTFont.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/glut/BL_glut.dsp b/projectfiles/blender/glut/BL_glut.dsp index 2e351603e67..a4f1573ab38 100644 --- a/projectfiles/blender/glut/BL_glut.dsp +++ b/projectfiles/blender/glut/BL_glut.dsp @@ -1,324 +1,324 @@ -# Microsoft Developer Studio Project File - Name="BL_glut" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=BL_glut - Win32 Profile -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BL_glut.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BL_glut.mak" CFG="BL_glut - Win32 Profile" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BL_glut - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BL_glut - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "BL_glut - Win32 Profile" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BL_glut - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\glut" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\source\blender\\" /I "..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\source\blender\glut-win" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\glut\BL_glut.lib" - -!ELSEIF "$(CFG)" == "BL_glut - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\glut\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\source\blender\glut-win" /I "..\..\..\source\blender\\" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\glut\debug\BL_glut.lib" - -!ELSEIF "$(CFG)" == "BL_glut - Win32 Profile" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "BL_glut___Win32_Profile" -# PROP BASE Intermediate_Dir "BL_glut___Win32_Profile" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "BL_glut___Win32_Profile" -# PROP Intermediate_Dir "BL_glut___Win32_Profile" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\source\blender\glut-win" /I "..\..\..\source\blender\\" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\source\blender\glut-win" /I "..\..\..\source\blender\\" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\glut\debug\BL_glut.lib" -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\glut\profile\BL_glut.lib" - -!ENDIF - -# Begin Target - -# Name "BL_glut - Win32 Release" -# Name "BL_glut - Win32 Debug" -# Name "BL_glut - Win32 Profile" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_8x13.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_9x15.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_bitmap.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_blender.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_bwidth.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_cindex.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_cmap.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_cursor.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_dials.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_draw.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_dstr.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_event.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_ext.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_fullscrn.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_get.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_hel10.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_hel12.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_hel18.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_helb10.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_helb12.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_helb14.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_helb8.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_init.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_input.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_mesa.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_modifier.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_mroman.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_overlay.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_roman.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_scr12.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_scr14.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_scr15.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_shapes.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_space.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_stroke.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_swap.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_swidth.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_tablet.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_teapot.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_tr10.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_tr24.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_util.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_vidresize.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_warp.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_win.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\glut_winmisc.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\win32_glx.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\win32_menu.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\win32_util.c" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\blender\glut-win\win32_x11.c" -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\blender\glut\blenderglut.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BL_glut" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=BL_glut - Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BL_glut.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BL_glut.mak" CFG="BL_glut - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BL_glut - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BL_glut - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "BL_glut - Win32 Profile" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BL_glut - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\glut" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\source\blender\\" /I "..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\source\blender\glut-win" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\glut\BL_glut.lib" + +!ELSEIF "$(CFG)" == "BL_glut - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\glut\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\source\blender\glut-win" /I "..\..\..\source\blender\\" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\glut\debug\BL_glut.lib" + +!ELSEIF "$(CFG)" == "BL_glut - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "BL_glut___Win32_Profile" +# PROP BASE Intermediate_Dir "BL_glut___Win32_Profile" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "BL_glut___Win32_Profile" +# PROP Intermediate_Dir "BL_glut___Win32_Profile" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\source\blender\glut-win" /I "..\..\..\source\blender\\" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\source\blender\glut-win" /I "..\..\..\source\blender\\" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\glut\debug\BL_glut.lib" +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\glut\profile\BL_glut.lib" + +!ENDIF + +# Begin Target + +# Name "BL_glut - Win32 Release" +# Name "BL_glut - Win32 Debug" +# Name "BL_glut - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_8x13.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_9x15.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_bitmap.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_blender.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_bwidth.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_cindex.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_cmap.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_cursor.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_dials.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_draw.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_dstr.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_event.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_ext.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_fullscrn.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_get.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_hel10.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_hel12.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_hel18.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_helb10.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_helb12.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_helb14.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_helb8.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_init.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_input.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_mesa.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_modifier.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_mroman.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_overlay.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_roman.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_scr12.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_scr14.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_scr15.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_shapes.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_space.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_stroke.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_swap.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_swidth.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_tablet.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_teapot.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_tr10.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_tr24.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_util.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_vidresize.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_warp.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_win.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\glut_winmisc.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\win32_glx.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\win32_menu.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\win32_util.c" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\blender\glut-win\win32_x11.c" +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\blender\glut\blenderglut.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/imbuf/BL_imbuf.dsp b/projectfiles/blender/imbuf/BL_imbuf.dsp index 002426124b6..04d81d8229c 100644 --- a/projectfiles/blender/imbuf/BL_imbuf.dsp +++ b/projectfiles/blender/imbuf/BL_imbuf.dsp @@ -1,438 +1,438 @@ -# Microsoft Developer Studio Project File - Name="BL_imbuf" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=BL_imbuf - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BL_imbuf.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BL_imbuf.mak" CFG="BL_imbuf - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BL_imbuf - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BL_imbuf - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "BL_imbuf - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "BL_imbuf - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BL_imbuf - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\imbuf" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\blender\imbuf\intern" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\..\lib\windows\png\include" /I "..\..\..\..\lib\windows\tiff\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_QUICKTIME" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BL_imbuf - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\imbuf\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\blender\imbuf\intern" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\..\lib\windows\png\include" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\tiff\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_QUICKTIME" /YX /FD /I /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BL_imbuf - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "BL_imbuf___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "BL_imbuf___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\imbuf\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna..\..\..\lib\windows\\" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\..\lib\windows\png\include" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\tiff\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\imbuf\debug\BL_imbuf.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BL_imbuf - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "BL_imbuf___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "BL_imbuf___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\imbuf\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\blender\makesdna..\..\..\lib\windows\\" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\..\lib\windows\png\include" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\tiff\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\imbuf\BL_imbuf.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "BL_imbuf - Win32 Release" -# Name "BL_imbuf - Win32 Debug" -# Name "BL_imbuf - Win32 MT DLL Debug" -# Name "BL_imbuf - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\allocimbuf.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\amiga.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\anim.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\anim5.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\antialias.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\bitplanes.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\bmp.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cineon_dpx.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cineonlib.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cmap.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cspace.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\data.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\dither.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\divers.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cineon\dpxlib.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\dynlibtiff.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\filter.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\ham.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\hamx.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\iff.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\imageprocess.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\iris.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\jpeg.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logImageCore.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logImageLib.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logmemfile.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\png.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\quicktime\apple\quicktime_export.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\quicktime\apple\quicktime_import.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\radiance_hdr.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\readimage.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\rectop.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\rotate.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\scaling.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\targa.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\tiff.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\util.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\writeimage.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cin_debug_stuff.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cineonfile.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cineonlib.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cineon\dpxfile.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cineon\dpxlib.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\dynlibtiff.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_allocimbuf.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_amiga.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_anim.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_anim5.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_bitplanes.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_bmp.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_cmap.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_divers.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_filter.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_ham.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_hamx.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_iff.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\IMB_imbuf.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\IMB_imbuf_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_iris.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_jpeg.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_png.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_radiance_hdr.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_targa.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\IMB_tiff.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\imbuf.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\imbuf_patch.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logImageCore.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logImageLib.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logmemfile.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\imbuf\intern\matrix.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\quicktime\quicktime_export.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\quicktime\quicktime_import.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BL_imbuf" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=BL_imbuf - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BL_imbuf.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BL_imbuf.mak" CFG="BL_imbuf - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BL_imbuf - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BL_imbuf - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "BL_imbuf - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "BL_imbuf - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BL_imbuf - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\imbuf" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\blender\imbuf\intern" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\..\lib\windows\png\include" /I "..\..\..\..\lib\windows\tiff\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_QUICKTIME" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BL_imbuf - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\imbuf\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\blender\imbuf\intern" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\..\lib\windows\png\include" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\tiff\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_QUICKTIME" /YX /FD /I /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BL_imbuf - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "BL_imbuf___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "BL_imbuf___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\imbuf\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna..\..\..\lib\windows\\" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\..\lib\windows\png\include" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\tiff\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\imbuf\debug\BL_imbuf.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BL_imbuf - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "BL_imbuf___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "BL_imbuf___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\imbuf\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\blender\makesdna..\..\..\lib\windows\\" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\..\lib\windows\png\include" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\tiff\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\imbuf\BL_imbuf.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "BL_imbuf - Win32 Release" +# Name "BL_imbuf - Win32 Debug" +# Name "BL_imbuf - Win32 MT DLL Debug" +# Name "BL_imbuf - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\allocimbuf.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\amiga.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\anim.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\anim5.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\antialias.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\bitplanes.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\bmp.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cineon_dpx.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cineonlib.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cmap.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cspace.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\data.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\dither.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\divers.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\dpxlib.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\dynlibtiff.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\filter.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\ham.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\hamx.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\iff.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\imageprocess.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\iris.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\jpeg.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logImageCore.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logImageLib.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logmemfile.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\png.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\quicktime\apple\quicktime_export.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\quicktime\apple\quicktime_import.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\radiance_hdr.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\readimage.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\rectop.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\rotate.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\scaling.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\targa.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\tiff.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\util.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\writeimage.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cin_debug_stuff.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cineonfile.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cineonlib.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\dpxfile.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\dpxlib.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\dynlibtiff.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_allocimbuf.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_amiga.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_anim.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_anim5.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_bitplanes.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_bmp.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_cmap.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_divers.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_filter.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_ham.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_hamx.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_iff.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\IMB_imbuf.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\IMB_imbuf_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_iris.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_jpeg.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_png.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_radiance_hdr.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_targa.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\IMB_tiff.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\imbuf.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\imbuf_patch.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logImageCore.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logImageLib.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logmemfile.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\imbuf\intern\matrix.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\quicktime\quicktime_export.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\quicktime\quicktime_import.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/img/BL_img.dsp b/projectfiles/blender/img/BL_img.dsp index 16f0827fbe9..465db34f4da 100644 --- a/projectfiles/blender/img/BL_img.dsp +++ b/projectfiles/blender/img/BL_img.dsp @@ -1,171 +1,171 @@ -# Microsoft Developer Studio Project File - Name="BL_img" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=BL_IMG - WIN32 DEBUG -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BL_img.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BL_img.mak" CFG="BL_IMG - WIN32 DEBUG" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BL_img - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BL_img - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BL_img - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\img" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\img" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BL_img - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\img\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\img\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "BL_img - Win32 Release" -# Name "BL_img - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_Api.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_BrushRGBA32.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_CanvasRGBA32.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_Line.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_Pixmap.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_PixmapRGBA32.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_Rect.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Group "intern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_BrushRGBA32.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_CanvasRGBA32.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_Color.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_Line.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_MemPtr.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_Pixmap.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_PixmapRGBA32.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_Rect.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\img\intern\IMG_Types.h -# End Source File -# End Group -# Begin Group "extern" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\..\source\blender\img\IMG_Api.h -# End Source File -# End Group -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BL_img" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=BL_IMG - WIN32 DEBUG +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BL_img.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BL_img.mak" CFG="BL_IMG - WIN32 DEBUG" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BL_img - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BL_img - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BL_img - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\img" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\img" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BL_img - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\img\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\img\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "BL_img - Win32 Release" +# Name "BL_img - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_Api.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_BrushRGBA32.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_CanvasRGBA32.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_Line.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_Pixmap.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_PixmapRGBA32.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_Rect.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Group "intern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_BrushRGBA32.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_CanvasRGBA32.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_Color.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_Line.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_MemPtr.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_Pixmap.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_PixmapRGBA32.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_Rect.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\img\intern\IMG_Types.h +# End Source File +# End Group +# Begin Group "extern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\..\source\blender\img\IMG_Api.h +# End Source File +# End Group +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/loader/BLO_loader.dsp b/projectfiles/blender/loader/BLO_loader.dsp index 13b32246652..6671f256bc9 100644 --- a/projectfiles/blender/loader/BLO_loader.dsp +++ b/projectfiles/blender/loader/BLO_loader.dsp @@ -1,186 +1,186 @@ -# Microsoft Developer Studio Project File - Name="BLO_loader" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=BLO_loader - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BLO_loader.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BLO_loader.mak" CFG="BLO_loader - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BLO_loader - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BLO_loader - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "BLO_loader - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "BLO_loader - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BLO_loader - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\loader" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\loader" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\blender\blenloader" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BLO_loader - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\loader\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\loader\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BLO_loader - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "BLO_loader___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "BLO_loader___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\loader\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\loader\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\loader\debug\BLO_loader.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BLO_loader - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "BLO_loader___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "BLO_loader___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\loader\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\loader\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\loader\BLO_loader.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "BLO_loader - Win32 Release" -# Name "BLO_loader - Win32 Debug" -# Name "BLO_loader - Win32 MT DLL Debug" -# Name "BLO_loader - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\blenloader\intern\genfile.c -# ADD CPP /I "..\..\..\source\blender" -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenloader\intern\readblenentry.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenloader\intern\readfile.c -# ADD CPP /I "..\..\..\source\blender" -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenloader\intern\undofile.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenloader\intern\writefile.c -# ADD CPP /I "..\..\..\source\blender" -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\blender\blenloader\BLO_genfile.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenloader\BLO_readfile.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenloader\BLO_soundfile.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenloader\BLO_undofile.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BLO_loader" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=BLO_loader - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BLO_loader.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BLO_loader.mak" CFG="BLO_loader - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BLO_loader - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BLO_loader - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "BLO_loader - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "BLO_loader - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BLO_loader - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\loader" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\loader" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\blender\blenloader" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BLO_loader - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\loader\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\loader\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BLO_loader - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "BLO_loader___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "BLO_loader___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\loader\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\loader\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\loader\debug\BLO_loader.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BLO_loader - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "BLO_loader___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "BLO_loader___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\loader\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\loader\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\python" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\loader\BLO_loader.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "BLO_loader - Win32 Release" +# Name "BLO_loader - Win32 Debug" +# Name "BLO_loader - Win32 MT DLL Debug" +# Name "BLO_loader - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\blenloader\intern\genfile.c +# ADD CPP /I "..\..\..\source\blender" +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenloader\intern\readblenentry.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenloader\intern\readfile.c +# ADD CPP /I "..\..\..\source\blender" +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenloader\intern\undofile.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenloader\intern\writefile.c +# ADD CPP /I "..\..\..\source\blender" +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\blender\blenloader\BLO_genfile.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenloader\BLO_readfile.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenloader\BLO_soundfile.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenloader\BLO_undofile.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/makesdna/DNA_makesdna.dsp b/projectfiles/blender/makesdna/DNA_makesdna.dsp index 993968c2f6d..e08d44ade7c 100644 --- a/projectfiles/blender/makesdna/DNA_makesdna.dsp +++ b/projectfiles/blender/makesdna/DNA_makesdna.dsp @@ -1,373 +1,373 @@ -# Microsoft Developer Studio Project File - Name="DNA_makesdna" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=DNA_makesdna - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "DNA_makesdna.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "DNA_makesdna.mak" CFG="DNA_makesdna - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "DNA_makesdna - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "DNA_makesdna - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE "DNA_makesdna - Win32 MT DLL Release" (based on "Win32 (x86) Console Application") -!MESSAGE "DNA_makesdna - Win32 MT DLL Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "DNA_makesdna - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\source\blender\makesdna\intern" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\makesdna" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo /o"DNA_makesdna.bsc" -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 libguardedalloc.a BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /machine:I386 /nodefaultlib:"libc.lib" /libpath:"..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\obj\windows\blender\blenlib" -# SUBTRACT LINK32 /pdb:none -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Desc=Building DNA -PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.c -# End Special Build Tool - -!ELSEIF "$(CFG)" == "DNA_makesdna - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\source\blender\makesdna\intern" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\makesdna\debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo /o"DNA_makesdna.bsc" -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 libguardedalloc.a BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /nodefaultlib:"libc.lib" /pdbtype:sept /libpath:"..\..\..\..\lib\windows\guardedalloc\lib\debug" /libpath:"..\..\..\obj\windows\blender\blenlib\debug" -# SUBTRACT LINK32 /pdb:none -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Desc=Building DNA -PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.c -# End Special Build Tool - -!ELSEIF "$(CFG)" == "DNA_makesdna - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "DNA_makesdna___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "DNA_makesdna___Win32_MT_DLL_Release" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\source\blender\makesdna\intern" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\makesdna\mtdll" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo /o"DNA_makesdna.bsc" -# ADD BSC32 /nologo /o"DNA_makesdna.bsc" -LINK32=link.exe -# ADD BASE LINK32 BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /machine:I386 /out:"..\..\..\source\blender\makesdna\intern\DNA_makesdna.exe" /libpath:"..\..\..\..\obj\windows\blender\blenlib" -# SUBTRACT BASE LINK32 /pdb:none -# ADD LINK32 libguardedalloc.a /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /machine:I386 /libpath:"..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\obj\windows\blender\blenlib" -# SUBTRACT LINK32 /pdb:none -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.c -# End Special Build Tool - -!ELSEIF "$(CFG)" == "DNA_makesdna - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "DNA_makesdna___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "DNA_makesdna___Win32_MT_DLL_Debug" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\source\blender\makesdna\intern" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\makesdna\mtdll_debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo /o"DNA_makesdna.bsc" -# ADD BSC32 /nologo /o"DNA_makesdna.bsc" -LINK32=link.exe -# ADD BASE LINK32 BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /out:"..\..\..\source\blender\makesdna\debug\DNA_makesdna.exe" /pdbtype:sept /libpath:"..\..\..\..\obj\windows\blender\blenlib\debug" -# SUBTRACT BASE LINK32 /pdb:none -# ADD LINK32 libguardedalloc.a /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\lib\windows\guardedalloc\lib" -# SUBTRACT LINK32 /pdb:none -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.c -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "DNA_makesdna - Win32 Release" -# Name "DNA_makesdna - Win32 Debug" -# Name "DNA_makesdna - Win32 MT DLL Release" -# Name "DNA_makesdna - Win32 MT DLL Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\intern\makesdna.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_action_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_actuator_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_armature_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_camera_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_constraint_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_controller_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_curve_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_customdata_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_documentation.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_effect_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_fileglobal_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_group_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_ID.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_image_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_ipo_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_key_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_lamp_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_lattice_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_listBase.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_material_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_mesh_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_meshdata_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_meta_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_modifier_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_nla_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_object_force.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_object_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_oops_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_packedFile_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_property_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_radio_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_scene_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_screen_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_scriptlink_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_sdna_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_sensor_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_sequence_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_sound_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_space_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_text_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_texture_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_userdef_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_vec_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_vfont_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_view2d_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_view3d_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_wave_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\DNA_world_types.h -# End Source File -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="DNA_makesdna" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=DNA_makesdna - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "DNA_makesdna.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "DNA_makesdna.mak" CFG="DNA_makesdna - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "DNA_makesdna - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "DNA_makesdna - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE "DNA_makesdna - Win32 MT DLL Release" (based on "Win32 (x86) Console Application") +!MESSAGE "DNA_makesdna - Win32 MT DLL Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "DNA_makesdna - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\source\blender\makesdna\intern" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\makesdna" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo /o"DNA_makesdna.bsc" +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 libguardedalloc.a BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /machine:I386 /nodefaultlib:"libc.lib" /libpath:"..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\obj\windows\blender\blenlib" +# SUBTRACT LINK32 /pdb:none +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Building DNA +PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.c +# End Special Build Tool + +!ELSEIF "$(CFG)" == "DNA_makesdna - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\source\blender\makesdna\intern" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\makesdna\debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo /o"DNA_makesdna.bsc" +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 libguardedalloc.a BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /nodefaultlib:"libc.lib" /pdbtype:sept /libpath:"..\..\..\..\lib\windows\guardedalloc\lib\debug" /libpath:"..\..\..\obj\windows\blender\blenlib\debug" +# SUBTRACT LINK32 /pdb:none +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Building DNA +PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.c +# End Special Build Tool + +!ELSEIF "$(CFG)" == "DNA_makesdna - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "DNA_makesdna___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "DNA_makesdna___Win32_MT_DLL_Release" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\source\blender\makesdna\intern" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\makesdna\mtdll" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo /o"DNA_makesdna.bsc" +# ADD BSC32 /nologo /o"DNA_makesdna.bsc" +LINK32=link.exe +# ADD BASE LINK32 BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /machine:I386 /out:"..\..\..\source\blender\makesdna\intern\DNA_makesdna.exe" /libpath:"..\..\..\..\obj\windows\blender\blenlib" +# SUBTRACT BASE LINK32 /pdb:none +# ADD LINK32 libguardedalloc.a /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /machine:I386 /libpath:"..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\obj\windows\blender\blenlib" +# SUBTRACT LINK32 /pdb:none +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.c +# End Special Build Tool + +!ELSEIF "$(CFG)" == "DNA_makesdna - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "DNA_makesdna___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "DNA_makesdna___Win32_MT_DLL_Debug" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\source\blender\makesdna\intern" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\makesdna\mtdll_debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo /o"DNA_makesdna.bsc" +# ADD BSC32 /nologo /o"DNA_makesdna.bsc" +LINK32=link.exe +# ADD BASE LINK32 BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /out:"..\..\..\source\blender\makesdna\debug\DNA_makesdna.exe" /pdbtype:sept /libpath:"..\..\..\..\obj\windows\blender\blenlib\debug" +# SUBTRACT BASE LINK32 /pdb:none +# ADD LINK32 libguardedalloc.a /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\lib\windows\guardedalloc\lib" +# SUBTRACT LINK32 /pdb:none +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna.c +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "DNA_makesdna - Win32 Release" +# Name "DNA_makesdna - Win32 Debug" +# Name "DNA_makesdna - Win32 MT DLL Release" +# Name "DNA_makesdna - Win32 MT DLL Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\intern\makesdna.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_action_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_actuator_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_armature_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_camera_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_constraint_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_controller_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_curve_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_customdata_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_documentation.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_effect_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_fileglobal_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_group_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_ID.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_image_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_ipo_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_key_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_lamp_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_lattice_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_listBase.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_material_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_mesh_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_meshdata_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_meta_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_modifier_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_nla_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_object_force.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_object_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_oops_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_packedFile_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_property_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_radio_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_scene_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_screen_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_scriptlink_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_sdna_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_sensor_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_sequence_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_sound_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_space_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_text_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_texture_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_userdef_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_vec_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_vfont_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_view2d_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_view3d_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_wave_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\DNA_world_types.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/radiosity/BRA_radiosity.dsp b/projectfiles/blender/radiosity/BRA_radiosity.dsp index be9e33e311f..4bae7c4e50f 100644 --- a/projectfiles/blender/radiosity/BRA_radiosity.dsp +++ b/projectfiles/blender/radiosity/BRA_radiosity.dsp @@ -1,133 +1,133 @@ -# Microsoft Developer Studio Project File - Name="BRA_radiosity" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=BRA_radiosity - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BRA_radiosity.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BRA_radiosity.mak" CFG="BRA_radiosity - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BRA_radiosity - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BRA_radiosity - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BRA_radiosity - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\radiosity" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\radiosity" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\intern\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BRA_radiosity - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\radiosity\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\radiosity\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\intern\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "BRA_radiosity - Win32 Release" -# Name "BRA_radiosity - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\radiosity\intern\source\raddisplay.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\radiosity\intern\source\radfactors.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\radiosity\intern\source\radio.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\radiosity\intern\source\radnode.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\radiosity\intern\source\radpostprocess.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\radiosity\intern\source\radpreprocess.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\radiosity\intern\source\radrender.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\blender\radiosity\extern\include\radio.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\radiosity\extern\include\radio_types.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BRA_radiosity" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=BRA_radiosity - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BRA_radiosity.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BRA_radiosity.mak" CFG="BRA_radiosity - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BRA_radiosity - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BRA_radiosity - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BRA_radiosity - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\radiosity" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\radiosity" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\intern\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BRA_radiosity - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\radiosity\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\radiosity\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\render\intern\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "BRA_radiosity - Win32 Release" +# Name "BRA_radiosity - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\radiosity\intern\source\raddisplay.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\radiosity\intern\source\radfactors.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\radiosity\intern\source\radio.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\radiosity\intern\source\radnode.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\radiosity\intern\source\radpostprocess.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\radiosity\intern\source\radpreprocess.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\radiosity\intern\source\radrender.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\blender\radiosity\extern\include\radio.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\radiosity\extern\include\radio_types.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/render/BRE_render.dsp b/projectfiles/blender/render/BRE_render.dsp index 7d29bce934c..2e41812071f 100644 --- a/projectfiles/blender/render/BRE_render.dsp +++ b/projectfiles/blender/render/BRE_render.dsp @@ -1,192 +1,192 @@ -# Microsoft Developer Studio Project File - Name="BRE_render" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=BRE_render - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BRE_render.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BRE_render.mak" CFG="BRE_render - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BRE_render - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BRE_render - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BRE_render - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\render" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\render" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\kernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\intern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender" /I "..\..\..\source\blender\yafray" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_QUICKTIME" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BRE_render - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\render\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\render\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\kernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\intern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender" /I "..\..\..\source\blender\yafray" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_QUICKTIME" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "BRE_render - Win32 Release" -# Name "BRE_render - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\source\convertblender.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\source\envmap.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\source\gammaCorrectionTables.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\source\imagetexture.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\source\initrender.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\source\pipeline.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\source\pixelblending.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\source\pixelshading.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\source\ray.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\source\rendercore.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\source\renderdatabase.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\source\shadbuf.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\source\texture.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\source\zbuf.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\include\edgeRender.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\include\envmap.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\include\gammaCorrectionTables.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\include\initrender.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\include\pixelblending.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\include\pixelshading.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\include\rendercore.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\include\shadbuf.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\include\texture.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\render\intern\include\zbuf.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BRE_render" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=BRE_render - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BRE_render.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BRE_render.mak" CFG="BRE_render - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BRE_render - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BRE_render - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BRE_render - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\render" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\render" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\kernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\intern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender" /I "..\..\..\source\blender\yafray" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_QUICKTIME" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BRE_render - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\render\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\render\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\kernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\intern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender" /I "..\..\..\source\blender\yafray" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_QUICKTIME" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "BRE_render - Win32 Release" +# Name "BRE_render - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\source\convertblender.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\source\envmap.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\source\gammaCorrectionTables.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\source\imagetexture.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\source\initrender.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\source\pipeline.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\source\pixelblending.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\source\pixelshading.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\source\ray.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\source\rendercore.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\source\renderdatabase.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\source\shadbuf.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\source\texture.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\source\zbuf.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\include\edgeRender.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\include\envmap.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\include\gammaCorrectionTables.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\include\initrender.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\include\pixelblending.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\include\pixelshading.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\include\rendercore.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\include\shadbuf.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\include\texture.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\render\intern\include\zbuf.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/renderconverter/BRE_renderconverter.dsp b/projectfiles/blender/renderconverter/BRE_renderconverter.dsp index 4b3729061a8..6f07a365069 100644 --- a/projectfiles/blender/renderconverter/BRE_renderconverter.dsp +++ b/projectfiles/blender/renderconverter/BRE_renderconverter.dsp @@ -1,102 +1,102 @@ -# Microsoft Developer Studio Project File - Name="BRE_renderconverter" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=BRE_renderconverter - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BRE_renderconverter.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BRE_renderconverter.mak" CFG="BRE_renderconverter - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BRE_renderconverter - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BRE_renderconverter - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BRE_renderconverter - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\renderconverter" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\renderconverter" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\yafray" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\render\extern\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x413 /d "NDEBUG" -# ADD RSC /l 0x413 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BRE_renderconverter - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "BRE_renderconverter___Win32_Debug" -# PROP BASE Intermediate_Dir "BRE_renderconverter___Win32_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\render\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\render\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\yafray" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\render\extern\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x413 /d "_DEBUG" -# ADD RSC /l 0x413 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\renderconverter\debug\BRE_renderconverter.lib" - -!ENDIF - -# Begin Target - -# Name "BRE_renderconverter - Win32 Release" -# Name "BRE_renderconverter - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\renderconverter\intern\convertBlenderScene.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\blender\renderconverter\RE_renderconverter.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BRE_renderconverter" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=BRE_renderconverter - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BRE_renderconverter.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BRE_renderconverter.mak" CFG="BRE_renderconverter - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BRE_renderconverter - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BRE_renderconverter - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BRE_renderconverter - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\renderconverter" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\renderconverter" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\yafray" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\render\extern\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x413 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BRE_renderconverter - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "BRE_renderconverter___Win32_Debug" +# PROP BASE Intermediate_Dir "BRE_renderconverter___Win32_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\render\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\render\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\yafray" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\render\extern\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x413 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\renderconverter\debug\BRE_renderconverter.lib" + +!ENDIF + +# Begin Target + +# Name "BRE_renderconverter - Win32 Release" +# Name "BRE_renderconverter - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\renderconverter\intern\convertBlenderScene.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\blender\renderconverter\RE_renderconverter.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/src/BL_src.dsp b/projectfiles/blender/src/BL_src.dsp index d6a1c3945e9..82bc14bc0a8 100644 --- a/projectfiles/blender/src/BL_src.dsp +++ b/projectfiles/blender/src/BL_src.dsp @@ -1,1040 +1,1040 @@ -# Microsoft Developer Studio Project File - Name="BL_src" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=BL_SRC - WIN32 DEBUG -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BL_src.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BL_src.mak" CFG="BL_SRC - WIN32 DEBUG" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BL_src - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BL_src - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BL_src - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\src" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\sdl\include\\" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\renderui" /I "..\..\..\..\lib\windows\soundsystem\include\\" /I "..\..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\ftfont" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\lib\windows\bsp\include" /I "..\..\..\..\lib\windows\opennl\include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\pthreads\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "xGAMEBLENDER" /D "WITH_QUICKTIME" /D "INTERNATIONAL" /FR /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BL_src - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\src\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\sdl\include\\" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\renderui" /I "..\..\..\..\lib\windows\soundsystem\include\\" /I "..\..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\ftfont" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\lib\windows\bsp\include" /I "..\..\..\..\lib\windows\opennl\include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\pthreads\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "xGAMEBLENDER" /D "WITH_QUICKTIME" /D "INTERNATIONAL" /U "_DEBUG" /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "BL_src - Win32 Release" -# Name "BL_src - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\src\B.blend.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\Bfont.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\bfont.ttf.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\blenderbuttons.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\booleanops.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\booleanops_mesh.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\butspace.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\buttons_editing.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\buttons_logic.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\buttons_object.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\buttons_scene.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\buttons_script.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\buttons_shading.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\cmap.tga.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\cmovie.tga.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\cursors.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\makesdna\intern\dna.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawaction.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawarmature.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawdeps.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawimage.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawimasel.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawipo.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawmesh.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawnla.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawnode.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawobject.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawoops.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawscene.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawscript.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawseq.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawsound.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawtext.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawtime.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\drawview.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\edit.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editaction.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editarmature.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editconstraint.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editcurve.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editdeform.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editface.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editfont.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editgroup.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editimasel.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editipo.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editipo_lib.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editipo_mods.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editkey.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editlattice.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editmball.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editmesh.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editmesh_add.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editmesh_lib.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editmesh_loop.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editmesh_mods.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editmesh_tools.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editmode_undo.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editnla.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editnode.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editobject.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editoops.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editscreen.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editseq.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editsima.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editsound.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\edittime.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\editview.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\eventdebug.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\filesel.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\fluidsim.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\ghostwinlay.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\glutil.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\hddaudio.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_action.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_buttonswin.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_filesel.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_image.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_imasel.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_info.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_ipo.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_nla.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_node.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_oops.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_script.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_seq.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_sound.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_text.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_time.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\header_view3d.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\headerbuttons.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\imagepaint.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\imasel.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\interface.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\interface_draw.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\interface_icons.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\interface_panel.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\keyval.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\language.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\lorem.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\mainqueue.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\meshtools.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\multires.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\mywindow.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\oops.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\outliner.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\parametrizer.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\playanim.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\blenpluginapi\intern\pluginapi.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\poseobject.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\preview.blend.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\previewrender.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\renderwin.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\resources.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\retopo.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\scrarea.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\screendump.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\sculptmode.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\seqaudio.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\seqeffects.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\seqscopes.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\sequence.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\space.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\spacetypes.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\splash.jpg.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\swapbuffers.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\toets.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\toolbox.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\transform.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\transform_constraints.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\transform_conversions.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\transform_generics.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\transform_manipulator.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\transform_numinput.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\transform_snap.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\unwrapper.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\usiblender.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\view.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\vpaint.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\writeavicodec.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\writeimage.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\writemovie.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BDR_drawaction.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BDR_drawmesh.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BDR_drawobject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BDR_editcurve.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BDR_editface.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BDR_editmball.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BDR_editobject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BDR_sculptmode.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BDR_unwrapper.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BDR_vpaint.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_butspace.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_cursors.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_drawimage.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_drawoops.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_drawscene.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_drawscript.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_drawseq.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_drawtext.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editaction.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editarmature.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editconstraint.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editdeform.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editfont.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editgroup.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editkey.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editlattice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editmesh.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editmode_undo.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editnla.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editoops.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editsca.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editseq.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editsima.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editsound.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_editview.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_fsmenu.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_gl.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_glutil.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_graphics.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_imasel.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_interface.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_keyval.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_language.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_mainqueue.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_meshtools.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_mywindow.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_oops.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_outliner.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_poseobject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_previewrender.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_renderwin.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_resources.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_retopo.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_scrarea.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_screen.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_space.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_spacetypes.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_tbcallback.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_toets.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_toolbox.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_transform.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_usiblender.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_writeavicodec.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_writeimage.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BIF_writemovie.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\blendef.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BPI_script.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_buttons.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_drawimasel.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_drawipo.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_drawnla.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_drawoops.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_drawview.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_edit.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_editaction.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_editaction_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_editipo.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_editipo_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_editnla_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_filesel.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_headerbuttons.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_seqaudio.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_sequence.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_time.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_trans_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_types.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\BSE_view.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\butspace.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\editmesh.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\multires.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\parametrizer.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\parametrizer_intern.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\include\transform.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\winlay.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BL_src" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=BL_SRC - WIN32 DEBUG +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BL_src.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BL_src.mak" CFG="BL_SRC - WIN32 DEBUG" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BL_src - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BL_src - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BL_src - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\src" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\sdl\include\\" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\renderui" /I "..\..\..\..\lib\windows\soundsystem\include\\" /I "..\..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\ftfont" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\lib\windows\bsp\include" /I "..\..\..\..\lib\windows\opennl\include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\pthreads\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "xGAMEBLENDER" /D "WITH_QUICKTIME" /D "INTERNATIONAL" /FR /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BL_src - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\src\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\sdl\include\\" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\renderui" /I "..\..\..\..\lib\windows\soundsystem\include\\" /I "..\..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\ftfont" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\lib\windows\bsp\include" /I "..\..\..\..\lib\windows\opennl\include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\pthreads\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "xGAMEBLENDER" /D "WITH_QUICKTIME" /D "INTERNATIONAL" /U "_DEBUG" /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "BL_src - Win32 Release" +# Name "BL_src - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\src\B.blend.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\Bfont.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\bfont.ttf.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\blenderbuttons.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\booleanops.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\booleanops_mesh.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\butspace.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\buttons_editing.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\buttons_logic.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\buttons_object.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\buttons_scene.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\buttons_script.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\buttons_shading.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\cmap.tga.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\cmovie.tga.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\cursors.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\makesdna\intern\dna.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawaction.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawarmature.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawdeps.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawimage.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawimasel.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawipo.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawmesh.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawnla.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawnode.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawobject.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawoops.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawscene.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawscript.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawseq.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawsound.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawtext.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawtime.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\drawview.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\edit.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editaction.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editarmature.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editconstraint.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editcurve.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editdeform.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editface.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editfont.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editgroup.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editimasel.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editipo.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editipo_lib.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editipo_mods.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editkey.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editlattice.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editmball.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editmesh.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editmesh_add.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editmesh_lib.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editmesh_loop.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editmesh_mods.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editmesh_tools.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editmode_undo.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editnla.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editnode.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editobject.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editoops.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editscreen.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editseq.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editsima.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editsound.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\edittime.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\editview.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\eventdebug.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\filesel.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\fluidsim.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\ghostwinlay.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\glutil.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\hddaudio.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_action.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_buttonswin.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_filesel.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_image.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_imasel.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_info.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_ipo.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_nla.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_node.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_oops.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_script.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_seq.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_sound.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_text.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_time.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\header_view3d.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\headerbuttons.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\imagepaint.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\imasel.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\interface.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\interface_draw.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\interface_icons.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\interface_panel.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\keyval.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\language.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\lorem.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\mainqueue.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\meshtools.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\multires.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\mywindow.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\oops.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\outliner.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\parametrizer.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\playanim.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\blenpluginapi\intern\pluginapi.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\poseobject.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\preview.blend.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\previewrender.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\renderwin.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\resources.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\retopo.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\scrarea.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\screendump.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\sculptmode.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\seqaudio.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\seqeffects.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\seqscopes.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\sequence.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\space.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\spacetypes.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\splash.jpg.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\swapbuffers.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\toets.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\toolbox.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\transform.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\transform_constraints.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\transform_conversions.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\transform_generics.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\transform_manipulator.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\transform_numinput.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\transform_snap.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\unwrapper.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\usiblender.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\view.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\vpaint.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\writeavicodec.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\writeimage.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\writemovie.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BDR_drawaction.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BDR_drawmesh.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BDR_drawobject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BDR_editcurve.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BDR_editface.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BDR_editmball.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BDR_editobject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BDR_sculptmode.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BDR_unwrapper.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BDR_vpaint.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_butspace.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_cursors.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_drawimage.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_drawoops.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_drawscene.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_drawscript.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_drawseq.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_drawtext.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editaction.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editarmature.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editconstraint.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editdeform.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editfont.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editgroup.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editkey.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editlattice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editmesh.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editmode_undo.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editnla.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editoops.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editsca.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editseq.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editsima.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editsound.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_editview.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_fsmenu.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_gl.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_glutil.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_graphics.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_imasel.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_interface.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_keyval.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_language.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_mainqueue.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_meshtools.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_mywindow.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_oops.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_outliner.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_poseobject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_previewrender.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_renderwin.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_resources.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_retopo.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_scrarea.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_screen.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_space.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_spacetypes.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_tbcallback.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_toets.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_toolbox.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_transform.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_usiblender.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_writeavicodec.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_writeimage.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BIF_writemovie.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\blendef.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BPI_script.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_buttons.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_drawimasel.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_drawipo.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_drawnla.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_drawoops.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_drawview.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_edit.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_editaction.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_editaction_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_editipo.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_editipo_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_editnla_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_filesel.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_headerbuttons.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_seqaudio.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_sequence.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_time.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_trans_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_types.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\BSE_view.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\butspace.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\editmesh.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\multires.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\parametrizer.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\parametrizer_intern.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\include\transform.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\winlay.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/src/BL_src_cre.dsp b/projectfiles/blender/src/BL_src_cre.dsp index 1705b45a96f..448f0962dcf 100644 --- a/projectfiles/blender/src/BL_src_cre.dsp +++ b/projectfiles/blender/src/BL_src_cre.dsp @@ -1,102 +1,102 @@ -# Microsoft Developer Studio Project File - Name="BL_src_cre" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=BL_src_cre - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BL_src_cre.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BL_src_cre.mak" CFG="BL_src_cre - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BL_src_cre - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BL_src_cre - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BL_src_cre - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\blender\src_cre" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src_cre" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\..\lib\windows\python\include\python2.2\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\pthreads\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\src\BL_src_cre.lib" - -!ELSEIF "$(CFG)" == "BL_src_cre - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\src_cre\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src_cre\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\..\lib\windows\python\include\python2.2\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\pthreads\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\src\debug\BL_src_cre.lib" - -!ENDIF - -# Begin Target - -# Name "BL_src_cre - Win32 Release" -# Name "BL_src_cre - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\blender\src\cre\license.jpeg.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\blender\src\cre\license_key.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BL_src_cre" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=BL_src_cre - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BL_src_cre.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BL_src_cre.mak" CFG="BL_src_cre - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BL_src_cre - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BL_src_cre - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BL_src_cre - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\blender\src_cre" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src_cre" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\..\lib\windows\python\include\python2.2\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\pthreads\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\src\BL_src_cre.lib" + +!ELSEIF "$(CFG)" == "BL_src_cre - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\blender\src_cre\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src_cre\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\..\lib\windows\python\include\python2.2\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\pthreads\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /U "_DEBUG" /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\src\debug\BL_src_cre.lib" + +!ENDIF + +# Begin Target + +# Name "BL_src_cre - Win32 Release" +# Name "BL_src_cre - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\blender\src\cre\license.jpeg.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\blender\src\cre\license_key.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# End Target +# End Project diff --git a/projectfiles/datatoc/datatoc.dsp b/projectfiles/datatoc/datatoc.dsp index 4e55182bb2c..f5dd5348fda 100644 --- a/projectfiles/datatoc/datatoc.dsp +++ b/projectfiles/datatoc/datatoc.dsp @@ -1,100 +1,100 @@ -# Microsoft Developer Studio Project File - Name="datatoc" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=datatoc - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "datatoc.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "datatoc.mak" CFG="datatoc - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "datatoc - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "datatoc - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "datatoc - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 - -!ELSEIF "$(CFG)" == "datatoc - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept - -!ENDIF - -# Begin Target - -# Name "datatoc - Win32 Release" -# Name "datatoc - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\release\datafiles\datatoc.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="datatoc" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=datatoc - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "datatoc.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "datatoc.mak" CFG="datatoc - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "datatoc - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "datatoc - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "datatoc - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "datatoc - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "datatoc - Win32 Release" +# Name "datatoc - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\release\datafiles\datatoc.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/blenderhook/KX_blenderhook.dsp b/projectfiles/gameengine/blenderhook/KX_blenderhook.dsp index c3657ed30c5..f43db4bf02b 100644 --- a/projectfiles/gameengine/blenderhook/KX_blenderhook.dsp +++ b/projectfiles/gameengine/blenderhook/KX_blenderhook.dsp @@ -1,161 +1,161 @@ -# Microsoft Developer Studio Project File - Name="KX_blenderhook" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=KX_blenderhook - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "KX_blenderhook.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "KX_blenderhook.mak" CFG="KX_blenderhook - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "KX_blenderhook - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "KX_blenderhook - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "KX_blenderhook - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\blenderhook" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\blenderhook" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\extern\solid" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\gameengine\Converter\\" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenloader" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "KX_blenderhook - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\blenderhook\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\blenderhook\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\extern\solid" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\gameengine\Converter\\" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenloader" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "KX_blenderhook - Win32 Release" -# Name "KX_blenderhook - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="KX_blenderhook" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=KX_blenderhook - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "KX_blenderhook.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "KX_blenderhook.mak" CFG="KX_blenderhook - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "KX_blenderhook - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "KX_blenderhook - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "KX_blenderhook - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\blenderhook" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\blenderhook" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\extern\solid" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\gameengine\Converter\\" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenloader" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "KX_blenderhook - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\blenderhook\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\blenderhook\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\extern\solid" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\gameengine\Converter\\" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenloader" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "KX_blenderhook - Win32 Release" +# Name "KX_blenderhook - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/converter/KX_converter.dsp b/projectfiles/gameengine/converter/KX_converter.dsp index 96826d3004b..5eb80f58305 100644 --- a/projectfiles/gameengine/converter/KX_converter.dsp +++ b/projectfiles/gameengine/converter/KX_converter.dsp @@ -1,278 +1,278 @@ -# Microsoft Developer Studio Project File - Name="KX_converter" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=KX_converter - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "KX_converter.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "KX_converter.mak" CFG="KX_converter - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "KX_converter - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "KX_converter - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "KX_converter - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "KX_converter - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "KX_converter - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter" -# PROP Target_Dir "" -MTL=midl.exe -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\source\gameengine\physics\Dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\\gameengine\physics\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "USE_SUMO_SOLID" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "KX_converter - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter\debug" -# PROP Target_Dir "" -MTL=midl.exe -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\source\gameengine\physics\Dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\\gameengine\physics\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /D "WIN32" /D "_MBCS" /D "_LIB" /D "USE_SUMO_SOLID" /U "_DEBUG" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "KX_converter - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "KX_converter___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "KX_converter___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter\mtdll_debug" -# PROP Target_Dir "" -MTL=midl.exe -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\converter\debug\KX_converter.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "KX_converter - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "KX_converter___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "KX_converter___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter\mtdll" -# PROP Target_Dir "" -MTL=midl.exe -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\converter\KX_converter.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "KX_converter - Win32 Release" -# Name "KX_converter - Win32 Debug" -# Name "KX_converter - Win32 MT DLL Debug" -# Name "KX_converter - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BL_ActionActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BL_ArmatureObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BL_DeformableGameObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BL_MeshDeformer.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BL_SkinDeformer.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BL_SkinMeshObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BlenderWorldInfo.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsEnvironment.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertActuators.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertControllers.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertProperties.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertSensors.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\KX_IpoConvert.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BL_ActionActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BL_ArmatureObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BL_DeformableGameObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BL_MeshDeformer.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BL_SkinDeformer.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BL_SkinMeshObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\BlenderWorldInfo.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertActuators.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertControllers.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertProperties.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertSensors.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Converter\KX_IpoConvert.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="KX_converter" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=KX_converter - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "KX_converter.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "KX_converter.mak" CFG="KX_converter - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "KX_converter - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "KX_converter - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "KX_converter - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "KX_converter - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "KX_converter - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter" +# PROP Target_Dir "" +MTL=midl.exe +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\source\gameengine\physics\Dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\\gameengine\physics\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "USE_SUMO_SOLID" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "KX_converter - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter\debug" +# PROP Target_Dir "" +MTL=midl.exe +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\source\gameengine\physics\Dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\\gameengine\physics\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /D "WIN32" /D "_MBCS" /D "_LIB" /D "USE_SUMO_SOLID" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "KX_converter - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "KX_converter___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "KX_converter___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter\mtdll_debug" +# PROP Target_Dir "" +MTL=midl.exe +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\converter\debug\KX_converter.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "KX_converter - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "KX_converter___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "KX_converter___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter\mtdll" +# PROP Target_Dir "" +MTL=midl.exe +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\converter\KX_converter.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "KX_converter - Win32 Release" +# Name "KX_converter - Win32 Debug" +# Name "KX_converter - Win32 MT DLL Debug" +# Name "KX_converter - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BL_ActionActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BL_ArmatureObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BL_DeformableGameObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BL_MeshDeformer.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BL_SkinDeformer.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BL_SkinMeshObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BlenderWorldInfo.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsEnvironment.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertActuators.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertControllers.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertProperties.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertSensors.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\KX_IpoConvert.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BL_ActionActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BL_ArmatureObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BL_DeformableGameObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BL_MeshDeformer.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BL_SkinDeformer.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BL_SkinMeshObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\BlenderWorldInfo.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertActuators.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertControllers.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertProperties.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertSensors.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Converter\KX_IpoConvert.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/expression/EXP_expressions.dsp b/projectfiles/gameengine/expression/EXP_expressions.dsp index 94ded903d41..7fa6e9da45e 100644 --- a/projectfiles/gameengine/expression/EXP_expressions.dsp +++ b/projectfiles/gameengine/expression/EXP_expressions.dsp @@ -1,302 +1,302 @@ -# Microsoft Developer Studio Project File - Name="EXP_expressions" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=EXP_expressions - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "EXP_expressions.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "EXP_expressions.mak" CFG="EXP_expressions - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "EXP_expressions - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "EXP_expressions - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "EXP_expressions - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "EXP_expressions - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "EXP_expressions - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\expressions" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\expressions" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\intern\moto\include" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "EXP_expressions - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\expressions\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\expressions\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\intern\moto\include" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "EXP_expressions - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "EXP_expressions___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "EXP_expressions___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\expressions\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\expressions\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\expressions\debug\EXP_expressions.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "EXP_expressions - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "EXP_expressions___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "EXP_expressions___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\expressions\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\expressions\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\expressions\EXP_expressions.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "EXP_expressions - Win32 Release" -# Name "EXP_expressions - Win32 Debug" -# Name "EXP_expressions - Win32 MT DLL Debug" -# Name "EXP_expressions - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\BoolValue.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\ConstExpr.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\EmptyValue.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\ErrorValue.cpp -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Expressions\EXP_C-Api.cpp" -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\Expression.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\FloatValue.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\IdentifierExpr.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\IfExpr.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\InputParser.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\IntValue.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\KX_HashedPtr.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\ListValue.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\Operator1Expr.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\Operator2Expr.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\PyObjectPlus.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\StringValue.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\Value.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\VectorValue.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\BoolValue.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\ConstExpr.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\EmptyValue.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\ErrorValue.h -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Expressions\EXP_C-Api.h" -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\Expression.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\FloatValue.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\IdentifierExpr.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\IfExpr.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\InputParser.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\IntValue.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\KX_HashedPtr.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\ListValue.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\Operator1Expr.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\Operator2Expr.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\PyObjectPlus.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\StringValue.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\Value.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\VectorValue.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Expressions\VoidValue.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="EXP_expressions" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=EXP_expressions - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "EXP_expressions.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "EXP_expressions.mak" CFG="EXP_expressions - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "EXP_expressions - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "EXP_expressions - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "EXP_expressions - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "EXP_expressions - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "EXP_expressions - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\expressions" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\expressions" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\intern\moto\include" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "EXP_expressions - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\expressions\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\expressions\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\intern\moto\include" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "EXP_expressions - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "EXP_expressions___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "EXP_expressions___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\expressions\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\expressions\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\expressions\debug\EXP_expressions.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "EXP_expressions - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "EXP_expressions___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "EXP_expressions___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\expressions\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\expressions\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\expressions\EXP_expressions.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "EXP_expressions - Win32 Release" +# Name "EXP_expressions - Win32 Debug" +# Name "EXP_expressions - Win32 MT DLL Debug" +# Name "EXP_expressions - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\BoolValue.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\ConstExpr.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\EmptyValue.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\ErrorValue.cpp +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Expressions\EXP_C-Api.cpp" +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\Expression.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\FloatValue.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\IdentifierExpr.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\IfExpr.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\InputParser.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\IntValue.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\KX_HashedPtr.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\ListValue.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\Operator1Expr.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\Operator2Expr.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\PyObjectPlus.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\StringValue.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\Value.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\VectorValue.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\BoolValue.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\ConstExpr.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\EmptyValue.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\ErrorValue.h +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Expressions\EXP_C-Api.h" +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\Expression.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\FloatValue.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\IdentifierExpr.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\IfExpr.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\InputParser.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\IntValue.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\KX_HashedPtr.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\ListValue.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\Operator1Expr.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\Operator2Expr.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\PyObjectPlus.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\StringValue.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\Value.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\VectorValue.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Expressions\VoidValue.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp b/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp index 45be1cf2772..fcdbf33a80c 100644 --- a/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp +++ b/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp @@ -1,406 +1,406 @@ -# Microsoft Developer Studio Project File - Name="SCA_GameLogic" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=SCA_GameLogic - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "SCA_GameLogic.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "SCA_GameLogic.mak" CFG="SCA_GameLogic - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "SCA_GameLogic - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "SCA_GameLogic - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SCA_GameLogic - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SCA_GameLogic - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "SCA_GameLogic - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\gamelogic" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\gamelogic" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SCA_GameLogic - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "SCA_GameLogic___Win32_Debug" -# PROP BASE Intermediate_Dir "SCA_GameLogic___Win32_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\gamelogic\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\gamelogic\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SCA_GameLogic - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "SCA_GameLogic___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "SCA_GameLogic___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gamelogic\debug\SCA_GameLogic.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SCA_GameLogic - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "SCA_GameLogic___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "SCA_GameLogic___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\gamelogic\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\gamelogic\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gamelogic\SCA_GameLogic.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "SCA_GameLogic - Win32 Release" -# Name "SCA_GameLogic - Win32 Debug" -# Name "SCA_GameLogic - Win32 MT DLL Debug" -# Name "SCA_GameLogic - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Group "JoystickImp" - -# PROP Default_Filter "cpp" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\Joystick\SCA_Joystick.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\Joystick\SCA_JoystickEvents.cpp -# End Source File -# End Group -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ANDController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_EventManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IScene.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ISensor.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_JoystickManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_JoystickSensor.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_LogicManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_MouseManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ORController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PythonController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Group "Joystick" - -# PROP Default_Filter "h" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\Joystick\SCA_Joystick.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\Joystick\SCA_JoystickDefines.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\Joystick\SCA_JoystickPrivate.h -# End Source File -# End Group -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ANDController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_EventManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IScene.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ISensor.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_JoystickManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_JoystickSensor.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_MouseManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ORController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PythonController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="SCA_GameLogic" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SCA_GameLogic - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SCA_GameLogic.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SCA_GameLogic.mak" CFG="SCA_GameLogic - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SCA_GameLogic - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SCA_GameLogic - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SCA_GameLogic - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SCA_GameLogic - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SCA_GameLogic - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\gamelogic" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\gamelogic" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SCA_GameLogic - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SCA_GameLogic___Win32_Debug" +# PROP BASE Intermediate_Dir "SCA_GameLogic___Win32_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\gamelogic\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\gamelogic\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SCA_GameLogic - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SCA_GameLogic___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "SCA_GameLogic___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gamelogic\debug\SCA_GameLogic.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SCA_GameLogic - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "SCA_GameLogic___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "SCA_GameLogic___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\gamelogic\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\gamelogic\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\sdl\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gamelogic\SCA_GameLogic.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "SCA_GameLogic - Win32 Release" +# Name "SCA_GameLogic - Win32 Debug" +# Name "SCA_GameLogic - Win32 MT DLL Debug" +# Name "SCA_GameLogic - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Group "JoystickImp" + +# PROP Default_Filter "cpp" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\Joystick\SCA_Joystick.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\Joystick\SCA_JoystickEvents.cpp +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ANDController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_EventManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IScene.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ISensor.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_JoystickManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_JoystickSensor.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_LogicManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_MouseManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ORController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PythonController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Group "Joystick" + +# PROP Default_Filter "h" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\Joystick\SCA_Joystick.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\Joystick\SCA_JoystickDefines.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\Joystick\SCA_JoystickPrivate.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ANDController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_EventManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_IScene.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ISensor.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_JoystickManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_JoystickSensor.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_MouseManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_ORController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_PythonController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp b/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp index 99b6798bf59..56ba052b32d 100644 --- a/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp +++ b/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp @@ -1,253 +1,253 @@ -# Microsoft Developer Studio Project File - Name="GP_axctl" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 - -CFG=GP_axctl - Win32 MT DLL Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "GP_axctl.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "GP_axctl.mak" CFG="GP_axctl - Win32 MT DLL Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "GP_axctl - Win32 MT DLL Debug" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "GP_axctl - Win32 MT DLL Release" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -MTL=midl.exe -RSC=rc.exe - -!IF "$(CFG)" == "GP_axctl - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 2 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "GP_axctl___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "GP_axctl___Win32_MT_DLL_Debug" -# PROP BASE Target_Ext "ocx" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 2 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug" -# PROP Target_Ext "ocx" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /FR /YX /FD /GZ /c -# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /U "_DEBUG" /YX /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" -# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug/ActiveXgp.ocx" /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" -# SUBTRACT BASE LINK32 /nodefaultlib -# ADD LINK32 openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrt.lib" /out:"..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx" /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\ode\lib\mt_dll" /libpath:"..\..\..\..\..\lib\windows\openal\lib" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib" /libpath:"../../../../../lib/windows/bmfont/lib" /libpath:"../../../../../lib/windows/string/lib" /libpath:"../../../../../lib/windows/python/lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont/lib" /libpath:"..\..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib\\" /libpath:"..\..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib" -# SUBTRACT LINK32 /pdb:none - -!ELSEIF "$(CFG)" == "GP_axctl - Win32 MT DLL Release" - -# PROP BASE Use_MFC 2 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "GP_axctl___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "GP_axctl___Win32_MT_DLL_Release" -# PROP BASE Target_Ext "ocx" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 2 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll" -# PROP Target_Ext "ocx" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /c -# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" -# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release/ActiveXgp.ocx" -# ADD LINK32 openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrtd.lib" /out:"..\..\..\..\obj\windows\Blender3DPlugin.ocx" /libpath:"..\..\..\..\..\lib\windows\ode\lib\mt_dll" /libpath:"..\..\..\..\..\lib\windows\openal\lib" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont/lib" /libpath:"..\..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib" -# SUBTRACT LINK32 /pdb:none - -!ENDIF - -# Begin Target - -# Name "GP_axctl - Win32 MT DLL Debug" -# Name "GP_axctl - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\Resource.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.h -# End Source File -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.ico -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.bmp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\splash.bmp -# End Source File -# End Group -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\load.blend -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\logo_blender.raw -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\logo_blender3d.raw -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\logo_nan.raw -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMe.txt -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt -# End Source File -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="GP_axctl" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=GP_axctl - Win32 MT DLL Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "GP_axctl.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "GP_axctl.mak" CFG="GP_axctl - Win32 MT DLL Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "GP_axctl - Win32 MT DLL Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "GP_axctl - Win32 MT DLL Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "GP_axctl - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 2 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "GP_axctl___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "GP_axctl___Win32_MT_DLL_Debug" +# PROP BASE Target_Ext "ocx" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 2 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug" +# PROP Target_Ext "ocx" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /FR /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /U "_DEBUG" /YX /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" +# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug/ActiveXgp.ocx" /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" +# SUBTRACT BASE LINK32 /nodefaultlib +# ADD LINK32 openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrt.lib" /out:"..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx" /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\ode\lib\mt_dll" /libpath:"..\..\..\..\..\lib\windows\openal\lib" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib" /libpath:"../../../../../lib/windows/bmfont/lib" /libpath:"../../../../../lib/windows/string/lib" /libpath:"../../../../../lib/windows/python/lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont/lib" /libpath:"..\..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib\\" /libpath:"..\..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib" +# SUBTRACT LINK32 /pdb:none + +!ELSEIF "$(CFG)" == "GP_axctl - Win32 MT DLL Release" + +# PROP BASE Use_MFC 2 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "GP_axctl___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "GP_axctl___Win32_MT_DLL_Release" +# PROP BASE Target_Ext "ocx" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 2 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll" +# PROP Target_Ext "ocx" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" +# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release/ActiveXgp.ocx" +# ADD LINK32 openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrtd.lib" /out:"..\..\..\..\obj\windows\Blender3DPlugin.ocx" /libpath:"..\..\..\..\..\lib\windows\ode\lib\mt_dll" /libpath:"..\..\..\..\..\lib\windows\openal\lib" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont/lib" /libpath:"..\..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib" +# SUBTRACT LINK32 /pdb:none + +!ENDIF + +# Begin Target + +# Name "GP_axctl - Win32 MT DLL Debug" +# Name "GP_axctl - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\Resource.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.ico +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.bmp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\splash.bmp +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\load.blend +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\logo_blender.raw +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\logo_blender3d.raw +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\logo_nan.raw +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMe.txt +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt +# End Source File +# End Target +# End Project diff --git a/projectfiles/gameengine/gameplayer/common/GP_common.dsp b/projectfiles/gameengine/gameplayer/common/GP_common.dsp index c1509608731..d3103c4f88a 100644 --- a/projectfiles/gameengine/gameplayer/common/GP_common.dsp +++ b/projectfiles/gameengine/gameplayer/common/GP_common.dsp @@ -1,255 +1,255 @@ -# Microsoft Developer Studio Project File - Name="GP_common" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=GP_common - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "GP_common.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "GP_common.mak" CFG="GP_common - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "GP_common - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "GP_common - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "GP_common - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "GP_common - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "GP_common - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "GP_common - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "GP_common - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "GP_common___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "GP_common___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug\GP_common.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "GP_common - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "GP_common___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "GP_common___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\GP_common.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "GP_common - Win32 Release" -# Name "GP_common - Win32 Debug" -# Name "GP_common - Win32 MT DLL Debug" -# Name "GP_common - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\bmfont.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawImage.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLoadDotBlendArray.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLogoArrays.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.h -# End Source File -# End Group -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\Makefile -# End Source File -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="GP_common" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=GP_common - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "GP_common.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "GP_common.mak" CFG="GP_common - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "GP_common - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "GP_common - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "GP_common - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "GP_common - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "GP_common - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "GP_common - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "GP_common - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "GP_common___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "GP_common___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug\GP_common.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "GP_common - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "GP_common___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "GP_common___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\GP_common.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "GP_common - Win32 Release" +# Name "GP_common - Win32 Debug" +# Name "GP_common - Win32 MT DLL Debug" +# Name "GP_common - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\bmfont.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawImage.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLoadDotBlendArray.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLogoArrays.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\Makefile +# End Source File +# End Target +# End Project diff --git a/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp b/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp index d569d6fceac..63ce23d2647 100644 --- a/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp +++ b/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp @@ -1,156 +1,156 @@ -# Microsoft Developer Studio Project File - Name="GP_ghost" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=GP_ghost - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "GP_ghost.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "GP_ghost.mak" CFG="GP_ghost - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "GP_ghost - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "GP_ghost - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "GP_ghost - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ghost\" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\gameengine\Physics\Ode" /I "..\..\..\..\source\gameengine\Physics" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/readblenfile" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.a opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"msvcprt.lib" /out:"..\..\..\..\obj\windows\blenderplayer.exe" /libpath:"..\..\..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont\lib" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\..\lib\windows\ghost\lib" /libpath:"..\..\..\..\..\lib\windows\jpeg/lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib" /libpath:"..\..\..\..\..\lib\windows\zlib\lib" /libpath:"..\..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\" -# SUBTRACT LINK32 /pdb:none - -!ELSEIF "$(CFG)" == "GP_ghost - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Physics\Ode" /I "..\..\..\..\source\gameengine\Physics" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/readblenfile" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\..\lib\windows\ghost\include" /I "../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "dSINGLE" /U "_DEBUG" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.a dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\..\..\obj\windows\debug\blenderplayer.exe" /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont\lib\\" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\string\lib\\" /libpath:"..\..\..\..\..\lib\windows\ghost\lib\\" /libpath:"..\..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\" -# SUBTRACT LINK32 /pdb:none - -!ENDIF - -# Begin Target - -# Name "GP_ghost - Win32 Release" -# Name "GP_ghost - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\icons\winplayer.rc -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.h -# End Source File -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# Begin Source File - -SOURCE=..\..\..\..\source\icons\winplayer.ico -# End Source File -# End Group -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\Makefile -# End Source File -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="GP_ghost" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=GP_ghost - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "GP_ghost.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "GP_ghost.mak" CFG="GP_ghost - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "GP_ghost - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "GP_ghost - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "GP_ghost - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ghost\" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\gameengine\Physics\Ode" /I "..\..\..\..\source\gameengine\Physics" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/readblenfile" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.a opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"msvcprt.lib" /out:"..\..\..\..\obj\windows\blenderplayer.exe" /libpath:"..\..\..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont\lib" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\..\lib\windows\ghost\lib" /libpath:"..\..\..\..\..\lib\windows\jpeg/lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib" /libpath:"..\..\..\..\..\lib\windows\zlib\lib" /libpath:"..\..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\" +# SUBTRACT LINK32 /pdb:none + +!ELSEIF "$(CFG)" == "GP_ghost - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Physics\Ode" /I "..\..\..\..\source\gameengine\Physics" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/readblenfile" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\..\lib\windows\ghost\include" /I "../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "dSINGLE" /U "_DEBUG" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.a dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\..\..\obj\windows\debug\blenderplayer.exe" /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont\lib\\" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\string\lib\\" /libpath:"..\..\..\..\..\lib\windows\ghost\lib\\" /libpath:"..\..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\" +# SUBTRACT LINK32 /pdb:none + +!ENDIF + +# Begin Target + +# Name "GP_ghost - Win32 Release" +# Name "GP_ghost - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\icons\winplayer.rc +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# Begin Source File + +SOURCE=..\..\..\..\source\icons\winplayer.ico +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\Makefile +# End Source File +# End Target +# End Project diff --git a/projectfiles/gameengine/gameplayer/glut/GP_glut.dsp b/projectfiles/gameengine/gameplayer/glut/GP_glut.dsp index 64315293ac6..7e3a2060f92 100644 --- a/projectfiles/gameengine/gameplayer/glut/GP_glut.dsp +++ b/projectfiles/gameengine/gameplayer/glut/GP_glut.dsp @@ -1,205 +1,205 @@ -# Microsoft Developer Studio Project File - Name="GP_glut" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=GP_glut - Win32 Profile -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "GP_glut.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "GP_glut.mak" CFG="GP_glut - Win32 Profile" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "GP_glut - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "GP_glut - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE "GP_glut - Win32 Profile" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "GP_glut - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\glut" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\source\gameengine\SoundSystem" /I "../../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 glu32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" - -!ELSEIF "$(CFG)" == "GP_glut - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\glut\debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\source\gameengine\SoundSystem" /I "../../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 glu32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" - -!ELSEIF "$(CFG)" == "GP_glut - Win32 Profile" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "GP_glut___Win32_Profile" -# PROP BASE Intermediate_Dir "GP_glut___Win32_Profile" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "GP_glut___Win32_Profile" -# PROP Intermediate_Dir "GP_glut___Win32_Profile" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\source\gameengine\SoundSystem" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\source\gameengine\SoundSystem" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 glu32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" -# ADD LINK32 glu32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" - -!ENDIF - -# Begin Target - -# Name "GP_glut - Win32 Release" -# Name "GP_glut - Win32 Debug" -# Name "GP_glut - Win32 Profile" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutGamePlayer.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutKeyboardDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutSystem.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutCanvas.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutInputDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutKeyboardDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutPolygonMaterial.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutRenderTools.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutSystem.h -# End Source File -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# End Group -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj -# End Source File -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="GP_glut" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=GP_glut - Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "GP_glut.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "GP_glut.mak" CFG="GP_glut - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "GP_glut - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "GP_glut - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE "GP_glut - Win32 Profile" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "GP_glut - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\glut" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\source\gameengine\SoundSystem" /I "../../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 glu32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" + +!ELSEIF "$(CFG)" == "GP_glut - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\glut\debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\source\gameengine\SoundSystem" /I "../../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 glu32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" + +!ELSEIF "$(CFG)" == "GP_glut - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "GP_glut___Win32_Profile" +# PROP BASE Intermediate_Dir "GP_glut___Win32_Profile" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "GP_glut___Win32_Profile" +# PROP Intermediate_Dir "GP_glut___Win32_Profile" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\source\gameengine\SoundSystem" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\source\gameengine\SoundSystem" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 glu32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" +# ADD LINK32 glu32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" + +!ENDIF + +# Begin Target + +# Name "GP_glut - Win32 Release" +# Name "GP_glut - Win32 Debug" +# Name "GP_glut - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutGamePlayer.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutKeyboardDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutSystem.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutCanvas.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutInputDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutKeyboardDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutPolygonMaterial.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutRenderTools.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutSystem.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj +# End Source File +# End Target +# End Project diff --git a/projectfiles/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.dsp b/projectfiles/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.dsp index 1af82b0644f..eb16fea9fd2 100644 --- a/projectfiles/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.dsp +++ b/projectfiles/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.dsp @@ -1,206 +1,206 @@ -# Microsoft Developer Studio Project File - Name="BlenderLoader" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=BlenderLoader - Win32 Profile -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "BlenderLoader.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "BlenderLoader.mak" CFG="BlenderLoader - Win32 Profile" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "BlenderLoader - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "BlenderLoader - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE "BlenderLoader - Win32 Profile" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "BlenderLoader - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader" -# PROP Intermediate_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "../../../../../../lib/windows/python/include/python2.0" /I "../../../../../source/blender/encrypt" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../../lib/windows/iksolver/include" /I "../../../../../source/gameengine/SoundSystem/SND_Dummy" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\..\..\..\..\..\obj\windows\BlenderLoader.exe" /libpath:"../../../../../../lib/windows/moto/lib" /libpath:"..\..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"../../../../../../lib/windows/python/lib" /libpath:"../../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../../lib/windows/sdl/SDL-1.1.7\Lib" - -!ELSEIF "$(CFG)" == "BlenderLoader - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug" -# PROP Intermediate_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "../../../../../../lib/windows/python/include/python1.5" /I "../../../../../source/blender/encrypt" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Fr /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\..\..\..\obj\windows\debug\BlenderLoader.exe" /pdbtype:sept /libpath:"..\..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"../../../../../../lib/windows/python/lib" /libpath:"../../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../../lib/windows/sdl/SDL-1.1.7\Lib" - -!ELSEIF "$(CFG)" == "BlenderLoader - Win32 Profile" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "BlenderLoader___Win32_Profile" -# PROP BASE Intermediate_Dir "BlenderLoader___Win32_Profile" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "BlenderLoader___Win32_Profile" -# PROP Intermediate_Dir "BlenderLoader___Win32_Profile" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../../../lib/windows/python/include/python1.5" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# SUBTRACT BASE CPP /Fr -# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "../../../../../../lib/windows/python/include/python1.5" /I "../../../../../source/blender/encrypt" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 sdldebug.lib sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\..\..\..\obj\windows\debug\BlenderLoader.exe" /pdbtype:sept /libpath:"../../../../../../lib/windows/python/lib" /libpath:"../../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../../lib/windows/sdl/SDL-1.1.7\Lib" -# ADD LINK32 sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\..\..\..\obj\windows\profile\BlenderLoader.exe" /pdbtype:sept /libpath:"..\..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"../../../../../../lib/windows/python/lib" /libpath:"../../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../../lib/windows/sdl/SDL-1.1.7\Lib" - -!ENDIF - -# Begin Target - -# Name "BlenderLoader - Win32 Release" -# Name "BlenderLoader - Win32 Debug" -# Name "BlenderLoader - Win32 Profile" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\..\source\blender\makesdna\intern\dna.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\loader.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLCanvas.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLInputDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.h -# End Source File -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# End Group -# Begin Source File - -SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj -# End Source File -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="BlenderLoader" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=BlenderLoader - Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BlenderLoader.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BlenderLoader.mak" CFG="BlenderLoader - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BlenderLoader - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "BlenderLoader - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE "BlenderLoader - Win32 Profile" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BlenderLoader - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader" +# PROP Intermediate_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../../../../../lib/windows/python/include/python2.0" /I "../../../../../source/blender/encrypt" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../../lib/windows/iksolver/include" /I "../../../../../source/gameengine/SoundSystem/SND_Dummy" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\..\..\..\..\..\obj\windows\BlenderLoader.exe" /libpath:"../../../../../../lib/windows/moto/lib" /libpath:"..\..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"../../../../../../lib/windows/python/lib" /libpath:"../../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../../lib/windows/sdl/SDL-1.1.7\Lib" + +!ELSEIF "$(CFG)" == "BlenderLoader - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug" +# PROP Intermediate_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "../../../../../../lib/windows/python/include/python1.5" /I "../../../../../source/blender/encrypt" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Fr /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\..\..\..\obj\windows\debug\BlenderLoader.exe" /pdbtype:sept /libpath:"..\..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"../../../../../../lib/windows/python/lib" /libpath:"../../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../../lib/windows/sdl/SDL-1.1.7\Lib" + +!ELSEIF "$(CFG)" == "BlenderLoader - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "BlenderLoader___Win32_Profile" +# PROP BASE Intermediate_Dir "BlenderLoader___Win32_Profile" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "BlenderLoader___Win32_Profile" +# PROP Intermediate_Dir "BlenderLoader___Win32_Profile" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../../../lib/windows/python/include/python1.5" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# SUBTRACT BASE CPP /Fr +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "../../../../../../lib/windows/python/include/python1.5" /I "../../../../../source/blender/encrypt" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 sdldebug.lib sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\..\..\..\obj\windows\debug\BlenderLoader.exe" /pdbtype:sept /libpath:"../../../../../../lib/windows/python/lib" /libpath:"../../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../../lib/windows/sdl/SDL-1.1.7\Lib" +# ADD LINK32 sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\..\..\..\obj\windows\profile\BlenderLoader.exe" /pdbtype:sept /libpath:"..\..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"../../../../../../lib/windows/python/lib" /libpath:"../../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../../lib/windows/sdl/SDL-1.1.7\Lib" + +!ENDIF + +# Begin Target + +# Name "BlenderLoader - Win32 Release" +# Name "BlenderLoader - Win32 Debug" +# Name "BlenderLoader - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\..\source\blender\makesdna\intern\dna.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\loader.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLCanvas.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLInputDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj +# End Source File +# End Target +# End Project diff --git a/projectfiles/gameengine/gameplayer/netscape/GP_netscape.dsp b/projectfiles/gameengine/gameplayer/netscape/GP_netscape.dsp index 60dc29e4918..e3145b14931 100644 --- a/projectfiles/gameengine/gameplayer/netscape/GP_netscape.dsp +++ b/projectfiles/gameengine/gameplayer/netscape/GP_netscape.dsp @@ -1,173 +1,173 @@ -# Microsoft Developer Studio Project File - Name="GP_netscape" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 - -CFG=GP_netscape - Win32 Profile -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "GP_netscape.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "GP_netscape.mak" CFG="GP_netscape - Win32 Profile" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "GP_netscape - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "GP_netscape - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "GP_netscape - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -MTL=midl.exe -RSC=rc.exe - -!IF "$(CFG)" == "GP_netscape - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir ".\Release" -# PROP BASE Intermediate_Dir ".\Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins" -# PROP Intermediate_Dir ".\Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c -# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\..\lib\windows\iksolver\include" /I "../../../../../lib/windows/moto/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib libblenkey.a libz.a /nologo /subsystem:windows /dll /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\iksolver\lib\\" - -!ELSEIF "$(CFG)" == "GP_netscape - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir ".\Debug" -# PROP BASE Intermediate_Dir ".\Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins" -# PROP Intermediate_Dir ".\Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /I "../../../../../lib/windows/moto/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c -# ADD BASE MTL /nologo /D "_DEBUG" /win32 -# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libz.a kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib python15.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\iksolver\lib\\" - -!ELSEIF "$(CFG)" == "GP_netscape - Win32 Profile" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "GP_netscape___Win32_Profile" -# PROP BASE Intermediate_Dir "GP_netscape___Win32_Profile" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "GP_netscape___Win32_Profile" -# PROP Intermediate_Dir "GP_netscape___Win32_Profile" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c -# SUBTRACT CPP /Fr -# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" - -!ENDIF - -# Begin Target - -# Name "GP_netscape - Win32 Release" -# Name "GP_netscape - Win32 Debug" -# Name "GP_netscape - Win32 Profile" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\BlenderPlayer.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\netscape_plugin_Plugin.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\npblender.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.rc -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npwin.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" -# End Group -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\NSPlugin\autodownload.html -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html -# End Source File -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="GP_netscape" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=GP_netscape - Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "GP_netscape.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "GP_netscape.mak" CFG="GP_netscape - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "GP_netscape - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "GP_netscape - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "GP_netscape - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "GP_netscape - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir ".\Release" +# PROP BASE Intermediate_Dir ".\Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins" +# PROP Intermediate_Dir ".\Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\..\lib\windows\iksolver\include" /I "../../../../../lib/windows/moto/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib libblenkey.a libz.a /nologo /subsystem:windows /dll /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\iksolver\lib\\" + +!ELSEIF "$(CFG)" == "GP_netscape - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir ".\Debug" +# PROP BASE Intermediate_Dir ".\Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins" +# PROP Intermediate_Dir ".\Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /I "../../../../../lib/windows/moto/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libz.a kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib python15.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\iksolver\lib\\" + +!ELSEIF "$(CFG)" == "GP_netscape - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "GP_netscape___Win32_Profile" +# PROP BASE Intermediate_Dir "GP_netscape___Win32_Profile" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "GP_netscape___Win32_Profile" +# PROP Intermediate_Dir "GP_netscape___Win32_Profile" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c +# SUBTRACT CPP /Fr +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" + +!ENDIF + +# Begin Target + +# Name "GP_netscape - Win32 Release" +# Name "GP_netscape - Win32 Debug" +# Name "GP_netscape - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\BlenderPlayer.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\netscape_plugin_Plugin.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\npblender.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.rc +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npwin.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" +# End Group +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\NSPlugin\autodownload.html +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html +# End Source File +# End Target +# End Project diff --git a/projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp b/projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp index e065ac280b7..5ebdc5c9b7d 100644 --- a/projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp +++ b/projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp @@ -1,181 +1,181 @@ -# Microsoft Developer Studio Project File - Name="GP_netscape2" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 - -CFG=GP_netscape2 - Win32 Profile -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "GP_netscape.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "GP_netscape.mak" CFG="GP_netscape2 - Win32 Profile" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "GP_netscape2 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "GP_netscape2 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "GP_netscape2 - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -MTL=midl.exe -RSC=rc.exe - -!IF "$(CFG)" == "GP_netscape2 - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir ".\Release" -# PROP BASE Intermediate_Dir ".\Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins" -# PROP Intermediate_Dir ".\Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c -# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\gameplayer\Netscape2\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 -# ADD LINK32 libblenkey.a libeay32.lib libz.a ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\iksolver\lib\\" /libpath:"../../../../../lib/windows/openal/lib" - -!ELSEIF "$(CFG)" == "GP_netscape2 - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir ".\Debug" -# PROP BASE Intermediate_Dir ".\Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins" -# PROP Intermediate_Dir ".\Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\gameplayer\Netscape2\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c -# ADD BASE MTL /nologo /D "_DEBUG" /win32 -# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 -# ADD LINK32 libblenkey.a libeay32.lib libz.a ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\lib\windows\iksolver\lib\\" - -!ELSEIF "$(CFG)" == "GP_netscape2 - Win32 Profile" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "GP_netscape2___Win32_Profile" -# PROP BASE Intermediate_Dir "GP_netscape2___Win32_Profile" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "GP_netscape2___Win32_Profile" -# PROP Intermediate_Dir "GP_netscape2___Win32_Profile" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\gameplayer\Netscape2\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c -# SUBTRACT CPP /Fr -# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" -# ADD LINK32 libblenkey.a libeay32.lib libz.a ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" - -!ENDIF - -# Begin Target - -# Name "GP_netscape2 - Win32 Release" -# Name "GP_netscape2 - Win32 Debug" -# Name "GP_netscape2 - Win32 Profile" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\Blender3DPlugin.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\netscape_plugin_Plugin.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.rc -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\npshell.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npwin.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\plgwnd.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\plgwnd.h -# End Source File -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" -# End Group -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\NSPlugin\autodownload.html -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html -# End Source File -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="GP_netscape2" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=GP_netscape2 - Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "GP_netscape.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "GP_netscape.mak" CFG="GP_netscape2 - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "GP_netscape2 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "GP_netscape2 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "GP_netscape2 - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "GP_netscape2 - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir ".\Release" +# PROP BASE Intermediate_Dir ".\Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins" +# PROP Intermediate_Dir ".\Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\gameplayer\Netscape2\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 +# ADD LINK32 libblenkey.a libeay32.lib libz.a ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\iksolver\lib\\" /libpath:"../../../../../lib/windows/openal/lib" + +!ELSEIF "$(CFG)" == "GP_netscape2 - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir ".\Debug" +# PROP BASE Intermediate_Dir ".\Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins" +# PROP Intermediate_Dir ".\Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\gameplayer\Netscape2\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 +# ADD LINK32 libblenkey.a libeay32.lib libz.a ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\lib\windows\iksolver\lib\\" + +!ELSEIF "$(CFG)" == "GP_netscape2 - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "GP_netscape2___Win32_Profile" +# PROP BASE Intermediate_Dir "GP_netscape2___Win32_Profile" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "GP_netscape2___Win32_Profile" +# PROP Intermediate_Dir "GP_netscape2___Win32_Profile" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\gameplayer\Netscape2\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c +# SUBTRACT CPP /Fr +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" +# ADD LINK32 libblenkey.a libeay32.lib libz.a ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" + +!ENDIF + +# Begin Target + +# Name "GP_netscape2 - Win32 Release" +# Name "GP_netscape2 - Win32 Debug" +# Name "GP_netscape2 - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\Blender3DPlugin.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\netscape_plugin_Plugin.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.rc +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\npshell.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npwin.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\plgwnd.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\plgwnd.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" +# End Group +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\NSPlugin\autodownload.html +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html +# End Source File +# End Target +# End Project diff --git a/projectfiles/gameengine/gameplayer/ps2/GP_ps2.dsp b/projectfiles/gameengine/gameplayer/ps2/GP_ps2.dsp index 84aa94ef1a5..6fc1d06c3f1 100644 --- a/projectfiles/gameengine/gameplayer/ps2/GP_ps2.dsp +++ b/projectfiles/gameengine/gameplayer/ps2/GP_ps2.dsp @@ -1,182 +1,182 @@ -# Microsoft Developer Studio Project File - Name="GP_ps2" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=GP_ps2 - Win32 Profile -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "GP_ps2.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "GP_ps2.mak" CFG="GP_ps2 - Win32 Profile" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "GP_ps2 - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "GP_ps2 - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE "GP_ps2 - Win32 Profile" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "GP_ps2 - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ps2" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 - -!ELSEIF "$(CFG)" == "GP_ps2 - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept - -!ELSEIF "$(CFG)" == "GP_ps2 - Win32 Profile" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "GP_ps2___Win32_Profile" -# PROP BASE Intermediate_Dir "GP_ps2___Win32_Profile" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "GP_ps2___Win32_Profile" -# PROP Intermediate_Dir "GP_ps2___Win32_Profile" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept - -!ENDIF - -# Begin Target - -# Name "GP_ps2 - Win32 Release" -# Name "GP_ps2 - Win32 Debug" -# Name "GP_ps2 - Win32 Profile" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\DebugActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\GPC_Init.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2DualShockDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2GamePlayer.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2System.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\DebugActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\ExampleEngine.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\GPC_Init.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2Canvas.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2DualShockDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2InputDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2Rasterizer.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2RenderTools.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2System.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\SamplePolygonMaterial.h -# End Source File -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="GP_ps2" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=GP_ps2 - Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "GP_ps2.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "GP_ps2.mak" CFG="GP_ps2 - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "GP_ps2 - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "GP_ps2 - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE "GP_ps2 - Win32 Profile" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "GP_ps2 - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ps2" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "GP_ps2 - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ELSEIF "$(CFG)" == "GP_ps2 - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "GP_ps2___Win32_Profile" +# PROP BASE Intermediate_Dir "GP_ps2___Win32_Profile" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "GP_ps2___Win32_Profile" +# PROP Intermediate_Dir "GP_ps2___Win32_Profile" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "GP_ps2 - Win32 Release" +# Name "GP_ps2 - Win32 Debug" +# Name "GP_ps2 - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\DebugActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\GPC_Init.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2DualShockDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2GamePlayer.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2System.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\DebugActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\ExampleEngine.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\GPC_Init.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2Canvas.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2DualShockDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2InputDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2Rasterizer.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2RenderTools.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2System.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\SamplePolygonMaterial.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/gameplayer/qt/gp.dsp b/projectfiles/gameengine/gameplayer/qt/gp.dsp index 512c5b69de6..9f3e82b6cd6 100644 --- a/projectfiles/gameengine/gameplayer/qt/gp.dsp +++ b/projectfiles/gameengine/gameplayer/qt/gp.dsp @@ -1,164 +1,164 @@ -# Microsoft Developer Studio Project File - Name="gp" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Application" 0x0101 - -CFG=gp - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "gp.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "gp.mak" CFG="gp - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "gp - Win32 Release" (based on "Win32 (x86) Application") -!MESSAGE "gp - Win32 Debug" (based on "Win32 (x86) Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -MTL=midl.exe -RSC=rc.exe - -!IF "$(CFG)" == "gp - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x413 /d "NDEBUG" -# ADD RSC /l 0x413 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 -# ADD LINK32 opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qt.lib h:\qtwin\lib\qnp.lib python20.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\..\..\..\obj\windows\gp.exe" /libpath:"..\..\..\..\..\lib\windows\python\lib\\" - -!ELSEIF "$(CFG)" == "gp - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /GX /Od /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" -# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x413 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept -# ADD LINK32 opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qt.lib python15_d.lib /nologo /subsystem:windows /debug /machine:I386 /out:"..\..\..\..\..\obj\windows\debug\gp.exe" /libpath:"..\..\..\..\..\lib\windows\python\lib\\" -# SUBTRACT LINK32 /pdb:none - -!ENDIF - -# Begin Target - -# Name "gp - Win32 Release" -# Name "gp - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h -# End Source File -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="gp" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Application" 0x0101 + +CFG=gp - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "gp.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "gp.mak" CFG="gp - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "gp - Win32 Release" (based on "Win32 (x86) Application") +!MESSAGE "gp - Win32 Debug" (based on "Win32 (x86) Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "gp - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x413 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 +# ADD LINK32 opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qt.lib h:\qtwin\lib\qnp.lib python20.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\..\..\..\obj\windows\gp.exe" /libpath:"..\..\..\..\..\lib\windows\python\lib\\" + +!ELSEIF "$(CFG)" == "gp - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /GX /Od /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept +# ADD LINK32 opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qt.lib python15_d.lib /nologo /subsystem:windows /debug /machine:I386 /out:"..\..\..\..\..\obj\windows\debug\gp.exe" /libpath:"..\..\..\..\..\lib\windows\python\lib\\" +# SUBTRACT LINK32 /pdb:none + +!ENDIF + +# Begin Target + +# Name "gp - Win32 Release" +# Name "gp - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/gameplayer/qt/gpplugin.dsp b/projectfiles/gameengine/gameplayer/qt/gpplugin.dsp index 180f147c79a..65148dd706d 100644 --- a/projectfiles/gameengine/gameplayer/qt/gpplugin.dsp +++ b/projectfiles/gameengine/gameplayer/qt/gpplugin.dsp @@ -1,824 +1,824 @@ -# Microsoft Developer Studio Project File - Name="gpplugin" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 - -CFG=gpplugin - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "gpplugin.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "gpplugin.mak" CFG="gpplugin - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "gpplugin - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "gpplugin - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -MTL=midl.exe -RSC=rc.exe - -!IF "$(CFG)" == "gpplugin - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GPPLUGIN_EXPORTS" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GPPLUGIN_EXPORTS" /YX /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x413 /d "NDEBUG" -# ADD RSC /l 0x413 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qnp.lib h:\qtwin\lib\qt.lib opengl32.lib glu32.lib python20.lib /nologo /dll /machine:I386 /out:"..\..\..\..\..\obj\windows\npWebGP.dll" /libpath:"..\..\..\..\..\lib\windows\python\lib\\" - -!ELSEIF "$(CFG)" == "gpplugin - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GPPLUGIN_EXPORTS" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /GX /Zi /Od /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "WIN32" /D "PLUGIN" /D "_DEBUG" -# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x413 /d "_DEBUG" -# ADD RSC /l 0x409 -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept -# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qnp.lib h:\qtwin\lib\qt.lib opengl32.lib glu32.lib python15_d.lib /nologo /subsystem:windows /dll /debug /machine:I386 /def:"..\..\..\..\source\gameengine\GamePlayer\Qt\GP.def" /out:"..\..\..\..\..\obj\windows\debug\npWebGP.dll" /libpath:"..\..\..\..\..\lib\windows\python\lib" -# SUBTRACT LINK32 /pdb:none - -!ENDIF - -# Begin Target - -# Name "gpplugin - Win32 Release" -# Name "gpplugin - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP.cpp -DEP_CPP_GP_CP=\ - "..\..\..\..\..\qtwin\include\qapplication.h"\ - "..\..\..\..\..\qtwin\include\qarray.h"\ - "..\..\..\..\..\qtwin\include\qasciidict.h"\ - "..\..\..\..\..\qtwin\include\qbrush.h"\ - "..\..\..\..\..\qtwin\include\qcollection.h"\ - "..\..\..\..\..\qtwin\include\qcolor.h"\ - "..\..\..\..\..\qtwin\include\qconfig-large.h"\ - "..\..\..\..\..\qtwin\include\qconfig-medium.h"\ - "..\..\..\..\..\qtwin\include\qconfig-minimal.h"\ - "..\..\..\..\..\qtwin\include\qconfig-small.h"\ - "..\..\..\..\..\qtwin\include\qconfig.h"\ - "..\..\..\..\..\qtwin\include\qcstring.h"\ - "..\..\..\..\..\qtwin\include\qcursor.h"\ - "..\..\..\..\..\qtwin\include\qdatastream.h"\ - "..\..\..\..\..\qtwin\include\qdialog.h"\ - "..\..\..\..\..\qtwin\include\qevent.h"\ - "..\..\..\..\..\qtwin\include\qfeatures.h"\ - "..\..\..\..\..\qtwin\include\qfont.h"\ - "..\..\..\..\..\qtwin\include\qfontinfo.h"\ - "..\..\..\..\..\qtwin\include\qfontmetrics.h"\ - "..\..\..\..\..\qtwin\include\qframe.h"\ - "..\..\..\..\..\qtwin\include\qgarray.h"\ - "..\..\..\..\..\qtwin\include\qgdict.h"\ - "..\..\..\..\..\qtwin\include\qgl.h"\ - "..\..\..\..\..\qtwin\include\qglist.h"\ - "..\..\..\..\..\qtwin\include\qglobal.h"\ - "..\..\..\..\..\qtwin\include\qiconset.h"\ - "..\..\..\..\..\qtwin\include\qimage.h"\ - "..\..\..\..\..\qtwin\include\qintdict.h"\ - "..\..\..\..\..\qtwin\include\qiodevice.h"\ - "..\..\..\..\..\qtwin\include\qlist.h"\ - "..\..\..\..\..\qtwin\include\qmenudata.h"\ - "..\..\..\..\..\qtwin\include\qmessagebox.h"\ - "..\..\..\..\..\qtwin\include\qmime.h"\ - "..\..\..\..\..\qtwin\include\qnamespace.h"\ - "..\..\..\..\..\qtwin\include\qnp.h"\ - "..\..\..\..\..\qtwin\include\qobject.h"\ - "..\..\..\..\..\qtwin\include\qobjectdefs.h"\ - "..\..\..\..\..\qtwin\include\qpaintdevice.h"\ - "..\..\..\..\..\qtwin\include\qpainter.h"\ - "..\..\..\..\..\qtwin\include\qpalette.h"\ - "..\..\..\..\..\qtwin\include\qpen.h"\ - "..\..\..\..\..\qtwin\include\qpixmap.h"\ - "..\..\..\..\..\qtwin\include\qpngio.h"\ - "..\..\..\..\..\qtwin\include\qpoint.h"\ - "..\..\..\..\..\qtwin\include\qpointarray.h"\ - "..\..\..\..\..\qtwin\include\qpopupmenu.h"\ - "..\..\..\..\..\qtwin\include\qrect.h"\ - "..\..\..\..\..\qtwin\include\qregexp.h"\ - "..\..\..\..\..\qtwin\include\qregion.h"\ - "..\..\..\..\..\qtwin\include\qshared.h"\ - "..\..\..\..\..\qtwin\include\qsignal.h"\ - "..\..\..\..\..\qtwin\include\qsize.h"\ - "..\..\..\..\..\qtwin\include\qsizepolicy.h"\ - "..\..\..\..\..\qtwin\include\qstring.h"\ - "..\..\..\..\..\qtwin\include\qstringlist.h"\ - "..\..\..\..\..\qtwin\include\qstrlist.h"\ - "..\..\..\..\..\qtwin\include\qstyle.h"\ - "..\..\..\..\..\qtwin\include\qt_windows.h"\ - "..\..\..\..\..\qtwin\include\qtranslator.h"\ - "..\..\..\..\..\qtwin\include\qvaluelist.h"\ - "..\..\..\..\..\qtwin\include\qwidget.h"\ - "..\..\..\..\..\qtwin\include\qwindowdefs.h"\ - "..\..\..\..\..\qtwin\include\qwindowdefs_win.h"\ - "..\..\..\..\..\qtwin\include\qwmatrix.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\ - "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\ - "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\ - "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ - "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ - -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp -DEP_CPP_GP_IN=\ - "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ - "..\..\..\..\source\gameengine\Expressions\BoolValue.h"\ - "..\..\..\..\source\gameengine\Expressions\ListValue.h"\ - "..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h"\ - "..\..\..\..\source\gameengine\Expressions\Value.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_ANDController.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_EventManager.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_IController.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_ISensor.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_PythonController.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h"\ - "..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h"\ - "..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"\ - "..\..\..\..\source\gameengine\Ketsji\KX_PythonInit.h"\ - "..\..\..\..\source\gameengine\Ketsji\KX_SoundActuator.h"\ - "..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h"\ - "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\ - "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\ - "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ - "..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h"\ - "..\..\..\..\source\gameengine\SceneGraph\SG_Node.h"\ - "..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ - "..\..\..\..\source\sumo\include\solid.h"\ - "..\..\..\..\source\sumo\include\solid_types.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ - "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ - -NODEP_CPP_GP_IN=\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\GPC_OpenALWaveCache.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\OpenALScene.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\SND_SoundObject.h"\ - -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp -DEP_CPP_QTEXA=\ - "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ - "..\..\..\..\source\gameengine\Expressions\BoolValue.h"\ - "..\..\..\..\source\gameengine\Expressions\IntValue.h"\ - "..\..\..\..\source\gameengine\Expressions\ListValue.h"\ - "..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h"\ - "..\..\..\..\source\gameengine\Expressions\Value.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h"\ - "..\..\..\..\source\gameengine\Ketsji\KX_Camera.h"\ - "..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h"\ - "..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"\ - "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ - "..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h"\ - "..\..\..\..\source\gameengine\SceneGraph\SG_Node.h"\ - "..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ - "..\..\..\..\source\sumo\Fuzzics\include\SM_Scene.h"\ - "..\..\..\..\source\sumo\include\solid.h"\ - "..\..\..\..\source\sumo\include\solid_types.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ - "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ - -NODEP_CPP_QTEXA=\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\OpenALScene.h"\ - -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp -DEP_CPP_QTKEY=\ - "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\ - -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp -DEP_CPP_QTOPE=\ - "..\..\..\..\..\qtwin\include\qapplication.h"\ - "..\..\..\..\..\qtwin\include\qarray.h"\ - "..\..\..\..\..\qtwin\include\qasciidict.h"\ - "..\..\..\..\..\qtwin\include\qbrush.h"\ - "..\..\..\..\..\qtwin\include\qcollection.h"\ - "..\..\..\..\..\qtwin\include\qcolor.h"\ - "..\..\..\..\..\qtwin\include\qconfig-large.h"\ - "..\..\..\..\..\qtwin\include\qconfig-medium.h"\ - "..\..\..\..\..\qtwin\include\qconfig-minimal.h"\ - "..\..\..\..\..\qtwin\include\qconfig-small.h"\ - "..\..\..\..\..\qtwin\include\qconfig.h"\ - "..\..\..\..\..\qtwin\include\qcstring.h"\ - "..\..\..\..\..\qtwin\include\qcursor.h"\ - "..\..\..\..\..\qtwin\include\qdatastream.h"\ - "..\..\..\..\..\qtwin\include\qevent.h"\ - "..\..\..\..\..\qtwin\include\qfeatures.h"\ - "..\..\..\..\..\qtwin\include\qfont.h"\ - "..\..\..\..\..\qtwin\include\qfontinfo.h"\ - "..\..\..\..\..\qtwin\include\qfontmetrics.h"\ - "..\..\..\..\..\qtwin\include\qframe.h"\ - "..\..\..\..\..\qtwin\include\qgarray.h"\ - "..\..\..\..\..\qtwin\include\qgdict.h"\ - "..\..\..\..\..\qtwin\include\qgl.h"\ - "..\..\..\..\..\qtwin\include\qglist.h"\ - "..\..\..\..\..\qtwin\include\qglobal.h"\ - "..\..\..\..\..\qtwin\include\qiconset.h"\ - "..\..\..\..\..\qtwin\include\qintdict.h"\ - "..\..\..\..\..\qtwin\include\qiodevice.h"\ - "..\..\..\..\..\qtwin\include\qlist.h"\ - "..\..\..\..\..\qtwin\include\qmenudata.h"\ - "..\..\..\..\..\qtwin\include\qmime.h"\ - "..\..\..\..\..\qtwin\include\qnamespace.h"\ - "..\..\..\..\..\qtwin\include\qobject.h"\ - "..\..\..\..\..\qtwin\include\qobjectdefs.h"\ - "..\..\..\..\..\qtwin\include\qpaintdevice.h"\ - "..\..\..\..\..\qtwin\include\qpalette.h"\ - "..\..\..\..\..\qtwin\include\qpixmap.h"\ - "..\..\..\..\..\qtwin\include\qpoint.h"\ - "..\..\..\..\..\qtwin\include\qpopupmenu.h"\ - "..\..\..\..\..\qtwin\include\qrect.h"\ - "..\..\..\..\..\qtwin\include\qregexp.h"\ - "..\..\..\..\..\qtwin\include\qregion.h"\ - "..\..\..\..\..\qtwin\include\qshared.h"\ - "..\..\..\..\..\qtwin\include\qsignal.h"\ - "..\..\..\..\..\qtwin\include\qsize.h"\ - "..\..\..\..\..\qtwin\include\qsizepolicy.h"\ - "..\..\..\..\..\qtwin\include\qstring.h"\ - "..\..\..\..\..\qtwin\include\qstringlist.h"\ - "..\..\..\..\..\qtwin\include\qstyle.h"\ - "..\..\..\..\..\qtwin\include\qt_windows.h"\ - "..\..\..\..\..\qtwin\include\qtranslator.h"\ - "..\..\..\..\..\qtwin\include\qvaluelist.h"\ - "..\..\..\..\..\qtwin\include\qwidget.h"\ - "..\..\..\..\..\qtwin\include\qwindowdefs.h"\ - "..\..\..\..\..\qtwin\include\qwindowdefs_win.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ - "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ - -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.cpp -DEP_CPP_QTSYS=\ - "..\..\..\..\..\qtwin\include\qapplication.h"\ - "..\..\..\..\..\qtwin\include\qarray.h"\ - "..\..\..\..\..\qtwin\include\qasciidict.h"\ - "..\..\..\..\..\qtwin\include\qbrush.h"\ - "..\..\..\..\..\qtwin\include\qcollection.h"\ - "..\..\..\..\..\qtwin\include\qcolor.h"\ - "..\..\..\..\..\qtwin\include\qconfig-large.h"\ - "..\..\..\..\..\qtwin\include\qconfig-medium.h"\ - "..\..\..\..\..\qtwin\include\qconfig-minimal.h"\ - "..\..\..\..\..\qtwin\include\qconfig-small.h"\ - "..\..\..\..\..\qtwin\include\qconfig.h"\ - "..\..\..\..\..\qtwin\include\qcstring.h"\ - "..\..\..\..\..\qtwin\include\qcursor.h"\ - "..\..\..\..\..\qtwin\include\qdatastream.h"\ - "..\..\..\..\..\qtwin\include\qevent.h"\ - "..\..\..\..\..\qtwin\include\qfeatures.h"\ - "..\..\..\..\..\qtwin\include\qfont.h"\ - "..\..\..\..\..\qtwin\include\qfontinfo.h"\ - "..\..\..\..\..\qtwin\include\qfontmetrics.h"\ - "..\..\..\..\..\qtwin\include\qframe.h"\ - "..\..\..\..\..\qtwin\include\qgarray.h"\ - "..\..\..\..\..\qtwin\include\qgdict.h"\ - "..\..\..\..\..\qtwin\include\qgl.h"\ - "..\..\..\..\..\qtwin\include\qglist.h"\ - "..\..\..\..\..\qtwin\include\qglobal.h"\ - "..\..\..\..\..\qtwin\include\qiconset.h"\ - "..\..\..\..\..\qtwin\include\qintdict.h"\ - "..\..\..\..\..\qtwin\include\qiodevice.h"\ - "..\..\..\..\..\qtwin\include\qlist.h"\ - "..\..\..\..\..\qtwin\include\qmenudata.h"\ - "..\..\..\..\..\qtwin\include\qmime.h"\ - "..\..\..\..\..\qtwin\include\qnamespace.h"\ - "..\..\..\..\..\qtwin\include\qobject.h"\ - "..\..\..\..\..\qtwin\include\qobjectdefs.h"\ - "..\..\..\..\..\qtwin\include\qpaintdevice.h"\ - "..\..\..\..\..\qtwin\include\qpalette.h"\ - "..\..\..\..\..\qtwin\include\qpixmap.h"\ - "..\..\..\..\..\qtwin\include\qpoint.h"\ - "..\..\..\..\..\qtwin\include\qpopupmenu.h"\ - "..\..\..\..\..\qtwin\include\qrect.h"\ - "..\..\..\..\..\qtwin\include\qregexp.h"\ - "..\..\..\..\..\qtwin\include\qregion.h"\ - "..\..\..\..\..\qtwin\include\qshared.h"\ - "..\..\..\..\..\qtwin\include\qsignal.h"\ - "..\..\..\..\..\qtwin\include\qsize.h"\ - "..\..\..\..\..\qtwin\include\qsizepolicy.h"\ - "..\..\..\..\..\qtwin\include\qstring.h"\ - "..\..\..\..\..\qtwin\include\qstringlist.h"\ - "..\..\..\..\..\qtwin\include\qstyle.h"\ - "..\..\..\..\..\qtwin\include\qt_windows.h"\ - "..\..\..\..\..\qtwin\include\qtranslator.h"\ - "..\..\..\..\..\qtwin\include\qvaluelist.h"\ - "..\..\..\..\..\qtwin\include\qwidget.h"\ - "..\..\..\..\..\qtwin\include\qwindowdefs.h"\ - "..\..\..\..\..\qtwin\include\qwindowdefs_win.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\ - "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\ - "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\ - "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ - "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ - -NODEP_CPP_QTSYS=\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\BKE_bad_level_calls.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\BLO_readfile.h"\ - -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\resource.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h -# End Source File -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP.rc -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="gpplugin" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=gpplugin - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "gpplugin.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "gpplugin.mak" CFG="gpplugin - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "gpplugin - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "gpplugin - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "gpplugin - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GPPLUGIN_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GPPLUGIN_EXPORTS" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x413 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qnp.lib h:\qtwin\lib\qt.lib opengl32.lib glu32.lib python20.lib /nologo /dll /machine:I386 /out:"..\..\..\..\..\obj\windows\npWebGP.dll" /libpath:"..\..\..\..\..\lib\windows\python\lib\\" + +!ELSEIF "$(CFG)" == "gpplugin - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GPPLUGIN_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /GX /Zi /Od /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "WIN32" /D "PLUGIN" /D "_DEBUG" +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x409 +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qnp.lib h:\qtwin\lib\qt.lib opengl32.lib glu32.lib python15_d.lib /nologo /subsystem:windows /dll /debug /machine:I386 /def:"..\..\..\..\source\gameengine\GamePlayer\Qt\GP.def" /out:"..\..\..\..\..\obj\windows\debug\npWebGP.dll" /libpath:"..\..\..\..\..\lib\windows\python\lib" +# SUBTRACT LINK32 /pdb:none + +!ENDIF + +# Begin Target + +# Name "gpplugin - Win32 Release" +# Name "gpplugin - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP.cpp +DEP_CPP_GP_CP=\ + "..\..\..\..\..\qtwin\include\qapplication.h"\ + "..\..\..\..\..\qtwin\include\qarray.h"\ + "..\..\..\..\..\qtwin\include\qasciidict.h"\ + "..\..\..\..\..\qtwin\include\qbrush.h"\ + "..\..\..\..\..\qtwin\include\qcollection.h"\ + "..\..\..\..\..\qtwin\include\qcolor.h"\ + "..\..\..\..\..\qtwin\include\qconfig-large.h"\ + "..\..\..\..\..\qtwin\include\qconfig-medium.h"\ + "..\..\..\..\..\qtwin\include\qconfig-minimal.h"\ + "..\..\..\..\..\qtwin\include\qconfig-small.h"\ + "..\..\..\..\..\qtwin\include\qconfig.h"\ + "..\..\..\..\..\qtwin\include\qcstring.h"\ + "..\..\..\..\..\qtwin\include\qcursor.h"\ + "..\..\..\..\..\qtwin\include\qdatastream.h"\ + "..\..\..\..\..\qtwin\include\qdialog.h"\ + "..\..\..\..\..\qtwin\include\qevent.h"\ + "..\..\..\..\..\qtwin\include\qfeatures.h"\ + "..\..\..\..\..\qtwin\include\qfont.h"\ + "..\..\..\..\..\qtwin\include\qfontinfo.h"\ + "..\..\..\..\..\qtwin\include\qfontmetrics.h"\ + "..\..\..\..\..\qtwin\include\qframe.h"\ + "..\..\..\..\..\qtwin\include\qgarray.h"\ + "..\..\..\..\..\qtwin\include\qgdict.h"\ + "..\..\..\..\..\qtwin\include\qgl.h"\ + "..\..\..\..\..\qtwin\include\qglist.h"\ + "..\..\..\..\..\qtwin\include\qglobal.h"\ + "..\..\..\..\..\qtwin\include\qiconset.h"\ + "..\..\..\..\..\qtwin\include\qimage.h"\ + "..\..\..\..\..\qtwin\include\qintdict.h"\ + "..\..\..\..\..\qtwin\include\qiodevice.h"\ + "..\..\..\..\..\qtwin\include\qlist.h"\ + "..\..\..\..\..\qtwin\include\qmenudata.h"\ + "..\..\..\..\..\qtwin\include\qmessagebox.h"\ + "..\..\..\..\..\qtwin\include\qmime.h"\ + "..\..\..\..\..\qtwin\include\qnamespace.h"\ + "..\..\..\..\..\qtwin\include\qnp.h"\ + "..\..\..\..\..\qtwin\include\qobject.h"\ + "..\..\..\..\..\qtwin\include\qobjectdefs.h"\ + "..\..\..\..\..\qtwin\include\qpaintdevice.h"\ + "..\..\..\..\..\qtwin\include\qpainter.h"\ + "..\..\..\..\..\qtwin\include\qpalette.h"\ + "..\..\..\..\..\qtwin\include\qpen.h"\ + "..\..\..\..\..\qtwin\include\qpixmap.h"\ + "..\..\..\..\..\qtwin\include\qpngio.h"\ + "..\..\..\..\..\qtwin\include\qpoint.h"\ + "..\..\..\..\..\qtwin\include\qpointarray.h"\ + "..\..\..\..\..\qtwin\include\qpopupmenu.h"\ + "..\..\..\..\..\qtwin\include\qrect.h"\ + "..\..\..\..\..\qtwin\include\qregexp.h"\ + "..\..\..\..\..\qtwin\include\qregion.h"\ + "..\..\..\..\..\qtwin\include\qshared.h"\ + "..\..\..\..\..\qtwin\include\qsignal.h"\ + "..\..\..\..\..\qtwin\include\qsize.h"\ + "..\..\..\..\..\qtwin\include\qsizepolicy.h"\ + "..\..\..\..\..\qtwin\include\qstring.h"\ + "..\..\..\..\..\qtwin\include\qstringlist.h"\ + "..\..\..\..\..\qtwin\include\qstrlist.h"\ + "..\..\..\..\..\qtwin\include\qstyle.h"\ + "..\..\..\..\..\qtwin\include\qt_windows.h"\ + "..\..\..\..\..\qtwin\include\qtranslator.h"\ + "..\..\..\..\..\qtwin\include\qvaluelist.h"\ + "..\..\..\..\..\qtwin\include\qwidget.h"\ + "..\..\..\..\..\qtwin\include\qwindowdefs.h"\ + "..\..\..\..\..\qtwin\include\qwindowdefs_win.h"\ + "..\..\..\..\..\qtwin\include\qwmatrix.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\ + "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\ + "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\ + "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ + "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ + +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp +DEP_CPP_GP_IN=\ + "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ + "..\..\..\..\source\gameengine\Expressions\BoolValue.h"\ + "..\..\..\..\source\gameengine\Expressions\ListValue.h"\ + "..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h"\ + "..\..\..\..\source\gameengine\Expressions\Value.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_ANDController.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_EventManager.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IController.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_ISensor.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_PythonController.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h"\ + "..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h"\ + "..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"\ + "..\..\..\..\source\gameengine\Ketsji\KX_PythonInit.h"\ + "..\..\..\..\source\gameengine\Ketsji\KX_SoundActuator.h"\ + "..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h"\ + "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\ + "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\ + "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ + "..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h"\ + "..\..\..\..\source\gameengine\SceneGraph\SG_Node.h"\ + "..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ + "..\..\..\..\source\sumo\include\solid.h"\ + "..\..\..\..\source\sumo\include\solid_types.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ + "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ + +NODEP_CPP_GP_IN=\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\GPC_OpenALWaveCache.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\OpenALScene.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\SND_SoundObject.h"\ + +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp +DEP_CPP_QTEXA=\ + "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ + "..\..\..\..\source\gameengine\Expressions\BoolValue.h"\ + "..\..\..\..\source\gameengine\Expressions\IntValue.h"\ + "..\..\..\..\source\gameengine\Expressions\ListValue.h"\ + "..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h"\ + "..\..\..\..\source\gameengine\Expressions\Value.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h"\ + "..\..\..\..\source\gameengine\Ketsji\KX_Camera.h"\ + "..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h"\ + "..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"\ + "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ + "..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h"\ + "..\..\..\..\source\gameengine\SceneGraph\SG_Node.h"\ + "..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ + "..\..\..\..\source\sumo\Fuzzics\include\SM_Scene.h"\ + "..\..\..\..\source\sumo\include\solid.h"\ + "..\..\..\..\source\sumo\include\solid_types.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ + "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ + +NODEP_CPP_QTEXA=\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\OpenALScene.h"\ + +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp +DEP_CPP_QTKEY=\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\ + +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp +DEP_CPP_QTOPE=\ + "..\..\..\..\..\qtwin\include\qapplication.h"\ + "..\..\..\..\..\qtwin\include\qarray.h"\ + "..\..\..\..\..\qtwin\include\qasciidict.h"\ + "..\..\..\..\..\qtwin\include\qbrush.h"\ + "..\..\..\..\..\qtwin\include\qcollection.h"\ + "..\..\..\..\..\qtwin\include\qcolor.h"\ + "..\..\..\..\..\qtwin\include\qconfig-large.h"\ + "..\..\..\..\..\qtwin\include\qconfig-medium.h"\ + "..\..\..\..\..\qtwin\include\qconfig-minimal.h"\ + "..\..\..\..\..\qtwin\include\qconfig-small.h"\ + "..\..\..\..\..\qtwin\include\qconfig.h"\ + "..\..\..\..\..\qtwin\include\qcstring.h"\ + "..\..\..\..\..\qtwin\include\qcursor.h"\ + "..\..\..\..\..\qtwin\include\qdatastream.h"\ + "..\..\..\..\..\qtwin\include\qevent.h"\ + "..\..\..\..\..\qtwin\include\qfeatures.h"\ + "..\..\..\..\..\qtwin\include\qfont.h"\ + "..\..\..\..\..\qtwin\include\qfontinfo.h"\ + "..\..\..\..\..\qtwin\include\qfontmetrics.h"\ + "..\..\..\..\..\qtwin\include\qframe.h"\ + "..\..\..\..\..\qtwin\include\qgarray.h"\ + "..\..\..\..\..\qtwin\include\qgdict.h"\ + "..\..\..\..\..\qtwin\include\qgl.h"\ + "..\..\..\..\..\qtwin\include\qglist.h"\ + "..\..\..\..\..\qtwin\include\qglobal.h"\ + "..\..\..\..\..\qtwin\include\qiconset.h"\ + "..\..\..\..\..\qtwin\include\qintdict.h"\ + "..\..\..\..\..\qtwin\include\qiodevice.h"\ + "..\..\..\..\..\qtwin\include\qlist.h"\ + "..\..\..\..\..\qtwin\include\qmenudata.h"\ + "..\..\..\..\..\qtwin\include\qmime.h"\ + "..\..\..\..\..\qtwin\include\qnamespace.h"\ + "..\..\..\..\..\qtwin\include\qobject.h"\ + "..\..\..\..\..\qtwin\include\qobjectdefs.h"\ + "..\..\..\..\..\qtwin\include\qpaintdevice.h"\ + "..\..\..\..\..\qtwin\include\qpalette.h"\ + "..\..\..\..\..\qtwin\include\qpixmap.h"\ + "..\..\..\..\..\qtwin\include\qpoint.h"\ + "..\..\..\..\..\qtwin\include\qpopupmenu.h"\ + "..\..\..\..\..\qtwin\include\qrect.h"\ + "..\..\..\..\..\qtwin\include\qregexp.h"\ + "..\..\..\..\..\qtwin\include\qregion.h"\ + "..\..\..\..\..\qtwin\include\qshared.h"\ + "..\..\..\..\..\qtwin\include\qsignal.h"\ + "..\..\..\..\..\qtwin\include\qsize.h"\ + "..\..\..\..\..\qtwin\include\qsizepolicy.h"\ + "..\..\..\..\..\qtwin\include\qstring.h"\ + "..\..\..\..\..\qtwin\include\qstringlist.h"\ + "..\..\..\..\..\qtwin\include\qstyle.h"\ + "..\..\..\..\..\qtwin\include\qt_windows.h"\ + "..\..\..\..\..\qtwin\include\qtranslator.h"\ + "..\..\..\..\..\qtwin\include\qvaluelist.h"\ + "..\..\..\..\..\qtwin\include\qwidget.h"\ + "..\..\..\..\..\qtwin\include\qwindowdefs.h"\ + "..\..\..\..\..\qtwin\include\qwindowdefs_win.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ + "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ + +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.cpp +DEP_CPP_QTSYS=\ + "..\..\..\..\..\qtwin\include\qapplication.h"\ + "..\..\..\..\..\qtwin\include\qarray.h"\ + "..\..\..\..\..\qtwin\include\qasciidict.h"\ + "..\..\..\..\..\qtwin\include\qbrush.h"\ + "..\..\..\..\..\qtwin\include\qcollection.h"\ + "..\..\..\..\..\qtwin\include\qcolor.h"\ + "..\..\..\..\..\qtwin\include\qconfig-large.h"\ + "..\..\..\..\..\qtwin\include\qconfig-medium.h"\ + "..\..\..\..\..\qtwin\include\qconfig-minimal.h"\ + "..\..\..\..\..\qtwin\include\qconfig-small.h"\ + "..\..\..\..\..\qtwin\include\qconfig.h"\ + "..\..\..\..\..\qtwin\include\qcstring.h"\ + "..\..\..\..\..\qtwin\include\qcursor.h"\ + "..\..\..\..\..\qtwin\include\qdatastream.h"\ + "..\..\..\..\..\qtwin\include\qevent.h"\ + "..\..\..\..\..\qtwin\include\qfeatures.h"\ + "..\..\..\..\..\qtwin\include\qfont.h"\ + "..\..\..\..\..\qtwin\include\qfontinfo.h"\ + "..\..\..\..\..\qtwin\include\qfontmetrics.h"\ + "..\..\..\..\..\qtwin\include\qframe.h"\ + "..\..\..\..\..\qtwin\include\qgarray.h"\ + "..\..\..\..\..\qtwin\include\qgdict.h"\ + "..\..\..\..\..\qtwin\include\qgl.h"\ + "..\..\..\..\..\qtwin\include\qglist.h"\ + "..\..\..\..\..\qtwin\include\qglobal.h"\ + "..\..\..\..\..\qtwin\include\qiconset.h"\ + "..\..\..\..\..\qtwin\include\qintdict.h"\ + "..\..\..\..\..\qtwin\include\qiodevice.h"\ + "..\..\..\..\..\qtwin\include\qlist.h"\ + "..\..\..\..\..\qtwin\include\qmenudata.h"\ + "..\..\..\..\..\qtwin\include\qmime.h"\ + "..\..\..\..\..\qtwin\include\qnamespace.h"\ + "..\..\..\..\..\qtwin\include\qobject.h"\ + "..\..\..\..\..\qtwin\include\qobjectdefs.h"\ + "..\..\..\..\..\qtwin\include\qpaintdevice.h"\ + "..\..\..\..\..\qtwin\include\qpalette.h"\ + "..\..\..\..\..\qtwin\include\qpixmap.h"\ + "..\..\..\..\..\qtwin\include\qpoint.h"\ + "..\..\..\..\..\qtwin\include\qpopupmenu.h"\ + "..\..\..\..\..\qtwin\include\qrect.h"\ + "..\..\..\..\..\qtwin\include\qregexp.h"\ + "..\..\..\..\..\qtwin\include\qregion.h"\ + "..\..\..\..\..\qtwin\include\qshared.h"\ + "..\..\..\..\..\qtwin\include\qsignal.h"\ + "..\..\..\..\..\qtwin\include\qsize.h"\ + "..\..\..\..\..\qtwin\include\qsizepolicy.h"\ + "..\..\..\..\..\qtwin\include\qstring.h"\ + "..\..\..\..\..\qtwin\include\qstringlist.h"\ + "..\..\..\..\..\qtwin\include\qstyle.h"\ + "..\..\..\..\..\qtwin\include\qt_windows.h"\ + "..\..\..\..\..\qtwin\include\qtranslator.h"\ + "..\..\..\..\..\qtwin\include\qvaluelist.h"\ + "..\..\..\..\..\qtwin\include\qwidget.h"\ + "..\..\..\..\..\qtwin\include\qwindowdefs.h"\ + "..\..\..\..\..\qtwin\include\qwindowdefs_win.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\ + "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\ + "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\ + "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ + "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ + +NODEP_CPP_QTSYS=\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\BKE_bad_level_calls.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\BLO_readfile.h"\ + +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\resource.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP.rc +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/gameplayer/qt/qtgp.dsw b/projectfiles/gameengine/gameplayer/qt/qtgp.dsw index 22d9c5db23c..aac0b0f2423 100644 --- a/projectfiles/gameengine/gameplayer/qt/qtgp.dsw +++ b/projectfiles/gameengine/gameplayer/qt/qtgp.dsw @@ -1,323 +1,323 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "BLO_loader"=..\..\..\blender\loader\BLO_loader.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "EXP_expressions"=..\..\expression\EXP_expressions.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "SCA_GameLogic"=..\..\gamelogic\SCA_GameLogic.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "KX_ketsji"=..\..\ketsji\KX_ketsji.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "KX_network"=..\..\ketsji\network\KX_network.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "SG_SceneGraph"=..\..\scenegraph\SG_SceneGraph.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "NG_loopbacknetwork"=..\..\network\loopbacknetwork\NG_loopbacknetwork.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "NG_network"=..\..\network\network\NG_network.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "RAS_openglrasterizer"=..\..\rasterizer\openglrasterizer\RAS_openglrasterizer.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "RAS_rasterizer"=..\..\rasterizer\RAS_rasterizer.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "SM_fuzzics"=..\..\..\sumo\fuzzics\SM_fuzzics.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "SM_moto"=..\..\..\sumo\moto\SM_moto.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "SM_solid"=..\..\..\sumo\solid\SM_solid.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "SND_openal"=..\..\sound\openal\SND_openal.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "SND_sound"=..\..\sound\SND_sound.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "SYS_system"=..\..\..\kernel\system\SYS_system.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "gp"=.\gp.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name EXP_expressions - End Project Dependency - Begin Project Dependency - Project_Dep_Name SCA_GameLogic - End Project Dependency - Begin Project Dependency - Project_Dep_Name KX_ketsji - End Project Dependency - Begin Project Dependency - Project_Dep_Name KX_network - End Project Dependency - Begin Project Dependency - Project_Dep_Name SG_SceneGraph - End Project Dependency - Begin Project Dependency - Project_Dep_Name NG_loopbacknetwork - End Project Dependency - Begin Project Dependency - Project_Dep_Name NG_network - End Project Dependency - Begin Project Dependency - Project_Dep_Name RAS_openglrasterizer - End Project Dependency - Begin Project Dependency - Project_Dep_Name RAS_rasterizer - End Project Dependency - Begin Project Dependency - Project_Dep_Name SM_fuzzics - End Project Dependency - Begin Project Dependency - Project_Dep_Name SM_moto - End Project Dependency - Begin Project Dependency - Project_Dep_Name SM_solid - End Project Dependency - Begin Project Dependency - Project_Dep_Name SND_openal - End Project Dependency - Begin Project Dependency - Project_Dep_Name SND_sound - End Project Dependency - Begin Project Dependency - Project_Dep_Name SYS_system - End Project Dependency -}}} - -############################################################################### - -Project: "gpplugin"=.\gpplugin.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name EXP_expressions - End Project Dependency - Begin Project Dependency - Project_Dep_Name SCA_GameLogic - End Project Dependency - Begin Project Dependency - Project_Dep_Name KX_ketsji - End Project Dependency - Begin Project Dependency - Project_Dep_Name KX_network - End Project Dependency - Begin Project Dependency - Project_Dep_Name SG_SceneGraph - End Project Dependency - Begin Project Dependency - Project_Dep_Name NG_loopbacknetwork - End Project Dependency - Begin Project Dependency - Project_Dep_Name NG_network - End Project Dependency - Begin Project Dependency - Project_Dep_Name RAS_openglrasterizer - End Project Dependency - Begin Project Dependency - Project_Dep_Name RAS_rasterizer - End Project Dependency - Begin Project Dependency - Project_Dep_Name SM_fuzzics - End Project Dependency - Begin Project Dependency - Project_Dep_Name SM_moto - End Project Dependency - Begin Project Dependency - Project_Dep_Name SM_solid - End Project Dependency - Begin Project Dependency - Project_Dep_Name SND_openal - End Project Dependency - Begin Project Dependency - Project_Dep_Name SND_sound - End Project Dependency - Begin Project Dependency - Project_Dep_Name SYS_system - End Project Dependency -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "BLO_loader"=..\..\..\blender\loader\BLO_loader.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "EXP_expressions"=..\..\expression\EXP_expressions.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SCA_GameLogic"=..\..\gamelogic\SCA_GameLogic.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "KX_ketsji"=..\..\ketsji\KX_ketsji.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "KX_network"=..\..\ketsji\network\KX_network.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SG_SceneGraph"=..\..\scenegraph\SG_SceneGraph.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "NG_loopbacknetwork"=..\..\network\loopbacknetwork\NG_loopbacknetwork.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "NG_network"=..\..\network\network\NG_network.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "RAS_openglrasterizer"=..\..\rasterizer\openglrasterizer\RAS_openglrasterizer.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "RAS_rasterizer"=..\..\rasterizer\RAS_rasterizer.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SM_fuzzics"=..\..\..\sumo\fuzzics\SM_fuzzics.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SM_moto"=..\..\..\sumo\moto\SM_moto.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SM_solid"=..\..\..\sumo\solid\SM_solid.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SND_openal"=..\..\sound\openal\SND_openal.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SND_sound"=..\..\sound\SND_sound.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SYS_system"=..\..\..\kernel\system\SYS_system.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "gp"=.\gp.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name EXP_expressions + End Project Dependency + Begin Project Dependency + Project_Dep_Name SCA_GameLogic + End Project Dependency + Begin Project Dependency + Project_Dep_Name KX_ketsji + End Project Dependency + Begin Project Dependency + Project_Dep_Name KX_network + End Project Dependency + Begin Project Dependency + Project_Dep_Name SG_SceneGraph + End Project Dependency + Begin Project Dependency + Project_Dep_Name NG_loopbacknetwork + End Project Dependency + Begin Project Dependency + Project_Dep_Name NG_network + End Project Dependency + Begin Project Dependency + Project_Dep_Name RAS_openglrasterizer + End Project Dependency + Begin Project Dependency + Project_Dep_Name RAS_rasterizer + End Project Dependency + Begin Project Dependency + Project_Dep_Name SM_fuzzics + End Project Dependency + Begin Project Dependency + Project_Dep_Name SM_moto + End Project Dependency + Begin Project Dependency + Project_Dep_Name SM_solid + End Project Dependency + Begin Project Dependency + Project_Dep_Name SND_openal + End Project Dependency + Begin Project Dependency + Project_Dep_Name SND_sound + End Project Dependency + Begin Project Dependency + Project_Dep_Name SYS_system + End Project Dependency +}}} + +############################################################################### + +Project: "gpplugin"=.\gpplugin.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name EXP_expressions + End Project Dependency + Begin Project Dependency + Project_Dep_Name SCA_GameLogic + End Project Dependency + Begin Project Dependency + Project_Dep_Name KX_ketsji + End Project Dependency + Begin Project Dependency + Project_Dep_Name KX_network + End Project Dependency + Begin Project Dependency + Project_Dep_Name SG_SceneGraph + End Project Dependency + Begin Project Dependency + Project_Dep_Name NG_loopbacknetwork + End Project Dependency + Begin Project Dependency + Project_Dep_Name NG_network + End Project Dependency + Begin Project Dependency + Project_Dep_Name RAS_openglrasterizer + End Project Dependency + Begin Project Dependency + Project_Dep_Name RAS_rasterizer + End Project Dependency + Begin Project Dependency + Project_Dep_Name SM_fuzzics + End Project Dependency + Begin Project Dependency + Project_Dep_Name SM_moto + End Project Dependency + Begin Project Dependency + Project_Dep_Name SM_solid + End Project Dependency + Begin Project Dependency + Project_Dep_Name SND_openal + End Project Dependency + Begin Project Dependency + Project_Dep_Name SND_sound + End Project Dependency + Begin Project Dependency + Project_Dep_Name SYS_system + End Project Dependency +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/projectfiles/gameengine/gameplayer/sdl/GP_sdl.dsp b/projectfiles/gameengine/gameplayer/sdl/GP_sdl.dsp index 56c758de7e9..a3a1c226d61 100644 --- a/projectfiles/gameengine/gameplayer/sdl/GP_sdl.dsp +++ b/projectfiles/gameengine/gameplayer/sdl/GP_sdl.dsp @@ -1,205 +1,205 @@ -# Microsoft Developer Studio Project File - Name="GP_sdl" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=GP_sdl - Win32 Profile -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "GP_sdl.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "GP_sdl.mak" CFG="GP_sdl - Win32 Profile" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "GP_sdl - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "GP_sdl - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE "GP_sdl - Win32 Profile" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "GP_sdl - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\sdl" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 sdl.lib sdlmain.lib kernel32.lib winspool.lib comdlg32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" - -!ELSEIF "$(CFG)" == "GP_sdl - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" - -!ELSEIF "$(CFG)" == "GP_sdl - Win32 Profile" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "GP_sdl___Win32_Profile" -# PROP BASE Intermediate_Dir "GP_sdl___Win32_Profile" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "GP_sdl___Win32_Profile" -# PROP Intermediate_Dir "GP_sdl___Win32_Profile" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" -# ADD LINK32 glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" - -!ENDIF - -# Begin Target - -# Name "GP_sdl - Win32 Release" -# Name "GP_sdl - Win32 Debug" -# Name "GP_sdl - Win32 Profile" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\main.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLRenderTools.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLSystem.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLCanvas.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLInputDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLRenderTools.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLSystem.h -# End Source File -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# End Group -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj -# End Source File -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="GP_sdl" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=GP_sdl - Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "GP_sdl.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "GP_sdl.mak" CFG="GP_sdl - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "GP_sdl - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "GP_sdl - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE "GP_sdl - Win32 Profile" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "GP_sdl - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\sdl" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 sdl.lib sdlmain.lib kernel32.lib winspool.lib comdlg32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" + +!ELSEIF "$(CFG)" == "GP_sdl - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" + +!ELSEIF "$(CFG)" == "GP_sdl - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "GP_sdl___Win32_Profile" +# PROP BASE Intermediate_Dir "GP_sdl___Win32_Profile" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "GP_sdl___Win32_Profile" +# PROP Intermediate_Dir "GP_sdl___Win32_Profile" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" +# ADD LINK32 glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" + +!ENDIF + +# Begin Target + +# Name "GP_sdl - Win32 Release" +# Name "GP_sdl - Win32 Debug" +# Name "GP_sdl - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\main.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLRenderTools.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLSystem.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLCanvas.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLInputDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLRenderTools.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLSystem.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj +# End Source File +# End Target +# End Project diff --git a/projectfiles/gameengine/ketsji/KX_ketsji.dsp b/projectfiles/gameengine/ketsji/KX_ketsji.dsp index b7139d01bc3..8c4370d9c9a 100644 --- a/projectfiles/gameengine/ketsji/KX_ketsji.dsp +++ b/projectfiles/gameengine/ketsji/KX_ketsji.dsp @@ -1,690 +1,690 @@ -# Microsoft Developer Studio Project File - Name="KX_ketsji" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=KX_ketsji - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "KX_ketsji.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "KX_ketsji.mak" CFG="KX_ketsji - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "KX_ketsji - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "KX_ketsji - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "KX_ketsji - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "KX_ketsji - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "KX_ketsji - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\Converter" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /I "..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\source\blender\blenlib" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "USE_SUMO_SOLID" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "KX_ketsji - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\Converter" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /I "..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\source\blender\blenlib" /D "JANCODEPANCO" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "USE_SUMO_SOLID" /U "_DEBUG" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "KX_ketsji - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "KX_ketsji___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "KX_ketsji___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\ketsji\debug\KX_ketsji.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "KX_ketsji - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "KX_ketsji___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "KX_ketsji___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\ketsji\KX_ketsji.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "KX_ketsji - Win32 Release" -# Name "KX_ketsji - Win32 Debug" -# Name "KX_ketsji - Win32 MT DLL Debug" -# Name "KX_ketsji - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Group "ActuatorsImp" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_CameraActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_CDActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConstraintActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_GameActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_IpoActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SCA_AddObjectActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SCA_EndObjectActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SCA_ReplaceMeshActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SceneActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SoundActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_TrackToActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_VisibilityActuator.cpp -# End Source File -# End Group -# Begin Group "SG_ControllersImp" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_CameraIpoSGController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_IPO_SGController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_LightIpoSGController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ObColorIpoSGController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_WorldIpoController.cpp -# End Source File -# End Group -# Begin Group "SensorsImp" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_MouseFocusSensor.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_NearSensor.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_RadarSensor.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_RaySensor.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_TouchSensor.cpp -# End Source File -# End Group -# Begin Group "IposImp" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_OrientationInterpolator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_PositionInterpolator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ScalarInterpolator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ScalingInterpolator.cpp -# End Source File -# End Group -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\BL_Material.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\BL_Shader.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\BL_Texture.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_BlenderMaterial.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_BulletPhysicsController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_Camera.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConstraintWrapper.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConvertPhysicsObjects.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_EmptyObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_GameObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_IPhysicsController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_KetsjiEngine.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_Light.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_MaterialIpoController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_MeshProxy.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_MotionState.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_OdePhysicsController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_PhysicsObjectWrapper.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_PolygonMaterial.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_PyConstraintBinding.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_PyMath.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_PythonInit.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_RayCast.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_RayEventManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_Scene.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SG_BoneParentNodeRelationship.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SumoPhysicsController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_TimeCategoryLogger.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_TimeLogger.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_TouchEventManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_VehicleWrapper.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_VertexProxy.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_WorldInfo.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Group "Actuators" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_CameraActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_CDActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConstraintActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_GameActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_IpoActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SCA_AddObjectActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SCA_EndObjectActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SCA_ReplaceMeshActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SceneActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SoundActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_TrackToActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_VisibilityActuator.h -# End Source File -# End Group -# Begin Group "SG_Controllers" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_CameraIpoSGController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_IPO_SGController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_LightIpoSGController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ObColorIpoSGController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_WorldIpoController.h -# End Source File -# End Group -# Begin Group "Sensors" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_MouseFocusSensor.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_NearSensor.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_RadarSensor.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_RaySensor.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_TouchSensor.h -# End Source File -# End Group -# Begin Group "Ipos" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_IInterpolator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_IScalarInterpolator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_OrientationInterpolator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_PositionInterpolator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ScalarInterpolator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ScalingInterpolator.h -# End Source File -# End Group -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\BL_Material.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\BL_Shader.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\BL_Texture.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_BlenderMaterial.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_BulletPhysicsController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_Camera.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConstraintWrapper.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConvertPhysicsObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_EmptyObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_GameObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_IPhysicsController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_IPOTransform.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ISceneConverter.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_ISystem.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_KetsjiEngine.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_Light.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_MaterialIpoController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_MeshProxy.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_MotionState.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_OdePhysicsController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_PhysicsObjectWrapper.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_PolygonMaterial.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_PyConstraintBinding.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_PyMath.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_PythonInit.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_RayCast.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_RayEventManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_Scene.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SG_BoneParentNodeRelationship.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_SumoPhysicsController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_TimeCategoryLogger.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_TimeLogger.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_TouchEventManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_VehicleWrapper.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_VertexProxy.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Ketsji\KX_WorldInfo.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="KX_ketsji" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=KX_ketsji - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "KX_ketsji.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "KX_ketsji.mak" CFG="KX_ketsji - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "KX_ketsji - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "KX_ketsji - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "KX_ketsji - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "KX_ketsji - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "KX_ketsji - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\Converter" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /I "..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\source\blender\blenlib" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "USE_SUMO_SOLID" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "KX_ketsji - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\Converter" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /I "..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\source\blender\blenlib" /D "JANCODEPANCO" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "USE_SUMO_SOLID" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "KX_ketsji - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "KX_ketsji___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "KX_ketsji___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\ketsji\debug\KX_ketsji.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "KX_ketsji - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "KX_ketsji___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "KX_ketsji___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\ketsji\KX_ketsji.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "KX_ketsji - Win32 Release" +# Name "KX_ketsji - Win32 Debug" +# Name "KX_ketsji - Win32 MT DLL Debug" +# Name "KX_ketsji - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Group "ActuatorsImp" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_CameraActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_CDActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConstraintActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_GameActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_IpoActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SCA_AddObjectActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SCA_EndObjectActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SCA_ReplaceMeshActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SceneActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SoundActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_TrackToActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_VisibilityActuator.cpp +# End Source File +# End Group +# Begin Group "SG_ControllersImp" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_CameraIpoSGController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_IPO_SGController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_LightIpoSGController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ObColorIpoSGController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_WorldIpoController.cpp +# End Source File +# End Group +# Begin Group "SensorsImp" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_MouseFocusSensor.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_NearSensor.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_RadarSensor.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_RaySensor.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_TouchSensor.cpp +# End Source File +# End Group +# Begin Group "IposImp" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_OrientationInterpolator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_PositionInterpolator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ScalarInterpolator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ScalingInterpolator.cpp +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\BL_Material.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\BL_Shader.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\BL_Texture.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_BlenderMaterial.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_BulletPhysicsController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_Camera.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConstraintWrapper.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConvertPhysicsObjects.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_EmptyObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_GameObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_IPhysicsController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_KetsjiEngine.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_Light.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_MaterialIpoController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_MeshProxy.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_MotionState.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_OdePhysicsController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_PhysicsObjectWrapper.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_PolygonMaterial.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_PyConstraintBinding.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_PyMath.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_PythonInit.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_RayCast.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_RayEventManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_Scene.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SG_BoneParentNodeRelationship.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SumoPhysicsController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_TimeCategoryLogger.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_TimeLogger.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_TouchEventManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_VehicleWrapper.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_VertexProxy.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_WorldInfo.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Group "Actuators" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_CameraActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_CDActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConstraintActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_GameActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_IpoActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SCA_AddObjectActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SCA_EndObjectActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SCA_ReplaceMeshActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SceneActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SoundActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_TrackToActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_VisibilityActuator.h +# End Source File +# End Group +# Begin Group "SG_Controllers" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_CameraIpoSGController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_IPO_SGController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_LightIpoSGController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ObColorIpoSGController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_WorldIpoController.h +# End Source File +# End Group +# Begin Group "Sensors" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_MouseFocusSensor.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_NearSensor.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_RadarSensor.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_RaySensor.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_TouchSensor.h +# End Source File +# End Group +# Begin Group "Ipos" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_IInterpolator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_IScalarInterpolator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_OrientationInterpolator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_PositionInterpolator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ScalarInterpolator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ScalingInterpolator.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\BL_Material.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\BL_Shader.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\BL_Texture.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_BlenderMaterial.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_BulletPhysicsController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_Camera.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConstraintWrapper.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ConvertPhysicsObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_EmptyObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_GameObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_IPhysicsController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_IPOTransform.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ISceneConverter.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_ISystem.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_KetsjiEngine.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_Light.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_MaterialIpoController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_MeshProxy.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_MotionState.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_OdePhysicsController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_PhysicsObjectWrapper.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_PolygonMaterial.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_PyConstraintBinding.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_PyMath.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_PythonInit.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_RayCast.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_RayEventManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_Scene.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SG_BoneParentNodeRelationship.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_SumoPhysicsController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_TimeCategoryLogger.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_TimeLogger.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_TouchEventManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_VehicleWrapper.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_VertexProxy.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Ketsji\KX_WorldInfo.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/ketsji/network/KX_network.dsp b/projectfiles/gameengine/ketsji/network/KX_network.dsp index 0c265e9dd56..7a67a825988 100644 --- a/projectfiles/gameengine/ketsji/network/KX_network.dsp +++ b/projectfiles/gameengine/ketsji/network/KX_network.dsp @@ -1,186 +1,186 @@ -# Microsoft Developer Studio Project File - Name="KX_network" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=KX_network - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "KX_network.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "KX_network.mak" CFG="KX_network - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "KX_network - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "KX_network - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "KX_network - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "KX_network - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "KX_network - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "KX_network - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "KX_network - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "KX_network___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "KX_network___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug\KX_network.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "KX_network - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "KX_network___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "KX_network___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\ketsji\network\KX_network.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "KX_network - Win32 Release" -# Name "KX_network - Win32 Debug" -# Name "KX_network - Win32 MT DLL Debug" -# Name "KX_network - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="KX_network" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=KX_network - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "KX_network.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "KX_network.mak" CFG="KX_network - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "KX_network - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "KX_network - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "KX_network - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "KX_network - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "KX_network - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "KX_network - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "KX_network - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "KX_network___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "KX_network___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug\KX_network.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "KX_network - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "KX_network___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "KX_network___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\ketsji\network\KX_network.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "KX_network - Win32 Release" +# Name "KX_network - Win32 Debug" +# Name "KX_network - Win32 MT DLL Debug" +# Name "KX_network - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp b/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp index 08bd4a1326d..30c08933fad 100644 --- a/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp +++ b/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp @@ -1,155 +1,155 @@ -# Microsoft Developer Studio Project File - Name="NG_loopbacknetwork" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=NG_loopbacknetwork - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "NG_loopbacknetwork.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "NG_loopbacknetwork.mak" CFG="NG_loopbacknetwork - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "NG_loopbacknetwork - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "NG_loopbacknetwork - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "NG_loopbacknetwork - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "NG_loopbacknetwork - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "NG_loopbacknetwork - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "NG_loopbacknetwork___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "NG_loopbacknetwork___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "NG_loopbacknetwork___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "NG_loopbacknetwork___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\NG_loopbacknetwork.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "NG_loopbacknetwork - Win32 Release" -# Name "NG_loopbacknetwork - Win32 Debug" -# Name "NG_loopbacknetwork - Win32 MT DLL Debug" -# Name "NG_loopbacknetwork - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="NG_loopbacknetwork" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=NG_loopbacknetwork - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "NG_loopbacknetwork.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "NG_loopbacknetwork.mak" CFG="NG_loopbacknetwork - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "NG_loopbacknetwork - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "NG_loopbacknetwork - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "NG_loopbacknetwork - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "NG_loopbacknetwork - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "NG_loopbacknetwork - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "NG_loopbacknetwork___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "NG_loopbacknetwork___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "NG_loopbacknetwork___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "NG_loopbacknetwork___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\NG_loopbacknetwork.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "NG_loopbacknetwork - Win32 Release" +# Name "NG_loopbacknetwork - Win32 Debug" +# Name "NG_loopbacknetwork - Win32 MT DLL Debug" +# Name "NG_loopbacknetwork - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/network/network/NG_network.dsp b/projectfiles/gameengine/network/network/NG_network.dsp index 8c13c01f7e7..ca67963500c 100644 --- a/projectfiles/gameengine/network/network/NG_network.dsp +++ b/projectfiles/gameengine/network/network/NG_network.dsp @@ -1,174 +1,174 @@ -# Microsoft Developer Studio Project File - Name="NG_network" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=NG_network - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "NG_network.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "NG_network.mak" CFG="NG_network - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "NG_network - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "NG_network - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "NG_network - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "NG_network - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "NG_network - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "NG_network - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "NG_network - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "NG_network___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "NG_network___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\network\debug\NG_network.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "NG_network - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "NG_network___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "NG_network___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\network\NG_network.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "NG_network - Win32 Release" -# Name "NG_network - Win32 Debug" -# Name "NG_network - Win32 MT DLL Debug" -# Name "NG_network - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkMessage.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkScene.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkMessage.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkScene.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="NG_network" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=NG_network - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "NG_network.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "NG_network.mak" CFG="NG_network - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "NG_network - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "NG_network - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "NG_network - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "NG_network - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "NG_network - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "NG_network - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "NG_network - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "NG_network___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "NG_network___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\network\debug\NG_network.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "NG_network - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "NG_network___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "NG_network___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\network\NG_network.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "NG_network - Win32 Release" +# Name "NG_network - Win32 Debug" +# Name "NG_network - Win32 MT DLL Debug" +# Name "NG_network - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkMessage.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkScene.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkMessage.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkScene.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/network/terraplaynetwork/NG_terraplaynetwork.dsp b/projectfiles/gameengine/network/terraplaynetwork/NG_terraplaynetwork.dsp index ce407eda0f7..6653783bcae 100644 --- a/projectfiles/gameengine/network/terraplaynetwork/NG_terraplaynetwork.dsp +++ b/projectfiles/gameengine/network/terraplaynetwork/NG_terraplaynetwork.dsp @@ -1,180 +1,180 @@ -# Microsoft Developer Studio Project File - Name="NG_terraplaynetwork" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=NG_terraplaynetwork - Win32 Profile -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "NG_terraplaynetwork.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "NG_terraplaynetwork.mak" CFG="NG_terraplaynetwork - Win32 Profile" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "NG_terraplaynetwork - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "NG_terraplaynetwork - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "NG_terraplaynetwork - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "NG_terraplaynetwork - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE "NG_terraplaynetwork - Win32 Profile" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "NG_terraplaynetwork - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\NG_terraplaynetwork.lib" - -!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug\NG_terraplaynetwork.lib" - -!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "NG_terraplaynetwork___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "NG_terraplaynetwork___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug\NG_terraplaynetwork.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "NG_terraplaynetwork___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "NG_terraplaynetwork___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\NG_terraplaynetwork.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 Profile" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "NG_terraplaynetwork___Win32_Profile" -# PROP BASE Intermediate_Dir "NG_terraplaynetwork___Win32_Profile" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "NG_terraplaynetwork___Win32_Profile" -# PROP Intermediate_Dir "NG_terraplaynetwork___Win32_Profile" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug\NG_terraplaynetwork.lib" -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\profile\NG_terraplaynetwork.lib" - -!ENDIF - -# Begin Target - -# Name "NG_terraplaynetwork - Win32 Release" -# Name "NG_terraplaynetwork - Win32 Debug" -# Name "NG_terraplaynetwork - Win32 MT DLL Debug" -# Name "NG_terraplaynetwork - Win32 MT DLL Release" -# Name "NG_terraplaynetwork - Win32 Profile" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="NG_terraplaynetwork" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=NG_terraplaynetwork - Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "NG_terraplaynetwork.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "NG_terraplaynetwork.mak" CFG="NG_terraplaynetwork - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "NG_terraplaynetwork - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "NG_terraplaynetwork - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "NG_terraplaynetwork - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "NG_terraplaynetwork - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE "NG_terraplaynetwork - Win32 Profile" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "NG_terraplaynetwork - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\NG_terraplaynetwork.lib" + +!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug\NG_terraplaynetwork.lib" + +!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "NG_terraplaynetwork___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "NG_terraplaynetwork___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug\NG_terraplaynetwork.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "NG_terraplaynetwork___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "NG_terraplaynetwork___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\NG_terraplaynetwork.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "NG_terraplaynetwork___Win32_Profile" +# PROP BASE Intermediate_Dir "NG_terraplaynetwork___Win32_Profile" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "NG_terraplaynetwork___Win32_Profile" +# PROP Intermediate_Dir "NG_terraplaynetwork___Win32_Profile" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug\NG_terraplaynetwork.lib" +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\profile\NG_terraplaynetwork.lib" + +!ENDIF + +# Begin Target + +# Name "NG_terraplaynetwork - Win32 Release" +# Name "NG_terraplaynetwork - Win32 Debug" +# Name "NG_terraplaynetwork - Win32 MT DLL Debug" +# Name "NG_terraplaynetwork - Win32 MT DLL Release" +# Name "NG_terraplaynetwork - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp index 0cc26260fd0..0620baa5d03 100644 --- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp +++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp @@ -1,154 +1,154 @@ -# Microsoft Developer Studio Project File - Name="PHY_Dummy" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=PHY_Dummy - Win32 MT DLL Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "PHY_Dummy.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "PHY_Dummy.mak" CFG="PHY_Dummy - Win32 MT DLL Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "PHY_Dummy - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "PHY_Dummy - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "PHY_Dummy - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "PHY_Dummy - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "PHY_Dummy - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /W3 /GR /GX /O2 /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "PHY_Dummy - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GR /GX /ZI /Od /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "PHY_Dummy - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "PHY_Dummy___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "PHY_Dummy___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "PHY_Dummy - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "PHY_Dummy___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "PHY_Dummy___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "PHY_Dummy - Win32 Release" -# Name "PHY_Dummy - Win32 Debug" -# Name "PHY_Dummy - Win32 MT DLL Debug" -# Name "PHY_Dummy - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="PHY_Dummy" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=PHY_Dummy - Win32 MT DLL Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "PHY_Dummy.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "PHY_Dummy.mak" CFG="PHY_Dummy - Win32 MT DLL Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "PHY_Dummy - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "PHY_Dummy - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "PHY_Dummy - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "PHY_Dummy - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "PHY_Dummy - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GR /GX /O2 /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "PHY_Dummy - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GR /GX /ZI /Od /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "PHY_Dummy - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "PHY_Dummy___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "PHY_Dummy___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "PHY_Dummy - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "PHY_Dummy___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "PHY_Dummy___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "PHY_Dummy - Win32 Release" +# Name "PHY_Dummy - Win32 Debug" +# Name "PHY_Dummy - Win32 MT DLL Debug" +# Name "PHY_Dummy - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp index fef5dbf63f5..9d607db809c 100644 --- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp +++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp @@ -1,162 +1,162 @@ -# Microsoft Developer Studio Project File - Name="PHY_Ode" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=PHY_Ode - Win32 MT DLL Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "PHY_Ode.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "PHY_Ode.mak" CFG="PHY_Ode - Win32 MT DLL Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "PHY_Ode - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "PHY_Ode - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "PHY_Ode - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE "PHY_Ode - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "PHY_Ode - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /W3 /GR /GX /O2 /I "..\..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\source\gameengine\physics\common" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "PHY_Ode - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /ZI /Od /I "..\..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\source\gameengine\physics\common" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "PHY_Ode - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "PHY_Ode___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "PHY_Ode___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /I "../../../../../source/ode/include" /I "..\..\..\..\..\..\lib\windows\ode\include" /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "dSINGLE" /YX /FD /c -# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\source\gameengine\physics\common" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "PHY_Ode - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "PHY_Ode___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "PHY_Ode___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../../../../../lib/windows/ode/include" /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "dSINGLE" /YX /FD /GZ /c -# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\source\gameengine\physics\common" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "PHY_Ode - Win32 Release" -# Name "PHY_Ode - Win32 Debug" -# Name "PHY_Ode - Win32 MT DLL Release" -# Name "PHY_Ode - Win32 MT DLL Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="PHY_Ode" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=PHY_Ode - Win32 MT DLL Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "PHY_Ode.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "PHY_Ode.mak" CFG="PHY_Ode - Win32 MT DLL Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "PHY_Ode - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "PHY_Ode - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "PHY_Ode - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE "PHY_Ode - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "PHY_Ode - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GR /GX /O2 /I "..\..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\source\gameengine\physics\common" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "PHY_Ode - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /ZI /Od /I "..\..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\source\gameengine\physics\common" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "PHY_Ode - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "PHY_Ode___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "PHY_Ode___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /I "../../../../../source/ode/include" /I "..\..\..\..\..\..\lib\windows\ode\include" /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "dSINGLE" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\source\gameengine\physics\common" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "PHY_Ode - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "PHY_Ode___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "PHY_Ode___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../../../../../lib/windows/ode/include" /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "dSINGLE" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\source\gameengine\physics\common" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "PHY_Ode - Win32 Release" +# Name "PHY_Ode - Win32 Debug" +# Name "PHY_Ode - Win32 MT DLL Release" +# Name "PHY_Ode - Win32 MT DLL Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp index f54875c2c18..bdf4e0f5db5 100644 --- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp +++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp @@ -1,178 +1,178 @@ -# Microsoft Developer Studio Project File - Name="PHY_Physics" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=PHY_Physics - Win32 MT DLL Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "PHY_Physics.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "PHY_Physics.mak" CFG="PHY_Physics - Win32 MT DLL Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "PHY_Physics - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "PHY_Physics - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "PHY_Physics - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "PHY_Physics - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "PHY_Physics - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /W3 /GR /GX /O2 /I "common" /I "dummy" /I "../../../../extern/solid/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "PHY_Physics - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GR /GX /ZI /Od /I "common" /I "dummy" /I "../../../../extern/solid/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "PHY_Physics - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "PHY_Physics___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "PHY_Physics___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "common" /I "dummy" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "common" /I "dummy" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "PHY_Physics - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "PHY_Physics___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "PHY_Physics___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /I "common" /I "dummy" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MD /W3 /GX /O2 /I "common" /I "dummy" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "PHY_Physics - Win32 Release" -# Name "PHY_Physics - Win32 Debug" -# Name "PHY_Physics - Win32 MT DLL Debug" -# Name "PHY_Physics - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_DynamicTypes.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_Pro.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="PHY_Physics" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=PHY_Physics - Win32 MT DLL Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "PHY_Physics.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "PHY_Physics.mak" CFG="PHY_Physics - Win32 MT DLL Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "PHY_Physics - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "PHY_Physics - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "PHY_Physics - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "PHY_Physics - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "PHY_Physics - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GR /GX /O2 /I "common" /I "dummy" /I "../../../../extern/solid/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "PHY_Physics - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GR /GX /ZI /Od /I "common" /I "dummy" /I "../../../../extern/solid/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "PHY_Physics - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "PHY_Physics___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "PHY_Physics___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "common" /I "dummy" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "common" /I "dummy" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "PHY_Physics - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "PHY_Physics___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "PHY_Physics___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /I "common" /I "dummy" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "common" /I "dummy" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "PHY_Physics - Win32 Release" +# Name "PHY_Physics - Win32 Debug" +# Name "PHY_Physics - Win32 MT DLL Debug" +# Name "PHY_Physics - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_DynamicTypes.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_Pro.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp index 8f148363add..1a9f6e98201 100644 --- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp +++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp @@ -1,162 +1,162 @@ -# Microsoft Developer Studio Project File - Name="PHY_Sumo" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=PHY_Sumo - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "PHY_Sumo.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "PHY_Sumo.mak" CFG="PHY_Sumo - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "PHY_Sumo - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "PHY_Sumo - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "PHY_Sumo - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "../../../../../extern/solid" /I "../../../../../source/gameengine/physics" /I "../../../../../source/gameengine/physics/common" /I "../../../../../source/gameengine/physics/sumo" /I "../../../../../source/gameengine/physics/sumo/include" /I "../../../../../source/gameengine/physics/sumo/fuzzics/include" /I "../../../../../../lib/windows/Moto/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\physics\sumo\PHY_Sumo.lib" - -!ELSEIF "$(CFG)" == "PHY_Sumo - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GR /GX /ZI /Od /I "../../../../../extern/solid" /I "../../../../../source/gameengine/physics" /I "../../../../../source/gameengine/physics/common" /I "../../../../../source/gameengine/physics/sumo" /I "../../../../../source/gameengine/physics/sumo/include" /I "../../../../../source/gameengine/physics/sumo/fuzzics/include" /I "../../../../../../lib/windows/Moto/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\physics\sumo\debug\PHY_Sumo.lib" - -!ENDIF - -# Begin Target - -# Name "PHY_Sumo - Win32 Release" -# Name "PHY_Sumo - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_MotionState.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Scene.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPHYCallbackBridge.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Callback.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_ClientObjectInfo.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_FhObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_MotionState.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Object.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Props.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Scene.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPHYCallbackBridge.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="PHY_Sumo" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=PHY_Sumo - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "PHY_Sumo.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "PHY_Sumo.mak" CFG="PHY_Sumo - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "PHY_Sumo - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "PHY_Sumo - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "PHY_Sumo - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "../../../../../extern/solid" /I "../../../../../source/gameengine/physics" /I "../../../../../source/gameengine/physics/common" /I "../../../../../source/gameengine/physics/sumo" /I "../../../../../source/gameengine/physics/sumo/include" /I "../../../../../source/gameengine/physics/sumo/fuzzics/include" /I "../../../../../../lib/windows/Moto/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\physics\sumo\PHY_Sumo.lib" + +!ELSEIF "$(CFG)" == "PHY_Sumo - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GR /GX /ZI /Od /I "../../../../../extern/solid" /I "../../../../../source/gameengine/physics" /I "../../../../../source/gameengine/physics/common" /I "../../../../../source/gameengine/physics/sumo" /I "../../../../../source/gameengine/physics/sumo/include" /I "../../../../../source/gameengine/physics/sumo/fuzzics/include" /I "../../../../../../lib/windows/Moto/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\physics\sumo\debug\PHY_Sumo.lib" + +!ENDIF + +# Begin Target + +# Name "PHY_Sumo - Win32 Release" +# Name "PHY_Sumo - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_MotionState.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Scene.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPHYCallbackBridge.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Callback.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_ClientObjectInfo.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_FhObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_MotionState.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Object.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Props.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Scene.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPHYCallbackBridge.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp b/projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp index c764823632e..bb960e95969 100644 --- a/projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp +++ b/projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp @@ -1,243 +1,243 @@ -# Microsoft Developer Studio Project File - Name="RAS_rasterizer" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=RAS_rasterizer - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "RAS_rasterizer.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "RAS_rasterizer.mak" CFG="RAS_rasterizer - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "RAS_rasterizer - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "RAS_rasterizer - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "RAS_rasterizer - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "RAS_rasterizer - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "RAS_rasterizer - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\lib\windows\moto\include\\" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\lib\windows\moto\include\\" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "RAS_rasterizer___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "RAS_rasterizer___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "RAS_rasterizer___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "RAS_rasterizer___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\RAS_rasterizer.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "RAS_rasterizer - Win32 Release" -# Name "RAS_rasterizer - Win32 Debug" -# Name "RAS_rasterizer - Win32 MT DLL Debug" -# Name "RAS_rasterizer - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_Polygon.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_texmatrix.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_TexVert.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_Deformer.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_LightObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_ObjectColor.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_TexMatrix.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="RAS_rasterizer" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=RAS_rasterizer - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "RAS_rasterizer.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "RAS_rasterizer.mak" CFG="RAS_rasterizer - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "RAS_rasterizer - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "RAS_rasterizer - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "RAS_rasterizer - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "RAS_rasterizer - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "RAS_rasterizer - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\lib\windows\moto\include\\" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\lib\windows\moto\include\\" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "RAS_rasterizer___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "RAS_rasterizer___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "RAS_rasterizer___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "RAS_rasterizer___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\rasterizer\RAS_rasterizer.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "RAS_rasterizer - Win32 Release" +# Name "RAS_rasterizer - Win32 Debug" +# Name "RAS_rasterizer - Win32 MT DLL Debug" +# Name "RAS_rasterizer - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_Polygon.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_texmatrix.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_TexVert.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_Deformer.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_LightObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_ObjectColor.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_TexMatrix.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp b/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp index 1f1b95291ed..8b4cce618d1 100644 --- a/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp +++ b/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp @@ -1,183 +1,183 @@ -# Microsoft Developer Studio Project File - Name="RAS_openglrasterizer" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=RAS_openglrasterizer - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "RAS_openglrasterizer.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "RAS_openglrasterizer.mak" CFG="RAS_openglrasterizer - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "RAS_openglrasterizer - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "RAS_openglrasterizer - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "RAS_openglrasterizer - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "RAS_openglrasterizer - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "RAS_openglrasterizer - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "RAS_openglrasterizer - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "RAS_openglrasterizer - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "RAS_openglrasterizer___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "RAS_openglrasterizer___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "RAS_openglrasterizer - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "RAS_openglrasterizer___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "RAS_openglrasterizer___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -MTL=midl.exe -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I ".../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "RAS_openglrasterizer - Win32 Release" -# Name "RAS_openglrasterizer - Win32 Debug" -# Name "RAS_openglrasterizer - Win32 MT DLL Debug" -# Name "RAS_openglrasterizer - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_GLExtensionManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_ListRasterizer.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_GLExtensionManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_ListRasterizer.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="RAS_openglrasterizer" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=RAS_openglrasterizer - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "RAS_openglrasterizer.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "RAS_openglrasterizer.mak" CFG="RAS_openglrasterizer - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "RAS_openglrasterizer - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "RAS_openglrasterizer - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "RAS_openglrasterizer - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "RAS_openglrasterizer - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "RAS_openglrasterizer - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "RAS_openglrasterizer - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "RAS_openglrasterizer - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "RAS_openglrasterizer___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "RAS_openglrasterizer___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "RAS_openglrasterizer - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "RAS_openglrasterizer___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "RAS_openglrasterizer___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I ".../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "RAS_openglrasterizer - Win32 Release" +# Name "RAS_openglrasterizer - Win32 Debug" +# Name "RAS_openglrasterizer - Win32 MT DLL Debug" +# Name "RAS_openglrasterizer - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_GLExtensionManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_ListRasterizer.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_GLExtensionManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_ListRasterizer.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp b/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp index 5a2b4c8cba3..72777059b50 100644 --- a/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp +++ b/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp @@ -1,199 +1,199 @@ -# Microsoft Developer Studio Project File - Name="SG_SceneGraph" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=SG_SceneGraph - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "SG_SceneGraph.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "SG_SceneGraph.mak" CFG="SG_SceneGraph - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "SG_SceneGraph - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "SG_SceneGraph - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SG_SceneGraph - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SG_SceneGraph - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "SG_SceneGraph - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\scenegraph" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\scenegraph" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SG_SceneGraph - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\scenegraph\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\scenegraph\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SG_SceneGraph - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "SG_SceneGraph___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "SG_SceneGraph___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "../../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\scenegraph\debug\SG_SceneGraph.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SG_SceneGraph - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "SG_SceneGraph___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "SG_SceneGraph___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\scenegraph\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\scenegraph\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "../../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\scenegraph\SG_SceneGraph.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "SG_SceneGraph - Win32 Release" -# Name "SG_SceneGraph - Win32 Debug" -# Name "SG_SceneGraph - Win32 MT DLL Debug" -# Name "SG_SceneGraph - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\SceneGraph\SG_BBox.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Controller.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\SceneGraph\SG_IObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Node.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Spatial.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Tree.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\SceneGraph\SG_BBox.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Controller.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\SceneGraph\SG_IObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Node.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\SceneGraph\SG_ParentRelation.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Spatial.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Tree.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="SG_SceneGraph" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SG_SceneGraph - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SG_SceneGraph.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SG_SceneGraph.mak" CFG="SG_SceneGraph - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SG_SceneGraph - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SG_SceneGraph - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SG_SceneGraph - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SG_SceneGraph - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SG_SceneGraph - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\scenegraph" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\scenegraph" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SG_SceneGraph - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\scenegraph\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\scenegraph\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SG_SceneGraph - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SG_SceneGraph___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "SG_SceneGraph___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "../../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\scenegraph\debug\SG_SceneGraph.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SG_SceneGraph - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "SG_SceneGraph___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "SG_SceneGraph___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\scenegraph\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\scenegraph\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "../../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\scenegraph\SG_SceneGraph.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "SG_SceneGraph - Win32 Release" +# Name "SG_SceneGraph - Win32 Debug" +# Name "SG_SceneGraph - Win32 MT DLL Debug" +# Name "SG_SceneGraph - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_BBox.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Controller.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_IObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Node.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Spatial.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Tree.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_BBox.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Controller.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_IObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Node.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_ParentRelation.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Spatial.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Tree.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/kernel/gen_messaging/gen_messaging.dsp b/projectfiles/kernel/gen_messaging/gen_messaging.dsp index 578f8971122..8aebbedecde 100644 --- a/projectfiles/kernel/gen_messaging/gen_messaging.dsp +++ b/projectfiles/kernel/gen_messaging/gen_messaging.dsp @@ -1,155 +1,155 @@ -# Microsoft Developer Studio Project File - Name="gen_messaging" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=gen_messaging - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "gen_messaging.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "gen_messaging.mak" CFG="gen_messaging - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "gen_messaging - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "gen_messaging - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "gen_messaging - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE "gen_messaging - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "gen_messaging - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\kernel\gen_messaging" -# PROP Intermediate_Dir "..\..\..\obj\windows\kernel\gen_messaging" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "gen_messaging - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\kernel\gen_messaging\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\kernel\gen_messaging\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "gen_messaging - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "gen_messaging___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "gen_messaging___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\kernel\gen_messaging\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\kernel\gen_messaging\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "gen_messaging - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "gen_messaging___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "gen_messaging___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "gen_messaging - Win32 Release" -# Name "gen_messaging - Win32 Debug" -# Name "gen_messaging - Win32 MT DLL Release" -# Name "gen_messaging - Win32 MT DLL Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\kernel\gen_messaging\intern\messaging.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\kernel\gen_messaging\GEN_messaging.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="gen_messaging" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=gen_messaging - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "gen_messaging.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "gen_messaging.mak" CFG="gen_messaging - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "gen_messaging - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "gen_messaging - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "gen_messaging - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE "gen_messaging - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "gen_messaging - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\kernel\gen_messaging" +# PROP Intermediate_Dir "..\..\..\obj\windows\kernel\gen_messaging" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "gen_messaging - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\kernel\gen_messaging\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\kernel\gen_messaging\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "gen_messaging - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "gen_messaging___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "gen_messaging___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\kernel\gen_messaging\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\kernel\gen_messaging\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "gen_messaging - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "gen_messaging___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "gen_messaging___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "gen_messaging - Win32 Release" +# Name "gen_messaging - Win32 Debug" +# Name "gen_messaging - Win32 MT DLL Release" +# Name "gen_messaging - Win32 MT DLL Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\kernel\gen_messaging\intern\messaging.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\kernel\gen_messaging\GEN_messaging.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/kernel/system/SYS_system.dsp b/projectfiles/kernel/system/SYS_system.dsp index b424839e4ba..c5b66202f9c 100644 --- a/projectfiles/kernel/system/SYS_system.dsp +++ b/projectfiles/kernel/system/SYS_system.dsp @@ -1,183 +1,183 @@ -# Microsoft Developer Studio Project File - Name="SYS_system" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=SYS_system - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "SYS_system.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "SYS_system.mak" CFG="SYS_system - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "SYS_system - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "SYS_system - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SYS_system - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SYS_system - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "SYS_system - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\string\include" /I "../../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SYS_system - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\string\include" /I "../../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SYS_system - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "SYS_system___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "SYS_system___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /MDd /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\string\include" /I "../../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug\SYS_system.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SYS_system - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "SYS_system___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "SYS_system___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\string\include" /I "../../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\kernel\gen_system\SYS_system.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "SYS_system - Win32 Release" -# Name "SYS_system - Win32 Debug" -# Name "SYS_system - Win32 MT DLL Debug" -# Name "SYS_system - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\kernel\gen_system\GEN_HashedPtr.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\kernel\gen_system\SYS_SingletonSystem.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\kernel\gen_system\SYS_System.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\kernel\gen_system\GEN_DataCache.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\kernel\gen_system\GEN_HashedPtr.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\kernel\gen_system\GEN_Map.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\kernel\gen_system\GEN_SmartPtr.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\kernel\gen_system\SYS_SingletonSystem.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\kernel\gen_system\SYS_System.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="SYS_system" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SYS_system - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SYS_system.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SYS_system.mak" CFG="SYS_system - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SYS_system - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SYS_system - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SYS_system - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SYS_system - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SYS_system - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\string\include" /I "../../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SYS_system - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\string\include" /I "../../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SYS_system - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SYS_system___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "SYS_system___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /MDd /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\string\include" /I "../../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug\SYS_system.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SYS_system - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "SYS_system___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "SYS_system___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\string\include" /I "../../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\kernel\gen_system\SYS_system.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "SYS_system - Win32 Release" +# Name "SYS_system - Win32 Debug" +# Name "SYS_system - Win32 MT DLL Debug" +# Name "SYS_system - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\kernel\gen_system\GEN_HashedPtr.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\kernel\gen_system\SYS_SingletonSystem.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\kernel\gen_system\SYS_System.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\kernel\gen_system\GEN_DataCache.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\kernel\gen_system\GEN_HashedPtr.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\kernel\gen_system\GEN_Map.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\kernel\gen_system\GEN_SmartPtr.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\kernel\gen_system\SYS_SingletonSystem.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\kernel\gen_system\SYS_System.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/sumo/fuzzics/SM_fuzzics.dsp b/projectfiles/sumo/fuzzics/SM_fuzzics.dsp index c415810d2c9..8804fdcb796 100644 --- a/projectfiles/sumo/fuzzics/SM_fuzzics.dsp +++ b/projectfiles/sumo/fuzzics/SM_fuzzics.dsp @@ -1,216 +1,216 @@ -# Microsoft Developer Studio Project File - Name="SM_fuzzics" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=SM_fuzzics - Win32 Profile -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "SM_fuzzics.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "SM_fuzzics.mak" CFG="SM_fuzzics - Win32 Profile" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "SM_fuzzics - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_fuzzics - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_fuzzics - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_fuzzics - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_fuzzics - Win32 Profile" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "SM_fuzzics - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\sumo\fuzzics" -# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\fuzzics" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\Fuzzics\include" /I "../../../../lib/windows/moto/include" /I "../../../extern/solid" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SM_fuzzics - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\sumo\fuzzics\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\fuzzics\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\source\gameengine\physics\sumo\Fuzzics\include" /I "../../../../lib/windows/moto/include" /I "../../../extern/solid" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SM_fuzzics - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "SM_fuzzics___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "SM_fuzzics___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\fuzzics\debug\SM_fuzzics.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SM_fuzzics - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "SM_fuzzics___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "SM_fuzzics___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\sumo\fuzzics\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\fuzzics\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\fuzzics\SM_fuzzics.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SM_fuzzics - Win32 Profile" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "SM_fuzzics___Win32_Profile" -# PROP BASE Intermediate_Dir "SM_fuzzics___Win32_Profile" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "SM_fuzzics___Win32_Profile" -# PROP Intermediate_Dir "SM_fuzzics___Win32_Profile" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\fuzzics\debug\SM_fuzzics.lib" -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\fuzzics\profile\SM_fuzzics.lib" - -!ENDIF - -# Begin Target - -# Name "SM_fuzzics - Win32 Release" -# Name "SM_fuzzics - Win32 Debug" -# Name "SM_fuzzics - Win32 MT DLL Debug" -# Name "SM_fuzzics - Win32 MT DLL Release" -# Name "SM_fuzzics - Win32 Profile" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Scene.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Callback.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_ClientObjectInfo.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Debug.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_FhObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_MotionState.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Object.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Props.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Scene.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="SM_fuzzics" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SM_fuzzics - Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SM_fuzzics.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SM_fuzzics.mak" CFG="SM_fuzzics - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SM_fuzzics - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_fuzzics - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_fuzzics - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_fuzzics - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_fuzzics - Win32 Profile" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SM_fuzzics - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\sumo\fuzzics" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\fuzzics" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\Fuzzics\include" /I "../../../../lib/windows/moto/include" /I "../../../extern/solid" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_fuzzics - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\sumo\fuzzics\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\fuzzics\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\source\gameengine\physics\sumo\Fuzzics\include" /I "../../../../lib/windows/moto/include" /I "../../../extern/solid" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_fuzzics - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SM_fuzzics___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "SM_fuzzics___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\fuzzics\debug\SM_fuzzics.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_fuzzics - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "SM_fuzzics___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "SM_fuzzics___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\sumo\fuzzics\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\fuzzics\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\fuzzics\SM_fuzzics.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_fuzzics - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SM_fuzzics___Win32_Profile" +# PROP BASE Intermediate_Dir "SM_fuzzics___Win32_Profile" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "SM_fuzzics___Win32_Profile" +# PROP Intermediate_Dir "SM_fuzzics___Win32_Profile" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\sumo\Fuzzics\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\fuzzics\debug\SM_fuzzics.lib" +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\fuzzics\profile\SM_fuzzics.lib" + +!ENDIF + +# Begin Target + +# Name "SM_fuzzics - Win32 Release" +# Name "SM_fuzzics - Win32 Debug" +# Name "SM_fuzzics - Win32 MT DLL Debug" +# Name "SM_fuzzics - Win32 MT DLL Release" +# Name "SM_fuzzics - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Scene.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Callback.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_ClientObjectInfo.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Debug.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_FhObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_MotionState.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Object.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Props.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Scene.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/sumo/moto/SM_moto.dsp b/projectfiles/sumo/moto/SM_moto.dsp index 3fd627ce60d..0a27fad5a0d 100644 --- a/projectfiles/sumo/moto/SM_moto.dsp +++ b/projectfiles/sumo/moto/SM_moto.dsp @@ -1,332 +1,332 @@ -# Microsoft Developer Studio Project File - Name="SM_moto" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=SM_moto - Win32 Profile -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "SM_moto.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "SM_moto.mak" CFG="SM_moto - Win32 Profile" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "SM_moto - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_moto - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_moto - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_moto - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_moto - Win32 Profile" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "SM_moto - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\SM_moto.lib" - -!ELSEIF "$(CFG)" == "SM_moto - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" - -!ELSEIF "$(CFG)" == "SM_moto - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "SM_moto___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "SM_moto___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SM_moto - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "SM_moto___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "SM_moto___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\MoTo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\sumo\MoTo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\moto\SM_moto.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SM_moto - Win32 Profile" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "SM_moto___Win32_Profile" -# PROP BASE Intermediate_Dir "SM_moto___Win32_Profile" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "SM_moto___Win32_Profile" -# PROP Intermediate_Dir "SM_moto___Win32_Profile" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\profile\SM_moto.lib" - -!ENDIF - -# Begin Target - -# Name "SM_moto - Win32 Release" -# Name "SM_moto - Win32 Debug" -# Name "SM_moto - Win32 MT DLL Debug" -# Name "SM_moto - Win32 MT DLL Release" -# Name "SM_moto - Win32 Profile" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_CmMatrix4x4.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Matrix3x3.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Matrix4x4.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Point3.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Quaternion.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_random.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Transform.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector2.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector3.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector4.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\GEN_List.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\GEN_Map.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_assert.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_CmMatrix4x4.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix3x3.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix3x3.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix4x4.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix4x4.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_MinMax.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Optimize.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point2.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point2.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point3.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point3.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Quaternion.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Quaternion.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_random.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Scalar.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Stream.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Transform.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple2.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple3.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple4.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector2.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector2.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector3.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector3.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector4.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector4.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\NM_Scalar.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="SM_moto" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SM_moto - Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SM_moto.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SM_moto.mak" CFG="SM_moto - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SM_moto - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_moto - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_moto - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_moto - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_moto - Win32 Profile" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SM_moto - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\SM_moto.lib" + +!ELSEIF "$(CFG)" == "SM_moto - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" + +!ELSEIF "$(CFG)" == "SM_moto - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SM_moto___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "SM_moto___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_moto - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "SM_moto___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "SM_moto___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\MoTo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\sumo\MoTo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\moto\SM_moto.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_moto - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SM_moto___Win32_Profile" +# PROP BASE Intermediate_Dir "SM_moto___Win32_Profile" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "SM_moto___Win32_Profile" +# PROP Intermediate_Dir "SM_moto___Win32_Profile" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\profile\SM_moto.lib" + +!ENDIF + +# Begin Target + +# Name "SM_moto - Win32 Release" +# Name "SM_moto - Win32 Debug" +# Name "SM_moto - Win32 MT DLL Debug" +# Name "SM_moto - Win32 MT DLL Release" +# Name "SM_moto - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_CmMatrix4x4.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Matrix3x3.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Matrix4x4.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Point3.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Quaternion.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_random.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Transform.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector2.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector3.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector4.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\GEN_List.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\GEN_Map.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_assert.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_CmMatrix4x4.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix3x3.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix3x3.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix4x4.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix4x4.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_MinMax.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Optimize.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point2.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point2.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point3.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point3.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Quaternion.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Quaternion.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_random.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Scalar.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Stream.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Transform.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple2.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple3.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple4.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector2.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector2.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector3.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector3.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector4.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector4.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\NM_Scalar.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/sumo/solid/SM_solid.dsp b/projectfiles/sumo/solid/SM_solid.dsp index dfaa85c35d8..221a72f67ef 100644 --- a/projectfiles/sumo/solid/SM_solid.dsp +++ b/projectfiles/sumo/solid/SM_solid.dsp @@ -1,340 +1,340 @@ -# Microsoft Developer Studio Project File - Name="SM_solid" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=SM_solid - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "SM_solid.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "SM_solid.mak" CFG="SM_solid - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "SM_solid - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_solid - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_solid - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_solid - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "SM_solid - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\sumo\solid" -# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /J /FD /c -# SUBTRACT CPP /YX -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SM_solid - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SM_solid - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "SM_solid___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "SM_solid___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\debug\SM_solid.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SM_solid - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "SM_solid___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "SM_solid___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\SM_solid.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "SM_solid - Win32 Release" -# Name "SM_solid - Win32 Debug" -# Name "SM_solid - Win32 MT DLL Debug" -# Name "SM_solid - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\BBoxTree.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Box.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Complex.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cone.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Convex.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cylinder.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_C-api.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Endpoint.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Proxy.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Scene.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_C-api.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_DoubleBase.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Encounter.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_FloatBase.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_LineSegment.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Object.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_RespTable.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Scene.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polyhedron.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polytope.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Sphere.cpp" -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\AlgoTable.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\BBoxTree.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Box.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Complex.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cone.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Convex.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cylinder.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_AABBox.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Proxy.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Scene.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_FloatBase.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_LineSegment.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Object.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Response.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_RespTable.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Scene.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBase.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBased.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\IndexArray.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polyhedron.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polytope.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Shape.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Sphere.h" -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="SM_solid" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SM_solid - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SM_solid.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SM_solid.mak" CFG="SM_solid - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SM_solid - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_solid - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_solid - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_solid - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SM_solid - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\sumo\solid" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /J /FD /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_solid - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_solid - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SM_solid___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "SM_solid___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\debug\SM_solid.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_solid - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "SM_solid___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "SM_solid___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\SM_solid.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "SM_solid - Win32 Release" +# Name "SM_solid - Win32 Debug" +# Name "SM_solid - Win32 MT DLL Debug" +# Name "SM_solid - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\BBoxTree.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Box.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Complex.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cone.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Convex.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cylinder.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_C-api.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Endpoint.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Proxy.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Scene.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_C-api.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_DoubleBase.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Encounter.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_FloatBase.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_LineSegment.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Object.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_RespTable.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Scene.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polyhedron.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polytope.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Sphere.cpp" +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\AlgoTable.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\BBoxTree.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Box.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Complex.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cone.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Convex.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cylinder.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_AABBox.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Proxy.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Scene.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_FloatBase.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_LineSegment.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Object.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Response.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_RespTable.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Scene.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBase.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBased.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\IndexArray.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polyhedron.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polytope.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Shape.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Sphere.h" +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles_vc7/sumo/moto/SM_moto.dsp b/projectfiles_vc7/sumo/moto/SM_moto.dsp index 3fd627ce60d..0a27fad5a0d 100644 --- a/projectfiles_vc7/sumo/moto/SM_moto.dsp +++ b/projectfiles_vc7/sumo/moto/SM_moto.dsp @@ -1,332 +1,332 @@ -# Microsoft Developer Studio Project File - Name="SM_moto" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=SM_moto - Win32 Profile -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "SM_moto.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "SM_moto.mak" CFG="SM_moto - Win32 Profile" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "SM_moto - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_moto - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_moto - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_moto - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_moto - Win32 Profile" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "SM_moto - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\SM_moto.lib" - -!ELSEIF "$(CFG)" == "SM_moto - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" - -!ELSEIF "$(CFG)" == "SM_moto - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "SM_moto___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "SM_moto___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SM_moto - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "SM_moto___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "SM_moto___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\MoTo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\sumo\MoTo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\moto\SM_moto.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SM_moto - Win32 Profile" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "SM_moto___Win32_Profile" -# PROP BASE Intermediate_Dir "SM_moto___Win32_Profile" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "SM_moto___Win32_Profile" -# PROP Intermediate_Dir "SM_moto___Win32_Profile" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\profile\SM_moto.lib" - -!ENDIF - -# Begin Target - -# Name "SM_moto - Win32 Release" -# Name "SM_moto - Win32 Debug" -# Name "SM_moto - Win32 MT DLL Debug" -# Name "SM_moto - Win32 MT DLL Release" -# Name "SM_moto - Win32 Profile" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_CmMatrix4x4.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Matrix3x3.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Matrix4x4.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Point3.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Quaternion.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_random.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Transform.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector2.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector3.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector4.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\GEN_List.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\GEN_Map.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_assert.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_CmMatrix4x4.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix3x3.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix3x3.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix4x4.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix4x4.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_MinMax.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Optimize.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point2.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point2.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point3.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point3.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Quaternion.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Quaternion.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_random.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Scalar.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Stream.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Transform.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple2.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple3.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple4.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector2.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector2.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector3.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector3.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector4.h -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector4.inl -# End Source File -# Begin Source File - -SOURCE=..\..\..\source\sumo\MoTo\include\NM_Scalar.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="SM_moto" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SM_moto - Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SM_moto.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SM_moto.mak" CFG="SM_moto - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SM_moto - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_moto - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_moto - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_moto - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_moto - Win32 Profile" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SM_moto - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\lib\windows\moto\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\SM_moto.lib" + +!ELSEIF "$(CFG)" == "SM_moto - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" + +!ELSEIF "$(CFG)" == "SM_moto - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SM_moto___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "SM_moto___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_moto - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "SM_moto___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "SM_moto___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\moto\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\MoTo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\sumo\MoTo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\moto\SM_moto.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_moto - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SM_moto___Win32_Profile" +# PROP BASE Intermediate_Dir "SM_moto___Win32_Profile" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "SM_moto___Win32_Profile" +# PROP Intermediate_Dir "SM_moto___Win32_Profile" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\source\sumo\MoTo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib" +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\sumo\moto\profile\SM_moto.lib" + +!ENDIF + +# Begin Target + +# Name "SM_moto - Win32 Release" +# Name "SM_moto - Win32 Debug" +# Name "SM_moto - Win32 MT DLL Debug" +# Name "SM_moto - Win32 MT DLL Release" +# Name "SM_moto - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_CmMatrix4x4.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Matrix3x3.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Matrix4x4.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Point3.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Quaternion.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_random.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Transform.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector2.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector3.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\src\MT_Vector4.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\GEN_List.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\GEN_Map.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_assert.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_CmMatrix4x4.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix3x3.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix3x3.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix4x4.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Matrix4x4.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_MinMax.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Optimize.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point2.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point2.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point3.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Point3.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Quaternion.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Quaternion.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_random.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Scalar.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Stream.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Transform.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple2.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple3.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Tuple4.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector2.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector2.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector3.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector3.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector4.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\MT_Vector4.inl +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\sumo\MoTo\include\NM_Scalar.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles_vc7/sumo/solid/SM_solid.dsp b/projectfiles_vc7/sumo/solid/SM_solid.dsp index dfaa85c35d8..221a72f67ef 100644 --- a/projectfiles_vc7/sumo/solid/SM_solid.dsp +++ b/projectfiles_vc7/sumo/solid/SM_solid.dsp @@ -1,340 +1,340 @@ -# Microsoft Developer Studio Project File - Name="SM_solid" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=SM_solid - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "SM_solid.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "SM_solid.mak" CFG="SM_solid - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "SM_solid - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_solid - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_solid - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "SM_solid - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "SM_solid - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\sumo\solid" -# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /J /FD /c -# SUBTRACT CPP /YX -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SM_solid - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SM_solid - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "SM_solid___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "SM_solid___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\debug\SM_solid.lib" -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "SM_solid - Win32 MT DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "SM_solid___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "SM_solid___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\mtdll" -# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\mtdll" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\SM_solid.lib" -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "SM_solid - Win32 Release" -# Name "SM_solid - Win32 Debug" -# Name "SM_solid - Win32 MT DLL Debug" -# Name "SM_solid - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\BBoxTree.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Box.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Complex.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cone.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Convex.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cylinder.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_C-api.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Endpoint.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Proxy.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Scene.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_C-api.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_DoubleBase.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Encounter.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_FloatBase.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_LineSegment.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Object.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_RespTable.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Scene.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polyhedron.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polytope.cpp" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Sphere.cpp" -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\AlgoTable.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\BBoxTree.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Box.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Complex.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cone.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Convex.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cylinder.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_AABBox.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Proxy.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Scene.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_FloatBase.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_LineSegment.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Object.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Response.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_RespTable.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Scene.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBase.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBased.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\IndexArray.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polyhedron.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polytope.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Shape.h" -# End Source File -# Begin Source File - -SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Sphere.h" -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="SM_solid" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SM_solid - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SM_solid.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SM_solid.mak" CFG="SM_solid - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SM_solid - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_solid - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_solid - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SM_solid - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SM_solid - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\sumo\solid" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /J /FD /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_solid - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_solid - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SM_solid___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "SM_solid___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\debug\SM_solid.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SM_solid - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "SM_solid___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "SM_solid___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\SM_solid.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "SM_solid - Win32 Release" +# Name "SM_solid - Win32 Debug" +# Name "SM_solid - Win32 MT DLL Debug" +# Name "SM_solid - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\BBoxTree.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Box.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Complex.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cone.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Convex.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cylinder.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_C-api.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Endpoint.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Proxy.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Scene.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_C-api.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_DoubleBase.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Encounter.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_FloatBase.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_LineSegment.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Object.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_RespTable.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Scene.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polyhedron.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polytope.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Sphere.cpp" +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\AlgoTable.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\BBoxTree.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Box.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Complex.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cone.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Convex.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cylinder.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_AABBox.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Proxy.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Scene.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_FloatBase.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_LineSegment.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Object.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Response.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_RespTable.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Scene.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBase.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBased.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\IndexArray.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polyhedron.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polytope.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Shape.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Sphere.h" +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj b/projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj index b14cce5b399..80c34bef223 100644 --- a/projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj +++ b/projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj @@ -577,6 +577,10 @@ RelativePath="..\..\..\source\gameengine\Ketsji\KX_PythonInit.cpp" > </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_PythonInitTypes.cpp" + > + </File> <File RelativePath="..\..\..\source\gameengine\Ketsji\KX_RayCast.cpp" > @@ -882,6 +886,10 @@ RelativePath="..\..\..\source\gameengine\Ketsji\KX_PythonInit.h" > </File> + <File + RelativePath="..\..\..\source\gameengine\Ketsji\KX_PythonInitTypes.h" + > + </File> <File RelativePath="..\..\..\source\gameengine\Ketsji\KX_RayCast.h" > diff --git a/release/scripts/image_auto_layout.py b/release/scripts/image_auto_layout.py index c6f97a25434..d19ba1da662 100644 --- a/release/scripts/image_auto_layout.py +++ b/release/scripts/image_auto_layout.py @@ -9,7 +9,7 @@ Tooltip: 'Pack all texture images into 1 image and remap faces.' __author__ = "Campbell Barton" __url__ = ("blender", "blenderartists.org") -__version__ = "1.1 2007/02/15" +__version__ = "1.1a 2009/04/01" __bpydoc__ = """\ This script makes a new image from the used areas of all the images mapped to the selected mesh objects. @@ -273,9 +273,12 @@ def consolidate_mesh_images(mesh_list, scn, PREF_IMAGE_PATH, PREF_IMAGE_SIZE, PR # New Mesh and Object render_mat= B.Material.New() - render_mat.mode |= B.Material.Modes.SHADELESS - render_mat.mode |= B.Material.Modes.TEXFACE - render_mat.mode |= B.Material.Modes.ZTRANSP + render_mat.mode |= \ + B.Material.Modes.SHADELESS | \ + B.Material.Modes.TEXFACE | \ + B.Material.Modes.TEXFACE_ALPHA | \ + B.Material.Modes.ZTRANSP + render_mat.setAlpha(0.0) render_me= B.Mesh.New() @@ -420,7 +423,7 @@ def main(): PREF_IMAGE_PATH= PREF_IMAGE_PATH.val PREF_IMAGE_SIZE= PREF_IMAGE_SIZE.val - PREF_IMAGE_MARGIN= PREF_IMAGE_MARGIN.val + PREF_IMAGE_MARGIN= float(PREF_IMAGE_MARGIN.val) # important this is a float otherwise division wont work properly PREF_KEEP_ASPECT= PREF_KEEP_ASPECT.val PREF_ALL_SEL_OBS= PREF_ALL_SEL_OBS.val diff --git a/release/scripts/mesh_poly_reduce_grid.py b/release/scripts/mesh_poly_reduce_grid.py new file mode 100644 index 00000000000..3741a47723a --- /dev/null +++ b/release/scripts/mesh_poly_reduce_grid.py @@ -0,0 +1,351 @@ +#!BPY +""" +Name: 'Poly Reduce Selection (Unsubsurf)' +Blender: 245 +Group: 'Mesh' +Tooltip: 'pradictable mesh simplifaction maintaining face loops' +""" + +from Blender import Scene, Mesh, Window, sys +import BPyMessages +import bpy + +# ***** BEGIN GPL LICENSE BLOCK ***** +# +# Script copyright (C) Campbell J Barton +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# +# ***** END GPL LICENCE BLOCK ***** +# -------------------------------------------------------------------------- + + +def my_mesh_util(me): + me_verts = me.verts + + vert_faces = [ [] for v in me_verts] + vert_faces_corner = [ [] for v in me_verts] + + + # Ignore topology where there are not 2 faces connected to an edge. + edge_count = {} + for f in me.faces: + for edkey in f.edge_keys: + try: + edge_count[edkey] += 1 + except: + edge_count[edkey] = 1 + + for edkey, count in edge_count.iteritems(): + + # Ignore verts that connect to edges with more then 2 faces. + if count != 2: + vert_faces[edkey[0]] = None + vert_faces[edkey[1]] = None + # Done + + + + def faces_set_verts(face_ls): + unique_verts = set() + for f in face_ls: + for v in f: + unique_verts.add(v.index) + return unique_verts + + for f in me.faces: + for corner, v in enumerate(f): + i = v.index + if vert_faces[i] != None: + vert_faces[i].append(f) + vert_faces_corner[i].append( corner ) + + grid_data_ls = [] + + for vi, face_ls in enumerate(vert_faces): + if face_ls != None: + if len(face_ls) == 4: + if face_ls[0].sel and face_ls[1].sel and face_ls[2].sel and face_ls[3].sel: + # Support triangles also + unique_vert_count = len(faces_set_verts(face_ls)) + quads = 0 + for f in face_ls: + if len(f) ==4: + quads += 1 + if unique_vert_count==5+quads: # yay we have a grid + grid_data_ls.append( (vi, face_ls) ) + + elif len(face_ls) == 3: + if face_ls[0].sel and face_ls[1].sel and face_ls[2].sel: + unique_vert_count = len(faces_set_verts(face_ls)) + if unique_vert_count==4: # yay we have 3 triangles to make into a bigger triangle + grid_data_ls.append( (vi, face_ls) ) + + + + # Now sort out which grid faces to use + + + # This list will be used for items we can convert, vertex is key, faces are values + grid_data_dict = {} + + if not grid_data_ls: + print "doing nothing" + return + + # quick lookup for the opposing corner of a qiad + quad_diag_mapping = 2,3,0,1 + + verts_used = [0] * len(me_verts) # 0 == untouched, 1==should touch, 2==touched + verts_used[grid_data_ls[0][0]] = 1 # start touching 1! + + # From the corner vert, get the 2 edges that are not the corner or its opposing vert, this edge will make a new face + quad_edge_mapping = (1,3), (2,0), (1,3), (0,2) # hi-low, low-hi order is intended + tri_edge_mapping = (1,2), (0,2), (0,1) + + done_somthing = True + while done_somthing: + done_somthing = False + grid_data_ls_index = -1 + + for vi, face_ls in grid_data_ls: + grid_data_ls_index += 1 + if len(face_ls) == 3: + grid_data_dict[vi] = face_ls + grid_data_ls.pop( grid_data_ls_index ) + break + elif len(face_ls) == 4: + # print vi + if verts_used[vi] == 1: + verts_used[vi] = 2 # dont look at this again. + done_somthing = True + + grid_data_dict[vi] = face_ls + + # Tag all faces verts as used + + for i, f in enumerate(face_ls): + # i == face index on vert, needed to recall which corner were on. + v_corner = vert_faces_corner[vi][i] + fv =f.v + + if len(f) == 4: + v_other = quad_diag_mapping[v_corner] + # get the 2 other corners + corner1, corner2 = quad_edge_mapping[v_corner] + if verts_used[fv[v_other].index] == 0: + verts_used[fv[v_other].index] = 1 # TAG for touching! + else: + corner1, corner2 = tri_edge_mapping[v_corner] + + verts_used[fv[corner1].index] = 2 # Dont use these, they are + verts_used[fv[corner2].index] = 2 + + + # remove this since we have used it. + grid_data_ls.pop( grid_data_ls_index ) + + break + + if done_somthing == False: + # See if there are any that have not even been tagged, (probably on a different island), then tag them. + + for vi, face_ls in grid_data_ls: + if verts_used[vi] == 0: + verts_used[vi] = 1 + done_somthing = True + break + + + # Now we have all the areas we will fill, calculate corner triangles we need to fill in. + new_faces = [] + quad_del_vt_map = (1,2,3), (0,2,3), (0,1,3), (0,1,2) + for vi, face_ls in grid_data_dict.iteritems(): + for i, f in enumerate(face_ls): + if len(f) == 4: + # i == face index on vert, needed to recall which corner were on. + v_corner = vert_faces_corner[vi][i] + v_other = quad_diag_mapping[v_corner] + fv =f.v + + #print verts_used[fv[v_other].index] + #if verts_used[fv[v_other].index] != 2: # DOSNT WORK ALWAYS + + if 1: # THIS IS LAzY - some of these faces will be removed after adding. + # Ok we are removing half of this face, add the other half + + # This is probably slower + # new_faces.append( [fv[ii].index for ii in (0,1,2,3) if ii != v_corner ] ) + + # do this instead + new_faces.append( (fv[quad_del_vt_map[v_corner][0]], fv[quad_del_vt_map[v_corner][1]], fv[quad_del_vt_map[v_corner][2]]) ) + + del grid_data_ls + + + # me.sel = 0 + def faceCombine4(vi, face_ls): + edges = [] + + for i, f in enumerate(face_ls): + fv = f.v + v_corner = vert_faces_corner[vi][i] + if len(f)==4: ed = quad_edge_mapping[v_corner] + else: ed = tri_edge_mapping[v_corner] + + edges.append( [fv[ed[0]].index, fv[ed[1]].index] ) + + # get the face from the edges + face = edges.pop() + while len(face) != 4: + # print len(edges), edges, face + for ed_idx, ed in enumerate(edges): + if face[-1] == ed[0] and (ed[1] != face[0]): + face.append(ed[1]) + elif face[-1] == ed[1] and (ed[0] != face[0]): + face.append(ed[0]) + else: + continue + + edges.pop(ed_idx) # we used the edge alredy + break + + return face + + for vi, face_ls in grid_data_dict.iteritems(): + if len(face_ls) == 4: + new_faces.append( faceCombine4(vi, face_ls) ) + #pass + if len(face_ls) == 3: # 3 triangles + face = list(faces_set_verts(face_ls)) + face.remove(vi) + new_faces.append( face ) + + + # Now remove verts surounded by 3 triangles + + + + # print new_edges + # me.faces.extend(new_faces, ignoreDups=True) + + ''' + faces_remove = [] + for vi, face_ls in grid_data_dict.iteritems(): + faces_remove.extend(face_ls) + ''' + + orig_facelen = len(me.faces) + + orig_faces = list(me.faces) + me.faces.extend(new_faces, ignoreDups=True) + new_faces = list(me.faces)[len(orig_faces):] + + + + + + if me.faceUV: + uvnames = me.getUVLayerNames() + act_uvlay = me.activeUVLayer + + vert_faces_uvs = [] + vert_faces_images = [] + + + act_uvlay = me.activeUVLayer + + for uvlay in uvnames: + me.activeUVLayer = uvlay + vert_faces_uvs[:] = [None] * len(me.verts) + vert_faces_images[:] = vert_faces_uvs[:] + + for i,f in enumerate(orig_faces): + img = f.image + fv = f.v + uv = f.uv + mat = f.mat + for i,v in enumerate(fv): + vi = v.index + vert_faces_uvs[vi] = uv[i] # no nice averaging + vert_faces_images[vi] = img + + + # Now copy UVs across + for f in new_faces: + fi = [v.index for v in f.v] + f.image = vert_faces_images[fi[0]] + uv = f.uv + for i,vi in enumerate(fi): + uv[i][:] = vert_faces_uvs[vi] + + if len(me.materials) > 1: + vert_faces_mats = [None] * len(me.verts) + for i,f in enumerate(orig_faces): + mat = f.mat + for i,v in enumerate(f.v): + vi = v.index + vert_faces_mats[vi] = mat + + # Now copy UVs across + for f in new_faces: + print vert_faces_mats[f.v[0].index] + f.mat = vert_faces_mats[f.v[0].index] + + + me.verts.delete(grid_data_dict.keys()) + + # me.faces.delete(1, faces_remove) + + if me.faceUV: + me.activeUVLayer = act_uvlay + + me.calcNormals() + +def main(): + + # Gets the current scene, there can be many scenes in 1 blend file. + sce = bpy.data.scenes.active + + # Get the active object, there can only ever be 1 + # and the active object is always the editmode object. + ob_act = sce.objects.active + + if not ob_act or ob_act.type != 'Mesh': + BPyMessages.Error_NoMeshActive() + return + + is_editmode = Window.EditMode() + if is_editmode: Window.EditMode(0) + + Window.WaitCursor(1) + me = ob_act.getData(mesh=1) # old NMesh api is default + t = sys.time() + + # Run the mesh editing function + my_mesh_util(me) + + # Restore editmode if it was enabled + if is_editmode: Window.EditMode(1) + + # Timing the script is a good way to be aware on any speed hits when scripting + print 'My Script finished in %.2f seconds' % (sys.time()-t) + Window.WaitCursor(0) + + +# This lets you can import the script without running it +if __name__ == '__main__': + main() + diff --git a/release/scripts/scripttemplate_camer_object.py b/release/scripts/scripttemplate_camera_object.py similarity index 100% rename from release/scripts/scripttemplate_camer_object.py rename to release/scripts/scripttemplate_camera_object.py diff --git a/release/scripts/uvcalc_smart_project.py b/release/scripts/uvcalc_smart_project.py index d622e1a2af8..55d6ebfaa6f 100644 --- a/release/scripts/uvcalc_smart_project.py +++ b/release/scripts/uvcalc_smart_project.py @@ -870,7 +870,7 @@ def main(): 'UV Layout',\ ('Share Tex Space', USER_SHARE_SPACE, 'Objects Share texture space, map all objects into 1 uvmap.'),\ ('Stretch to bounds', USER_STRETCH_ASPECT, 'Stretch the final output to texture bounds.'),\ - ('Island Margin:', USER_ISLAND_MARGIN, 0.0, 0.25, 'Margin to reduce bleed from adjacent islands.'),\ + ('Island Margin:', USER_ISLAND_MARGIN, 0.0, 0.5, 'Margin to reduce bleed from adjacent islands.'),\ 'Fill in empty areas',\ ('Fill Holes', USER_FILL_HOLES, 'Fill in empty areas reduced texture waistage (slow).'),\ ('Fill Quality:', USER_FILL_HOLES_QUALITY, 1, 100, 'Depends on fill holes, how tightly to fill UV holes, (higher is slower)'),\ diff --git a/source/blender/blenkernel/BKE_bmesh.h b/source/blender/blenkernel/BKE_bmesh.h index 8ec7144faf6..04ffc0a4092 100644 --- a/source/blender/blenkernel/BKE_bmesh.h +++ b/source/blender/blenkernel/BKE_bmesh.h @@ -3,7 +3,7 @@ * * BMesh modeler structure and functions. * - * $Id: BKE_bmesh.h,v 1.00 2007/01/17 17:42:01 Briggs Exp $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/BKE_bmeshCustomData.h b/source/blender/blenkernel/BKE_bmeshCustomData.h index 4f5f2641f54..e910fc13ed4 100644 --- a/source/blender/blenkernel/BKE_bmeshCustomData.h +++ b/source/blender/blenkernel/BKE_bmeshCustomData.h @@ -3,7 +3,7 @@ * * BMesh modeler structure and functions. * - * $Id: BKE_bmesh.h,v 1.00 2007/01/17 17:42:01 Briggs Exp $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h index f3c13d3d820..28c826d17c3 100644 --- a/source/blender/blenkernel/BKE_cloth.h +++ b/source/blender/blenkernel/BKE_cloth.h @@ -1,7 +1,7 @@ /** * BKE_cloth.h * - * $Id: BKE_cloth.h,v 1.1 2007/08/01 02:07:27 daniel Exp $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/BKE_collision.h b/source/blender/blenkernel/BKE_collision.h index c483148e4de..5e6485d48a3 100644 --- a/source/blender/blenkernel/BKE_collision.h +++ b/source/blender/blenkernel/BKE_collision.h @@ -1,7 +1,7 @@ /** * BKE_cloth.h * - * $Id: BKE_cloth.h,v 1.1 2007/08/01 02:07:27 daniel Exp $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/BKE_curve.h b/source/blender/blenkernel/BKE_curve.h index a6619958797..a8d4ece7a21 100644 --- a/source/blender/blenkernel/BKE_curve.h +++ b/source/blender/blenkernel/BKE_curve.h @@ -46,6 +46,10 @@ struct BevList; #define SEGMENTSU(nu) ( ((nu)->flagu & CU_CYCLIC) ? (nu)->pntsu : (nu)->pntsu-1 ) #define SEGMENTSV(nu) ( ((nu)->flagv & CU_CYCLIC) ? (nu)->pntsv : (nu)->pntsv-1 ) +#define CU_DO_TILT(cu, nu) (((nu->type & CU_2D) && (cu->flag & CU_3D)==0) ? 0 : 1) +#define CU_DO_RADIUS(cu, nu) ((CU_DO_TILT(cu, nu) || cu->bevobj) ? 1:0) + + void unlink_curve( struct Curve *cu); void free_curve( struct Curve *cu); struct Curve *add_curve(char *name, int type); diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h index caba63ef8ce..5dbfe2fe520 100644 --- a/source/blender/blenkernel/BKE_particle.h +++ b/source/blender/blenkernel/BKE_particle.h @@ -1,7 +1,7 @@ /* BKE_particle.h * * - * $Id: BKE_particle.h $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -188,6 +188,19 @@ typedef struct ParticleThread { int num, tot; } ParticleThread; +typedef struct ParticleBillboardData +{ + struct Object *ob; + float vec[3], vel[3]; + float offset[2]; + float size, tilt, random, time; + int uv[3]; + int lock, num; + int totnum; + short align, uv_split, anim, split_offset; +} +ParticleBillboardData; + /* ----------- functions needed outside particlesystem ---------------- */ /* particle.c */ int count_particles(struct ParticleSystem *psys); @@ -260,6 +273,8 @@ void psys_threads_free(ParticleThread *threads); void psys_thread_distribute_particle(ParticleThread *thread, struct ParticleData *pa, struct ChildParticle *cpa, int p); void psys_thread_create_path(ParticleThread *thread, struct ChildParticle *cpa, ParticleCacheKey *keys, int i); +void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3], float zvec[3], float center[3]); + /* particle_system.c */ int psys_count_keyed_targets(struct Object *ob, struct ParticleSystem *psys); void psys_get_reactor_target(struct Object *ob, struct ParticleSystem *psys, struct Object **target_ob, struct ParticleSystem **target_psys); diff --git a/source/blender/blenkernel/BKE_suggestions.h b/source/blender/blenkernel/BKE_suggestions.h index d58b8f58bf5..473e3f547f2 100644 --- a/source/blender/blenkernel/BKE_suggestions.h +++ b/source/blender/blenkernel/BKE_suggestions.h @@ -1,5 +1,5 @@ /** - * $Id: $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/intern/BME_Customdata.c b/source/blender/blenkernel/intern/BME_Customdata.c index 1fc8a4071dc..ea149e03959 100644 --- a/source/blender/blenkernel/intern/BME_Customdata.c +++ b/source/blender/blenkernel/intern/BME_Customdata.c @@ -3,7 +3,7 @@ * * Custom Data functions for Bmesh * - * $Id: BKE_bmesh.h,v 1.00 2007/01/17 17:42:01 Briggs Exp $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/intern/BME_conversions.c b/source/blender/blenkernel/intern/BME_conversions.c index daf0de5b748..39af580969f 100644 --- a/source/blender/blenkernel/intern/BME_conversions.c +++ b/source/blender/blenkernel/intern/BME_conversions.c @@ -3,7 +3,7 @@ * * BMesh mesh level functions. * - * $Id: BME_eulers.c,v 1.00 2007/01/17 17:42:01 Briggs Exp $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/intern/BME_eulers.c b/source/blender/blenkernel/intern/BME_eulers.c index 801e0b8bdec..d0b4ab6a9ca 100644 --- a/source/blender/blenkernel/intern/BME_eulers.c +++ b/source/blender/blenkernel/intern/BME_eulers.c @@ -3,7 +3,7 @@ * * BMesh Euler construction API. * - * $Id: BME_eulers.c,v 1.00 2007/01/17 17:42:01 Briggs Exp $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/intern/BME_mesh.c b/source/blender/blenkernel/intern/BME_mesh.c index ad46a7c1eb7..f635cfcfcd2 100644 --- a/source/blender/blenkernel/intern/BME_mesh.c +++ b/source/blender/blenkernel/intern/BME_mesh.c @@ -3,7 +3,7 @@ * * BMesh mesh level functions. * - * $Id: BME_eulers.c,v 1.00 2007/01/17 17:42:01 Briggs Exp $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/intern/BME_structure.c b/source/blender/blenkernel/intern/BME_structure.c index ca27f5efd10..22ee48e4f7e 100644 --- a/source/blender/blenkernel/intern/BME_structure.c +++ b/source/blender/blenkernel/intern/BME_structure.c @@ -3,7 +3,7 @@ * * Low level routines for manipulating the BMesh structure. * - * $Id: BME_structure.c,v 1.00 2007/01/17 17:42:01 Briggs Exp $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/intern/BME_tools.c b/source/blender/blenkernel/intern/BME_tools.c index 90259031e5c..f3e4add34e9 100644 --- a/source/blender/blenkernel/intern/BME_tools.c +++ b/source/blender/blenkernel/intern/BME_tools.c @@ -3,7 +3,7 @@ * * Functions for changing the topology of a mesh. * - * $Id: BME_eulers.c,v 1.00 2007/01/17 17:42:01 Briggs Exp $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c index 87d7bfc4853..50be417c8ef 100644 --- a/source/blender/blenkernel/intern/anim.c +++ b/source/blender/blenkernel/intern/anim.c @@ -747,7 +747,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Object *par, float par_ float ctime, pa_time, scale = 1.0f; float tmat[4][4], mat[4][4], pamat[4][4], size=0.0; float (*obmat)[4], (*oldobmat)[4]; - int lay, a, b, k, step_nbr = 0, counter, hair = 0; + int lay, a, b, k, counter, hair = 0; int totpart, totchild, totgroup=0, pa_num; if(psys==0) return; @@ -775,11 +775,6 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Object *par, float par_ if((part->draw_as == PART_DRAW_OB && part->dup_ob) || (part->draw_as == PART_DRAW_GR && part->dup_group && part->dup_group->gobject.first)) { - if(psys->flag & (PSYS_HAIR_DONE|PSYS_KEYED) && part->draw & PART_DRAW_KEYS) - step_nbr = part->keys_step; - else - step_nbr = 0; - /* if we have a hair particle system, use the path cache */ if(part->type == PART_HAIR) { if(psys->flag & PSYS_HAIR_DONE) @@ -859,76 +854,65 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Object *par, float par_ oldobmat= obcopy.obmat; } - for(k=0; k<=step_nbr; k++, counter++) { - if(hair) { - /* hair we handle separate and compute transform based on hair keys */ - if(a < totpart) { - cache = psys->pathcache[a]; - psys_get_dupli_path_transform(par, psys, psmd, pa, 0, cache, pamat, &scale); - } - else { - cache = psys->childcache[a-totpart]; - psys_get_dupli_path_transform(par, psys, psmd, 0, cpa, cache, pamat, &scale); - } - - VECCOPY(pamat[3], cache->co); - pamat[3][3]= 1.0f; - - } - else if(step_nbr) { - /* other keys */ - state.time = (float)k / (float)step_nbr; - psys_get_particle_on_path(par, psys, a, &state, 0); - - QuatToMat4(state.rot, pamat); - VECCOPY(pamat[3], state.co); - pamat[3][3]= 1.0f; + if(hair) { + /* hair we handle separate and compute transform based on hair keys */ + if(a < totpart) { + cache = psys->pathcache[a]; + psys_get_dupli_path_transform(par, psys, psmd, pa, 0, cache, pamat, &scale); } else { - /* first key */ - state.time = -1.0; - if(psys_get_particle_state(par, psys, a, &state, 0) == 0) - continue; - - QuatToMat4(state.rot, pamat); - VECCOPY(pamat[3], state.co); - pamat[3][3]= 1.0f; + cache = psys->childcache[a-totpart]; + psys_get_dupli_path_transform(par, psys, psmd, 0, cpa, cache, pamat, &scale); } - if(part->draw_as==PART_DRAW_GR && psys->part->draw & PART_DRAW_WHOLE_GR) { - for(go= part->dup_group->gobject.first, b=0; go; go= go->next, b++) { - Mat4MulMat4(tmat, oblist[b]->obmat, pamat); - Mat4MulFloat3((float *)tmat, size*scale); - if(par_space_mat) - Mat4MulMat4(mat, tmat, par_space_mat); - else - Mat4CpyMat4(mat, tmat); + VECCOPY(pamat[3], cache->co); + pamat[3][3]= 1.0f; + + } + else { + /* first key */ + state.time = ctime; + if(psys_get_particle_state(par, psys, a, &state, 0) == 0) + continue; - dob= new_dupli_object(lb, go->ob, mat, par->lay, counter, OB_DUPLIPARTS, animated); - Mat4CpyMat4(dob->omat, obcopylist[b].obmat); - if(G.rendering) - psys_get_dupli_texture(par, part, psmd, pa, cpa, dob->uv, dob->orco); - } - } - else { - /* to give ipos in object correct offset */ - where_is_object_time(ob, ctime-pa_time); - - Mat4CpyMat4(mat, pamat); + QuatToMat4(state.rot, pamat); + VECCOPY(pamat[3], state.co); + pamat[3][3]= 1.0f; + } - Mat4MulMat4(tmat, obmat, mat); + if(part->draw_as==PART_DRAW_GR && psys->part->draw & PART_DRAW_WHOLE_GR) { + for(go= part->dup_group->gobject.first, b=0; go; go= go->next, b++) { + Mat4MulMat4(tmat, oblist[b]->obmat, pamat); Mat4MulFloat3((float *)tmat, size*scale); if(par_space_mat) Mat4MulMat4(mat, tmat, par_space_mat); else Mat4CpyMat4(mat, tmat); - dob= new_dupli_object(lb, ob, mat, par->lay, counter, OB_DUPLIPARTS, animated); - Mat4CpyMat4(dob->omat, oldobmat); + dob= new_dupli_object(lb, go->ob, mat, par->lay, counter, OB_DUPLIPARTS, animated); + Mat4CpyMat4(dob->omat, obcopylist[b].obmat); if(G.rendering) psys_get_dupli_texture(par, part, psmd, pa, cpa, dob->uv, dob->orco); } } + else { + /* to give ipos in object correct offset */ + where_is_object_time(ob, ctime-pa_time); + + Mat4CpyMat4(mat, pamat); + + Mat4MulMat4(tmat, obmat, mat); + Mat4MulFloat3((float *)tmat, size*scale); + if(par_space_mat) + Mat4MulMat4(mat, tmat, par_space_mat); + else + Mat4CpyMat4(mat, tmat); + + dob= new_dupli_object(lb, ob, mat, ob->lay, counter, OB_DUPLIPARTS, animated); + Mat4CpyMat4(dob->omat, oldobmat); + if(G.rendering) + psys_get_dupli_texture(par, part, psmd, pa, cpa, dob->uv, dob->orco); + } } /* restore objects since they were changed in where_is_object_time */ diff --git a/source/blender/blenkernel/intern/bmesh_private.h b/source/blender/blenkernel/intern/bmesh_private.h index f34ef0090f3..dd7d20bcf15 100644 --- a/source/blender/blenkernel/intern/bmesh_private.h +++ b/source/blender/blenkernel/intern/bmesh_private.h @@ -3,7 +3,7 @@ * * low level, 'private' function prototypes for bmesh kernel. * - * $Id: BKE_bmesh.h,v 1.00 2007/01/17 17:42:01 Briggs Exp $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c index e303f78b163..0d6382a8d37 100644 --- a/source/blender/blenkernel/intern/curve.c +++ b/source/blender/blenkernel/intern/curve.c @@ -1535,8 +1535,8 @@ void makeBevelList(Object *ob) while(nu) { /* check if we will calculate tilt data */ - do_tilt = ((nu->type & CU_2D) && (cu->flag & CU_3D)==0) ? 0 : 1; - do_radius = (do_tilt || cu->bevobj) ? 1 : 0; /* normal display uses the radius, better just to calculate them */ + do_tilt = CU_DO_TILT(cu, nu); + do_radius = CU_DO_RADIUS(cu, nu); /* normal display uses the radius, better just to calculate them */ /* check we are a single point? also check we are not a surface and that the orderu is sane, * enforced in the UI but can go wrong possibly */ diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c index 566a139f72c..b3892a515af 100644 --- a/source/blender/blenkernel/intern/modifier.c +++ b/source/blender/blenkernel/intern/modifier.c @@ -6382,6 +6382,7 @@ static DerivedMesh * particleInstanceModifier_applyModifier( if(psys->flag & (PSYS_HAIR_DONE|PSYS_KEYED)){ float min_r[3], max_r[3]; + INIT_MINMAX(min_r, max_r); dm->getMinMax(dm, min_r, max_r); min_co=min_r[track]; max_co=max_r[track]; diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c index 44ee5c236fa..4eabb82f6cb 100644 --- a/source/blender/blenkernel/intern/particle.c +++ b/source/blender/blenkernel/intern/particle.c @@ -1,7 +1,7 @@ /* particle.c * * - * $Id: particle.c $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -2050,9 +2050,10 @@ void psys_thread_create_path(ParticleThread *thread, struct ChildParticle *cpa, ptex.clump=1.0; ptex.kink=1.0; ptex.rough= 1.0; + ptex.exist= 1.0; get_cpa_texture(ctx->dm,ctx->ma,cpa_num,cpa_fuv,orco,&ptex, - MAP_PA_LENGTH|MAP_PA_CLUMP|MAP_PA_KINK|MAP_PA_ROUGH); + MAP_PA_DENS|MAP_PA_LENGTH|MAP_PA_CLUMP|MAP_PA_KINK|MAP_PA_ROUGH); pa_length=ptex.length; pa_clump=ptex.clump; @@ -2062,6 +2063,11 @@ void psys_thread_create_path(ParticleThread *thread, struct ChildParticle *cpa, pa_roughe=ptex.rough; pa_effector= 1.0f; + if(ptex.exist < cpa->rand[1]) { + keys->steps = -1; + return; + } + if(ctx->vg_length) pa_length*=psys_interpolate_value_from_verts(ctx->dm,cpa_from,cpa_num,cpa_fuv,ctx->vg_length); if(ctx->vg_clump) @@ -3165,6 +3171,8 @@ static void get_cpa_texture(DerivedMesh *dm, Material *ma, int face_index, float ptex->kink= texture_value_blend(def,ptex->kink,value,var,blend,neg & MAP_PA_KINK); if((event & mtex->pmapto) & MAP_PA_ROUGH) ptex->rough= texture_value_blend(def,ptex->rough,value,var,blend,neg & MAP_PA_ROUGH); + if((event & mtex->pmapto) & MAP_PA_DENS) + ptex->exist= texture_value_blend(def,ptex->exist,value,var,blend,neg & MAP_PA_DENS); } } if(event & MAP_PA_TIME) { CLAMP(ptex->time,0.0,1.0); } @@ -3172,6 +3180,7 @@ static void get_cpa_texture(DerivedMesh *dm, Material *ma, int face_index, float if(event & MAP_PA_CLUMP) { CLAMP(ptex->clump,0.0,1.0); } if(event & MAP_PA_KINK) { CLAMP(ptex->kink,0.0,1.0); } if(event & MAP_PA_ROUGH) { CLAMP(ptex->rough,0.0,1.0); } + if(event & MAP_PA_DENS) { CLAMP(ptex->exist,0.0,1.0); } } void psys_get_texture(Object *ob, Material *ma, ParticleSystemModifierData *psmd, ParticleSystem *psys, ParticleData *pa, ParticleTexture *ptex, int event) { @@ -3860,3 +3869,75 @@ void psys_get_dupli_path_transform(Object *ob, ParticleSystem *psys, ParticleSys *scale= len; } +void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3], float zvec[3], float center[3]) +{ + float onevec[3] = {0.0f,0.0f,0.0f}, tvec[3], tvec2[3]; + + xvec[0] = 1.0f; xvec[1] = 0.0f; xvec[2] = 0.0f; + yvec[0] = 0.0f; yvec[1] = 1.0f; yvec[2] = 0.0f; + + if(bb->align < PART_BB_VIEW) + onevec[bb->align]=1.0f; + + if(bb->lock && (bb->align == PART_BB_VIEW)) { + VECCOPY(xvec, bb->ob->obmat[0]); + Normalize(xvec); + + VECCOPY(yvec, bb->ob->obmat[1]); + Normalize(yvec); + + VECCOPY(zvec, bb->ob->obmat[2]); + Normalize(zvec); + } + else if(bb->align == PART_BB_VEL) { + float temp[3]; + + VECCOPY(temp, bb->vel); + Normalize(temp); + + VECSUB(zvec, bb->ob->obmat[3], bb->vec); + + if(bb->lock) { + float fac = -Inpf(zvec, temp); + + VECADDFAC(zvec, zvec, temp, fac); + } + Normalize(zvec); + + Crossf(xvec,temp,zvec); + Normalize(xvec); + + Crossf(yvec,zvec,xvec); + } + else { + VECSUB(zvec, bb->ob->obmat[3], bb->vec); + if(bb->lock) + zvec[bb->align] = 0.0f; + Normalize(zvec); + + if(bb->align < PART_BB_VIEW) + Crossf(xvec, onevec, zvec); + else + Crossf(xvec, bb->ob->obmat[1], zvec); + Normalize(xvec); + + Crossf(yvec,zvec,xvec); + } + + VECCOPY(tvec, xvec); + VECCOPY(tvec2, yvec); + + VecMulf(xvec, cos(bb->tilt * (float)M_PI)); + VecMulf(tvec2, sin(bb->tilt * (float)M_PI)); + VECADD(xvec, xvec, tvec2); + + VecMulf(yvec, cos(bb->tilt * (float)M_PI)); + VecMulf(tvec, -sin(bb->tilt * (float)M_PI)); + VECADD(yvec, yvec, tvec); + + VecMulf(xvec, bb->size); + VecMulf(yvec, bb->size); + + VECADDFAC(center, bb->vec, xvec, bb->offset[0]); + VECADDFAC(center, center, yvec, bb->offset[1]); +} \ No newline at end of file diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index 8a964c5b32e..7bda29ebcaf 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -1,7 +1,7 @@ /* particle_system.c * * - * $Id: particle_system.c $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/intern/suggestions.c b/source/blender/blenkernel/intern/suggestions.c index 6530909336c..dee33656332 100644 --- a/source/blender/blenkernel/intern/suggestions.c +++ b/source/blender/blenkernel/intern/suggestions.c @@ -1,5 +1,5 @@ /** - * $Id: $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/intern/writeffmpeg.c b/source/blender/blenkernel/intern/writeffmpeg.c index 378e4319223..c3d8ed855a2 100644 --- a/source/blender/blenkernel/intern/writeffmpeg.c +++ b/source/blender/blenkernel/intern/writeffmpeg.c @@ -315,9 +315,9 @@ static AVFrame* generate_video_frame(uint8_t* pixels) uint8_t* end = src + width * 4; while (src != end) { target[3] = src[3]; - target[2] = src[0]; + target[2] = src[2]; target[1] = src[1]; - target[0] = src[2]; + target[0] = src[0]; target += 4; src += 4; @@ -331,9 +331,9 @@ static AVFrame* generate_video_frame(uint8_t* pixels) uint8_t* src = rendered_frame + width * 4 * y; uint8_t* end = src + width * 4; while (src != end) { - target[3] = src[2]; + target[3] = src[0]; target[2] = src[1]; - target[1] = src[0]; + target[1] = src[2]; target[0] = src[3]; target += 4; diff --git a/source/blender/blenlib/intern/freetypefont.c b/source/blender/blenlib/intern/freetypefont.c index 48a40db6a72..a97f2460ba1 100644 --- a/source/blender/blenlib/intern/freetypefont.c +++ b/source/blender/blenlib/intern/freetypefont.c @@ -178,6 +178,7 @@ void freetypechar_to_vchar(FT_Face face, FT_ULong charcode, VFontData *vfd) bezt->vec[2][1] = (dy + (2 * ftoutline.points[l+1].y)* scale) / 3.0; bezt->h1= bezt->h2= HD_ALIGN; + bezt->radius= 1.0f; bezt++; } } @@ -264,6 +265,7 @@ void freetypechar_to_vchar(FT_Face face, FT_ULong charcode, VFontData *vfd) { bezt->h1= bezt->h2= HD_ALIGN; } + bezt->radius= 1.0f; bezt++; } } diff --git a/source/blender/blenlib/intern/psfont.c b/source/blender/blenlib/intern/psfont.c index 54d7f8ec1af..39d38e4cf3a 100644 --- a/source/blender/blenlib/intern/psfont.c +++ b/source/blender/blenlib/intern/psfont.c @@ -2094,6 +2094,7 @@ static VFontData *objfnt_to_vfontdata(objfnt *fnt) while(a--) { if(bezt->h1!=HD_ALIGN && bezt->h2==HD_ALIGN) bezt->h2= 0; else if(bezt->h2!=HD_ALIGN && bezt->h1==HD_ALIGN) bezt->h1= 0; + bezt->radius= 1.0f; bezt++; } diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index d604c66002f..4317cddd4c2 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -8024,6 +8024,16 @@ static void do_versions(FileData *fd, Library *lib, Main *main) sce->toolsettings->skgen_retarget_roll = SK_RETARGET_ROLL_VIEW; } } + + if (main->versionfile < 248 || (main->versionfile == 248 && main->subversionfile < 3)) { + Object *ob; + + /* Adjustments needed after Bullets update */ + for(ob = main->object.first; ob; ob= ob->id.next) { + ob->damping *= 0.635f; + ob->rdamping = 0.1 + (0.59f * ob->rdamping); + } + } if (main->versionfile < 248 || (main->versionfile == 248 && main->subversionfile < 3)) { Scene *sce; diff --git a/source/blender/imbuf/intern/IMB_jp2.h b/source/blender/imbuf/intern/IMB_jp2.h index fcdd4589fca..abc6b78357c 100644 --- a/source/blender/imbuf/intern/IMB_jp2.h +++ b/source/blender/imbuf/intern/IMB_jp2.h @@ -1,7 +1,7 @@ /* * IMB_jp2.h * - * $Id: IMB_bmp.h 14444 2008-04-16 22:40:48Z hos $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/imbuf/intern/dds/Makefile b/source/blender/imbuf/intern/dds/Makefile index 28f9e24c947..e14f9320d19 100644 --- a/source/blender/imbuf/intern/dds/Makefile +++ b/source/blender/imbuf/intern/dds/Makefile @@ -1,5 +1,5 @@ # -# $Id: Makefile 7037 2006-03-12 14:11:23Z ton $ +# $Id$ # # ***** BEGIN GPL LICENSE BLOCK ***** # diff --git a/source/blender/include/BDR_gpencil.h b/source/blender/include/BDR_gpencil.h index 6af156775be..6848be2a481 100644 --- a/source/blender/include/BDR_gpencil.h +++ b/source/blender/include/BDR_gpencil.h @@ -65,7 +65,7 @@ struct bGPdata *gpencil_data_getactive(struct ScrArea *sa); short gpencil_data_setactive(struct ScrArea *sa, struct bGPdata *gpd); struct ScrArea *gpencil_data_findowner(struct bGPdata *gpd); -void gpencil_frame_delete_laststroke(struct bGPDframe *gpf); +void gpencil_frame_delete_laststroke(struct bGPDframe *gpf, bGPDlayer *gpl); struct bGPDframe *gpencil_layer_getframe(struct bGPDlayer *gpl, int cframe, short addnew); void gpencil_layer_delframe(struct bGPDlayer *gpl, struct bGPDframe *gpf); diff --git a/source/blender/include/BDR_sketch.h b/source/blender/include/BDR_sketch.h index 55d6e1d80cf..d64f763eccd 100644 --- a/source/blender/include/BDR_sketch.h +++ b/source/blender/include/BDR_sketch.h @@ -1,5 +1,5 @@ /** - * $Id: $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/include/BIF_editparticle.h b/source/blender/include/BIF_editparticle.h index 2db9aacc96b..9abf4e6c2b4 100644 --- a/source/blender/include/BIF_editparticle.h +++ b/source/blender/include/BIF_editparticle.h @@ -1,7 +1,7 @@ /* BIF_editparticle.h * * - * $Id: BIF_editparticle.h $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/include/BIF_generate.h b/source/blender/include/BIF_generate.h index e64edf99bdc..fa70c10ac2c 100644 --- a/source/blender/include/BIF_generate.h +++ b/source/blender/include/BIF_generate.h @@ -1,5 +1,5 @@ /** - * $Id: $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/include/BIF_radialcontrol.h b/source/blender/include/BIF_radialcontrol.h index 81181a3a91e..a23b9c7aa61 100644 --- a/source/blender/include/BIF_radialcontrol.h +++ b/source/blender/include/BIF_radialcontrol.h @@ -1,5 +1,5 @@ /* - * $Id: multires.h 13015 2007-12-27 07:27:03Z nicholasbishop $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/include/BIF_retarget.h b/source/blender/include/BIF_retarget.h index 9de10fb2a38..0a58f298990 100644 --- a/source/blender/include/BIF_retarget.h +++ b/source/blender/include/BIF_retarget.h @@ -1,5 +1,5 @@ /** - * $Id: $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/include/BIF_sketch.h b/source/blender/include/BIF_sketch.h index 9cd7393633e..2419d915b14 100644 --- a/source/blender/include/BIF_sketch.h +++ b/source/blender/include/BIF_sketch.h @@ -1,5 +1,5 @@ /** - * $Id: $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/include/BSE_editaction_types.h b/source/blender/include/BSE_editaction_types.h index be210415973..c0842d405e3 100644 --- a/source/blender/include/BSE_editaction_types.h +++ b/source/blender/include/BSE_editaction_types.h @@ -1,5 +1,5 @@ /** - * $Id: BIF_editaction.h 10519 2007-04-13 11:15:08Z aligorith $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/makesdna/DNA_cloth_types.h b/source/blender/makesdna/DNA_cloth_types.h index c99dc44cd5e..311a70c93ca 100644 --- a/source/blender/makesdna/DNA_cloth_types.h +++ b/source/blender/makesdna/DNA_cloth_types.h @@ -1,5 +1,5 @@ /** -* $Id: DNA_cloth_types.h,v 1.1 2007/08/01 02:28:34 daniel Exp $ +* $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/makesdna/DNA_particle_types.h b/source/blender/makesdna/DNA_particle_types.h index 7dd69b2151c..e68f8515af1 100644 --- a/source/blender/makesdna/DNA_particle_types.h +++ b/source/blender/makesdna/DNA_particle_types.h @@ -1,7 +1,7 @@ /* DNA_particle_types.h * * - * $Id: DNA_particle_types.h $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -304,7 +304,7 @@ typedef struct ParticleSystem{ /* note, make sure all (runtime) are NULL's in #define PART_DRAW_ANG 2 #define PART_DRAW_SIZE 4 #define PART_DRAW_EMITTER 8 /* render emitter also */ -#define PART_DRAW_KEYS 16 +//#define PART_DRAW_KEYS 16 /* not used anywhere */ #define PART_DRAW_ADAPT 32 #define PART_DRAW_COS 64 #define PART_DRAW_BB_LOCK 128 diff --git a/source/blender/nodes/TEX_node.h b/source/blender/nodes/TEX_node.h index c52fc757507..d298f062143 100644 --- a/source/blender/nodes/TEX_node.h +++ b/source/blender/nodes/TEX_node.h @@ -1,5 +1,5 @@ /** - * $Id: CMP_node.h 12429 2007-10-29 14:37:19Z bebraw $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_normalize.c b/source/blender/nodes/intern/CMP_nodes/CMP_normalize.c index a62e4be4015..846aec490c2 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_normalize.c +++ b/source/blender/nodes/intern/CMP_nodes/CMP_normalize.c @@ -1,5 +1,5 @@ /** - * $Id: CMP_normalize.c,v 1.0 2007/03/24 06:57:29 scourage Exp $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_invert.c b/source/blender/nodes/intern/SHD_nodes/SHD_invert.c index 72ee1483ecf..fbab7f64cb3 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_invert.c +++ b/source/blender/nodes/intern/SHD_nodes/SHD_invert.c @@ -1,5 +1,5 @@ /** - * $Id: SHD_math.c,v 1.4 2007/04/04 13:58:12 jesterking Exp $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/nodes/intern/TEX_nodes/Makefile b/source/blender/nodes/intern/TEX_nodes/Makefile index 7fad19a772c..ac741280478 100644 --- a/source/blender/nodes/intern/TEX_nodes/Makefile +++ b/source/blender/nodes/intern/TEX_nodes/Makefile @@ -1,5 +1,5 @@ # -# $Id: Makefile 12796 2007-12-05 16:58:52Z sirdude $ +# $Id$ # # ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** # diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_image.c b/source/blender/nodes/intern/TEX_nodes/TEX_image.c index f9477fef12b..b84088da154 100644 --- a/source/blender/nodes/intern/TEX_nodes/TEX_image.c +++ b/source/blender/nodes/intern/TEX_nodes/TEX_image.c @@ -1,5 +1,5 @@ /** - * $Id: TEX_image.c 10456 2007-04-04 13:58:12Z jesterking $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_valToRgb.c b/source/blender/nodes/intern/TEX_nodes/TEX_valToRgb.c index ec59769fdfd..71d9cb07e18 100644 --- a/source/blender/nodes/intern/TEX_nodes/TEX_valToRgb.c +++ b/source/blender/nodes/intern/TEX_nodes/TEX_valToRgb.c @@ -1,5 +1,5 @@ /** - * $Id: SHD_valToRgb.c 10456 2007-04-04 13:58:12Z jesterking $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/python/api2_2x/Particle.c b/source/blender/python/api2_2x/Particle.c index bbdc3942fc7..c3f2e0f89c0 100644 --- a/source/blender/python/api2_2x/Particle.c +++ b/source/blender/python/api2_2x/Particle.c @@ -134,6 +134,24 @@ static PyObject *Part_getRenderStep( BPy_PartSys * self ); static PyObject *Part_getDupOb( BPy_PartSys * self ); static PyObject *Part_getDrawAs( BPy_PartSys * self ); static PyObject *Part_GetAge( BPy_PartSys * self, PyObject * args ); +static int Part_setChildAmount( BPy_PartSys * self, PyObject * args ); +static PyObject *Part_getChildAmount( BPy_PartSys * self ); +static int Part_setChildType( BPy_PartSys * self, PyObject * args ); +static PyObject *Part_getChildType( BPy_PartSys * self ); +static int Part_setChildRenderAmount( BPy_PartSys * self, PyObject * args ); +static PyObject *Part_getChildRenderAmount( BPy_PartSys * self ); +static int Part_setChildRadius( BPy_PartSys * self, PyObject * args ); +static PyObject *Part_getChildRadius( BPy_PartSys * self ); +static int Part_setChildRoundness( BPy_PartSys * self, PyObject * args ); +static PyObject *Part_getChildRoundness( BPy_PartSys * self ); +static int Part_setChildClumping( BPy_PartSys * self, PyObject * args ); +static PyObject *Part_getChildClumping( BPy_PartSys * self ); +static int Part_setChildShape( BPy_PartSys * self, PyObject * args ); +static PyObject *Part_getChildShape( BPy_PartSys * self ); +static int Part_setChildSize( BPy_PartSys * self, PyObject * args ); +static PyObject *Part_getChildSize( BPy_PartSys * self ); +static int Part_setChildRandom( BPy_PartSys * self, PyObject * args ); +static PyObject *Part_getChildRandom( BPy_PartSys * self ); /*****************************************************************************/ /* Python Effect_Type callback function prototypes: */ @@ -316,6 +334,43 @@ static PyGetSetDef BPy_ParticleSys_getseters[] = { (getter)Part_getDrawAs, NULL, "Get draw type Particle.DRAWAS([ 'NONE' | 'OBJECT' | 'POINT' | ... ] )", NULL}, +/* Children */ + {"childAmount", + (getter)Part_getChildAmount, (setter)Part_setChildAmount, + "The total number of children", + NULL}, + {"childType", + (getter)Part_getChildType, (setter)Part_setChildType, + "Type of childrens ( Particle.CHILDTYPE[ 'FACES' | 'PARTICLES' | 'NONE' ] )", + NULL}, + {"childRenderAmount", + (getter)Part_getChildRenderAmount, (setter)Part_setChildRenderAmount, + "Amount of children/parent for rendering", + NULL}, + {"childRadius", + (getter)Part_getChildRadius, (setter)Part_setChildRadius, + "Radius of children around parent", + NULL}, + {"childRound", + (getter)Part_getChildRoundness, (setter)Part_setChildRoundness, + "Roundness of children around parent", + NULL}, + {"childClump", + (getter)Part_getChildClumping, (setter)Part_setChildClumping, + "Amount of clumpimg", + NULL}, + {"childShape", + (getter)Part_getChildShape, (setter)Part_setChildShape, + "Shape of clumpimg", + NULL}, + {"childSize", + (getter)Part_getChildSize, (setter)Part_setChildSize, + "A multiplier for the child particle size", + NULL}, + {"childRand", + (getter)Part_getChildRandom, (setter)Part_setChildRandom, + "Random variation to the size of the child particles", + NULL}, {NULL,NULL,NULL,NULL,NULL} /* Sentinel */ }; @@ -710,6 +765,26 @@ static PyObject *Particle_ReactOnDict( void ) return ReactOn; } + +/* create the Blender.Particle.ChildType constant dict */ + +static PyObject *Particle_ChildTypeDict( void ) +{ + PyObject *ChildTypes = PyConstant_New( ); + + if( ChildTypes ) { + BPy_constant *c = ( BPy_constant * ) ChildTypes; + + PyConstant_Insert( c, "FACES", + PyInt_FromLong( 2 ) ); + PyConstant_Insert( c, "PARTICLES", + PyInt_FromLong( 1 ) ); + PyConstant_Insert( c, "NONE", + PyInt_FromLong( 0 ) ); + } + return ChildTypes; +} + static PyObject *Particle_DrawAs( void ) { PyObject *DrawAs = PyConstant_New( ); @@ -756,6 +831,8 @@ PyObject *ParticleSys_Init( void ){ PyObject *EmitFrom; PyObject *Dist; PyObject *DrawAs; + PyObject *ChildTypes; + if( PyType_Ready( &ParticleSys_Type ) < 0) return NULL; @@ -765,6 +842,7 @@ PyObject *ParticleSys_Init( void ){ EmitFrom = Particle_EmitFrom(); DrawAs = Particle_DrawAs(); Dist = Particle_DistrDict(); + ChildTypes = Particle_ChildTypeDict(); submodule = Py_InitModule3( "Blender.Particle", M_ParticleSys_methods, M_ParticleSys_doc ); @@ -779,6 +857,8 @@ PyObject *ParticleSys_Init( void ){ PyModule_AddObject( submodule, "DISTRIBUTION", Dist ); if( DrawAs ) PyModule_AddObject( submodule, "DRAWAS", DrawAs ); + if( ChildTypes ) + PyModule_AddObject( submodule, "CHILDTYPE", ChildTypes ); return ( submodule ); } @@ -2010,3 +2090,138 @@ static PyObject *Part_getDrawAs( BPy_PartSys * self ) { return PyInt_FromLong( (long)( self->psys->part->draw_as ) ); } + +static int Part_setChildAmount( BPy_PartSys * self, PyObject * args ) +{ + int res = EXPP_setIValueRange( args, &self->psys->part->child_nbr, + 0, MAX_PART_CHILDREN, 'i' ); + + psys_flush_settings( self->psys->part, PSYS_ALLOC, 1 ); + + return res; +} + +static PyObject *Part_getChildAmount( BPy_PartSys * self ) +{ + return PyInt_FromLong( ((int)( self->psys->part->child_nbr )) ); +} + +static int Part_setChildType( BPy_PartSys * self, PyObject * args ) +{ + int res = EXPP_setIValueRange( args, &self->psys->part->childtype, + 0, 2, 'h' ); + + psys_flush_settings( self->psys->part, PSYS_ALLOC, 1 ); + + return res; +} + +static PyObject *Part_getChildType( BPy_PartSys * self ) +{ + return PyInt_FromLong( (short)( self->psys->part->childtype ) ); +} + +static int Part_setChildRenderAmount( BPy_PartSys * self, PyObject * args ) +{ + int res = EXPP_setIValueRange( args, &self->psys->part->ren_child_nbr, + 0, MAX_PART_CHILDREN, 'i' ); + + psys_flush_settings( self->psys->part, PSYS_ALLOC, 1 ); + + return res; +} + +static PyObject *Part_getChildRenderAmount( BPy_PartSys * self ) +{ + return PyInt_FromLong( ((int)( self->psys->part->ren_child_nbr )) ); +} + +static int Part_setChildRadius( BPy_PartSys * self, PyObject * args ) +{ + int res = EXPP_setFloatRange( args, &self->psys->part->childrad, + 0.0, 10.0 ); + + psys_flush_settings( self->psys->part, PSYS_ALLOC, 1 ); + + return res; +} + +static PyObject *Part_getChildRadius( BPy_PartSys * self ) +{ + return PyFloat_FromDouble( ((float)( self->psys->part->childrad )) ); +} + +static int Part_setChildRoundness( BPy_PartSys * self, PyObject * args ) +{ + int res = EXPP_setFloatRange( args, &self->psys->part->childflat, + 0.0, 1.0 ); + + psys_flush_settings( self->psys->part, PSYS_ALLOC, 1 ); + + return res; +} + +static PyObject *Part_getChildRoundness( BPy_PartSys * self ) +{ + return PyFloat_FromDouble( ((float)( self->psys->part->childflat )) ); +} + +static int Part_setChildClumping( BPy_PartSys * self, PyObject * args ) +{ + int res = EXPP_setFloatRange( args, &self->psys->part->clumpfac, + -1.0, 1.0 ); + + psys_flush_settings( self->psys->part, PSYS_ALLOC, 1 ); + + return res; +} + +static PyObject *Part_getChildClumping( BPy_PartSys * self ) +{ + return PyFloat_FromDouble( ((float)( self->psys->part->clumpfac )) ); +} + +static int Part_setChildShape( BPy_PartSys * self, PyObject * args ) +{ + int res = EXPP_setFloatRange( args, &self->psys->part->clumppow, + -0.999, 0.999 ); + + psys_flush_settings( self->psys->part, PSYS_ALLOC, 1 ); + + return res; +} + +static PyObject *Part_getChildShape( BPy_PartSys * self ) +{ + return PyFloat_FromDouble( ((float)( self->psys->part->clumppow )) ); +} + +static int Part_setChildSize( BPy_PartSys * self, PyObject * args ) +{ + int res = EXPP_setFloatRange( args, &self->psys->part->childsize, + 0.01, 100.0 ); + + psys_flush_settings( self->psys->part, PSYS_ALLOC, 1 ); + + return res; +} + +static PyObject *Part_getChildSize( BPy_PartSys * self ) +{ + return PyFloat_FromDouble( ((float)( self->psys->part->childsize )) ); +} + +static int Part_setChildRandom( BPy_PartSys * self, PyObject * args ) +{ + int res = EXPP_setFloatRange( args, &self->psys->part->childrandsize, + 0.0, 1.0 ); + + psys_flush_settings( self->psys->part, PSYS_ALLOC, 1 ); + + return res; +} + +static PyObject *Part_getChildRandom( BPy_PartSys * self ) +{ + return PyFloat_FromDouble( ((float)( self->psys->part->childrandsize )) ); +} diff --git a/source/blender/python/api2_2x/doc/Particle.py b/source/blender/python/api2_2x/doc/Particle.py index cf662d9147a..47bcc7c88a3 100644 --- a/source/blender/python/api2_2x/doc/Particle.py +++ b/source/blender/python/api2_2x/doc/Particle.py @@ -42,6 +42,11 @@ This module provides access to the B{Particle} in Blender. - OBJECT: Draw object - GROUP: Draw goup - BILLBOARD: Draw as billboard +@type CHILDTYPE: readonly dictionary +@var CHILDTYPE: Constant dict used for whith L{Particle.CHILDTYPE} + - NONE: set no children + - PARTICLES: set children born from particles + - FACES: set children born from faces """ class Particle: @@ -118,6 +123,24 @@ class Particle: @type duplicateObject: Blender Object @ivar drawAs: Get draw type Particle.DRAWAS([ 'NONE' | 'OBJECT' | 'POINT' | ... ]). @type drawAs: int + @ivar childAmount: The total number of children + @type childAmount: int + @ivar childType: Type of childrens ( Particle.CHILDTYPE[ 'FACES' | 'PARTICLES' | 'NONE' ] ) + @type childType: int + @ivar childRenderAmount: Amount of children/parent for rendering + @type childRenderAmount: int + @ivar childRadius: Radius of children around parent + @type childRadius: float + @ivar childRound: Roundness of children around parent + @type childRound: float + @ivar childClump: Amount of clumpimg + @type childClump: float + @ivar childShape: Shape of clumpimg + @type childShape: float + @ivar childSize: A multiplier for the child particle size + @type childSize: float + @ivar childRand: Random variation to the size of the child particles + @type childRand: float """ def freeEdit(): diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c index 601acc881de..9e474c19619 100644 --- a/source/blender/render/intern/source/convertblender.c +++ b/source/blender/render/intern/source/convertblender.c @@ -947,11 +947,17 @@ static Material *give_render_material(Render *re, Object *ob, int nr) /* ------------------------------------------------------------------------- */ /* Particles */ /* ------------------------------------------------------------------------- */ - +typedef struct ParticleStrandData +{ + struct MCol *mcol; + float *orco, *uvco, *surfnor; + float time, adapt_angle, adapt_pix, size; + int totuv, totcol; + int first, line, adapt, override_uv; +} +ParticleStrandData; /* future thread problem... */ -static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, float *orco, float *surfnor, - float *uvco, int totuv, MCol *mcol, int totcol, float *vec, float *vec1, float ctime, - int first, int line, int adapt, float adapt_angle, float adapt_pix, int override_uv) +static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, ParticleStrandData *sd, float *vec, float *vec1) { static VertRen *v1= NULL, *v2= NULL; VlakRen *vlr; @@ -974,11 +980,11 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, flo float fac; if(ma->strand_ease!=0.0f) { if(ma->strand_ease<0.0f) - fac= pow(ctime, 1.0+ma->strand_ease); + fac= pow(sd->time, 1.0+ma->strand_ease); else - fac= pow(ctime, 1.0/(1.0f-ma->strand_ease)); + fac= pow(sd->time, 1.0/(1.0f-ma->strand_ease)); } - else fac= ctime; + else fac= sd->time; width= ((1.0f-fac)*ma->strand_sta + (fac)*ma->strand_end); @@ -1010,7 +1016,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, flo flag |= R_STRAND; /* single face line */ - if(line) { + if(sd->line) { vlr= RE_findOrAddVlak(obr, obr->totvlak++); vlr->flag= flag; vlr->v1= RE_findOrAddVert(obr, obr->totvert++); @@ -1021,25 +1027,25 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, flo VECCOPY(vlr->v1->co, vec); VecAddf(vlr->v1->co, vlr->v1->co, cross); VECCOPY(vlr->v1->n, nor); - vlr->v1->orco= orco; + vlr->v1->orco= sd->orco; vlr->v1->accum= -1.0f; // accum abuse for strand texco VECCOPY(vlr->v2->co, vec); VecSubf(vlr->v2->co, vlr->v2->co, cross); VECCOPY(vlr->v2->n, nor); - vlr->v2->orco= orco; + vlr->v2->orco= sd->orco; vlr->v2->accum= vlr->v1->accum; VECCOPY(vlr->v4->co, vec1); VecAddf(vlr->v4->co, vlr->v4->co, cross); VECCOPY(vlr->v4->n, nor); - vlr->v4->orco= orco; + vlr->v4->orco= sd->orco; vlr->v4->accum= 1.0f; // accum abuse for strand texco VECCOPY(vlr->v3->co, vec1); VecSubf(vlr->v3->co, vlr->v3->co, cross); VECCOPY(vlr->v3->n, nor); - vlr->v3->orco= orco; + vlr->v3->orco= sd->orco; vlr->v3->accum= vlr->v4->accum; CalcNormFloat4(vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co, vlr->n); @@ -1047,23 +1053,23 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, flo vlr->mat= ma; vlr->ec= ME_V2V3; - if(surfnor) { + if(sd->surfnor) { float *snor= RE_vlakren_get_surfnor(obr, vlr, 1); - VECCOPY(snor, surfnor); + VECCOPY(snor, sd->surfnor); } - if(uvco){ - for(i=0; i<totuv; i++){ + if(sd->uvco){ + for(i=0; i<sd->totuv; i++){ MTFace *mtf; mtf=RE_vlakren_get_tface(obr,vlr,i,NULL,1); mtf->uv[0][0]=mtf->uv[1][0]= - mtf->uv[2][0]=mtf->uv[3][0]=(uvco+2*i)[0]; + mtf->uv[2][0]=mtf->uv[3][0]=(sd->uvco+2*i)[0]; mtf->uv[0][1]=mtf->uv[1][1]= - mtf->uv[2][1]=mtf->uv[3][1]=(uvco+2*i)[1]; + mtf->uv[2][1]=mtf->uv[3][1]=(sd->uvco+2*i)[1]; } - if(override_uv>=0){ + if(sd->override_uv>=0){ MTFace *mtf; - mtf=RE_vlakren_get_tface(obr,vlr,override_uv,NULL,0); + mtf=RE_vlakren_get_tface(obr,vlr,sd->override_uv,NULL,0); mtf->uv[0][0]=mtf->uv[3][0]=0.0f; mtf->uv[1][0]=mtf->uv[2][0]=1.0f; @@ -1072,18 +1078,18 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, flo mtf->uv[2][1]=mtf->uv[3][1]=1.0f; } } - if(mcol){ - for(i=0; i<totcol; i++){ + if(sd->mcol){ + for(i=0; i<sd->totcol; i++){ MCol *mc; mc=RE_vlakren_get_mcol(obr,vlr,i,NULL,1); - mc[0]=mc[1]=mc[2]=mc[3]=mcol[i]; - mc[0]=mc[1]=mc[2]=mc[3]=mcol[i]; + mc[0]=mc[1]=mc[2]=mc[3]=sd->mcol[i]; + mc[0]=mc[1]=mc[2]=mc[3]=sd->mcol[i]; } } } /* first two vertices of a strand */ - else if(first) { - if(adapt){ + else if(sd->first) { + if(sd->adapt){ VECCOPY(anor, nor); VECCOPY(avec, vec); second=1; @@ -1095,18 +1101,18 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, flo VECCOPY(v1->co, vec); VecAddf(v1->co, v1->co, cross); VECCOPY(v1->n, nor); - v1->orco= orco; + v1->orco= sd->orco; v1->accum= -1.0f; // accum abuse for strand texco VECCOPY(v2->co, vec); VecSubf(v2->co, v2->co, cross); VECCOPY(v2->n, nor); - v2->orco= orco; + v2->orco= sd->orco; v2->accum= v1->accum; } /* more vertices & faces to strand */ else { - if(adapt==0 || second){ + if(sd->adapt==0 || second){ vlr= RE_findOrAddVlak(obr, obr->totvlak++); vlr->flag= flag; vlr->v1= v1; @@ -1118,14 +1124,14 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, flo v2= vlr->v3; // cycle - if(adapt){ + if(sd->adapt){ second=0; VECCOPY(anor,nor); VECCOPY(avec,vec); } } - else if(adapt){ + else if(sd->adapt){ float dvec[3],pvec[3]; VecSubf(dvec,avec,vec); Projf(pvec,dvec,vec); @@ -1135,7 +1141,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, flo dx= re->winx*dvec[0]*re->winmat[0][0]/w; dy= re->winy*dvec[1]*re->winmat[1][1]/w; w= sqrt(dx*dx + dy*dy); - if(Inpf(anor,nor)<adapt_angle && w>adapt_pix){ + if(Inpf(anor,nor)<sd->adapt_angle && w>sd->adapt_pix){ vlr= RE_findOrAddVlak(obr, obr->totvlak++); vlr->flag= flag; vlr->v1= v1; @@ -1157,13 +1163,13 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, flo VECCOPY(vlr->v4->co, vec); VecAddf(vlr->v4->co, vlr->v4->co, cross); VECCOPY(vlr->v4->n, nor); - vlr->v4->orco= orco; - vlr->v4->accum= -1.0f + 2.0f*ctime; // accum abuse for strand texco + vlr->v4->orco= sd->orco; + vlr->v4->accum= -1.0f + 2.0f*sd->time; // accum abuse for strand texco VECCOPY(vlr->v3->co, vec); VecSubf(vlr->v3->co, vlr->v3->co, cross); VECCOPY(vlr->v3->n, nor); - vlr->v3->orco= orco; + vlr->v3->orco= sd->orco; vlr->v3->accum= vlr->v4->accum; CalcNormFloat4(vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co, vlr->n); @@ -1171,23 +1177,23 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, flo vlr->mat= ma; vlr->ec= ME_V2V3; - if(surfnor) { + if(sd->surfnor) { float *snor= RE_vlakren_get_surfnor(obr, vlr, 1); - VECCOPY(snor, surfnor); + VECCOPY(snor, sd->surfnor); } - if(uvco){ - for(i=0; i<totuv; i++){ + if(sd->uvco){ + for(i=0; i<sd->totuv; i++){ MTFace *mtf; mtf=RE_vlakren_get_tface(obr,vlr,i,NULL,1); mtf->uv[0][0]=mtf->uv[1][0]= - mtf->uv[2][0]=mtf->uv[3][0]=(uvco+2*i)[0]; + mtf->uv[2][0]=mtf->uv[3][0]=(sd->uvco+2*i)[0]; mtf->uv[0][1]=mtf->uv[1][1]= - mtf->uv[2][1]=mtf->uv[3][1]=(uvco+2*i)[1]; + mtf->uv[2][1]=mtf->uv[3][1]=(sd->uvco+2*i)[1]; } - if(override_uv>=0){ + if(sd->override_uv>=0){ MTFace *mtf; - mtf=RE_vlakren_get_tface(obr,vlr,override_uv,NULL,0); + mtf=RE_vlakren_get_tface(obr,vlr,sd->override_uv,NULL,0); mtf->uv[0][0]=mtf->uv[3][0]=0.0f; mtf->uv[1][0]=mtf->uv[2][0]=1.0f; @@ -1196,12 +1202,12 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, flo mtf->uv[2][1]=mtf->uv[3][1]=(vlr->v3->accum+1.0f)/2.0f; } } - if(mcol){ - for(i=0; i<totcol; i++){ + if(sd->mcol){ + for(i=0; i<sd->totcol; i++){ MCol *mc; mc=RE_vlakren_get_mcol(obr,vlr,i,NULL,1); - mc[0]=mc[1]=mc[2]=mc[3]=mcol[i]; - mc[0]=mc[1]=mc[2]=mc[3]=mcol[i]; + mc[0]=mc[1]=mc[2]=mc[3]=sd->mcol[i]; + mc[0]=mc[1]=mc[2]=mc[3]=sd->mcol[i]; } } } @@ -1254,17 +1260,13 @@ static void static_particle_wire(ObjectRen *obr, Material *ma, float *vec, float } } -static void particle_billboard(Render *re, ObjectRen *obr, Material *ma, Object *bb_ob, float *vec, float *vel, float size, float tilt, short align, - int lock, int p, int totpart, short uv_split, short anim, short split_offset, float random, float pa_time, float offset[2], int uv[3]) + +static void particle_billboard(Render *re, ObjectRen *obr, Material *ma, ParticleBillboardData *bb) { VlakRen *vlr; MTFace *mtf; - float xvec[3]={1.0f,0.0f,0.0f}, yvec[3]={0.0f,1.0f,0.0f}, zvec[3]; - float onevec[3]={0.0f,0.0f,0.0f}, tvec[3],tvec2[3], bb_center[3]; - float uvx=0.0f, uvy=0.0f, uvdx=1.0f, uvdy=1.0f, time=0.0f; - - if(align<PART_BB_VIEW) - onevec[align]=1.0f; + float xvec[3], yvec[3], zvec[3], bb_center[3]; + float uvx = 0.0f, uvy = 0.0f, uvdx = 1.0f, uvdy = 1.0f, time = 0.0f; vlr= RE_findOrAddVlak(obr, obr->totvlak++); vlr->v1= RE_findOrAddVert(obr, obr->totvert++); @@ -1272,74 +1274,23 @@ static void particle_billboard(Render *re, ObjectRen *obr, Material *ma, Object vlr->v3= RE_findOrAddVert(obr, obr->totvert++); vlr->v4= RE_findOrAddVert(obr, obr->totvert++); - if(lock && align==PART_BB_VIEW){ - VECCOPY(xvec,bb_ob->obmat[0]); - Normalize(xvec); - VECCOPY(yvec,bb_ob->obmat[1]); - Normalize(yvec); - VECCOPY(zvec,bb_ob->obmat[2]); - Normalize(zvec); - } - else if(align==PART_BB_VEL){ - float temp[3]; - VECCOPY(temp,vel); - Normalize(temp); - VECSUB(zvec,bb_ob->obmat[3],vec); - if(lock){ - float fac=-Inpf(zvec,temp); - VECADDFAC(zvec,zvec,temp,fac); - } - Normalize(zvec); - Crossf(xvec,temp,zvec); - Normalize(xvec); - Crossf(yvec,zvec,xvec); - } - else{ - VECSUB(zvec,bb_ob->obmat[3],vec); - if(lock) - zvec[align]=0.0f; - Normalize(zvec); - - if(align<PART_BB_VIEW) - Crossf(xvec,onevec,zvec); - else - Crossf(xvec,bb_ob->obmat[1],zvec); - Normalize(xvec); - Crossf(yvec,zvec,xvec); - } - - VECCOPY(tvec,xvec); - VECCOPY(tvec2,yvec); - - VecMulf(xvec,cos(tilt*(float)M_PI)); - VecMulf(tvec2,sin(tilt*(float)M_PI)); - VECADD(xvec,xvec,tvec2); - - VecMulf(yvec,cos(tilt*(float)M_PI)); - VecMulf(tvec,-sin(tilt*(float)M_PI)); - VECADD(yvec,yvec,tvec); - - VecMulf(xvec,size); - VecMulf(yvec,size); + psys_make_billboard(bb, xvec, yvec, zvec, bb_center); - VECADDFAC(bb_center,vec,xvec,offset[0]); - VECADDFAC(bb_center,bb_center,yvec,offset[1]); + VECADD(vlr->v1->co, bb_center, xvec); + VECADD(vlr->v1->co, vlr->v1->co, yvec); + MTC_Mat4MulVecfl(re->viewmat, vlr->v1->co); - VECADD(vlr->v1->co,bb_center,xvec); - VECADD(vlr->v1->co,vlr->v1->co,yvec); - MTC_Mat4MulVecfl(re->viewmat,vlr->v1->co); + VECSUB(vlr->v2->co, bb_center, xvec); + VECADD(vlr->v2->co, vlr->v2->co, yvec); + MTC_Mat4MulVecfl(re->viewmat, vlr->v2->co); - VECSUB(vlr->v2->co,bb_center,xvec); - VECADD(vlr->v2->co,vlr->v2->co,yvec); - MTC_Mat4MulVecfl(re->viewmat,vlr->v2->co); + VECSUB(vlr->v3->co, bb_center, xvec); + VECSUB(vlr->v3->co, vlr->v3->co, yvec); + MTC_Mat4MulVecfl(re->viewmat, vlr->v3->co); - VECSUB(vlr->v3->co,bb_center,xvec); - VECSUB(vlr->v3->co,vlr->v3->co,yvec); - MTC_Mat4MulVecfl(re->viewmat,vlr->v3->co); - - VECADD(vlr->v4->co,bb_center,xvec); - VECSUB(vlr->v4->co,vlr->v4->co,yvec); - MTC_Mat4MulVecfl(re->viewmat,vlr->v4->co); + VECADD(vlr->v4->co, bb_center, xvec); + VECSUB(vlr->v4->co, vlr->v4->co, yvec); + MTC_Mat4MulVecfl(re->viewmat, vlr->v4->co); CalcNormFloat4(vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co, vlr->n); VECCOPY(vlr->v1->n,vlr->n); @@ -1350,113 +1301,141 @@ static void particle_billboard(Render *re, ObjectRen *obr, Material *ma, Object vlr->mat= ma; vlr->ec= ME_V2V3; - if(uv_split>1){ - uvdx=uvdy=1.0f/(float)uv_split; - if(anim==PART_BB_ANIM_TIME){ - if(split_offset==PART_BB_OFF_NONE) - time=pa_time; - else if(split_offset==PART_BB_OFF_LINEAR) - time=(float)fmod(pa_time+(float)p/(float)(uv_split*uv_split),1.0f); + if(bb->uv_split > 1){ + uvdx = uvdy = 1.0f / (float)bb->uv_split; + if(bb->anim == PART_BB_ANIM_TIME) { + if(bb->split_offset == PART_BB_OFF_NONE) + time = bb->time; + else if(bb->split_offset == PART_BB_OFF_LINEAR) + time = (float)fmod(bb->time + (float)bb->num / (float)(bb->uv_split * bb->uv_split), 1.0f); else /* split_offset==PART_BB_OFF_RANDOM */ - time=(float)fmod(pa_time+random,1.0f); + time = (float)fmod(bb->time + bb->random, 1.0f); } - else if(anim==PART_BB_ANIM_ANGLE){ - if(align==PART_BB_VIEW){ - time=(float)fmod((tilt+1.0f)/2.0f,1.0); + else if(bb->anim == PART_BB_ANIM_ANGLE) { + if(bb->align == PART_BB_VIEW) { + time = (float)fmod((bb->tilt + 1.0f) / 2.0f, 1.0); } else{ - float axis1[3]={0.0f,0.0f,0.0f}; - float axis2[3]={0.0f,0.0f,0.0f}; - axis1[(align+1)%3]=1.0f; - axis2[(align+2)%3]=1.0f; - if(lock==0){ - zvec[align]=0.0f; + float axis1[3] = {0.0f,0.0f,0.0f}; + float axis2[3] = {0.0f,0.0f,0.0f}; + axis1[(bb->align + 1) % 3] = 1.0f; + axis2[(bb->align + 2) % 3] = 1.0f; + if(bb->lock == 0) { + zvec[bb->align] = 0.0f; Normalize(zvec); } - time=saacos(Inpf(zvec,axis1))/(float)M_PI; - if(Inpf(zvec,axis2)<0.0f) - time=1.0f-time/2.0f; + time = saacos(Inpf(zvec, axis1)) / (float)M_PI; + if(Inpf(zvec, axis2) < 0.0f) + time = 1.0f - time / 2.0f; else - time=time/2.0f; + time = time / 2.0f; } - if(split_offset==PART_BB_OFF_LINEAR) - time=(float)fmod(pa_time+(float)p/(float)(uv_split*uv_split),1.0f); - else if(split_offset==PART_BB_OFF_RANDOM) - time=(float)fmod(pa_time+random,1.0f); + if(bb->split_offset == PART_BB_OFF_LINEAR) + time = (float)fmod(bb->time + (float)bb->num / (float)(bb->uv_split * bb->uv_split), 1.0f); + else if(bb->split_offset == PART_BB_OFF_RANDOM) + time = (float)fmod(bb->time + bb->random, 1.0f); } else{ - if(split_offset==PART_BB_OFF_NONE) - time=0.0f; - else if(split_offset==PART_BB_OFF_LINEAR) - time=(float)fmod((float)p/(float)(uv_split*uv_split),1.0f); + if(bb->split_offset == PART_BB_OFF_NONE) + time = 0.0f; + else if(bb->split_offset == PART_BB_OFF_LINEAR) + time = (float)fmod((float)bb->num /(float)(bb->uv_split * bb->uv_split) , 1.0f); else /* split_offset==PART_BB_OFF_RANDOM */ - time=random; + time = bb->random; } - uvx=uvdx*floor((float)(uv_split*uv_split)*(float)fmod((double)time,(double)uvdx)); - uvy=uvdy*floor((1.0f-time)*(float)uv_split); - if(fmod(time,1.0f/uv_split)==0.0f) - uvy-=uvdy; + uvx = uvdx * floor((float)(bb->uv_split * bb->uv_split) * (float)fmod((double)time, (double)uvdx)); + uvy = uvdy * floor((1.0f - time) * (float)bb->uv_split); + if(fmod(time, 1.0f / bb->uv_split) == 0.0f) + uvy -= uvdy; } /* normal UVs */ - if(uv[0]>=0){ - mtf=RE_vlakren_get_tface(obr,vlr,uv[0],NULL,1); - mtf->uv[0][0]=1.0f; - mtf->uv[0][1]=1.0f; - mtf->uv[1][0]=0.0f; - mtf->uv[1][1]=1.0f; - mtf->uv[2][0]=0.0f; - mtf->uv[2][1]=0.0f; - mtf->uv[3][0]=1.0f; - mtf->uv[3][1]=0.0f; + if(bb->uv[0] >= 0){ + mtf = RE_vlakren_get_tface(obr, vlr, bb->uv[0], NULL, 1); + mtf->uv[0][0] = 1.0f; + mtf->uv[0][1] = 1.0f; + mtf->uv[1][0] = 0.0f; + mtf->uv[1][1] = 1.0f; + mtf->uv[2][0] = 0.0f; + mtf->uv[2][1] = 0.0f; + mtf->uv[3][0] = 1.0f; + mtf->uv[3][1] = 0.0f; } /* time-index UVs */ - if(uv[1]>=0){ - mtf=RE_vlakren_get_tface(obr,vlr,uv[1],NULL,1); - mtf->uv[0][0]=mtf->uv[1][0]=mtf->uv[2][0]=mtf->uv[3][0]=pa_time; - mtf->uv[0][1]=mtf->uv[1][1]=mtf->uv[2][1]=mtf->uv[3][1]=(float)p/(float)totpart; + if(bb->uv[1] >= 0){ + mtf = RE_vlakren_get_tface(obr, vlr, bb->uv[1], NULL, 1); + mtf->uv[0][0] = mtf->uv[1][0] = mtf->uv[2][0] = mtf->uv[3][0] = bb->time; + mtf->uv[0][1] = mtf->uv[1][1] = mtf->uv[2][1] = mtf->uv[3][1] = (float)bb->num/(float)bb->totnum; } /* split UVs */ - if(uv_split>1 && uv[2]>=0){ - mtf=RE_vlakren_get_tface(obr,vlr,uv[2],NULL,1); - mtf->uv[0][0]=uvx+uvdx; - mtf->uv[0][1]=uvy+uvdy; - mtf->uv[1][0]=uvx; - mtf->uv[1][1]=uvy+uvdy; - mtf->uv[2][0]=uvx; - mtf->uv[2][1]=uvy; - mtf->uv[3][0]=uvx+uvdx; - mtf->uv[3][1]=uvy; + if(bb->uv_split > 1 && bb->uv[2] >= 0){ + mtf = RE_vlakren_get_tface(obr, vlr, bb->uv[2], NULL, 1); + mtf->uv[0][0] = uvx + uvdx; + mtf->uv[0][1] = uvy + uvdy; + mtf->uv[1][0] = uvx; + mtf->uv[1][1] = uvy + uvdy; + mtf->uv[2][0] = uvx; + mtf->uv[2][1] = uvy; + mtf->uv[3][0] = uvx + uvdx; + mtf->uv[3][1] = uvy; } } -static void render_new_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Material *ma, int path, int first, int line, - float time, float *loc, float *loc1, float *orco, float *surfnor, int totuv, float *uvco, - int totcol, MCol *mcol, float size, int seed, int override_uv, - int adapt, float adapt_angle, float adapt_pix) +static void render_new_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Material *ma, ParticleStrandData *sd, float *loc, float *loc1, int seed) { HaloRen *har=0; - if(path){ - if(ma->mode&MA_WIRE) - static_particle_wire(obr, ma, loc, loc1, first, line); - else if(ma->mode & MA_HALO){ - har= RE_inithalo_particle(re, obr, dm, ma, loc, loc1, orco, uvco, size, 1.0, seed); - if(har) har->lay= obr->ob->lay; + + if(ma->mode&MA_WIRE) + static_particle_wire(obr, ma, loc, loc1, sd->first, sd->line); + else if(ma->mode & MA_HALO){ + har= RE_inithalo_particle(re, obr, dm, ma, loc, loc1, sd->orco, sd->uvco, sd->size, 1.0, seed); + if(har) har->lay= obr->ob->lay; + } + else + static_particle_strand(re, obr, ma, sd, loc, loc1); +} +static void get_particle_uvco_mcol(short from, DerivedMesh *dm, float *fuv, int num, ParticleStrandData *sd) +{ + int i; + + /* get uvco */ + if(sd->uvco && ELEM(from,PART_FROM_FACE,PART_FROM_VOLUME)) { + for(i=0; i<sd->totuv; i++) { + if(num != DMCACHE_NOTFOUND) { + MFace *mface = dm->getFaceData(dm, num, CD_MFACE); + MTFace *mtface = (MTFace*)CustomData_get_layer_n(&dm->faceData, CD_MTFACE, i); + mtface += num; + + psys_interpolate_uvs(mtface, mface->v4, fuv, sd->uvco + 2 * i); + } + else { + sd->uvco[2*i] = 0.0f; + sd->uvco[2*i + 1] = 0.0f; + } } - else - static_particle_strand(re, obr, ma, orco, surfnor, uvco, totuv, mcol, totcol, loc, loc1, time, first, line, adapt, adapt_angle, adapt_pix, override_uv); } - else{ - har= RE_inithalo_particle(re, obr, dm, ma, loc, NULL, orco, uvco, size, 0.0, seed); - if(har) har->lay= obr->ob->lay; + + /* get mcol */ + if(sd->mcol && ELEM(from,PART_FROM_FACE,PART_FROM_VOLUME)) { + for(i=0; i<sd->totcol; i++) { + if(num != DMCACHE_NOTFOUND) { + MFace *mface = dm->getFaceData(dm, num, CD_MFACE); + MCol *mc = (MCol*)CustomData_get_layer_n(&dm->faceData, CD_MCOL, i); + mc += num * 4; + + psys_interpolate_mcol(mc, mface->v4, fuv, sd->mcol + i); + } + else + memset(&sd->mcol[i], 0, sizeof(MCol)); + } } } static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem *psys, int timeoffset) { Object *ob= obr->ob; - Object *tob=0, *bb_ob=re->scene->camera; + Object *tob=0; Material *ma=0; MTFace *mtface; ParticleSystemModifierData *psmd; @@ -1466,19 +1445,20 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem ParticleKey *states=0; ParticleKey state; ParticleCacheKey *cache=0; + ParticleBillboardData bb; + ParticleStrandData sd; StrandBuffer *strandbuf=0; StrandVert *svert=0; StrandBound *sbound= 0; StrandRen *strand=0; RNG *rng= 0; - MCol *mcol= 0; float loc[3],loc1[3],loc0[3],vel[3],mat[4][4],nmat[3][3],co[3],nor[3],time; - float *orco=0,*surfnor=0,*uvco=0, strandlen=0.0f, curlen=0.0f; + float strandlen=0.0f, curlen=0.0f; float hasize, pa_size, pa_time, r_tilt, cfra=bsystem_time(ob,(float)CFRA,0.0); - float adapt_angle=0.0, adapt_pix=0.0, random, simplify[2]; - int i, a, k, max_k=0, totpart, totuv=0, totcol=0, override_uv=-1, dosimplify = 0, dosurfacecache = 0; - int path_possible=0, keys_possible=0, baked_keys=0, totchild=0; - int seed, path_nbr=0, path=0, orco1=0, adapt=0, uv[3]={0,0,0}, num; + float random, simplify[2]; + int i, a, k, max_k=0, totpart, dosimplify = 0, dosurfacecache = 0; + int totchild=0; + int seed, path_nbr=0, orco1=0, num; int totface, *origindex = 0; char **uv_name=0; @@ -1505,6 +1485,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem return 1; } + /* last possibility to bail out! */ psmd= psys_get_modifier(ob,psys); if(!(psmd->modifier.mode & eModifierMode_Render)) return 0; @@ -1513,182 +1494,182 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem totchild = (int)((float)totchild * (float)part->disp / 100.0f); } - psys->flag|=PSYS_DRAWING; + psys->flag |= PSYS_DRAWING; rng= rng_new(psys->seed); - - ma= give_render_material(re, ob, part->omat); - if(part->bb_ob) - bb_ob=part->bb_ob; + totpart=psys->totpart; + + memset(&sd, 0, sizeof(ParticleStrandData)); + sd.override_uv = -1; + +/* 2.1 setup material stff */ + ma= give_render_material(re, ob, part->omat); if(ma->ipo){ calc_ipo(ma->ipo, cfra); execute_ipo((ID *)ma, ma->ipo); } + hasize = ma->hasize; + seed = ma->seed1; + + re->flag |= R_HALO; + RE_set_customdata_names(obr, &psmd->dm->faceData); - totuv=CustomData_number_of_layers(&psmd->dm->faceData,CD_MTFACE); - totcol=CustomData_number_of_layers(&psmd->dm->faceData,CD_MCOL); + sd.totuv = CustomData_number_of_layers(&psmd->dm->faceData, CD_MTFACE); + sd.totcol = CustomData_number_of_layers(&psmd->dm->faceData, CD_MCOL); - if(ma->texco & TEXCO_UV && totuv) { - uvco = MEM_callocN(totuv*2*sizeof(float),"particle_uvs"); + if(ma->texco & TEXCO_UV && sd.totuv) { + sd.uvco = MEM_callocN(sd.totuv * 2 * sizeof(float), "particle_uvs"); if(ma->strand_uvname[0]) { - override_uv= CustomData_get_named_layer_index(&psmd->dm->faceData,CD_MTFACE,ma->strand_uvname); - override_uv-= CustomData_get_layer_index(&psmd->dm->faceData,CD_MTFACE); + sd.override_uv = CustomData_get_named_layer_index(&psmd->dm->faceData, CD_MTFACE, ma->strand_uvname); + sd.override_uv -= CustomData_get_layer_index(&psmd->dm->faceData, CD_MTFACE); } } + else + sd.uvco = NULL; - if(totcol) - mcol = MEM_callocN(totcol*sizeof(MCol),"particle_mcols"); + if(sd.totcol) + sd.mcol = MEM_callocN(sd.totcol * sizeof(MCol), "particle_mcols"); - if(part->draw_as==PART_DRAW_BB){ - int first_uv=CustomData_get_layer_index(&psmd->dm->faceData,CD_MTFACE); +/* 2.2 setup billboards */ + if(part->draw_as == PART_DRAW_BB) { + int first_uv = CustomData_get_layer_index(&psmd->dm->faceData, CD_MTFACE); - uv[0]=CustomData_get_named_layer_index(&psmd->dm->faceData,CD_MTFACE,psys->bb_uvname[0]); - if(uv[0]<0) - uv[0]=CustomData_get_active_layer_index(&psmd->dm->faceData,CD_MTFACE); + bb.uv[0] = CustomData_get_named_layer_index(&psmd->dm->faceData, CD_MTFACE, psys->bb_uvname[0]); + if(bb.uv[0] < 0) + bb.uv[0] = CustomData_get_active_layer_index(&psmd->dm->faceData, CD_MTFACE); - uv[1]=CustomData_get_named_layer_index(&psmd->dm->faceData,CD_MTFACE,psys->bb_uvname[1]); - //if(uv[1]<0) - // uv[1]=CustomData_get_active_layer_index(&psmd->dm->faceData,CD_MTFACE); + bb.uv[1] = CustomData_get_named_layer_index(&psmd->dm->faceData, CD_MTFACE, psys->bb_uvname[1]); - uv[2]=CustomData_get_named_layer_index(&psmd->dm->faceData,CD_MTFACE,psys->bb_uvname[2]); - //if(uv[2]<0) - // uv[2]=CustomData_get_active_layer_index(&psmd->dm->faceData,CD_MTFACE); + bb.uv[2] = CustomData_get_named_layer_index(&psmd->dm->faceData, CD_MTFACE, psys->bb_uvname[2]); - if(first_uv>=0){ - uv[0]-=first_uv; - uv[1]-=first_uv; - uv[2]-=first_uv; + if(first_uv >= 0) { + bb.uv[0] -= first_uv; + bb.uv[1] -= first_uv; + bb.uv[2] -= first_uv; } + + bb.align = part->bb_align; + bb.anim = part->bb_anim; + bb.lock = part->draw & PART_DRAW_BB_LOCK; + bb.ob = (part->bb_ob ? part->bb_ob : re->scene->camera); + bb.offset[0] = part->bb_offset[0]; + bb.offset[1] = part->bb_offset[1]; + bb.split_offset = part->bb_split_offset; + bb.totnum = totpart+totchild; + bb.uv_split = part->bb_uv_split; } - if(part->flag&PART_ABS_TIME && part->ipo){ +/* 2.3 setup time */ + if(part->flag&PART_ABS_TIME && part->ipo) { calc_ipo(part->ipo, cfra); execute_ipo((ID *)part, part->ipo); } - if(part->flag&PART_GLOB_TIME) - cfra=bsystem_time(0,(float)CFRA,0.0); + if(part->flag & PART_GLOB_TIME) + cfra = bsystem_time(0, (float)CFRA, 0.0); - if(part->type==PART_REACTOR){ +/* 2.4 setup reactors */ + if(part->type == PART_REACTOR){ psys_get_reactor_target(ob, psys, &tob, &tpsys); if(tpsys && (part->from==PART_FROM_PARTICLE || part->phystype==PART_PHYS_NO)){ - psmd=psys_get_modifier(tob,tpsys); - tpart=tpsys->part; + psmd = psys_get_modifier(tob,tpsys); + tpart = tpsys->part; } } - - hasize = ma->hasize; - seed = ma->seed1; - - re->flag |= R_HALO; +/* 2.5 setup matrices */ MTC_Mat4MulMat4(mat, ob->obmat, re->viewmat); MTC_Mat4Invert(ob->imat, mat); /* need to be that way, for imat texture */ Mat3CpyMat4(nmat, ob->imat); Mat3Transp(nmat); - totpart=psys->totpart; +/* 2.6 setup strand rendering */ + if(part->draw_as == PART_DRAW_PATH && psys->pathcache){ + path_nbr=(int)pow(2.0,(double) part->ren_step); - if(psys->pathcache){ - path_possible=1; - keys_possible=1; - } - if(part->draw_as==PART_DRAW_PATH){ - if(path_possible){ - path_nbr=(int)pow(2.0,(double) part->ren_step); - //if(part->phystype==PART_PHYS_KEYED && (psys->flag&PSYS_BAKED)==0) - // path_nbr*=psys->totkeyed; - - if(path_nbr) { - if((ma->mode & (MA_HALO|MA_WIRE))==0) { - orco= MEM_mallocN(3*sizeof(float)*(totpart+totchild), "particle orcos"); - set_object_orco(re, psys, orco); - } - path=1; + if(path_nbr) { + if((ma->mode & (MA_HALO|MA_WIRE))==0) { + sd.orco = MEM_mallocN(3*sizeof(float)*(totpart+totchild), "particle orcos"); + set_object_orco(re, psys, sd.orco); } + } - if(part->draw&PART_DRAW_REN_ADAPT) { - adapt=1; - adapt_pix=(float)part->adapt_pix; - adapt_angle=cos((float)part->adapt_angle*(float)(M_PI/180.0)); - } + if(part->draw & PART_DRAW_REN_ADAPT) { + sd.adapt = 1; + sd.adapt_pix = (float)part->adapt_pix; + sd.adapt_angle = cos((float)part->adapt_angle * (float)(M_PI / 180.0)); + } - if(re->r.renderer==R_INTERN && part->draw&PART_DRAW_REN_STRAND) { - strandbuf= RE_addStrandBuffer(obr, (totpart+totchild)*(path_nbr+1)); - strandbuf->ma= ma; - strandbuf->lay= ob->lay; - Mat4CpyMat4(strandbuf->winmat, re->winmat); - strandbuf->winx= re->winx; - strandbuf->winy= re->winy; - strandbuf->maxdepth= 2; - strandbuf->adaptcos= cos((float)part->adapt_angle*(float)(M_PI/180.0)); - strandbuf->overrideuv= override_uv; - strandbuf->minwidth= ma->strand_min; - - if(ma->strand_widthfade == 0.0f) - strandbuf->widthfade= 0.0f; - else if(ma->strand_widthfade >= 1.0f) - strandbuf->widthfade= 2.0f - ma->strand_widthfade; - else - strandbuf->widthfade= 1.0f/MAX2(ma->strand_widthfade, 1e-5f); + if(re->r.renderer==R_INTERN && part->draw&PART_DRAW_REN_STRAND) { + strandbuf= RE_addStrandBuffer(obr, (totpart+totchild)*(path_nbr+1)); + strandbuf->ma= ma; + strandbuf->lay= ob->lay; + Mat4CpyMat4(strandbuf->winmat, re->winmat); + strandbuf->winx= re->winx; + strandbuf->winy= re->winy; + strandbuf->maxdepth= 2; + strandbuf->adaptcos= cos((float)part->adapt_angle*(float)(M_PI/180.0)); + strandbuf->overrideuv= sd.override_uv; + strandbuf->minwidth= ma->strand_min; + + if(ma->strand_widthfade == 0.0f) + strandbuf->widthfade= 0.0f; + else if(ma->strand_widthfade >= 1.0f) + strandbuf->widthfade= 2.0f - ma->strand_widthfade; + else + strandbuf->widthfade= 1.0f/MAX2(ma->strand_widthfade, 1e-5f); - if(part->flag & PART_HAIR_BSPLINE) - strandbuf->flag |= R_STRAND_BSPLINE; - if(ma->mode & MA_STR_B_UNITS) - strandbuf->flag |= R_STRAND_B_UNITS; + if(part->flag & PART_HAIR_BSPLINE) + strandbuf->flag |= R_STRAND_BSPLINE; + if(ma->mode & MA_STR_B_UNITS) + strandbuf->flag |= R_STRAND_B_UNITS; - svert= strandbuf->vert; + svert= strandbuf->vert; - if(re->r.mode & R_SPEED) + if(re->r.mode & R_SPEED) + dosurfacecache= 1; + else if((re->wrld.mode & WO_AMB_OCC) && (re->wrld.ao_gather_method == WO_AOGATHER_APPROX)) + if(ma->amb != 0.0f) dosurfacecache= 1; - else if((re->wrld.mode & WO_AMB_OCC) && (re->wrld.ao_gather_method == WO_AOGATHER_APPROX)) - if(ma->amb != 0.0f) - dosurfacecache= 1; - - totface= psmd->dm->getNumFaces(psmd->dm); - origindex= psmd->dm->getFaceDataArray(psmd->dm, CD_ORIGINDEX); - if(origindex) { - for(a=0; a<totface; a++) - strandbuf->totbound= MAX2(strandbuf->totbound, origindex[a]); - strandbuf->totbound++; - } + + totface= psmd->dm->getNumFaces(psmd->dm); + origindex= psmd->dm->getFaceDataArray(psmd->dm, CD_ORIGINDEX); + if(origindex) { + for(a=0; a<totface; a++) + strandbuf->totbound= MAX2(strandbuf->totbound, origindex[a]); strandbuf->totbound++; - strandbuf->bound= MEM_callocN(sizeof(StrandBound)*strandbuf->totbound, "StrandBound"); - sbound= strandbuf->bound; - sbound->start= sbound->end= 0; } + strandbuf->totbound++; + strandbuf->bound= MEM_callocN(sizeof(StrandBound)*strandbuf->totbound, "StrandBound"); + sbound= strandbuf->bound; + sbound->start= sbound->end= 0; } } - else if(keys_possible && part->draw&PART_DRAW_KEYS){ - path_nbr=part->keys_step; - if(path_nbr==0) - baked_keys=1; - } - if(orco==0){ - orco=MEM_mallocN(3*sizeof(float),"particle orco"); - orco1=1; + if(sd.orco == 0) { + sd.orco = MEM_mallocN(3 * sizeof(float), "particle orco"); + orco1 = 1; } - if(path_nbr==0) - psys->lattice=psys_get_lattice(ob,psys); + if(path_nbr == 0) + psys->lattice = psys_get_lattice(ob, psys); /* 3. start creating renderable things */ for(a=0,pa=pars; a<totpart+totchild; a++, pa++, seed++) { random = rng_getFloat(rng); - + /* setup per particle individual stuff */ if(a<totpart){ if(pa->flag & PARS_UNEXIST) continue; pa_time=(cfra-pa->time)/pa->lifetime; - if((part->flag&PART_ABS_TIME)==0){ - if(ma->ipo){ + if((part->flag&PART_ABS_TIME) == 0) { + if(ma->ipo) { /* correction for lifetime */ - calc_ipo(ma->ipo, 100.0f*pa_time); + calc_ipo(ma->ipo, 100.0f * pa_time); execute_ipo((ID *)ma, ma->ipo); } if(part->ipo){ @@ -1703,51 +1684,25 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem /* get orco */ if(tpsys && (part->from==PART_FROM_PARTICLE || part->phystype==PART_PHYS_NO)){ tpa=tpsys->particles+pa->num; - psys_particle_on_emitter(psmd,tpart->from,tpa->num,pa->num_dmcache,tpa->fuv,tpa->foffset,co,nor,0,0,orco,0); + psys_particle_on_emitter(psmd,tpart->from,tpa->num,pa->num_dmcache,tpa->fuv,tpa->foffset,co,nor,0,0,sd.orco,0); } else - psys_particle_on_emitter(psmd,part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co,nor,0,0,orco,0); + psys_particle_on_emitter(psmd,part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co,nor,0,0,sd.orco,0); + /* get uvco & mcol */ num= pa->num_dmcache; if(num == DMCACHE_NOTFOUND) if(pa->num < psmd->dm->getNumFaces(psmd->dm)) num= pa->num; - if(uvco && ELEM(part->from,PART_FROM_FACE,PART_FROM_VOLUME)){ - for(i=0; i<totuv; i++){ - if(num != DMCACHE_NOTFOUND) { - MFace *mface=psmd->dm->getFaceData(psmd->dm,num,CD_MFACE); - mtface=(MTFace*)CustomData_get_layer_n(&psmd->dm->faceData,CD_MTFACE,i); - mtface+=num; - - psys_interpolate_uvs(mtface,mface->v4,pa->fuv,uvco+2*i); - } - else { - uvco[2*i]= 0.0f; - uvco[2*i + 1]= 0.0f; - } - } - } - if(mcol && ELEM(part->from,PART_FROM_FACE,PART_FROM_VOLUME)){ - for(i=0; i<totcol; i++){ - if(num != DMCACHE_NOTFOUND) { - MFace *mface=psmd->dm->getFaceData(psmd->dm,num,CD_MFACE); - MCol *mc=(MCol*)CustomData_get_layer_n(&psmd->dm->faceData,CD_MCOL,i); - mc+=num*4; - - psys_interpolate_mcol(mc,mface->v4,pa->fuv,mcol+i); - } - else - memset(&mcol[i], 0, sizeof(MCol)); - } - } + get_particle_uvco_mcol(part->from, psmd->dm, pa->fuv, num, &sd); - pa_size=pa->size; + pa_size = pa->size; - r_tilt=1.0f+pa->r_ave[0]; + r_tilt = 1.0f + pa->r_ave[0]; - if(path_nbr){ + if(path_nbr) { cache = psys->pathcache[a]; max_k = (int)cache->steps; } @@ -1756,123 +1711,67 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem } else { ChildParticle *cpa= psys->child+a-totpart; + + if(path_nbr) { + cache = psys->childcache[a-totpart]; + + if(cache->steps < 0) + continue; + + max_k = (int)cache->steps; + } - pa_time=psys_get_child_time(psys, cpa, cfra); + pa_time = psys_get_child_time(psys, cpa, cfra); - if((part->flag&PART_ABS_TIME)==0){ - if(ma->ipo){ + if((part->flag & PART_ABS_TIME) == 0) { + if(ma->ipo) { /* correction for lifetime */ - calc_ipo(ma->ipo, 100.0f*pa_time); + calc_ipo(ma->ipo, 100.0f * pa_time); execute_ipo((ID *)ma, ma->ipo); } - if(part->ipo){ + if(part->ipo) { /* correction for lifetime */ - calc_ipo(part->ipo, 100.0f*pa_time); + calc_ipo(part->ipo, 100.0f * pa_time); execute_ipo((ID *)part, part->ipo); } } - pa_size=psys_get_child_size(psys, cpa, cfra, &pa_time); + pa_size = psys_get_child_size(psys, cpa, cfra, &pa_time); - r_tilt=2.0f*cpa->rand[2]; + r_tilt = 2.0f * cpa->rand[2]; - num= cpa->num; + num = cpa->num; /* get orco */ if(part->childtype == PART_CHILD_FACES) { psys_particle_on_emitter(psmd, PART_FROM_FACE, cpa->num,DMCACHE_ISCHILD, - cpa->fuv,cpa->foffset,co,nor,0,0,orco,0); + cpa->fuv,cpa->foffset,co,nor,0,0,sd.orco,0); } else { ParticleData *par = psys->particles + cpa->parent; psys_particle_on_emitter(psmd, part->from, par->num,DMCACHE_ISCHILD,par->fuv, - par->foffset,co,nor,0,0,orco,0); + par->foffset,co,nor,0,0,sd.orco,0); } - if(uvco){ - if(part->from!=PART_FROM_PARTICLE && part->childtype==PART_CHILD_FACES){ - for(i=0; i<totuv; i++){ - if(part->childtype==PART_CHILD_FACES){ - MFace *mface=psmd->dm->getFaceData(psmd->dm,cpa->num,CD_MFACE); - - mtface=(MTFace*)CustomData_get_layer_n(&psmd->dm->faceData,CD_MTFACE,i); - mtface+=cpa->num; - - psys_interpolate_uvs(mtface,mface->v4,cpa->fuv,uvco+2*i); - } - else{ - uvco[2*i]=uvco[2*i+1]=0.0f; - } - } - } - else if(ELEM(part->from,PART_FROM_FACE,PART_FROM_VOLUME)){ - ParticleData *parent = psys->particles + cpa->parent; - num= parent->num_dmcache; - - if(num == DMCACHE_NOTFOUND) - if(parent->num < psmd->dm->getNumFaces(psmd->dm)) - num= parent->num; - - for(i=0; i<totuv; i++) { - if(num != DMCACHE_NOTFOUND) { - MFace *mface=psmd->dm->getFaceData(psmd->dm,num,CD_MFACE); - mtface=(MTFace*)CustomData_get_layer_n(&psmd->dm->faceData,CD_MTFACE,i); - mtface+=num; - psys_interpolate_uvs(mtface,mface->v4,parent->fuv,uvco+2*i); - } - else { - uvco[2*i]= 0.0f; - uvco[2*i + 1]= 0.0f; - } - } - } - } - - if(mcol){ - if(part->from!=PART_FROM_PARTICLE && part->childtype==PART_CHILD_FACES){ - for(i=0; i<totcol; i++){ - if(part->childtype==PART_CHILD_FACES){ - MFace *mface=psmd->dm->getFaceData(psmd->dm,cpa->num,CD_MFACE); - MCol *mc=(MCol*)CustomData_get_layer_n(&psmd->dm->faceData,CD_MCOL,i); - mc+=cpa->num*4; - - psys_interpolate_mcol(mc,mface->v4,cpa->fuv,mcol+i); - } - else - memset(&mcol[i], 0, sizeof(MCol)); - } - } - else if(ELEM(part->from,PART_FROM_FACE,PART_FROM_VOLUME)){ - ParticleData *parent = psys->particles + cpa->parent; - num= parent->num_dmcache; - - if(num == DMCACHE_NOTFOUND) - if(parent->num < psmd->dm->getNumFaces(psmd->dm)) - num= parent->num; - - for(i=0; i<totcol; i++){ - if(num != DMCACHE_NOTFOUND) { - MFace *mface=psmd->dm->getFaceData(psmd->dm,num,CD_MFACE); - MCol *mc=(MCol*)CustomData_get_layer_n(&psmd->dm->faceData,CD_MCOL,i); - mc+=num*4; - - psys_interpolate_mcol(mc,mface->v4,parent->fuv,mcol+i); - } - else - memset(&mcol[i], 0, sizeof(MCol)); - } - } + /* get uvco & mcol */ + if(part->from!=PART_FROM_PARTICLE && part->childtype==PART_CHILD_FACES) { + get_particle_uvco_mcol(PART_FROM_FACE, psmd->dm, cpa->fuv, cpa->num, &sd); } + else { + ParticleData *parent = psys->particles + cpa->parent; + num = parent->num_dmcache; - dosimplify= psys_render_simplify_params(psys, cpa, simplify); + if(num == DMCACHE_NOTFOUND) + if(parent->num < psmd->dm->getNumFaces(psmd->dm)) + num = parent->num; - if(path_nbr && psys->childcache) { - cache = psys->childcache[a-totpart]; - max_k = (int)cache->steps; + get_particle_uvco_mcol(part->from, psmd->dm, pa->fuv, num, &sd); } + dosimplify = psys_render_simplify_params(psys, cpa, simplify); + if(strandbuf) { if(origindex[cpa->num]+1 > sbound - strandbuf->bound) { sbound= strandbuf->bound + origindex[cpa->num]+1; @@ -1884,17 +1783,17 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem /* surface normal shading setup */ if(ma->mode_l & MA_STR_SURFDIFF) { Mat3MulVecfl(nmat, nor); - surfnor= nor; + sd.surfnor= nor; } else - surfnor= NULL; + sd.surfnor= NULL; /* strand render setup */ if(strandbuf) { strand= RE_findOrAddStrand(obr, obr->totstrand++); strand->buffer= strandbuf; strand->vert= svert; - VECCOPY(strand->orco, orco); + VECCOPY(strand->orco, sd.orco); if(dosimplify) { float *ssimplify= RE_strandren_get_simplify(obr, strand, 1); @@ -1902,9 +1801,9 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem ssimplify[1]= simplify[1]; } - if(surfnor) { + if(sd.surfnor) { float *snor= RE_strandren_get_surfnor(obr, strand, 1); - VECCOPY(snor, surfnor); + VECCOPY(snor, sd.surfnor); } if(dosurfacecache && num >= 0) { @@ -1912,20 +1811,20 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem *facenum= num; } - if(uvco) { - for(i=0; i<totuv; i++) { - if(i != override_uv) { + if(sd.uvco) { + for(i=0; i<sd.totuv; i++) { + if(i != sd.override_uv) { float *uv= RE_strandren_get_uv(obr, strand, i, NULL, 1); - uv[0]= uvco[2*i]; - uv[1]= uvco[2*i+1]; + uv[0]= sd.uvco[2*i]; + uv[1]= sd.uvco[2*i+1]; } } } - if(mcol) { - for(i=0; i<totcol; i++) { + if(sd.mcol) { + for(i=0; i<sd.totcol; i++) { MCol *mc= RE_strandren_get_mcol(obr, strand, i, NULL, 1); - *mc = mcol[i]; + *mc = sd.mcol[i]; } } @@ -1941,11 +1840,10 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem strandlen += VecLenf((cache+k-1)->co, (cache+k)->co); } - for(k=0; k<=path_nbr; k++){ - if(path_nbr){ + if(path_nbr) { + /* render strands */ + for(k=0; k<=path_nbr; k++){ if(k<=max_k){ - //bti->convert_bake_key(bsys,cache+k,0,(void*)&state); - //copy_particle_key(&state,cache+k,0); VECCOPY(state.co,(cache+k)->co); VECCOPY(state.vel,(cache+k)->vel); } @@ -1955,65 +1853,95 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem if(k > 0) curlen += VecLenf((cache+k-1)->co, (cache+k)->co); time= curlen/strandlen; - } - else{ - time=0.0f; - state.time=cfra; - if(psys_get_particle_state(ob,psys,a,&state,0)==0) - continue; + + VECCOPY(loc,state.co); + MTC_Mat4MulVecfl(re->viewmat,loc); + + if(strandbuf) { + VECCOPY(svert->co, loc); + svert->strandco= -1.0f + 2.0f*time; + svert++; + strand->totvert++; + } + else{ + sd.first = 0; + sd.time = time; + sd.size = hasize; + + if(k==1){ + sd.first = 1; + sd.time = 0.0f; + VECSUB(loc0,loc1,loc); + VECADD(loc0,loc1,loc0); + } + + if(k) + render_new_particle(re, obr, psmd->dm, ma, &sd, loc, loc1, seed); + + VECCOPY(loc1,loc); + } } + } + else { + /* render normal particles */ + time=0.0f; + state.time=cfra; + if(psys_get_particle_state(ob,psys,a,&state,0)==0) + continue; + VECCOPY(loc,state.co); if(part->draw_as!=PART_DRAW_BB) MTC_Mat4MulVecfl(re->viewmat,loc); - if(part->draw_as==PART_DRAW_LINE) { - VECCOPY(vel,state.vel); - //VECADD(vel,vel,state.co); - MTC_Mat4Mul3Vecfl(re->viewmat,vel); - //VECSUB(vel,vel,loc); - Normalize(vel); - if(part->draw & PART_DRAW_VEL_LENGTH) - VecMulf(vel,VecLength(state.vel)); - VECADDFAC(loc0,loc,vel,-part->draw_line[0]); - VECADDFAC(loc1,loc,vel,part->draw_line[1]); - - render_new_particle(re,obr,psmd->dm,ma,1,0,1,0.0f,loc0,loc1, - orco,surfnor,totuv,uvco,totcol,mcol,hasize,seed,override_uv,0,0,0); - } - else if(part->draw_as==PART_DRAW_BB) { - VECCOPY(vel,state.vel); - //MTC_Mat4Mul3Vecfl(re->viewmat,vel); - particle_billboard(re,obr,ma,bb_ob,loc,vel,pa_size,part->bb_tilt*(1.0f-part->bb_rand_tilt*r_tilt), - part->bb_align,part->draw&PART_DRAW_BB_LOCK, - a,totpart+totchild,part->bb_uv_split,part->bb_anim,part->bb_split_offset,random,pa_time,part->bb_offset,uv); - } - else if(strandbuf) { if(svert) { - VECCOPY(svert->co, loc); - svert->strandco= -1.0f + 2.0f*time; - svert++; - strand->totvert++; - } } - else{ - if(k==1){ - VECSUB(loc0,loc1,loc); - VECADD(loc0,loc1,loc0); - render_new_particle(re,obr,psmd->dm,ma,path,1,0,0.0f,loc1,loc0, - orco,surfnor,totuv,uvco,totcol,mcol,hasize,seed,override_uv, - adapt,adapt_angle,adapt_pix); - } + switch(part->draw_as) { + case PART_DRAW_LINE: + sd.line = 1; + sd.time = 0.0f; + sd.size = hasize; + + VECCOPY(vel,state.vel); + MTC_Mat4Mul3Vecfl(re->viewmat,vel); + Normalize(vel); + + if(part->draw & PART_DRAW_VEL_LENGTH) + VecMulf(vel,VecLength(state.vel)); + + VECADDFAC(loc0,loc,vel,-part->draw_line[0]); + VECADDFAC(loc1,loc,vel,part->draw_line[1]); - if(path_nbr==0 || k) - render_new_particle(re,obr,psmd->dm,ma,path,0,0,time,loc,loc1, - orco,surfnor,totuv,uvco,totcol,mcol,hasize,seed,override_uv, - adapt,adapt_angle,adapt_pix); + render_new_particle(re,obr,psmd->dm,ma,&sd,loc0,loc1,seed); - VECCOPY(loc1,loc); + break; + + case PART_DRAW_BB: + bb.random = random; + bb.size = pa_size; + bb.tilt = part->bb_tilt * (1.0f - part->bb_rand_tilt * r_tilt); + bb.time = pa_time; + bb.num = a; + VECCOPY(bb.vec, loc); + VECCOPY(bb.vel, state.vel); + + particle_billboard(re, obr, ma, &bb); + + break; + + default: + { + HaloRen *har=0; + + har = RE_inithalo_particle(re, obr, psmd->dm, ma, loc, NULL, sd.orco, sd.uvco, hasize, 0.0, seed); + + if(har) har->lay= obr->ob->lay; + + break; + } } } if(orco1==0) - orco+=3; + sd.orco+=3; if(re->test_break()) break; @@ -2026,13 +1954,13 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem if(ma) do_mat_ipo(ma); if(orco1) - MEM_freeN(orco); + MEM_freeN(sd.orco); - if(uvco) - MEM_freeN(uvco); + if(sd.uvco) + MEM_freeN(sd.uvco); - if(mcol) - MEM_freeN(mcol); + if(sd.mcol) + MEM_freeN(sd.mcol); if(uv_name) MEM_freeN(uv_name); @@ -2049,7 +1977,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem psys->lattice=0; } - if(path && (ma->mode_l & MA_TANGENT_STR)==0) + if(path_nbr && (ma->mode_l & MA_TANGENT_STR)==0) calc_vertexnormals(re, obr, 0, 0); return 1; diff --git a/source/blender/render/intern/source/raytrace.c b/source/blender/render/intern/source/raytrace.c index ec47df74d04..09d3711885a 100644 --- a/source/blender/render/intern/source/raytrace.c +++ b/source/blender/render/intern/source/raytrace.c @@ -1,5 +1,5 @@ /** - * $Id: $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c index 2f77e3659ee..80495b9ff80 100644 --- a/source/blender/src/buttons_editing.c +++ b/source/blender/src/buttons_editing.c @@ -6858,9 +6858,12 @@ void editing_panels() uiNewPanelTabbed("Mesh Tools 1", "Editing"); #ifdef WITH_BF_REEB - editing_panel_mesh_skgen(ob, ob->data); - editing_panel_mesh_skgen_retarget(ob, ob->data); - editing_panel_mesh_skgen_display(ob, ob->data); + if (G.rt == -1) + { + editing_panel_mesh_skgen(ob, ob->data); + editing_panel_mesh_skgen_retarget(ob, ob->data); + editing_panel_mesh_skgen_display(ob, ob->data); + } #endif editing_panel_mesh_uvautocalculation(); diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c index 01520061a19..cf6d29da0d3 100644 --- a/source/blender/src/buttons_logic.c +++ b/source/blender/src/buttons_logic.c @@ -3122,30 +3122,32 @@ static uiBlock *advanced_bullet_menu(void *arg_ob) "Collision margin"); yco -= 20; - uiDefButBitI(block, TOG, OB_LOCK_RIGID_BODY_X_AXIS, 0, "Lock X Axis", - xco, yco, 180, 19, &ob->gameflag2, 0, 0, 0, 0, - "Disable simulation of linear motion along the X axis"); - uiDefButBitI(block, TOG, OB_LOCK_RIGID_BODY_X_ROT_AXIS, 0, "Lock X Rot Xxis", - xco+=180, yco, 180, 19, &ob->gameflag2, 0, 0, 0, 0, - "Disable simulation of angular motion along the X axis"); - yco -= 20; - xco=0; - uiDefButBitI(block, TOG, OB_LOCK_RIGID_BODY_Y_AXIS, 0, "Lock Y Axis", - xco, yco, 180, 19, &ob->gameflag2, 0, 0, 0, 0, - "Disable simulation of linear motion along the Y axis"); - uiDefButBitI(block, TOG, OB_LOCK_RIGID_BODY_Y_ROT_AXIS, 0, "Lock Y Rot Axis", - xco+=180, yco, 180, 19, &ob->gameflag2, 0, 0, 0, 0, - "Disable simulation of angular motion along the Y axis"); - - yco -= 20; - xco=0; - uiDefButBitI(block, TOG, OB_LOCK_RIGID_BODY_Z_AXIS, 0, "Lock Z Axis", - xco, yco, 180, 19, &ob->gameflag2, 0, 0, 0, 0, - "Disable simulation of linear motion along the Z axis"); - uiDefButBitI(block, TOG, OB_LOCK_RIGID_BODY_Z_ROT_AXIS, 0, "Lock Z Rot Axis", - xco+=180, yco, 180, 19, &ob->gameflag2, 0, 0, 0, 0, - "Disable simulation of angular motion along the Z axis"); - + if (ob->gameflag & OB_RIGID_BODY) + { + uiDefButBitI(block, TOG, OB_LOCK_RIGID_BODY_X_AXIS, 0, "Lock X Axis", + xco, yco, 180, 19, &ob->gameflag2, 0, 0, 0, 0, + "Disable simulation of linear motion along the X axis"); + uiDefButBitI(block, TOG, OB_LOCK_RIGID_BODY_X_ROT_AXIS, 0, "Lock X Rot Xxis", + xco+=180, yco, 180, 19, &ob->gameflag2, 0, 0, 0, 0, + "Disable simulation of angular motion along the X axis"); + yco -= 20; + xco=0; + uiDefButBitI(block, TOG, OB_LOCK_RIGID_BODY_Y_AXIS, 0, "Lock Y Axis", + xco, yco, 180, 19, &ob->gameflag2, 0, 0, 0, 0, + "Disable simulation of linear motion along the Y axis"); + uiDefButBitI(block, TOG, OB_LOCK_RIGID_BODY_Y_ROT_AXIS, 0, "Lock Y Rot Axis", + xco+=180, yco, 180, 19, &ob->gameflag2, 0, 0, 0, 0, + "Disable simulation of angular motion along the Y axis"); + + yco -= 20; + xco=0; + uiDefButBitI(block, TOG, OB_LOCK_RIGID_BODY_Z_AXIS, 0, "Lock Z Axis", + xco, yco, 180, 19, &ob->gameflag2, 0, 0, 0, 0, + "Disable simulation of linear motion along the Z axis"); + uiDefButBitI(block, TOG, OB_LOCK_RIGID_BODY_Z_ROT_AXIS, 0, "Lock Z Rot Axis", + xco+=180, yco, 180, 19, &ob->gameflag2, 0, 0, 0, 0, + "Disable simulation of angular motion along the Z axis"); + } /* uiDefButBitI(block, TOG, OB_BSB_COL_CL_RS, 0, "Cluster Collision RS", xco, yco, 180, 19, &ob->bsoft->collisionflags, 0, 0, 0, 0, diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c index 6162a12d06d..04aa54f2526 100644 --- a/source/blender/src/buttons_object.c +++ b/source/blender/src/buttons_object.c @@ -4433,7 +4433,10 @@ static void object_panel_particle_visual(Object *ob) block= uiNewBlock(&curarea->uiblocks, "object_panel_particle_visual", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Visualization", "Particle", 640, 0, 318, 204)==0) return; - uiDefButS(block, MENU, B_PART_RECALC, "Billboard %x9|Group %x8|Object %x7|Path %x6|Line %x5|Axis %x4|Cross %x3|Circle %x2|Point %x1|None %x0", butx,buty,butw,buth, &part->draw_as, 14.0, 0.0, 0, 0, "How particles are visualized"); + if(part->type==PART_HAIR) + uiDefButS(block, MENU, B_PART_RECALC, "Group %x8|Object %x7|Path %x6|None %x0", butx,buty,butw,buth, &part->draw_as, 14.0, 0.0, 0, 0, "How hair is visualized"); + else + uiDefButS(block, MENU, B_PART_RECALC, "Billboard %x9|Group %x8|Object %x7|Path %x6|Line %x5|Axis %x4|Cross %x3|Circle %x2|Point %x1|None %x0", butx,buty,butw,buth, &part->draw_as, 14.0, 0.0, 0, 0, "How particles are visualized"); if(part->draw_as==PART_DRAW_NOT) { uiDefButBitS(block, TOG, PART_DRAW_EMITTER, B_PART_REDRAW, "Render emitter", butx,(buty-=2*buth),butw,buth, &part->draw, 0, 0, 0, 0, "Render emitter object"); diff --git a/source/blender/src/drawgpencil.c b/source/blender/src/drawgpencil.c index 1b3d869b2f8..3c6cef469a2 100644 --- a/source/blender/src/drawgpencil.c +++ b/source/blender/src/drawgpencil.c @@ -139,8 +139,10 @@ void gp_ui_delstroke_cb (void *gpd, void *gpl) { bGPDframe *gpf= gpencil_layer_getframe(gpl, CFRA, 0); + if (gpf->framenum != CFRA) return; + gpencil_layer_setactive(gpd, gpl); - gpencil_frame_delete_laststroke(gpf); + gpencil_frame_delete_laststroke(gpf, gpl); scrarea_queue_winredraw(curarea); } diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c index 2063ac42bb1..c9fffa407ee 100644 --- a/source/blender/src/drawobject.c +++ b/source/blender/src/drawobject.c @@ -2910,6 +2910,7 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) ParticleData *pars, *pa; ParticleKey state, *states=0; ParticleCacheKey *cache=0; + ParticleBillboardData bb; Material *ma; Object *bb_ob=0; float vel[3], vec[3], vec2[3], imat[4][4], onevec[3]={0.0f,0.0f,0.0f}, bb_center[3]; @@ -2917,8 +2918,7 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) float cfra=bsystem_time(ob,(float)CFRA,0.0); float *vdata=0, *vedata=0, *cdata=0, *ndata=0, *vd=0, *ved=0, *cd=0, *nd=0, xvec[3], yvec[3], zvec[3]; float ma_r=0.0f, ma_g=0.0f, ma_b=0.0f; - int a, k, k_max=0, totpart, totpoint=0, draw_as, path_nbr=0; - int path_possible=0, keys_possible=0, draw_keys=0, totchild=0; + int a, k, k_max=0, totpart, totpoint=0, draw_as, totchild=0; int select=ob->flag&SELECT, create_cdata=0; GLint polygonmode[2]; char val[32]; @@ -3004,18 +3004,9 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) if(part->flag&PART_GLOB_TIME) cfra=bsystem_time(0,(float)CFRA,0.0); - if(psys->pathcache){ - path_possible=1; - keys_possible=1; - } - if(draw_as==PART_DRAW_PATH && path_possible==0) + if(draw_as==PART_DRAW_PATH && psys->pathcache==NULL) draw_as=PART_DRAW_DOT; - if(draw_as!=PART_DRAW_PATH && keys_possible && part->draw&PART_DRAW_KEYS){ - path_nbr=part->keys_step; - draw_keys=1; - } - /* 3. */ switch(draw_as){ case PART_DRAW_DOT: @@ -3064,12 +3055,15 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) glPointSize(2.0); /* default dot size */ } else if(part->bb_ob) - bb_ob=part->bb_ob; + bb.ob=part->bb_ob; else - bb_ob=G.vd->camera; + bb.ob=G.vd->camera; - if(part->bb_align<PART_BB_VIEW) - onevec[part->bb_align]=1.0f; + bb.align = part->bb_align; + bb.anim = part->bb_anim; + bb.lock = part->draw & PART_DRAW_BB_LOCK; + bb.offset[0] = part->bb_offset[0]; + bb.offset[1] = part->bb_offset[1]; break; case PART_DRAW_PATH: break; @@ -3081,35 +3075,37 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) } /* 4. */ - if(draw_as && draw_as!=PART_DRAW_PATH){ - if(draw_as!=PART_DRAW_CIRC){ - switch(draw_as){ + if(draw_as && draw_as!=PART_DRAW_PATH) { + int tot_vec_size = (totpart + totchild) * 3 * sizeof(float); + + if(draw_as!=PART_DRAW_CIRC) { + switch(draw_as) { case PART_DRAW_AXIS: case PART_DRAW_CROSS: - if(draw_as!=PART_DRAW_CROSS || create_cdata) - cdata=MEM_callocN((totpart+totchild)*(path_nbr+1)*6*3*sizeof(float), "particle_cdata"); - vdata=MEM_callocN((totpart+totchild)*(path_nbr+1)*6*3*sizeof(float), "particle_vdata"); + if(draw_as != PART_DRAW_CROSS || create_cdata) + cdata = MEM_callocN(tot_vec_size * 6, "particle_cdata"); + vdata = MEM_callocN(tot_vec_size * 6, "particle_vdata"); break; case PART_DRAW_LINE: if(create_cdata) - cdata=MEM_callocN((totpart+totchild)*(path_nbr+1)*2*3*sizeof(float), "particle_cdata"); - vdata=MEM_callocN((totpart+totchild)*(path_nbr+1)*2*3*sizeof(float), "particle_vdata"); + cdata = MEM_callocN(tot_vec_size * 2, "particle_cdata"); + vdata = MEM_callocN(tot_vec_size * 2, "particle_vdata"); break; case PART_DRAW_BB: if(create_cdata) - cdata=MEM_callocN((totpart+totchild)*(path_nbr+1)*4*3*sizeof(float), "particle_cdata"); - vdata=MEM_callocN((totpart+totchild)*(path_nbr+1)*4*3*sizeof(float), "particle_vdata"); - ndata=MEM_callocN((totpart+totchild)*(path_nbr+1)*4*3*sizeof(float), "particle_vdata"); + cdata = MEM_callocN(tot_vec_size * 4, "particle_cdata"); + vdata = MEM_callocN(tot_vec_size * 4, "particle_vdata"); + ndata = MEM_callocN(tot_vec_size * 4, "particle_vdata"); break; default: if(create_cdata) - cdata=MEM_callocN((totpart+totchild)*(path_nbr+1)*3*sizeof(float), "particle_cdata"); - vdata=MEM_callocN((totpart+totchild)*(path_nbr+1)*3*sizeof(float), "particle_vdata"); + cdata=MEM_callocN(tot_vec_size, "particle_cdata"); + vdata=MEM_callocN(tot_vec_size, "particle_vdata"); } } - if(part->draw&PART_DRAW_VEL && draw_as!=PART_DRAW_LINE) - vedata=MEM_callocN((totpart+totchild)*2*3*(path_nbr+1)*sizeof(float), "particle_vedata"); + if(part->draw & PART_DRAW_VEL && draw_as != PART_DRAW_LINE) + vedata = MEM_callocN(tot_vec_size * 2, "particle_vedata"); vd=vdata; ved=vedata; @@ -3122,6 +3118,7 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) if(draw_as){ /* 5. */ for(a=0,pa=pars; a<totpart+totchild; a++, pa++){ + /* setup per particle individual stuff */ if(a<totpart){ if(totchild && (part->draw&PART_DRAW_PARENT)==0) continue; if(pa->flag & PARS_NO_DISP || pa->flag & PARS_UNEXIST) continue; @@ -3159,11 +3156,6 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) } r_tilt=1.0f+pa->r_ave[0]; - - if(path_nbr){ - cache=psys->pathcache[a]; - k_max=(int)(cache->steps); - } } else{ ChildParticle *cpa= &psys->child[a-totpart]; @@ -3191,47 +3183,23 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) pa_size=psys_get_child_size(psys,cpa,cfra,0); r_tilt=2.0f*cpa->rand[2]; - if(path_nbr){ - cache=psys->childcache[a-totpart]; - k_max=(int)(cache->steps); - } } if(draw_as!=PART_DRAW_PATH){ - int next_pa=0; - for(k=0; k<=path_nbr; k++){ - if(draw_keys){ - state.time=(float)k/(float)path_nbr; - psys_get_particle_on_path(ob,psys,a,&state,1); - } - else if(path_nbr){ - if(k<=k_max){ - VECCOPY(state.co,(cache+k)->co); - VECCOPY(state.vel,(cache+k)->vel); - QUATCOPY(state.rot,(cache+k)->rot); - } - else - continue; - } - else{ - state.time=cfra; - if(psys_get_particle_state(ob,psys,a,&state,0)==0){ - next_pa=1; - break; - } - } - + state.time=cfra; + if(psys_get_particle_state(ob,psys,a,&state,0)){ + /* create actiual particle data */ switch(draw_as){ case PART_DRAW_DOT: + if(vd){ + VECCOPY(vd,state.co) vd+=3; + } if(cd) { cd[0]=ma_r; cd[1]=ma_g; cd[2]=ma_b; cd+=3; } - if(vd){ - VECCOPY(vd,state.co) vd+=3; - } break; case PART_DRAW_CROSS: case PART_DRAW_AXIS: @@ -3314,59 +3282,15 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) cd[2]=cd[5]=cd[8]=cd[11]=ma_b; cd+=12; } - if(part->draw&PART_DRAW_BB_LOCK && part->bb_align==PART_BB_VIEW){ - VECCOPY(xvec,bb_ob->obmat[0]); - Normalize(xvec); - VECCOPY(yvec,bb_ob->obmat[1]); - Normalize(yvec); - VECCOPY(zvec,bb_ob->obmat[2]); - Normalize(zvec); - } - else if(part->bb_align==PART_BB_VEL){ - float temp[3]; - VECCOPY(temp,state.vel); - Normalize(temp); - VECSUB(zvec,bb_ob->obmat[3],state.co); - if(part->draw&PART_DRAW_BB_LOCK){ - float fac=-Inpf(zvec,temp); - VECADDFAC(zvec,zvec,temp,fac); - } - Normalize(zvec); - Crossf(xvec,temp,zvec); - Normalize(xvec); - Crossf(yvec,zvec,xvec); - } - else{ - VECSUB(zvec,bb_ob->obmat[3],state.co); - if(part->draw&PART_DRAW_BB_LOCK) - zvec[part->bb_align]=0.0f; - Normalize(zvec); - - if(part->bb_align<PART_BB_VIEW) - Crossf(xvec,onevec,zvec); - else - Crossf(xvec,bb_ob->obmat[1],zvec); - Normalize(xvec); - Crossf(yvec,zvec,xvec); - } - VECCOPY(vec,xvec); - VECCOPY(vec2,yvec); - - VecMulf(xvec,cos(part->bb_tilt*(1.0f-part->bb_rand_tilt*r_tilt)*(float)M_PI)); - VecMulf(vec2,sin(part->bb_tilt*(1.0f-part->bb_rand_tilt*r_tilt)*(float)M_PI)); - VECADD(xvec,xvec,vec2); - - VecMulf(yvec,cos(part->bb_tilt*(1.0f-part->bb_rand_tilt*r_tilt)*(float)M_PI)); - VecMulf(vec,-sin(part->bb_tilt*(1.0f-part->bb_rand_tilt*r_tilt)*(float)M_PI)); - VECADD(yvec,yvec,vec); - - VecMulf(xvec,pa_size); - VecMulf(yvec,pa_size); - - VECADDFAC(bb_center,state.co,xvec,part->bb_offset[0]); - VECADDFAC(bb_center,bb_center,yvec,part->bb_offset[1]); + bb.size = pa_size; + bb.tilt = part->bb_tilt * (1.0f - part->bb_rand_tilt * r_tilt); + bb.time = pa_time; + VECCOPY(bb.vec, state.co); + VECCOPY(bb.vel, state.vel); + psys_make_billboard(&bb, xvec, yvec, zvec, bb_center); + VECADD(vd,bb_center,xvec); VECADD(vd,vd,yvec); vd+=3; @@ -3386,6 +3310,10 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) break; } + totpoint++; + + /* additional things to draw for each particle */ + /* (velocity, size and number) */ if(vedata){ VECCOPY(ved,state.co); ved+=3; @@ -3401,15 +3329,12 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) setlinestyle(0); } - totpoint++; - } - if(next_pa) - continue; - if(part->draw&PART_DRAW_NUM && !(G.f & G_RENDER_SHADOW)){ - /* in path drawing state.co is the end point */ - glRasterPos3f(state.co[0], state.co[1], state.co[2]); - sprintf(val," %i",a); - BMF_DrawString(G.font, val); + if(part->draw&PART_DRAW_NUM && !(G.f & G_RENDER_SHADOW)){ + /* in path drawing state.co is the end point */ + glRasterPos3f(state.co[0], state.co[1], state.co[2]); + sprintf(val," %i",a); + BMF_DrawString(G.font, val); + } } } } @@ -3418,51 +3343,39 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) glGetIntegerv(GL_POLYGON_MODE, polygonmode); glDisableClientState(GL_NORMAL_ARRAY); - if(draw_as != PART_DRAW_CIRC){ - if(draw_as==PART_DRAW_PATH){ - ParticleCacheKey **cache, *path; - float *cd2=0,*cdata2=0; - - glEnableClientState(GL_VERTEX_ARRAY); - - if(dt > OB_WIRE) { - glEnableClientState(GL_NORMAL_ARRAY); + if(draw_as==PART_DRAW_PATH){ + ParticleCacheKey **cache, *path; + float *cd2=0,*cdata2=0; - if(part->draw&PART_DRAW_MAT_COL) - glEnableClientState(GL_COLOR_ARRAY); + glEnableClientState(GL_VERTEX_ARRAY); - glEnable(GL_LIGHTING); - glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE); - glEnable(GL_COLOR_MATERIAL); - } - else { - glDisableClientState(GL_NORMAL_ARRAY); + /* setup gl flags */ + if(dt > OB_WIRE) { + glEnableClientState(GL_NORMAL_ARRAY); - glDisable(GL_COLOR_MATERIAL); - glDisable(GL_LIGHTING); - BIF_ThemeColor(TH_WIRE); - } + if(part->draw&PART_DRAW_MAT_COL) + glEnableClientState(GL_COLOR_ARRAY); - if(totchild && (part->draw&PART_DRAW_PARENT)==0) - totpart=0; + glEnable(GL_LIGHTING); + glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE); + glEnable(GL_COLOR_MATERIAL); + } + else { + glDisableClientState(GL_NORMAL_ARRAY); - cache=psys->pathcache; - for(a=0, pa=psys->particles; a<totpart; a++, pa++){ - path=cache[a]; - glVertexPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->co); + glDisable(GL_COLOR_MATERIAL); + glDisable(GL_LIGHTING); + BIF_ThemeColor(TH_WIRE); + } - if(dt > OB_WIRE) { - glNormalPointer(GL_FLOAT, sizeof(ParticleCacheKey), path->vel); - if(part->draw&PART_DRAW_MAT_COL) - glColorPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->col); - } + if(totchild && (part->draw&PART_DRAW_PARENT)==0) + totpart=0; - glDrawArrays(GL_LINE_STRIP, 0, path->steps + 1); - } - - cache=psys->childcache; - for(a=0; a<totchild; a++){ - path=cache[a]; + /* draw actual/parent particles */ + cache=psys->pathcache; + for(a=0, pa=psys->particles; a<totpart; a++, pa++){ + path=cache[a]; + if(path->steps > 0) { glVertexPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->co); if(dt > OB_WIRE) { @@ -3473,68 +3386,85 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) glDrawArrays(GL_LINE_STRIP, 0, path->steps + 1); } + } + + /* draw child particles */ + cache=psys->childcache; + for(a=0; a<totchild; a++){ + path=cache[a]; + glVertexPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->co); if(dt > OB_WIRE) { + glNormalPointer(GL_FLOAT, sizeof(ParticleCacheKey), path->vel); if(part->draw&PART_DRAW_MAT_COL) - glDisable(GL_COLOR_ARRAY); - glDisable(GL_COLOR_MATERIAL); + glColorPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->col); } - if(cdata2) - MEM_freeN(cdata2); - cd2=cdata2=0; + glDrawArrays(GL_LINE_STRIP, 0, path->steps + 1); + } - glLineWidth(1.0f); - /* draw particle edit mode key points*/ + /* restore & clean up */ + if(dt > OB_WIRE) { + if(part->draw&PART_DRAW_MAT_COL) + glDisable(GL_COLOR_ARRAY); + glDisable(GL_COLOR_MATERIAL); } - if(draw_as!=PART_DRAW_PATH){ - glDisableClientState(GL_COLOR_ARRAY); + if(cdata2) + MEM_freeN(cdata2); + cd2=cdata2=0; - if(vdata){ - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(3, GL_FLOAT, 0, vdata); - } - else - glDisableClientState(GL_VERTEX_ARRAY); + glLineWidth(1.0f); + } + else if(draw_as!=PART_DRAW_CIRC){ + glDisableClientState(GL_COLOR_ARRAY); - if(ndata && dt>OB_WIRE){ - glEnableClientState(GL_NORMAL_ARRAY); - glNormalPointer(GL_FLOAT, 0, ndata); - glEnable(GL_LIGHTING); - } - else{ - glDisableClientState(GL_NORMAL_ARRAY); - glDisable(GL_LIGHTING); - } + /* setup created data arrays */ + if(vdata){ + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(3, GL_FLOAT, 0, vdata); + } + else + glDisableClientState(GL_VERTEX_ARRAY); - if(cdata){ - glEnableClientState(GL_COLOR_ARRAY); - glColorPointer(3, GL_FLOAT, 0, cdata); - } + if(ndata && dt>OB_WIRE){ + glEnableClientState(GL_NORMAL_ARRAY); + glNormalPointer(GL_FLOAT, 0, ndata); + glEnable(GL_LIGHTING); + } + else{ + glDisableClientState(GL_NORMAL_ARRAY); + glDisable(GL_LIGHTING); + } - switch(draw_as){ - case PART_DRAW_AXIS: - case PART_DRAW_CROSS: - glDrawArrays(GL_LINES, 0, 6*totpoint); - break; - case PART_DRAW_LINE: - glDrawArrays(GL_LINES, 0, 2*totpoint); - break; - case PART_DRAW_BB: - if(dt<=OB_WIRE) - glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); - - glDrawArrays(GL_QUADS, 0, 4*totpoint); - break; - default: - glDrawArrays(GL_POINTS, 0, totpoint); - break; - } + if(cdata){ + glEnableClientState(GL_COLOR_ARRAY); + glColorPointer(3, GL_FLOAT, 0, cdata); } + + /* draw created data arrays */ + switch(draw_as){ + case PART_DRAW_AXIS: + case PART_DRAW_CROSS: + glDrawArrays(GL_LINES, 0, 6*totpoint); + break; + case PART_DRAW_LINE: + glDrawArrays(GL_LINES, 0, 2*totpoint); + break; + case PART_DRAW_BB: + if(dt<=OB_WIRE) + glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); + + glDrawArrays(GL_QUADS, 0, 4*totpoint); + break; + default: + glDrawArrays(GL_POINTS, 0, totpoint); + break; + } } + if(vedata){ glDisableClientState(GL_COLOR_ARRAY); cpack(0xC0C0C0); diff --git a/source/blender/src/edit.c b/source/blender/src/edit.c index f681b65925f..202d8a813f1 100644 --- a/source/blender/src/edit.c +++ b/source/blender/src/edit.c @@ -792,19 +792,13 @@ void countall() if(ob->transflag & OB_DUPLIPARTS) { ParticleSystem *psys; ParticleSettings *part; - int step_nbr; for(psys=ob->particlesystem.first; psys; psys=psys->next){ part=psys->part; - - //if(psys->flag&PSYS_BAKED && part->draw&PART_DRAW_KEYS) - // step_nbr=part->keys_step; - //else - step_nbr=1; if(part->draw_as==PART_DRAW_OB && part->dup_ob){ int tot=count_particles(psys); - count_object(part->dup_ob, 0, tot*step_nbr); + count_object(part->dup_ob, 0, tot); } else if(part->draw_as==PART_DRAW_GR && part->dup_group){ GroupObject *go; @@ -818,7 +812,7 @@ void countall() go= part->dup_group->gobject.first; while(go){ tot=count_particles_mod(psys,totgroup,cur); - count_object(go->ob, 0, tot*step_nbr); + count_object(go->ob, 0, tot); cur++; go=go->next; } diff --git a/source/blender/src/editarmature_generate.c b/source/blender/src/editarmature_generate.c index 189a823ab98..ad312f079bd 100644 --- a/source/blender/src/editarmature_generate.c +++ b/source/blender/src/editarmature_generate.c @@ -1,5 +1,5 @@ /** - * $Id: editarmature_generate.c $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/src/editarmature_retarget.c b/source/blender/src/editarmature_retarget.c index ad114868a69..f42fed06757 100644 --- a/source/blender/src/editarmature_retarget.c +++ b/source/blender/src/editarmature_retarget.c @@ -201,12 +201,12 @@ float rollBoneByQuatAligned(EditBone *bone, float old_up_axis[3], float qrot[4], } } -float rollBoneByQuatJoint(RigEdge *edge, RigEdge *previous, float qrot[4], float qroll[4]) +float rollBoneByQuatJoint(RigEdge *edge, RigEdge *previous, float qrot[4], float qroll[4], float up_axis[3]) { if (previous == NULL) { - QuatOne(qroll); - return rollBoneByQuat(edge->bone, edge->up_axis, qrot); + /* default to up_axis if no previous */ + return rollBoneByQuatAligned(edge->bone, edge->up_axis, qrot, qroll, up_axis); } else { @@ -223,9 +223,8 @@ float rollBoneByQuatJoint(RigEdge *edge, RigEdge *previous, float qrot[4], float } else { - /* SHOULDN'T BE HERE */ - QuatOne(qroll); - return rollBoneByQuat(edge->bone, edge->up_axis, qrot); + /* default to up_axis if first bone in the chain is an offset */ + return rollBoneByQuatAligned(edge->bone, edge->up_axis, qrot, qroll, up_axis); } VecSubf(vec_second, edge->bone->tail, edge->bone->head); @@ -1846,7 +1845,7 @@ static void repositionBone(RigGraph *rigg, RigEdge *edge, float vec0[3], float v } else if (G.scene->toolsettings->skgen_retarget_roll == SK_RETARGET_ROLL_JOINT) { - bone->roll = rollBoneByQuatJoint(edge, edge->next, qrot, qroll); + bone->roll = rollBoneByQuatJoint(edge, edge->prev, qrot, qroll, up_axis); } else { diff --git a/source/blender/src/editarmature_sketch.c b/source/blender/src/editarmature_sketch.c index 1452a3d0441..38e44319b47 100644 --- a/source/blender/src/editarmature_sketch.c +++ b/source/blender/src/editarmature_sketch.c @@ -1,5 +1,5 @@ /** - * $Id: $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/src/editparticle.c b/source/blender/src/editparticle.c index 0538bcb98d7..d48b84789d8 100644 --- a/source/blender/src/editparticle.c +++ b/source/blender/src/editparticle.c @@ -1,7 +1,7 @@ /* editparticle.c * * - * $Id: editparticle.c $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/src/gpencil.c b/source/blender/src/gpencil.c index f4cfc0c0dd6..c7e453c416c 100644 --- a/source/blender/src/gpencil.c +++ b/source/blender/src/gpencil.c @@ -484,7 +484,7 @@ ScrArea *gpencil_data_findowner (bGPdata *gpd) /* -------- GP-Frame API ---------- */ /* delete the last stroke of the given frame */ -void gpencil_frame_delete_laststroke (bGPDframe *gpf) +void gpencil_frame_delete_laststroke (bGPDframe *gpf, bGPDlayer *gpl) { bGPDstroke *gps= (gpf) ? gpf->strokes.last : NULL; @@ -495,6 +495,11 @@ void gpencil_frame_delete_laststroke (bGPDframe *gpf) /* free the stroke and its data */ MEM_freeN(gps->points); BLI_freelinkN(&gpf->strokes, gps); + + if (gpf->strokes.first == NULL) { + gpencil_layer_delframe(gpl, gpf); + gpencil_layer_getframe(gpl, CFRA, 0); + } } /* -------- GP-Layer API ---------- */ @@ -603,6 +608,7 @@ bGPDframe *gpencil_layer_getframe (bGPDlayer *gpl, int cframe, short addnew) else if (found) gpl->actframe= gpf; else { + gpl->actframe = gpl->frames.first; /* unresolved errogenous situation! */ printf("Error: cannot find appropriate gp-frame \n"); /* gpl->actframe should still be NULL */ @@ -696,7 +702,9 @@ void gpencil_delete_laststroke (bGPdata *gpd) bGPDlayer *gpl= gpencil_layer_getactive(gpd); bGPDframe *gpf= gpencil_layer_getframe(gpl, CFRA, 0); - gpencil_frame_delete_laststroke(gpf); + if (gpf->framenum != CFRA) return; + + gpencil_frame_delete_laststroke(gpf, gpl); } /* delete the active frame */ diff --git a/source/blender/src/radialcontrol.c b/source/blender/src/radialcontrol.c index 404aac225c6..b61a150bada 100644 --- a/source/blender/src/radialcontrol.c +++ b/source/blender/src/radialcontrol.c @@ -1,5 +1,5 @@ /* - * $Id: multires.c 13015 2007-12-27 07:27:03Z nicholasbishop $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt index 8e2a906614d..a20913bc714 100644 --- a/source/creator/CMakeLists.txt +++ b/source/creator/CMakeLists.txt @@ -124,6 +124,7 @@ IF(APPLE) COMMAND find ${TARGETDIR}/blender.app -name CVS -prune -exec rm -rf {} "\;" COMMAND find ${TARGETDIR}/blender.app -name CVS.sandboxinfo -prune -exec rm -rf {} "\;" COMMAND find ${TARGETDIR}/blender.app -name .DS_Store -prune -exec rm -rf {} "\;" + COMMAND find ${TARGETDIR}/blender.app -name .svn -prune -exec rm -rf {} "\;" ) ENDIF(APPLE) diff --git a/source/darwin/Makefile b/source/darwin/Makefile index 4959fa428e9..f7b513fc214 100644 --- a/source/darwin/Makefile +++ b/source/darwin/Makefile @@ -1,5 +1,5 @@ # -# $Id: Makefile,v 1.7 2003/05/12 18:12:25 sgefant Exp $ +# $Id$ # # ***** BEGIN GPL LICENSE BLOCK ***** # @@ -53,3 +53,4 @@ endif @echo "---> removing CVS directories and Mac hidden files from distribution" @find $(DIR)/bin/$(APPLICATION).app -name CVS -prune -exec rm -rf {} \; @find $(DIR)/bin/$(APPLICATION).app -name .DS_Store -exec rm -f {} \; + @find $(DIR)/bin/$(APPLICATION).app -name .svn -exec rm -rf {} \; diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index 22c6c95b158..943bb68f6f2 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -965,22 +965,22 @@ KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel, /* ------------------------------------------------------------------------- */ PyTypeObject BL_ActionActuator::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "BL_ActionActuator", sizeof(BL_ActionActuator), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject BL_ActionActuator::Parents[] = { @@ -1035,17 +1035,20 @@ PyAttributeDef BL_ActionActuator::Attributes[] = { { NULL } //Sentinel }; -PyObject* BL_ActionActuator::_getattr(const char *attr) { - if (!strcmp(attr, "action")) +PyObject* BL_ActionActuator::py_getattro(PyObject *attr) { + char *attr_str= PyString_AsString(attr); + if (!strcmp(attr_str, "action")) return PyString_FromString(m_action->id.name+2); - PyObject* object = _getattr_self(Attributes, this, attr); + + PyObject* object = py_getattro_self(Attributes, this, attr); if (object != NULL) return object; - _getattr_up(SCA_IActuator); + py_getattro_up(SCA_IActuator); } -int BL_ActionActuator::_setattr(const char *attr, PyObject* value) { - if (!strcmp(attr, "action")) +int BL_ActionActuator::py_setattro(PyObject *attr, PyObject* value) { + char *attr_str= PyString_AsString(attr); + if (!strcmp(attr_str, "action")) { if (!PyString_Check(value)) { @@ -1075,8 +1078,8 @@ int BL_ActionActuator::_setattr(const char *attr, PyObject* value) { m_action = action; return 0; } - int ret = _setattr_self(Attributes, this, attr, value); + int ret = py_setattro_self(Attributes, this, attr, value); if (ret >= 0) return ret; - return SCA_IActuator::_setattr(attr, value); + return SCA_IActuator::py_setattro(attr, value); } \ No newline at end of file diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h index 6161048afb8..7160dd4dad0 100644 --- a/source/gameengine/Converter/BL_ActionActuator.h +++ b/source/gameengine/Converter/BL_ActionActuator.h @@ -110,8 +110,8 @@ public: KX_PYMETHOD_DOC(BL_ActionActuator,setChannel); - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject* value); + virtual PyObject* py_getattro(PyObject* attr); + virtual int py_setattro(PyObject* attr, PyObject* value); /* attribute check */ static int CheckFrame(void *self, const PyAttributeDef*) diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp index 2e02ee9b941..c53be4653ca 100644 --- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp +++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp @@ -420,22 +420,22 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame) /* Integration hooks ------------------------------------------------------- */ PyTypeObject BL_ShapeActionActuator::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "BL_ShapeActionActuator", sizeof(BL_ShapeActionActuator), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject BL_ShapeActionActuator::Parents[] = { @@ -484,17 +484,19 @@ PyAttributeDef BL_ShapeActionActuator::Attributes[] = { }; -PyObject* BL_ShapeActionActuator::_getattr(const char *attr) { - if (!strcmp(attr, "action")) +PyObject* BL_ShapeActionActuator::py_getattro(PyObject* attr) { + char *attr_str= PyString_AsString(attr); + if (!strcmp(attr_str, "action")) return PyString_FromString(m_action->id.name+2); - PyObject* object = _getattr_self(Attributes, this, attr); + PyObject* object = py_getattro_self(Attributes, this, attr); if (object != NULL) return object; - _getattr_up(SCA_IActuator); + py_getattro_up(SCA_IActuator); } -int BL_ShapeActionActuator::_setattr(const char *attr, PyObject* value) { - if (!strcmp(attr, "action")) +int BL_ShapeActionActuator::py_setattro(PyObject *attr, PyObject* value) { + char *attr_str= PyString_AsString(attr); + if (!strcmp(attr_str, "action")) { if (!PyString_Check(value)) { @@ -524,10 +526,10 @@ int BL_ShapeActionActuator::_setattr(const char *attr, PyObject* value) { m_action = action; return 0; } - int ret = _setattr_self(Attributes, this, attr, value); + int ret = py_setattro_self(Attributes, this, attr, value); if (ret >= 0) return ret; - return SCA_IActuator::_setattr(attr, value); + return SCA_IActuator::py_setattro(attr, value); } /* setStart */ diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.h b/source/gameengine/Converter/BL_ShapeActionActuator.h index 7f2431bcfa5..ea25d66e050 100644 --- a/source/gameengine/Converter/BL_ShapeActionActuator.h +++ b/source/gameengine/Converter/BL_ShapeActionActuator.h @@ -103,8 +103,8 @@ public: KX_PYMETHOD_DOC_NOARGS(BL_ShapeActionActuator,GetType); KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetType); - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject* value); + virtual PyObject* py_getattro(PyObject* attr); + virtual int py_setattro(PyObject* attr, PyObject* value); static int CheckBlendTime(void *self, const PyAttributeDef*) { diff --git a/source/gameengine/Expressions/ListValue.cpp b/source/gameengine/Expressions/ListValue.cpp index 90a939af236..15eb8835b79 100644 --- a/source/gameengine/Expressions/ListValue.cpp +++ b/source/gameengine/Expressions/ListValue.cpp @@ -193,7 +193,7 @@ static PyMappingMethods instance_as_mapping = { PyTypeObject CListValue::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, /*ob_size*/ "CListValue", /*tp_name*/ sizeof(CListValue), /*tp_basicsize*/ @@ -201,15 +201,20 @@ PyTypeObject CListValue::Type = { /* methods */ PyDestructor, /*tp_dealloc*/ 0, /*tp_print*/ - __getattr, /*tp_getattr*/ - __setattr, /*tp_setattr*/ + 0, /*tp_getattr*/ + 0, /*tp_setattr*/ 0, /*tp_compare*/ - __repr, /*tp_repr*/ + py_base_repr, /*tp_repr*/ 0, /*tp_as_number*/ &listvalue_as_sequence, /*tp_as_sequence*/ &instance_as_mapping, /*tp_as_mapping*/ 0, /*tp_hash*/ 0, /*tp_call */ + 0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; @@ -236,8 +241,8 @@ PyAttributeDef CListValue::Attributes[] = { { NULL } //Sentinel }; -PyObject* CListValue::_getattr(const char *attr) { - _getattr_up(CValue); +PyObject* CListValue::py_getattro(PyObject* attr) { + py_getattro_up(CValue); } diff --git a/source/gameengine/Expressions/ListValue.h b/source/gameengine/Expressions/ListValue.h index 104e3e63283..f936298a8c4 100644 --- a/source/gameengine/Expressions/ListValue.h +++ b/source/gameengine/Expressions/ListValue.h @@ -59,7 +59,7 @@ public: bool CheckEqual(CValue* first,CValue* second); - virtual PyObject* _getattr(const char *attr); + virtual PyObject* py_getattro(PyObject* attr); KX_PYMETHOD_O(CListValue,append); KX_PYMETHOD_NOARGS(CListValue,reverse); diff --git a/source/gameengine/Expressions/PyObjectPlus.cpp b/source/gameengine/Expressions/PyObjectPlus.cpp index 494a848be74..ed6932b414a 100644 --- a/source/gameengine/Expressions/PyObjectPlus.cpp +++ b/source/gameengine/Expressions/PyObjectPlus.cpp @@ -55,23 +55,23 @@ ------------------------------*/ PyTypeObject PyObjectPlus::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, /*ob_size*/ "PyObjectPlus", /*tp_name*/ sizeof(PyObjectPlus), /*tp_basicsize*/ 0, /*tp_itemsize*/ /* methods */ - PyDestructor, /*tp_dealloc*/ - 0, /*tp_print*/ - __getattr, /*tp_getattr*/ - __setattr, /*tp_setattr*/ - 0, /*tp_compare*/ - __repr, /*tp_repr*/ - 0, /*tp_as_number*/ - 0, /*tp_as_sequence*/ - 0, /*tp_as_mapping*/ - 0, /*tp_hash*/ - 0, /*tp_call */ + PyDestructor, + 0, + 0, + 0, + 0, + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyObjectPlus::~PyObjectPlus() @@ -106,37 +106,41 @@ PyParentObject PyObjectPlus::Parents[] = {&PyObjectPlus::Type, NULL}; /*------------------------------ * PyObjectPlus attributes -- attributes ------------------------------*/ -PyObject *PyObjectPlus::_getattr(const char *attr) +PyObject *PyObjectPlus::py_getattro(PyObject* attr) { - if (!strcmp(attr, "__doc__") && GetType()->tp_doc) - return PyString_FromString(GetType()->tp_doc); - + PyObject *descr = PyDict_GetItem(Type.tp_dict, attr); \ + if (descr == NULL) { + PyErr_SetString(PyExc_AttributeError, "attribute not found"); + return NULL; + } else { + return PyCFunction_New(((PyMethodDescrObject *)descr)->d_method, (PyObject *)this); \ + } //if (streq(attr, "type")) // return Py_BuildValue("s", (*(GetParents()))->tp_name); - - return Py_FindMethod(Methods, this, attr); } -int PyObjectPlus::_delattr(const char *attr) +int PyObjectPlus::py_delattro(PyObject* attr) { PyErr_SetString(PyExc_AttributeError, "attribute cant be deleted"); return 1; } -int PyObjectPlus::_setattr(const char *attr, PyObject *value) +int PyObjectPlus::py_setattro(PyObject *attr, PyObject* value) { - //return PyObject::_setattr(attr,value); + //return PyObject::py_setattro(attr,value); //cerr << "Unknown attribute" << endl; PyErr_SetString(PyExc_AttributeError, "attribute cant be set"); return 1; } -PyObject *PyObjectPlus::_getattr_self(const PyAttributeDef attrlist[], void *self, const char *attr) +PyObject *PyObjectPlus::py_getattro_self(const PyAttributeDef attrlist[], void *self, PyObject *attr) { + char *attr_str= PyString_AsString(attr); + const PyAttributeDef *attrdef; for (attrdef=attrlist; attrdef->m_name != NULL; attrdef++) { - if (!strcmp(attr, attrdef->m_name)) + if (!strcmp(attr_str, attrdef->m_name)) { if (attrdef->m_type == KX_PYATTRIBUTE_TYPE_DUMMY) { @@ -245,16 +249,17 @@ PyObject *PyObjectPlus::_getattr_self(const PyAttributeDef attrlist[], void *sel return NULL; } -int PyObjectPlus::_setattr_self(const PyAttributeDef attrlist[], void *self, const char *attr, PyObject *value) +int PyObjectPlus::py_setattro_self(const PyAttributeDef attrlist[], void *self, PyObject *attr, PyObject *value) { const PyAttributeDef *attrdef; void *undoBuffer = NULL; void *sourceBuffer = NULL; size_t bufferSize = 0; + char *attr_str= PyString_AsString(attr); for (attrdef=attrlist; attrdef->m_name != NULL; attrdef++) { - if (!strcmp(attr, attrdef->m_name)) + if (!strcmp(attr_str, attrdef->m_name)) { if (attrdef->m_access == KX_PYATTRIBUTE_RO || attrdef->m_type == KX_PYATTRIBUTE_TYPE_DUMMY) @@ -687,7 +692,7 @@ int PyObjectPlus::_setattr_self(const PyAttributeDef attrlist[], void *self, con /*------------------------------ * PyObjectPlus repr -- representations ------------------------------*/ -PyObject *PyObjectPlus::_repr(void) +PyObject *PyObjectPlus::py_repr(void) { PyErr_SetString(PyExc_SystemError, "Representation not overridden by object."); return NULL; @@ -729,7 +734,7 @@ PyObject *PyObjectPlus::Py_isA(PyObject *value) // Python wrapper for isA Py_RETURN_FALSE; } -/* Utility function called by the macro _getattr_up() +/* Utility function called by the macro py_getattro_up() * for getting ob.__dict__() values from our PyObject * this is used by python for doing dir() on an object, so its good * if we return a list of attributes and methods. diff --git a/source/gameengine/Expressions/PyObjectPlus.h b/source/gameengine/Expressions/PyObjectPlus.h index 6ba80255aa3..77963c092eb 100644 --- a/source/gameengine/Expressions/PyObjectPlus.h +++ b/source/gameengine/Expressions/PyObjectPlus.h @@ -72,6 +72,8 @@ typedef int Py_ssize_t; #define PY_METHODCHAR const char * #endif +#include "descrobject.h" + static inline void Py_Fatal(const char *M) { fprintf(stderr, "%s\n", M); exit(-1); @@ -90,22 +92,27 @@ static inline void Py_Fatal(const char *M) { - // This defines the _getattr_up macro + // This defines the py_getattro_up macro // which allows attribute and method calls // to be properly passed up the hierarchy. -#define _getattr_up(Parent) \ - PyObject *rvalue = Py_FindMethod(Methods, this, attr); \ + +#define py_getattro_up(Parent) \ + PyObject *rvalue; \ + PyObject *descr = PyDict_GetItem(Type.tp_dict, attr); \ \ - if (rvalue == NULL) { \ + if (descr == NULL) { \ PyErr_Clear(); \ - rvalue = Parent::_getattr(attr); \ + rvalue = Parent::py_getattro(attr); \ + } else { \ + rvalue= PyCFunction_New(((PyMethodDescrObject *)descr)->d_method, (PyObject *)this); \ } \ - if ((rvalue == NULL) && !strcmp(attr, "__dict__")) {\ - PyErr_Clear(); \ - rvalue = _getattr_dict(Parent::_getattr(attr), Methods, Attributes); \ + \ + if (strcmp(PyString_AsString(attr), "__dict__")==0) {\ + rvalue = _getattr_dict(rvalue, Methods, Attributes); \ } \ return rvalue; \ + /** * These macros are helpfull when embedding Python routines. The second * macro is one that also requires a documentation string @@ -362,29 +369,29 @@ public: // Py_DECREF(this); // }; // decref method - virtual PyObject *_getattr(const char *attr); // _getattr method - static PyObject *__getattr(PyObject * PyObj, char *attr) // This should be the entry in Type. + virtual PyObject *py_getattro(PyObject *attr); // py_getattro method + static PyObject *py_base_getattro(PyObject * PyObj, PyObject *attr) // This should be the entry in Type. { - return ((PyObjectPlus*) PyObj)->_getattr(attr); + return ((PyObjectPlus*) PyObj)->py_getattro(attr); } - static PyObject *_getattr_self(const PyAttributeDef attrlist[], void *self, const char *attr); - static int _setattr_self(const PyAttributeDef attrlist[], void *self, const char *attr, PyObject *value); + static PyObject *py_getattro_self(const PyAttributeDef attrlist[], void *self, PyObject *attr); + static int py_setattro_self(const PyAttributeDef attrlist[], void *self, PyObject *attr, PyObject *value); - virtual int _delattr(const char *attr); - virtual int _setattr(const char *attr, PyObject *value); // _setattr method - static int __setattr(PyObject *PyObj, // This should be the entry in Type. - char *attr, + virtual int py_delattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *value); // py_setattro method + static int py_base_setattro(PyObject *PyObj, // This should be the entry in Type. + PyObject *attr, PyObject *value) { - if (!value) - return ((PyObjectPlus*) PyObj)->_delattr(attr); - return ((PyObjectPlus*) PyObj)->_setattr(attr, value); + if (value==NULL) + return ((PyObjectPlus*) PyObj)->py_delattro(attr); + return ((PyObjectPlus*) PyObj)->py_setattro(attr, value); } - virtual PyObject *_repr(void); // _repr method - static PyObject *__repr(PyObject *PyObj) // This should be the entry in Type. + virtual PyObject *py_repr(void); // py_repr method + static PyObject *py_base_repr(PyObject *PyObj) // This should be the entry in Type. { - return ((PyObjectPlus*) PyObj)->_repr(); + return ((PyObjectPlus*) PyObj)->py_repr(); } // isA methods diff --git a/source/gameengine/Expressions/Value.cpp b/source/gameengine/Expressions/Value.cpp index ebb12636ac2..8b910b9038b 100644 --- a/source/gameengine/Expressions/Value.cpp +++ b/source/gameengine/Expressions/Value.cpp @@ -139,22 +139,23 @@ static PyNumberMethods cvalue_as_number = { PyTypeObject CValue::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "CValue", sizeof(CValue), 0, PyDestructor, 0, - __getattr, - __setattr, - &MyPyCompare, - __repr, - &cvalue_as_number, - 0, 0, 0, - 0 + &MyPyCompare, + py_base_repr, + &cvalue_as_number, + 0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject CValue::Parents[] = { @@ -320,55 +321,70 @@ STR_String CValue::op2str (VALUE_OPERATOR op) // void CValue::SetProperty(const STR_String & name,CValue* ioProperty) { - // Check if somebody is setting an empty property if (ioProperty==NULL) - { + { // Check if somebody is setting an empty property trace("Warning:trying to set empty property!"); return; } - // Make sure we have a property array - if (m_pNamedPropertyArray == NULL) + if (m_pNamedPropertyArray) + { // Try to replace property (if so -> exit as soon as we replaced it) + CValue* oldval = (*m_pNamedPropertyArray)[name]; + if (oldval) + oldval->Release(); + } + else { // Make sure we have a property array m_pNamedPropertyArray = new std::map<STR_String,CValue *>; - - // Try to replace property (if so -> exit as soon as we replaced it) - CValue* oldval = (*m_pNamedPropertyArray)[name]; - if (oldval) - { - oldval->Release(); } // Add property at end of array (*m_pNamedPropertyArray)[name] = ioProperty->AddRef();//->Add(ioProperty); } +void CValue::SetProperty(const char* name,CValue* ioProperty) +{ + if (ioProperty==NULL) + { // Check if somebody is setting an empty property + trace("Warning:trying to set empty property!"); + return; + } + if (m_pNamedPropertyArray) + { // Try to replace property (if so -> exit as soon as we replaced it) + CValue* oldval = (*m_pNamedPropertyArray)[name]; + if (oldval) + oldval->Release(); + } + else { // Make sure we have a property array + m_pNamedPropertyArray = new std::map<STR_String,CValue *>; + } + + // Add property at end of array + (*m_pNamedPropertyArray)[name] = ioProperty->AddRef();//->Add(ioProperty); +} // // Get pointer to a property with name <inName>, returns NULL if there is no property named <inName> // CValue* CValue::GetProperty(const STR_String & inName) { - // Check properties, as soon as we found it -> Return a pointer to the property - CValue* result = NULL; - if (m_pNamedPropertyArray) - { - std::map<STR_String,CValue*>::iterator it = (*m_pNamedPropertyArray).find(inName); - if (!( it==m_pNamedPropertyArray->end())) - { - result = (*it).second; - } - + if (m_pNamedPropertyArray) { + std::map<STR_String,CValue*>::iterator it = m_pNamedPropertyArray->find(inName); + if (it != m_pNamedPropertyArray->end()) + return (*it).second; } - //for (int i=0; i<m_pValuePropertyArray->size(); i++) - // if ((*m_pValuePropertyArray)[i]->GetName() == inName) - // return (*m_pValuePropertyArray)[i]; - - // Did not find property with name <inName>, return NULL property pointer - return result; + return NULL; } - +CValue* CValue::GetProperty(const char *inName) +{ + if (m_pNamedPropertyArray) { + std::map<STR_String,CValue*>::iterator it = m_pNamedPropertyArray->find(inName); + if (it != m_pNamedPropertyArray->end()) + return (*it).second; + } + return NULL; +} // // Get text description of property with name <inName>, returns an empty string if there is no property named <inName> @@ -396,26 +412,20 @@ float CValue::GetPropertyNumber(const STR_String& inName,float defnumber) // // Remove the property named <inName>, returns true if the property was succesfully removed, false if property was not found or could not be removed // -bool CValue::RemoveProperty(const STR_String & inName) +bool CValue::RemoveProperty(const char *inName) { // Check if there are properties at all which can be removed - if (m_pNamedPropertyArray) { - CValue* val = GetProperty(inName); - if (NULL != val) + if (m_pNamedPropertyArray) + { + std::map<STR_String,CValue*>::iterator it = m_pNamedPropertyArray->find(inName); + if (it != m_pNamedPropertyArray->end()) { - val->Release(); - m_pNamedPropertyArray->erase(inName); + ((*it).second)->Release(); + m_pNamedPropertyArray->erase(it); return true; } - } - - char err[128]; - if (m_pNamedPropertyArray) - sprintf(err, "attribute \"%s\" dosnt exist", inName.ReadPtr()); - else - sprintf(err, "attribute \"%s\" dosnt exist (no property array)", inName.ReadPtr()); + } - PyErr_SetString(PyExc_AttributeError, err); return false; } @@ -426,8 +436,8 @@ vector<STR_String> CValue::GetPropertyNames() { vector<STR_String> result; if(!m_pNamedPropertyArray) return result; - for ( std::map<STR_String,CValue*>::iterator it = m_pNamedPropertyArray->begin(); - !(it == m_pNamedPropertyArray->end());it++) + std::map<STR_String,CValue*>::iterator it; + for (it= m_pNamedPropertyArray->begin(); (it != m_pNamedPropertyArray->end()); it++) { result.push_back((*it).first); } @@ -444,8 +454,8 @@ void CValue::ClearProperties() return; // Remove all properties - for ( std::map<STR_String,CValue*>::iterator it = m_pNamedPropertyArray->begin(); - !(it == m_pNamedPropertyArray->end());it++) + std::map<STR_String,CValue*>::iterator it; + for (it= m_pNamedPropertyArray->begin();(it != m_pNamedPropertyArray->end()); it++) { CValue* tmpval = (*it).second; //STR_String name = (*it).first; @@ -464,9 +474,11 @@ void CValue::ClearProperties() // void CValue::SetPropertiesModified(bool inModified) { - int numprops = GetPropertyCount(); - for (int i=0; i<numprops; i++) - GetProperty(i)->SetModified(inModified); + if(!m_pNamedPropertyArray) return; + std::map<STR_String,CValue*>::iterator it; + + for (it= m_pNamedPropertyArray->begin();(it != m_pNamedPropertyArray->end()); it++) + ((*it).second)->SetModified(inModified); } @@ -476,11 +488,13 @@ void CValue::SetPropertiesModified(bool inModified) // bool CValue::IsAnyPropertyModified() { - int numprops = GetPropertyCount(); - for (int i=0;i<numprops;i++) - if (GetProperty(i)->IsModified()) + if(!m_pNamedPropertyArray) return false; + std::map<STR_String,CValue*>::iterator it; + + for (it= m_pNamedPropertyArray->begin();(it != m_pNamedPropertyArray->end()); it++) + if (((*it).second)->IsModified()) return true; - + return false; } @@ -489,7 +503,6 @@ bool CValue::IsAnyPropertyModified() // // Get property number <inIndex> // - CValue* CValue::GetProperty(int inIndex) { @@ -498,8 +511,8 @@ CValue* CValue::GetProperty(int inIndex) if (m_pNamedPropertyArray) { - for ( std::map<STR_String,CValue*>::iterator it = m_pNamedPropertyArray->begin(); - !(it == m_pNamedPropertyArray->end());it++) + std::map<STR_String,CValue*>::iterator it; + for (it= m_pNamedPropertyArray->begin(); (it != m_pNamedPropertyArray->end()); it++) { if (count++==inIndex) { @@ -535,8 +548,8 @@ void CValue::CloneProperties(CValue *replica) if (m_pNamedPropertyArray) { replica->m_pNamedPropertyArray=NULL; - for ( std::map<STR_String,CValue*>::iterator it = m_pNamedPropertyArray->begin(); - !(it == m_pNamedPropertyArray->end());it++) + std::map<STR_String,CValue*>::iterator it; + for (it= m_pNamedPropertyArray->begin(); (it != m_pNamedPropertyArray->end()); it++) { CValue *val = (*it).second->GetReplica(); replica->SetProperty((*it).first,val); @@ -685,32 +698,20 @@ PyAttributeDef CValue::Attributes[] = { }; -PyObject* CValue::_getattr(const char *attr) +PyObject* CValue::py_getattro(PyObject *attr) { - CValue* resultattr = FindIdentifier(STR_String(attr)); - STR_String text; + char *attr_str= PyString_AsString(attr); + CValue* resultattr = GetProperty(attr_str); if (resultattr) { - if (resultattr->IsError()) - { - resultattr->Release(); - } else - { - // to avoid some compare problems, return a real pythonthing - PyObject* pyconvert = resultattr->ConvertValueToPython(); - if (pyconvert) - { - resultattr->Release(); - return pyconvert; - } else - { - // also check if it's already in pythoninterpreter! - return resultattr; - } - - } + PyObject* pyconvert = resultattr->ConvertValueToPython(); + + if (pyconvert) + return pyconvert; + else + return resultattr; // also check if it's already in pythoninterpreter! } - _getattr_up(PyObjectPlus); + py_getattro_up(PyObjectPlus); } CValue* CValue::ConvertPythonToValue(PyObject* pyobj) @@ -772,35 +773,36 @@ CValue* CValue::ConvertPythonToValue(PyObject* pyobj) } -int CValue::_delattr(const char *attr) +int CValue::py_delattro(PyObject *attr) { - if (!RemoveProperty(STR_String(attr))) /* sets error */ - return 1; - return 0; + char *attr_str= PyString_AsString(attr); + if (RemoveProperty(STR_String(attr_str))) + return 0; + + PyErr_Format(PyExc_AttributeError, "attribute \"%s\" dosnt exist", attr_str); + return 1; } -int CValue::_setattr(const char *attr,PyObject* pyobj) +int CValue::py_setattro(PyObject *attr, PyObject* pyobj) { CValue* vallie = ConvertPythonToValue(pyobj); if (vallie) { - STR_String attr_str = attr; + char *attr_str= PyString_AsString(attr); CValue* oldprop = GetProperty(attr_str); if (oldprop) - { oldprop->SetValue(vallie); - } else - { + else SetProperty(attr_str, vallie); - } + vallie->Release(); } else { return 1; /* ConvertPythonToValue sets the error message */ } - //PyObjectPlus::_setattr(attr,value); + //PyObjectPlus::py_setattro(attr,value); return 0; }; @@ -811,8 +813,8 @@ PyObject* CValue::ConvertKeysToPython( void ) if (m_pNamedPropertyArray) { - for ( std::map<STR_String,CValue*>::iterator it = m_pNamedPropertyArray->begin(); - !(it == m_pNamedPropertyArray->end());it++) + std::map<STR_String,CValue*>::iterator it; + for (it= m_pNamedPropertyArray->begin(); (it != m_pNamedPropertyArray->end()); it++) { pystr = PyString_FromString( (*it).first ); PyList_Append(pylist, pystr); diff --git a/source/gameengine/Expressions/Value.h b/source/gameengine/Expressions/Value.h index caf1064dc32..7a2816a9778 100644 --- a/source/gameengine/Expressions/Value.h +++ b/source/gameengine/Expressions/Value.h @@ -217,14 +217,14 @@ public: CValue(PyTypeObject *T = &Type); //static PyObject* PyMake(PyObject*,PyObject*); - virtual PyObject *_repr(void) + virtual PyObject *py_repr(void) { return Py_BuildValue("s",(const char*)GetText()); } - virtual PyObject* _getattr(const char *attr); + virtual PyObject* py_getattro(PyObject *attr); void SpecialRelease() { @@ -251,8 +251,8 @@ public: virtual CValue* ConvertPythonToValue(PyObject* pyobj); - virtual int _delattr(const char *attr); - virtual int _setattr(const char *attr, PyObject* value); + virtual int py_delattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject* value); virtual PyObject* ConvertKeysToPython( void ); @@ -283,10 +283,12 @@ public: /// Property Management virtual void SetProperty(const STR_String& name,CValue* ioProperty); // Set property <ioProperty>, overwrites and releases a previous property with the same name if needed - virtual CValue* GetProperty(const STR_String & inName); // Get pointer to a property with name <inName>, returns NULL if there is no property named <inName> + virtual void SetProperty(const char* name,CValue* ioProperty); + virtual CValue* GetProperty(const char* inName); // Get pointer to a property with name <inName>, returns NULL if there is no property named <inName> + virtual CValue* GetProperty(const STR_String & inName); STR_String GetPropertyText(const STR_String & inName,const STR_String& deftext=""); // Get text description of property with name <inName>, returns an empty string if there is no property named <inName> float GetPropertyNumber(const STR_String& inName,float defnumber); - virtual bool RemoveProperty(const STR_String & inName); // Remove the property named <inName>, returns true if the property was succesfully removed, false if property was not found or could not be removed + virtual bool RemoveProperty(const char *inName); // Remove the property named <inName>, returns true if the property was succesfully removed, false if property was not found or could not be removed virtual vector<STR_String> GetPropertyNames(); virtual void ClearProperties(); // Clear all properties diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp index 7bf051f2b5c..9d4dc1f33d6 100644 --- a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp +++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp @@ -80,22 +80,22 @@ bool SCA_2DFilterActuator::Update() PyTypeObject SCA_2DFilterActuator::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "SCA_2DFilterActuator", sizeof(SCA_2DFilterActuator), 0, - PyDestructor, - 0, - __getattr, - __setattr, - 0, - __repr, - 0, - 0, - 0, - 0, - 0 + PyDestructor, + 0, + 0, + 0, + 0, + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; @@ -117,6 +117,6 @@ PyAttributeDef SCA_2DFilterActuator::Attributes[] = { { NULL } //Sentinel }; -PyObject* SCA_2DFilterActuator::_getattr(const char *attr) { - _getattr_up(SCA_IActuator); +PyObject* SCA_2DFilterActuator::py_getattro(PyObject *attr) { + py_getattro_up(SCA_IActuator); } diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.h b/source/gameengine/GameLogic/SCA_2DFilterActuator.h index 9da0500afff..f69c680b774 100644 --- a/source/gameengine/GameLogic/SCA_2DFilterActuator.h +++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.h @@ -38,7 +38,7 @@ public: virtual bool Update(); virtual CValue* GetReplica(); - virtual PyObject* _getattr(const char *attr); + virtual PyObject* py_getattro(PyObject *attr); }; #endif diff --git a/source/gameengine/GameLogic/SCA_ANDController.cpp b/source/gameengine/GameLogic/SCA_ANDController.cpp index b67ef7dabaf..cb62e2b5a1d 100644 --- a/source/gameengine/GameLogic/SCA_ANDController.cpp +++ b/source/gameengine/GameLogic/SCA_ANDController.cpp @@ -107,22 +107,22 @@ CValue* SCA_ANDController::GetReplica() /* Integration hooks ------------------------------------------------------- */ PyTypeObject SCA_ANDController::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "SCA_ANDController", sizeof(SCA_ANDController), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject SCA_ANDController::Parents[] = { @@ -141,8 +141,8 @@ PyAttributeDef SCA_ANDController::Attributes[] = { { NULL } //Sentinel }; -PyObject* SCA_ANDController::_getattr(const char *attr) { - _getattr_up(SCA_IController); +PyObject* SCA_ANDController::py_getattro(PyObject *attr) { + py_getattro_up(SCA_IController); } /* eof */ diff --git a/source/gameengine/GameLogic/SCA_ANDController.h b/source/gameengine/GameLogic/SCA_ANDController.h index eba7e1b545a..fdb93d0fc42 100644 --- a/source/gameengine/GameLogic/SCA_ANDController.h +++ b/source/gameengine/GameLogic/SCA_ANDController.h @@ -48,7 +48,7 @@ public: /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); + virtual PyObject* py_getattro(PyObject *attr); }; diff --git a/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp b/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp index 7f8dbef7758..ed7aa66d04b 100644 --- a/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp +++ b/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp @@ -122,22 +122,22 @@ void SCA_ActuatorSensor::Update() /* Integration hooks ------------------------------------------------------- */ PyTypeObject SCA_ActuatorSensor::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "SCA_ActuatorSensor", sizeof(SCA_ActuatorSensor), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject SCA_ActuatorSensor::Parents[] = { @@ -161,11 +161,11 @@ PyAttributeDef SCA_ActuatorSensor::Attributes[] = { { NULL } //Sentinel }; -PyObject* SCA_ActuatorSensor::_getattr(const char *attr) { - PyObject* object = _getattr_self(Attributes, this, attr); +PyObject* SCA_ActuatorSensor::py_getattro(PyObject *attr) { + PyObject* object = py_getattro_self(Attributes, this, attr); if (object != NULL) return object; - _getattr_up(SCA_ISensor); /* implicit return! */ + py_getattro_up(SCA_ISensor); /* implicit return! */ } int SCA_ActuatorSensor::CheckActuator(void *self, const PyAttributeDef*) @@ -180,11 +180,11 @@ int SCA_ActuatorSensor::CheckActuator(void *self, const PyAttributeDef*) return 1; } -int SCA_ActuatorSensor::_setattr(const char *attr, PyObject *value) { - int ret = _setattr_self(Attributes, this, attr, value); +int SCA_ActuatorSensor::py_setattro(PyObject *attr, PyObject *value) { + int ret = py_setattro_self(Attributes, this, attr, value); if (ret >= 0) return ret; - return SCA_ISensor::_setattr(attr, value); + return SCA_ISensor::py_setattro(attr, value); } /* 3. getActuator */ diff --git a/source/gameengine/GameLogic/SCA_ActuatorSensor.h b/source/gameengine/GameLogic/SCA_ActuatorSensor.h index 75ee08f42d6..9bc873e4ee1 100644 --- a/source/gameengine/GameLogic/SCA_ActuatorSensor.h +++ b/source/gameengine/GameLogic/SCA_ActuatorSensor.h @@ -61,8 +61,8 @@ public: /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject *value); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *value); /* 3. setProperty */ KX_PYMETHOD_DOC(SCA_ActuatorSensor,SetActuator); diff --git a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp index 154f0ad8cef..a7b0e5a14d2 100644 --- a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp +++ b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp @@ -105,22 +105,22 @@ bool SCA_AlwaysSensor::Evaluate(CValue* event) /* Integration hooks ------------------------------------------------------- */ PyTypeObject SCA_AlwaysSensor::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "SCA_AlwaysSensor", sizeof(SCA_AlwaysSensor), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject SCA_AlwaysSensor::Parents[] = { @@ -139,8 +139,8 @@ PyAttributeDef SCA_AlwaysSensor::Attributes[] = { { NULL } //Sentinel }; -PyObject* SCA_AlwaysSensor::_getattr(const char *attr) { - _getattr_up(SCA_ISensor); +PyObject* SCA_AlwaysSensor::py_getattro(PyObject *attr) { + py_getattro_up(SCA_ISensor); } /* eof */ diff --git a/source/gameengine/GameLogic/SCA_AlwaysSensor.h b/source/gameengine/GameLogic/SCA_AlwaysSensor.h index ebe6ba80208..87949babf59 100644 --- a/source/gameengine/GameLogic/SCA_AlwaysSensor.h +++ b/source/gameengine/GameLogic/SCA_AlwaysSensor.h @@ -52,7 +52,7 @@ public: /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); + virtual PyObject* py_getattro(PyObject *attr); }; diff --git a/source/gameengine/GameLogic/SCA_DelaySensor.cpp b/source/gameengine/GameLogic/SCA_DelaySensor.cpp index 31a620b939d..5082caacfd5 100644 --- a/source/gameengine/GameLogic/SCA_DelaySensor.cpp +++ b/source/gameengine/GameLogic/SCA_DelaySensor.cpp @@ -131,22 +131,22 @@ bool SCA_DelaySensor::Evaluate(CValue* event) /* Integration hooks ------------------------------------------------------- */ PyTypeObject SCA_DelaySensor::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "SCA_DelaySensor", sizeof(SCA_DelaySensor), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject SCA_DelaySensor::Parents[] = { @@ -178,18 +178,18 @@ PyAttributeDef SCA_DelaySensor::Attributes[] = { { NULL } //Sentinel }; -PyObject* SCA_DelaySensor::_getattr(const char *attr) { - PyObject* object = _getattr_self(Attributes, this, attr); +PyObject* SCA_DelaySensor::py_getattro(PyObject *attr) { + PyObject* object = py_getattro_self(Attributes, this, attr); if (object != NULL) return object; - _getattr_up(SCA_ISensor); + py_getattro_up(SCA_ISensor); } -int SCA_DelaySensor::_setattr(const char *attr, PyObject *value) { - int ret = _setattr_self(Attributes, this, attr, value); +int SCA_DelaySensor::py_setattro(PyObject *attr, PyObject *value) { + int ret = py_setattro_self(Attributes, this, attr, value); if (ret >= 0) return ret; - return SCA_ISensor::_setattr(attr, value); + return SCA_ISensor::py_setattro(attr, value); } diff --git a/source/gameengine/GameLogic/SCA_DelaySensor.h b/source/gameengine/GameLogic/SCA_DelaySensor.h index 491eee61da8..f9e3d619198 100644 --- a/source/gameengine/GameLogic/SCA_DelaySensor.h +++ b/source/gameengine/GameLogic/SCA_DelaySensor.h @@ -60,8 +60,8 @@ public: /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject *value); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *value); /* setProperty */ KX_PYMETHOD_DOC(SCA_DelaySensor,SetDelay); diff --git a/source/gameengine/GameLogic/SCA_ExpressionController.h b/source/gameengine/GameLogic/SCA_ExpressionController.h index 79c26eea1e7..2936742be19 100644 --- a/source/gameengine/GameLogic/SCA_ExpressionController.h +++ b/source/gameengine/GameLogic/SCA_ExpressionController.h @@ -59,7 +59,7 @@ public: /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ -// virtual PyObject* _getattr(const char *attr); +// virtual PyObject* py_getattro(PyObject *attr); }; diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp index 49d39f75814..45ebd874ea5 100644 --- a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp +++ b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp @@ -217,22 +217,22 @@ CValue* SCA_ILogicBrick::GetEvent() /* python stuff */ PyTypeObject SCA_ILogicBrick::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "SCA_ILogicBrick", sizeof(SCA_ILogicBrick), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; @@ -278,20 +278,20 @@ int SCA_ILogicBrick::CheckProperty(void *self, const PyAttributeDef *attrdef) } PyObject* -SCA_ILogicBrick::_getattr(const char *attr) +SCA_ILogicBrick::py_getattro(PyObject *attr) { - PyObject* object = _getattr_self(Attributes, this, attr); + PyObject* object = py_getattro_self(Attributes, this, attr); if (object != NULL) return object; - _getattr_up(CValue); + py_getattro_up(CValue); } -int SCA_ILogicBrick::_setattr(const char *attr, PyObject *value) +int SCA_ILogicBrick::py_setattro(PyObject *attr, PyObject *value) { - int ret = _setattr_self(Attributes, this, attr, value); + int ret = py_setattro_self(Attributes, this, attr, value); if (ret >= 0) return ret; - return CValue::_setattr(attr, value); + return CValue::py_setattro(attr, value); } diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.h b/source/gameengine/GameLogic/SCA_ILogicBrick.h index 70d49941613..c098f9dfd8a 100644 --- a/source/gameengine/GameLogic/SCA_ILogicBrick.h +++ b/source/gameengine/GameLogic/SCA_ILogicBrick.h @@ -79,8 +79,8 @@ public: virtual bool LessComparedTo(SCA_ILogicBrick* other); - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject *value); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *value); static class SCA_LogicManager* m_sCurrentLogicManager; diff --git a/source/gameengine/GameLogic/SCA_IObject.cpp b/source/gameengine/GameLogic/SCA_IObject.cpp index debd62d44e6..d1ce377316b 100644 --- a/source/gameengine/GameLogic/SCA_IObject.cpp +++ b/source/gameengine/GameLogic/SCA_IObject.cpp @@ -375,22 +375,22 @@ void SCA_IObject::SetState(unsigned int state) /* Integration hooks ------------------------------------------------------- */ PyTypeObject SCA_IObject::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "SCA_IObject", sizeof(SCA_IObject), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; @@ -414,7 +414,7 @@ PyAttributeDef SCA_IObject::Attributes[] = { }; -PyObject* SCA_IObject::_getattr(const char *attr) { - _getattr_up(CValue); +PyObject* SCA_IObject::py_getattro(PyObject *attr) { + py_getattro_up(CValue); } diff --git a/source/gameengine/GameLogic/SCA_IObject.h b/source/gameengine/GameLogic/SCA_IObject.h index d47353b1ac0..44ed3c8f3fe 100644 --- a/source/gameengine/GameLogic/SCA_IObject.h +++ b/source/gameengine/GameLogic/SCA_IObject.h @@ -145,7 +145,7 @@ public: // const class MT_Point3& ConvertPythonPylist(PyObject* pylist); // here come the python forwarded methods - virtual PyObject* _getattr(const char *attr); + virtual PyObject* py_getattro(PyObject *attr); virtual int GetGameObjectType() {return -1;} diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp index e8a072f4c46..8a40c0c35f3 100644 --- a/source/gameengine/GameLogic/SCA_ISensor.cpp +++ b/source/gameengine/GameLogic/SCA_ISensor.cpp @@ -393,22 +393,22 @@ KX_PYMETHODDEF_DOC_NOARGS(SCA_ISensor, reset, /* ----------------------------------------------- */ PyTypeObject SCA_ISensor::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "SCA_ISensor", sizeof(SCA_ISensor), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject SCA_ISensor::Parents[] = { @@ -454,38 +454,40 @@ PyAttributeDef SCA_ISensor::Attributes[] = { KX_PYATTRIBUTE_INT_RW("frequency",0,100000,true,SCA_ISensor,m_pulse_frequency), KX_PYATTRIBUTE_BOOL_RW("invert",SCA_ISensor,m_invert), KX_PYATTRIBUTE_BOOL_RW("level",SCA_ISensor,m_level), - // make these properties read-only in _setaddr, must still implement them in _getattr + // make these properties read-only in _setaddr, must still implement them in py_getattro KX_PYATTRIBUTE_DUMMY("triggered"), KX_PYATTRIBUTE_DUMMY("positive"), { NULL } //Sentinel }; PyObject* -SCA_ISensor::_getattr(const char *attr) +SCA_ISensor::py_getattro(PyObject *attr) { - PyObject* object = _getattr_self(Attributes, this, attr); + PyObject* object = py_getattro_self(Attributes, this, attr); if (object != NULL) return object; - if (!strcmp(attr, "triggered")) + + char *attr_str= PyString_AsString(attr); + if (!strcmp(attr_str, "triggered")) { int retval = 0; if (SCA_PythonController::m_sCurrentController) retval = SCA_PythonController::m_sCurrentController->IsTriggered(this); return PyInt_FromLong(retval); } - if (!strcmp(attr, "positive")) + if (!strcmp(attr_str, "positive")) { int retval = IsPositiveTrigger(); return PyInt_FromLong(retval); } - _getattr_up(SCA_ILogicBrick); + py_getattro_up(SCA_ILogicBrick); } -int SCA_ISensor::_setattr(const char *attr, PyObject *value) +int SCA_ISensor::py_setattro(PyObject *attr, PyObject *value) { - int ret = _setattr_self(Attributes, this, attr, value); + int ret = py_setattro_self(Attributes, this, attr, value); if (ret >= 0) return ret; - return SCA_ILogicBrick::_setattr(attr, value); + return SCA_ILogicBrick::py_setattro(attr, value); } /* eof */ diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h index 23f2c76c19f..ce7b66df1cd 100644 --- a/source/gameengine/GameLogic/SCA_ISensor.h +++ b/source/gameengine/GameLogic/SCA_ISensor.h @@ -136,8 +136,8 @@ public: /* Python functions: */ - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject *value); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *value); //Deprecated functions -----> KX_PYMETHOD_DOC_NOARGS(SCA_ISensor,IsPositive); diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp index c2d90c830cf..0cfd6843c1b 100644 --- a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp +++ b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp @@ -275,22 +275,22 @@ bool SCA_JoystickSensor::isValid(SCA_JoystickSensor::KX_JOYSENSORMODE m) /* Integration hooks ------------------------------------------------------- */ PyTypeObject SCA_JoystickSensor::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "SCA_JoystickSensor", sizeof(SCA_JoystickSensor), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; @@ -333,8 +333,8 @@ PyAttributeDef SCA_JoystickSensor::Attributes[] = { KX_PYATTRIBUTE_INT_RW("button",0,100,false,SCA_JoystickSensor,m_button), KX_PYATTRIBUTE_INT_LIST_RW_CHECK("axis",0,3,true,SCA_JoystickSensor,m_axis,2,CheckAxis), KX_PYATTRIBUTE_INT_LIST_RW_CHECK("hat",0,12,true,SCA_JoystickSensor,m_hat,2,CheckHat), - // dummy attributes will just be read-only in _setattr - // you still need to defined them in _getattr + // dummy attributes will just be read-only in py_setattro + // you still need to defined them in py_getattro KX_PYATTRIBUTE_DUMMY("axisPosition"), KX_PYATTRIBUTE_DUMMY("numAxis"), KX_PYATTRIBUTE_DUMMY("numButtons"), @@ -343,38 +343,40 @@ PyAttributeDef SCA_JoystickSensor::Attributes[] = { { NULL } //Sentinel }; -PyObject* SCA_JoystickSensor::_getattr(const char *attr) { +PyObject* SCA_JoystickSensor::py_getattro(PyObject *attr) { SCA_Joystick *joy = m_pJoystickMgr->GetJoystickDevice(m_joyindex); - if (!strcmp(attr, "axisPosition")) { + char *attr_str= PyString_AsString(attr); + + if (!strcmp(attr_str, "axisPosition")) { if(joy) return Py_BuildValue("[iiii]", joy->GetAxis10(), joy->GetAxis11(), joy->GetAxis20(), joy->GetAxis21()); else return Py_BuildValue("[iiii]", 0, 0, 0, 0); } - if (!strcmp(attr, "numAxis")) { + if (!strcmp(attr_str, "numAxis")) { return PyInt_FromLong( joy ? joy->GetNumberOfAxes() : 0 ); } - if (!strcmp(attr, "numButtons")) { + if (!strcmp(attr_str, "numButtons")) { return PyInt_FromLong( joy ? joy->GetNumberOfButtons() : 0 ); } - if (!strcmp(attr, "numHats")) { + if (!strcmp(attr_str, "numHats")) { return PyInt_FromLong( joy ? joy->GetNumberOfHats() : 0 ); } - if (!strcmp(attr, "connected")) { + if (!strcmp(attr_str, "connected")) { return PyBool_FromLong( joy ? joy->Connected() : 0 ); } - PyObject* object = _getattr_self(Attributes, this, attr); + PyObject* object = py_getattro_self(Attributes, this, attr); if (object != NULL) return object; - _getattr_up(SCA_ISensor); + py_getattro_up(SCA_ISensor); } -int SCA_JoystickSensor::_setattr(const char *attr, PyObject *value) +int SCA_JoystickSensor::py_setattro(PyObject *attr, PyObject *value) { - int ret = _setattr_self(Attributes, this, attr, value); + int ret = py_setattro_self(Attributes, this, attr, value); if (ret >= 0) return ret; - return SCA_ISensor::_setattr(attr, value); + return SCA_ISensor::py_setattro(attr, value); } diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.h b/source/gameengine/GameLogic/SCA_JoystickSensor.h index 49d220c056d..ccdd2107b21 100644 --- a/source/gameengine/GameLogic/SCA_JoystickSensor.h +++ b/source/gameengine/GameLogic/SCA_JoystickSensor.h @@ -121,8 +121,8 @@ public: /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject *value); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *value); /* Joystick Index */ KX_PYMETHOD_DOC_NOARGS(SCA_JoystickSensor,GetIndex); diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp index 324e5eae98a..fc1b5be3540 100644 --- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp +++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp @@ -778,22 +778,22 @@ KX_PYMETHODDEF_DOC_O(SCA_KeyboardSensor, getKeyStatus, /* ------------------------------------------------------------------------- */ PyTypeObject SCA_KeyboardSensor::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "SCA_KeyboardSensor", sizeof(SCA_KeyboardSensor), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject SCA_KeyboardSensor::Parents[] = { @@ -831,18 +831,18 @@ PyAttributeDef SCA_KeyboardSensor::Attributes[] = { }; PyObject* -SCA_KeyboardSensor::_getattr(const char *attr) +SCA_KeyboardSensor::py_getattro(PyObject *attr) { - PyObject* object = _getattr_self(Attributes, this, attr); + PyObject* object = py_getattro_self(Attributes, this, attr); if (object != NULL) return object; - _getattr_up(SCA_ISensor); + py_getattro_up(SCA_ISensor); } -int SCA_KeyboardSensor::_setattr(const char *attr, PyObject *value) +int SCA_KeyboardSensor::py_setattro(PyObject *attr, PyObject *value) { - int ret = _setattr_self(Attributes, this, attr, value); + int ret = py_setattro_self(Attributes, this, attr, value); if (ret >= 0) return ret; - return SCA_ISensor::_setattr(attr, value); + return SCA_ISensor::py_setattro(attr, value); } diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.h b/source/gameengine/GameLogic/SCA_KeyboardSensor.h index bc2f86327a5..c579b6a82f8 100644 --- a/source/gameengine/GameLogic/SCA_KeyboardSensor.h +++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.h @@ -126,8 +126,8 @@ public: /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject *value); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *value); //Deprecated functions -----> /** 1. GetKey : check which key this sensor looks at */ diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.cpp b/source/gameengine/GameLogic/SCA_MouseSensor.cpp index 57535b29f32..c5f6fdabbe8 100644 --- a/source/gameengine/GameLogic/SCA_MouseSensor.cpp +++ b/source/gameengine/GameLogic/SCA_MouseSensor.cpp @@ -102,7 +102,7 @@ int SCA_MouseSensor::UpdateHotkey(void *self, const PyAttributeDef*) default: ; /* ignore, no hotkey */ } - // return value is used in _setattr(), + // return value is used in py_setattro(), // 0=attribute checked ok (see Attributes array definition) return 0; } @@ -300,22 +300,22 @@ KX_PYMETHODDEF_DOC_O(SCA_MouseSensor, getButtonStatus, /* ------------------------------------------------------------------------- */ PyTypeObject SCA_MouseSensor::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "SCA_MouseSensor", sizeof(SCA_MouseSensor), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject SCA_MouseSensor::Parents[] = { @@ -341,20 +341,20 @@ PyAttributeDef SCA_MouseSensor::Attributes[] = { { NULL } //Sentinel }; -PyObject* SCA_MouseSensor::_getattr(const char *attr) +PyObject* SCA_MouseSensor::py_getattro(PyObject *attr) { - PyObject* object = _getattr_self(Attributes, this, attr); + PyObject* object = py_getattro_self(Attributes, this, attr); if (object != NULL) return object; - _getattr_up(SCA_ISensor); + py_getattro_up(SCA_ISensor); } -int SCA_MouseSensor::_setattr(const char *attr, PyObject *value) +int SCA_MouseSensor::py_setattro(PyObject *attr, PyObject *value) { - int ret = _setattr_self(Attributes, this, attr, value); + int ret = py_setattro_self(Attributes, this, attr, value); if (ret >= 0) return ret; - return SCA_ISensor::_setattr(attr, value); + return SCA_ISensor::py_setattro(attr, value); } /* eof */ diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.h b/source/gameengine/GameLogic/SCA_MouseSensor.h index 30b43fe53cc..73410569cc2 100644 --- a/source/gameengine/GameLogic/SCA_MouseSensor.h +++ b/source/gameengine/GameLogic/SCA_MouseSensor.h @@ -109,8 +109,8 @@ class SCA_MouseSensor : public SCA_ISensor /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject *value); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *value); //Deprecated functions -----> /* read x-coordinate */ diff --git a/source/gameengine/GameLogic/SCA_NANDController.cpp b/source/gameengine/GameLogic/SCA_NANDController.cpp index 18426d75582..bddd5f4d3ab 100644 --- a/source/gameengine/GameLogic/SCA_NANDController.cpp +++ b/source/gameengine/GameLogic/SCA_NANDController.cpp @@ -107,22 +107,22 @@ CValue* SCA_NANDController::GetReplica() /* Integration hooks ------------------------------------------------------- */ PyTypeObject SCA_NANDController::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "SCA_NANDController", sizeof(SCA_NANDController), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject SCA_NANDController::Parents[] = { @@ -141,8 +141,8 @@ PyAttributeDef SCA_NANDController::Attributes[] = { { NULL } //Sentinel }; -PyObject* SCA_NANDController::_getattr(const char *attr) { - _getattr_up(SCA_IController); +PyObject* SCA_NANDController::py_getattro(PyObject *attr) { + py_getattro_up(SCA_IController); } /* eof */ diff --git a/source/gameengine/GameLogic/SCA_NANDController.h b/source/gameengine/GameLogic/SCA_NANDController.h index d88504cfc0d..11600914a1a 100644 --- a/source/gameengine/GameLogic/SCA_NANDController.h +++ b/source/gameengine/GameLogic/SCA_NANDController.h @@ -48,7 +48,7 @@ public: /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); + virtual PyObject* py_getattro(PyObject *attr); }; diff --git a/source/gameengine/GameLogic/SCA_NORController.cpp b/source/gameengine/GameLogic/SCA_NORController.cpp index 1de6a641c3d..3ee073523c3 100644 --- a/source/gameengine/GameLogic/SCA_NORController.cpp +++ b/source/gameengine/GameLogic/SCA_NORController.cpp @@ -107,22 +107,22 @@ CValue* SCA_NORController::GetReplica() /* Integration hooks ------------------------------------------------------- */ PyTypeObject SCA_NORController::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "SCA_NORController", sizeof(SCA_NORController), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject SCA_NORController::Parents[] = { @@ -141,8 +141,8 @@ PyAttributeDef SCA_NORController::Attributes[] = { { NULL } //Sentinel }; -PyObject* SCA_NORController::_getattr(const char *attr) { - _getattr_up(SCA_IController); +PyObject* SCA_NORController::py_getattro(PyObject *attr) { + py_getattro_up(SCA_IController); } /* eof */ diff --git a/source/gameengine/GameLogic/SCA_NORController.h b/source/gameengine/GameLogic/SCA_NORController.h index 45b639f3f3f..fc814e28d37 100644 --- a/source/gameengine/GameLogic/SCA_NORController.h +++ b/source/gameengine/GameLogic/SCA_NORController.h @@ -48,7 +48,7 @@ public: /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); + virtual PyObject* py_getattro(PyObject *attr); }; diff --git a/source/gameengine/GameLogic/SCA_ORController.cpp b/source/gameengine/GameLogic/SCA_ORController.cpp index 61fbc889d90..91d5e56d4f3 100644 --- a/source/gameengine/GameLogic/SCA_ORController.cpp +++ b/source/gameengine/GameLogic/SCA_ORController.cpp @@ -99,22 +99,22 @@ void SCA_ORController::Trigger(SCA_LogicManager* logicmgr) /* Integration hooks ------------------------------------------------------- */ PyTypeObject SCA_ORController::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "SCA_ORController", sizeof(SCA_ORController), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject SCA_ORController::Parents[] = { @@ -134,8 +134,8 @@ PyAttributeDef SCA_ORController::Attributes[] = { }; -PyObject* SCA_ORController::_getattr(const char *attr) { - _getattr_up(SCA_IController); +PyObject* SCA_ORController::py_getattro(PyObject *attr) { + py_getattro_up(SCA_IController); } /* eof */ diff --git a/source/gameengine/GameLogic/SCA_ORController.h b/source/gameengine/GameLogic/SCA_ORController.h index 9a6e9e75022..fdc81486e74 100644 --- a/source/gameengine/GameLogic/SCA_ORController.h +++ b/source/gameengine/GameLogic/SCA_ORController.h @@ -49,7 +49,7 @@ public: /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); + virtual PyObject* py_getattro(PyObject *attr); }; #endif //__KX_ORCONTROLLER diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp index c9ace081bae..e1f303430ec 100644 --- a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp +++ b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp @@ -218,22 +218,22 @@ void SCA_PropertyActuator::Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map) /* Integration hooks ------------------------------------------------------- */ PyTypeObject SCA_PropertyActuator::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "SCA_PropertyActuator", sizeof(SCA_PropertyActuator), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject SCA_PropertyActuator::Parents[] = { @@ -260,18 +260,18 @@ PyAttributeDef SCA_PropertyActuator::Attributes[] = { { NULL } //Sentinel }; -PyObject* SCA_PropertyActuator::_getattr(const char *attr) { - PyObject* object = _getattr_self(Attributes, this, attr); +PyObject* SCA_PropertyActuator::py_getattro(PyObject *attr) { + PyObject* object = py_getattro_self(Attributes, this, attr); if (object != NULL) return object; - _getattr_up(SCA_IActuator); + py_getattro_up(SCA_IActuator); } -int SCA_PropertyActuator::_setattr(const char *attr, PyObject *value) { - int ret = _setattr_self(Attributes, this, attr, value); +int SCA_PropertyActuator::py_setattro(PyObject *attr, PyObject *value) { + int ret = py_setattro_self(Attributes, this, attr, value); if (ret >= 0) return ret; - return SCA_IActuator::_setattr(attr, value); + return SCA_IActuator::py_setattro(attr, value); } /* 1. setProperty */ diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.h b/source/gameengine/GameLogic/SCA_PropertyActuator.h index 444d9285796..6a975716ed0 100644 --- a/source/gameengine/GameLogic/SCA_PropertyActuator.h +++ b/source/gameengine/GameLogic/SCA_PropertyActuator.h @@ -85,8 +85,8 @@ public: /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject *value); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *value); // python wrapped methods KX_PYMETHOD_DOC(SCA_PropertyActuator,SetProperty); diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.cpp b/source/gameengine/GameLogic/SCA_PropertySensor.cpp index d683c8bb3e7..659823f6fba 100644 --- a/source/gameengine/GameLogic/SCA_PropertySensor.cpp +++ b/source/gameengine/GameLogic/SCA_PropertySensor.cpp @@ -306,22 +306,22 @@ int SCA_PropertySensor::validValueForProperty(void *self, const PyAttributeDef*) /* Integration hooks ------------------------------------------------------- */ PyTypeObject SCA_PropertySensor::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "SCA_PropertySensor", sizeof(SCA_PropertySensor), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject SCA_PropertySensor::Parents[] = { @@ -352,18 +352,18 @@ PyAttributeDef SCA_PropertySensor::Attributes[] = { }; -PyObject* SCA_PropertySensor::_getattr(const char *attr) { - PyObject* object = _getattr_self(Attributes, this, attr); +PyObject* SCA_PropertySensor::py_getattro(PyObject *attr) { + PyObject* object = py_getattro_self(Attributes, this, attr); if (object != NULL) return object; - _getattr_up(SCA_ISensor); /* implicit return! */ + py_getattro_up(SCA_ISensor); /* implicit return! */ } -int SCA_PropertySensor::_setattr(const char *attr, PyObject *value) { - int ret = _setattr_self(Attributes, this, attr, value); +int SCA_PropertySensor::py_setattro(PyObject *attr, PyObject *value) { + int ret = py_setattro_self(Attributes, this, attr, value); if (ret >= 0) return ret; - return SCA_ISensor::_setattr(attr, value); + return SCA_ISensor::py_setattro(attr, value); } /* 1. getType */ diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.h b/source/gameengine/GameLogic/SCA_PropertySensor.h index 2594e3fca9d..076c1ae51ec 100644 --- a/source/gameengine/GameLogic/SCA_PropertySensor.h +++ b/source/gameengine/GameLogic/SCA_PropertySensor.h @@ -89,8 +89,8 @@ public: /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject *value); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *value); /* 1. getType */ KX_PYMETHOD_DOC(SCA_PropertySensor,GetType); diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp index c75e36acab2..2d200e0a238 100644 --- a/source/gameengine/GameLogic/SCA_PythonController.cpp +++ b/source/gameengine/GameLogic/SCA_PythonController.cpp @@ -224,22 +224,22 @@ const char* SCA_PythonController::sPyAddActiveActuator__doc__= "addActiveActuato const char SCA_PythonController::GetActuators_doc[] = "getActuator"; PyTypeObject SCA_PythonController::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "SCA_PythonController", sizeof(SCA_PythonController), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject SCA_PythonController::Parents[] = { @@ -372,24 +372,26 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr) -PyObject* SCA_PythonController::_getattr(const char *attr) +PyObject* SCA_PythonController::py_getattro(PyObject *attr) { - if (!strcmp(attr,"state")) { + char *attr_str= PyString_AsString(attr); + if (!strcmp(attr_str,"state")) { return PyInt_FromLong(m_statemask); } - if (!strcmp(attr,"script")) { + if (!strcmp(attr_str,"script")) { return PyString_FromString(m_scriptText); } - _getattr_up(SCA_IController); + py_getattro_up(SCA_IController); } -int SCA_PythonController::_setattr(const char *attr, PyObject *value) +int SCA_PythonController::py_setattro(PyObject *attr, PyObject *value) { - if (!strcmp(attr,"state")) { + char *attr_str= PyString_AsString(attr); + if (!strcmp(attr_str,"state")) { PyErr_SetString(PyExc_AttributeError, "state is read only"); return 1; } - if (!strcmp(attr,"script")) { + if (!strcmp(attr_str,"script")) { char *scriptArg = PyString_AsString(value); if (scriptArg==NULL) { @@ -403,7 +405,7 @@ int SCA_PythonController::_setattr(const char *attr, PyObject *value) return 1; } - return SCA_IController::_setattr(attr, value); + return SCA_IController::py_setattro(attr, value); } PyObject* SCA_PythonController::PyActivate(PyObject* self, PyObject *value) diff --git a/source/gameengine/GameLogic/SCA_PythonController.h b/source/gameengine/GameLogic/SCA_PythonController.h index 4ec18f32c23..3348071c00f 100644 --- a/source/gameengine/GameLogic/SCA_PythonController.h +++ b/source/gameengine/GameLogic/SCA_PythonController.h @@ -78,8 +78,8 @@ class SCA_PythonController : public SCA_IController static PyObject* sPyAddActiveActuator(PyObject* self, PyObject* args); static SCA_IActuator* LinkedActuatorFromPy(PyObject *value); - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject *value); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *value); KX_PYMETHOD_O(SCA_PythonController,Activate); diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.cpp b/source/gameengine/GameLogic/SCA_RandomActuator.cpp index d6c73f21f37..7af116fad99 100644 --- a/source/gameengine/GameLogic/SCA_RandomActuator.cpp +++ b/source/gameengine/GameLogic/SCA_RandomActuator.cpp @@ -312,22 +312,22 @@ void SCA_RandomActuator::enforceConstraints() { /* Integration hooks ------------------------------------------------------- */ PyTypeObject SCA_RandomActuator::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "SCA_RandomActuator", sizeof(SCA_RandomActuator), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject SCA_RandomActuator::Parents[] = { @@ -348,16 +348,18 @@ PyMethodDef SCA_RandomActuator::Methods[] = { {"setProperty", (PyCFunction) SCA_RandomActuator::sPySetProperty, METH_VARARGS, (PY_METHODCHAR)SetProperty_doc}, {"getProperty", (PyCFunction) SCA_RandomActuator::sPyGetProperty, METH_VARARGS, (PY_METHODCHAR)GetProperty_doc}, //<----- Deprecated - {"setBoolConst", (PyCFunction) SCA_RandomActuator::sPySetBoolConst, METH_VARARGS, (PY_METHODCHAR)SetBoolConst_doc}, - {"setBoolUniform", (PyCFunction) SCA_RandomActuator::sPySetBoolUniform, METH_VARARGS, (PY_METHODCHAR)SetBoolUniform_doc}, - {"setBoolBernouilli",(PyCFunction) SCA_RandomActuator::sPySetBoolBernouilli, METH_VARARGS, (PY_METHODCHAR)SetBoolBernouilli_doc}, - {"setIntConst", (PyCFunction) SCA_RandomActuator::sPySetIntConst, METH_VARARGS, (PY_METHODCHAR)SetIntConst_doc}, - {"setIntUniform", (PyCFunction) SCA_RandomActuator::sPySetIntUniform, METH_VARARGS, (PY_METHODCHAR)SetIntUniform_doc}, - {"setIntPoisson", (PyCFunction) SCA_RandomActuator::sPySetIntPoisson, METH_VARARGS, (PY_METHODCHAR)SetIntPoisson_doc}, - {"setFloatConst", (PyCFunction) SCA_RandomActuator::sPySetFloatConst, METH_VARARGS, (PY_METHODCHAR)SetFloatConst_doc}, - {"setFloatUniform", (PyCFunction) SCA_RandomActuator::sPySetFloatUniform, METH_VARARGS, (PY_METHODCHAR)SetFloatUniform_doc}, - {"setFloatNormal", (PyCFunction) SCA_RandomActuator::sPySetFloatNormal, METH_VARARGS, (PY_METHODCHAR)SetFloatNormal_doc}, - {"setFloatNegativeExponential", (PyCFunction) SCA_RandomActuator::sPySetFloatNegativeExponential, METH_VARARGS, (PY_METHODCHAR)SetFloatNegativeExponential_doc}, + KX_PYMETHODTABLE(SCA_RandomActuator, setBoolConst), + KX_PYMETHODTABLE_NOARGS(SCA_RandomActuator, setBoolUniform), + KX_PYMETHODTABLE(SCA_RandomActuator, setBoolBernouilli), + + KX_PYMETHODTABLE(SCA_RandomActuator, setIntConst), + KX_PYMETHODTABLE(SCA_RandomActuator, setIntUniform), + KX_PYMETHODTABLE(SCA_RandomActuator, setIntPoisson), + + KX_PYMETHODTABLE(SCA_RandomActuator, setFloatConst), + KX_PYMETHODTABLE(SCA_RandomActuator, setFloatUniform), + KX_PYMETHODTABLE(SCA_RandomActuator, setFloatNormal), + KX_PYMETHODTABLE(SCA_RandomActuator, setFloatNegativeExponential), {NULL,NULL} //Sentinel }; @@ -366,35 +368,42 @@ PyAttributeDef SCA_RandomActuator::Attributes[] = { KX_PYATTRIBUTE_FLOAT_RO("para2",SCA_RandomActuator,m_parameter2), KX_PYATTRIBUTE_ENUM_RO("distribution",SCA_RandomActuator,m_distribution), KX_PYATTRIBUTE_STRING_RW_CHECK("property",0,100,false,SCA_RandomActuator,m_propname,CheckProperty), + KX_PYATTRIBUTE_RW_FUNCTION("seed",SCA_RandomActuator,pyattr_get_seed,pyattr_set_seed), { NULL } //Sentinel }; -PyObject* SCA_RandomActuator::_getattr(const char *attr) { - PyObject* object = _getattr_self(Attributes, this, attr); +PyObject* SCA_RandomActuator::pyattr_get_seed(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef) +{ + SCA_RandomActuator* act = static_cast<SCA_RandomActuator*>(self); + return PyInt_FromLong(act->m_base->GetSeed()); +} + +int SCA_RandomActuator::pyattr_set_seed(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) +{ + SCA_RandomActuator* act = static_cast<SCA_RandomActuator*>(self); + if (PyInt_Check(value)) { + int ival = PyInt_AsLong(value); + act->m_base->SetSeed(ival); + return 0; + } else { + PyErr_SetString(PyExc_TypeError, "expected an integer"); + return 1; + } +} + +PyObject* SCA_RandomActuator::py_getattro(PyObject *attr) { + PyObject* object = py_getattro_self(Attributes, this, attr); if (object != NULL) return object; - if (!strcmp(attr, "seed")) { - return PyInt_FromLong(m_base->GetSeed()); - } - _getattr_up(SCA_IActuator); + py_getattro_up(SCA_IActuator); } -int SCA_RandomActuator::_setattr(const char *attr, PyObject *value) +int SCA_RandomActuator::py_setattro(PyObject *attr, PyObject *value) { - int ret = _setattr_self(Attributes, this, attr, value); + int ret = py_setattro_self(Attributes, this, attr, value); if (ret >= 0) return ret; - if (!strcmp(attr, "seed")) { - if (PyInt_Check(value)) { - int ival = PyInt_AsLong(value); - m_base->SetSeed(ival); - return 0; - } else { - PyErr_SetString(PyExc_TypeError, "expected an integer"); - return 1; - } - } - return SCA_IActuator::_setattr(attr, value); + return SCA_IActuator::py_setattro(attr, value); } /* 1. setSeed */ @@ -491,13 +500,11 @@ PyObject* SCA_RandomActuator::PyGetProperty(PyObject* self, PyObject* args, PyOb } /* 11. setBoolConst */ -const char SCA_RandomActuator::SetBoolConst_doc[] = +KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setBoolConst, "setBoolConst(value)\n" "\t- value: 0 or 1\n" -"\tSet this generator to produce a constant boolean value.\n"; -PyObject* SCA_RandomActuator::PySetBoolConst(PyObject* self, - PyObject* args, - PyObject* kwds) { +"\tSet this generator to produce a constant boolean value.\n") +{ int paraArg; if(!PyArg_ParseTuple(args, "i", ¶Arg)) { return NULL; @@ -509,25 +516,21 @@ PyObject* SCA_RandomActuator::PySetBoolConst(PyObject* self, Py_RETURN_NONE; } /* 12. setBoolUniform, */ -const char SCA_RandomActuator::SetBoolUniform_doc[] = +KX_PYMETHODDEF_DOC_NOARGS(SCA_RandomActuator, setBoolUniform, "setBoolUniform()\n" -"\tSet this generator to produce true and false, each with 50%% chance of occuring\n"; -PyObject* SCA_RandomActuator::PySetBoolUniform(PyObject* self, - PyObject* args, - PyObject* kwds) { +"\tSet this generator to produce true and false, each with 50%% chance of occuring\n") +{ /* no args */ m_distribution = KX_RANDOMACT_BOOL_UNIFORM; enforceConstraints(); Py_RETURN_NONE; } /* 13. setBoolBernouilli, */ -const char SCA_RandomActuator::SetBoolBernouilli_doc[] = +KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setBoolBernouilli, "setBoolBernouilli(value)\n" "\t- value: a float between 0 and 1\n" -"\tReturn false value * 100%% of the time.\n"; -PyObject* SCA_RandomActuator::PySetBoolBernouilli(PyObject* self, - PyObject* args, - PyObject* kwds) { +"\tReturn false value * 100%% of the time.\n") +{ float paraArg; if(!PyArg_ParseTuple(args, "f", ¶Arg)) { return NULL; @@ -539,13 +542,11 @@ PyObject* SCA_RandomActuator::PySetBoolBernouilli(PyObject* self, Py_RETURN_NONE; } /* 14. setIntConst,*/ -const char SCA_RandomActuator::SetIntConst_doc[] = +KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setIntConst, "setIntConst(value)\n" "\t- value: integer\n" -"\tAlways return value\n"; -PyObject* SCA_RandomActuator::PySetIntConst(PyObject* self, - PyObject* args, - PyObject* kwds) { +"\tAlways return value\n") +{ int paraArg; if(!PyArg_ParseTuple(args, "i", ¶Arg)) { return NULL; @@ -557,15 +558,13 @@ PyObject* SCA_RandomActuator::PySetIntConst(PyObject* self, Py_RETURN_NONE; } /* 15. setIntUniform,*/ -const char SCA_RandomActuator::SetIntUniform_doc[] = +KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setIntUniform, "setIntUniform(lower_bound, upper_bound)\n" "\t- lower_bound: integer\n" "\t- upper_bound: integer\n" "\tReturn a random integer between lower_bound and\n" -"\tupper_bound. The boundaries are included.\n"; -PyObject* SCA_RandomActuator::PySetIntUniform(PyObject* self, - PyObject* args, - PyObject* kwds) { +"\tupper_bound. The boundaries are included.\n") +{ int paraArg1, paraArg2; if(!PyArg_ParseTuple(args, "ii", ¶Arg1, ¶Arg2)) { return NULL; @@ -578,15 +577,13 @@ PyObject* SCA_RandomActuator::PySetIntUniform(PyObject* self, Py_RETURN_NONE; } /* 16. setIntPoisson, */ -const char SCA_RandomActuator::SetIntPoisson_doc[] = +KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setIntPoisson, "setIntPoisson(value)\n" "\t- value: float\n" "\tReturn a Poisson-distributed number. This performs a series\n" "\tof Bernouilli tests with parameter value. It returns the\n" -"\tnumber of tries needed to achieve succes.\n"; -PyObject* SCA_RandomActuator::PySetIntPoisson(PyObject* self, - PyObject* args, - PyObject* kwds) { +"\tnumber of tries needed to achieve succes.\n") +{ float paraArg; if(!PyArg_ParseTuple(args, "f", ¶Arg)) { return NULL; @@ -597,14 +594,12 @@ PyObject* SCA_RandomActuator::PySetIntPoisson(PyObject* self, enforceConstraints(); Py_RETURN_NONE; } -/* 17. setFloatConst,*/ -const char SCA_RandomActuator::SetFloatConst_doc[] = +/* 17. setFloatConst */ +KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setFloatConst, "setFloatConst(value)\n" "\t- value: float\n" -"\tAlways return value\n"; -PyObject* SCA_RandomActuator::PySetFloatConst(PyObject* self, - PyObject* args, - PyObject* kwds) { +"\tAlways return value\n") +{ float paraArg; if(!PyArg_ParseTuple(args, "f", ¶Arg)) { return NULL; @@ -616,15 +611,13 @@ PyObject* SCA_RandomActuator::PySetFloatConst(PyObject* self, Py_RETURN_NONE; } /* 18. setFloatUniform, */ -const char SCA_RandomActuator::SetFloatUniform_doc[] = +KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setFloatUniform, "setFloatUniform(lower_bound, upper_bound)\n" "\t- lower_bound: float\n" "\t- upper_bound: float\n" "\tReturn a random integer between lower_bound and\n" -"\tupper_bound.\n"; -PyObject* SCA_RandomActuator::PySetFloatUniform(PyObject* self, - PyObject* args, - PyObject* kwds) { +"\tupper_bound.\n") +{ float paraArg1, paraArg2; if(!PyArg_ParseTuple(args, "ff", ¶Arg1, ¶Arg2)) { return NULL; @@ -637,15 +630,13 @@ PyObject* SCA_RandomActuator::PySetFloatUniform(PyObject* self, Py_RETURN_NONE; } /* 19. setFloatNormal, */ -const char SCA_RandomActuator::SetFloatNormal_doc[] = +KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setFloatNormal, "setFloatNormal(mean, standard_deviation)\n" "\t- mean: float\n" "\t- standard_deviation: float\n" "\tReturn normal-distributed numbers. The average is mean, and the\n" -"\tdeviation from the mean is characterized by standard_deviation.\n"; -PyObject* SCA_RandomActuator::PySetFloatNormal(PyObject* self, - PyObject* args, - PyObject* kwds) { +"\tdeviation from the mean is characterized by standard_deviation.\n") +{ float paraArg1, paraArg2; if(!PyArg_ParseTuple(args, "ff", ¶Arg1, ¶Arg2)) { return NULL; @@ -658,14 +649,12 @@ PyObject* SCA_RandomActuator::PySetFloatNormal(PyObject* self, Py_RETURN_NONE; } /* 20. setFloatNegativeExponential, */ -const char SCA_RandomActuator::SetFloatNegativeExponential_doc[] = +KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setFloatNegativeExponential, "setFloatNegativeExponential(half_life)\n" "\t- half_life: float\n" "\tReturn negative-exponentially distributed numbers. The half-life 'time'\n" -"\tis characterized by half_life.\n"; -PyObject* SCA_RandomActuator::PySetFloatNegativeExponential(PyObject* self, - PyObject* args, - PyObject* kwds) { +"\tis characterized by half_life.\n") +{ float paraArg; if(!PyArg_ParseTuple(args, "f", ¶Arg)) { return NULL; diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.h b/source/gameengine/GameLogic/SCA_RandomActuator.h index 0d404fa8a9f..fbafbb69c01 100644 --- a/source/gameengine/GameLogic/SCA_RandomActuator.h +++ b/source/gameengine/GameLogic/SCA_RandomActuator.h @@ -96,46 +96,32 @@ class SCA_RandomActuator : public SCA_IActuator /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject *value); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *value); - /* 1. setSeed */ + static PyObject* pyattr_get_seed(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); + static int pyattr_set_seed(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); + + // Deprecated methods -----> KX_PYMETHOD_DOC(SCA_RandomActuator,SetSeed); - /* 2. getSeed */ KX_PYMETHOD_DOC(SCA_RandomActuator,GetSeed); - /* 3. setPara1 -removed- */ - /* 4. getPara1 */ KX_PYMETHOD_DOC(SCA_RandomActuator,GetPara1); - /* 5. setPara2 -removed- */ - /* 6. getPara2 */ KX_PYMETHOD_DOC(SCA_RandomActuator,GetPara2); - /* 7. setDistribution -removed- */ - /* 8. getDistribution */ KX_PYMETHOD_DOC(SCA_RandomActuator,GetDistribution); - /* 9. setProperty */ KX_PYMETHOD_DOC(SCA_RandomActuator,SetProperty); - /* 10. getProperty */ KX_PYMETHOD_DOC(SCA_RandomActuator,GetProperty); - /* 11. setBoolConst */ - KX_PYMETHOD_DOC(SCA_RandomActuator,SetBoolConst); - /* 12. setBoolUniform, */ - KX_PYMETHOD_DOC(SCA_RandomActuator,SetBoolUniform); - /* 13. setBoolBernouilli, */ - KX_PYMETHOD_DOC(SCA_RandomActuator,SetBoolBernouilli); - /* 14. setIntConst,*/ - KX_PYMETHOD_DOC(SCA_RandomActuator,SetIntConst); - /* 15. setIntUniform,*/ - KX_PYMETHOD_DOC(SCA_RandomActuator,SetIntUniform); - /* 16. setIntPoisson, */ - KX_PYMETHOD_DOC(SCA_RandomActuator,SetIntPoisson); - /* 17. setFloatConst,*/ - KX_PYMETHOD_DOC(SCA_RandomActuator,SetFloatConst); - /* 18. setFloatUniform, */ - KX_PYMETHOD_DOC(SCA_RandomActuator,SetFloatUniform); - /* 19. setFloatNormal, */ - KX_PYMETHOD_DOC(SCA_RandomActuator,SetFloatNormal); - /* 20. setFloatNegativeExponential, */ - KX_PYMETHOD_DOC(SCA_RandomActuator,SetFloatNegativeExponential); + // <----- + + KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setBoolConst); + KX_PYMETHOD_DOC_NOARGS(SCA_RandomActuator, setBoolUniform); + KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setBoolBernouilli); + KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setIntConst); + KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setIntUniform); + KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setIntPoisson); + KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setFloatConst); + KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setFloatUniform); + KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setFloatNormal); + KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setFloatNegativeExponential); }; /* end of class KX_EditObjectActuator : public SCA_PropertyActuator */ #endif diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.cpp b/source/gameengine/GameLogic/SCA_RandomSensor.cpp index 5354c120f52..84a9ef95e84 100644 --- a/source/gameengine/GameLogic/SCA_RandomSensor.cpp +++ b/source/gameengine/GameLogic/SCA_RandomSensor.cpp @@ -127,22 +127,22 @@ bool SCA_RandomSensor::Evaluate(CValue* event) /* Integration hooks ------------------------------------------------------- */ PyTypeObject SCA_RandomSensor::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "SCA_RandomSensor", sizeof(SCA_RandomSensor), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject SCA_RandomSensor::Parents[] = { @@ -165,22 +165,25 @@ PyAttributeDef SCA_RandomSensor::Attributes[] = { {NULL} //Sentinel }; -PyObject* SCA_RandomSensor::_getattr(const char *attr) { - PyObject* object = _getattr_self(Attributes, this, attr); +PyObject* SCA_RandomSensor::py_getattro(PyObject *attr) { + PyObject* object = py_getattro_self(Attributes, this, attr); if (object != NULL) return object; - if (!strcmp(attr,"seed")) { + + char *attr_str= PyString_AsString(attr); + if (!strcmp(attr_str,"seed")) { return PyInt_FromLong(m_basegenerator->GetSeed()); } - _getattr_up(SCA_ISensor); + py_getattro_up(SCA_ISensor); } -int SCA_RandomSensor::_setattr(const char *attr, PyObject *value) +int SCA_RandomSensor::py_setattro(PyObject *attr, PyObject *value) { - int ret = _setattr_self(Attributes, this, attr, value); + int ret = py_setattro_self(Attributes, this, attr, value); if (ret >= 0) return ret; - if (!strcmp(attr,"seed")) { + char *attr_str= PyString_AsString(attr); + if (!strcmp(attr_str,"seed")) { if (PyInt_Check(value)) { int ival = PyInt_AsLong(value); m_basegenerator->SetSeed(ival); @@ -190,7 +193,7 @@ int SCA_RandomSensor::_setattr(const char *attr, PyObject *value) return 1; } } - return SCA_ISensor::_setattr(attr, value); + return SCA_ISensor::py_setattro(attr, value); } /* 1. setSeed */ diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.h b/source/gameengine/GameLogic/SCA_RandomSensor.h index d808db07536..39d072dd316 100644 --- a/source/gameengine/GameLogic/SCA_RandomSensor.h +++ b/source/gameengine/GameLogic/SCA_RandomSensor.h @@ -60,8 +60,8 @@ public: /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject *value); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *value); /* 1. setSeed */ KX_PYMETHOD_DOC(SCA_RandomSensor,SetSeed); diff --git a/source/gameengine/GameLogic/SCA_XNORController.cpp b/source/gameengine/GameLogic/SCA_XNORController.cpp index b2734dd1b33..10757e1c935 100644 --- a/source/gameengine/GameLogic/SCA_XNORController.cpp +++ b/source/gameengine/GameLogic/SCA_XNORController.cpp @@ -111,22 +111,22 @@ CValue* SCA_XNORController::GetReplica() /* Integration hooks ------------------------------------------------------- */ PyTypeObject SCA_XNORController::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "SCA_XNORController", sizeof(SCA_XNORController), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject SCA_XNORController::Parents[] = { @@ -145,8 +145,8 @@ PyAttributeDef SCA_XNORController::Attributes[] = { { NULL } //Sentinel }; -PyObject* SCA_XNORController::_getattr(const char *attr) { - _getattr_up(SCA_IController); +PyObject* SCA_XNORController::py_getattro(PyObject *attr) { + py_getattro_up(SCA_IController); } /* eof */ diff --git a/source/gameengine/GameLogic/SCA_XNORController.h b/source/gameengine/GameLogic/SCA_XNORController.h index a431a72c177..c992d5f1834 100644 --- a/source/gameengine/GameLogic/SCA_XNORController.h +++ b/source/gameengine/GameLogic/SCA_XNORController.h @@ -48,7 +48,7 @@ public: /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); + virtual PyObject* py_getattro(PyObject *attr); }; diff --git a/source/gameengine/GameLogic/SCA_XORController.cpp b/source/gameengine/GameLogic/SCA_XORController.cpp index 662ef523d56..d2290fe207a 100644 --- a/source/gameengine/GameLogic/SCA_XORController.cpp +++ b/source/gameengine/GameLogic/SCA_XORController.cpp @@ -111,22 +111,22 @@ CValue* SCA_XORController::GetReplica() /* Integration hooks ------------------------------------------------------- */ PyTypeObject SCA_XORController::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "SCA_XORController", sizeof(SCA_XORController), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject SCA_XORController::Parents[] = { @@ -145,8 +145,8 @@ PyAttributeDef SCA_XORController::Attributes[] = { { NULL } //Sentinel }; -PyObject* SCA_XORController::_getattr(const char *attr) { - _getattr_up(SCA_IController); +PyObject* SCA_XORController::py_getattro(PyObject *attr) { + py_getattro_up(SCA_IController); } /* eof */ diff --git a/source/gameengine/GameLogic/SCA_XORController.h b/source/gameengine/GameLogic/SCA_XORController.h index 2fbc7866ecf..065b31fd901 100644 --- a/source/gameengine/GameLogic/SCA_XORController.h +++ b/source/gameengine/GameLogic/SCA_XORController.h @@ -48,7 +48,7 @@ public: /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); + virtual PyObject* py_getattro(PyObject *attr); }; diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp index 8135635ddb3..eafdb8a96bb 100644 --- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp +++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp @@ -29,6 +29,8 @@ #include "GL/glew.h" +#include "BMF_Api.h" + #include "DNA_scene_types.h" #include "RAS_IRenderTools.h" @@ -54,6 +56,7 @@ #include "GPC_RenderTools.h" + unsigned int GPC_RenderTools::m_numgllights; GPC_RenderTools::GPC_RenderTools() @@ -311,28 +314,19 @@ void GPC_RenderTools::RenderText2D(RAS_TEXT_RENDER_MODE mode, glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); - - // Actual drawing - unsigned char colors[2][3] = { - {0x00, 0x00, 0x00}, - {0xFF, 0xFF, 0xFF} - }; - int numTimes = mode == RAS_TEXT_PADDED ? 2 : 1; - for (int i = 0; i < numTimes; i++) { - glColor3ub(colors[i][0], colors[i][1], colors[i][2]); - glRasterPos2i(xco, yco); - for (p = s, lines = 0; *p; p++) { - if (*p == '\n') - { - lines++; - glRasterPos2i(xco, yco-(lines*18)); - } - BMF_DrawCharacter(m_font, *p); - } - xco += 1; - yco += 1; + + // Actual drawing (draw black first if padded) + if (mode == RAS_IRenderTools::RAS_TEXT_PADDED) + { + glColor3ub(0, 0, 0); + glRasterPos2s(xco+1, height-yco-1); + BMF_DrawString(m_font, s); } + glColor3ub(255, 255, 255); + glRasterPos2s(xco, height-yco); + BMF_DrawString(m_font, s); + // Restore view settings glMatrixMode(GL_PROJECTION); glPopMatrix(); diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index 191bb3a45cf..9c28a26cf1b 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -530,7 +530,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode) bool fixed_framerate= (SYS_GetCommandLineInt(syshandle, "fixed_framerate", fixedFr) != 0); bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0); bool useLists = (SYS_GetCommandLineInt(syshandle, "displaylists", G.fileflags & G_FILE_DISPLAY_LISTS) != 0); - bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 0) != 0); + bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 1) != 0); if(GLEW_ARB_multitexture && GLEW_VERSION_1_1) m_blendermat = (SYS_GetCommandLineInt(syshandle, "blender_material", 1) != 0); diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 018c966ac69..a41446ad88c 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -204,7 +204,7 @@ void usage(const char* program) printf(" show_properties 0 Show debug properties\n"); printf(" show_profile 0 Show profiling information\n"); printf(" blender_material 0 Enable material settings\n"); - printf(" ignore_deprecation_warnings 0 Ignore deprecation warnings\n"); + printf(" ignore_deprecation_warnings 1 Ignore deprecation warnings\n"); printf("\n"); printf("example: %s -w 320 200 10 10 -g noaudio c:\\loadtest.blend\n", program); printf("example: %s -g show_framerate = 0 c:\\loadtest.blend\n", program); diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp index 60cb288436a..279721b4840 100644 --- a/source/gameengine/Ketsji/BL_Shader.cpp +++ b/source/gameengine/Ketsji/BL_Shader.cpp @@ -729,9 +729,9 @@ void BL_Shader::SetUniform(int uniform, const int* val, int len) } -PyObject* BL_Shader::_getattr(const char *attr) +PyObject* BL_Shader::py_getattro(PyObject *attr) { - _getattr_up(PyObjectPlus); + py_getattro_up(PyObjectPlus); } @@ -772,24 +772,28 @@ PyAttributeDef BL_Shader::Attributes[] = { }; PyTypeObject BL_Shader::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "BL_Shader", sizeof(BL_Shader), 0, PyDestructor, 0, - __getattr, - __setattr, 0, - __repr, - 0 + 0, + 0, + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject BL_Shader::Parents[] = { - &PyObjectPlus::Type, &BL_Shader::Type, + &PyObjectPlus::Type, NULL }; diff --git a/source/gameengine/Ketsji/BL_Shader.h b/source/gameengine/Ketsji/BL_Shader.h index 76acd5513ef..490c0268a6d 100644 --- a/source/gameengine/Ketsji/BL_Shader.h +++ b/source/gameengine/Ketsji/BL_Shader.h @@ -202,7 +202,7 @@ public: void SetUniform(int uniform, const int val); // Python interface - virtual PyObject* _getattr(const char *attr); + virtual PyObject* py_getattro(PyObject *attr); // ----------------------------------- KX_PYMETHOD_DOC( BL_Shader, setSource ); diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp index 4e5f27df2da..a5fd8ebab6b 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp @@ -47,7 +47,7 @@ KX_NetworkMessageActuator::KX_NetworkMessageActuator( m_networkscene(networkscene), m_toPropName(toPropName), m_subject(subject), - m_bodyType(bodyType), + m_bPropBody(bodyType), m_body(body) { } @@ -69,7 +69,7 @@ bool KX_NetworkMessageActuator::Update() } //printf("messageactuator true event\n"); - if (m_bodyType == 1) // ACT_MESG_PROP in DNA_actuator_types.h + if (m_bPropBody) // ACT_MESG_PROP in DNA_actuator_types.h { m_networkscene->SendMessage( m_toPropName, @@ -105,22 +105,22 @@ CValue* KX_NetworkMessageActuator::GetReplica() /* Integration hooks -------------------------------------------------- */ PyTypeObject KX_NetworkMessageActuator::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_NetworkMessageActuator", sizeof(KX_NetworkMessageActuator), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject KX_NetworkMessageActuator::Parents[] = { @@ -132,6 +132,7 @@ PyParentObject KX_NetworkMessageActuator::Parents[] = { }; PyMethodDef KX_NetworkMessageActuator::Methods[] = { + // Deprecated -----> {"setToPropName", (PyCFunction) KX_NetworkMessageActuator::sPySetToPropName, METH_VARARGS}, {"setSubject", (PyCFunction) @@ -140,23 +141,40 @@ PyMethodDef KX_NetworkMessageActuator::Methods[] = { KX_NetworkMessageActuator::sPySetBodyType, METH_VARARGS}, {"setBody", (PyCFunction) KX_NetworkMessageActuator::sPySetBody, METH_VARARGS}, + // <----- {NULL,NULL} // Sentinel }; PyAttributeDef KX_NetworkMessageActuator::Attributes[] = { + KX_PYATTRIBUTE_STRING_RW("propName", 0, 100, false, KX_NetworkMessageActuator, m_toPropName), + KX_PYATTRIBUTE_STRING_RW("subject", 0, 100, false, KX_NetworkMessageActuator, m_subject), + KX_PYATTRIBUTE_BOOL_RW("usePropBody", KX_NetworkMessageActuator, m_bPropBody), + KX_PYATTRIBUTE_STRING_RW("body", 0, 100, false, KX_NetworkMessageActuator, m_body), { NULL } //Sentinel }; -PyObject* KX_NetworkMessageActuator::_getattr(const char *attr) { - _getattr_up(SCA_IActuator); +PyObject* KX_NetworkMessageActuator::py_getattro(PyObject *attr) { + PyObject* object = py_getattro_self(Attributes, this, attr); + if (object != NULL) + return object; + py_getattro_up(SCA_IActuator); } +int KX_NetworkMessageActuator::py_setattro(PyObject *attr, PyObject *value) { + int ret = py_setattro_self(Attributes, this, attr, value); + if (ret >= 0) + return ret; + return SCA_IActuator::py_setattro(attr, value); +} + +// Deprecated -----> // 1. SetToPropName PyObject* KX_NetworkMessageActuator::PySetToPropName( PyObject* self, PyObject* args, PyObject* kwds) { + ShowDeprecationWarning("setToProp()", "the propName property"); char* ToPropName; if (PyArg_ParseTuple(args, "s", &ToPropName)) { @@ -175,6 +193,7 @@ PyObject* KX_NetworkMessageActuator::PySetSubject( PyObject* args, PyObject* kwds) { + ShowDeprecationWarning("setSubject()", "the subject property"); char* Subject; if (PyArg_ParseTuple(args, "s", &Subject)) { @@ -193,10 +212,11 @@ PyObject* KX_NetworkMessageActuator::PySetBodyType( PyObject* args, PyObject* kwds) { + ShowDeprecationWarning("setBodyType()", "the usePropBody property"); int BodyType; if (PyArg_ParseTuple(args, "i", &BodyType)) { - m_bodyType = BodyType; + m_bPropBody = (BodyType != 0); } else { return NULL; @@ -211,6 +231,7 @@ PyObject* KX_NetworkMessageActuator::PySetBody( PyObject* args, PyObject* kwds) { + ShowDeprecationWarning("setBody()", "the body property"); char* Body; if (PyArg_ParseTuple(args, "s", &Body)) { @@ -223,3 +244,4 @@ PyObject* KX_NetworkMessageActuator::PySetBody( Py_RETURN_NONE; } +// <----- Deprecated \ No newline at end of file diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h index 96b55ef839b..850f825b8f3 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h @@ -41,7 +41,7 @@ class KX_NetworkMessageActuator : public SCA_IActuator class NG_NetworkScene* m_networkscene; // needed for replication STR_String m_toPropName; STR_String m_subject; - int m_bodyType; + bool m_bPropBody; STR_String m_body; public: KX_NetworkMessageActuator( @@ -61,12 +61,15 @@ public: /* Python interface ------------------------------------------- */ /* ------------------------------------------------------------ */ - virtual PyObject* _getattr(const char *attr); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *value); + // Deprecated -----> KX_PYMETHOD(KX_NetworkMessageActuator, SetToPropName); KX_PYMETHOD(KX_NetworkMessageActuator, SetSubject); KX_PYMETHOD(KX_NetworkMessageActuator, SetBodyType); KX_PYMETHOD(KX_NetworkMessageActuator, SetBody); + // <----- }; diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp index ac89d8b0716..7922c341659 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp @@ -168,22 +168,22 @@ bool KX_NetworkMessageSensor::IsPositiveTrigger() /* Integration hooks --------------------------------------------------- */ PyTypeObject KX_NetworkMessageSensor::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_NetworkMessageSensor", sizeof(KX_NetworkMessageSensor), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject KX_NetworkMessageSensor::Parents[] = { @@ -195,6 +195,7 @@ PyParentObject KX_NetworkMessageSensor::Parents[] = { }; PyMethodDef KX_NetworkMessageSensor::Methods[] = { + // Deprecated -----> {"setSubjectFilterText", (PyCFunction) KX_NetworkMessageSensor::sPySetSubjectFilterText, METH_O, (PY_METHODCHAR)SetSubjectFilterText_doc}, @@ -210,17 +211,53 @@ PyMethodDef KX_NetworkMessageSensor::Methods[] = { {"getSubjects", (PyCFunction) KX_NetworkMessageSensor::sPyGetSubjects, METH_NOARGS, (PY_METHODCHAR)GetSubjects_doc}, + // <----- {NULL,NULL} //Sentinel }; PyAttributeDef KX_NetworkMessageSensor::Attributes[] = { + KX_PYATTRIBUTE_STRING_RW("subject", 0, 100, false, KX_NetworkMessageSensor, m_subject), + KX_PYATTRIBUTE_INT_RO("frameMessageCount", KX_NetworkMessageSensor, m_frame_message_count), + KX_PYATTRIBUTE_RO_FUNCTION("bodies", KX_NetworkMessageSensor, pyattr_get_bodies), + KX_PYATTRIBUTE_RO_FUNCTION("subjects", KX_NetworkMessageSensor, pyattr_get_subjects), { NULL } //Sentinel }; -PyObject* KX_NetworkMessageSensor::_getattr(const char *attr) { - _getattr_up(SCA_ISensor); // implicit return! +PyObject* KX_NetworkMessageSensor::py_getattro(PyObject *attr) { + PyObject* object = py_getattro_self(Attributes, this, attr); + if (object != NULL) + return object; + py_getattro_up(SCA_ISensor); } +int KX_NetworkMessageSensor::py_setattro(PyObject *attr, PyObject *value) { + int ret = py_setattro_self(Attributes, this, attr, value); + if (ret >= 0) + return ret; + return SCA_ISensor::py_setattro(attr, value); +} + +PyObject* KX_NetworkMessageSensor::pyattr_get_bodies(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) +{ + KX_NetworkMessageSensor *self = static_cast<KX_NetworkMessageSensor*>(self_v); + if (self->m_BodyList) { + return ((PyObject*) self->m_BodyList->AddRef()); + } else { + return ((PyObject*) new CListValue()); + } +} + +PyObject* KX_NetworkMessageSensor::pyattr_get_subjects(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) +{ + KX_NetworkMessageSensor *self = static_cast<KX_NetworkMessageSensor*>(self_v); + if (self->m_SubjectList) { + return ((PyObject*) self->m_SubjectList->AddRef()); + } else { + return ((PyObject*) new CListValue()); + } +} + +// Deprecated -----> // 1. Set the message subject that this sensor listens for const char KX_NetworkMessageSensor::SetSubjectFilterText_doc[] = "\tsetSubjectFilterText(value)\n" @@ -228,6 +265,7 @@ const char KX_NetworkMessageSensor::SetSubjectFilterText_doc[] = PyObject* KX_NetworkMessageSensor::PySetSubjectFilterText( PyObject* self, PyObject* value) { + ShowDeprecationWarning("setSubjectFilterText()", "subject"); char* Subject = PyString_AsString(value); if (Subject==NULL) { PyErr_SetString(PyExc_TypeError, "expected a string message"); @@ -245,6 +283,7 @@ const char KX_NetworkMessageSensor::GetFrameMessageCount_doc[] = PyObject* KX_NetworkMessageSensor::PyGetFrameMessageCount( PyObject* ) { + ShowDeprecationWarning("getFrameMessageCount()", "frameMessageCount"); return PyInt_FromLong(long(m_frame_message_count)); } @@ -255,6 +294,7 @@ const char KX_NetworkMessageSensor::GetBodies_doc[] = PyObject* KX_NetworkMessageSensor::PyGetBodies( PyObject* ) { + ShowDeprecationWarning("getBodies()", "bodies"); if (m_BodyList) { return ((PyObject*) m_BodyList->AddRef()); } else { @@ -269,6 +309,7 @@ const char KX_NetworkMessageSensor::GetSubject_doc[] = PyObject* KX_NetworkMessageSensor::PyGetSubject( PyObject* ) { + ShowDeprecationWarning("getSubject()", "subject"); return PyString_FromString(m_subject ? m_subject : ""); } @@ -279,9 +320,11 @@ const char KX_NetworkMessageSensor::GetSubjects_doc[] = PyObject* KX_NetworkMessageSensor::PyGetSubjects( PyObject* ) { + ShowDeprecationWarning("getSubjects()", "subjects"); if (m_SubjectList) { return ((PyObject*) m_SubjectList->AddRef()); } else { return ((PyObject*) new CListValue()); } } +// <----- Deprecated \ No newline at end of file diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h index 26adbc9945a..ac0e880d25c 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h @@ -72,14 +72,20 @@ public: /* Python interface -------------------------------------------- */ /* ------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *value); + // Deprecated -----> KX_PYMETHOD_DOC_O(KX_NetworkMessageSensor, SetSubjectFilterText); KX_PYMETHOD_DOC_NOARGS(KX_NetworkMessageSensor, GetFrameMessageCount); KX_PYMETHOD_DOC_NOARGS(KX_NetworkMessageSensor, GetBodies); KX_PYMETHOD_DOC_NOARGS(KX_NetworkMessageSensor, GetSubject); KX_PYMETHOD_DOC_NOARGS(KX_NetworkMessageSensor, GetSubjects); + // <----- + /* attributes */ + static PyObject* pyattr_get_bodies(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef); + static PyObject* pyattr_get_subjects(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef); }; diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp index b9bd7647f89..bd137196ac6 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp @@ -753,36 +753,40 @@ PyAttributeDef KX_BlenderMaterial::Attributes[] = { }; PyTypeObject KX_BlenderMaterial::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_BlenderMaterial", sizeof(KX_BlenderMaterial), 0, PyDestructor, 0, - __getattr, - __setattr, 0, - __repr, - 0 + 0, + 0, + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject KX_BlenderMaterial::Parents[] = { - &PyObjectPlus::Type, &KX_BlenderMaterial::Type, + &PyObjectPlus::Type, NULL }; -PyObject* KX_BlenderMaterial::_getattr(const char *attr) +PyObject* KX_BlenderMaterial::py_getattro(PyObject *attr) { - _getattr_up(PyObjectPlus); + py_getattro_up(PyObjectPlus); } -int KX_BlenderMaterial::_setattr(const char *attr, PyObject *pyvalue) +int KX_BlenderMaterial::py_setattro(PyObject *attr, PyObject *pyvalue) { - return PyObjectPlus::_setattr(attr, pyvalue); + return PyObjectPlus::py_setattro(attr, pyvalue); } diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.h b/source/gameengine/Ketsji/KX_BlenderMaterial.h index 2cf623dbd85..2d9dc8fd022 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.h +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.h @@ -82,8 +82,8 @@ public: ); // -------------------------------- - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject *pyvalue); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *pyvalue); KX_PYMETHOD_DOC( KX_BlenderMaterial, getShader ); KX_PYMETHOD_DOC( KX_BlenderMaterial, getMaterialIndex ); diff --git a/source/gameengine/Ketsji/KX_CDActuator.cpp b/source/gameengine/Ketsji/KX_CDActuator.cpp index ef7883910fd..57c9d30e92e 100644 --- a/source/gameengine/Ketsji/KX_CDActuator.cpp +++ b/source/gameengine/Ketsji/KX_CDActuator.cpp @@ -98,7 +98,7 @@ bool KX_CDActuator::Update() SND_CDObject::Instance()->SetPlaymode(SND_CD_ALL); SND_CDObject::Instance()->SetTrack(1); SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY); - result = true; + //result = true; break; } case KX_CDACT_PLAY_TRACK: @@ -106,7 +106,7 @@ bool KX_CDActuator::Update() SND_CDObject::Instance()->SetPlaymode(SND_CD_TRACK); SND_CDObject::Instance()->SetTrack(m_track); SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY); - result = true; + //result = true; break; } case KX_CDACT_LOOP_TRACK: @@ -114,7 +114,7 @@ bool KX_CDActuator::Update() SND_CDObject::Instance()->SetPlaymode(SND_CD_ALL); SND_CDObject::Instance()->SetTrack(m_track); SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY); - result = true; + //result = true; break; } case KX_CDACT_STOP: @@ -125,19 +125,19 @@ bool KX_CDActuator::Update() case KX_CDACT_PAUSE: { SND_CDObject::Instance()->SetPlaystate(SND_MUST_PAUSE); - result = true; + //result = true; break; } case KX_CDACT_RESUME: { SND_CDObject::Instance()->SetPlaystate(SND_MUST_RESUME); - result = true; + //result = true; break; } case KX_CDACT_VOLUME: { SND_CDObject::Instance()->SetGain(m_gain); - result = true; + //result = true; break; } default: @@ -158,22 +158,22 @@ bool KX_CDActuator::Update() /* Integration hooks ------------------------------------------------------- */ PyTypeObject KX_CDActuator::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_SoundActuator", sizeof(KX_CDActuator), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; @@ -189,53 +189,116 @@ PyParentObject KX_CDActuator::Parents[] = { PyMethodDef KX_CDActuator::Methods[] = { - {"startCD",(PyCFunction) KX_CDActuator::sPyStartCD,METH_VARARGS,NULL}, - {"pauseCD",(PyCFunction) KX_CDActuator::sPyPauseCD,METH_VARARGS,NULL}, - {"stopCD",(PyCFunction) KX_CDActuator::sPyStopCD,METH_VARARGS,NULL}, + // Deprecated -----> {"setGain",(PyCFunction) KX_CDActuator::sPySetGain,METH_VARARGS,NULL}, {"getGain",(PyCFunction) KX_CDActuator::sPyGetGain,METH_VARARGS,NULL}, + // <----- + KX_PYMETHODTABLE_NOARGS(KX_CDActuator, startCD), + KX_PYMETHODTABLE_NOARGS(KX_CDActuator, pauseCD), + KX_PYMETHODTABLE_NOARGS(KX_CDActuator, resumeCD), + KX_PYMETHODTABLE_NOARGS(KX_CDActuator, stopCD), + KX_PYMETHODTABLE_NOARGS(KX_CDActuator, playAll), + KX_PYMETHODTABLE_O(KX_CDActuator, playTrack), {NULL,NULL,NULL,NULL} //Sentinel }; PyAttributeDef KX_CDActuator::Attributes[] = { + KX_PYATTRIBUTE_FLOAT_RW_CHECK("volume", 0.0, 1.0, KX_CDActuator, m_gain,pyattr_setGain), + KX_PYATTRIBUTE_INT_RW("track", 1, 99, false, KX_CDActuator, m_track), { NULL } //Sentinel }; -PyObject* KX_CDActuator::_getattr(const char *attr) +int KX_CDActuator::pyattr_setGain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef) { - _getattr_up(SCA_IActuator); + KX_CDActuator* act = static_cast<KX_CDActuator*>(self); + SND_CDObject::Instance()->SetGain(act->m_gain); + return 0; } +PyObject* KX_CDActuator::py_getattro(PyObject *attr) +{ + PyObject* object = py_getattro_self(Attributes, this, attr); + if (object != NULL) + return object; + py_getattro_up(SCA_IActuator); +} + +int KX_CDActuator::py_setattro(PyObject *attr, PyObject *value) +{ + int ret = py_setattro_self(Attributes, this, attr, value); + if (ret >= 0) + return ret; + return SCA_IActuator::py_setattro(attr, value); +} -PyObject* KX_CDActuator::PyStartCD(PyObject* self, PyObject* args, PyObject* kwds) +KX_PYMETHODDEF_DOC_NOARGS(KX_CDActuator, startCD, +"startCD()\n" +"\tStarts the CD playing.\n") { SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY); Py_RETURN_NONE; } - -PyObject* KX_CDActuator::PyPauseCD(PyObject* self, PyObject* args, PyObject* kwds) +KX_PYMETHODDEF_DOC_NOARGS(KX_CDActuator, pauseCD, +"pauseCD()\n" +"\tPauses the CD playing.\n") { SND_CDObject::Instance()->SetPlaystate(SND_MUST_PAUSE); Py_RETURN_NONE; } +KX_PYMETHODDEF_DOC_NOARGS(KX_CDActuator, resumeCD, +"resumeCD()\n" +"\tResumes the CD playing.\n") +{ + SND_CDObject::Instance()->SetPlaystate(SND_MUST_RESUME); + Py_RETURN_NONE; +} + -PyObject* KX_CDActuator::PyStopCD(PyObject* self, PyObject* args, PyObject* kwds) +KX_PYMETHODDEF_DOC_NOARGS(KX_CDActuator, stopCD, +"stopCD()\n" +"\tStops the CD playing.\n") { SND_CDObject::Instance()->SetPlaystate(SND_MUST_STOP); Py_RETURN_NONE; } +KX_PYMETHODDEF_DOC_O(KX_CDActuator, playTrack, +"playTrack(trackNumber)\n" +"\tPlays the track selected.\n") +{ + if (PyInt_Check(value)) { + int track = PyInt_AsLong(value); + SND_CDObject::Instance()->SetPlaymode(SND_CD_TRACK); + SND_CDObject::Instance()->SetTrack(track); + SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY); + } + Py_RETURN_NONE; +} + + + +KX_PYMETHODDEF_DOC_NOARGS(KX_CDActuator, playAll, +"playAll()\n" +"\tPlays the CD from the beginning.\n") +{ + SND_CDObject::Instance()->SetPlaymode(SND_CD_ALL); + SND_CDObject::Instance()->SetTrack(1); + SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY); + Py_RETURN_NONE; +} +// Deprecated -----> PyObject* KX_CDActuator::PySetGain(PyObject* self, PyObject* args, PyObject* kwds) { float gain = 1.0; + ShowDeprecationWarning("setGain()", "the volume property"); if (!PyArg_ParseTuple(args, "f", &gain)) return NULL; @@ -249,7 +312,9 @@ PyObject* KX_CDActuator::PySetGain(PyObject* self, PyObject* args, PyObject* kwd PyObject* KX_CDActuator::PyGetGain(PyObject* self, PyObject* args, PyObject* kwds) { float gain = SND_CDObject::Instance()->GetGain(); + ShowDeprecationWarning("getGain()", "the volume property"); PyObject* result = PyFloat_FromDouble(gain); return result; } +// <----- diff --git a/source/gameengine/Ketsji/KX_CDActuator.h b/source/gameengine/Ketsji/KX_CDActuator.h index 393c49083f9..e7683297c7a 100644 --- a/source/gameengine/Ketsji/KX_CDActuator.h +++ b/source/gameengine/Ketsji/KX_CDActuator.h @@ -81,13 +81,24 @@ public: /* Python interface --------------------------------------------------- */ /* -------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *value); - KX_PYMETHOD(KX_CDActuator,StartCD); - KX_PYMETHOD(KX_CDActuator,PauseCD); - KX_PYMETHOD(KX_CDActuator,StopCD); + // Deprecated -----> KX_PYMETHOD(KX_CDActuator,SetGain); KX_PYMETHOD(KX_CDActuator,GetGain); + // <----- + + KX_PYMETHOD_DOC_NOARGS(KX_CDActuator, startCD); + KX_PYMETHOD_DOC_NOARGS(KX_CDActuator, pauseCD); + KX_PYMETHOD_DOC_NOARGS(KX_CDActuator, resumeCD); + KX_PYMETHOD_DOC_NOARGS(KX_CDActuator, stopCD); + KX_PYMETHOD_DOC_NOARGS(KX_CDActuator, playAll); + KX_PYMETHOD_DOC_O(KX_CDActuator, playTrack); + + static int pyattr_setGain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); + + }; #endif //__KX_CDACTUATOR diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp index 5caac2fc670..19370d83322 100644 --- a/source/gameengine/Ketsji/KX_Camera.cpp +++ b/source/gameengine/Ketsji/KX_Camera.cpp @@ -487,51 +487,23 @@ PyAttributeDef KX_Camera::Attributes[] = { { NULL } //Sentinel }; -char KX_Camera::doc[] = "Module KX_Camera\n\n" -"Constants:\n" -"\tINSIDE\n" -"\tINTERSECT\n" -"\tOUTSIDE\n" -"Attributes:\n" -"\tlens -> float\n" -"\t\tThe camera's lens value\n" -"\tnear -> float\n" -"\t\tThe camera's near clip distance\n" -"\tfar -> float\n" -"\t\tThe camera's far clip distance\n" -"\tfrustum_culling -> bool\n" -"\t\tNon zero if this camera is frustum culling.\n" -"\tprojection_matrix -> [[float]]\n" -"\t\tThis camera's projection matrix.\n" -"\tmodelview_matrix -> [[float]] (read only)\n" -"\t\tThis camera's model view matrix.\n" -"\t\tRegenerated every frame from the camera's position and orientation.\n" -"\tcamera_to_world -> [[float]] (read only)\n" -"\t\tThis camera's camera to world transform.\n" -"\t\tRegenerated every frame from the camera's position and orientation.\n" -"\tworld_to_camera -> [[float]] (read only)\n" -"\t\tThis camera's world to camera transform.\n" -"\t\tRegenerated every frame from the camera's position and orientation.\n" -"\t\tThis is camera_to_world inverted.\n"; - PyTypeObject KX_Camera::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_Camera", sizeof(KX_Camera), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - doc + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject KX_Camera::Parents[] = { @@ -542,48 +514,51 @@ PyParentObject KX_Camera::Parents[] = { NULL }; -PyObject* KX_Camera::_getattr(const char *attr) +PyObject* KX_Camera::py_getattro(PyObject *attr) { - if (!strcmp(attr, "INSIDE")) + char *attr_str= PyString_AsString(attr); + if (!strcmp(attr_str, "INSIDE")) return PyInt_FromLong(INSIDE); /* new ref */ - if (!strcmp(attr, "OUTSIDE")) + if (!strcmp(attr_str, "OUTSIDE")) return PyInt_FromLong(OUTSIDE); /* new ref */ - if (!strcmp(attr, "INTERSECT")) + if (!strcmp(attr_str, "INTERSECT")) return PyInt_FromLong(INTERSECT); /* new ref */ - if (!strcmp(attr, "lens")) + if (!strcmp(attr_str, "lens")) return PyFloat_FromDouble(GetLens()); /* new ref */ - if (!strcmp(attr, "near")) + if (!strcmp(attr_str, "near")) return PyFloat_FromDouble(GetCameraNear()); /* new ref */ - if (!strcmp(attr, "far")) + if (!strcmp(attr_str, "far")) return PyFloat_FromDouble(GetCameraFar()); /* new ref */ - if (!strcmp(attr, "frustum_culling")) + if (!strcmp(attr_str, "frustum_culling")) return PyInt_FromLong(m_frustum_culling); /* new ref */ - if (!strcmp(attr, "perspective")) + if (!strcmp(attr_str, "perspective")) return PyInt_FromLong(m_camdata.m_perspective); /* new ref */ - if (!strcmp(attr, "projection_matrix")) + if (!strcmp(attr_str, "projection_matrix")) return PyObjectFrom(GetProjectionMatrix()); /* new ref */ - if (!strcmp(attr, "modelview_matrix")) + if (!strcmp(attr_str, "modelview_matrix")) return PyObjectFrom(GetModelviewMatrix()); /* new ref */ - if (!strcmp(attr, "camera_to_world")) + if (!strcmp(attr_str, "camera_to_world")) return PyObjectFrom(GetCameraToWorld()); /* new ref */ - if (!strcmp(attr, "world_to_camera")) + if (!strcmp(attr_str, "world_to_camera")) return PyObjectFrom(GetWorldToCamera()); /* new ref */ - _getattr_up(KX_GameObject); + py_getattro_up(KX_GameObject); } -int KX_Camera::_setattr(const char *attr, PyObject *pyvalue) +int KX_Camera::py_setattro(PyObject *attr, PyObject *pyvalue) { + char *attr_str= PyString_AsString(attr); + if (PyInt_Check(pyvalue)) { - if (!strcmp(attr, "frustum_culling")) + if (!strcmp(attr_str, "frustum_culling")) { m_frustum_culling = PyInt_AsLong(pyvalue); return 0; } - if (!strcmp(attr, "perspective")) + if (!strcmp(attr_str, "perspective")) { m_camdata.m_perspective = PyInt_AsLong(pyvalue); return 0; @@ -592,19 +567,19 @@ int KX_Camera::_setattr(const char *attr, PyObject *pyvalue) if (PyFloat_Check(pyvalue)) { - if (!strcmp(attr, "lens")) + if (!strcmp(attr_str, "lens")) { m_camdata.m_lens = PyFloat_AsDouble(pyvalue); m_set_projection_matrix = false; return 0; } - if (!strcmp(attr, "near")) + if (!strcmp(attr_str, "near")) { m_camdata.m_clipstart = PyFloat_AsDouble(pyvalue); m_set_projection_matrix = false; return 0; } - if (!strcmp(attr, "far")) + if (!strcmp(attr_str, "far")) { m_camdata.m_clipend = PyFloat_AsDouble(pyvalue); m_set_projection_matrix = false; @@ -614,7 +589,7 @@ int KX_Camera::_setattr(const char *attr, PyObject *pyvalue) if (PyObject_IsMT_Matrix(pyvalue, 4)) { - if (!strcmp(attr, "projection_matrix")) + if (!strcmp(attr_str, "projection_matrix")) { MT_Matrix4x4 mat; if (PyMatTo(pyvalue, mat)) @@ -625,7 +600,7 @@ int KX_Camera::_setattr(const char *attr, PyObject *pyvalue) return 1; } } - return KX_GameObject::_setattr(attr, pyvalue); + return KX_GameObject::py_setattro(attr, pyvalue); } KX_PYMETHODDEF_DOC_VARARGS(KX_Camera, sphereInsideFrustum, diff --git a/source/gameengine/Ketsji/KX_Camera.h b/source/gameengine/Ketsji/KX_Camera.h index efd18f99390..499db66ab14 100644 --- a/source/gameengine/Ketsji/KX_Camera.h +++ b/source/gameengine/Ketsji/KX_Camera.h @@ -107,11 +107,6 @@ protected: MT_Scalar m_frustum_radius; bool m_set_frustum_center; - /** - * Python module doc string. - */ - static char doc[]; - /** * Extracts the camera clip frames from the projection and world-to-camera matrices. */ @@ -270,8 +265,8 @@ public: KX_PYMETHOD_DOC_VARARGS(KX_Camera, setViewport); KX_PYMETHOD_DOC_NOARGS(KX_Camera, setOnTop); - virtual PyObject* _getattr(const char *attr); /* lens, near, far, projection_matrix */ - virtual int _setattr(const char *attr, PyObject *pyvalue); + virtual PyObject* py_getattro(PyObject *attr); /* lens, near, far, projection_matrix */ + virtual int py_setattro(PyObject *attr, PyObject *pyvalue); }; diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp index 65f3aea12f9..354143f1e69 100644 --- a/source/gameengine/Ketsji/KX_CameraActuator.cpp +++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp @@ -371,22 +371,22 @@ bool KX_CameraActuator::string2axischoice(const char *axisString) /* Integration hooks ------------------------------------------------------- */ PyTypeObject KX_CameraActuator::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_CameraActuator", sizeof(KX_CameraActuator), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject KX_CameraActuator::Parents[] = { @@ -417,27 +417,28 @@ PyAttributeDef KX_CameraActuator::Attributes[] = { KX_PYATTRIBUTE_FLOAT_RW("max",-MAXFLOAT,MAXFLOAT,KX_CameraActuator,m_maxHeight), KX_PYATTRIBUTE_FLOAT_RW("height",-MAXFLOAT,MAXFLOAT,KX_CameraActuator,m_height), KX_PYATTRIBUTE_BOOL_RW("xy",KX_CameraActuator,m_x), + KX_PYATTRIBUTE_DUMMY("object"), {NULL} }; -PyObject* KX_CameraActuator::_getattr(const char *attr) { +PyObject* KX_CameraActuator::py_getattro(PyObject *attr) { PyObject* object; - - if (!strcmp(attr, "object")) { + char *attr_str= PyString_AsString(attr); + if (!strcmp(attr_str, "object")) { if (!m_ob) Py_RETURN_NONE; else return m_ob->AddRef(); } - object = _getattr_self(Attributes, this, attr); + object = py_getattro_self(Attributes, this, attr); if (object != NULL) return object; - _getattr_up(SCA_IActuator); + py_getattro_up(SCA_IActuator); } -int KX_CameraActuator::_setattr(const char *attr, PyObject* value) { +int KX_CameraActuator::py_setattro(PyObject *attr, PyObject* value) { int ret; - - if (!strcmp(attr, "object")) { + char *attr_str= PyString_AsString(attr); + if (!strcmp(attr_str, "object")) { KX_GameObject *gameobj; if (!ConvertPythonToGameObject(value, &gameobj, true)) @@ -454,10 +455,10 @@ int KX_CameraActuator::_setattr(const char *attr, PyObject* value) { return 0; } - ret = _setattr_self(Attributes, this, attr, value); + ret = py_setattro_self(Attributes, this, attr, value); if (ret >= 0) return ret; - return SCA_IActuator::_setattr(attr, value); + return SCA_IActuator::py_setattro(attr, value); } /* get obj ---------------------------------------------------------- */ diff --git a/source/gameengine/Ketsji/KX_CameraActuator.h b/source/gameengine/Ketsji/KX_CameraActuator.h index 3b08536fc21..5d7473a5bf0 100644 --- a/source/gameengine/Ketsji/KX_CameraActuator.h +++ b/source/gameengine/Ketsji/KX_CameraActuator.h @@ -120,8 +120,8 @@ private : /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject* value); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject* value); /* set object to look at */ KX_PYMETHOD_DOC_O(KX_CameraActuator,SetObject); diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp index fba9544d702..feee851bb01 100644 --- a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp +++ b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp @@ -560,22 +560,22 @@ bool KX_ConstraintActuator::IsValidMode(KX_ConstraintActuator::KX_CONSTRAINTTYPE /* Integration hooks ------------------------------------------------------- */ PyTypeObject KX_ConstraintActuator::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_ConstraintActuator", sizeof(KX_ConstraintActuator), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject KX_ConstraintActuator::Parents[] = { @@ -616,8 +616,8 @@ PyAttributeDef KX_ConstraintActuator::Attributes[] = { { NULL } //Sentinel }; -PyObject* KX_ConstraintActuator::_getattr(const char *attr) { - _getattr_up(SCA_IActuator); +PyObject* KX_ConstraintActuator::py_getattro(PyObject *attr) { + py_getattro_up(SCA_IActuator); } /* 2. setDamp */ diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.h b/source/gameengine/Ketsji/KX_ConstraintActuator.h index 132b8a7328a..193400fbf2b 100644 --- a/source/gameengine/Ketsji/KX_ConstraintActuator.h +++ b/source/gameengine/Ketsji/KX_ConstraintActuator.h @@ -142,7 +142,7 @@ protected: /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); + virtual PyObject* py_getattro(PyObject *attr); KX_PYMETHOD_DOC(KX_ConstraintActuator,SetDamp); KX_PYMETHOD_DOC_NOARGS(KX_ConstraintActuator,GetDamp); diff --git a/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp b/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp index f014c1896fe..edd6e991e9f 100644 --- a/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp +++ b/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp @@ -69,22 +69,22 @@ PyObject* KX_ConstraintWrapper::PyGetConstraintId(PyObject* self, //python specific stuff PyTypeObject KX_ConstraintWrapper::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_ConstraintWrapper", sizeof(KX_ConstraintWrapper), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject KX_ConstraintWrapper::Parents[] = { @@ -92,13 +92,13 @@ PyParentObject KX_ConstraintWrapper::Parents[] = { NULL }; -PyObject* KX_ConstraintWrapper::_getattr(const char *attr) +PyObject* KX_ConstraintWrapper::py_getattro(PyObject *attr) { //here you can search for existing data members (like mass,friction etc.) - _getattr_up(PyObjectPlus); + py_getattro_up(PyObjectPlus); } -int KX_ConstraintWrapper::_setattr(const char *attr,PyObject* pyobj) +int KX_ConstraintWrapper::py_setattro(PyObject *attr,PyObject* pyobj) { int result = 1; @@ -120,7 +120,7 @@ int KX_ConstraintWrapper::_setattr(const char *attr,PyObject* pyobj) result = 0; } if (result) - result = PyObjectPlus::_setattr(attr,pyobj); + result = PyObjectPlus::py_setattro(attr,pyobj); return result; }; diff --git a/source/gameengine/Ketsji/KX_ConstraintWrapper.h b/source/gameengine/Ketsji/KX_ConstraintWrapper.h index 36606d2d67b..6e67d842cb6 100644 --- a/source/gameengine/Ketsji/KX_ConstraintWrapper.h +++ b/source/gameengine/Ketsji/KX_ConstraintWrapper.h @@ -35,8 +35,8 @@ class KX_ConstraintWrapper : public PyObjectPlus { Py_Header; - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject *value); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *value); public: KX_ConstraintWrapper(PHY_ConstraintType ctype,int constraintId,class PHY_IPhysicsEnvironment* physenv,PyTypeObject *T = &Type); virtual ~KX_ConstraintWrapper (); diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp index 9b2d7403974..03149859f4d 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp @@ -882,10 +882,9 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, shapeInfo->SetMesh(meshobj, false,false); } - // Note! since 2.48a bullet mesh conversion has been sped up not to remove doubles - // if softbody needs this there should be some post processing filter for softbody meshes. + // Soft bodies require welding. Only avoid remove doubles for non-soft bodies! if (objprop->m_softbody) - shapeInfo->setVertexWeldingThreshold(0.01f); //todo: expose this to the UI + shapeInfo->setVertexWeldingThreshold1(0.01f); //todo: expose this to the UI bm = shapeInfo->CreateBulletShape(); //no moving concave meshes, so don't bother calculating inertia @@ -1106,16 +1105,19 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, if (rbody) { - btVector3 linearFactor( - objprop->m_lockXaxis? 0 : 1, - objprop->m_lockYaxis? 0 : 1, - objprop->m_lockZaxis? 0 : 1); - btVector3 angularFactor( - objprop->m_lockXRotaxis? 0 : 1, - objprop->m_lockYRotaxis? 0 : 1, - objprop->m_lockZRotaxis? 0 : 1); - rbody->setLinearFactor(linearFactor); - rbody->setAngularFactor(angularFactor); + if (objprop->m_angular_rigidbody) + { + btVector3 linearFactor( + objprop->m_lockXaxis? 0 : 1, + objprop->m_lockYaxis? 0 : 1, + objprop->m_lockZaxis? 0 : 1); + btVector3 angularFactor( + objprop->m_lockXRotaxis? 0 : 1, + objprop->m_lockYRotaxis? 0 : 1, + objprop->m_lockZRotaxis? 0 : 1); + rbody->setLinearFactor(linearFactor); + rbody->setAngularFactor(angularFactor); + } if (rbody && objprop->m_disableSleeping) { diff --git a/source/gameengine/Ketsji/KX_GameActuator.cpp b/source/gameengine/Ketsji/KX_GameActuator.cpp index 6799ac7269c..a2a3d486420 100644 --- a/source/gameengine/Ketsji/KX_GameActuator.cpp +++ b/source/gameengine/Ketsji/KX_GameActuator.cpp @@ -208,22 +208,22 @@ bool KX_GameActuator::Update() /* Integration hooks ------------------------------------------------------- */ PyTypeObject KX_GameActuator::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_GameActuator", sizeof(KX_GameActuator), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; @@ -254,20 +254,20 @@ PyAttributeDef KX_GameActuator::Attributes[] = { }; PyObject* -KX_GameActuator::_getattr(const char *attr) +KX_GameActuator::py_getattro(PyObject *attr) { - PyObject* object = _getattr_self(Attributes, this, attr); + PyObject* object = py_getattro_self(Attributes, this, attr); if (object != NULL) return object; - _getattr_up(SCA_IActuator); + py_getattro_up(SCA_IActuator); } -int KX_GameActuator::_setattr(const char *attr, PyObject *value) +int KX_GameActuator::py_setattro(PyObject *attr, PyObject *value) { - int ret = _setattr_self(Attributes, this, attr, value); + int ret = py_setattro_self(Attributes, this, attr, value); if (ret >= 0) return ret; - return SCA_IActuator::_setattr(attr, value); + return SCA_IActuator::py_setattro(attr, value); } diff --git a/source/gameengine/Ketsji/KX_GameActuator.h b/source/gameengine/Ketsji/KX_GameActuator.h index ad638254c31..570cb2e68ef 100644 --- a/source/gameengine/Ketsji/KX_GameActuator.h +++ b/source/gameengine/Ketsji/KX_GameActuator.h @@ -77,8 +77,8 @@ protected: /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject *value); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *value); // Deprecated functions -----> KX_PYMETHOD_DOC(KX_GameActuator,GetFile); diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index bbfa2ad324f..e79ef5ab72b 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -942,14 +942,14 @@ const MT_Vector3& KX_GameObject::NodeGetWorldScaling() const } - +static MT_Point3 dummy_point= MT_Point3(0.0, 0.0, 0.0); const MT_Point3& KX_GameObject::NodeGetWorldPosition() const { // check on valid node in case a python controller holds a reference to a deleted object if (GetSGNode()) return GetSGNode()->GetWorldPosition(); else - return MT_Point3(0.0, 0.0, 0.0); + return dummy_point; } /* Suspend/ resume: for the dynamic behaviour, there is a simple @@ -1043,6 +1043,7 @@ PyAttributeDef KX_GameObject::Attributes[] = { KX_PYATTRIBUTE_RW_FUNCTION("scaling", KX_GameObject, pyattr_get_scaling, pyattr_set_scaling), KX_PYATTRIBUTE_RW_FUNCTION("timeOffset",KX_GameObject, pyattr_get_timeOffset,pyattr_set_timeOffset), KX_PYATTRIBUTE_RW_FUNCTION("state", KX_GameObject, pyattr_get_state, pyattr_set_state), + KX_PYATTRIBUTE_RO_FUNCTION("__dict__", KX_GameObject, pyattr_get_dir_dict), {NULL} //Sentinel }; @@ -1103,28 +1104,105 @@ PyObject* KX_GameObject::PyGetPosition(PyObject* self) } +Py_ssize_t KX_GameObject::Map_Len(PyObject* self_v) +{ + return (static_cast<KX_GameObject*>(self_v))->GetPropertyCount(); +} + + +PyObject *KX_GameObject::Map_GetItem(PyObject *self_v, PyObject *item) +{ + KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + const char *attr= PyString_AsString(item); + CValue* resultattr; + PyObject* pyconvert; + + + if(attr==NULL) { + PyErr_SetString(PyExc_TypeError, "KX_GameObject key but a string"); + return NULL; + } + + resultattr = self->GetProperty(attr); + + if(resultattr==NULL) { + PyErr_SetString(PyExc_KeyError, "KX_GameObject key does not exist"); + return NULL; + } + + pyconvert = resultattr->ConvertValueToPython(); + + return pyconvert ? pyconvert:resultattr; +} + + +int KX_GameObject::Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val) +{ + KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + const char *attr= PyString_AsString(key); + + if(attr==NULL) { + PyErr_SetString(PyExc_TypeError, "KX_GameObject key but a string"); + return 1; + } + + if (val==NULL) { /* del ob["key"] */ + if (self->RemoveProperty(attr)==false) { + PyErr_Format(PyExc_KeyError, "KX_GameObject key \"%s\" not found", attr); + return 1; + } + } + else { /* ob["key"] = value */ + CValue* vallie = self->ConvertPythonToValue(val); + + if(vallie==NULL) + return 1; /* ConvertPythonToValue sets the error */ + + CValue* oldprop = self->GetProperty(attr); + + if (oldprop) + oldprop->SetValue(vallie); + else + self->SetProperty(attr, vallie); + + vallie->Release(); + } + + return 0; +} + + +PyMappingMethods KX_GameObject::Mapping = { + (lenfunc)KX_GameObject::Map_Len, /*inquiry mp_length */ + (binaryfunc)KX_GameObject::Map_GetItem, /*binaryfunc mp_subscript */ + (objobjargproc)KX_GameObject::Map_SetItem, /*objobjargproc mp_ass_subscript */ +}; + PyTypeObject KX_GameObject::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_GameObject", sizeof(KX_GameObject), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; + + + PyParentObject KX_GameObject::Parents[] = { &KX_GameObject::Type, &SCA_IObject::Type, @@ -1338,26 +1416,49 @@ int KX_GameObject::pyattr_set_state(void *self_v, const KX_PYATTRIBUTE_DEF *attr return 0; } -PyObject* KX_GameObject::_getattr(const char *attr) +/* __dict__ only for the purpose of giving useful dir() results */ +PyObject* KX_GameObject::pyattr_get_dir_dict(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - PyObject* object = _getattr_self(Attributes, this, attr); - if (object != NULL) - return object; + KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + PyObject *dict_str = PyString_FromString("__dict__"); + PyObject *dict= _getattr_dict(self->SCA_IObject::py_getattro(dict_str), KX_GameObject::Methods, KX_GameObject::Attributes); + Py_DECREF(dict_str); + + if(dict==NULL) + return NULL; - if (!strcmp(attr, "__dict__")) { /* python 3.0 uses .__dir__()*/ - return _getattr_dict(SCA_IObject::_getattr(attr), Methods, Attributes); + /* Not super fast getting as a list then making into dict keys but its only for dir() */ + PyObject *list= self->ConvertKeysToPython(); + if(list) + { + int i; + for(i=0; i<PyList_Size(list); i++) + PyDict_SetItem(dict, PyList_GET_ITEM(list, i), Py_None); } + else + PyErr_Clear(); + + Py_DECREF(list); + + return dict; +} + +PyObject* KX_GameObject::py_getattro(PyObject *attr) +{ + PyObject* object = py_getattro_self(Attributes, this, attr); + if (object != NULL) + return object; - _getattr_up(SCA_IObject); + py_getattro_up(SCA_IObject); } -int KX_GameObject::_setattr(const char *attr, PyObject *value) // _setattr method +int KX_GameObject::py_setattro(PyObject *attr, PyObject *value) // py_setattro method { - int ret = _setattr_self(Attributes, this, attr, value); + int ret = py_setattro_self(Attributes, this, attr, value); if (ret >= 0) return ret; - return SCA_IObject::_setattr(attr, value); + return SCA_IObject::py_setattro(attr, value); } PyObject* KX_GameObject::PyApplyForce(PyObject* self, PyObject* args) diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h index 326b3700ad7..9ed35b6d26b 100644 --- a/source/gameengine/Ketsji/KX_GameObject.h +++ b/source/gameengine/Ketsji/KX_GameObject.h @@ -756,9 +756,9 @@ public: * @section Python interface functions. */ - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject *value); // _setattr method - virtual PyObject* _repr(void) { return PyString_FromString(GetName().ReadPtr()); } + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *value); // py_setattro method + virtual PyObject* py_repr(void) { return PyString_FromString(GetName().ReadPtr()); } KX_PYMETHOD_NOARGS(KX_GameObject,GetPosition); KX_PYMETHOD_O(KX_GameObject,SetPosition); @@ -822,7 +822,16 @@ public: static PyObject* pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); static int pyattr_set_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); - + /* for dir(), python3 uses __dir__() */ + static PyObject* pyattr_get_dir_dict(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); + + /* getitem/setitem */ + static Py_ssize_t Map_Len(PyObject* self); + static PyMappingMethods Mapping; + static PyObject* Map_GetItem(PyObject *self_v, PyObject *item); + static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val); + + private : /** diff --git a/source/gameengine/Ketsji/KX_IpoActuator.cpp b/source/gameengine/Ketsji/KX_IpoActuator.cpp index f6fdce9de0f..adb9c284828 100644 --- a/source/gameengine/Ketsji/KX_IpoActuator.cpp +++ b/source/gameengine/Ketsji/KX_IpoActuator.cpp @@ -413,22 +413,22 @@ int KX_IpoActuator::string2mode(char* modename) { /* Integration hooks ------------------------------------------------------- */ PyTypeObject KX_IpoActuator::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_IpoActuator", sizeof(KX_IpoActuator), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject KX_IpoActuator::Parents[] = { @@ -473,25 +473,21 @@ PyAttributeDef KX_IpoActuator::Attributes[] = { { NULL } //Sentinel }; -PyObject* KX_IpoActuator::_getattr(const char *attr) { - PyObject* object = _getattr_self(Attributes, this, attr); +PyObject* KX_IpoActuator::py_getattro(PyObject *attr) { + PyObject* object = py_getattro_self(Attributes, this, attr); if (object != NULL) return object; - if (!strcmp(attr, "__dict__")) { /* python 3.0 uses .__dir__()*/ - return _getattr_dict(SCA_IActuator::_getattr(attr), Methods, Attributes); - } - - _getattr_up(SCA_IActuator); + py_getattro_up(SCA_IActuator); } -int KX_IpoActuator::_setattr(const char *attr, PyObject *value) // _setattr method +int KX_IpoActuator::py_setattro(PyObject *attr, PyObject *value) // py_setattro method { - int ret = _setattr_self(Attributes, this, attr, value); + int ret = py_setattro_self(Attributes, this, attr, value); if (ret >= 0) return ret; - return SCA_IActuator::_setattr(attr, value); + return SCA_IActuator::py_setattro(attr, value); } /* set --------------------------------------------------------------------- */ diff --git a/source/gameengine/Ketsji/KX_IpoActuator.h b/source/gameengine/Ketsji/KX_IpoActuator.h index fa8e58ae861..7e85a28eb96 100644 --- a/source/gameengine/Ketsji/KX_IpoActuator.h +++ b/source/gameengine/Ketsji/KX_IpoActuator.h @@ -141,8 +141,8 @@ public: /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject *value); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *value); //KX_PYMETHOD_DOC KX_PYMETHOD_DOC(KX_IpoActuator,Set); diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp index 487b8f30e0d..6f9d8b0211b 100644 --- a/source/gameengine/Ketsji/KX_Light.cpp +++ b/source/gameengine/Ketsji/KX_Light.cpp @@ -173,59 +173,62 @@ void KX_LightObject::UnbindShadowBuffer(RAS_IRasterizer *ras) GPU_lamp_shadow_buffer_unbind(lamp); } -PyObject* KX_LightObject::_getattr(const char *attr) +PyObject* KX_LightObject::py_getattro(PyObject *attr) { - if (!strcmp(attr, "layer")) + char *attr_str= PyString_AsString(attr); + + if (!strcmp(attr_str, "layer")) return PyInt_FromLong(m_lightobj.m_layer); - if (!strcmp(attr, "energy")) + if (!strcmp(attr_str, "energy")) return PyFloat_FromDouble(m_lightobj.m_energy); - if (!strcmp(attr, "distance")) + if (!strcmp(attr_str, "distance")) return PyFloat_FromDouble(m_lightobj.m_distance); - if (!strcmp(attr, "colour") || !strcmp(attr, "color")) + if (!strcmp(attr_str, "colour") || !strcmp(attr_str, "color")) return Py_BuildValue("[fff]", m_lightobj.m_red, m_lightobj.m_green, m_lightobj.m_blue); - if (!strcmp(attr, "lin_attenuation")) + if (!strcmp(attr_str, "lin_attenuation")) return PyFloat_FromDouble(m_lightobj.m_att1); - if (!strcmp(attr, "quad_attenuation")) + if (!strcmp(attr_str, "quad_attenuation")) return PyFloat_FromDouble(m_lightobj.m_att2); - if (!strcmp(attr, "spotsize")) + if (!strcmp(attr_str, "spotsize")) return PyFloat_FromDouble(m_lightobj.m_spotsize); - if (!strcmp(attr, "spotblend")) + if (!strcmp(attr_str, "spotblend")) return PyFloat_FromDouble(m_lightobj.m_spotblend); - if (!strcmp(attr, "SPOT")) + if (!strcmp(attr_str, "SPOT")) return PyInt_FromLong(RAS_LightObject::LIGHT_SPOT); - if (!strcmp(attr, "SUN")) + if (!strcmp(attr_str, "SUN")) return PyInt_FromLong(RAS_LightObject::LIGHT_SUN); - if (!strcmp(attr, "NORMAL")) + if (!strcmp(attr_str, "NORMAL")) return PyInt_FromLong(RAS_LightObject::LIGHT_NORMAL); - if (!strcmp(attr, "type")) + if (!strcmp(attr_str, "type")) return PyInt_FromLong(m_lightobj.m_type); - _getattr_up(KX_GameObject); + py_getattro_up(KX_GameObject); } -int KX_LightObject::_setattr(const char *attr, PyObject *pyvalue) -{ +int KX_LightObject::py_setattro(PyObject *attr, PyObject *pyvalue) +{ + char *attr_str= PyString_AsString(attr); if (PyInt_Check(pyvalue)) { int value = PyInt_AsLong(pyvalue); - if (!strcmp(attr, "layer")) + if (!strcmp(attr_str, "layer")) { m_lightobj.m_layer = value; return 0; } - if (!strcmp(attr, "type")) + if (!strcmp(attr_str, "type")) { if (value >= RAS_LightObject::LIGHT_SPOT && value <= RAS_LightObject::LIGHT_NORMAL) m_lightobj.m_type = (RAS_LightObject::LightType) value; @@ -236,37 +239,37 @@ int KX_LightObject::_setattr(const char *attr, PyObject *pyvalue) if (PyFloat_Check(pyvalue)) { float value = PyFloat_AsDouble(pyvalue); - if (!strcmp(attr, "energy")) + if (!strcmp(attr_str, "energy")) { m_lightobj.m_energy = value; return 0; } - if (!strcmp(attr, "distance")) + if (!strcmp(attr_str, "distance")) { m_lightobj.m_distance = value; return 0; } - if (!strcmp(attr, "lin_attenuation")) + if (!strcmp(attr_str, "lin_attenuation")) { m_lightobj.m_att1 = value; return 0; } - if (!strcmp(attr, "quad_attenuation")) + if (!strcmp(attr_str, "quad_attenuation")) { m_lightobj.m_att2 = value; return 0; } - if (!strcmp(attr, "spotsize")) + if (!strcmp(attr_str, "spotsize")) { m_lightobj.m_spotsize = value; return 0; } - if (!strcmp(attr, "spotblend")) + if (!strcmp(attr_str, "spotblend")) { m_lightobj.m_spotblend = value; return 0; @@ -275,7 +278,7 @@ int KX_LightObject::_setattr(const char *attr, PyObject *pyvalue) if (PySequence_Check(pyvalue)) { - if (!strcmp(attr, "colour") || !strcmp(attr, "color")) + if (!strcmp(attr_str, "colour") || !strcmp(attr_str, "color")) { MT_Vector3 color; if (PyVecTo(pyvalue, color)) @@ -289,13 +292,13 @@ int KX_LightObject::_setattr(const char *attr, PyObject *pyvalue) } } - if (!strcmp(attr, "SPOT") || !strcmp(attr, "SUN") || !strcmp(attr, "NORMAL")) + if (!strcmp(attr_str, "SPOT") || !strcmp(attr_str, "SUN") || !strcmp(attr_str, "NORMAL")) { - PyErr_Format(PyExc_RuntimeError, "Attribute %s is read only.", attr); + PyErr_Format(PyExc_RuntimeError, "Attribute %s is read only.", attr_str); return 1; } - return KX_GameObject::_setattr(attr, pyvalue); + return KX_GameObject::py_setattro(attr, pyvalue); } PyMethodDef KX_LightObject::Methods[] = { @@ -306,48 +309,24 @@ PyAttributeDef KX_LightObject::Attributes[] = { { NULL } //Sentinel }; -char KX_LightObject::doc[] = "Module KX_LightObject\n\n" -"Constants:\n" -"\tSPOT\n" -"\tSUN\n" -"\tNORMAL\n" -"Attributes:\n" -"\ttype -> SPOT, SUN or NORMAL\n" -"\t\tThe type of light.\n" -"\tlayer -> integer bit field.\n" -"\t\tThe layers this light applies to.\n" -"\tenergy -> float.\n" -"\t\tThe brightness of the light.\n" -"\tdistance -> float.\n" -"\t\tThe effect radius of the light.\n" -"\tcolour -> list [r, g, b].\n" -"\tcolor -> list [r, g, b].\n" -"\t\tThe color of the light.\n" -"\tlin_attenuation -> float.\n" -"\t\tThe attenuation factor for the light.\n" -"\tspotsize -> float.\n" -"\t\tThe size of the spot.\n" -"\tspotblend -> float.\n" -"\t\tThe blend? of the spot.\n"; PyTypeObject KX_LightObject::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_LightObject", sizeof(KX_LightObject), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - doc + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject KX_LightObject::Parents[] = { diff --git a/source/gameengine/Ketsji/KX_Light.h b/source/gameengine/Ketsji/KX_Light.h index 47edd09b5b9..4559954c8d7 100644 --- a/source/gameengine/Ketsji/KX_Light.h +++ b/source/gameengine/Ketsji/KX_Light.h @@ -47,7 +47,6 @@ protected: class RAS_IRenderTools* m_rendertools; //needed for registering and replication of lightobj bool m_glsl; Scene* m_blenderscene; - static char doc[]; public: KX_LightObject(void* sgReplicationInfo,SG_Callbacks callbacks,class RAS_IRenderTools* rendertools,const struct RAS_LightObject& lightobj, bool glsl, PyTypeObject *T = &Type); @@ -63,8 +62,8 @@ public: void UnbindShadowBuffer(class RAS_IRasterizer *ras); void Update(); - virtual PyObject* _getattr(const char *attr); /* lens, near, far, projection_matrix */ - virtual int _setattr(const char *attr, PyObject *pyvalue); + virtual PyObject* py_getattro(PyObject *attr); /* lens, near, far, projection_matrix */ + virtual int py_setattro(PyObject *attr, PyObject *pyvalue); virtual bool IsLight(void) { return true; } }; diff --git a/source/gameengine/Ketsji/KX_MeshProxy.cpp b/source/gameengine/Ketsji/KX_MeshProxy.cpp index a0c0a496c06..f464cb798e8 100644 --- a/source/gameengine/Ketsji/KX_MeshProxy.cpp +++ b/source/gameengine/Ketsji/KX_MeshProxy.cpp @@ -46,22 +46,22 @@ #include "PyObjectPlus.h" PyTypeObject KX_MeshProxy::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_MeshProxy", sizeof(KX_MeshProxy), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject KX_MeshProxy::Parents[] = { @@ -97,9 +97,11 @@ void KX_MeshProxy::SetMeshModified(bool v) PyObject* -KX_MeshProxy::_getattr(const char *attr) +KX_MeshProxy::py_getattro(PyObject *attr) { - if (!strcmp(attr, "materials")) + char *attr_str= PyString_AsString(attr); + + if (!strcmp(attr_str, "materials")) { PyObject *materials = PyList_New(0); list<RAS_MeshMaterial>::iterator mit = m_meshobj->GetFirstMaterial(); @@ -118,13 +120,13 @@ KX_MeshProxy::_getattr(const char *attr) } return materials; } - _getattr_up(SCA_IObject); + py_getattro_up(SCA_IObject); } KX_MeshProxy::KX_MeshProxy(RAS_MeshObject* mesh) - : m_meshobj(mesh) + : SCA_IObject(&Type), m_meshobj(mesh) { } diff --git a/source/gameengine/Ketsji/KX_MeshProxy.h b/source/gameengine/Ketsji/KX_MeshProxy.h index 34f60a54a3a..0b9738153ff 100644 --- a/source/gameengine/Ketsji/KX_MeshProxy.h +++ b/source/gameengine/Ketsji/KX_MeshProxy.h @@ -47,13 +47,14 @@ public: virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val); virtual const STR_String & GetText(); virtual float GetNumber(); + virtual RAS_MeshObject* GetMesh() { return m_meshobj; } virtual STR_String GetName(); virtual void SetName(STR_String name); // Set the name of the value virtual void ReplicaSetName(STR_String name); virtual CValue* GetReplica(); // stuff for python integration - virtual PyObject* _getattr(const char *attr); + virtual PyObject* py_getattro(PyObject *attr); KX_PYMETHOD(KX_MeshProxy,GetNumMaterials); KX_PYMETHOD(KX_MeshProxy,GetMaterialName); KX_PYMETHOD(KX_MeshProxy,GetTextureName); diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp index 384034485e7..72a0381e8dc 100644 --- a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp +++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp @@ -293,22 +293,22 @@ bool KX_MouseFocusSensor::ParentObjectHasFocus(void) /* Integration hooks ------------------------------------------------------- */ PyTypeObject KX_MouseFocusSensor::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_MouseFocusSensor", sizeof(KX_MouseFocusSensor), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject KX_MouseFocusSensor::Parents[] = { @@ -336,8 +336,8 @@ PyAttributeDef KX_MouseFocusSensor::Attributes[] = { { NULL } //Sentinel }; -PyObject* KX_MouseFocusSensor::_getattr(const char *attr) { - _getattr_up(SCA_MouseSensor); +PyObject* KX_MouseFocusSensor::py_getattro(PyObject *attr) { + py_getattro_up(SCA_MouseSensor); } diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.h b/source/gameengine/Ketsji/KX_MouseFocusSensor.h index 4979783032c..804f34e6076 100644 --- a/source/gameengine/Ketsji/KX_MouseFocusSensor.h +++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.h @@ -87,7 +87,7 @@ class KX_MouseFocusSensor : public SCA_MouseSensor /* --------------------------------------------------------------------- */ /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); + virtual PyObject* py_getattro(PyObject *attr); KX_PYMETHOD_DOC_NOARGS(KX_MouseFocusSensor,GetRayTarget); KX_PYMETHOD_DOC_NOARGS(KX_MouseFocusSensor,GetRaySource); diff --git a/source/gameengine/Ketsji/KX_NearSensor.cpp b/source/gameengine/Ketsji/KX_NearSensor.cpp index 993a6b3d86c..2debfd793c1 100644 --- a/source/gameengine/Ketsji/KX_NearSensor.cpp +++ b/source/gameengine/Ketsji/KX_NearSensor.cpp @@ -287,22 +287,22 @@ bool KX_NearSensor::NewHandleCollision(void* obj1,void* obj2,const PHY_CollData /* ------------------------------------------------------------------------- */ PyTypeObject KX_NearSensor::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_NearSensor", sizeof(KX_NearSensor), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; @@ -330,20 +330,20 @@ PyAttributeDef KX_NearSensor::Attributes[] = { }; -PyObject* KX_NearSensor::_getattr(const char *attr) +PyObject* KX_NearSensor::py_getattro(PyObject *attr) { - PyObject* object = _getattr_self(Attributes, this, attr); + PyObject* object = py_getattro_self(Attributes, this, attr); if (object != NULL) return object; - _getattr_up(KX_TouchSensor); + py_getattro_up(KX_TouchSensor); } -int KX_NearSensor::_setattr(const char *attr, PyObject* value) +int KX_NearSensor::py_setattro(PyObject*attr, PyObject* value) { - int ret = _setattr_self(Attributes, this, attr, value); + int ret = py_setattro_self(Attributes, this, attr, value); if (ret >= 0) return ret; - return KX_TouchSensor::_setattr(attr, value); + return KX_TouchSensor::py_setattro(attr, value); } diff --git a/source/gameengine/Ketsji/KX_NearSensor.h b/source/gameengine/Ketsji/KX_NearSensor.h index ee03992e734..26c5feb4e67 100644 --- a/source/gameengine/Ketsji/KX_NearSensor.h +++ b/source/gameengine/Ketsji/KX_NearSensor.h @@ -82,8 +82,8 @@ public: /* --------------------------------------------------------------------- */ /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject* value); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject* value); //No methods diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.cpp b/source/gameengine/Ketsji/KX_ObjectActuator.cpp index 0666261b470..a343eeb71cc 100644 --- a/source/gameengine/Ketsji/KX_ObjectActuator.cpp +++ b/source/gameengine/Ketsji/KX_ObjectActuator.cpp @@ -277,22 +277,22 @@ bool KX_ObjectActuator::isValid(KX_ObjectActuator::KX_OBJECT_ACT_VEC_TYPE type) /* Integration hooks ------------------------------------------------------- */ PyTypeObject KX_ObjectActuator::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_ObjectActuator", sizeof(KX_ObjectActuator), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject KX_ObjectActuator::Parents[] = { @@ -336,8 +336,8 @@ PyAttributeDef KX_ObjectActuator::Attributes[] = { { NULL } //Sentinel }; -PyObject* KX_ObjectActuator::_getattr(const char *attr) { - _getattr_up(SCA_IActuator); +PyObject* KX_ObjectActuator::py_getattro(PyObject *attr) { + py_getattro_up(SCA_IActuator); }; /* 1. set ------------------------------------------------------------------ */ diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.h b/source/gameengine/Ketsji/KX_ObjectActuator.h index 0331c67617c..00c8fb700ae 100644 --- a/source/gameengine/Ketsji/KX_ObjectActuator.h +++ b/source/gameengine/Ketsji/KX_ObjectActuator.h @@ -153,7 +153,7 @@ public: /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); + virtual PyObject* py_getattro(PyObject *attr); KX_PYMETHOD_NOARGS(KX_ObjectActuator,GetForce); KX_PYMETHOD(KX_ObjectActuator,SetForce); diff --git a/source/gameengine/Ketsji/KX_ParentActuator.cpp b/source/gameengine/Ketsji/KX_ParentActuator.cpp index 84d7ccb9c05..1baf581f8a0 100644 --- a/source/gameengine/Ketsji/KX_ParentActuator.cpp +++ b/source/gameengine/Ketsji/KX_ParentActuator.cpp @@ -1,7 +1,7 @@ /** * Set or remove an objects parent * - * $Id: SCA_ParentActuator.cpp 13932 2008-03-01 19:05:41Z ben2610 $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -139,22 +139,22 @@ bool KX_ParentActuator::Update() /* Integration hooks ------------------------------------------------------- */ PyTypeObject KX_ParentActuator::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_ParentActuator", sizeof(KX_ParentActuator), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject KX_ParentActuator::Parents[] = { @@ -166,48 +166,64 @@ PyParentObject KX_ParentActuator::Parents[] = { }; PyMethodDef KX_ParentActuator::Methods[] = { - // ---> deprecated (all) - {"setObject", (PyCFunction) KX_ParentActuator::sPySetObject, METH_O, (PY_METHODCHAR)SetObject_doc}, - {"getObject", (PyCFunction) KX_ParentActuator::sPyGetObject, METH_VARARGS, (PY_METHODCHAR)GetObject_doc}, + // Deprecated -----> + {"setObject", (PyCFunction) KX_ParentActuator::sPySetObject, METH_O, (PY_METHODCHAR)SetObject_doc}, + {"getObject", (PyCFunction) KX_ParentActuator::sPyGetObject, METH_VARARGS, (PY_METHODCHAR)GetObject_doc}, + // <----- {NULL,NULL} //Sentinel }; PyAttributeDef KX_ParentActuator::Attributes[] = { + KX_PYATTRIBUTE_RW_FUNCTION("object", KX_ParentActuator, pyattr_get_object, pyattr_set_object), { NULL } //Sentinel }; -PyObject* KX_ParentActuator::_getattr(const char *attr) { - - if (!strcmp(attr, "object")) { - if (!m_ob) Py_RETURN_NONE; - else return m_ob->AddRef(); - } - - _getattr_up(SCA_IActuator); +PyObject* KX_ParentActuator::pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef) +{ + KX_ParentActuator* actuator = static_cast<KX_ParentActuator*>(self); + if (!actuator->m_ob) + Py_RETURN_NONE; + else + return actuator->m_ob->AddRef(); } -int KX_ParentActuator::_setattr(const char *attr, PyObject* value) { - - if (!strcmp(attr, "object")) { - KX_GameObject *gameobj; +int KX_ParentActuator::pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) +{ + KX_ParentActuator* actuator = static_cast<KX_ParentActuator*>(self); + KX_GameObject *gameobj; - if (!ConvertPythonToGameObject(value, &gameobj, true)) - return 1; // ConvertPythonToGameObject sets the error + if (!ConvertPythonToGameObject(value, &gameobj, true)) + return 1; // ConvertPythonToGameObject sets the error - if (m_ob != NULL) - m_ob->UnregisterActuator(this); + if (actuator->m_ob != NULL) + actuator->m_ob->UnregisterActuator(actuator); - m_ob = (SCA_IObject*)gameobj; + actuator->m_ob = (SCA_IObject*) gameobj; - if (m_ob) - m_ob->RegisterActuator(this); + if (actuator->m_ob) + actuator->m_ob->RegisterActuator(actuator); - return 0; - } + return 0; +} + + +PyObject* KX_ParentActuator::py_getattro(PyObject *attr) { + + PyObject* object = py_getattro_self(Attributes, this, attr); + if (object != NULL) + return object; + py_getattro_up(SCA_IActuator); +} + +int KX_ParentActuator::py_setattro(PyObject *attr, PyObject* value) { - return SCA_IActuator::_setattr(attr, value); + int ret = py_setattro_self(Attributes, this, attr, value); + if (ret >= 0) + return ret; + return SCA_IActuator::py_setattro(attr, value); } +/* Deprecated -----> */ /* 1. setObject */ const char KX_ParentActuator::SetObject_doc[] = "setObject(object)\n" @@ -255,5 +271,6 @@ PyObject* KX_ParentActuator::PyGetObject(PyObject* self, PyObject* args) else return m_ob->AddRef(); } +/* <----- */ /* eof */ diff --git a/source/gameengine/Ketsji/KX_ParentActuator.h b/source/gameengine/Ketsji/KX_ParentActuator.h index c974001c0d0..f9f0b73b876 100644 --- a/source/gameengine/Ketsji/KX_ParentActuator.h +++ b/source/gameengine/Ketsji/KX_ParentActuator.h @@ -2,7 +2,7 @@ * Set or remove an objects parent * * - * $Id: KX_ParentActuator.h 3271 2004-10-16 11:41:50Z kester $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -76,13 +76,17 @@ class KX_ParentActuator : public SCA_IActuator /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject* value); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject* value); - /* 1. setObject */ + /* These are used to get and set m_ob */ + static PyObject* pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); + static int pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); + + // Deprecated -----> KX_PYMETHOD_DOC_O(KX_ParentActuator,SetObject); - /* 2. getObject */ KX_PYMETHOD_DOC_VARARGS(KX_ParentActuator,GetObject); + // <----- }; /* end of class KX_ParentActuator : public SCA_PropertyActuator */ diff --git a/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp index 246c63feb21..3bef85e7f93 100644 --- a/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp +++ b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp @@ -115,26 +115,28 @@ PyObject* KX_PhysicsObjectWrapper::PySetActive(PyObject* self, } - +PyAttributeDef KX_PhysicsObjectWrapper::Attributes[] = { + { NULL } //Sentinel +}; //python specific stuff PyTypeObject KX_PhysicsObjectWrapper::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_PhysicsObjectWrapper", sizeof(KX_PhysicsObjectWrapper), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject KX_PhysicsObjectWrapper::Parents[] = { @@ -142,13 +144,13 @@ PyParentObject KX_PhysicsObjectWrapper::Parents[] = { NULL }; -PyObject* KX_PhysicsObjectWrapper::_getattr(const char *attr) +PyObject* KX_PhysicsObjectWrapper::py_getattro(PyObject *attr) { - _getattr_up(PyObjectPlus); + py_getattro_up(PyObjectPlus); } -int KX_PhysicsObjectWrapper::_setattr(const char *attr,PyObject *pyobj) +int KX_PhysicsObjectWrapper::py_setattro(PyObject *attr,PyObject *pyobj) { int result = 1; @@ -161,7 +163,7 @@ int KX_PhysicsObjectWrapper::_setattr(const char *attr,PyObject *pyobj) result = 0; } if (result) - result = PyObjectPlus::_setattr(attr,pyobj); + result = PyObjectPlus::py_setattro(attr,pyobj); return result; }; diff --git a/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h index 95560698896..6dc10f030f0 100644 --- a/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h +++ b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h @@ -36,8 +36,8 @@ class KX_PhysicsObjectWrapper : public PyObjectPlus { Py_Header; - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject *value); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *value); public: KX_PhysicsObjectWrapper(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsEnvironment* physenv,PyTypeObject *T = &Type); virtual ~KX_PhysicsObjectWrapper(); diff --git a/source/gameengine/Ketsji/KX_PolyProxy.cpp b/source/gameengine/Ketsji/KX_PolyProxy.cpp index b4bdd77fb66..6f74c3ed3f9 100644 --- a/source/gameengine/Ketsji/KX_PolyProxy.cpp +++ b/source/gameengine/Ketsji/KX_PolyProxy.cpp @@ -39,22 +39,22 @@ #include "KX_PyMath.h" PyTypeObject KX_PolyProxy::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_PolyProxy", sizeof(KX_PolyProxy), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject KX_PolyProxy::Parents[] = { @@ -81,17 +81,18 @@ PyAttributeDef KX_PolyProxy::Attributes[] = { { NULL } //Sentinel }; -PyObject* KX_PolyProxy::_getattr(const char *attr) +PyObject* KX_PolyProxy::py_getattro(PyObject *attr) { - if (!strcmp(attr, "matname")) + char *attr_str= PyString_AsString(attr); + if (!strcmp(attr_str, "matname")) { return PyString_FromString(m_polygon->GetMaterial()->GetPolyMaterial()->GetMaterialName()); } - if (!strcmp(attr, "texture")) + if (!strcmp(attr_str, "texture")) { return PyString_FromString(m_polygon->GetMaterial()->GetPolyMaterial()->GetTextureName()); } - if (!strcmp(attr, "material")) + if (!strcmp(attr_str, "material")) { RAS_IPolyMaterial *polymat = m_polygon->GetMaterial()->GetPolyMaterial(); if(polymat->GetFlag() & RAS_BLENDERMAT) @@ -107,7 +108,7 @@ PyObject* KX_PolyProxy::_getattr(const char *attr) return mat; } } - if (!strcmp(attr, "matid")) + if (!strcmp(attr_str, "matid")) { // we'll have to scan through the material bucket of the mes and compare with // the one of the polygon @@ -122,31 +123,31 @@ PyObject* KX_PolyProxy::_getattr(const char *attr) } return PyInt_FromLong(matid); } - if (!strcmp(attr, "v1")) + if (!strcmp(attr_str, "v1")) { return PyInt_FromLong(m_polygon->GetVertexOffset(0)); } - if (!strcmp(attr, "v2")) + if (!strcmp(attr_str, "v2")) { return PyInt_FromLong(m_polygon->GetVertexOffset(1)); } - if (!strcmp(attr, "v3")) + if (!strcmp(attr_str, "v3")) { return PyInt_FromLong(m_polygon->GetVertexOffset(2)); } - if (!strcmp(attr, "v4")) + if (!strcmp(attr_str, "v4")) { return PyInt_FromLong(((m_polygon->VertexCount()>3)?m_polygon->GetVertexOffset(3):0)); } - if (!strcmp(attr, "visible")) + if (!strcmp(attr_str, "visible")) { return PyInt_FromLong(m_polygon->IsVisible()); } - if (!strcmp(attr, "collide")) + if (!strcmp(attr_str, "collide")) { return PyInt_FromLong(m_polygon->IsCollider()); } - _getattr_up(SCA_IObject); + py_getattro_up(SCA_IObject); } KX_PolyProxy::KX_PolyProxy(const RAS_MeshObject*mesh, RAS_Polygon* polygon) diff --git a/source/gameengine/Ketsji/KX_PolyProxy.h b/source/gameengine/Ketsji/KX_PolyProxy.h index 9b548f9490d..a549d9841cc 100644 --- a/source/gameengine/Ketsji/KX_PolyProxy.h +++ b/source/gameengine/Ketsji/KX_PolyProxy.h @@ -53,7 +53,7 @@ public: // stuff for python integration - virtual PyObject* _getattr(const char *attr); + virtual PyObject* py_getattro(PyObject *attr); KX_PYMETHOD_DOC_NOARGS(KX_PolyProxy,getMaterialIndex) KX_PYMETHOD_DOC_NOARGS(KX_PolyProxy,getNumVertex) diff --git a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp index bbaf697b168..6b9a6201d5c 100644 --- a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp +++ b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp @@ -185,37 +185,42 @@ PyAttributeDef KX_PolygonMaterial::Attributes[] = { }; PyTypeObject KX_PolygonMaterial::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_PolygonMaterial", sizeof(KX_PolygonMaterial), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0 //&cvalue_as_number, + 0, + 0, + 0, + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject KX_PolygonMaterial::Parents[] = { - &PyObjectPlus::Type, &KX_PolygonMaterial::Type, + &PyObjectPlus::Type, NULL }; -PyObject* KX_PolygonMaterial::_getattr(const char *attr) +PyObject* KX_PolygonMaterial::py_getattro(PyObject *attr) { - if (!strcmp(attr, "texture")) + char *attr_str= PyString_AsString(attr); + if (!strcmp(attr_str, "texture")) return PyString_FromString(m_texturename.ReadPtr()); - if (!strcmp(attr, "material")) + if (!strcmp(attr_str, "material")) return PyString_FromString(m_materialname.ReadPtr()); - if (!strcmp(attr, "tface")) + if (!strcmp(attr_str, "tface")) return PyCObject_FromVoidPtr(m_tface, NULL); - if (!strcmp(attr, "gl_texture")) + if (!strcmp(attr_str, "gl_texture")) { Image *ima = m_tface->tpage; int bind = 0; @@ -225,49 +230,50 @@ PyObject* KX_PolygonMaterial::_getattr(const char *attr) return PyInt_FromLong(bind); } - if (!strcmp(attr, "tile")) + if (!strcmp(attr_str, "tile")) return PyInt_FromLong(m_tile); - if (!strcmp(attr, "tilexrep")) + if (!strcmp(attr_str, "tilexrep")) return PyInt_FromLong(m_tilexrep); - if (!strcmp(attr, "tileyrep")) + if (!strcmp(attr_str, "tileyrep")) return PyInt_FromLong(m_tileyrep); - if (!strcmp(attr, "drawingmode")) + if (!strcmp(attr_str, "drawingmode")) return PyInt_FromLong(m_drawingmode); - if (!strcmp(attr, "transparent")) + if (!strcmp(attr_str, "transparent")) return PyInt_FromLong(m_alpha); - if (!strcmp(attr, "zsort")) + if (!strcmp(attr_str, "zsort")) return PyInt_FromLong(m_zsort); - if (!strcmp(attr, "lightlayer")) + if (!strcmp(attr_str, "lightlayer")) return PyInt_FromLong(m_lightlayer); - if (!strcmp(attr, "triangle")) + if (!strcmp(attr_str, "triangle")) // deprecated, triangle/quads shouldn't have been a material property return 0; - if (!strcmp(attr, "diffuse")) + if (!strcmp(attr_str, "diffuse")) return PyObjectFrom(m_diffuse); - if (!strcmp(attr, "shininess")) + if (!strcmp(attr_str, "shininess")) return PyFloat_FromDouble(m_shininess); - if (!strcmp(attr, "specular")) + if (!strcmp(attr_str, "specular")) return PyObjectFrom(m_specular); - if (!strcmp(attr, "specularity")) + if (!strcmp(attr_str, "specularity")) return PyFloat_FromDouble(m_specularity); - _getattr_up(PyObjectPlus); + py_getattro_up(PyObjectPlus); } -int KX_PolygonMaterial::_setattr(const char *attr, PyObject *pyvalue) +int KX_PolygonMaterial::py_setattro(PyObject *attr, PyObject *pyvalue) { + char *attr_str= PyString_AsString(attr); if (PyFloat_Check(pyvalue)) { float value = PyFloat_AsDouble(pyvalue); - if (!strcmp(attr, "shininess")) + if (!strcmp(attr_str, "shininess")) { m_shininess = value; return 0; } - if (!strcmp(attr, "specularity")) + if (!strcmp(attr_str, "specularity")) { m_specularity = value; return 0; @@ -277,50 +283,50 @@ int KX_PolygonMaterial::_setattr(const char *attr, PyObject *pyvalue) if (PyInt_Check(pyvalue)) { int value = PyInt_AsLong(pyvalue); - if (!strcmp(attr, "tile")) + if (!strcmp(attr_str, "tile")) { m_tile = value; return 0; } - if (!strcmp(attr, "tilexrep")) + if (!strcmp(attr_str, "tilexrep")) { m_tilexrep = value; return 0; } - if (!strcmp(attr, "tileyrep")) + if (!strcmp(attr_str, "tileyrep")) { m_tileyrep = value; return 0; } - if (!strcmp(attr, "drawingmode")) + if (!strcmp(attr_str, "drawingmode")) { m_drawingmode = value; return 0; } - if (!strcmp(attr, "transparent")) + if (!strcmp(attr_str, "transparent")) { m_alpha = value; return 0; } - if (!strcmp(attr, "zsort")) + if (!strcmp(attr_str, "zsort")) { m_zsort = value; return 0; } - if (!strcmp(attr, "lightlayer")) + if (!strcmp(attr_str, "lightlayer")) { m_lightlayer = value; return 0; } // This probably won't work... - if (!strcmp(attr, "triangle")) + if (!strcmp(attr_str, "triangle")) { // deprecated, triangle/quads shouldn't have been a material property return 0; @@ -334,13 +340,13 @@ int KX_PolygonMaterial::_setattr(const char *attr, PyObject *pyvalue) MT_Vector3 value; if (PyVecTo(pyvalue, value)) { - if (!strcmp(attr, "diffuse")) + if (!strcmp(attr_str, "diffuse")) { m_diffuse = value; return 0; } - if (!strcmp(attr, "specular")) + if (!strcmp(attr_str, "specular")) { m_specular = value; return 0; @@ -349,7 +355,7 @@ int KX_PolygonMaterial::_setattr(const char *attr, PyObject *pyvalue) } } - return PyObjectPlus::_setattr(attr, pyvalue); + return PyObjectPlus::py_setattro(attr, pyvalue); } KX_PYMETHODDEF_DOC(KX_PolygonMaterial, setCustomMaterial, "setCustomMaterial(material)") diff --git a/source/gameengine/Ketsji/KX_PolygonMaterial.h b/source/gameengine/Ketsji/KX_PolygonMaterial.h index a3ef4ca51ef..f3eb1979f34 100644 --- a/source/gameengine/Ketsji/KX_PolygonMaterial.h +++ b/source/gameengine/Ketsji/KX_PolygonMaterial.h @@ -115,8 +115,8 @@ public: KX_PYMETHOD_DOC(KX_PolygonMaterial, setCustomMaterial); KX_PYMETHOD_DOC(KX_PolygonMaterial, loadProgram); - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject *pyvalue); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *pyvalue); }; #endif // __KX_POLYGONMATERIAL_H__ diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp index bc2111571ac..f065eb29c44 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.cpp +++ b/source/gameengine/Ketsji/KX_PythonInit.cpp @@ -48,6 +48,8 @@ #include "KX_KetsjiEngine.h" #include "KX_RadarSensor.h" +#include "KX_RaySensor.h" +#include "KX_SCA_DynamicActuator.h" #include "SCA_IInputDevice.h" #include "SCA_PropertySensor.h" @@ -69,7 +71,9 @@ #include "KX_PyMath.h" -#include "PyObjectPlus.h" +#include "PyObjectPlus.h" + +#include "KX_PythonInitTypes.h" extern "C" { #include "Mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use. @@ -1070,6 +1074,21 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_Y, KX_RadarSensor::KX_RADAR_AXIS_NEG_X); KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_Z, KX_RadarSensor::KX_RADAR_AXIS_NEG_Z); + /* Ray Sensor */ + KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_X, KX_RaySensor::KX_RAY_AXIS_POS_X); + KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_Y, KX_RaySensor::KX_RAY_AXIS_POS_Y); + KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_Z, KX_RaySensor::KX_RAY_AXIS_POS_Z); + KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_X, KX_RaySensor::KX_RAY_AXIS_NEG_Y); + KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_Y, KX_RaySensor::KX_RAY_AXIS_NEG_X); + KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_Z, KX_RaySensor::KX_RAY_AXIS_NEG_Z); + + /* Dynamic actuator */ + KX_MACRO_addTypesToDict(d, KX_DYN_RESTORE_DYNAMICS, KX_SCA_DynamicActuator::KX_DYN_RESTORE_DYNAMICS); + KX_MACRO_addTypesToDict(d, KX_DYN_DISABLE_DYNAMICS, KX_SCA_DynamicActuator::KX_DYN_DISABLE_DYNAMICS); + KX_MACRO_addTypesToDict(d, KX_DYN_ENABLE_RIGID_BODY, KX_SCA_DynamicActuator::KX_DYN_ENABLE_RIGID_BODY); + KX_MACRO_addTypesToDict(d, KX_DYN_DISABLE_RIGID_BODY, KX_SCA_DynamicActuator::KX_DYN_DISABLE_RIGID_BODY); + KX_MACRO_addTypesToDict(d, KX_DYN_SET_MASS, KX_SCA_DynamicActuator::KX_DYN_SET_MASS); + // Check for errors if (PyErr_Occurred()) { @@ -1240,6 +1259,7 @@ PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur //importBlenderModules() setSandbox(level); + initPyTypes(); PyObject* moduleobj = PyImport_AddModule("__main__"); return PyModule_GetDict(moduleobj); @@ -1261,6 +1281,7 @@ PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLev Py_FrozenFlag=1; setSandbox(level); + initPyTypes(); PyObject* moduleobj = PyImport_AddModule("__main__"); return PyModule_GetDict(moduleobj); diff --git a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp new file mode 100644 index 00000000000..e2ff4ced122 --- /dev/null +++ b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp @@ -0,0 +1,204 @@ +/** + * $Id: PyObjectPlus.h 19511 2009-04-03 02:16:56Z campbellbarton $ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Campbell Barton + * + * ***** END GPL LICENSE BLOCK ***** + */ + + + +#ifndef _adr_py_init_types_h_ // only process once, +#define _adr_py_init_types_h_ // even if multiply included + +/* Only for Class::Parents */ +#include "BL_BlenderShader.h" +#include "BL_ShapeActionActuator.h" +#include "KX_BlenderMaterial.h" +#include "KX_CDActuator.h" +#include "KX_CameraActuator.h" +#include "KX_ConstraintActuator.h" +#include "KX_ConstraintWrapper.h" +#include "KX_GameActuator.h" +#include "KX_Light.h" +#include "KX_MeshProxy.h" +#include "KX_MouseFocusSensor.h" +#include "KX_NetworkMessageActuator.h" +#include "KX_NetworkMessageSensor.h" +#include "KX_ObjectActuator.h" +#include "KX_ParentActuator.h" +#include "KX_PhysicsObjectWrapper.h" +#include "KX_PolyProxy.h" +#include "KX_PolygonMaterial.h" +#include "KX_SCA_AddObjectActuator.h" +#include "KX_SCA_EndObjectActuator.h" +#include "KX_SCA_ReplaceMeshActuator.h" +#include "KX_SceneActuator.h" +#include "KX_StateActuator.h" +#include "KX_TrackToActuator.h" +#include "KX_VehicleWrapper.h" +#include "KX_VertexProxy.h" +#include "SCA_2DFilterActuator.h" +#include "SCA_ANDController.h" +#include "SCA_ActuatorSensor.h" +#include "SCA_AlwaysSensor.h" +#include "SCA_DelaySensor.h" +#include "SCA_JoystickSensor.h" +#include "SCA_KeyboardSensor.h" +#include "SCA_MouseSensor.h" +#include "SCA_NANDController.h" +#include "SCA_NORController.h" +#include "SCA_ORController.h" +#include "SCA_RandomSensor.h" +#include "SCA_XNORController.h" +#include "SCA_XORController.h" +#include "KX_IpoActuator.h" +#include "KX_NearSensor.h" +#include "KX_RadarSensor.h" +#include "KX_RaySensor.h" +#include "KX_SCA_DynamicActuator.h" +#include "KX_SoundActuator.h" +#include "KX_TouchSensor.h" +#include "SCA_PropertySensor.h" +#include "SCA_PythonController.h" +#include "SCA_RandomActuator.h" + + +void initPyObjectPlusType(PyTypeObject **parents) +{ + int i; + + for (i=0; parents[i]; i++) { + if(PyType_Ready(parents[i]) < 0) { + /* This is very very unlikely */ + printf("Error, pytype could not initialize, Blender may crash \"%s\"\n", parents[i]->tp_name); + return; + } + +#if 0 + PyObject_Print((PyObject *)parents[i], stderr, 0); + fprintf(stderr, "\n"); + PyObject_Print(parents[i]->tp_dict, stderr, 0); + fprintf(stderr, "\n\n"); +#endif + + } + + PyObject *dict= NULL; + + while(i) { + i--; + + if (dict) { + PyDict_Update(parents[i]->tp_dict, dict); + } + dict= parents[i]->tp_dict; + +#if 1 + PyObject_Print((PyObject *)parents[i], stderr, 0); + fprintf(stderr, "\n"); + PyObject_Print(parents[i]->tp_dict, stderr, 0); + fprintf(stderr, "\n\n"); +#endif + + } +} + + + + +void initPyTypes(void) +{ + +/* + initPyObjectPlusType(BL_ActionActuator::Parents); + ..... +*/ + + /* For now just do PyType_Ready */ + + PyType_Ready(&BL_ActionActuator::Type); + PyType_Ready(&BL_Shader::Type); + PyType_Ready(&BL_ShapeActionActuator::Type); + PyType_Ready(&CListValue::Type); + PyType_Ready(&CValue::Type); + PyType_Ready(&KX_BlenderMaterial::Type); + PyType_Ready(&KX_CDActuator::Type); + PyType_Ready(&KX_Camera::Type); + PyType_Ready(&KX_CameraActuator::Type); + PyType_Ready(&KX_ConstraintActuator::Type); + PyType_Ready(&KX_ConstraintWrapper::Type); + PyType_Ready(&KX_GameActuator::Type); + PyType_Ready(&KX_GameObject::Type); + PyType_Ready(&KX_IpoActuator::Type); + PyType_Ready(&KX_LightObject::Type); + PyType_Ready(&KX_MeshProxy::Type); + PyType_Ready(&KX_MouseFocusSensor::Type); + PyType_Ready(&KX_NearSensor::Type); + PyType_Ready(&KX_NetworkMessageActuator::Type); + PyType_Ready(&KX_NetworkMessageSensor::Type); + PyType_Ready(&KX_ObjectActuator::Type); + PyType_Ready(&KX_ParentActuator::Type); + PyType_Ready(&KX_PhysicsObjectWrapper::Type); + PyType_Ready(&KX_PolyProxy::Type); + PyType_Ready(&KX_PolygonMaterial::Type); + PyType_Ready(&KX_RadarSensor::Type); + PyType_Ready(&KX_RaySensor::Type); + PyType_Ready(&KX_SCA_AddObjectActuator::Type); + PyType_Ready(&KX_SCA_DynamicActuator::Type); + PyType_Ready(&KX_SCA_EndObjectActuator::Type); + PyType_Ready(&KX_SCA_ReplaceMeshActuator::Type); + PyType_Ready(&KX_Scene::Type); + PyType_Ready(&KX_SceneActuator::Type); + PyType_Ready(&KX_SoundActuator::Type); + PyType_Ready(&KX_StateActuator::Type); + PyType_Ready(&KX_TouchSensor::Type); + PyType_Ready(&KX_TrackToActuator::Type); + PyType_Ready(&KX_VehicleWrapper::Type); + PyType_Ready(&KX_VertexProxy::Type); + PyType_Ready(&PyObjectPlus::Type); + PyType_Ready(&SCA_2DFilterActuator::Type); + PyType_Ready(&SCA_ANDController::Type); + PyType_Ready(&SCA_ActuatorSensor::Type); + PyType_Ready(&SCA_AlwaysSensor::Type); + PyType_Ready(&SCA_DelaySensor::Type); + PyType_Ready(&SCA_ILogicBrick::Type); + PyType_Ready(&SCA_IObject::Type); + PyType_Ready(&SCA_ISensor::Type); + PyType_Ready(&SCA_JoystickSensor::Type); + PyType_Ready(&SCA_KeyboardSensor::Type); + PyType_Ready(&SCA_MouseSensor::Type); + PyType_Ready(&SCA_NANDController::Type); + PyType_Ready(&SCA_NORController::Type); + PyType_Ready(&SCA_ORController::Type); + PyType_Ready(&SCA_PropertyActuator::Type); + PyType_Ready(&SCA_PropertySensor::Type); + PyType_Ready(&SCA_PythonController::Type); + PyType_Ready(&SCA_RandomActuator::Type); + PyType_Ready(&SCA_RandomSensor::Type); + PyType_Ready(&SCA_XNORController::Type); + PyType_Ready(&SCA_XORController::Type); +} + +#endif \ No newline at end of file diff --git a/source/gameengine/Ketsji/KX_PythonInitTypes.h b/source/gameengine/Ketsji/KX_PythonInitTypes.h new file mode 100644 index 00000000000..b30f0334b6e --- /dev/null +++ b/source/gameengine/Ketsji/KX_PythonInitTypes.h @@ -0,0 +1,35 @@ +/** + * $Id: PyObjectPlus.h 19511 2009-04-03 02:16:56Z campbellbarton $ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Campbell Barton + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef _adr_py_init_types_h_ // only process once, +#define _adr_py_init_types_h_ // even if multiply included + +void initPyTypes(void); + +#endif diff --git a/source/gameengine/Ketsji/KX_RadarSensor.cpp b/source/gameengine/Ketsji/KX_RadarSensor.cpp index fa8998cd81d..77cde79b54d 100644 --- a/source/gameengine/Ketsji/KX_RadarSensor.cpp +++ b/source/gameengine/Ketsji/KX_RadarSensor.cpp @@ -250,22 +250,22 @@ PyObject* KX_RadarSensor::PyGetConeHeight(PyObject* self) { /* Python Integration Hooks */ /* ------------------------------------------------------------------------- */ PyTypeObject KX_RadarSensor::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_RadarSensor", sizeof(KX_RadarSensor), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject KX_RadarSensor::Parents[] = { @@ -298,20 +298,20 @@ PyAttributeDef KX_RadarSensor::Attributes[] = { {NULL} //Sentinel }; -PyObject* KX_RadarSensor::_getattr(const char *attr) +PyObject* KX_RadarSensor::py_getattro(PyObject *attr) { - PyObject* object = _getattr_self(Attributes, this, attr); + PyObject* object = py_getattro_self(Attributes, this, attr); if (object != NULL) return object; - _getattr_up(KX_NearSensor); + py_getattro_up(KX_NearSensor); } -int KX_RadarSensor::_setattr(const char *attr, PyObject* value) +int KX_RadarSensor::py_setattro(PyObject *attr, PyObject* value) { - int ret = _setattr_self(Attributes, this, attr, value); + int ret = py_setattro_self(Attributes, this, attr, value); if (ret >= 0) return ret; - return KX_NearSensor::_setattr(attr, value); + return KX_NearSensor::py_setattro(attr, value); } diff --git a/source/gameengine/Ketsji/KX_RadarSensor.h b/source/gameengine/Ketsji/KX_RadarSensor.h index 6dfe0c42f5d..c3a941696ce 100644 --- a/source/gameengine/Ketsji/KX_RadarSensor.h +++ b/source/gameengine/Ketsji/KX_RadarSensor.h @@ -89,8 +89,8 @@ public: KX_RADAR_AXIS_NEG_Z }; - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject* value); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject* value); //Deprecated -----> KX_PYMETHOD_DOC_NOARGS(KX_RadarSensor,GetConeOrigin); diff --git a/source/gameengine/Ketsji/KX_RaySensor.cpp b/source/gameengine/Ketsji/KX_RaySensor.cpp index ce12b983147..cdcb5d74f30 100644 --- a/source/gameengine/Ketsji/KX_RaySensor.cpp +++ b/source/gameengine/Ketsji/KX_RaySensor.cpp @@ -136,8 +136,13 @@ bool KX_RaySensor::RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void { m_rayHit = true; m_hitObject = hitKXObj; - m_hitPosition = result->m_hitPoint; - m_hitNormal = result->m_hitNormal; + m_hitPosition[0] = result->m_hitPoint[0]; + m_hitPosition[1] = result->m_hitPoint[1]; + m_hitPosition[2] = result->m_hitPoint[2]; + + m_hitNormal[0] = result->m_hitNormal[0]; + m_hitNormal[1] = result->m_hitNormal[1]; + m_hitNormal[2] = result->m_hitNormal[2]; } // no multi-hit search yet @@ -180,8 +185,13 @@ bool KX_RaySensor::Evaluate(CValue* event) bool reset = m_reset && m_level; m_rayHit = false; m_hitObject = NULL; - m_hitPosition.setValue(0,0,0); - m_hitNormal.setValue(1,0,0); + m_hitPosition[0] = 0; + m_hitPosition[1] = 0; + m_hitPosition[2] = 0; + + m_hitNormal[0] = 1; + m_hitNormal[1] = 0; + m_hitNormal[2] = 0; KX_GameObject* obj = (KX_GameObject*)GetParent(); MT_Point3 frompoint = obj->NodeGetWorldPosition(); @@ -236,7 +246,9 @@ bool KX_RaySensor::Evaluate(CValue* event) } } todir.normalize(); - m_rayDirection = todir; + m_rayDirection[0] = todir[0]; + m_rayDirection[1] = todir[1]; + m_rayDirection[2] = todir[2]; MT_Point3 topoint = frompoint + (m_distance) * todir; PHY_IPhysicsEnvironment* pe = m_scene->GetPhysicsEnvironment(); @@ -309,22 +321,23 @@ bool KX_RaySensor::Evaluate(CValue* event) /* Integration hooks ------------------------------------------------------- */ PyTypeObject KX_RaySensor::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_RaySensor", sizeof(KX_RaySensor), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods + }; PyParentObject KX_RaySensor::Parents[] = { @@ -336,22 +349,44 @@ PyParentObject KX_RaySensor::Parents[] = { }; PyMethodDef KX_RaySensor::Methods[] = { + // Deprecated -----> {"getHitObject",(PyCFunction) KX_RaySensor::sPyGetHitObject,METH_NOARGS, (PY_METHODCHAR)GetHitObject_doc}, {"getHitPosition",(PyCFunction) KX_RaySensor::sPyGetHitPosition,METH_NOARGS, (PY_METHODCHAR)GetHitPosition_doc}, {"getHitNormal",(PyCFunction) KX_RaySensor::sPyGetHitNormal,METH_NOARGS, (PY_METHODCHAR)GetHitNormal_doc}, {"getRayDirection",(PyCFunction) KX_RaySensor::sPyGetRayDirection,METH_NOARGS, (PY_METHODCHAR)GetRayDirection_doc}, + // <----- {NULL,NULL} //Sentinel }; PyAttributeDef KX_RaySensor::Attributes[] = { + KX_PYATTRIBUTE_BOOL_RW("useMaterial", KX_RaySensor, m_bFindMaterial), + KX_PYATTRIBUTE_BOOL_RW("useXRay", KX_RaySensor, m_bXRay), + KX_PYATTRIBUTE_FLOAT_RW("range", 0, 10000, KX_RaySensor, m_distance), + KX_PYATTRIBUTE_STRING_RW("property", 0, 100, false, KX_RaySensor, m_propertyname), + KX_PYATTRIBUTE_INT_RW("axis", 0, 5, true, KX_RaySensor, m_axis), + KX_PYATTRIBUTE_FLOAT_ARRAY_RO("hitPosition", KX_RaySensor, m_hitPosition, 3), + KX_PYATTRIBUTE_FLOAT_ARRAY_RO("rayDirection", KX_RaySensor, m_rayDirection, 3), + KX_PYATTRIBUTE_FLOAT_ARRAY_RO("hitNormal", KX_RaySensor, m_hitNormal, 3), + KX_PYATTRIBUTE_RO_FUNCTION("hitObject", KX_RaySensor, pyattr_get_hitobject), { NULL } //Sentinel }; +PyObject* KX_RaySensor::pyattr_get_hitobject(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) +{ + KX_RaySensor* self = static_cast<KX_RaySensor*>(self_v); + if (self->m_hitObject) + return self->m_hitObject->AddRef(); + + Py_RETURN_NONE; +} + +// Deprecated -----> const char KX_RaySensor::GetHitObject_doc[] = "getHitObject()\n" "\tReturns the name of the object that was hit by this ray.\n"; PyObject* KX_RaySensor::PyGetHitObject(PyObject* self) { + ShowDeprecationWarning("getHitObject()", "the hitObject property"); if (m_hitObject) { return m_hitObject->AddRef(); @@ -365,7 +400,15 @@ const char KX_RaySensor::GetHitPosition_doc[] = "\tReturns the position (in worldcoordinates) where the object was hit by this ray.\n"; PyObject* KX_RaySensor::PyGetHitPosition(PyObject* self) { - return PyObjectFrom(m_hitPosition); + ShowDeprecationWarning("getHitPosition()", "the hitPosition property"); + + PyObject *retVal = PyList_New(3); + + PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_hitPosition[0])); + PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_hitPosition[1])); + PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_hitPosition[2])); + + return retVal; } const char KX_RaySensor::GetRayDirection_doc[] = @@ -373,7 +416,15 @@ const char KX_RaySensor::GetRayDirection_doc[] = "\tReturns the direction from the ray (in worldcoordinates) .\n"; PyObject* KX_RaySensor::PyGetRayDirection(PyObject* self) { - return PyObjectFrom(m_rayDirection); + ShowDeprecationWarning("getRayDirection()", "the rayDirection property"); + + PyObject *retVal = PyList_New(3); + + PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_rayDirection[0])); + PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_rayDirection[1])); + PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_rayDirection[2])); + + return retVal; } const char KX_RaySensor::GetHitNormal_doc[] = @@ -381,11 +432,31 @@ const char KX_RaySensor::GetHitNormal_doc[] = "\tReturns the normal (in worldcoordinates) of the object at the location where the object was hit by this ray.\n"; PyObject* KX_RaySensor::PyGetHitNormal(PyObject* self) { - return PyObjectFrom(m_hitNormal); + ShowDeprecationWarning("getHitNormal()", "the hitNormal property"); + + PyObject *retVal = PyList_New(3); + + PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_hitNormal[0])); + PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_hitNormal[1])); + PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_hitNormal[2])); + + return retVal; } -PyObject* KX_RaySensor::_getattr(const char *attr) { - _getattr_up(SCA_ISensor); +PyObject* KX_RaySensor::py_getattro(PyObject *attr) { + PyObject* object = py_getattro_self(Attributes, this, attr); + if (object != NULL) + return object; + py_getattro_up(SCA_ISensor); } + +int KX_RaySensor::py_setattro(PyObject *attr, PyObject *value) { + int ret = py_setattro_self(Attributes, this, attr, value); + if (ret >= 0) + return ret; + return SCA_ISensor::py_setattro(attr, value); +} + +// <----- Deprecated \ No newline at end of file diff --git a/source/gameengine/Ketsji/KX_RaySensor.h b/source/gameengine/Ketsji/KX_RaySensor.h index 09d8bc1369a..a5d7d15c60c 100644 --- a/source/gameengine/Ketsji/KX_RaySensor.h +++ b/source/gameengine/Ketsji/KX_RaySensor.h @@ -44,15 +44,15 @@ class KX_RaySensor : public SCA_ISensor STR_String m_propertyname; bool m_bFindMaterial; bool m_bXRay; - double m_distance; + float m_distance; class KX_Scene* m_scene; bool m_bTriggered; int m_axis; bool m_rayHit; - MT_Point3 m_hitPosition; + float m_hitPosition[3]; SCA_IObject* m_hitObject; - MT_Vector3 m_hitNormal; - MT_Vector3 m_rayDirection; + float m_hitNormal[3]; + float m_rayDirection[3]; public: KX_RaySensor(class SCA_EventManager* eventmgr, @@ -73,13 +73,31 @@ public: bool RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data); bool NeedRayCast(KX_ClientObjectInfo* client); + + + //Python Interface + enum RayAxis { + KX_RAY_AXIS_POS_Y = 0, + KX_RAY_AXIS_POS_X, + KX_RAY_AXIS_POS_Z, + KX_RAY_AXIS_NEG_X, + KX_RAY_AXIS_NEG_Y, + KX_RAY_AXIS_NEG_Z + }; + + + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *value); + // Deprecated -----> KX_PYMETHOD_DOC_NOARGS(KX_RaySensor,GetHitObject); KX_PYMETHOD_DOC_NOARGS(KX_RaySensor,GetHitPosition); KX_PYMETHOD_DOC_NOARGS(KX_RaySensor,GetHitNormal); KX_PYMETHOD_DOC_NOARGS(KX_RaySensor,GetRayDirection); + // <----- - virtual PyObject* _getattr(const char *attr); + /* Attributes */ + static PyObject* pyattr_get_hitobject(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); }; diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp index 7c4f60a7f0a..1dd642e0966 100644 --- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp +++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp @@ -167,25 +167,26 @@ void KX_SCA_AddObjectActuator::Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map) /* Integration hooks ------------------------------------------------------- */ PyTypeObject KX_SCA_AddObjectActuator::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_SCA_AddObjectActuator", sizeof(KX_SCA_AddObjectActuator), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, - __repr, 0, 0, 0, - 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject KX_SCA_AddObjectActuator::Parents[] = { + &KX_SCA_AddObjectActuator::Type, &SCA_IActuator::Type, &SCA_ILogicBrick::Type, &CValue::Type, @@ -254,20 +255,20 @@ PyObject* KX_SCA_AddObjectActuator::pyattr_get_objectLastCreated(void *self, con } -PyObject* KX_SCA_AddObjectActuator::_getattr(const char *attr) +PyObject* KX_SCA_AddObjectActuator::py_getattro(PyObject *attr) { - PyObject* object = _getattr_self(Attributes, this, attr); + PyObject* object = py_getattro_self(Attributes, this, attr); if (object != NULL) return object; - _getattr_up(SCA_IActuator); + py_getattro_up(SCA_IActuator); } -int KX_SCA_AddObjectActuator::_setattr(const char *attr, PyObject* value) +int KX_SCA_AddObjectActuator::py_setattro(PyObject *attr, PyObject* value) { - int ret = _setattr_self(Attributes, this, attr, value); + int ret = py_setattro_self(Attributes, this, attr, value); if (ret >= 0) return ret; - return SCA_IActuator::_setattr(attr, value); + return SCA_IActuator::py_setattro(attr, value); } /* 1. setObject */ diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h index c8cc7113347..4ece5a6d83b 100644 --- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h +++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h @@ -110,8 +110,8 @@ public: virtual bool Update(); - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject* value); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject* value); SCA_IObject* GetLastCreatedObject( diff --git a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp index 394bb667728..ae21209fc4e 100644 --- a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp +++ b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp @@ -36,6 +36,7 @@ // Please look here for revision history. #include "KX_SCA_DynamicActuator.h" +#include "blendef.h" #ifdef HAVE_CONFIG_H #include <config.h> @@ -49,25 +50,23 @@ PyTypeObject -KX_SCA_DynamicActuator:: - -Type = { - PyObject_HEAD_INIT(&PyType_Type) +KX_SCA_DynamicActuator::Type = { + PyObject_HEAD_INIT(NULL) 0, "KX_SCA_DynamicActuator", sizeof(KX_SCA_DynamicActuator), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, - __repr, - 0, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject KX_SCA_DynamicActuator::Parents[] = { @@ -80,21 +79,34 @@ PyParentObject KX_SCA_DynamicActuator::Parents[] = { PyMethodDef KX_SCA_DynamicActuator::Methods[] = { + // ---> deprecated KX_PYMETHODTABLE(KX_SCA_DynamicActuator, setOperation), KX_PYMETHODTABLE(KX_SCA_DynamicActuator, getOperation), {NULL,NULL} //Sentinel }; PyAttributeDef KX_SCA_DynamicActuator::Attributes[] = { + KX_PYATTRIBUTE_SHORT_RW("operation",0,4,false,KX_SCA_DynamicActuator,m_dyn_operation), + KX_PYATTRIBUTE_FLOAT_RW("mass",0.0,MAXFLOAT,KX_SCA_DynamicActuator,m_setmass), { NULL } //Sentinel }; -PyObject* KX_SCA_DynamicActuator::_getattr(const char *attr) +PyObject* KX_SCA_DynamicActuator::py_getattro(PyObject *attr) { - _getattr_up(SCA_IActuator); + PyObject* object = py_getattro_self(Attributes, this, attr); + if (object != NULL) + return object; + py_getattro_up(SCA_IActuator); } +int KX_SCA_DynamicActuator::py_setattro(PyObject *attr, PyObject* value) +{ + int ret = py_setattro_self(Attributes, this, attr, value); + if (ret >= 0) + return ret; + return SCA_IActuator::py_setattro(attr, value); +} /* 1. setOperation */ @@ -107,6 +119,7 @@ KX_PYMETHODDEF_DOC(KX_SCA_DynamicActuator, setOperation, "\t 3 = disable rigid body\n" "Change the dynamic status of the parent object.\n") { + ShowDeprecationWarning("setOperation()", "the operation property"); int dyn_operation; if (!PyArg_ParseTuple(args, "i", &dyn_operation)) @@ -126,6 +139,7 @@ KX_PYMETHODDEF_DOC(KX_SCA_DynamicActuator, getOperation, "Returns the operation type of this actuator.\n" ) { + ShowDeprecationWarning("getOperation()", "the operation property"); return PyInt_FromLong((long)m_dyn_operation); } diff --git a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h index a82cddd66a7..99855124bdb 100644 --- a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h +++ b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h @@ -64,7 +64,18 @@ class KX_SCA_DynamicActuator : public SCA_IActuator virtual bool Update(); - virtual PyObject* _getattr(const char *attr); + //Python Interface + enum DynamicOperation { + KX_DYN_RESTORE_DYNAMICS = 0, + KX_DYN_DISABLE_DYNAMICS, + KX_DYN_ENABLE_RIGID_BODY, + KX_DYN_DISABLE_RIGID_BODY, + KX_DYN_SET_MASS, + }; + + + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *value); /* 1. setOperation */ KX_PYMETHOD_DOC(KX_SCA_DynamicActuator,setOperation); diff --git a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp index 9268a1df5f0..0db9e1c4930 100644 --- a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp +++ b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp @@ -94,22 +94,22 @@ CValue* KX_SCA_EndObjectActuator::GetReplica() /* ------------------------------------------------------------------------- */ PyTypeObject KX_SCA_EndObjectActuator::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_SCA_EndObjectActuator", sizeof(KX_SCA_EndObjectActuator), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; @@ -131,9 +131,9 @@ PyAttributeDef KX_SCA_EndObjectActuator::Attributes[] = { { NULL } //Sentinel }; -PyObject* KX_SCA_EndObjectActuator::_getattr(const char *attr) +PyObject* KX_SCA_EndObjectActuator::py_getattro(PyObject *attr) { - _getattr_up(SCA_IActuator); + py_getattro_up(SCA_IActuator); } /* eof */ diff --git a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h index 12118743f0a..2940246f443 100644 --- a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h +++ b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h @@ -64,7 +64,7 @@ class KX_SCA_EndObjectActuator : public SCA_IActuator /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); + virtual PyObject* py_getattro(PyObject *attr); }; /* end of class KX_EditObjectActuator : public SCA_PropertyActuator */ diff --git a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp index 502990b2b27..0cac07b4585 100644 --- a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp +++ b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp @@ -36,6 +36,7 @@ // Please look here for revision history. #include "KX_SCA_ReplaceMeshActuator.h" +#include "KX_MeshProxy.h" #include "PyObjectPlus.h" @@ -51,28 +52,27 @@ PyTypeObject -KX_SCA_ReplaceMeshActuator:: - -Type = { - PyObject_HEAD_INIT(&PyType_Type) +KX_SCA_ReplaceMeshActuator::Type = { + PyObject_HEAD_INIT(NULL) 0, "KX_SCA_ReplaceMeshActuator", sizeof(KX_SCA_ReplaceMeshActuator), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, - __repr, - 0, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject KX_SCA_ReplaceMeshActuator::Parents[] = { + &KX_SCA_ReplaceMeshActuator::Type, &SCA_IActuator::Type, &SCA_ILogicBrick::Type, &CValue::Type, @@ -82,23 +82,64 @@ PyParentObject KX_SCA_ReplaceMeshActuator::Parents[] = { PyMethodDef KX_SCA_ReplaceMeshActuator::Methods[] = { - {"setMesh", (PyCFunction) KX_SCA_ReplaceMeshActuator::sPySetMesh, METH_O, (PY_METHODCHAR)SetMesh_doc}, - KX_PYMETHODTABLE(KX_SCA_ReplaceMeshActuator, instantReplaceMesh), + // Deprecated -----> + {"setMesh", (PyCFunction) KX_SCA_ReplaceMeshActuator::sPySetMesh, METH_O, (PY_METHODCHAR)SetMesh_doc}, KX_PYMETHODTABLE(KX_SCA_ReplaceMeshActuator, getMesh), {NULL,NULL} //Sentinel }; PyAttributeDef KX_SCA_ReplaceMeshActuator::Attributes[] = { + KX_PYATTRIBUTE_RW_FUNCTION("mesh", KX_SCA_ReplaceMeshActuator, pyattr_get_mesh, pyattr_set_mesh), { NULL } //Sentinel }; -PyObject* KX_SCA_ReplaceMeshActuator::_getattr(const char *attr) +PyObject* KX_SCA_ReplaceMeshActuator::py_getattro(PyObject *attr) { - _getattr_up(SCA_IActuator); + PyObject* object = py_getattro_self(Attributes, this, attr); + if (object != NULL) + return object; + py_getattro_up(SCA_IActuator); } +int KX_SCA_ReplaceMeshActuator::py_setattro(PyObject *attr, PyObject* value) +{ + int ret = py_setattro_self(Attributes, this, attr, value); + if (ret >= 0) + return ret; + return SCA_IActuator::py_setattro(attr, value); +} + +PyObject* KX_SCA_ReplaceMeshActuator::pyattr_get_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef) +{ + KX_SCA_ReplaceMeshActuator* actuator = static_cast<KX_SCA_ReplaceMeshActuator*>(self); + if (!actuator->m_mesh) + Py_RETURN_NONE; + KX_MeshProxy* meshproxy = new KX_MeshProxy(actuator->m_mesh); + return meshproxy; +} +int KX_SCA_ReplaceMeshActuator::pyattr_set_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) +{ + KX_SCA_ReplaceMeshActuator* actuator = static_cast<KX_SCA_ReplaceMeshActuator*>(self); + if (value == Py_None) { + actuator->m_mesh = NULL; + } else if (PyString_Check(value)) { + void* mesh = SCA_ILogicBrick::m_sCurrentLogicManager->GetMeshByName(STR_String(PyString_AsString(value))); + if (mesh==NULL) { + PyErr_SetString(PyExc_ValueError, "The mesh name given does not exist"); + return 1; + } + actuator->m_mesh= (class RAS_MeshObject*)mesh; + } else if PyObject_TypeCheck(value, &KX_MeshProxy::Type) { + KX_MeshProxy* proxy = (KX_MeshProxy*)value; + actuator->m_mesh= proxy->GetMesh(); + } else { + PyErr_SetString(PyExc_ValueError, "Expected the name of a mesh, a mesh proxy or None"); + return 1; + } + return 0; +} /* 1. setMesh */ const char KX_SCA_ReplaceMeshActuator::SetMesh_doc[] = @@ -108,6 +149,7 @@ const char KX_SCA_ReplaceMeshActuator::SetMesh_doc[] = PyObject* KX_SCA_ReplaceMeshActuator::PySetMesh(PyObject* self, PyObject* value) { + ShowDeprecationWarning("setMesh()", "the mesh property"); if (value == Py_None) { m_mesh = NULL; } else { @@ -133,6 +175,7 @@ KX_PYMETHODDEF_DOC(KX_SCA_ReplaceMeshActuator, getMesh, "Returns the name of the mesh to be substituted.\n" ) { + ShowDeprecationWarning("getMesh()", "the mesh property"); if (!m_mesh) Py_RETURN_NONE; diff --git a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h index 0ba60650683..7a18df2356d 100644 --- a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h +++ b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h @@ -69,9 +69,14 @@ class KX_SCA_ReplaceMeshActuator : public SCA_IActuator virtual bool Update(); - virtual PyObject* _getattr(const char *attr); void InstantReplaceMesh(); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject* value); + + static PyObject* pyattr_get_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); + static int pyattr_set_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); + /* 1. setMesh */ KX_PYMETHOD_DOC_O(KX_SCA_ReplaceMeshActuator,SetMesh); KX_PYMETHOD_DOC(KX_SCA_ReplaceMeshActuator,getMesh); diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index 0fded15f1a1..94ea234f1bf 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -32,7 +32,6 @@ #pragma warning (disable : 4786) #endif //WIN32 - #include "KX_Scene.h" #include "MT_assert.h" @@ -1518,22 +1517,22 @@ double KX_Scene::getSuspendedDelta() //Python PyTypeObject KX_Scene::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_Scene", sizeof(KX_Scene), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0, 0, 0, 0, 0, 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject KX_Scene::Parents[] = { @@ -1551,52 +1550,76 @@ PyMethodDef KX_Scene::Methods[] = { {NULL,NULL} //Sentinel }; +PyObject* KX_Scene::pyattr_get_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) +{ + KX_Scene* self= static_cast<KX_Scene*>(self_v); + return PyString_FromString(self->GetName().ReadPtr()); +} + +PyObject* KX_Scene::pyattr_get_objects(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) +{ + KX_Scene* self= static_cast<KX_Scene*>(self_v); + return self->GetObjectList()->AddRef(); +} + +PyObject* KX_Scene::pyattr_get_active_camera(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) +{ + KX_Scene* self= static_cast<KX_Scene*>(self_v); + return self->GetActiveCamera()->AddRef(); +} + +/* __dict__ only for the purpose of giving useful dir() results */ +PyObject* KX_Scene::pyattr_get_dir_dict(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) +{ + KX_Scene* self= static_cast<KX_Scene*>(self_v); + /* Useually done by py_getattro_up but in this case we want to include m_attrlist dict */ + PyObject *dict_str= PyString_FromString("__dict__"); + PyObject *dict= _getattr_dict(self->PyObjectPlus::py_getattro(dict_str), KX_Scene::Methods, KX_Scene::Attributes); + Py_DECREF(dict_str); + + PyDict_Update(dict, self->m_attrlist); + return dict; +} + PyAttributeDef KX_Scene::Attributes[] = { + KX_PYATTRIBUTE_RO_FUNCTION("name", KX_Scene, pyattr_get_name), + KX_PYATTRIBUTE_RO_FUNCTION("objects", KX_Scene, pyattr_get_objects), + KX_PYATTRIBUTE_RO_FUNCTION("active_camera", KX_Scene, pyattr_get_active_camera), + KX_PYATTRIBUTE_BOOL_RO("suspended", KX_Scene, m_suspend), + KX_PYATTRIBUTE_BOOL_RO("activity_culling", KX_Scene, m_activity_culling), + KX_PYATTRIBUTE_FLOAT_RW("activity_culling_radius", 0.5f, FLT_MAX, KX_Scene, m_activity_box_radius), + KX_PYATTRIBUTE_RO_FUNCTION("__dict__", KX_Scene, pyattr_get_dir_dict), { NULL } //Sentinel }; -PyObject* KX_Scene::_getattr(const char *attr) +PyObject* KX_Scene::py_getattro(PyObject *attr) { - if (!strcmp(attr, "name")) - return PyString_FromString(GetName()); - - if (!strcmp(attr, "objects")) - return (PyObject*) m_objectlist->AddRef(); - - if (!strcmp(attr, "active_camera")) - return (PyObject*) GetActiveCamera()->AddRef(); - - if (!strcmp(attr, "suspended")) - return PyInt_FromLong(m_suspend); - - if (!strcmp(attr, "activity_culling")) - return PyInt_FromLong(m_activity_culling); - - if (!strcmp(attr, "activity_culling_radius")) - return PyFloat_FromDouble(m_activity_box_radius); + PyObject* object = py_getattro_self(Attributes, this, attr); + if (object != NULL) + return object; - PyObject* value = PyDict_GetItemString(m_attrlist, attr); - if (value) + object = PyDict_GetItem(m_attrlist, attr); + if (object) { - Py_INCREF(value); - return value; + Py_INCREF(object); + return object; } - _getattr_up(PyObjectPlus); + py_getattro_up(PyObjectPlus); } -int KX_Scene::_delattr(const char *attr) +int KX_Scene::py_delattro(PyObject *attr) { - PyDict_DelItemString(m_attrlist, attr); + PyDict_DelItem(m_attrlist, attr); return 0; } -int KX_Scene::_setattr(const char *attr, PyObject *pyvalue) +int KX_Scene::py_setattro(PyObject *attr, PyObject *pyvalue) { - if (!PyDict_SetItemString(m_attrlist, attr, pyvalue)) + if (!PyDict_SetItem(m_attrlist, attr, pyvalue)) return 0; - return PyObjectPlus::_setattr(attr, pyvalue); + return PyObjectPlus::py_setattro(attr, pyvalue); } KX_PYMETHODDEF_DOC_NOARGS(KX_Scene, getLightList, diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h index 962db1a9b96..df51fcec8f7 100644 --- a/source/gameengine/Ketsji/KX_Scene.h +++ b/source/gameengine/Ketsji/KX_Scene.h @@ -565,10 +565,19 @@ public: KX_PYMETHOD_DOC(KX_Scene, setSceneViewport); */ - virtual PyObject* _getattr(const char *attr); /* name, active_camera, gravity, suspended, viewport, framing, activity_culling, activity_culling_radius */ - virtual int _setattr(const char *attr, PyObject *pyvalue); - virtual int _delattr(const char *attr); - virtual PyObject* _repr(void) { return PyString_FromString(GetName().ReadPtr()); } + /* attributes */ + static PyObject* pyattr_get_name(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef); + static PyObject* pyattr_get_objects(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef); + static PyObject* pyattr_get_active_camera(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef); + + /* for dir(), python3 uses __dir__() */ + static PyObject* pyattr_get_dir_dict(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); + + + virtual PyObject* py_getattro(PyObject *attr); /* name, active_camera, gravity, suspended, viewport, framing, activity_culling, activity_culling_radius */ + virtual int py_setattro(PyObject *attr, PyObject *pyvalue); + virtual int py_delattro(PyObject *attr); + virtual PyObject* py_repr(void) { return PyString_FromString(GetName().ReadPtr()); } /** diff --git a/source/gameengine/Ketsji/KX_SceneActuator.cpp b/source/gameengine/Ketsji/KX_SceneActuator.cpp index 579c53974d5..40a2ff2ef66 100644 --- a/source/gameengine/Ketsji/KX_SceneActuator.cpp +++ b/source/gameengine/Ketsji/KX_SceneActuator.cpp @@ -226,22 +226,22 @@ KX_Scene* KX_SceneActuator::FindScene(char * sceneName) /* Integration hooks ------------------------------------------------------- */ PyTypeObject KX_SceneActuator::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_SceneActuator", sizeof(KX_SceneActuator), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; @@ -276,20 +276,20 @@ PyAttributeDef KX_SceneActuator::Attributes[] = { { NULL } //Sentinel }; -PyObject* KX_SceneActuator::_getattr(const char *attr) +PyObject* KX_SceneActuator::py_getattro(PyObject *attr) { - PyObject* object = _getattr_self(Attributes, this, attr); + PyObject* object = py_getattro_self(Attributes, this, attr); if (object != NULL) return object; - _getattr_up(SCA_IActuator); + py_getattro_up(SCA_IActuator); } -int KX_SceneActuator::_setattr(const char *attr, PyObject *value) +int KX_SceneActuator::py_setattro(PyObject *attr, PyObject *value) { - int ret = _setattr_self(Attributes, this, attr, value); + int ret = py_setattro_self(Attributes, this, attr, value); if (ret >= 0) return ret; - return SCA_IActuator::_setattr(attr, value); + return SCA_IActuator::py_setattro(attr, value); } PyObject* KX_SceneActuator::pyattr_get_camera(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef) diff --git a/source/gameengine/Ketsji/KX_SceneActuator.h b/source/gameengine/Ketsji/KX_SceneActuator.h index 83b0d63bcd2..f1904f95c2a 100644 --- a/source/gameengine/Ketsji/KX_SceneActuator.h +++ b/source/gameengine/Ketsji/KX_SceneActuator.h @@ -92,8 +92,8 @@ class KX_SceneActuator : public SCA_IActuator /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject *value); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *value); /* 1. set */ /* Removed */ diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp index 6de1d67bfdb..b8d660daa08 100644 --- a/source/gameengine/Ketsji/KX_SoundActuator.cpp +++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp @@ -233,22 +233,22 @@ void KX_SoundActuator::setSoundObject(class SND_SoundObject* soundobject) /* Integration hooks ------------------------------------------------------- */ PyTypeObject KX_SoundActuator::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_SoundActuator", sizeof(KX_SoundActuator), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; @@ -289,9 +289,9 @@ PyAttributeDef KX_SoundActuator::Attributes[] = { { NULL } //Sentinel }; -PyObject* KX_SoundActuator::_getattr(const char *attr) +PyObject* KX_SoundActuator::py_getattro(PyObject *attr) { - _getattr_up(SCA_IActuator); + py_getattro_up(SCA_IActuator); } diff --git a/source/gameengine/Ketsji/KX_SoundActuator.h b/source/gameengine/Ketsji/KX_SoundActuator.h index 68d5b792729..3e4a4168434 100644 --- a/source/gameengine/Ketsji/KX_SoundActuator.h +++ b/source/gameengine/Ketsji/KX_SoundActuator.h @@ -80,7 +80,7 @@ public: /* Python interface --------------------------------------------------- */ /* -------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); + virtual PyObject* py_getattro(PyObject *attr); KX_PYMETHOD(KX_SoundActuator,SetFilename); KX_PYMETHOD(KX_SoundActuator,GetFilename); diff --git a/source/gameengine/Ketsji/KX_StateActuator.cpp b/source/gameengine/Ketsji/KX_StateActuator.cpp index 0de4da79bd8..31457230f60 100644 --- a/source/gameengine/Ketsji/KX_StateActuator.cpp +++ b/source/gameengine/Ketsji/KX_StateActuator.cpp @@ -108,24 +108,23 @@ KX_StateActuator::Update() /* Integration hooks ------------------------------------------------------- */ -PyTypeObject -KX_StateActuator::Type = { - PyObject_HEAD_INIT(&PyType_Type) +PyTypeObject KX_StateActuator::Type = { + PyObject_HEAD_INIT(NULL) 0, "KX_StateActuator", sizeof(KX_StateActuator), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject @@ -150,9 +149,9 @@ PyAttributeDef KX_StateActuator::Attributes[] = { { NULL } //Sentinel }; -PyObject* KX_StateActuator::_getattr(const char *attr) +PyObject* KX_StateActuator::py_getattro(PyObject *attr) { - _getattr_up(SCA_IActuator); + py_getattro_up(SCA_IActuator); }; diff --git a/source/gameengine/Ketsji/KX_StateActuator.h b/source/gameengine/Ketsji/KX_StateActuator.h index 023b8993d7c..b6f1acf4a00 100644 --- a/source/gameengine/Ketsji/KX_StateActuator.h +++ b/source/gameengine/Ketsji/KX_StateActuator.h @@ -73,7 +73,7 @@ class KX_StateActuator : public SCA_IActuator /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); + virtual PyObject* py_getattro(PyObject *attr); //KX_PYMETHOD_DOC KX_PYMETHOD_DOC(KX_StateActuator,SetOperation); KX_PYMETHOD_DOC(KX_StateActuator,SetMask); diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp index 705b54edd37..49d3d20dc3d 100644 --- a/source/gameengine/Ketsji/KX_TouchSensor.cpp +++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp @@ -242,22 +242,22 @@ bool KX_TouchSensor::NewHandleCollision(void*object1,void*object2,const PHY_Coll /* ------------------------------------------------------------------------- */ /* Integration hooks ------------------------------------------------------- */ PyTypeObject KX_TouchSensor::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_TouchSensor", sizeof(KX_TouchSensor), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject KX_TouchSensor::Parents[] = { @@ -291,29 +291,31 @@ PyAttributeDef KX_TouchSensor::Attributes[] = { { NULL } //Sentinel }; -PyObject* KX_TouchSensor::_getattr(const char *attr) +PyObject* KX_TouchSensor::py_getattro(PyObject *attr) { - if (!strcmp(attr, "objectHit")) { + PyObject* object= py_getattro_self(Attributes, this, attr); + if (object != NULL) + return object; + + char *attr_str= PyString_AsString(attr); + if (!strcmp(attr_str, "objectHit")) { if (m_hitObject) return m_hitObject->AddRef(); else Py_RETURN_NONE; } - if (!strcmp(attr, "objectHitList")) { + if (!strcmp(attr_str, "objectHitList")) { return m_colliders->AddRef(); } - - PyObject* object= _getattr_self(Attributes, this, attr); - if (object != NULL) - return object; - _getattr_up(SCA_ISensor); + + py_getattro_up(SCA_ISensor); } -int KX_TouchSensor::_setattr(const char *attr, PyObject *value) +int KX_TouchSensor::py_setattro(PyObject *attr, PyObject *value) { - int ret = _setattr_self(Attributes, this, attr, value); + int ret = py_setattro_self(Attributes, this, attr, value); if (ret >= 0) return ret; - return SCA_ISensor::_setattr(attr, value); + return SCA_ISensor::py_setattro(attr, value); } /* Python API */ diff --git a/source/gameengine/Ketsji/KX_TouchSensor.h b/source/gameengine/Ketsji/KX_TouchSensor.h index 18ce9406a9b..93fadef4abd 100644 --- a/source/gameengine/Ketsji/KX_TouchSensor.h +++ b/source/gameengine/Ketsji/KX_TouchSensor.h @@ -120,8 +120,8 @@ public: /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject *value); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *value); //Deprecated -----> /* 1. setProperty */ diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.cpp b/source/gameengine/Ketsji/KX_TrackToActuator.cpp index 8637bc92d39..58e17785b81 100644 --- a/source/gameengine/Ketsji/KX_TrackToActuator.cpp +++ b/source/gameengine/Ketsji/KX_TrackToActuator.cpp @@ -402,7 +402,7 @@ bool KX_TrackToActuator::Update(double curtime, bool frame) // set the models tranformation properties curobj->NodeSetLocalOrientation(mat); curobj->NodeSetLocalPosition(localpos); - curobj->UpdateTransform(); + //curobj->UpdateTransform(); } else { @@ -425,22 +425,22 @@ bool KX_TrackToActuator::Update(double curtime, bool frame) /* Integration hooks ------------------------------------------------------- */ PyTypeObject KX_TrackToActuator::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_TrackToActuator", sizeof(KX_TrackToActuator), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; @@ -456,12 +456,11 @@ PyParentObject KX_TrackToActuator::Parents[] = { PyMethodDef KX_TrackToActuator::Methods[] = { + // ---> deprecated {"setTime", (PyCFunction) KX_TrackToActuator::sPySetTime, METH_VARARGS, (PY_METHODCHAR)SetTime_doc}, {"getTime", (PyCFunction) KX_TrackToActuator::sPyGetTime, METH_VARARGS, (PY_METHODCHAR)GetTime_doc}, {"setUse3D", (PyCFunction) KX_TrackToActuator::sPySetUse3D, METH_VARARGS, (PY_METHODCHAR)SetUse3D_doc}, {"getUse3D", (PyCFunction) KX_TrackToActuator::sPyGetUse3D, METH_VARARGS, (PY_METHODCHAR)GetUse3D_doc}, - - // ---> deprecated {"setObject", (PyCFunction) KX_TrackToActuator::sPySetObject, METH_O, (PY_METHODCHAR)SetObject_doc}, {"getObject", (PyCFunction) KX_TrackToActuator::sPyGetObject, METH_VARARGS, (PY_METHODCHAR)GetObject_doc}, @@ -469,40 +468,56 @@ PyMethodDef KX_TrackToActuator::Methods[] = { }; PyAttributeDef KX_TrackToActuator::Attributes[] = { + KX_PYATTRIBUTE_INT_RW("time",0,1000,true,KX_TrackToActuator,m_time), + KX_PYATTRIBUTE_BOOL_RW("user3D",KX_TrackToActuator,m_allow3D), + KX_PYATTRIBUTE_RW_FUNCTION("object", KX_TrackToActuator, pyattr_get_object, pyattr_set_object), + { NULL } //Sentinel }; - -PyObject* KX_TrackToActuator::_getattr(const char *attr) +PyObject* KX_TrackToActuator::pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef) { - if (!strcmp(attr, "object")) { - if (!m_object) Py_RETURN_NONE; - else return m_object->AddRef(); - } - - _getattr_up(SCA_IActuator); + KX_TrackToActuator* actuator = static_cast<KX_TrackToActuator*>(self); + if (!actuator->m_object) + Py_RETURN_NONE; + else + return actuator->m_object->AddRef(); } -int KX_TrackToActuator::_setattr(const char *attr, PyObject* value) +int KX_TrackToActuator::pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - if (!strcmp(attr, "object")) { - KX_GameObject *gameobj; + KX_TrackToActuator* actuator = static_cast<KX_TrackToActuator*>(self); + KX_GameObject *gameobj; - if (!ConvertPythonToGameObject(value, &gameobj, true)) - return 1; // ConvertPythonToGameObject sets the error + if (!ConvertPythonToGameObject(value, &gameobj, true)) + return 1; // ConvertPythonToGameObject sets the error - if (m_object != NULL) - m_object->UnregisterActuator(this); + if (actuator->m_object != NULL) + actuator->m_object->UnregisterActuator(actuator); - m_object = (SCA_IObject*)gameobj; + actuator->m_object = (SCA_IObject*) gameobj; - if (m_object) - m_object->RegisterActuator(this); + if (actuator->m_object) + actuator->m_object->RegisterActuator(actuator); - return 0; - } - - return SCA_IActuator::_setattr(attr, value); + return 0; +} + + +PyObject* KX_TrackToActuator::py_getattro(PyObject *attr) +{ + PyObject* object = py_getattro_self(Attributes, this, attr); + if (object != NULL) + return object; + py_getattro_up(SCA_IActuator); +} + +int KX_TrackToActuator::py_setattro(PyObject *attr, PyObject* value) +{ + int ret = py_setattro_self(Attributes, this, attr, value); + if (ret >= 0) + return ret; + return SCA_IActuator::py_setattro(attr, value); } /* 1. setObject */ @@ -563,6 +578,7 @@ const char KX_TrackToActuator::SetTime_doc[] = "\tSet the time in frames with which to delay the tracking motion.\n"; PyObject* KX_TrackToActuator::PySetTime(PyObject* self, PyObject* args, PyObject* kwds) { + ShowDeprecationWarning("setTime()", "the timer property"); int timeArg; if (!PyArg_ParseTuple(args, "i", &timeArg)) @@ -584,6 +600,7 @@ const char KX_TrackToActuator::GetTime_doc[] = "\tReturn the time in frames with which the tracking motion is delayed.\n"; PyObject* KX_TrackToActuator::PyGetTime(PyObject* self, PyObject* args, PyObject* kwds) { + ShowDeprecationWarning("getTime()", "the timer property"); return PyInt_FromLong(m_time); } @@ -595,6 +612,7 @@ const char KX_TrackToActuator::GetUse3D_doc[] = "\tReturns 1 if the motion is allowed to extend in the z-direction.\n"; PyObject* KX_TrackToActuator::PyGetUse3D(PyObject* self, PyObject* args, PyObject* kwds) { + ShowDeprecationWarning("setTime()", "the use3D property"); return PyInt_FromLong(!(m_allow3D == 0)); } @@ -608,6 +626,7 @@ const char KX_TrackToActuator::SetUse3D_doc[] = "\tset to 0 to lock the tracking motion to the x-y plane.\n"; PyObject* KX_TrackToActuator::PySetUse3D(PyObject* self, PyObject* args, PyObject* kwds) { + ShowDeprecationWarning("setTime()", "the use3D property"); int boolArg; if (!PyArg_ParseTuple(args, "i", &boolArg)) { diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.h b/source/gameengine/Ketsji/KX_TrackToActuator.h index 392e55402f1..cc4049e19a8 100644 --- a/source/gameengine/Ketsji/KX_TrackToActuator.h +++ b/source/gameengine/Ketsji/KX_TrackToActuator.h @@ -72,9 +72,13 @@ class KX_TrackToActuator : public SCA_IActuator virtual bool Update(double curtime, bool frame); /* Python part */ - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject* value); - + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject* value); + + /* These are used to get and set m_ob */ + static PyObject* pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); + static int pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); + /* 1. setObject */ KX_PYMETHOD_DOC_O(KX_TrackToActuator,SetObject); /* 2. getObject */ diff --git a/source/gameengine/Ketsji/KX_VehicleWrapper.cpp b/source/gameengine/Ketsji/KX_VehicleWrapper.cpp index 8d5af1b9216..6afea4d3227 100644 --- a/source/gameengine/Ketsji/KX_VehicleWrapper.cpp +++ b/source/gameengine/Ketsji/KX_VehicleWrapper.cpp @@ -299,36 +299,37 @@ PyObject* KX_VehicleWrapper::PyGetConstraintType(PyObject* self, //python specific stuff PyTypeObject KX_VehicleWrapper::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_VehicleWrapper", sizeof(KX_VehicleWrapper), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject KX_VehicleWrapper::Parents[] = { &KX_VehicleWrapper::Type, + &PyObjectPlus::Type, NULL }; -PyObject* KX_VehicleWrapper::_getattr(const char *attr) +PyObject* KX_VehicleWrapper::py_getattro(PyObject *attr) { //here you can search for existing data members (like mass,friction etc.) - _getattr_up(PyObjectPlus); + py_getattro_up(PyObjectPlus); } -int KX_VehicleWrapper::_setattr(const char *attr,PyObject* pyobj) +int KX_VehicleWrapper::py_setattro(PyObject *attr,PyObject* pyobj) { PyTypeObject* type = pyobj->ob_type; @@ -352,7 +353,7 @@ int KX_VehicleWrapper::_setattr(const char *attr,PyObject* pyobj) result = 0; } if (result) - result = PyObjectPlus::_setattr(attr,pyobj); + result = PyObjectPlus::py_setattro(attr,pyobj); return result; }; diff --git a/source/gameengine/Ketsji/KX_VehicleWrapper.h b/source/gameengine/Ketsji/KX_VehicleWrapper.h index cad926ce85a..4e03183bf85 100644 --- a/source/gameengine/Ketsji/KX_VehicleWrapper.h +++ b/source/gameengine/Ketsji/KX_VehicleWrapper.h @@ -12,8 +12,8 @@ class PHY_IMotionState; class KX_VehicleWrapper : public PyObjectPlus { Py_Header; - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject *value); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *value); std::vector<PHY_IMotionState*> m_motionStates; diff --git a/source/gameengine/Ketsji/KX_VertexProxy.cpp b/source/gameengine/Ketsji/KX_VertexProxy.cpp index da0e3dbdd8d..8c8291ef791 100644 --- a/source/gameengine/Ketsji/KX_VertexProxy.cpp +++ b/source/gameengine/Ketsji/KX_VertexProxy.cpp @@ -37,22 +37,22 @@ #include "KX_PyMath.h" PyTypeObject KX_VertexProxy::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "KX_VertexProxy", sizeof(KX_VertexProxy), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods }; PyParentObject KX_VertexProxy::Parents[] = { @@ -83,43 +83,43 @@ PyAttributeDef KX_VertexProxy::Attributes[] = { }; PyObject* -KX_VertexProxy::_getattr(const char *attr) +KX_VertexProxy::py_getattro(PyObject *attr) { - - if (attr[1]=='\0') { // Group single letters + char *attr_str= PyString_AsString(attr); + if (attr_str[1]=='\0') { // Group single letters // pos - if (attr[0]=='x') + if (attr_str[0]=='x') return PyFloat_FromDouble(m_vertex->getXYZ()[0]); - if (attr[0]=='y') + if (attr_str[0]=='y') return PyFloat_FromDouble(m_vertex->getXYZ()[1]); - if (attr[0]=='z') + if (attr_str[0]=='z') return PyFloat_FromDouble(m_vertex->getXYZ()[2]); // Col - if (attr[0]=='r') + if (attr_str[0]=='r') return PyFloat_FromDouble(m_vertex->getRGBA()[0]/255.0); - if (attr[0]=='g') + if (attr_str[0]=='g') return PyFloat_FromDouble(m_vertex->getRGBA()[1]/255.0); - if (attr[0]=='b') + if (attr_str[0]=='b') return PyFloat_FromDouble(m_vertex->getRGBA()[2]/255.0); - if (attr[0]=='a') + if (attr_str[0]=='a') return PyFloat_FromDouble(m_vertex->getRGBA()[3]/255.0); // UV - if (attr[0]=='u') + if (attr_str[0]=='u') return PyFloat_FromDouble(m_vertex->getUV1()[0]); - if (attr[0]=='v') + if (attr_str[0]=='v') return PyFloat_FromDouble(m_vertex->getUV1()[1]); } - if (!strcmp(attr, "XYZ")) + if (!strcmp(attr_str, "XYZ")) return PyObjectFrom(MT_Vector3(m_vertex->getXYZ())); - if (!strcmp(attr, "UV")) + if (!strcmp(attr_str, "UV")) return PyObjectFrom(MT_Point2(m_vertex->getUV1())); - if (!strcmp(attr, "color") || !strcmp(attr, "colour")) + if (!strcmp(attr_str, "color") || !strcmp(attr_str, "colour")) { const unsigned char *colp = m_vertex->getRGBA(); MT_Vector4 color(colp[0], colp[1], colp[2], colp[3]); @@ -127,19 +127,20 @@ KX_VertexProxy::_getattr(const char *attr) return PyObjectFrom(color); } - if (!strcmp(attr, "normal")) + if (!strcmp(attr_str, "normal")) { return PyObjectFrom(MT_Vector3(m_vertex->getNormal())); } - _getattr_up(SCA_IObject); + py_getattro_up(SCA_IObject); } -int KX_VertexProxy::_setattr(const char *attr, PyObject *pyvalue) +int KX_VertexProxy::py_setattro(PyObject *attr, PyObject *pyvalue) { + char *attr_str= PyString_AsString(attr); if (PySequence_Check(pyvalue)) { - if (!strcmp(attr, "XYZ")) + if (!strcmp(attr_str, "XYZ")) { MT_Point3 vec; if (PyVecTo(pyvalue, vec)) @@ -151,7 +152,7 @@ int KX_VertexProxy::_setattr(const char *attr, PyObject *pyvalue) return 1; } - if (!strcmp(attr, "UV")) + if (!strcmp(attr_str, "UV")) { MT_Point2 vec; if (PyVecTo(pyvalue, vec)) @@ -163,7 +164,7 @@ int KX_VertexProxy::_setattr(const char *attr, PyObject *pyvalue) return 1; } - if (!strcmp(attr, "color") || !strcmp(attr, "colour")) + if (!strcmp(attr_str, "color") || !strcmp(attr_str, "colour")) { MT_Vector4 vec; if (PyVecTo(pyvalue, vec)) @@ -175,7 +176,7 @@ int KX_VertexProxy::_setattr(const char *attr, PyObject *pyvalue) return 1; } - if (!strcmp(attr, "normal")) + if (!strcmp(attr_str, "normal")) { MT_Vector3 vec; if (PyVecTo(pyvalue, vec)) @@ -193,7 +194,7 @@ int KX_VertexProxy::_setattr(const char *attr, PyObject *pyvalue) float val = PyFloat_AsDouble(pyvalue); // pos MT_Point3 pos(m_vertex->getXYZ()); - if (!strcmp(attr, "x")) + if (!strcmp(attr_str, "x")) { pos.x() = val; m_vertex->SetXYZ(pos); @@ -201,7 +202,7 @@ int KX_VertexProxy::_setattr(const char *attr, PyObject *pyvalue) return 0; } - if (!strcmp(attr, "y")) + if (!strcmp(attr_str, "y")) { pos.y() = val; m_vertex->SetXYZ(pos); @@ -209,7 +210,7 @@ int KX_VertexProxy::_setattr(const char *attr, PyObject *pyvalue) return 0; } - if (!strcmp(attr, "z")) + if (!strcmp(attr_str, "z")) { pos.z() = val; m_vertex->SetXYZ(pos); @@ -219,7 +220,7 @@ int KX_VertexProxy::_setattr(const char *attr, PyObject *pyvalue) // uv MT_Point2 uv = m_vertex->getUV1(); - if (!strcmp(attr, "u")) + if (!strcmp(attr_str, "u")) { uv[0] = val; m_vertex->SetUV(uv); @@ -227,7 +228,7 @@ int KX_VertexProxy::_setattr(const char *attr, PyObject *pyvalue) return 0; } - if (!strcmp(attr, "v")) + if (!strcmp(attr_str, "v")) { uv[1] = val; m_vertex->SetUV(uv); @@ -237,7 +238,7 @@ int KX_VertexProxy::_setattr(const char *attr, PyObject *pyvalue) // uv MT_Point2 uv2 = m_vertex->getUV2(); - if (!strcmp(attr, "u2")) + if (!strcmp(attr_str, "u2")) { uv[0] = val; m_vertex->SetUV2(uv); @@ -245,7 +246,7 @@ int KX_VertexProxy::_setattr(const char *attr, PyObject *pyvalue) return 0; } - if (!strcmp(attr, "v2")) + if (!strcmp(attr_str, "v2")) { uv[1] = val; m_vertex->SetUV2(uv); @@ -257,28 +258,28 @@ int KX_VertexProxy::_setattr(const char *attr, PyObject *pyvalue) unsigned int icol = *((const unsigned int *)m_vertex->getRGBA()); unsigned char *cp = (unsigned char*) &icol; val *= 255.0; - if (!strcmp(attr, "r")) + if (!strcmp(attr_str, "r")) { cp[0] = (unsigned char) val; m_vertex->SetRGBA(icol); m_mesh->SetMeshModified(true); return 0; } - if (!strcmp(attr, "g")) + if (!strcmp(attr_str, "g")) { cp[1] = (unsigned char) val; m_vertex->SetRGBA(icol); m_mesh->SetMeshModified(true); return 0; } - if (!strcmp(attr, "b")) + if (!strcmp(attr_str, "b")) { cp[2] = (unsigned char) val; m_vertex->SetRGBA(icol); m_mesh->SetMeshModified(true); return 0; } - if (!strcmp(attr, "a")) + if (!strcmp(attr_str, "a")) { cp[3] = (unsigned char) val; m_vertex->SetRGBA(icol); @@ -287,7 +288,7 @@ int KX_VertexProxy::_setattr(const char *attr, PyObject *pyvalue) } } - return SCA_IObject::_setattr(attr, pyvalue); + return SCA_IObject::py_setattro(attr, pyvalue); } KX_VertexProxy::KX_VertexProxy(KX_MeshProxy*mesh, RAS_TexVert* vertex) diff --git a/source/gameengine/Ketsji/KX_VertexProxy.h b/source/gameengine/Ketsji/KX_VertexProxy.h index 28196075904..26772fc7d60 100644 --- a/source/gameengine/Ketsji/KX_VertexProxy.h +++ b/source/gameengine/Ketsji/KX_VertexProxy.h @@ -54,8 +54,8 @@ public: // stuff for python integration - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject *pyvalue); + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *pyvalue); KX_PYMETHOD_NOARGS(KX_VertexProxy,GetXYZ); KX_PYMETHOD_O(KX_VertexProxy,SetXYZ); diff --git a/source/gameengine/Ketsji/KX_VisibilityActuator.cpp b/source/gameengine/Ketsji/KX_VisibilityActuator.cpp index 0ec280080bd..35edd84f994 100644 --- a/source/gameengine/Ketsji/KX_VisibilityActuator.cpp +++ b/source/gameengine/Ketsji/KX_VisibilityActuator.cpp @@ -90,24 +90,24 @@ KX_VisibilityActuator::Update() /* Integration hooks ------------------------------------------------------- */ -PyTypeObject -KX_VisibilityActuator::Type = { - PyObject_HEAD_INIT(&PyType_Type) +PyTypeObject KX_VisibilityActuator::Type = { + PyObject_HEAD_INIT(NULL) 0, "KX_VisibilityActuator", sizeof(KX_VisibilityActuator), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0, //&cvalue_as_number, 0, 0, 0, - 0 + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, + Methods + }; PyParentObject @@ -121,20 +121,34 @@ KX_VisibilityActuator::Parents[] = { PyMethodDef KX_VisibilityActuator::Methods[] = { - {"set", (PyCFunction) KX_VisibilityActuator::sPySetVisible, - METH_VARARGS, (PY_METHODCHAR)SetVisible_doc}, + // Deprecated -----> + {"set", (PyCFunction) KX_VisibilityActuator::sPySetVisible, METH_VARARGS, + (PY_METHODCHAR) SetVisible_doc}, + // <----- {NULL,NULL} //Sentinel }; PyAttributeDef KX_VisibilityActuator::Attributes[] = { + KX_PYATTRIBUTE_BOOL_RW("visibility", KX_VisibilityActuator, m_visible), + KX_PYATTRIBUTE_BOOL_RW("recursion", KX_VisibilityActuator, m_recursive), { NULL } //Sentinel }; -PyObject* KX_VisibilityActuator::_getattr(const char *attr) +PyObject* KX_VisibilityActuator::py_getattro(PyObject *attr) { - _getattr_up(SCA_IActuator); -}; + PyObject* object = py_getattro_self(Attributes, this, attr); + if (object != NULL) + return object; + py_getattro_up(SCA_IActuator); +} +int KX_VisibilityActuator::py_setattro(PyObject *attr, PyObject *value) +{ + int ret = py_setattro_self(Attributes, this, attr, value); + if (ret >= 0) + return ret; + return SCA_IActuator::py_setattro(attr, value); +} /* set visibility ---------------------------------------------------------- */ @@ -149,6 +163,7 @@ KX_VisibilityActuator::PySetVisible(PyObject* self, PyObject* args, PyObject* kwds) { int vis; + ShowDeprecationWarning("SetVisible()", "the visible property"); if(!PyArg_ParseTuple(args, "i", &vis)) { return NULL; diff --git a/source/gameengine/Ketsji/KX_VisibilityActuator.h b/source/gameengine/Ketsji/KX_VisibilityActuator.h index 323280de8cb..fca37500915 100644 --- a/source/gameengine/Ketsji/KX_VisibilityActuator.h +++ b/source/gameengine/Ketsji/KX_VisibilityActuator.h @@ -67,9 +67,13 @@ class KX_VisibilityActuator : public SCA_IActuator /* Python interface ---------------------------------------------------- */ /* --------------------------------------------------------------------- */ - virtual PyObject* _getattr(const char *attr); - //KX_PYMETHOD_DOC + virtual PyObject* py_getattro(PyObject *attr); + virtual int py_setattro(PyObject *attr, PyObject *value); + + // Deprecated -----> KX_PYMETHOD_DOC(KX_VisibilityActuator,SetVisible); + // <----- + }; diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index 35602b4095a..bb2f53a1988 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -1569,14 +1569,35 @@ btCollisionShape* CcdShapeConstructionInfo::CreateBulletShape() if (!m_unscaledShape) { - btTriangleIndexVertexArray* indexVertexArrays = new btTriangleIndexVertexArray( - m_polygonIndexArray.size(), - &m_triFaceArray[0], - 3*sizeof(int), - m_vertexArray.size(), - (btScalar*) &m_vertexArray[0].x(), - sizeof(btVector3) - ); + btTriangleIndexVertexArray* indexVertexArrays = 0; + + ///enable welding, only for the objects that need it (such as soft bodies) + if (0.f != m_weldingThreshold1) + { + btTriangleMesh* collisionMeshData = new btTriangleMesh(true,false); + collisionMeshData->m_weldingThreshold = m_weldingThreshold1; + bool removeDuplicateVertices=true; + // m_vertexArray not in multiple of 3 anymore, use m_triFaceArray + for(int i=0; i<m_triFaceArray.size(); i+=3) { + collisionMeshData->addTriangle( + m_vertexArray[m_triFaceArray[i]], + m_vertexArray[m_triFaceArray[i+1]], + m_vertexArray[m_triFaceArray[i+2]], + removeDuplicateVertices + ); + } + indexVertexArrays = collisionMeshData; + + } else + { + indexVertexArrays = new btTriangleIndexVertexArray( + m_polygonIndexArray.size(), + &m_triFaceArray[0], + 3*sizeof(int), + m_vertexArray.size(), + (btScalar*) &m_vertexArray[0].x(), + sizeof(btVector3)); + } // this shape will be shared and not deleted until shapeInfo is deleted m_unscaledShape = new btBvhTriangleMeshShape( indexVertexArrays, true ); diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h index 67dd82db5cc..510454a7b63 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h @@ -72,7 +72,7 @@ public: m_meshObject(NULL), m_unscaledShape(NULL), m_useGimpact(false), - m_weldingThreshold(0.f), + m_weldingThreshold1(0.f), m_shapeProxy(NULL) { m_childTrans.setIdentity(); @@ -171,13 +171,13 @@ public: std::vector<int> m_triFaceArray; // Contains an array of triplets of face indicies // quads turn into 2 tris - void setVertexWeldingThreshold(float threshold) + void setVertexWeldingThreshold1(float threshold) { - m_weldingThreshold = threshold; + m_weldingThreshold1 = threshold; } - float getVertexWeldingThreshold() const + float getVertexWeldingThreshold1() const { - return m_weldingThreshold; + return m_weldingThreshold1; } protected: static std::map<RAS_MeshObject*, CcdShapeConstructionInfo*> m_meshShapeMap; @@ -188,7 +188,7 @@ protected: // the actual shape is of type btScaledBvhTriangleMeshShape std::vector<CcdShapeConstructionInfo*> m_shapeArray; // for compound shapes bool m_useGimpact; //use gimpact for concave dynamic/moving collision detection - float m_weldingThreshold; //welding closeby vertices together can improve softbody stability etc. // Not used at the moment, maybe remove? + float m_weldingThreshold1; //welding closeby vertices together can improve softbody stability etc. CcdShapeConstructionInfo* m_shapeProxy; // only used for PHY_SHAPE_PROXY, pointer to actual shape info }; diff --git a/source/gameengine/PyDoc/GameLogic.py b/source/gameengine/PyDoc/GameLogic.py index 0524a9df355..f158b410975 100644 --- a/source/gameengine/PyDoc/GameLogic.py +++ b/source/gameengine/PyDoc/GameLogic.py @@ -72,6 +72,7 @@ Documentation for the GameLogic Module. - L{SoundActuator<KX_SoundActuator.KX_SoundActuator>} - L{TrackToActuator<KX_TrackToActuator.KX_TrackToActuator>} - L{VisibilityActuator<KX_VisibilityActuator.KX_VisibilityActuator>} + - L{DynamicActuator<KX_SCA_DynamicActuator.KX_SCA_DynamicActuator>} Most logic brick's methods are accessors for the properties available in the logic buttons. Consult the logic bricks documentation for more information on how each logic brick works. @@ -148,6 +149,22 @@ Documentation for the GameLogic Module. @var KX_RADAR_AXIS_NEG_X: See L{KX_RadarSensor} @var KX_RADAR_AXIS_NEG_Y: See L{KX_RadarSensor} @var KX_RADAR_AXIS_NEG_Z: See L{KX_RadarSensor} + +@group Ray Sensor: KX_RAY_AXIS_POS_X, KX_RAY_AXIS_POS_Y, KX_RAY_AXIS_POS_Z, KX_RAY_AXIS_NEG_X, KX_RAY_AXIS_NEG_Y, KX_RAY_AXIS_NEG_Z +@var KX_RAY_AXIS_POS_X: See L{KX_RaySensor} +@var KX_RAY_AXIS_POS_Y: See L{KX_RaySensor} +@var KX_RAY_AXIS_POS_Z: See L{KX_RaySensor} +@var KX_RAY_AXIS_NEG_X: See L{KX_RaySensor} +@var KX_RAY_AXIS_NEG_Y: See L{KX_RaySensor} +@var KX_RAY_AXIS_NEG_Z: See L{KX_RaySensor} + +@group Dynamic Actuator: KX_DYN_RESTORE_DYNAMICS, KX_DYN_DISABLE_DYNAMICS, KX_DYN_ENABLE_RIGID_BODY, KX_DYN_DISABLE_RIGID_BODY, KX_DYN_SET_MASS +@var KX_DYN_RESTORE_DYNAMICS: See L{KX_SCA_DynamicActuator} +@var KX_DYN_DISABLE_DYNAMICS: See L{KX_SCA_DynamicActuator} +@var KX_DYN_ENABLE_RIGID_BODY: See L{KX_SCA_DynamicActuator} +@var KX_DYN_DISABLE_RIGID_BODY: See L{KX_SCA_DynamicActuator} +@var KX_DYN_SET_MASS: See L{KX_SCA_DynamicActuator} + """ diff --git a/source/gameengine/PyDoc/KX_CDActuator.py b/source/gameengine/PyDoc/KX_CDActuator.py index 2c202476584..ffc8ddefa43 100644 --- a/source/gameengine/PyDoc/KX_CDActuator.py +++ b/source/gameengine/PyDoc/KX_CDActuator.py @@ -3,6 +3,13 @@ from SCA_IActuator import * class KX_CDActuator(SCA_IActuator): + """ + CD Controller actuator. + @ivar volume: controls the volume to set the CD to. 0.0 = silent, 1.0 = max volume. + @type volume: float + @ivar track: the track selected to be played + @type track: integer + """ def startCD(): """ Starts the CD playing. @@ -15,8 +22,21 @@ class KX_CDActuator(SCA_IActuator): """ Pauses the CD. """ + def resumeCD(): + """ + Resumes the CD after a pause. + """ + def playAll(): + """ + Plays the CD from the beginning. + """ + def playTrack(trackNumber): + """ + Plays the track selected. + """ def setGain(gain): """ + DEPRECATED: Use the volume property. Sets the gain (volume) of the CD. @type gain: float @@ -24,6 +44,7 @@ class KX_CDActuator(SCA_IActuator): """ def getGain(): """ + DEPRECATED: Use the volume property. Gets the current gain (volume) of the CD. @rtype: float diff --git a/source/gameengine/PyDoc/KX_NetworkMessageActuator.py b/source/gameengine/PyDoc/KX_NetworkMessageActuator.py index aecd2897743..c9f48d47eb8 100644 --- a/source/gameengine/PyDoc/KX_NetworkMessageActuator.py +++ b/source/gameengine/PyDoc/KX_NetworkMessageActuator.py @@ -5,21 +5,33 @@ from SCA_IActuator import * class KX_NetworkMessageActuator(SCA_IActuator): """ Message Actuator + + @ivar propName: Messages will only be sent to objects with the given property name. + @type propName: string + @ivar subject: The subject field of the message. + @type subject: string + @ivar body: The body of the message. + @type body: string + @ivar usePropBody: Send a property instead of a regular body message. + @type usePropBody: boolean """ def setToPropName(name): """ + DEPRECATED: Use the propName property instead. Messages will only be sent to objects with the given property name. @type name: string """ def setSubject(subject): """ + DEPRECATED: Use the subject property instead. Sets the subject field of the message. @type subject: string """ def setBodyType(bodytype): """ + DEPRECATED: Use the usePropBody property instead. Sets the type of body to send. @type bodytype: boolean @@ -27,6 +39,7 @@ class KX_NetworkMessageActuator(SCA_IActuator): """ def setBody(body): """ + DEPRECATED: Use the body property instead. Sets the message body. @type body: string diff --git a/source/gameengine/PyDoc/KX_NetworkMessageSensor.py b/source/gameengine/PyDoc/KX_NetworkMessageSensor.py index 8f5f3609df7..0fecad58437 100644 --- a/source/gameengine/PyDoc/KX_NetworkMessageSensor.py +++ b/source/gameengine/PyDoc/KX_NetworkMessageSensor.py @@ -7,9 +7,22 @@ class KX_NetworkMessageSensor(SCA_ISensor): The Message Sensor logic brick. Currently only loopback (local) networks are supported. + + @ivar subject: The subject the sensor is looking for. + @type subject: string + @ivar frameMessageCount: The number of messages received since the last frame. + (Read-only) + @type framemessageCount: int + @ivar subjects: The list of message subjects received. (Read-only) + @type subjects: list of strings + @ivar bodies: The list of message bodies received. (Read-only) + @type bodies: list of strings """ + + def setSubjectFilterText(subject): """ + DEPRECATED: Use the subject property instead. Change the message subject text that this sensor is listening to. @type subject: string @@ -18,24 +31,28 @@ class KX_NetworkMessageSensor(SCA_ISensor): def getFrameMessageCount(): """ + DEPRECATED: Use the frameMessageCount property instead. Get the number of messages received since the last frame. @rtype: integer """ def getBodies(): """ + DEPRECATED: Use the bodies property instead. Gets the list of message bodies. @rtype: list """ def getSubject(): """ + DEPRECATED: Use the subject property instead. Gets the message subject this sensor is listening for from the Subject: field. @rtype: string """ def getSubjects(): """ + DEPRECATED: Use the subjects property instead. Gets the list of message subjects received. @rtype: list diff --git a/source/gameengine/PyDoc/KX_ParentActuator.py b/source/gameengine/PyDoc/KX_ParentActuator.py index 7b5625ec82d..4a5f72e7cc2 100644 --- a/source/gameengine/PyDoc/KX_ParentActuator.py +++ b/source/gameengine/PyDoc/KX_ParentActuator.py @@ -1,16 +1,16 @@ -# $Id: KX_ParentActuator.py 2615 2004-06-02 12:43:27Z kester $ +# $Id$ # Documentation for KX_ParentActuator from SCA_IActuator import * class KX_ParentActuator(SCA_IActuator): """ - The parent actuator can set or remove an objects parent object. - + The parent actuator can set or remove an objects parent object. @ivar object: the object this actuator sets the parent too. @type object: KX_GameObject or None """ def setObject(object): """ + DEPRECATED: Use the object property. Sets the object to set as parent. Object can be either a L{KX_GameObject} or the name of the object. @@ -19,6 +19,7 @@ class KX_ParentActuator(SCA_IActuator): """ def getObject(name_only = 1): """ + DEPRECATED: Use the object property. Returns the name of the object to change to. @type name_only: bool @param name_only: optional argument, when 0 return a KX_GameObject diff --git a/source/gameengine/PyDoc/KX_RaySensor.py b/source/gameengine/PyDoc/KX_RaySensor.py index e487edcb655..b9de54e92a5 100644 --- a/source/gameengine/PyDoc/KX_RaySensor.py +++ b/source/gameengine/PyDoc/KX_RaySensor.py @@ -5,28 +5,53 @@ from SCA_ISensor import * class KX_RaySensor(SCA_ISensor): """ A ray sensor detects the first object in a given direction. + + @ivar property: The property the ray is looking for. + @type property: string + @ivar range: The distance of the ray. + @type range: float + @ivar useMaterial: Whether or not to look for a material (false = property) + @type useMaterial: boolean + @ivar useXRay: Whether or not to use XRay. + @type useXRay: boolean + @ivar hitObject: The game object that was hit by the ray. (Read-only) + @type hitObject: KX_GameObject + @ivar hitPosition: The position (in worldcoordinates) where the object was hit by the ray. (Read-only) + @type hitPosition: list [x, y, z] + @ivar hitNormal: The normal (in worldcoordinates) of the object at the location where the object was hit by the ray. (Read-only) + @type hitNormal: list [x, y, z] + @ivar rayDirection: The direction from the ray (in worldcoordinates). (Read-only) + @type rayDirection: list [x, y, z] + @ivar axis: The axis the ray is pointing on. + @type axis: int from 0 to 5 + KX_RAY_AXIS_POS_X, KX_RAY_AXIS_POS_Y, KX_RAY_AXIS_POS_Z, + KX_RAY_AXIS_NEG_X, KX_RAY_AXIS_NEG_Y, KX_RAY_AXIS_NEG_Z """ def getHitObject(): """ + DEPRECATED: Use the hitObject property instead. Returns the game object that was hit by this ray. @rtype: KX_GameObject """ def getHitPosition(): """ + DEPRECATED: Use the hitPosition property instead. Returns the position (in worldcoordinates) where the object was hit by this ray. @rtype: list [x, y, z] """ def getHitNormal(): """ + DEPRECATED: Use the hitNormal property instead. Returns the normal (in worldcoordinates) of the object at the location where the object was hit by this ray. @rtype: list [nx, ny, nz] """ def getRayDirection(): """ + DEPRECATED: Use the rayDirection property instead. Returns the direction from the ray (in worldcoordinates) @rtype: list [dx, dy, dz] diff --git a/source/gameengine/PyDoc/KX_SCA_DynamicActuator.py b/source/gameengine/PyDoc/KX_SCA_DynamicActuator.py new file mode 100644 index 00000000000..a6a3bce1f31 --- /dev/null +++ b/source/gameengine/PyDoc/KX_SCA_DynamicActuator.py @@ -0,0 +1,30 @@ +# $Id$ +# Documentation for KX_SCA_DynamicActuator +from SCA_IActuator import * + +class KX_SCA_DynamicActuator(SCA_IActuator): + """ + Dynamic Actuator. + @ivar operation: the type of operation of the actuator, 0-4 + KX_DYN_RESTORE_DYNAMICS, KX_DYN_DISABLE_DYNAMICS, + KX_DYN_ENABLE_RIGID_BODY, KX_DYN_DISABLE_RIGID_BODY, KX_DYN_SET_MASS + @type operation: integer + @ivar mass: the mass value for the KX_DYN_SET_MASS operation + @type mass: float + """ + def setOperation(operation): + """ + DEPRECATED: Use the operation property instead. + Set the type of operation when the actuator is activated: + 0 = restore dynamics + 1 = disable dynamics + 2 = enable rigid body + 3 = disable rigid body + 4 = set mass + """ + def getOperatoin() + """ + DEPRECATED: Use the operation property instead. + return the type of operation + """ + diff --git a/source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py b/source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py index 498f6072e23..1013dd53cb9 100644 --- a/source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py +++ b/source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py @@ -55,9 +55,15 @@ class KX_SCA_ReplaceMeshActuator(SCA_IActuator): This will generate a warning in the console: C{ERROR: GameObject I{OBName} ReplaceMeshActuator I{ActuatorName} without object} + + Properties: + @ivar mesh: L{KX_MeshProxy} or the name of the mesh that will replace the current one + Set to None to disable actuator + @type mesh: L{KX_MeshProxy} or None if no mesh is set """ def setMesh(name): """ + DEPRECATED: Use the mesh property instead. Sets the name of the mesh that will replace the current one. When the name is None it will unset the mesh value so no action is taken. @@ -65,6 +71,7 @@ class KX_SCA_ReplaceMeshActuator(SCA_IActuator): """ def getMesh(): """ + DEPRECATED: Use the mesh property instead. Returns the name of the mesh that will replace the current one. Returns None if no mesh has been scheduled to be added. diff --git a/source/gameengine/PyDoc/KX_TrackToActuator.py b/source/gameengine/PyDoc/KX_TrackToActuator.py index 730ab21166b..ff533e22ac0 100644 --- a/source/gameengine/PyDoc/KX_TrackToActuator.py +++ b/source/gameengine/PyDoc/KX_TrackToActuator.py @@ -15,9 +15,15 @@ class KX_TrackToActuator(SCA_IActuator): @ivar object: the object this actuator tracks. @type object: KX_GameObject or None + @ivar time: the time in frames with which to delay the tracking motion + @type time: integer + @ivar use3D: the tracking motion to use 3D + @type use3D: boolean + """ def setObject(object): """ + DEPRECATED: Use the object property. Sets the object to track. @type object: L{KX_GameObject}, string or None @@ -25,6 +31,7 @@ class KX_TrackToActuator(SCA_IActuator): """ def getObject(name_only): """ + DEPRECATED: Use the object property. Returns the name of the object to track. @type name_only: bool @@ -33,18 +40,21 @@ class KX_TrackToActuator(SCA_IActuator): """ def setTime(time): """ + DEPRECATED: Use the time property. Sets the time in frames with which to delay the tracking motion. @type time: integer """ def getTime(): """ + DEPRECATED: Use the time property. Returns the time in frames with which the tracking motion is delayed. @rtype: integer """ def setUse3D(use3d): """ + DEPRECATED: Use the use3D property. Sets the tracking motion to use 3D. @type use3d: boolean @@ -53,6 +63,7 @@ class KX_TrackToActuator(SCA_IActuator): """ def getUse3D(): """ + DEPRECATED: Use the use3D property. Returns True if the tracking motion will track in the z direction. @rtype: boolean diff --git a/source/gameengine/PyDoc/KX_VisibilityActuator.py b/source/gameengine/PyDoc/KX_VisibilityActuator.py index 22499f25d81..17d22fa5f83 100644 --- a/source/gameengine/PyDoc/KX_VisibilityActuator.py +++ b/source/gameengine/PyDoc/KX_VisibilityActuator.py @@ -5,13 +5,18 @@ from SCA_IActuator import * class KX_VisibilityActuator(SCA_IActuator): """ Visibility Actuator. + @ivar visibility: whether the actuator makes its parent object visible or invisible + @type visibility: boolean + @ivar recursion: whether the visibility/invisibility should be propagated to all children of the object + @type recursion: boolean """ def set(visible): """ + DEPRECATED: Use the visibility property instead. Sets whether the actuator makes its parent object visible or invisible. @param visible: - True: Makes its parent visible. - False: Makes its parent invisible. """ - \ No newline at end of file + diff --git a/source/gameengine/PyDoc/SCA_JoystickSensor.py b/source/gameengine/PyDoc/SCA_JoystickSensor.py index 111ee7f4cfa..944ff64dc64 100644 --- a/source/gameengine/PyDoc/SCA_JoystickSensor.py +++ b/source/gameengine/PyDoc/SCA_JoystickSensor.py @@ -1,4 +1,4 @@ -# $Id: SCA_RandomSensor.py 15444 2008-07-05 17:05:05Z lukep $ +# $Id$ # Documentation for SCA_RandomSensor from SCA_ISensor import * -- GitLab