diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 3a19ca7304ccdfffd1875f70cc2ace3e7e592897..1495e914ad13f371d8a6d62c77f304b9f8174580 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -558,10 +558,24 @@ void initialize_particle(ParticleSimulationData *sim, ParticleData *pa)
 static void initialize_all_particles(ParticleSimulationData *sim)
 {
 	ParticleSystem *psys = sim->psys;
+	ParticleSettings *part = psys->part;
+	/* Grid distributionsets UNEXIST flag, need to take care of
+	 * it here because later this flag is being reset.
+	 *
+	 * We can't do it for any distribution, because it'll then
+	 * conflict with texture influence, which does not free
+	 * unexisting particles and only sets flag.
+	 *
+	 * It's not so bad, because only grid distribution sets
+	 * UNEXIST flag.
+	 */
+	const bool emit_from_volume_grid = (part->distr == PART_DISTR_GRID) &&
+	                                   (!ELEM(part->from, PART_FROM_VERT, PART_FROM_CHILD));
 	PARTICLE_P;
-
 	LOOP_PARTICLES {
-		initialize_particle(sim, pa);
+		if (!(emit_from_volume_grid && (pa->flag & PARS_UNEXIST) != 0)) {
+			initialize_particle(sim, pa);
+		}
 	}
 }