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# Blender's translation file (po format).
# Copyright (C) 2012 The Blender Foundation.
# This file is distributed under the same # license as the Blender package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
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"Project-Id-Version: Blender 2.72 (sub 1) (b'd665095')\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2014-10-13 20:49:33\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: eo\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit"

#. :src: bpy.types.ActionGroup
msgid "Action Group"
msgstr ""

#. :src: bpy.types.ActionGroup
msgid "Groups of F-Curves"
msgstr ""

#. :src: bpy.types.ActionGroup.name
#. :src: bpy.types.Actuator.name
#. :src: bpy.types.BoidRule.name
#. :src: bpy.types.BoidState.name
#. :src: bpy.types.Bone.name
#. :src: bpy.types.BoneGroup.name
#. :src: bpy.types.Constraint.name
#. :src: bpy.types.Controller.name
#. :src: bpy.types.DriverVariable.name
#. :src: bpy.types.DynamicPaintSurface.name
#. :src: bpy.types.EditBone.name
#. :src: bpy.types.EnumPropertyItem.name
#. :src: bpy.types.GameProperty.name
#. :src: bpy.types.ID.name
#. :src: bpy.types.KeyConfig.name
#. :src: bpy.types.KeyMap.name
#. :src: bpy.types.KeyMapItem.name
#. :src: bpy.types.MaskLayer.name
#. :src: bpy.types.MaterialSlot.name
#. :src: bpy.types.MeshColorLayer.name
#. :src: bpy.types.MeshFloatPropertyLayer.name
#. :src: bpy.types.MeshIntPropertyLayer.name
#. :src: bpy.types.MeshLoopColorLayer.name
#. :src: bpy.types.MeshSkinVertexLayer.name
#. :src: bpy.types.MeshStringPropertyLayer.name
#. :src: bpy.types.MeshTextureFaceLayer.name
#. :src: bpy.types.MeshTexturePolyLayer.name
#. :src: bpy.types.MeshUVLoopLayer.name
#. :src: bpy.types.Modifier.name
#. :src: bpy.types.MovieTrackingDopesheet.sort_method:'NAME'
#. :src: bpy.types.MovieTrackingObject.name
#. :src: bpy.types.MovieTrackingPlaneTrack.name
#. :src: bpy.types.MovieTrackingTrack.name
#. :src: bpy.types.NlaStrip.name
#. :src: bpy.types.NlaTrack.name
#. :src: bpy.types.Node.name
#. :src: bpy.types.NodeInternalSocketTemplate.name
#. :src: bpy.types.NodeOutputFileSlotLayer.name
#. :src: bpy.types.NodeSocket.name
#. :src: bpy.types.NodeSocketInterface.name
#. :src: bpy.types.ANIM_OT_channels_group.name
#. :src: bpy.types.ARMATURE_OT_bone_primitive_add.name
#. :src: bpy.types.CAMERA_OT_preset_add.name
#. :src: bpy.types.CLIP_OT_camera_preset_add.name
#. :src: bpy.types.CLIP_OT_track_color_preset_add.name
#. :src: bpy.types.CLIP_OT_tracking_settings_preset_add.name
#. :src: bpy.types.CLOTH_OT_preset_add.name
#. :src: bpy.types.FLUID_OT_preset_add.name
#. :src: bpy.types.GROUP_OT_create.name
#. :src: bpy.types.IMAGE_OT_new.name
#. :src: bpy.types.LAMP_OT_sunsky_preset_add.name
#. :src: bpy.types.LOGIC_OT_actuator_add.name
#. :src: bpy.types.LOGIC_OT_controller_add.name
#. :src: bpy.types.LOGIC_OT_sensor_add.name
#. :src: bpy.types.MARKER_OT_rename.name
#. :src: bpy.types.MASK_OT_layer_new.name
#. :src: bpy.types.MASK_OT_new.name
#. :src: bpy.types.MATERIAL_OT_sss_preset_add.name
#. :src: bpy.types.MESH_OT_drop_named_image.name
#. :src: bpy.types.NODE_OT_add_file.name
#. :src: bpy.types.NODE_OT_add_mask.name
#. :src: bpy.types.NODE_OT_new_node_tree.name
#. :src: bpy.types.NODE_OT_node_color_preset_add.name
#. :src: bpy.types.OBJECT_OT_add_named.name
#. :src: bpy.types.OBJECT_OT_drop_named_image.name
#. :src: bpy.types.OBJECT_OT_drop_named_material.name
#. :src: bpy.types.OBJECT_OT_game_property_new.name
#. :src: bpy.types.OBJECT_OT_group_instance_add.name
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#. :src: bpy.types.OBJECT_OT_vertex_group_sort.sort_type:'NAME'
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#. :src: bpy.types.PAINT_OT_add_texture_paint_slot.name
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#. :src: bpy.types.RENDER_OT_cycles_integrator_preset_add.name
#. :src: bpy.types.RENDER_OT_cycles_sampling_preset_add.name
#. :src: bpy.types.RENDER_OT_preset_add.name
#. :src: bpy.types.SCENE_OT_freestyle_fill_range_by_selection.name
#. :src: bpy.types.SEQUENCER_OT_strip_modifier_move.name
#. :src: bpy.types.SEQUENCER_OT_strip_modifier_remove.name
#. :src: bpy.types.TRANSFORM_OT_create_orientation.name
#. :src: bpy.types.VIEW3D_OT_background_image_add.name
#. :src: bpy.types.WM_OT_call_menu.name
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#. :src: bpy.types.WM_OT_call_menu_pie.name
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#. :src: bpy.types.WM_OT_interaction_preset_add.name
#. :src: bpy.types.WM_OT_interface_theme_preset_add.name
#. :src: bpy.types.WM_OT_keyconfig_preset_add.name
#. :src: bpy.types.WM_OT_operator_preset_add.name
#. :src: bpy.types.ParticleDupliWeight.name
#. :src: bpy.types.ParticleSystem.name
#. :src: bpy.types.ParticleTarget.name
#. :src: bpy.types.PointCache.name
#. :src: bpy.types.PoseBone.name
#. :src: bpy.types.PropertyGroup.name
#. :src: bpy.types.MocapConstraint.name
#. :src: bpy.types.OperatorFileListElement.name
#. :src: bpy.types.RenderLayer.name
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#. :src: bpy.types.RenderSlot.name
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#. :src: bpy.types.SceneRenderLayer.name
#. :src: bpy.types.Sensor.name
#. :src: bpy.types.Sequence.name
#. :src: bpy.types.SequenceModifier.name
#. :src: bpy.types.ShapeKey.name
#. :src: bpy.types.SpaceUserPreferences.filter_type:'NAME'
#. :src: bpy.types.TextureSlot.name
#. :src: bpy.types.Theme.name
#. :src: bpy.types.TimelineMarker.name
#. :src: bpy.types.TransformOrientation.name
#. :src: bpy.types.VertexGroup.name
#: scripts/startup/bl_ui/properties_data_camera.py:192
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#: scripts/startup/bl_ui/properties_object.py:222
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#: source/blender/editors/space_node/drawnode.c:767
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msgid "Name"
msgstr ""

#. :src: bpy.types.ActionGroup.channels
#. :src: bpy.types.Image.channels
#. :src: bpy.types.KeyMap.region_type:'CHANNELS'
#. :src: bpy.types.Region.type:'CHANNELS'
#. :src: bpy.types.ThemeDopeSheet.channels
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#: scripts/startup/bl_ui/space_userpref.py:402
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msgid "Channels"
msgstr ""

#. :src: bpy.types.ActionGroup.channels
msgid "F-Curves in this group"
msgstr ""

#. :src: bpy.types.ActionGroup.select
#. :src: bpy.types.Bone.select
#. :src: bpy.types.CurveMapPoint.select
#. :src: bpy.types.EditBone.select
#. :src: bpy.types.FCurve.select
#. :src: bpy.types.FCurveSample.select
#. :src: bpy.types.GPencilFrame.select
#. :src: bpy.types.GPencilLayer.select
#. :src: bpy.types.Object.select
#. :src: bpy.types.Keyframe.select_control_point
#. :src: bpy.types.MaskLayer.select
#. :src: bpy.types.MaskSplinePoint.select
#. :src: bpy.types.MaskSplinePointUW.select
#. :src: bpy.types.CLIP_MT_select
#. :src: bpy.types.DOPESHEET_MT_select
#. :src: bpy.types.GRAPH_MT_select
#. :src: bpy.types.IMAGE_MT_select
#. :src: bpy.types.MASK_MT_select
#. :src: bpy.types.NLA_MT_select
#. :src: bpy.types.NODE_MT_select
#. :src: bpy.types.SEQUENCER_MT_select
#. :src: bpy.types.TEXT_MT_edit_select
#. :src: bpy.types.VIEW3D_MT_select_edit_armature
#. :src: bpy.types.VIEW3D_MT_select_edit_curve
#. :src: bpy.types.VIEW3D_MT_select_edit_lattice
#. :src: bpy.types.VIEW3D_MT_select_edit_mesh
#. :src: bpy.types.VIEW3D_MT_select_edit_metaball
#. :src: bpy.types.VIEW3D_MT_select_edit_surface
#. :src: bpy.types.VIEW3D_MT_select_object
#. :src: bpy.types.VIEW3D_MT_select_paint_mask
#. :src: bpy.types.VIEW3D_MT_select_paint_mask_vertex
#. :src: bpy.types.VIEW3D_MT_select_particle
#. :src: bpy.types.VIEW3D_MT_select_pose
#. :src: bpy.types.MeshEdge.select
#. :src: bpy.types.MeshPolygon.select
#. :src: bpy.types.MeshTessFace.select
#. :src: bpy.types.MeshVertex.select
#. :src: bpy.types.MotionPathVert.select
#. :src: bpy.types.MovieTrackingPlaneTrack.select
#. :src: bpy.types.MovieTrackingSettings.clean_action:'SELECT'
#. :src: bpy.types.MovieTrackingTrack.select
#. :src: bpy.types.NlaStrip.select
#. :src: bpy.types.NlaTrack.select
#. :src: bpy.types.Node.select
#. :src: bpy.types.ObjectBase.select
#. :src: bpy.types.ARMATURE_OT_select_all.action:'SELECT'
#. :src: bpy.types.CLIP_OT_clean_tracks.action:'SELECT'
#. :src: bpy.types.CLIP_OT_graph_select_all_markers.action:'SELECT'
#. :src: bpy.types.CLIP_OT_select_all.action:'SELECT'
#. :src: bpy.types.CURVE_OT_select_all.action:'SELECT'
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#. :src: bpy.types.CURVE_OT_select_random.action:'SELECT'
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#. :src: bpy.types.LATTICE_OT_select_all.action:'SELECT'
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#. :src: bpy.types.LATTICE_OT_select_random.action:'SELECT'
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#. :src: bpy.types.MARKER_OT_select_all.action:'SELECT'
#. :src: bpy.types.MASK_OT_select_all.action:'SELECT'
#. :src: bpy.types.MBALL_OT_select_all.action:'SELECT'
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#. :src: bpy.types.MBALL_OT_select_random_metaelems.action:'SELECT'
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#. :src: bpy.types.MESH_OT_select_all.action:'SELECT'
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#. :src: bpy.types.MESH_OT_select_random.action:'SELECT'
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#. :src: bpy.types.NODE_OT_select_all.action:'SELECT'
#. :src: bpy.types.NODE_OT_select_link_viewer.NODE_OT_select
#. :src: bpy.types.OBJECT_OT_select_all.action:'SELECT'
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#. :src: bpy.types.OBJECT_OT_select_random.action:'SELECT'
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#. :src: bpy.types.OUTLINER_OT_data_operation.type:'SELECT'
#. :src: bpy.types.OUTLINER_OT_object_operation.type:'SELECT'
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#. :src: bpy.types.PAINTCURVE_OT_slide.select
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#. :src: bpy.types.PAINT_OT_face_select_all.action:'SELECT'
#. :src: bpy.types.PAINT_OT_vert_select_all.action:'SELECT'
#. :src: bpy.types.PARTICLE_OT_select_all.action:'SELECT'
#. :src: bpy.types.PARTICLE_OT_select_roots.action:'SELECT'
#. :src: bpy.types.PARTICLE_OT_select_tips.action:'SELECT'
#. :src: bpy.types.POSE_OT_select_all.action:'SELECT'
#. :src: bpy.types.SEQUENCER_OT_select_all.action:'SELECT'
#. :src: bpy.types.TEXT_OT_selection_set.select
#. :src: bpy.types.UV_OT_select_all.action:'SELECT'
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#. :src: bpy.types.WM_OT_append.autoselect
#. :src: bpy.types.WM_OT_link.autoselect
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#. :src: bpy.types.Sequence.select
#. :src: bpy.types.SplinePoint.select
#. :src: bpy.types.ThemeBoneColorSet.select
#. :src: bpy.types.TimelineMarker.select
#. :src: bpy.types.ToolSettings.edge_path_mode:'SELECT'
msgid "Select"
msgstr "Elektas"

#. :src: bpy.types.ActionGroup.select
msgid "Action group is selected"
msgstr ""

#. :src: bpy.types.ActionGroup.lock
#. :src: bpy.types.EditBone.lock
#. :src: bpy.types.FCurve.lock
#. :src: bpy.types.MovieTrackingTrack.lock
#. :src: bpy.types.CLIP_OT_lock_tracks.action:'LOCK'
#. :src: bpy.types.OBJECT_OT_vertex_group_lock.action:'LOCK'
#. :src: bpy.types.RegionView3D.lock_rotation
#. :src: bpy.types.Sequence.lock
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#: scripts/startup/bl_ui/properties_particle.py:921
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msgid "Lock"
msgstr ""

#. :src: bpy.types.ActionGroup.lock
msgid "Action group is locked"
msgstr ""

#. :src: bpy.types.ActionGroup.show_expanded
#. :src: bpy.types.Actuator.show_expanded
#. :src: bpy.types.Constraint.show_expanded
#. :src: bpy.types.Controller.show_expanded
#. :src: bpy.types.FModifier.show_expanded
#. :src: bpy.types.KeyMapItem.show_expanded
#. :src: bpy.types.LineStyleAlphaModifier_AlongStroke.expanded
#. :src: bpy.types.LineStyleAlphaModifier_DistanceFromCamera.expanded
#. :src: bpy.types.LineStyleAlphaModifier_DistanceFromObject.expanded
#. :src: bpy.types.LineStyleAlphaModifier_Material.expanded
#. :src: bpy.types.LineStyleColorModifier_AlongStroke.expanded
#. :src: bpy.types.LineStyleColorModifier_DistanceFromCamera.expanded
#. :src: bpy.types.LineStyleColorModifier_DistanceFromObject.expanded
#. :src: bpy.types.LineStyleColorModifier_Material.expanded
#. :src: bpy.types.LineStyleGeometryModifier_2DOffset.expanded
#. :src: bpy.types.LineStyleGeometryModifier_2DTransform.expanded
#. :src: bpy.types.LineStyleGeometryModifier_BackboneStretcher.expanded
#. :src: bpy.types.LineStyleGeometryModifier_BezierCurve.expanded
#. :src: bpy.types.LineStyleGeometryModifier_Blueprint.expanded
#. :src: bpy.types.LineStyleGeometryModifier_GuidingLines.expanded
#. :src: bpy.types.LineStyleGeometryModifier_PerlinNoise1D.expanded
#. :src: bpy.types.LineStyleGeometryModifier_PerlinNoise2D.expanded
#. :src: bpy.types.LineStyleGeometryModifier_Polygonalization.expanded
#. :src: bpy.types.LineStyleGeometryModifier_Sampling.expanded
#. :src: bpy.types.LineStyleGeometryModifier_SinusDisplacement.expanded
#. :src: bpy.types.LineStyleGeometryModifier_SpatialNoise.expanded
#. :src: bpy.types.LineStyleGeometryModifier_TipRemover.expanded
#. :src: bpy.types.LineStyleThicknessModifier_AlongStroke.expanded
#. :src: bpy.types.LineStyleThicknessModifier_Calligraphy.expanded
#. :src: bpy.types.LineStyleThicknessModifier_DistanceFromCamera.expanded
#. :src: bpy.types.LineStyleThicknessModifier_DistanceFromObject.expanded
#. :src: bpy.types.LineStyleThicknessModifier_Material.expanded
#. :src: bpy.types.Modifier.show_expanded
#. :src: bpy.types.NodeSocket.show_expanded
#. :src: bpy.types.Sensor.show_expanded
#. :src: bpy.types.SequenceModifier.show_expanded
msgid "Expanded"
msgstr ""

#. :src: bpy.types.ActionGroup.show_expanded
msgid "Action group is expanded"
msgstr ""

#. :src: bpy.types.ActionGroup.color_set
#. :src: bpy.types.BoneGroup.color_set
msgid "Color Set"
msgstr ""

#. :src: bpy.types.ActionGroup.color_set
#. :src: bpy.types.BoneGroup.color_set
msgid "Custom color set to use"
msgstr ""

#. :src: bpy.types.ActionGroup.color_set:'DEFAULT'
#. :src: bpy.types.BoneGroup.color_set:'DEFAULT'
msgid "Default Colors"
msgstr ""

#. :src: bpy.types.ActionGroup.color_set:'THEME01'
#. :src: bpy.types.BoneGroup.color_set:'THEME01'
msgid "01 - Theme Color Set"
msgstr ""

#. :src: bpy.types.ActionGroup.color_set:'THEME02'
#. :src: bpy.types.BoneGroup.color_set:'THEME02'
msgid "02 - Theme Color Set"
msgstr ""

#. :src: bpy.types.ActionGroup.color_set:'THEME03'
#. :src: bpy.types.BoneGroup.color_set:'THEME03'
msgid "03 - Theme Color Set"
msgstr ""

#. :src: bpy.types.ActionGroup.color_set:'THEME04'
#. :src: bpy.types.BoneGroup.color_set:'THEME04'
msgid "04 - Theme Color Set"
msgstr ""

#. :src: bpy.types.ActionGroup.color_set:'THEME05'
#. :src: bpy.types.BoneGroup.color_set:'THEME05'
msgid "05 - Theme Color Set"
msgstr ""

#. :src: bpy.types.ActionGroup.color_set:'THEME06'
#. :src: bpy.types.BoneGroup.color_set:'THEME06'
msgid "06 - Theme Color Set"
msgstr ""

#. :src: bpy.types.ActionGroup.color_set:'THEME07'
#. :src: bpy.types.BoneGroup.color_set:'THEME07'
msgid "07 - Theme Color Set"
msgstr ""

#. :src: bpy.types.ActionGroup.color_set:'THEME08'
#. :src: bpy.types.BoneGroup.color_set:'THEME08'
msgid "08 - Theme Color Set"
msgstr ""

#. :src: bpy.types.ActionGroup.color_set:'THEME09'
#. :src: bpy.types.BoneGroup.color_set:'THEME09'
msgid "09 - Theme Color Set"
msgstr ""

#. :src: bpy.types.ActionGroup.color_set:'THEME10'
#. :src: bpy.types.BoneGroup.color_set:'THEME10'
msgid "10 - Theme Color Set"
msgstr ""

#. :src: bpy.types.ActionGroup.color_set:'THEME11'
#. :src: bpy.types.BoneGroup.color_set:'THEME11'
msgid "11 - Theme Color Set"
msgstr ""

#. :src: bpy.types.ActionGroup.color_set:'THEME12'
#. :src: bpy.types.BoneGroup.color_set:'THEME12'
msgid "12 - Theme Color Set"
msgstr ""

#. :src: bpy.types.ActionGroup.color_set:'THEME13'
#. :src: bpy.types.BoneGroup.color_set:'THEME13'
msgid "13 - Theme Color Set"
msgstr ""

#. :src: bpy.types.ActionGroup.color_set:'THEME14'
#. :src: bpy.types.BoneGroup.color_set:'THEME14'
msgid "14 - Theme Color Set"
msgstr ""

#. :src: bpy.types.ActionGroup.color_set:'THEME15'
#. :src: bpy.types.BoneGroup.color_set:'THEME15'
msgid "15 - Theme Color Set"
msgstr ""

#. :src: bpy.types.ActionGroup.color_set:'THEME16'
#. :src: bpy.types.BoneGroup.color_set:'THEME16'
msgid "16 - Theme Color Set"
msgstr ""

#. :src: bpy.types.ActionGroup.color_set:'THEME17'
#. :src: bpy.types.BoneGroup.color_set:'THEME17'
msgid "17 - Theme Color Set"
msgstr ""

#. :src: bpy.types.ActionGroup.color_set:'THEME18'
#. :src: bpy.types.BoneGroup.color_set:'THEME18'
msgid "18 - Theme Color Set"
msgstr ""

#. :src: bpy.types.ActionGroup.color_set:'THEME19'
#. :src: bpy.types.BoneGroup.color_set:'THEME19'
msgid "19 - Theme Color Set"
msgstr ""

#. :src: bpy.types.ActionGroup.color_set:'THEME20'
#. :src: bpy.types.BoneGroup.color_set:'THEME20'
msgid "20 - Theme Color Set"
msgstr ""

#. :src: bpy.types.ActionGroup.color_set:'CUSTOM'
#. :src: bpy.types.BoneGroup.color_set:'CUSTOM'
msgid "Custom Color Set"
msgstr ""

#. :src: bpy.types.ActionGroup.colors
#. :src: bpy.types.BoneGroup.colors
#. :src: bpy.types.TEXTURE_PT_colors
#: scripts/startup/bl_ui/properties_data_armature.py:93
msgid "Colors"
msgstr ""

#. :src: bpy.types.ActionGroup.colors
#. :src: bpy.types.BoneGroup.colors
msgid "Copy of the colors associated with the group's color set"
msgstr ""

#. :src: bpy.types.Actuator
msgid "Actuator to apply actions in the game engine"
msgstr ""

#. :src: bpy.types.Actuator.type
#. :src: bpy.types.AnimVizOnionSkinning.type
#. :src: bpy.types.BoidRule.type
#. :src: bpy.types.ConsoleLine.type
#. :src: bpy.types.Constraint.type
#. :src: bpy.types.Controller.type
#. :src: bpy.types.Driver.type
#. :src: bpy.types.DriverTarget.transform_type
#. :src: bpy.types.DriverVariable.type
#. :src: bpy.types.FModifier.type
#. :src: bpy.types.FModifierFunctionGenerator.function_type
#. :src: bpy.types.FieldSettings.type
#. :src: bpy.types.FluidSettings.type
#. :src: bpy.types.GameProperty.type
#. :src: bpy.types.Camera.type
#. :src: bpy.types.Image.type
#. :src: bpy.types.Material.type
#. :src: bpy.types.NodeTree.type
#. :src: bpy.types.Object.type
#. :src: bpy.types.ParticleSettings.type
#. :src: bpy.types.Texture.type
#. :src: bpy.types.MusgraveTexture.musgrave_type
#. :src: bpy.types.KeyMapItem.type
#. :src: bpy.types.Keyframe.type
#. :src: bpy.types.MeshStatVis.type
#. :src: bpy.types.MetaElement.type
#. :src: bpy.types.Modifier.type
#. :src: bpy.types.DynamicPaintModifier.ui_type
#. :src: bpy.types.SmokeModifier.smoke_type
#. :src: bpy.types.NlaStrip.type
#. :src: bpy.types.Node.type
#. :src: bpy.types.ShaderNodeMapping.vector_type
#. :src: bpy.types.ShaderNodeTexMusgrave.musgrave_type
#. :src: bpy.types.ShaderNodeVectorTransform.vector_type
#. :src: bpy.types.NodeInternalSocketTemplate.type
#. :src: bpy.types.NodeSocket.type
#. :src: bpy.types.NodeSocketInterfaceStandard.type
#. :src: bpy.types.ACTION_OT_extrapolation_type.type
#. :src: bpy.types.ACTION_OT_handle_type.type
#. :src: bpy.types.ACTION_OT_interpolation_type.type
#. :src: bpy.types.ACTION_OT_keyframe_insert.type
#. :src: bpy.types.ACTION_OT_keyframe_type.type
#. :src: bpy.types.ACTION_OT_mirror.type
#. :src: bpy.types.ACTION_OT_paste.merge
#. :src: bpy.types.ACTION_OT_snap.type
#. :src: bpy.types.ANIM_OT_channels_editable_toggle.type
#. :src: bpy.types.ANIM_OT_channels_setting_disable.type
#. :src: bpy.types.ANIM_OT_channels_setting_enable.type
#. :src: bpy.types.ANIM_OT_channels_setting_toggle.type
#. :src: bpy.types.ARMATURE_OT_calculate_roll.type
#. :src: bpy.types.ARMATURE_OT_merge.type
#. :src: bpy.types.ARMATURE_OT_select_similar.type
#. :src: bpy.types.BOID_OT_rule_add.type
#. :src: bpy.types.CONSOLE_OT_delete.type
#. :src: bpy.types.CONSOLE_OT_move.type
#. :src: bpy.types.CONSOLE_OT_scrollback_append.type
#. :src: bpy.types.CURVE_OT_delete.type
#. :src: bpy.types.CURVE_OT_handle_type_set.type
#. :src: bpy.types.CURVE_OT_spline_type_set.type
#. :src: bpy.types.DPAINT_OT_type_toggle.type
#. :src: bpy.types.FONT_OT_delete.type
#. :src: bpy.types.FONT_OT_move.type
#. :src: bpy.types.FONT_OT_move_select.type
#. :src: bpy.types.GPENCIL_OT_convert.type
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#. :src: bpy.types.GRAPH_OT_easing_type.type
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#. :src: bpy.types.GRAPH_OT_extrapolation_type.type
#. :src: bpy.types.GRAPH_OT_fmodifier_add.type
#. :src: bpy.types.GRAPH_OT_handle_type.type
#. :src: bpy.types.GRAPH_OT_interpolation_type.type
#. :src: bpy.types.GRAPH_OT_keyframe_insert.type
#. :src: bpy.types.GRAPH_OT_mirror.type
#. :src: bpy.types.GRAPH_OT_paste.merge
#. :src: bpy.types.GRAPH_OT_snap.type
#. :src: bpy.types.LOGIC_OT_actuator_add.type
#. :src: bpy.types.LOGIC_OT_controller_add.type
#. :src: bpy.types.LOGIC_OT_sensor_add.type
#. :src: bpy.types.MASK_OT_handle_type_set.type
#. :src: bpy.types.MBALL_OT_select_similar.type
#. :src: bpy.types.MBALL_OT_select_similar.type:'TYPE'
#. :src: bpy.types.MESH_OT_delete.type
#. :src: bpy.types.MESH_OT_merge.type
#. :src: bpy.types.MESH_OT_select_face_by_sides.type
#. :src: bpy.types.MESH_OT_select_mode.type
#. :src: bpy.types.MESH_OT_select_similar.type
#. :src: bpy.types.MESH_OT_separate.type
#. :src: bpy.types.MESH_OT_sort_elements.type
#. :src: bpy.types.NLA_OT_fmodifier_add.type
#. :src: bpy.types.NLA_OT_snap.type
#. :src: bpy.types.NODE_OT_group_separate.type
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#. :src: bpy.types.NODE_OT_select_grouped.type
#. :src: bpy.types.NODE_OT_select_grouped.type:'TYPE'
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#. :src: bpy.types.OBJECT_OT_add.type
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#. :src: bpy.types.OBJECT_OT_bake.type
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#. :src: bpy.types.OBJECT_OT_constraint_add.type
#. :src: bpy.types.OBJECT_OT_constraint_add_with_targets.type
#. :src: bpy.types.OBJECT_OT_effector_add.type
#. :src: bpy.types.OBJECT_OT_empty_add.type
#. :src: bpy.types.OBJECT_OT_game_property_new.type
#. :src: bpy.types.OBJECT_OT_make_links_data.type
#. :src: bpy.types.OBJECT_OT_make_local.type
#. :src: bpy.types.OBJECT_OT_make_single_user.type
#. :src: bpy.types.OBJECT_OT_modifier_add.type
#. :src: bpy.types.OBJECT_OT_origin_set.type
#. :src: bpy.types.OBJECT_OT_parent_clear.type
#. :src: bpy.types.OBJECT_OT_parent_set.type
#. :src: bpy.types.OBJECT_OT_select_by_type.type
#. :src: bpy.types.OBJECT_OT_select_grouped.type
#. :src: bpy.types.OBJECT_OT_select_grouped.type:'TYPE'
#. :src: bpy.types.OBJECT_OT_select_linked.type
#. :src: bpy.types.OBJECT_OT_shape_key_move.type
#. :src: bpy.types.OBJECT_OT_track_clear.type
#. :src: bpy.types.OBJECT_OT_track_set.type
#. :src: bpy.types.OUTLINER_OT_parent_clear.type
#. :src: bpy.types.OUTLINER_OT_parent_drop.type
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#. :src: bpy.types.PAINT_OT_add_texture_paint_slot.type
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#. :src: bpy.types.PAINT_OT_weight_from_bones.type
#. :src: bpy.types.PAINT_OT_weight_gradient.type
#. :src: bpy.types.PARTICLE_OT_delete.type
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#. :src: bpy.types.PARTICLE_OT_select_random.type
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#. :src: bpy.types.POSE_OT_constraint_add.type
#. :src: bpy.types.POSE_OT_constraint_add_with_targets.type
#. :src: bpy.types.POSE_OT_select_grouped.type
#. :src: bpy.types.RIGIDBODY_OT_connect.con_type
#. :src: bpy.types.SCENE_OT_freestyle_alpha_modifier_add.type
#. :src: bpy.types.SCENE_OT_freestyle_color_modifier_add.type
#. :src: bpy.types.SCENE_OT_freestyle_fill_range_by_selection.type
#. :src: bpy.types.SCENE_OT_freestyle_geometry_modifier_add.type
#. :src: bpy.types.SCENE_OT_freestyle_thickness_modifier_add.type
#. :src: bpy.types.SCENE_OT_new.type
#. :src: bpy.types.SEQUENCER_OT_change_effect_type.type
#. :src: bpy.types.SEQUENCER_OT_cut.type
#. :src: bpy.types.SEQUENCER_OT_effect_strip_add.type
#. :src: bpy.types.SEQUENCER_OT_select_grouped.type
#. :src: bpy.types.SEQUENCER_OT_select_grouped.type:'TYPE'
#. :src: bpy.types.SEQUENCER_OT_strip_modifier_add.type
#. :src: bpy.types.SEQUENCER_OT_strip_modifier_move.direction
#. :src: bpy.types.TEXTURE_OT_slot_move.type
#. :src: bpy.types.TEXT_OT_convert_whitespace.type
#. :src: bpy.types.TEXT_OT_delete.type
#. :src: bpy.types.TEXT_OT_move.type
#. :src: bpy.types.TEXT_OT_move_select.type
#. :src: bpy.types.WM_OT_context_collection_boolean_set.type
#. :src: bpy.types.WM_OT_redraw_timer.type
#. :src: bpy.types.ParticleEdit.type
#. :src: bpy.types.RigidBodyConstraint.type
#. :src: bpy.types.RigidBodyObject.type
#. :src: bpy.types.Sensor.type
#. :src: bpy.types.SequenceModifier.type
#. :src: bpy.types.Space.type
#. :src: bpy.types.Spline.type
#. :src: bpy.types.TexMapping.vector_type
#: scripts/startup/bl_ui/properties_data_camera.py:94
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#: scripts/startup/bl_ui/properties_game.py:688
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#: scripts/startup/bl_ui/properties_particle.py:121
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#: scripts/startup/bl_ui/properties_physics_rigidbody.py:46
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#: scripts/startup/bl_ui/properties_texture.py:320
#: scripts/startup/bl_ui/properties_texture.py:348
#: scripts/startup/bl_ui/properties_texture.py:374
#: scripts/startup/bl_ui/properties_texture.py:433
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msgid "Type"
msgstr ""

#. :src: bpy.types.Actuator.type:'ACTION'
#. :src: bpy.types.ActionActuator.action
#. :src: bpy.types.AnimData.action
#. :src: bpy.types.Constraint.type:'ACTION'
#. :src: bpy.types.ActionConstraint.action
#. :src: bpy.types.DriverTarget.id_type:'ACTION'
#. :src: bpy.types.Action.id_root:'ACTION'
#. :src: bpy.types.KeyingSetPath.id_type:'ACTION'
#. :src: bpy.types.MovieTrackingSettings.clean_action
#. :src: bpy.types.NlaStrip.action
#. :src: bpy.types.ARMATURE_OT_select_all.action
#. :src: bpy.types.CLIP_OT_clean_tracks.action
#. :src: bpy.types.CLIP_OT_clear_track_path.action
#. :src: bpy.types.CLIP_OT_disable_markers.action
#. :src: bpy.types.CLIP_OT_graph_disable_markers.action
#. :src: bpy.types.CLIP_OT_graph_select_all_markers.action
#. :src: bpy.types.CLIP_OT_lock_tracks.action
#. :src: bpy.types.CLIP_OT_select_all.action
#. :src: bpy.types.CLIP_OT_select_grouped.group
#. :src: bpy.types.CURVE_OT_select_all.action
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#. :src: bpy.types.CURVE_OT_select_random.action
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#. :src: bpy.types.LATTICE_OT_select_all.action
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#. :src: bpy.types.LATTICE_OT_select_random.action
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#. :src: bpy.types.MARKER_OT_select_all.action
#. :src: bpy.types.MASK_OT_select_all.action
#. :src: bpy.types.MBALL_OT_select_all.action
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#. :src: bpy.types.MBALL_OT_select_random_metaelems.action
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#. :src: bpy.types.MESH_OT_select_all.action
#. :src: bpy.types.MESH_OT_select_mode.action
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#. :src: bpy.types.MESH_OT_select_random.action
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#. :src: bpy.types.NLA_OT_actionclip_add.action
#. :src: bpy.types.NODE_OT_select_all.action
#. :src: bpy.types.OBJECT_OT_constraint_add.type:'ACTION'
#. :src: bpy.types.OBJECT_OT_constraint_add_with_targets.type:'ACTION'
#. :src: bpy.types.OBJECT_OT_select_all.action
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#. :src: bpy.types.OBJECT_OT_select_random.action
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#. :src: bpy.types.OBJECT_OT_skin_loose_mark_clear.action
#. :src: bpy.types.OBJECT_OT_vertex_group_lock.action
#. :src: bpy.types.OUTLINER_OT_action_set.action
#. :src: bpy.types.PAINT_OT_face_select_all.action
#. :src: bpy.types.PAINT_OT_hide_show.action
#. :src: bpy.types.PAINT_OT_vert_select_all.action
#. :src: bpy.types.PARTICLE_OT_select_all.action
#. :src: bpy.types.PARTICLE_OT_select_roots.action
#. :src: bpy.types.PARTICLE_OT_select_tips.action
#. :src: bpy.types.POSE_OT_constraint_add.type:'ACTION'
#. :src: bpy.types.POSE_OT_constraint_add_with_targets.type:'ACTION'
#. :src: bpy.types.POSE_OT_select_all.action
#. :src: bpy.types.SEQUENCER_OT_select_all.action
#. :src: bpy.types.UV_OT_select_all.action
#. :src: bpy.types.SpaceDopeSheetEditor.action
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#: scripts/startup/bl_ui/space_userpref.py:356
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#: source/blender/editors/space_logic/logic_window.c:480
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msgid "Action"
msgstr ""

#. :src: bpy.types.Actuator.type:'ARMATURE'
#. :src: bpy.types.DriverTarget.id_type:'ARMATURE'
#. :src: bpy.types.Action.id_root:'ARMATURE'
#. :src: bpy.types.Object.type:'ARMATURE'
#. :src: bpy.types.Object.parent_type:'ARMATURE'
#. :src: bpy.types.KeyingSetPath.id_type:'ARMATURE'
#. :src: bpy.types.INFO_MT_armature_add
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#. :src: bpy.types.INFO_MT_edit_armature_add
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#. :src: bpy.types.VIEW3D_MT_edit_armature
#. :src: bpy.types.Modifier.type:'ARMATURE'
#. :src: bpy.types.MaskModifier.mode:'ARMATURE'
#. :src: bpy.types.MaskModifier.armature
#. :src: bpy.types.EXPORT_SCENE_OT_fbx.object_types:'ARMATURE'
#. :src: bpy.types.IMPORT_ANIM_OT_bvh.target:'ARMATURE'
#. :src: bpy.types.OBJECT_OT_add.type:'ARMATURE'
#. :src: bpy.types.OBJECT_OT_modifier_add.type:'ARMATURE'
#. :src: bpy.types.OBJECT_OT_select_by_type.type:'ARMATURE'
#. :src: bpy.types.Sensor.type:'ARMATURE'
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#: scripts/startup/bl_ui/space_userpref.py:351
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#: source/blender/blenkernel/intern/object.c:931
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#: source/blender/editors/space_logic/logic_window.c:428
#: source/blender/editors/space_logic/logic_window.c:518
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msgid "Armature"
msgstr ""

#. :src: bpy.types.Actuator.type:'CAMERA'
#. :src: bpy.types.BackgroundImage.view_axis:'CAMERA'
#. :src: bpy.types.FollowTrackConstraint.camera
#. :src: bpy.types.ObjectSolverConstraint.camera
#. :src: bpy.types.DriverTarget.id_type:'CAMERA'
#. :src: bpy.types.Action.id_root:'CAMERA'
#. :src: bpy.types.Object.type:'CAMERA'
#. :src: bpy.types.Scene.camera
#. :src: bpy.types.KeyingSetPath.id_type:'CAMERA'
#. :src: bpy.types.MovieTrackingObject.is_camera
#. :src: bpy.types.ShaderNodeVectorTransform.convert_from:'CAMERA'
#. :src: bpy.types.ShaderNodeVectorTransform.convert_to:'CAMERA'
#. :src: bpy.types.EXPORT_SCENE_OT_fbx.object_types:'CAMERA'
#. :src: bpy.types.MARKER_OT_select.camera
#. :src: bpy.types.OBJECT_OT_add.type:'CAMERA'
#. :src: bpy.types.OBJECT_OT_select_by_type.type:'CAMERA'
#. :src: bpy.types.SEQUENCER_OT_cut_multicam.camera
#. :src: bpy.types.VIEW3D_OT_viewnumpad.type:'CAMERA'
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#. :src: bpy.types.CLIP_PT_tracking_camera
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#. :src: bpy.types.DATA_PT_camera
#. :src: bpy.types.CyclesVisibilitySettings.camera
#. :src: bpy.types.RegionView3D.view_perspective:'CAMERA'
#. :src: bpy.types.RenderSettings.bake_normal_space:'CAMERA'
#. :src: bpy.types.SpaceView3D.camera
#. :src: bpy.types.MaterialTextureSlot.normal_map_space:'CAMERA'
#. :src: bpy.types.ThemeView3D.camera
#. :src: bpy.types.TimelineMarker.camera
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#: scripts/startup/bl_ui/properties_render.py:369
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#: source/blender/blenkernel/intern/object.c:928
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#: source/blender/editors/space_logic/logic_window.c:488
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#: source/blender/nodes/shader/nodes/node_shader_tex_coord.c:38
msgid "Camera"
msgstr ""

#. :src: bpy.types.Actuator.type:'CONSTRAINT'
#. :src: bpy.types.ArmatureActuator.constraint
#. :src: bpy.types.CONSTRAINT_OT_childof_clear_inverse.constraint
#. :src: bpy.types.CONSTRAINT_OT_childof_set_inverse.constraint
#. :src: bpy.types.CONSTRAINT_OT_followpath_path_animate.constraint
#. :src: bpy.types.CONSTRAINT_OT_limitdistance_reset.constraint
#. :src: bpy.types.CONSTRAINT_OT_move_down.constraint
#. :src: bpy.types.CONSTRAINT_OT_move_up.constraint
#. :src: bpy.types.CONSTRAINT_OT_objectsolver_clear_inverse.constraint
#. :src: bpy.types.CONSTRAINT_OT_objectsolver_set_inverse.constraint
#. :src: bpy.types.CONSTRAINT_OT_stretchto_reset.constraint
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#: source/blender/editors/space_logic/logic_window.c:498
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msgid "Constraint"
msgstr ""

#. :src: bpy.types.Actuator.type:'EDIT_OBJECT'
#. :src: bpy.types.EditObjectActuator.mode
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#: source/blender/editors/space_logic/logic_window.c:496
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msgid "Edit Object"
msgstr ""

#. :src: bpy.types.Actuator.type:'FILTER_2D'
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#: source/blender/editors/space_logic/logic_window.c:512
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msgid "Filter 2D"
msgstr ""

#. :src: bpy.types.Actuator.type:'GAME'
#. :src: bpy.types.GameActuator.mode
#. :src: bpy.types.INFO_MT_game
#. :src: bpy.types.VIEW3D_MT_object_game
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#: source/blender/editors/space_logic/logic_window.c:508
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msgid "Game"
msgstr ""

#. :src: bpy.types.Actuator.type:'MESSAGE'
#. :src: bpy.types.Sensor.type:'MESSAGE'
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#: source/blender/editors/space_logic/logic_window.c:444
#: source/blender/editors/space_logic/logic_window.c:506
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msgid "Message"
msgstr ""

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#. :src: bpy.types.Actuator.type:'MOUSE'
#. :src: bpy.types.KeyMapItem.map_type:'MOUSE'
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#. :src: bpy.types.SEQUENCER_OT_select.left_right:'MOUSE'
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#. :src: bpy.types.OperatorStrokeElement.mouse
#. :src: bpy.types.Sensor.type:'MOUSE'
#: source/blender/editors/space_logic/logic_window.c:434
#: source/blender/editors/space_logic/logic_window.c:522
msgid "Mouse"
msgstr ""

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#. :src: bpy.types.Actuator.type:'MOTION'
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#: source/blender/editors/space_logic/logic_window.c:482
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msgid "Motion"
msgstr ""

#. :src: bpy.types.Actuator.type:'PARENT'
#. :src: bpy.types.Bone.parent
#. :src: bpy.types.EditBone.parent
#. :src: bpy.types.Library.parent
#. :src: bpy.types.Object.parent
#. :src: bpy.types.MaskParent.parent
#. :src: bpy.types.VIEW3D_MT_edit_armature_parent
#. :src: bpy.types.VIEW3D_MT_object_parent
#. :src: bpy.types.Node.parent
#. :src: bpy.types.OBJECT_OT_duplicates_make_real.use_base_parent
#. :src: bpy.types.OBJECT_OT_select_grouped.type:'PARENT'
#. :src: bpy.types.OBJECT_OT_select_hierarchy.direction:'PARENT'
#. :src: bpy.types.OUTLINER_OT_parent_drop.parent
#. :src: bpy.types.ParticleSystem.parent
#. :src: bpy.types.PoseBone.parent
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#: source/blender/editors/space_logic/logic_window.c:514
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msgid "Parent"
msgstr ""

#. :src: bpy.types.Actuator.type:'PROPERTY'
#. :src: bpy.types.ActionActuator.play_mode:'PROPERTY'
#. :src: bpy.types.ActionActuator.property
#. :src: bpy.types.ConstraintActuator.property
#. :src: bpy.types.MessageActuator.body_type:'PROPERTY'
#. :src: bpy.types.PropertyActuator.property
#. :src: bpy.types.RandomActuator.property
#. :src: bpy.types.OBJECT_OT_game_property_copy.property
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#. :src: bpy.types.WM_OT_operator_pie_enum.prop_string
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#. :src: bpy.types.Sensor.type:'PROPERTY'
#. :src: bpy.types.CollisionSensor.property
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#. :src: bpy.types.MouseSensor.use_material:'PROPERTY'
#. :src: bpy.types.MouseSensor.property
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#. :src: bpy.types.NearSensor.property
#. :src: bpy.types.PropertySensor.property
#. :src: bpy.types.RadarSensor.property
#. :src: bpy.types.RaySensor.ray_type:'PROPERTY'
#. :src: bpy.types.RaySensor.property
#: source/blender/blenkernel/intern/report.c:55
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#: source/blender/editors/space_logic/logic_window.c:426
#: source/blender/editors/space_logic/logic_window.c:494
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msgid "Property"
msgstr ""

#. :src: bpy.types.Actuator.type:'RANDOM'
#. :src: bpy.types.BoidState.ruleset_type:'RANDOM'
#. :src: bpy.types.Brush.texture_angle_source_random:'RANDOM'
#. :src: bpy.types.ParticleSettings.use_emit_random
#. :src: bpy.types.ParticleSettings.distribution:'RAND'
#. :src: bpy.types.ParticleSettings.angular_velocity_mode:'RAND'
#. :src: bpy.types.ParticleSettings.billboard_offset_split:'RANDOM'
#. :src: bpy.types.ParticleSettings.lifetime_random
#. :src: bpy.types.ParticleSettings.factor_random
#. :src: bpy.types.CompositorNodeViewer.tile_order:'RANDOM'
#. :src: bpy.types.Sensor.type:'RANDOM'
#. :src: bpy.types.SmokeFlowSettings.velocity_random
#. :src: bpy.types.BrushTextureSlot.map_mode:'RANDOM'
#. :src: bpy.types.BrushTextureSlot.tex_paint_map_mode:'RANDOM'
#. :src: bpy.types.BrushTextureSlot.mask_map_mode:'RANDOM'
#. :src: bpy.types.ToolSettings.proportional_edit_falloff:'RANDOM'
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#: scripts/startup/bl_ui/properties_data_modifier.py:663
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#: scripts/startup/bl_ui/properties_particle.py:425
#: scripts/startup/bl_ui/properties_particle.py:429
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#: scripts/startup/bl_ui/properties_particle.py:1122
#: scripts/startup/bl_ui/properties_particle.py:1078
#: scripts/startup/bl_ui/properties_particle.py:854
#: scripts/startup/bl_ui/properties_particle.py:970
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#: scripts/startup/bl_ui/properties_particle.py:248
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#: scripts/startup/bl_ui/properties_particle.py:929
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#: scripts/startup/bl_ui/properties_physics_field.py:209
#: scripts/startup/bl_ui/properties_physics_field.py:214
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#: source/blender/editors/space_logic/logic_window.c:440
#: source/blender/editors/space_logic/logic_window.c:504
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#: source/blender/nodes/shader/nodes/node_shader_object_info.c:35
msgid "Random"
msgstr ""

#. :src: bpy.types.Actuator.type:'SCENE'
#. :src: bpy.types.ParentActuator.mode
#. :src: bpy.types.SceneActuator.scene
#. :src: bpy.types.DriverTarget.id_type:'SCENE'
#. :src: bpy.types.Action.id_root:'SCENE'
#. :src: bpy.types.Screen.scene
#. :src: bpy.types.KeyingSetPath.id_type:'SCENE'
#. :src: bpy.types.MeshCacheModifier.play_mode:'SCENE'
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#. :src: bpy.types.CompositorNodeDefocus.scene
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#. :src: bpy.types.CompositorNodeRLayers.scene
#. :src: bpy.types.EXPORT_SCENE_OT_fbx.batch_mode:'SCENE'
#. :src: bpy.types.MARKER_OT_make_links_scene.scene
#. :src: bpy.types.OBJECT_OT_make_links_scene.scene
#. :src: bpy.types.OUTLINER_OT_scene_drop.scene
#. :src: bpy.types.RENDER_OT_render.scene
#. :src: bpy.types.SEQUENCER_OT_scene_strip_add.scene
#. :src: bpy.types.SCENE_PT_scene
#. :src: bpy.types.SEQUENCER_PT_scene
#. :src: bpy.types.SceneSequence.scene
#. :src: bpy.types.SpaceProperties.context:'SCENE'
#. :src: Addons' categories
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#: scripts/addons/cycles/ui.py:339
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#: scripts/startup/bl_ui/properties_render.py:366
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#: scripts/startup/bl_ui/properties_render_layer.py:84
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#: source/blender/editors/screen/screen_ops.c:3703
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#: source/blender/editors/space_logic/logic_window.c:500
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msgid "Scene"
msgstr ""

#. :src: bpy.types.Actuator.type:'SOUND'
#. :src: bpy.types.SoundActuator
#. :src: bpy.types.DriverTarget.id_type:'SOUND'
#. :src: bpy.types.Action.id_root:'SOUND'
#. :src: bpy.types.Speaker.sound
#. :src: bpy.types.KeyingSetPath.id_type:'SOUND'
#. :src: bpy.types.SEQUENCER_OT_movie_strip_add.sound
#. :src: bpy.types.DATA_PT_speaker
#. :src: bpy.types.RENDER_PT_game_sound
#. :src: bpy.types.SEQUENCER_PT_sound
#. :src: bpy.types.SoundSequence.sound
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#: source/blender/editors/space_logic/logic_window.c:492
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msgid "Sound"
msgstr ""

#. :src: bpy.types.Actuator.type:'STATE'
#. :src: bpy.types.StateActuator.states
#. :src: bpy.types.GameObjectSettings.states_visible
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#: source/blender/editors/space_logic/logic_window.c:2527
#: source/blender/editors/space_logic/logic_window.c:2601
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#: source/blender/editors/space_logic/logic_window.c:516
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msgid "State"
msgstr ""

#. :src: bpy.types.Actuator.type:'VISIBILITY'
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#. :src: bpy.types.MouseActuator.mode:'VISIBILITY'
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#. :src: bpy.types.FreestyleLineSet.visibility
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#: scripts/startup/bl_ui/properties_freestyle.py:210
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#: source/blender/editors/space_logic/logic_window.c:510
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msgid "Visibility"
msgstr ""

#. :src: bpy.types.Actuator.type:'STEERING'
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#: source/blender/editors/space_logic/logic_window.c:520
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msgid "Steering"
msgstr ""

#. :src: bpy.types.Actuator.pin
#. :src: bpy.types.UV_OT_select_border.pinned
#. :src: bpy.types.Sensor.pin
#. :src: bpy.types.SpaceNodeEditor.pin
msgid "Pinned"
msgstr ""

#. :src: bpy.types.Actuator.pin
#. :src: bpy.types.Sensor.pin
msgid "Display when not linked to a visible states controller"
msgstr ""

#. :src: bpy.types.Actuator.show_expanded
msgid "Set actuator expanded in the user interface"
msgstr ""

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#. :src: bpy.types.Actuator.active
#. :src: bpy.types.Constraint.active
#. :src: bpy.types.Controller.active
#. :src: bpy.types.FModifier.active
#. :src: bpy.types.KeyMapItem.active
#. :src: bpy.types.MeshColorLayer.active
#. :src: bpy.types.MeshLoopColorLayer.active
#. :src: bpy.types.MeshTextureFaceLayer.active
#. :src: bpy.types.MeshTexturePolyLayer.active
#. :src: bpy.types.NlaStrip.active
#. :src: bpy.types.NlaTrack.active
#. :src: bpy.types.OBJECT_OT_align.relative_to:'OPT_4'
#. :src: bpy.types.OBJECT_OT_vertex_group_transfer_weight.group_select_mode:'WT_REPLACE_ACTIVE_VERTEX_GROUP'
#. :src: bpy.types.RIGIDBODY_OT_connect.pivot_type:'ACTIVE'
#. :src: bpy.types.RIGIDBODY_OT_object_add.type:'ACTIVE'
#. :src: bpy.types.RIGIDBODY_OT_objects_add.type:'ACTIVE'
#. :src: bpy.types.TRANSFORM_OT_bend.snap_target:'ACTIVE'
#. :src: bpy.types.TRANSFORM_OT_edge_bevelweight.snap_target:'ACTIVE'
#. :src: bpy.types.TRANSFORM_OT_edge_crease.snap_target:'ACTIVE'
#. :src: bpy.types.TRANSFORM_OT_edge_slide.snap_target:'ACTIVE'
#. :src: bpy.types.TRANSFORM_OT_push_pull.snap_target:'ACTIVE'
#. :src: bpy.types.TRANSFORM_OT_resize.snap_target:'ACTIVE'
#. :src: bpy.types.TRANSFORM_OT_rotate.snap_target:'ACTIVE'
#. :src: bpy.types.TRANSFORM_OT_seq_slide.snap_target:'ACTIVE'
#. :src: bpy.types.TRANSFORM_OT_shear.snap_target:'ACTIVE'
#. :src: bpy.types.TRANSFORM_OT_shrink_fatten.snap_target:'ACTIVE'
#. :src: bpy.types.TRANSFORM_OT_skin_resize.snap_target:'ACTIVE'
#. :src: bpy.types.TRANSFORM_OT_tilt.snap_target:'ACTIVE'
#. :src: bpy.types.TRANSFORM_OT_tosphere.snap_target:'ACTIVE'
#. :src: bpy.types.TRANSFORM_OT_trackball.snap_target:'ACTIVE'
#. :src: bpy.types.TRANSFORM_OT_transform.snap_target:'ACTIVE'
#. :src: bpy.types.TRANSFORM_OT_translate.snap_target:'ACTIVE'
#. :src: bpy.types.TRANSFORM_OT_vert_slide.snap_target:'ACTIVE'
#. :src: bpy.types.MocapConstraint.active
#. :src: bpy.types.RigidBodyObject.type:'ACTIVE'
#. :src: bpy.types.Sensor.active
#. :src: bpy.types.SpaceOutliner.display_mode:'ACTIVE'
#. :src: bpy.types.ThemeBoneColorSet.active
#. :src: bpy.types.ToolSettings.vertex_group_user:'ACTIVE'
#. :src: bpy.types.ToolSettings.snap_target:'ACTIVE'
msgid "Active"
msgstr ""

#. :src: bpy.types.Actuator.active
msgid "Set the active state of the actuator"
msgstr ""

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#. :src: bpy.types.ActionActuator
msgid "Action Actuator"
msgstr ""

#. :src: bpy.types.ActionActuator
#. :src: bpy.types.ObjectActuator
msgid "Actuator to control the object movement"
msgstr ""

#. :src: bpy.types.ActionActuator.play_mode
msgid "Action Type"
msgstr ""

#. :src: bpy.types.ActionActuator.play_mode
msgid "Action playback type"
msgstr ""

#. :src: bpy.types.ActionActuator.play_mode:'PLAY'
#. :src: bpy.types.WM_OT_demo_mode_setup.mode:'PLAY'
msgid "Play"
msgstr ""

#. :src: bpy.types.ActionActuator.play_mode:'PINGPONG'
msgid "Ping Pong"
msgstr ""

#. :src: bpy.types.ActionActuator.play_mode:'FLIPPER'
msgid "Flipper"
msgstr ""

#. :src: bpy.types.ActionActuator.play_mode:'LOOPSTOP'
#. :src: bpy.types.SoundActuator.mode:'LOOPSTOP'
msgid "Loop Stop"
msgstr ""

#. :src: bpy.types.ActionActuator.play_mode:'LOOPEND'
#. :src: bpy.types.SoundActuator.mode:'LOOPEND'
msgid "Loop End"
msgstr ""

#. :src: bpy.types.ActionActuator.use_continue_last_frame
#. :src: bpy.types.UserPreferencesInput.view_zoom_method:'CONTINUE'
msgid "Continue"
msgstr ""

#. :src: bpy.types.ActionActuator.use_continue_last_frame
msgid "Restore last frame when switching on/off, otherwise play from the start each time"
msgstr ""

#. :src: bpy.types.ActionActuator.property
msgid "Use this property to define the Action position"
msgstr ""

#. :src: bpy.types.ActionActuator.frame_start
#. :src: bpy.types.AnimVizMotionPaths.frame_start
#. :src: bpy.types.AnimVizOnionSkinning.frame_start
#. :src: bpy.types.ActionConstraint.frame_start
#. :src: bpy.types.DynamicPaintSurface.frame_start
#. :src: bpy.types.FModifier.frame_start
#. :src: bpy.types.FModifierStepped.frame_start
#. :src: bpy.types.Mask.frame_start
#. :src: bpy.types.MovieClip.frame_start
#. :src: bpy.types.Scene.frame_start
#. :src: bpy.types.ImageUser.frame_start
#. :src: bpy.types.MotionPath.frame_start
#. :src: bpy.types.NlaStrip.frame_start
#. :src: bpy.types.CompositorNodeImage.frame_start
#. :src: bpy.types.CompositorNodeTime.frame_start
#. :src: bpy.types.TextureNodeCurveTime.frame_start
#. :src: bpy.types.CONSTRAINT_OT_followpath_path_animate.frame_start
#. :src: bpy.types.EXPORT_ANIMATION_OT_cameras.frame_start
#. :src: bpy.types.EXPORT_ANIM_OT_bvh.frame_start
#. :src: bpy.types.EXPORT_SHAPE_OT_mdd.frame_start
#. :src: bpy.types.GPENCIL_OT_convert.start_frame
#. :src: bpy.types.IMPORT_ANIM_OT_bvh.frame_start
#. :src: bpy.types.IMPORT_SHAPE_OT_mdd.frame_start
#. :src: bpy.types.NLA_OT_bake.frame_start
#. :src: bpy.types.OBJECT_OT_quick_explode.frame_start
#. :src: bpy.types.RIGIDBODY_OT_bake_to_keyframes.frame_start
#. :src: bpy.types.SEQUENCER_OT_effect_strip_add.frame_start
#. :src: bpy.types.SEQUENCER_OT_image_strip_add.frame_start
#. :src: bpy.types.SEQUENCER_OT_mask_strip_add.frame_start
#. :src: bpy.types.SEQUENCER_OT_movie_strip_add.frame_start
#. :src: bpy.types.SEQUENCER_OT_movieclip_strip_add.frame_start
#. :src: bpy.types.SEQUENCER_OT_scene_strip_add.frame_start
#. :src: bpy.types.SEQUENCER_OT_sound_strip_add.frame_start
#. :src: bpy.types.Sequence.frame_start
#. :src: bpy.types.Sequence.frame_final_start
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msgid "Start Frame"
msgstr ""

#. :src: bpy.types.ActionActuator.frame_end
#. :src: bpy.types.AnimVizMotionPaths.frame_end
#. :src: bpy.types.AnimVizOnionSkinning.frame_end
#. :src: bpy.types.ActionConstraint.frame_end
#. :src: bpy.types.DynamicPaintSurface.frame_end
#. :src: bpy.types.FModifier.frame_end
#. :src: bpy.types.FModifierStepped.frame_end
#. :src: bpy.types.Mask.frame_end
#. :src: bpy.types.Scene.frame_end
#. :src: bpy.types.MotionPath.frame_end
#. :src: bpy.types.NlaStrip.frame_end
#. :src: bpy.types.CompositorNodeTime.frame_end
#. :src: bpy.types.TextureNodeCurveTime.frame_end
#. :src: bpy.types.EXPORT_ANIMATION_OT_cameras.frame_end
#. :src: bpy.types.EXPORT_ANIM_OT_bvh.frame_end
#. :src: bpy.types.EXPORT_SHAPE_OT_mdd.frame_end
#. :src: bpy.types.GPENCIL_OT_convert.end_frame
#. :src: bpy.types.NLA_OT_bake.frame_end
#. :src: bpy.types.OBJECT_OT_quick_explode.frame_end
#. :src: bpy.types.POSE_OT_propagate.end_frame
#. :src: bpy.types.RIGIDBODY_OT_bake_to_keyframes.frame_end
#. :src: bpy.types.SEQUENCER_OT_effect_strip_add.frame_end
#. :src: bpy.types.SEQUENCER_OT_image_strip_add.frame_end
#. :src: bpy.types.Sequence.frame_final_end
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#: source/blender/editors/space_nla/nla_buttons.c:408
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msgid "End Frame"
msgstr ""

#. :src: bpy.types.ActionActuator.frame_blend_in
msgid "Blendin"
msgstr ""

#. :src: bpy.types.ActionActuator.frame_blend_in
msgid "Number of frames of motion blending"
msgstr ""

#. :src: bpy.types.ActionActuator.priority
#. :src: bpy.types.Controller.use_priority
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#: scripts/startup/bl_ui/properties_freestyle.py:731
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msgid "Priority"
msgstr ""

#. :src: bpy.types.ActionActuator.priority
msgid "Execution priority - lower numbers will override actions with higher numbers (with 2 or more actions at once, the overriding channels must be lower in the stack)"
msgstr ""

#. :src: bpy.types.ActionActuator.layer
#. :src: bpy.types.Brush.sculpt_tool:'LAYER'
#. :src: bpy.types.Lamp.use_own_layer
#. :src: bpy.types.ImageUser.multilayer_layer
#. :src: bpy.types.CompositorNodeImage.layer
#. :src: bpy.types.CompositorNodeRLayers.layer
#. :src: bpy.types.ARMATURE_OT_armature_layers.layers
#. :src: bpy.types.ARMATURE_OT_bone_layers.layers
#. :src: bpy.types.ARMATURE_OT_select_similar.type:'LAYER'
#. :src: bpy.types.CURVE_OT_primitive_bezier_circle_add.layers
#. :src: bpy.types.CURVE_OT_primitive_bezier_curve_add.layers
#. :src: bpy.types.CURVE_OT_primitive_nurbs_circle_add.layers
#. :src: bpy.types.CURVE_OT_primitive_nurbs_curve_add.layers
#. :src: bpy.types.CURVE_OT_primitive_nurbs_path_add.layers
#. :src: bpy.types.MESH_OT_primitive_circle_add.layers
#. :src: bpy.types.MESH_OT_primitive_cone_add.layers
#. :src: bpy.types.MESH_OT_primitive_cube_add.layers
#. :src: bpy.types.MESH_OT_primitive_cylinder_add.layers
#. :src: bpy.types.MESH_OT_primitive_grid_add.layers
#. :src: bpy.types.MESH_OT_primitive_ico_sphere_add.layers
#. :src: bpy.types.MESH_OT_primitive_monkey_add.layers
#. :src: bpy.types.MESH_OT_primitive_plane_add.layers
#. :src: bpy.types.MESH_OT_primitive_uv_sphere_add.layers
#. :src: bpy.types.OBJECT_OT_add.layers
#. :src: bpy.types.OBJECT_OT_armature_add.layers
#. :src: bpy.types.OBJECT_OT_camera_add.layers
#. :src: bpy.types.OBJECT_OT_drop_named_image.layers
#. :src: bpy.types.OBJECT_OT_effector_add.layers
#. :src: bpy.types.OBJECT_OT_empty_add.layers
#. :src: bpy.types.OBJECT_OT_group_instance_add.layers
#. :src: bpy.types.OBJECT_OT_lamp_add.layers
#. :src: bpy.types.OBJECT_OT_metaball_add.layers
#. :src: bpy.types.OBJECT_OT_move_to_layer.layers
#. :src: bpy.types.OBJECT_OT_select_by_layer.layers
#. :src: bpy.types.OBJECT_OT_select_grouped.type:'LAYER'
#. :src: bpy.types.OBJECT_OT_speaker_add.layers
#. :src: bpy.types.OBJECT_OT_text_add.layers
#. :src: bpy.types.PAINT_OT_brush_select.sculpt_tool:'LAYER'
#. :src: bpy.types.POSE_OT_bone_layers.layers
#. :src: bpy.types.POSE_OT_select_grouped.type:'LAYER'
#. :src: bpy.types.SURFACE_OT_primitive_nurbs_surface_circle_add.layers
#. :src: bpy.types.SURFACE_OT_primitive_nurbs_surface_curve_add.layers
#. :src: bpy.types.SURFACE_OT_primitive_nurbs_surface_cylinder_add.layers
#. :src: bpy.types.SURFACE_OT_primitive_nurbs_surface_sphere_add.layers
#. :src: bpy.types.SURFACE_OT_primitive_nurbs_surface_surface_add.layers
#. :src: bpy.types.SURFACE_OT_primitive_nurbs_surface_torus_add.layers
#. :src: bpy.types.CyclesRender_PT_layer_options
#. :src: bpy.types.RENDERLAYER_PT_layer_options
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msgid "Layer"
msgstr ""

#. :src: bpy.types.ActionActuator.layer
msgid "The animation layer to play the action on"
msgstr ""

#. :src: bpy.types.ActionActuator.layer_weight
#. :src: bpy.types.ShaderNodeLayerWeight
msgid "Layer Weight"
msgstr ""

#. :src: bpy.types.ActionActuator.layer_weight
msgid "How much of the previous layer to blend into this one"
msgstr ""

#. :src: bpy.types.ActionActuator.frame_property
msgid "Frame Property"
msgstr ""

#. :src: bpy.types.ActionActuator.frame_property
msgid "Assign the action's current frame number to this property"
msgstr ""

#. :src: bpy.types.ActionActuator.use_additive
#. :src: bpy.types.ActionActuator.blend_mode:'ADD'
#. :src: bpy.types.ObjectActuator.use_add_linear_velocity
#. :src: bpy.types.ObjectActuator.use_add_character_location
#. :src: bpy.types.PropertyActuator.mode:'ADD'
#. :src: bpy.types.AnimData.action_blend_type:'ADD'
#. :src: bpy.types.ColorMapping.blend_type:'ADD'
#. :src: bpy.types.FModifierNoise.blend_type:'ADD'
#. :src: bpy.types.Brush.blend:'ADD'
#. :src: bpy.types.Brush.vertex_tool:'ADD'
#. :src: bpy.types.Brush.direction:'ADD'
#. :src: bpy.types.Material.diffuse_ramp_blend:'ADD'
#. :src: bpy.types.Material.specular_ramp_blend:'ADD'
#. :src: bpy.types.LampSkySettings.sky_blend_type:'ADD'
#. :src: bpy.types.LineStyleAlphaModifier_AlongStroke.blend:'ADD'
#. :src: bpy.types.LineStyleAlphaModifier_DistanceFromCamera.blend:'ADD'
#. :src: bpy.types.LineStyleAlphaModifier_DistanceFromObject.blend:'ADD'
#. :src: bpy.types.LineStyleAlphaModifier_Material.blend:'ADD'
#. :src: bpy.types.LineStyleColorModifier_AlongStroke.blend:'ADD'
#. :src: bpy.types.LineStyleColorModifier_DistanceFromCamera.blend:'ADD'
#. :src: bpy.types.LineStyleColorModifier_DistanceFromObject.blend:'ADD'
#. :src: bpy.types.LineStyleColorModifier_Material.blend:'ADD'
#. :src: bpy.types.LineStyleThicknessModifier_AlongStroke.blend:'ADD'
#. :src: bpy.types.LineStyleThicknessModifier_Calligraphy.blend:'ADD'
#. :src: bpy.types.LineStyleThicknessModifier_DistanceFromCamera.blend:'ADD'
#. :src: bpy.types.LineStyleThicknessModifier_DistanceFromObject.blend:'ADD'
#. :src: bpy.types.LineStyleThicknessModifier_Material.blend:'ADD'
#. :src: bpy.types.MaskLayer.blend:'ADD'
#. :src: bpy.types.MaterialGameSettings.alpha_blend:'ADD'
#. :src: bpy.types.MaterialHalo.add
#. :src: bpy.types.INFO_MT_add
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#. :src: bpy.types.LOGIC_MT_logicbricks_add
#. :src: bpy.types.MASK_MT_add
#. :src: bpy.types.NLA_MT_add
#. :src: bpy.types.NODE_MT_add
#. :src: bpy.types.SEQUENCER_MT_add
#. :src: bpy.types.VertexWeightMixModifier.mix_mode:'ADD'
#. :src: bpy.types.NlaStrip.blend_type:'ADD'
#. :src: bpy.types.CompositorNodeBoxMask.mask_type:'ADD'
#. :src: bpy.types.CompositorNodeEllipseMask.mask_type:'ADD'
#. :src: bpy.types.CompositorNodeMath.operation:'ADD'
#. :src: bpy.types.CompositorNodeMixRGB.blend_type:'ADD'
#. :src: bpy.types.ShaderNodeMath.operation:'ADD'
#. :src: bpy.types.ShaderNodeMixRGB.blend_type:'ADD'
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#. :src: bpy.types.ShaderNodeOutputLineStyle.blend_type:'ADD'
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#. :src: bpy.types.ShaderNodeVectorMath.operation:'ADD'
#. :src: bpy.types.TextureNodeMath.operation:'ADD'
#. :src: bpy.types.TextureNodeMixRGB.blend_type:'ADD'
#. :src: bpy.types.MESH_OT_blend_from_shape.add
#. :src: bpy.types.PAINT_OT_brush_select.vertex_paint_tool:'ADD'
#. :src: bpy.types.PAINT_OT_brush_select.weight_paint_tool:'ADD'
#. :src: bpy.types.SEQUENCER_OT_change_effect_type.type:'ADD'
#. :src: bpy.types.SEQUENCER_OT_effect_strip_add.type:'ADD'
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#. :src: bpy.types.CLIP_PT_tools_mask_add
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#. :src: bpy.types.ParticleBrush.puff_mode:'ADD'
#. :src: bpy.types.ParticleEdit.tool:'ADD'
#. :src: bpy.types.Sequence.blend_type:'ADD'
#. :src: bpy.types.TextureSlot.blend_type:'ADD'
#. :src: bpy.types.WorldLighting.ao_blend_type:'ADD'
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#: scripts/startup/bl_ui/space_view3d.py:133
#: scripts/startup/bl_ui/space_view3d.py:135
#: scripts/startup/bl_ui/space_view3d.py:137
#: scripts/startup/bl_ui/space_view3d.py:139
#: scripts/startup/bl_ui/space_view3d.py:141
#: scripts/startup/bl_ui/space_view3d.py:143
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#: scripts/startup/bl_ui/space_view3d_toolbar.py:1560
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#: source/blender/editors/space_file/file_panels.c:161
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msgid "Add"
msgstr "Aldonia"

#. :src: bpy.types.ActionActuator.use_additive
msgid "Action is added to the current loc/rot/scale in global or local coordinate according to Local flag"
msgstr ""

#. :src: bpy.types.ActionActuator.use_force
#. :src: bpy.types.ConstraintActuator.fh_force
#. :src: bpy.types.ObjectActuator.force
#. :src: bpy.types.DynamicPaintBrushSettings.wave_type:'FORCE'
#. :src: bpy.types.EffectorWeights.force
#. :src: bpy.types.FieldSettings.type:'FORCE'
#. :src: bpy.types.MaterialPhysics.fh_force
#. :src: bpy.types.HookModifier.force
#. :src: bpy.types.OBJECT_OT_effector_add.type:'FORCE'
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msgid "Force"
msgstr ""

#. :src: bpy.types.ActionActuator.use_force
msgid "Apply Action as a global or local force depending on the local option (dynamic objects only)"
msgstr ""

#. :src: bpy.types.ActionActuator.use_local
#. :src: bpy.types.ConstraintActuator.use_local
#. :src: bpy.types.EditObjectActuator.use_local_linear_velocity
#. :src: bpy.types.EditObjectActuator.use_local_angular_velocity
#. :src: bpy.types.ObjectActuator.use_local_location
#. :src: bpy.types.ObjectActuator.use_local_rotation
#. :src: bpy.types.ObjectActuator.use_local_force
#. :src: bpy.types.ObjectActuator.use_local_torque
#. :src: bpy.types.ObjectActuator.use_local_linear_velocity
#. :src: bpy.types.ObjectActuator.use_local_angular_velocity
#. :src: bpy.types.CompositorNodeLevels.channel:'LUMINANCE'
msgid "L"
msgstr ""

#. :src: bpy.types.ActionActuator.use_local
msgid "Let the Action act in local coordinates, used in Force and Add mode"
msgstr ""

#. :src: bpy.types.ActionActuator.apply_to_children
#. :src: bpy.types.OBJECT_OT_select_hierarchy.direction:'CHILD'
#. :src: bpy.types.OUTLINER_OT_parent_clear.dragged_obj
#. :src: bpy.types.OUTLINER_OT_parent_drop.child
#. :src: bpy.types.PoseBone.child
msgid "Child"
msgstr ""

#. :src: bpy.types.ActionActuator.apply_to_children
msgid "Update Action on all children Objects as well"
msgstr ""

#. :src: bpy.types.ActionActuator.blend_mode
#. :src: bpy.types.MaterialGameSettings.alpha_blend
#. :src: bpy.types.Sequence.blend_type
#. :src: bpy.types.WorldLighting.ao_blend_type
msgid "Blend Mode"
msgstr ""

#. :src: bpy.types.ActionActuator.blend_mode
msgid "How this layer is blended with previous layers"
msgstr ""

#. :src: bpy.types.ActionActuator.blend_mode:'BLEND'
#. :src: bpy.types.Texture.type:'BLEND'
#. :src: bpy.types.LineStyleAlphaModifier_AlongStroke.blend
#. :src: bpy.types.LineStyleAlphaModifier_DistanceFromCamera.blend
#. :src: bpy.types.LineStyleAlphaModifier_DistanceFromObject.blend
#. :src: bpy.types.LineStyleAlphaModifier_Material.blend
#. :src: bpy.types.LineStyleColorModifier_AlongStroke.blend
#. :src: bpy.types.LineStyleColorModifier_DistanceFromCamera.blend
#. :src: bpy.types.LineStyleColorModifier_DistanceFromObject.blend
#. :src: bpy.types.LineStyleColorModifier_Material.blend
#. :src: bpy.types.LineStyleThicknessModifier_AlongStroke.blend
#. :src: bpy.types.LineStyleThicknessModifier_Calligraphy.blend
#. :src: bpy.types.LineStyleThicknessModifier_DistanceFromCamera.blend
#. :src: bpy.types.LineStyleThicknessModifier_DistanceFromObject.blend
#. :src: bpy.types.LineStyleThicknessModifier_Material.blend
#. :src: bpy.types.MaskLayer.blend
#. :src: bpy.types.TextureNodeTexBlend
#. :src: bpy.types.MESH_OT_blend_from_shape.blend
#. :src: bpy.types.OBJECT_OT_quick_explode.style:'BLEND'
#. :src: bpy.types.UV_OT_minimize_stretch.blend
#. :src: bpy.types.TEXTURE_PT_blend
#. :src: bpy.types.WorldTextureSlot.use_map_blend
#. :src: bpy.types.ThemeWidgetStateColors.blend
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#: scripts/startup/bl_ui/properties_data_lamp.py:352
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#: scripts/startup/bl_ui/properties_material.py:419
#: scripts/startup/bl_ui/properties_material.py:476
#: scripts/startup/bl_ui/properties_material.py:285
#: scripts/startup/bl_ui/properties_material.py:338
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#: scripts/startup/bl_ui/properties_paint_common.py:210
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#: scripts/startup/bl_ui/properties_texture.py:1181
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#: scripts/startup/bl_ui/space_view3d_toolbar.py:1021
#: scripts/startup/bl_ui/space_view3d_toolbar.py:1049
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#: source/blender/nodes/shader/nodes/node_shader_layer_weight.c:32
msgid "Blend"
msgstr ""

#. :src: bpy.types.ArmatureActuator
msgid "Armature Actuator"
msgstr ""

#. :src: bpy.types.ArmatureActuator.mode
msgid "Constraint Type"
msgstr ""

#. :src: bpy.types.ArmatureActuator.mode:'RUN'
msgid "Run Armature"
msgstr ""

#. :src: bpy.types.ArmatureActuator.mode:'ENABLE'
#. :src: bpy.types.Filter2DActuator.use_motion_blur
#. :src: bpy.types.ANIM_OT_channels_editable_toggle.mode:'ENABLE'
#. :src: bpy.types.ANIM_OT_channels_setting_disable.mode:'ENABLE'
#. :src: bpy.types.ANIM_OT_channels_setting_enable.mode:'ENABLE'
#. :src: bpy.types.ANIM_OT_channels_setting_toggle.mode:'ENABLE'
#. :src: bpy.types.CLIP_OT_disable_markers.action:'ENABLE'
#. :src: bpy.types.CLIP_OT_graph_disable_markers.action:'ENABLE'
#. :src: bpy.types.MESH_OT_rip.proportional:'ENABLED'
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#. :src: bpy.types.MESH_OT_rip_edge.proportional:'ENABLED'
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#. :src: bpy.types.MESH_OT_select_mode.action:'ENABLE'
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#. :src: bpy.types.TRANSFORM_OT_bend.proportional:'ENABLED'
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#. :src: bpy.types.TRANSFORM_OT_mirror.proportional:'ENABLED'
#. :src: bpy.types.TRANSFORM_OT_push_pull.proportional:'ENABLED'
#. :src: bpy.types.TRANSFORM_OT_resize.proportional:'ENABLED'
#. :src: bpy.types.TRANSFORM_OT_rotate.proportional:'ENABLED'
#. :src: bpy.types.TRANSFORM_OT_shear.proportional:'ENABLED'
#. :src: bpy.types.TRANSFORM_OT_shrink_fatten.proportional:'ENABLED'
#. :src: bpy.types.TRANSFORM_OT_skin_resize.proportional:'ENABLED'
#. :src: bpy.types.TRANSFORM_OT_tilt.proportional:'ENABLED'
#. :src: bpy.types.TRANSFORM_OT_tosphere.proportional:'ENABLED'
#. :src: bpy.types.TRANSFORM_OT_trackball.proportional:'ENABLED'
#. :src: bpy.types.TRANSFORM_OT_transform.proportional:'ENABLED'
#. :src: bpy.types.TRANSFORM_OT_translate.proportional:'ENABLED'
#. :src: bpy.types.WM_OT_context_collection_boolean_set.type:'ENABLE'
#. :src: bpy.types.ToolSettings.proportional_edit:'ENABLED'
#: scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py:124
#: scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py:135
msgid "Enable"
msgstr ""

#. :src: bpy.types.ArmatureActuator.mode:'DISABLE'
#. :src: bpy.types.Constraint.mute
#. :src: bpy.types.ANIM_OT_channels_editable_toggle.mode:'DISABLE'
#. :src: bpy.types.ANIM_OT_channels_setting_disable.mode:'DISABLE'
#. :src: bpy.types.ANIM_OT_channels_setting_enable.mode:'DISABLE'
#. :src: bpy.types.ANIM_OT_channels_setting_toggle.mode:'DISABLE'
#. :src: bpy.types.CLIP_OT_disable_markers.action:'DISABLE'
#. :src: bpy.types.CLIP_OT_graph_disable_markers.action:'DISABLE'
#. :src: bpy.types.MESH_OT_rip.proportional:'DISABLED'
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#. :src: bpy.types.MESH_OT_select_mode.action:'DISABLE'
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#. :src: bpy.types.TRANSFORM_OT_bend.proportional:'DISABLED'
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#. :src: bpy.types.TRANSFORM_OT_mirror.proportional:'DISABLED'
#. :src: bpy.types.TRANSFORM_OT_push_pull.proportional:'DISABLED'
#. :src: bpy.types.TRANSFORM_OT_resize.proportional:'DISABLED'
#. :src: bpy.types.TRANSFORM_OT_rotate.proportional:'DISABLED'
#. :src: bpy.types.TRANSFORM_OT_shear.proportional:'DISABLED'
#. :src: bpy.types.TRANSFORM_OT_shrink_fatten.proportional:'DISABLED'
#. :src: bpy.types.TRANSFORM_OT_skin_resize.proportional:'DISABLED'
#. :src: bpy.types.TRANSFORM_OT_tilt.proportional:'DISABLED'
#. :src: bpy.types.TRANSFORM_OT_tosphere.proportional:'DISABLED'
#. :src: bpy.types.TRANSFORM_OT_trackball.proportional:'DISABLED'
#. :src: bpy.types.TRANSFORM_OT_transform.proportional:'DISABLED'
#. :src: bpy.types.TRANSFORM_OT_translate.proportional:'DISABLED'
#. :src: bpy.types.WM_OT_context_collection_boolean_set.type:'DISABLE'
#. :src: bpy.types.ToolSettings.proportional_edit:'DISABLED'
msgid "Disable"
msgstr ""

#. :src: bpy.types.ArmatureActuator.mode:'SETTARGET'
msgid "Set Target"
msgstr ""

#. :src: bpy.types.ArmatureActuator.mode:'SETWEIGHT'
msgid "Set Weight"
msgstr ""

#. :src: bpy.types.ArmatureActuator.mode:'SETINFLUENCE'
msgid "Set Influence"
msgstr ""

#. :src: bpy.types.ArmatureActuator.bone
#. :src: bpy.types.KinematicConstraint.reference_axis:'BONE'
#. :src: bpy.types.Object.parent_type:'BONE'
#. :src: bpy.types.CONSTRAINT_OT_childof_clear_inverse.owner:'BONE'
#. :src: bpy.types.CONSTRAINT_OT_childof_set_inverse.owner:'BONE'
#. :src: bpy.types.CONSTRAINT_OT_followpath_path_animate.owner:'BONE'
#. :src: bpy.types.CONSTRAINT_OT_limitdistance_reset.owner:'BONE'
#. :src: bpy.types.CONSTRAINT_OT_move_down.owner:'BONE'
#. :src: bpy.types.CONSTRAINT_OT_move_up.owner:'BONE'
#. :src: bpy.types.CONSTRAINT_OT_objectsolver_clear_inverse.owner:'BONE'
#. :src: bpy.types.CONSTRAINT_OT_objectsolver_set_inverse.owner:'BONE'
#. :src: bpy.types.CONSTRAINT_OT_stretchto_reset.owner:'BONE'
#. :src: bpy.types.OBJECT_OT_parent_set.type:'BONE'
#. :src: bpy.types.OUTLINER_OT_parent_drop.type:'BONE'
#. :src: bpy.types.PoseBone.bone
#. :src: bpy.types.MocapConstraint.constrained_bone
#. :src: bpy.types.SpaceProperties.context:'BONE'
#: scripts/startup/bl_ui/properties_constraint.py:77
#: scripts/startup/bl_ui/properties_constraint.py:63
#: scripts/startup/bl_ui/properties_constraint.py:142
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#: source/blender/editors/armature/armature_naming.c:96
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Bastien Montagne committed
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#: source/blender/editors/space_outliner/outliner_edit.c:1587
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msgid "Bone"
msgstr ""

#. :src: bpy.types.ArmatureActuator.bone
msgid "Bone on which the constraint is defined"
msgstr ""

#. :src: bpy.types.ArmatureActuator.constraint
msgid "Name of the constraint to control"
msgstr ""

#. :src: bpy.types.ArmatureActuator.target
#. :src: bpy.types.ActionConstraint.target
#. :src: bpy.types.ChildOfConstraint.target
#. :src: bpy.types.ClampToConstraint.target
#. :src: bpy.types.CopyLocationConstraint.target
#. :src: bpy.types.CopyRotationConstraint.target
#. :src: bpy.types.CopyScaleConstraint.target
#. :src: bpy.types.CopyTransformsConstraint.target
#. :src: bpy.types.DampedTrackConstraint.target
#. :src: bpy.types.FloorConstraint.target
#. :src: bpy.types.FollowPathConstraint.target
#. :src: bpy.types.KinematicConstraint.target
#. :src: bpy.types.KinematicConstraint.reference_axis:'TARGET'
#. :src: bpy.types.LimitDistanceConstraint.target
#. :src: bpy.types.LockedTrackConstraint.target
#. :src: bpy.types.PivotConstraint.target
#. :src: bpy.types.RigidBodyJointConstraint.target
#. :src: bpy.types.ShrinkwrapConstraint.target
#. :src: bpy.types.SplineIKConstraint.target
#. :src: bpy.types.StretchToConstraint.target
#. :src: bpy.types.TrackToConstraint.target
#. :src: bpy.types.TransformConstraint.target
#. :src: bpy.types.ConstraintTarget.target
#. :src: bpy.types.LineStyleAlphaModifier_DistanceFromObject.target
#. :src: bpy.types.LineStyleColorModifier_DistanceFromObject.target
#. :src: bpy.types.LineStyleThicknessModifier_DistanceFromObject.target
#. :src: bpy.types.ShrinkwrapModifier.target
#. :src: bpy.types.UVWarpModifier.object_from
#. :src: bpy.types.UVWarpModifier.object_to
#. :src: bpy.types.IMPORT_ANIM_OT_bvh.target
#. :src: bpy.types.OBJECT_OT_convert.target
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#. :src: bpy.types.TRANSFORM_OT_edge_bevelweight.snap_target
#. :src: bpy.types.TRANSFORM_OT_edge_crease.snap_target
#. :src: bpy.types.TRANSFORM_OT_edge_slide.snap_target
#. :src: bpy.types.TRANSFORM_OT_push_pull.snap_target
#. :src: bpy.types.TRANSFORM_OT_resize.snap_target
#. :src: bpy.types.TRANSFORM_OT_rotate.snap_target
#. :src: bpy.types.TRANSFORM_OT_seq_slide.snap_target
#. :src: bpy.types.TRANSFORM_OT_shear.snap_target
#. :src: bpy.types.TRANSFORM_OT_shrink_fatten.snap_target
#. :src: bpy.types.TRANSFORM_OT_skin_resize.snap_target
#. :src: bpy.types.TRANSFORM_OT_tilt.snap_target
#. :src: bpy.types.TRANSFORM_OT_tosphere.snap_target
#. :src: bpy.types.TRANSFORM_OT_trackball.snap_target
#. :src: bpy.types.TRANSFORM_OT_transform.snap_target
#. :src: bpy.types.TRANSFORM_OT_translate.snap_target
#. :src: bpy.types.TRANSFORM_OT_vert_slide.snap_target
#. :src: bpy.types.UV_OT_snap_cursor.target
#. :src: bpy.types.UV_OT_snap_selected.target
#. :src: bpy.types.KeyboardSensor.target
msgid "Target"
msgstr ""

#. :src: bpy.types.ArmatureActuator.target
msgid "Set this object as the target of the constraint"
msgstr ""

#. :src: bpy.types.ArmatureActuator.secondary_target
msgid "Secondary Target"
msgstr ""

#. :src: bpy.types.ArmatureActuator.secondary_target
msgid "Set this object as the secondary target of the constraint (only IK polar target at the moment)"
msgstr ""

#. :src: bpy.types.ArmatureActuator.weight
#. :src: bpy.types.BezierSplinePoint.weight_softbody
#. :src: bpy.types.KinematicConstraint.weight
#. :src: bpy.types.Brush.weight
#. :src: bpy.types.LatticePoint.weight_softbody
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#. :src: bpy.types.MaskSplinePointUW.weight
#. :src: bpy.types.BevelModifier.limit_method:'WEIGHT'
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#. :src: bpy.types.WireframeModifier.crease_weight
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#. :src: bpy.types.MovieTrackingSettings.default_weight
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#. :src: bpy.types.CURVE_OT_spline_weight_set.weight
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#. :src: bpy.types.ParticleEdit.tool:'WEIGHT'
#. :src: bpy.types.ParticleHairKey.weight
#. :src: bpy.types.SplinePoint.weight
#. :src: bpy.types.SplinePoint.weight_softbody
#. :src: bpy.types.UnifiedPaintSettings.weight
#. :src: bpy.types.VertexGroupElement.weight
#: scripts/startup/bl_ui/properties_constraint.py:185
#: scripts/startup/bl_ui/properties_constraint.py:199
#: scripts/startup/bl_ui/properties_constraint.py:217
#: scripts/startup/bl_ui/properties_data_bone.py:356
#: scripts/startup/bl_ui/properties_data_bone.py:319
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#: scripts/startup/bl_ui/properties_data_mesh.py:224
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#: scripts/startup/bl_ui/properties_paint_common.py:56
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msgid "Weight"
msgstr ""

#. :src: bpy.types.ArmatureActuator.weight
msgid "Weight of this constraint"
msgstr ""

#. :src: bpy.types.ArmatureActuator.influence
#. :src: bpy.types.Constraint.influence
#. :src: bpy.types.FModifier.influence
#. :src: bpy.types.LineStyleAlphaModifier_AlongStroke.influence
#. :src: bpy.types.LineStyleAlphaModifier_DistanceFromCamera.influence
#. :src: bpy.types.LineStyleAlphaModifier_DistanceFromObject.influence
#. :src: bpy.types.LineStyleAlphaModifier_Material.influence
#. :src: bpy.types.LineStyleColorModifier_AlongStroke.influence
#. :src: bpy.types.LineStyleColorModifier_DistanceFromCamera.influence
#. :src: bpy.types.LineStyleColorModifier_DistanceFromObject.influence
#. :src: bpy.types.LineStyleColorModifier_Material.influence
#. :src: bpy.types.LineStyleThicknessModifier_AlongStroke.influence
#. :src: bpy.types.LineStyleThicknessModifier_Calligraphy.influence
#. :src: bpy.types.LineStyleThicknessModifier_DistanceFromCamera.influence
#. :src: bpy.types.LineStyleThicknessModifier_DistanceFromObject.influence
#. :src: bpy.types.LineStyleThicknessModifier_Material.influence
#. :src: bpy.types.MeshCacheModifier.factor
#. :src: bpy.types.VertexWeightEditModifier.mask_constant
#. :src: bpy.types.VertexWeightMixModifier.mask_constant
#. :src: bpy.types.VertexWeightProximityModifier.mask_constant
#. :src: bpy.types.NlaStrip.influence
#. :src: bpy.types.TEXTURE_PT_influence
msgid "Influence"
msgstr ""

#. :src: bpy.types.ArmatureActuator.influence
msgid "Influence of this constraint"
msgstr ""

#. :src: bpy.types.CameraActuator
msgid "Camera Actuator"
msgstr ""

#. :src: bpy.types.CameraActuator.object
#. :src: bpy.types.SceneActuator.camera
msgid "Camera Object"
msgstr ""

#. :src: bpy.types.CameraActuator.object
msgid "Look at this Object"
msgstr ""

#. :src: bpy.types.CameraActuator.height
#. :src: bpy.types.Area.height
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#. :src: bpy.types.BakeSettings.height
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#. :src: bpy.types.BoidSettings.height
#. :src: bpy.types.WaveModifier.height
#. :src: bpy.types.Node.height
#. :src: bpy.types.CompositorNodeBoxMask.height
#. :src: bpy.types.CompositorNodeEllipseMask.height
#. :src: bpy.types.IMAGE_OT_new.height
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#. :src: bpy.types.OBJECT_OT_bake.height
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#. :src: bpy.types.PAINT_OT_add_texture_paint_slot.height
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#. :src: bpy.types.Region.height
#. :src: bpy.types.WorldMistSettings.height
#: scripts/startup/bl_ui/properties_data_camera.py:150
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#: scripts/startup/bl_ui/properties_data_curve.py:412
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#: scripts/startup/bl_ui/properties_game.py:492
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#: scripts/startup/bl_ui/space_view3d_toolbar.py:966
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#: source/blender/nodes/shader/nodes/node_shader_bump.c:40
msgid "Height"
msgstr ""

#. :src: bpy.types.CameraActuator.min
#. :src: bpy.types.ConstraintActuator.limit_min
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#. :src: bpy.types.MouseActuator.min_x
#. :src: bpy.types.MouseActuator.min_y
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#. :src: bpy.types.ObjectActuator.force_min_x
#. :src: bpy.types.ObjectActuator.force_min_y
#. :src: bpy.types.ObjectActuator.force_min_z
#. :src: bpy.types.RandomActuator.int_min
#. :src: bpy.types.RandomActuator.float_min
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#. :src: bpy.types.FreestyleLineStyle.integration_type:'MIN'
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#. :src: bpy.types.OBJECT_OT_vertex_warp.min
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#. :src: bpy.types.WM_OT_properties_edit.min
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#: scripts/addons/cycles/ui.py:208
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#: scripts/addons/cycles/ui.py:222
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#: scripts/startup/bl_ui/properties_constraint.py:252
#: scripts/startup/bl_ui/properties_constraint.py:259
#: scripts/startup/bl_ui/properties_constraint.py:266
#: scripts/startup/bl_ui/properties_constraint.py:461
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#: scripts/startup/bl_ui/properties_constraint.py:674
#: scripts/startup/bl_ui/properties_constraint.py:679
#: scripts/startup/bl_ui/properties_constraint.py:684
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#: scripts/startup/bl_ui/properties_constraint.py:718
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#: scripts/startup/bl_ui/properties_constraint.py:725
#: scripts/startup/bl_ui/properties_constraint.py:732
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#: scripts/startup/bl_ui/properties_constraint.py:596
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#: scripts/startup/bl_ui/properties_constraint.py:603
#: scripts/startup/bl_ui/properties_constraint.py:610
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#: scripts/startup/bl_ui/properties_constraint.py:619
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#: scripts/startup/bl_ui/properties_constraint.py:626
#: scripts/startup/bl_ui/properties_constraint.py:633
#: scripts/startup/bl_ui/properties_constraint.py:646
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#: scripts/startup/bl_ui/properties_data_armature.py:266
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#: scripts/startup/bl_ui/properties_data_mesh.py:304
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#: scripts/startup/bl_ui/properties_particle.py:1107
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#: scripts/startup/bl_ui/properties_physics_cloth.py:223
#: source/blender/editors/animation/fmodifier_ui.c:432
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#: source/blender/editors/space_node/drawnode.c:717
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#: source/blender/editors/space_node/drawnode.c:1376
#: source/blender/editors/space_node/drawnode.c:2969
#: source/blender/editors/space_node/drawnode.c:2978
#: source/blender/editors/space_node/drawnode.c:2992
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msgid "Min"
msgstr ""

#. :src: bpy.types.CameraActuator.max
#. :src: bpy.types.ConstraintActuator.limit_max
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#. :src: bpy.types.MouseActuator.max_x
#. :src: bpy.types.MouseActuator.max_y
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#. :src: bpy.types.ObjectActuator.force_max_x
#. :src: bpy.types.ObjectActuator.force_max_y
#. :src: bpy.types.ObjectActuator.force_max_z
#. :src: bpy.types.RandomActuator.int_max
#. :src: bpy.types.RandomActuator.float_max
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#. :src: bpy.types.FreestyleLineStyle.integration_type:'MAX'
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#. :src: bpy.types.CompositorNodeChannelMatte.limit_method:'MAX'
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#. :src: bpy.types.OBJECT_OT_vertex_warp.max
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#. :src: bpy.types.WM_OT_properties_edit.max
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#: scripts/addons/cycles/ui.py:207
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#: scripts/addons/cycles/ui.py:221
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#: scripts/startup/bl_ui/properties_constraint.py:253
#: scripts/startup/bl_ui/properties_constraint.py:260
#: scripts/startup/bl_ui/properties_constraint.py:267
#: scripts/startup/bl_ui/properties_constraint.py:462
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#: scripts/startup/bl_ui/properties_constraint.py:675
#: scripts/startup/bl_ui/properties_constraint.py:680
#: scripts/startup/bl_ui/properties_constraint.py:685
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#: scripts/startup/bl_ui/properties_constraint.py:719
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#: scripts/startup/bl_ui/properties_constraint.py:726
#: scripts/startup/bl_ui/properties_constraint.py:733
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#: scripts/startup/bl_ui/properties_constraint.py:597
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#: scripts/startup/bl_ui/properties_constraint.py:604
#: scripts/startup/bl_ui/properties_constraint.py:611
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#: scripts/startup/bl_ui/properties_constraint.py:620
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#: scripts/startup/bl_ui/properties_constraint.py:627
#: scripts/startup/bl_ui/properties_constraint.py:634
#: scripts/startup/bl_ui/properties_constraint.py:649
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#: scripts/startup/bl_ui/properties_data_armature.py:267
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#: scripts/startup/bl_ui/properties_data_mesh.py:305
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#: scripts/startup/bl_ui/properties_game.py:640
#: scripts/startup/bl_ui/properties_game.py:646
#: scripts/startup/bl_ui/properties_game.py:671
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#: scripts/startup/bl_ui/properties_particle.py:1037
#: scripts/startup/bl_ui/properties_particle.py:1108
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#: scripts/startup/bl_ui/properties_physics_cloth.py:186
#: scripts/startup/bl_ui/properties_physics_cloth.py:191
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#: scripts/startup/bl_ui/properties_physics_cloth.py:224
#: source/blender/editors/animation/fmodifier_ui.c:433
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#: source/blender/editors/space_node/drawnode.c:723
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#: source/blender/editors/space_node/drawnode.c:1377
#: source/blender/editors/space_node/drawnode.c:2970
#: source/blender/editors/space_node/drawnode.c:2979
#: source/blender/editors/space_node/drawnode.c:2993
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msgid "Max"
msgstr ""

#. :src: bpy.types.CameraActuator.damping
#. :src: bpy.types.ConstraintActuator.damping
#. :src: bpy.types.ConstraintActuator.fh_damping
#. :src: bpy.types.CollisionSettings.damping
#. :src: bpy.types.DynamicPaintSurface.wave_damping
#. :src: bpy.types.GameObjectSettings.damping
#. :src: bpy.types.MaterialPhysics.fh_damping
#. :src: bpy.types.OceanModifier.damping
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#: scripts/startup/bl_ui/properties_data_modifier.py:946
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#: scripts/startup/bl_ui/properties_physics_common.py:259
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#: scripts/startup/bl_ui/properties_physics_softbody.py:112
msgid "Damping"
msgstr ""

#. :src: bpy.types.CameraActuator.damping
msgid "Strength of the constraint that drives the camera behind the target"
msgstr ""

#. :src: bpy.types.CameraActuator.axis
#. :src: bpy.types.SteeringActuator.facing_axis
#. :src: bpy.types.FieldSettings.guide_kink_axis
#. :src: bpy.types.ParticleSettings.draw_method:'AXIS'
#. :src: bpy.types.ParticleSettings.kink_axis
#. :src: bpy.types.MeshStatVis.overhang_axis
#. :src: bpy.types.ParticleInstanceModifier.axis
#. :src: bpy.types.ScrewModifier.axis
#. :src: bpy.types.CompositorNodeFlip.axis
#. :src: bpy.types.CompositorNodeSplitViewer.axis
#. :src: bpy.types.ShaderNodeTangent.axis
#. :src: bpy.types.ARMATURE_OT_autoside_names.type
#. :src: bpy.types.CLIP_OT_set_axis.axis
#. :src: bpy.types.CURVE_OT_spin.axis
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#. :src: bpy.types.LATTICE_OT_select_mirror.axis
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#. :src: bpy.types.MESH_OT_screw.axis
#. :src: bpy.types.MESH_OT_select_axis.axis
#. :src: bpy.types.MESH_OT_spin.axis
#. :src: bpy.types.POSE_OT_autoside_names.axis
#. :src: bpy.types.TRANSFORM_OT_rotate.axis
#. :src: bpy.types.TRANSFORM_OT_transform.axis
#. :src: bpy.types.UV_OT_align.axis
#. :src: bpy.types.JoystickSensor.event_type:'AXIS'
#. :src: bpy.types.RadarSensor.axis
#. :src: bpy.types.RaySensor.axis
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#: scripts/startup/bl_ui/properties_object.py:223
#: scripts/startup/bl_ui/properties_object.py:313
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#: scripts/startup/bl_ui/space_view3d.py:3097
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#: source/blender/nodes/texture/nodes/node_texture_rotate.c:40
msgid "Axis"
msgstr ""

#. :src: bpy.types.CameraActuator.axis
msgid "Axis the Camera will try to get behind"
msgstr ""

#. :src: bpy.types.CameraActuator.axis:'POS_X'
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#. :src: bpy.types.BakeSettings.normal_r:'POS_X'
#. :src: bpy.types.BakeSettings.normal_g:'POS_X'
#. :src: bpy.types.BakeSettings.normal_b:'POS_X'
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#. :src: bpy.types.ShrinkwrapConstraint.project_axis:'POS_X'
#. :src: bpy.types.Object.track_axis:'POS_X'
#. :src: bpy.types.MeshStatVis.overhang_axis:'POS_X'
#. :src: bpy.types.MeshCacheModifier.forward_axis:'POS_X'
#. :src: bpy.types.MeshCacheModifier.up_axis:'POS_X'
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#. :src: bpy.types.OBJECT_OT_bake.normal_r:'POS_X'
#. :src: bpy.types.OBJECT_OT_bake.normal_g:'POS_X'
#. :src: bpy.types.OBJECT_OT_bake.normal_b:'POS_X'
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msgid "+X"
msgstr ""

#. :src: bpy.types.CameraActuator.axis:'POS_X'
msgid "Camera tries to get behind the X axis"
msgstr ""

#. :src: bpy.types.CameraActuator.axis:'POS_Y'
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#. :src: bpy.types.BakeSettings.normal_r:'POS_Y'
#. :src: bpy.types.BakeSettings.normal_g:'POS_Y'
#. :src: bpy.types.BakeSettings.normal_b:'POS_Y'
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#. :src: bpy.types.ShrinkwrapConstraint.project_axis:'POS_Y'
#. :src: bpy.types.Object.track_axis:'POS_Y'
#. :src: bpy.types.MeshStatVis.overhang_axis:'POS_Y'
#. :src: bpy.types.MeshCacheModifier.forward_axis:'POS_Y'
#. :src: bpy.types.MeshCacheModifier.up_axis:'POS_Y'
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#. :src: bpy.types.OBJECT_OT_bake.normal_r:'POS_Y'
#. :src: bpy.types.OBJECT_OT_bake.normal_g:'POS_Y'
#. :src: bpy.types.OBJECT_OT_bake.normal_b:'POS_Y'
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msgid "+Y"
msgstr ""

#. :src: bpy.types.CameraActuator.axis:'POS_Y'
msgid "Camera tries to get behind the Y axis"
msgstr ""

#. :src: bpy.types.CameraActuator.axis:'NEG_X'
#. :src: bpy.types.SteeringActuator.facing_axis:'NEG_X'
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#. :src: bpy.types.BakeSettings.normal_r:'NEG_X'
#. :src: bpy.types.BakeSettings.normal_g:'NEG_X'
#. :src: bpy.types.BakeSettings.normal_b:'NEG_X'
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#. :src: bpy.types.DampedTrackConstraint.track_axis:'TRACK_NEGATIVE_X'
#. :src: bpy.types.FloorConstraint.floor_location:'FLOOR_NEGATIVE_X'
#. :src: bpy.types.FollowPathConstraint.forward_axis:'TRACK_NEGATIVE_X'
#. :src: bpy.types.LockedTrackConstraint.track_axis:'TRACK_NEGATIVE_X'
#. :src: bpy.types.ShrinkwrapConstraint.project_axis:'NEG_X'
#. :src: bpy.types.TrackToConstraint.track_axis:'TRACK_NEGATIVE_X'
#. :src: bpy.types.Object.track_axis:'NEG_X'
#. :src: bpy.types.MeshStatVis.overhang_axis:'NEG_X'
#. :src: bpy.types.CurveModifier.deform_axis:'NEG_X'
#. :src: bpy.types.MeshCacheModifier.forward_axis:'NEG_X'
#. :src: bpy.types.MeshCacheModifier.up_axis:'NEG_X'
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#. :src: bpy.types.OBJECT_OT_bake.normal_r:'NEG_X'
#. :src: bpy.types.OBJECT_OT_bake.normal_g:'NEG_X'
#. :src: bpy.types.OBJECT_OT_bake.normal_b:'NEG_X'
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msgid "-X"
msgstr ""

#. :src: bpy.types.CameraActuator.axis:'NEG_X'
msgid "Camera tries to get behind the -X axis"
msgstr ""

#. :src: bpy.types.CameraActuator.axis:'NEG_Y'
#. :src: bpy.types.SteeringActuator.facing_axis:'NEG_Y'
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#. :src: bpy.types.BakeSettings.normal_r:'NEG_Y'
#. :src: bpy.types.BakeSettings.normal_g:'NEG_Y'
#. :src: bpy.types.BakeSettings.normal_b:'NEG_Y'
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#. :src: bpy.types.DampedTrackConstraint.track_axis:'TRACK_NEGATIVE_Y'
#. :src: bpy.types.FloorConstraint.floor_location:'FLOOR_NEGATIVE_Y'
#. :src: bpy.types.FollowPathConstraint.forward_axis:'TRACK_NEGATIVE_Y'
#. :src: bpy.types.LockedTrackConstraint.track_axis:'TRACK_NEGATIVE_Y'
#. :src: bpy.types.ShrinkwrapConstraint.project_axis:'NEG_Y'
#. :src: bpy.types.TrackToConstraint.track_axis:'TRACK_NEGATIVE_Y'
#. :src: bpy.types.Object.track_axis:'NEG_Y'
#. :src: bpy.types.MeshStatVis.overhang_axis:'NEG_Y'
#. :src: bpy.types.CurveModifier.deform_axis:'NEG_Y'
#. :src: bpy.types.MeshCacheModifier.forward_axis:'NEG_Y'
#. :src: bpy.types.MeshCacheModifier.up_axis:'NEG_Y'
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#. :src: bpy.types.OBJECT_OT_bake.normal_r:'NEG_Y'
#. :src: bpy.types.OBJECT_OT_bake.normal_g:'NEG_Y'
#. :src: bpy.types.OBJECT_OT_bake.normal_b:'NEG_Y'
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msgid "-Y"
msgstr ""

#. :src: bpy.types.CameraActuator.axis:'NEG_Y'
msgid "Camera tries to get behind the -Y axis"
msgstr ""

#. :src: bpy.types.ConstraintActuator
msgid "Constraint Actuator"
msgstr ""

#. :src: bpy.types.ConstraintActuator
msgid "Actuator to handle Constraints"
msgstr ""

#. :src: bpy.types.ConstraintActuator.mode
msgid "Constraints Mode"
msgstr ""

#. :src: bpy.types.ConstraintActuator.mode
msgid "The type of the constraint"
msgstr ""

#. :src: bpy.types.ConstraintActuator.mode:'LOC'
msgid "Location Constraint"
msgstr ""

#. :src: bpy.types.ConstraintActuator.mode:'DIST'
msgid "Distance Constraint"
msgstr ""

#. :src: bpy.types.ConstraintActuator.mode:'ORI'
msgid "Orientation Constraint"
msgstr ""

#. :src: bpy.types.ConstraintActuator.mode:'FH'
msgid "Force Field Constraint"
msgstr ""

#. :src: bpy.types.ConstraintActuator.limit
#. :src: bpy.types.MaterialRaytraceTransparency.depth_max
#. :src: bpy.types.OBJECT_OT_vertex_group_clean.limit
#. :src: bpy.types.OBJECT_OT_vertex_group_limit_total.limit
#. :src: bpy.types.UV_OT_stitch.limit
#. :src: bpy.types.ToolSettings.etch_adaptive_limit
#: scripts/startup/bl_ui/properties_data_bone.py:265
#: scripts/startup/bl_ui/properties_data_bone.py:282
#: scripts/startup/bl_ui/properties_data_bone.py:300
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msgid "Limit"
msgstr ""

#. :src: bpy.types.ConstraintActuator.limit:'NONE'
#. :src: bpy.types.ConstraintActuator.direction:'NONE'
#. :src: bpy.types.ConstraintActuator.direction_axis:'NONE'
#. :src: bpy.types.ConstraintActuator.direction_axis_pos:'NONE'
#. :src: bpy.types.ColorManagedViewSettings.look:'NONE'
#. :src: bpy.types.ColorManagedViewSettings.view_transform:'NONE'
#. :src: bpy.types.SplineIKConstraint.xz_scale_mode:'NONE'
#. :src: bpy.types.StretchToConstraint.volume:'NO_VOLUME'
#. :src: bpy.types.DupliObject.type:'NONE'
#. :src: bpy.types.DynamicPaintSurface.init_color_type:'NONE'
#. :src: bpy.types.FFmpegSettings.codec:'NONE'
#. :src: bpy.types.FFmpegSettings.audio_codec:'NONE'
#. :src: bpy.types.FieldSettings.type:'NONE'
#. :src: bpy.types.FluidSettings.type:'NONE'
#. :src: bpy.types.Object.dupli_type:'NONE'
#. :src: bpy.types.ParticleSettings.rotation_mode:'NONE'
#. :src: bpy.types.ParticleSettings.angular_velocity_mode:'NONE'
#. :src: bpy.types.ParticleSettings.draw_method:'NONE'
#. :src: bpy.types.ParticleSettings.render_type:'NONE'
#. :src: bpy.types.ParticleSettings.draw_color:'NONE'
#. :src: bpy.types.ParticleSettings.child_type:'NONE'
#. :src: bpy.types.ParticleSettings.billboard_animation:'NONE'
#. :src: bpy.types.ParticleSettings.billboard_offset_split:'NONE'
#. :src: bpy.types.Scene.audio_distance_model:'NONE'
#. :src: bpy.types.Texture.type:'NONE'
#. :src: bpy.types.ImageFormatSettings.exr_codec:'NONE'
#. :src: bpy.types.KeyingSetPath.group_method:'NONE'
#. :src: bpy.types.BevelModifier.limit_method:'NONE'
#. :src: bpy.types.SmokeModifier.smoke_type:'NONE'
#. :src: bpy.types.CompositorNodeBlur.aspect_correction:'NONE'
#. :src: bpy.types.CompositorNodeTranslate.wrap_axis:'NONE'
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#. :src: bpy.types.IMAGE_OT_new.gen_context:'NONE'
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#. :src: bpy.types.SEQUENCER_OT_select.left_right:'NONE'
1953
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#. :src: bpy.types.ParticleEdit.tool:'NONE'
#. :src: bpy.types.SceneGameData.stereo:'NONE'
#. :src: bpy.types.SceneGameData.physics_engine:'NONE'
#. :src: bpy.types.SceneGameData.obstacle_simulation:'NONE'
#. :src: bpy.types.TransformSequence.interpolation:'NONE'
#. :src: bpy.types.TexMapping.mapping_x:'NONE'
#. :src: bpy.types.TexMapping.mapping_y:'NONE'
#. :src: bpy.types.TexMapping.mapping_z:'NONE'
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#. :src: bpy.types.LineStyleTextureSlot.mapping_x:'NONE'
#. :src: bpy.types.LineStyleTextureSlot.mapping_y:'NONE'
#. :src: bpy.types.LineStyleTextureSlot.mapping_z:'NONE'
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#. :src: bpy.types.MaterialTextureSlot.mapping_x:'NONE'
#. :src: bpy.types.MaterialTextureSlot.mapping_y:'NONE'
#. :src: bpy.types.MaterialTextureSlot.mapping_z:'NONE'
#. :src: bpy.types.ParticleSettingsTextureSlot.mapping_x:'NONE'
#. :src: bpy.types.ParticleSettingsTextureSlot.mapping_y:'NONE'
#. :src: bpy.types.ParticleSettingsTextureSlot.mapping_z:'NONE'
#. :src: bpy.types.ToolSettings.vertex_group_user:'NONE'
#. :src: bpy.types.ToolSettings.etch_roll_mode:'NONE'
#. :src: bpy.types.UnitSettings.system:'NONE'
#. :src: bpy.types.UserPreferencesSystem.audio_device:'NONE'
#. :src: bpy.types.UserPreferencesSystem.compute_device_type:'NONE'
1975
#: source/blender/editors/space_node/node_templates.c:399
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msgid "None"
msgstr ""

#. :src: bpy.types.ConstraintActuator.limit:'LOCX'
msgid "Loc X"
msgstr ""

#. :src: bpy.types.ConstraintActuator.limit:'LOCY'
msgid "Loc Y"
msgstr ""

#. :src: bpy.types.ConstraintActuator.limit:'LOCZ'
msgid "Loc Z"
msgstr ""

#. :src: bpy.types.ConstraintActuator.direction
#. :src: bpy.types.ConstraintActuator.direction_axis
#. :src: bpy.types.ConstraintActuator.direction_axis_pos
#. :src: bpy.types.Brush.direction
#. :src: bpy.types.DisplaceModifier.direction
#. :src: bpy.types.ShaderNodeTangent.direction_type
#. :src: bpy.types.ANIM_OT_channels_move.direction
#. :src: bpy.types.ARMATURE_OT_select_hierarchy.direction
#. :src: bpy.types.CURVE_OT_cyclic_toggle.direction
#. :src: bpy.types.LOGIC_OT_actuator_move.direction
#. :src: bpy.types.LOGIC_OT_controller_move.direction
#. :src: bpy.types.LOGIC_OT_sensor_move.direction
#. :src: bpy.types.MASK_OT_layer_move.direction
#. :src: bpy.types.MESH_OT_select_similar.type:'DIR'
#. :src: bpy.types.MESH_OT_symmetrize.direction
#. :src: bpy.types.MESH_OT_symmetry_snap.direction
#. :src: bpy.types.NODE_OT_output_file_move_active_socket.direction
#. :src: bpy.types.NODE_OT_tree_socket_move.direction
#. :src: bpy.types.OBJECT_OT_select_hierarchy.direction
#. :src: bpy.types.OBJECT_OT_vertex_group_move.direction
#. :src: bpy.types.POSE_OT_group_move.direction
#. :src: bpy.types.POSE_OT_select_hierarchy.direction
#. :src: bpy.types.SCENE_OT_freestyle_lineset_move.direction
#. :src: bpy.types.SCENE_OT_freestyle_modifier_move.direction
#. :src: bpy.types.SCENE_OT_freestyle_module_move.direction
#. :src: bpy.types.SCREEN_OT_area_split.direction
#. :src: bpy.types.TEXT_OT_move_lines.direction
#. :src: bpy.types.UV_OT_cylinder_project.direction
#. :src: bpy.types.UV_OT_sphere_project.direction
#. :src: bpy.types.Sculpt.symmetrize_direction
#. :src: bpy.types.WipeSequence.direction
#. :src: bpy.types.UserSolidLight.direction
2023
#: scripts/startup/bl_ui/properties_data_modifier.py:587
2024
#: source/blender/editors/curve/editcurve.c:5384
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msgid "Direction"
msgstr ""

#. :src: bpy.types.ConstraintActuator.direction
msgid "Direction of the ray"
msgstr ""

#. :src: bpy.types.ConstraintActuator.direction:'DIRPX'
#. :src: bpy.types.ConstraintActuator.direction_axis:'DIRPX'
#. :src: bpy.types.ConstraintActuator.direction_axis_pos:'DIRPX'
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#. :src: bpy.types.EditObjectActuator.up_axis:'UPAXISX'
#. :src: bpy.types.EditObjectActuator.track_axis:'TRACKAXISX'
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#. :src: bpy.types.ShaderNodeTangent.axis:'X'
msgid "X axis"
msgstr ""

#. :src: bpy.types.ConstraintActuator.direction:'DIRPY'
#. :src: bpy.types.ConstraintActuator.direction_axis:'DIRPY'
#. :src: bpy.types.ConstraintActuator.direction_axis_pos:'DIRPY'
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#. :src: bpy.types.EditObjectActuator.up_axis:'UPAXISY'
#. :src: bpy.types.EditObjectActuator.track_axis:'TRACKAXISY'
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#. :src: bpy.types.ShaderNodeTangent.axis:'Y'
msgid "Y axis"
msgstr ""

#. :src: bpy.types.ConstraintActuator.direction:'DIRPZ'
#. :src: bpy.types.ConstraintActuator.direction_axis:'DIRPZ'
#. :src: bpy.types.ConstraintActuator.direction_axis_pos:'DIRPZ'
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#. :src: bpy.types.EditObjectActuator.up_axis:'UPAXISZ'
#. :src: bpy.types.EditObjectActuator.track_axis:'TRACKAXISZ'
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#. :src: bpy.types.ShaderNodeTangent.axis:'Z'
msgid "Z axis"
msgstr ""

#. :src: bpy.types.ConstraintActuator.direction:'DIRNX'
#. :src: bpy.types.ConstraintActuator.direction_axis:'DIRNX'
2061
#. :src: bpy.types.EditObjectActuator.track_axis:'TRACKAXISNEGX'
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#. :src: bpy.types.RadarSensor.axis:'NEGXAXIS'
#. :src: bpy.types.RaySensor.axis:'NEGXAXIS'
msgid "-X axis"
msgstr ""

#. :src: bpy.types.ConstraintActuator.direction:'DIRNY'
#. :src: bpy.types.ConstraintActuator.direction_axis:'DIRNY'
2069
#. :src: bpy.types.EditObjectActuator.track_axis:'TRACKAXISNEGY'
2070
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#. :src: bpy.types.RadarSensor.axis:'NEGYAXIS'
#. :src: bpy.types.RaySensor.axis:'NEGYAXIS'
msgid "-Y axis"
msgstr ""

#. :src: bpy.types.ConstraintActuator.direction:'DIRNZ'
#. :src: bpy.types.ConstraintActuator.direction_axis:'DIRNZ'
2077
#. :src: bpy.types.EditObjectActuator.track_axis:'TRACKAXISNEGZ'
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#. :src: bpy.types.RadarSensor.axis:'NEGZAXIS'
#. :src: bpy.types.RaySensor.axis:'NEGZAXIS'
msgid "-Z axis"
msgstr ""

#. :src: bpy.types.ConstraintActuator.direction_axis
#. :src: bpy.types.ConstraintActuator.direction_axis_pos
msgid "Select the axis to be aligned along the reference direction"
msgstr ""

#. :src: bpy.types.ConstraintActuator.damping
msgid "Damping factor: time constant (in frame) of low pass filter"
msgstr ""

#. :src: bpy.types.ConstraintActuator.range
#. :src: bpy.types.BoidSettings.range
#. :src: bpy.types.World.color_range
#. :src: bpy.types.RaySensor.range
#: scripts/startup/bl_ui/properties_animviz.py:123
2097
#: scripts/startup/bl_ui/properties_data_armature.py:225
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msgid "Range"
msgstr ""

#. :src: bpy.types.ConstraintActuator.range
msgid "Maximum length of ray"
msgstr ""

#. :src: bpy.types.ConstraintActuator.distance
#. :src: bpy.types.ConstraintActuator.fh_height
#. :src: bpy.types.BoidRuleFollowLeader.distance
#. :src: bpy.types.KinematicConstraint.ik_type:'DISTANCE'
#. :src: bpy.types.KinematicConstraint.distance
#. :src: bpy.types.LimitDistanceConstraint.distance
#. :src: bpy.types.ShrinkwrapConstraint.distance
#. :src: bpy.types.DriverVariable.type:'LOC_DIFF'
#. :src: bpy.types.Lamp.distance
2114
#. :src: bpy.types.LodLevel.distance
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#. :src: bpy.types.MaterialPhysics.fh_distance
#. :src: bpy.types.MovieTrackingSettings.distance
#. :src: bpy.types.MovieTrackingSettings.object_distance
#. :src: bpy.types.CompositorNodeDBlur.distance
#. :src: bpy.types.CompositorNodeDilateErode.mode:'DISTANCE'
#. :src: bpy.types.CompositorNodeDilateErode.distance
#. :src: bpy.types.CompositorNodeInpaint.distance
#. :src: bpy.types.TextureNodeDistance
#. :src: bpy.types.CLIP_OT_apply_solution_scale.distance
#. :src: bpy.types.CLIP_OT_detect_features.min_distance
#. :src: bpy.types.CLIP_OT_set_scale.distance
#. :src: bpy.types.CLIP_OT_set_solution_scale.distance
#. :src: bpy.types.OBJECT_OT_vertex_group_fix.dist
#. :src: bpy.types.TRANSFORM_OT_push_pull.value
#. :src: bpy.types.DATA_PT_distance
2130
2131
#. :src: bpy.types.CyclesMaterialSettings.volume_sampling:'DISTANCE'
#. :src: bpy.types.CyclesWorldSettings.volume_sampling:'DISTANCE'
2132
2133
2134
2135
2136
#. :src: bpy.types.RegionView3D.view_distance
#. :src: bpy.types.RenderSettings.bake_distance
#. :src: bpy.types.NearSensor.distance
#. :src: bpy.types.RadarSensor.distance
#. :src: bpy.types.WorldLighting.distance
2137
2138
#: scripts/addons/cycles/ui.py:457
#: scripts/addons/cycles/ui.py:851
2139
2140
2141
2142
#: scripts/startup/bl_ui/properties_constraint.py:218
#: scripts/startup/bl_ui/properties_data_bone.py:355
#: scripts/startup/bl_ui/properties_data_camera.py:173
#: scripts/startup/bl_ui/properties_data_lamp.py:181
2143
#: scripts/startup/bl_ui/properties_data_modifier.py:103
2144
#: scripts/startup/bl_ui/properties_material.py:744
2145
2146
2147
2148
#: scripts/startup/bl_ui/properties_physics_cloth.py:146
#: scripts/startup/bl_ui/properties_physics_cloth.py:156
#: scripts/startup/bl_ui/properties_physics_field.py:169
#: scripts/startup/bl_ui/properties_physics_field.py:173
2149
#: scripts/startup/bl_ui/properties_texture.py:585
2150
2151
#: scripts/startup/bl_ui/space_view3d_toolbar.py:1780
#: scripts/startup/bl_ui/space_view3d_toolbar.py:961
2152
#: source/blender/nodes/shader/nodes/node_shader_bump.c:39
2153
#: source/blender/nodes/shader/nodes/node_shader_lamp.c:38
2154
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msgid "Distance"
msgstr ""

#. :src: bpy.types.ConstraintActuator.distance
msgid "Keep this distance to target"
msgstr ""

#. :src: bpy.types.ConstraintActuator.material
#. :src: bpy.types.DriverTarget.id_type:'MATERIAL'
#. :src: bpy.types.DynamicPaintBrushSettings.material
#. :src: bpy.types.Action.id_root:'MATERIAL'
#. :src: bpy.types.Material.active_node_material
#. :src: bpy.types.ParticleSettings.draw_color:'MATERIAL'
#. :src: bpy.types.KeyingSetPath.id_type:'MATERIAL'
#. :src: bpy.types.LineStyleAlphaModifier_AlongStroke.type:'MATERIAL'
#. :src: bpy.types.LineStyleAlphaModifier_DistanceFromCamera.type:'MATERIAL'
#. :src: bpy.types.LineStyleAlphaModifier_DistanceFromObject.type:'MATERIAL'
#. :src: bpy.types.LineStyleAlphaModifier_Material
#. :src: bpy.types.LineStyleAlphaModifier_Material.type:'MATERIAL'
#. :src: bpy.types.LineStyleColorModifier_AlongStroke.type:'MATERIAL'
#. :src: bpy.types.LineStyleColorModifier_DistanceFromCamera.type:'MATERIAL'
#. :src: bpy.types.LineStyleColorModifier_DistanceFromObject.type:'MATERIAL'
#. :src: bpy.types.LineStyleColorModifier_Material
#. :src: bpy.types.LineStyleColorModifier_Material.type:'MATERIAL'
#. :src: bpy.types.LineStyleThicknessModifier_AlongStroke.type:'MATERIAL'
#. :src: bpy.types.LineStyleThicknessModifier_Calligraphy.type:'MATERIAL'
#. :src: bpy.types.LineStyleThicknessModifier_DistanceFromCamera.type:'MATERIAL'
#. :src: bpy.types.LineStyleThicknessModifier_DistanceFromObject.type:'MATERIAL'
#. :src: bpy.types.LineStyleThicknessModifier_Material
#. :src: bpy.types.LineStyleThicknessModifier_Material.type:'MATERIAL'
#. :src: bpy.types.MaterialRaytraceMirror.fade_to:'FADE_TO_MATERIAL'
#. :src: bpy.types.MaterialSlot.material
2186
#. :src: bpy.types.BevelModifier.material
2187
2188
2189
2190
#. :src: bpy.types.DecimateModifier.delimit:'MATERIAL'
#. :src: bpy.types.ShaderNodeExtendedMaterial.material
#. :src: bpy.types.ShaderNodeMaterial
#. :src: bpy.types.ShaderNodeMaterial.material
2191
#. :src: bpy.types.MESH_OT_bevel.material
2192
2193
2194
2195
2196
2197
2198
2199
#. :src: bpy.types.MESH_OT_dissolve_limited.delimit:'MATERIAL'
#. :src: bpy.types.MESH_OT_select_similar.type:'MATERIAL'
#. :src: bpy.types.MESH_OT_sort_elements.type:'MATERIAL'
#. :src: bpy.types.OBJECT_OT_select_linked.type:'MATERIAL'
#. :src: bpy.types.OUTLINER_OT_material_drop.material
#. :src: bpy.types.SCENE_OT_freestyle_alpha_modifier_add.type:'MATERIAL'
#. :src: bpy.types.SCENE_OT_freestyle_color_modifier_add.type:'MATERIAL'
#. :src: bpy.types.SCENE_OT_freestyle_thickness_modifier_add.type:'MATERIAL'
2200
#. :src: bpy.types.ImagePaint.mode:'MATERIAL'
2201
2202
2203
#. :src: bpy.types.RenderSettings.sequencer_gl_preview:'MATERIAL'
#. :src: bpy.types.RenderSettings.sequencer_gl_render:'MATERIAL'
#. :src: bpy.types.CollisionSensor.material
2204
2205
#. :src: bpy.types.MouseSensor.use_material:'MATERIAL'
#. :src: bpy.types.MouseSensor.material
2206
2207
2208
2209
2210
#. :src: bpy.types.RaySensor.ray_type:'MATERIAL'
#. :src: bpy.types.RaySensor.material
#. :src: bpy.types.SpaceProperties.context:'MATERIAL'
#. :src: bpy.types.SpaceView3D.viewport_shade:'MATERIAL'
#. :src: Addons' categories
2211
#: scripts/startup/bl_ui/properties_render_layer.py:87
2212