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Shared C API for HPC applications performance analysis and auto-tuning.
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Moana Island Scene for Blender
Source: https://www.disneyanimation.com/resources/moana-island-scene/
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A tool for automated generation of finite element/volume meshes using Gmsh with emphasis on discretization of boundary layers and organization of elements/volumes and nodes into groups based on information contained in input geometry file/s.
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Repository for the "GPU Programming - CUDA" course, taking place on Friday, October 7 at IT4Innovations.
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