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Cycles: refactor Hydra render delegate building
* Leave code for building the render delegate against other applications and their USD libraries to the Cycles repository, since this is not a great fit. In the Blender repository, always use Blender's USD libraries now that they include Hydra support. * Hide non-USD symbols from the hdCycles shared library, to avoid library version conflicts. * Share Apple framework linking between the standalone app and plugin. * Add cycles_hydra module, to be shared between the standalone app and plugin. * Bring external libs code in sync with standalone repo, adding various missing libraries. * Move some cmake include directories to the top level cycles source folder because we need to control their global order, to ensure we link against the correct headers with mixed Blender libraries and external USD libraries.
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- intern/cycles/CMakeLists.txt 51 additions, 19 deletionsintern/cycles/CMakeLists.txt
- intern/cycles/app/CMakeLists.txt 4 additions, 7 deletionsintern/cycles/app/CMakeLists.txt
- intern/cycles/cmake/external_libs.cmake 46 additions, 86 deletionsintern/cycles/cmake/external_libs.cmake
- intern/cycles/cmake/macros.cmake 14 additions, 0 deletionsintern/cycles/cmake/macros.cmake
- intern/cycles/hydra/CMakeLists.txt 82 additions, 46 deletionsintern/cycles/hydra/CMakeLists.txt
- intern/cycles/hydra/resources/apple_symbols.map 1 addition, 0 deletionsintern/cycles/hydra/resources/apple_symbols.map
- intern/cycles/hydra/resources/linux_symbols.map 8 additions, 0 deletionsintern/cycles/hydra/resources/linux_symbols.map
- intern/cycles/scene/CMakeLists.txt 2 additions, 3 deletionsintern/cycles/scene/CMakeLists.txt
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