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Fix for bug #1791
- onlyshadow material defaulted to black when no shadow calc was used, is now 100% transparent - AO 'shadows' were not included in onlyshadow material - alpha render appeared to be wrong since 2.32... it was gamma corrected giving difference in OSA render with 'Gamma' on That alpha issue i am going to tackle once, it is not well functioning, and might be combined with new 'transmission' colors idea
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