From a0430d0d43e66ff71e0d0f1bf91be7757ebd5d93 Mon Sep 17 00:00:00 2001
From: Ton Roosendaal <ton@blender.org>
Date: Sat, 5 Jul 2003 11:15:49 +0000
Subject: [PATCH] Patch provided by Jacques Beaurain (thanks!) to fix bug #322.
 I've added the text below as comment:

adding a glFinish() here is to prevent Geforce in 'full scene antialias' mode
from antialising the Blender window. Officially a swapbuffers does a glFinish
itself, so this feels really like a hack... but it won't harm. (ton)
---
 intern/ghost/intern/GHOST_WindowWin32.cpp | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/intern/ghost/intern/GHOST_WindowWin32.cpp b/intern/ghost/intern/GHOST_WindowWin32.cpp
index dfcc91f471f..f4e3d0ca1f0 100644
--- a/intern/ghost/intern/GHOST_WindowWin32.cpp
+++ b/intern/ghost/intern/GHOST_WindowWin32.cpp
@@ -348,6 +348,10 @@ GHOST_TSuccess GHOST_WindowWin32::setOrder(GHOST_TWindowOrder order)
 
 GHOST_TSuccess GHOST_WindowWin32::swapBuffers()
 {
+	// adding a glFinish() here is to prevent Geforce in 'full scene antialias' mode
+	// from antialising the Blender window. Officially a swapbuffers does a glFinish
+	// itself, so this feels really like a hack... but it won't harm. (ton)
+	glFinish();
 	return ::SwapBuffers(m_hDC) == TRUE ? GHOST_kSuccess : GHOST_kFailure;
 }
 
-- 
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