diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c index a38cb3237771ea933afc63d62446bcebfb7c2acd..42c0bb1e4882d983cd99bdd7c70d0aa53e3e5818 100644 --- a/source/blender/blenfont/intern/blf_glyph.c +++ b/source/blender/blenfont/intern/blf_glyph.c @@ -480,8 +480,7 @@ void blf_glyph_render(FontBLF *font, GlyphCacheBLF *gc, GlyphBLF *g, float x, fl if (gc->texture) { GPU_texture_free(gc->texture); } - gc->texture = GPU_texture_create_nD( - w, h, 0, 1, NULL, GPU_R8, GPU_DATA_UNSIGNED_BYTE, 0, false, NULL); + gc->texture = GPU_texture_create_2d(w, h, GPU_R8, NULL, NULL); gc->bitmap_len_landed = 0; } diff --git a/source/blender/gpu/shaders/gpu_shader_text_frag.glsl b/source/blender/gpu/shaders/gpu_shader_text_frag.glsl index cc12e3f78a5847ae03a0964d862e763d9a0683b1..b993cfb64633c58108b0d1033e2f48c6a42cb202 100644 --- a/source/blender/gpu/shaders/gpu_shader_text_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_text_frag.glsl @@ -7,7 +7,7 @@ flat in int interp_size; out vec4 fragColor; -uniform sampler1DArray glyph; +uniform sampler2D glyph; const vec2 offsets4[4] = vec2[4]( vec2(-0.5, 0.5), vec2(0.5, 0.5), vec2(-0.5, -0.5), vec2(-0.5, -0.5));