diff --git a/doc/doxygen/doxygen.source.h b/doc/doxygen/doxygen.source.h index 1a77a3740095e2b367d78d22ea061e735f49167c..3ef2046666443c5bdd771156ee9a7e5051c2d01f 100644 --- a/doc/doxygen/doxygen.source.h +++ b/doc/doxygen/doxygen.source.h @@ -94,6 +94,10 @@ /** \defgroup blender Blender */ +/** \defgroup blt BlenTranslation + * \ingroup blender + */ + /** \defgroup blf BlenFont * \ingroup blender */ diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index d38de4a426eed39ca9bebd694928085de2ec571b..8d7596afc51ea09fbad6e2b37d9e0fecbd1d7ded 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -100,6 +100,9 @@ static bool view3d_operator_offset_lock_check(bContext *C, wmOperator *op) /* ********************** view3d_edit: view manipulations ********************* */ +/** + * \return true when the view-port is locked to its camera. + */ bool ED_view3d_camera_lock_check(const View3D *v3d, const RegionView3D *rv3d) { return ((v3d->camera) && @@ -108,6 +111,10 @@ bool ED_view3d_camera_lock_check(const View3D *v3d, const RegionView3D *rv3d) (rv3d->persp == RV3D_CAMOB)); } +/** + * Apply the camera object transformation to the view-port. + * (needed so we can use regular view-port manipulation operators, that sync back to the camera). + */ void ED_view3d_camera_lock_init_ex(View3D *v3d, RegionView3D *rv3d, const bool calc_dist) { if (ED_view3d_camera_lock_check(v3d, rv3d)) { @@ -124,7 +131,11 @@ void ED_view3d_camera_lock_init(View3D *v3d, RegionView3D *rv3d) ED_view3d_camera_lock_init_ex(v3d, rv3d, true); } -/* return true if the camera is moved */ +/** + * Apply the view-port transformation back to the camera object. + * + * \return true if the camera is moved. + */ bool ED_view3d_camera_lock_sync(View3D *v3d, RegionView3D *rv3d) { if (ED_view3d_camera_lock_check(v3d, rv3d)) {