diff --git a/source/blender/include/blendef.h b/source/blender/include/blendef.h index 9673d1e054f521730f183e486d83d588c7003d2f..1f6272342168a40c8def08a205d6f63f7f6b675b 100644 --- a/source/blender/include/blendef.h +++ b/source/blender/include/blendef.h @@ -42,7 +42,7 @@ #define MAXLAMP 32765 /* max length material array, 16 because of bits in matfrom */ -#define MAXPICKBUF 2000 +#define MAXPICKBUF 10000 #define MAXSEQ 32 /* in Image struct */ #define MAXMIPMAP 10 diff --git a/source/blender/src/view.c b/source/blender/src/view.c index 2cec1433986504cf8a84c127322e2f652998fe44..cc4fd82bc2f2b2b79c5be90e2ac75d769c98871f 100644 --- a/source/blender/src/view.c +++ b/source/blender/src/view.c @@ -828,7 +828,7 @@ short selectprojektie(unsigned int *buffer, short x1, short y1, short x2, short } glPopName(); /* see above (pushname) */ hits= glRenderMode(GL_RENDER); - if(hits<0) error("Too many objects in selectbuf"); + if(hits<0) error("Too many objects in select buffer"); G.f &= ~G_PICKSEL; setwinmatrixview3d(0);