From ee810028b76618b5033e36242be25d38624488cc Mon Sep 17 00:00:00 2001
From: Ton Roosendaal <ton@blender.org>
Date: Thu, 16 Dec 2004 14:42:10 +0000
Subject: [PATCH] Increased builtin limit for selection buffer (border select
 in Object mode) to allow up to 2500 objects (was 500). Still an arbitrary
 limit, could use better code. For now its less frustrating :)

---
 source/blender/include/blendef.h | 2 +-
 source/blender/src/view.c        | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/source/blender/include/blendef.h b/source/blender/include/blendef.h
index 9673d1e054f..1f627234216 100644
--- a/source/blender/include/blendef.h
+++ b/source/blender/include/blendef.h
@@ -42,7 +42,7 @@
 
 #define MAXLAMP		32765
 /* max length material array, 16 because of bits in matfrom */
-#define MAXPICKBUF      2000
+#define MAXPICKBUF      10000
 #define MAXSEQ          32
 /*  in Image struct */
 #define MAXMIPMAP       10
diff --git a/source/blender/src/view.c b/source/blender/src/view.c
index 2cec1433986..cc4fd82bc2f 100644
--- a/source/blender/src/view.c
+++ b/source/blender/src/view.c
@@ -828,7 +828,7 @@ short selectprojektie(unsigned int *buffer, short x1, short y1, short x2, short
 	}
 	glPopName();	/* see above (pushname) */
 	hits= glRenderMode(GL_RENDER);
-	if(hits<0) error("Too many objects in selectbuf");
+	if(hits<0) error("Too many objects in select buffer");
 
 	G.f &= ~G_PICKSEL;
 	setwinmatrixview3d(0);
-- 
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