diff --git a/source/blender/python/BPY_extern.h b/source/blender/python/BPY_extern.h
index 54d9c0e1aef1d1ecf19bf948f129b533bc06b4e4..45a95b39a004d5d7b34b047ec47d2de3fe27fd78 100644
--- a/source/blender/python/BPY_extern.h
+++ b/source/blender/python/BPY_extern.h
@@ -46,7 +46,7 @@ struct _object;  // forward declaration for PyObject !
 extern "C" {
 #endif
 
-	void BPY_start_python( void );
+	void BPY_start_python( int argc, char **argv );
 	void BPY_end_python( void );
 	void BPY_post_start_python( void );
 	int BPY_Err_getLinenumber( void );
@@ -75,7 +75,7 @@ extern "C" {
 	void BPY_clear_script( struct Script *script );
 	void BPY_free_finished_script( struct Script *script );
 
-	void init_syspath( void );
+	void init_syspath( int first_time );
 	void syspath_append( char *dir );
 	char *bpy_gethome( void );
 
diff --git a/source/blender/python/BPY_interface.c b/source/blender/python/BPY_interface.c
index 6ce4b969d8a4dedfb41f188369def269a0241fc6..ee318ddaca720f71784eab16d82b5fac7b3d2216 100644
--- a/source/blender/python/BPY_interface.c
+++ b/source/blender/python/BPY_interface.c
@@ -26,7 +26,7 @@
  * This is a new part of Blender.
  *
  * Contributor(s): Michel Selten, Willian P. Germano, Stephen Swaney,
- * Chris Keith
+ * Chris Keith, Chris Want
  *
  * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */
@@ -114,14 +114,26 @@ PyObject *blender_import( PyObject * self, PyObject * args );
 *	          api variations.
 * Notes:	Currently only the api for 2.2x will be initialised. 
 ****************************************************************************/
-void BPY_start_python( void )
+void BPY_start_python( int argc, char **argv )
 {
-	bpy_registryDict = PyDict_New(  );	/* check comment at start of this file */
+	static int argc_copy = 0;
+	static char **argv_copy = NULL;
+	int first_time = argc;
+
+	/* we keep a copy of the values of argc and argv so that the game engine
+	 * can call BPY_start_python(0, NULL) whenever a game ends, without having
+	 * to know argc and argv there (in source/blender/src/space.c) */
+
+	if( first_time ) {
+		argc_copy = argc;
+		argv_copy = argv;
+	}
+
+	bpy_registryDict = PyDict_New(  );/* check comment at start of this file */
 
 	if( !bpy_registryDict )
 		printf( "Error: Couldn't create the Registry Python Dictionary!" );
 
-/* TODO: Shouldn't "blender" be replaced by PACKAGE ?? (config.h) */
 	Py_SetProgramName( "blender" );
 
 	/* 
@@ -130,16 +142,19 @@ void BPY_start_python( void )
 	 * rest of our init msgs.
 	 */
 
-	printf( "Checking for Python install...\n" );
-	fflush( stdout );
+	if( first_time ) { /* so it only prints msg on first_time */
+		printf( "Checking for Python install...\n" );
+		fflush( stdout );
+	}
 
 	Py_Initialize(  );
+	PySys_SetArgv( argc_copy, argv_copy );
 
 	init_ourImport(  );
 
 	initBlenderApi2_2x(  );
 
-	init_syspath(  );
+	init_syspath( first_time ); /* not first_time: some msgs are suppressed */
 
 	return;
 }
@@ -187,7 +202,7 @@ void syspath_append( char *dirname )
 	Py_DECREF( mod_sys );
 }
 
-void init_syspath( void )
+void init_syspath( int first_time )
 {
 	PyObject *path;
 	PyObject *mod, *d;
@@ -238,7 +253,7 @@ void init_syspath( void )
 		int size = 0;
 		int index;
 
-		printf( "Installed Python found!\n" );
+		if( first_time ) printf( "Installed Python found!\n" );
 
 		/* get the value of 'sitedirs' from the module */
 
@@ -260,15 +275,16 @@ void init_syspath( void )
 		Py_DECREF( mod );
 	} else {		/* import 'site' failed */
 		PyErr_Clear(  );
-		printf( "No installed Python found.\n" );
-		printf( "Only built-in modules are available.  Some scripts may not run.\n" );
-		printf( "Continuing happily.\n" );
+		if( first_time ) {
+			printf( "No installed Python found.\n" );
+			printf( "Only built-in modules are available.  Some scripts may not run.\n" );
+			printf( "Continuing happily.\n" );
+		}
 	}
 
 	/* 
 	 * initialize the sys module
 	 * set sys.executable to the Blender exe 
-	 * set argv[0] to the Blender exe
 	 */
 
 	mod = PyImport_ImportModule( "sys" );	/* new ref */
@@ -277,9 +293,6 @@ void init_syspath( void )
 		d = PyModule_GetDict( mod );	/* borrowed ref */
 		PyDict_SetItemString( d, "executable",
 				      Py_BuildValue( "s", bprogname ) );
-		/* in the future this can be extended to have more argv's if needed: */
-		PyDict_SetItemString( d, "argv",
-				      Py_BuildValue( "[s]", bprogname ) );
 		Py_DECREF( mod );
 	}
 }
diff --git a/source/blender/python/api2_2x/Image.c b/source/blender/python/api2_2x/Image.c
index 02a2a47b8ba14837fd6809eefeae948b73e1aab4..ce70db0cf75c86d0ee5519a38f029fd9099a87df 100644
--- a/source/blender/python/api2_2x/Image.c
+++ b/source/blender/python/api2_2x/Image.c
@@ -34,6 +34,7 @@
 #include "BLI_winstuff.h"
 #endif				/* WIN32 */
 
+#include <BDR_drawmesh.h> /* free_realtime_image */
 #include <BKE_main.h>
 #include <BKE_global.h>
 #include <BKE_library.h>
@@ -250,6 +251,7 @@ static PyObject *Image_setXRep( BPy_Image * self, PyObject * args );
 static PyObject *Image_setYRep( BPy_Image * self, PyObject * args );
 static PyObject *Image_reload( BPy_Image * self );	/* by Campbell */
 static PyObject *Image_glLoad( BPy_Image * self );
+static PyObject *Image_glFree( BPy_Image * self );
 
 /*****************************************************************************/
 /* Python BPy_Image methods table:	 */
@@ -275,6 +277,9 @@ static PyMethodDef BPy_Image_methods[] = {
 	{"glLoad", ( PyCFunction ) Image_glLoad, METH_NOARGS,
 	 "() - Load the image data in OpenGL texture memory.\n\
 	The bindcode (int) is returned."},
+	{"glFree", ( PyCFunction ) Image_glFree, METH_NOARGS,
+	 "() - Free the image data from OpenGL texture memory only,\n\
+		see also image.glLoad()."},
 	{"setName", ( PyCFunction ) Image_setName, METH_VARARGS,
 	 "(str) - Change Image object name"},
 	{"setXRep", ( PyCFunction ) Image_setXRep, METH_VARARGS,
@@ -482,6 +487,14 @@ static PyObject *Image_reload( BPy_Image * self )
 	return Py_None;
 }
 
+static PyObject *Image_glFree( BPy_Image * self )
+{
+	Image *img = self->image;
+
+	free_realtime_image( img );
+	return EXPP_incr_ret( Py_None );
+}
+
 static PyObject *Image_glLoad( BPy_Image * self )
 {
 	Image *img = self->image;
diff --git a/source/blender/python/api2_2x/Object.c b/source/blender/python/api2_2x/Object.c
index bdb3ad33a51c71a873b4040e80df0e1d775985d6..6311f2be933a4bac07695fc351f2927c1c5b8d59 100644
--- a/source/blender/python/api2_2x/Object.c
+++ b/source/blender/python/api2_2x/Object.c
@@ -196,9 +196,14 @@ hierarchy (faster)"},
 	 "(i = 0) - Returns list of materials assigned to the object.\n\
 if i is nonzero, empty slots are not ignored: they are returned as None's."},
 	{"getMatrix", ( PyCFunction ) Object_getMatrix, METH_VARARGS,
-	 "(str = 'localspace') - Returns the object matrix.\n\
-(str = 'localspace') - the wanted matrix: worldspace, localspace (default)\n\
-or oldlocal (not updated, it was the only choice before Blender 2.34)."},
+	 "(str = 'worldspace') - Returns the object matrix.\n\
+(str = 'localspace') - the wanted matrix: worldspace (default), localspace\n\
+or old_worldspace.\n\
+\n\
+'old_worldspace' was the only behavior before Blender 2.34.  With it the\n\
+matrix is not updated for changes made by the script itself\n\
+(like obj.LocX = 10) until a redraw happens, either called by the script or\n\
+automatic when the script finishes."},
 	{"getName", ( PyCFunction ) Object_getName, METH_NOARGS,
 	 "Returns the name of the object"},
 	{"getParent", ( PyCFunction ) Object_getParent, METH_NOARGS,
@@ -952,7 +957,7 @@ static PyObject *Object_getMaterials( BPy_Object * self, PyObject * args )
 static PyObject *Object_getMatrix( BPy_Object * self, PyObject * args )
 {
 	PyObject *matrix;
-	char *space = "localspace";	/* default to local */
+	char *space = "worldspace";	/* default to local */
 
 	if( !PyArg_ParseTuple( args, "|s", &space ) ) {
 		return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
@@ -970,13 +975,14 @@ static PyObject *Object_getMatrix( BPy_Object * self, PyObject * args )
 	} else if( BLI_streq( space, "localspace" ) ) {	/* Localspace matrix */
 		object_to_mat4( self->object,
 				*( ( MatrixObject * ) matrix )->matrix );
-	} else if( BLI_streq( space, "oldlocal" ) ) {	/* old behavior, prior to 2.34 */
+		/* old behavior, prior to 2.34, check this method's doc string: */
+	} else if( BLI_streq( space, "old_worldspace" ) ) {
 		Mat4CpyMat4( *( ( MatrixObject * ) matrix )->matrix,
 			     self->object->obmat );
 	} else {
 		return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
-						"wrong parameter, expected nothing or either 'localspace' (default),\n\
-'worldspace' or 'oldlocal'" ) );
+				"wrong parameter, expected nothing or either 'worldspace' (default),\n\
+'localspace' or 'old_worldspace'" ) );
 	}
 	return matrix;
 }
@@ -2199,7 +2205,7 @@ static PyObject *Object_getAttr( BPy_Object * obj, char *name )
 	}
 	if( StringEqual( name, "mat" ) || StringEqual( name, "matrix" ) )
 		return ( Object_getMatrix
-			 ( obj, Py_BuildValue( "(s)", "localspace" ) ) );
+			 ( obj, Py_BuildValue( "(s)", "worldspace" ) ) );
 	if( StringEqual( name, "matrixWorld" ) )
 		return ( Object_getMatrix
 			 ( obj, Py_BuildValue( "(s)", "worldspace" ) ) );
diff --git a/source/blender/python/api2_2x/Sound.c b/source/blender/python/api2_2x/Sound.c
index ca5b24c8a3d9d8838c0075008c89c6743a1491da..eb8b5094b5878462d10ce267bcacad0a9db36c69 100644
--- a/source/blender/python/api2_2x/Sound.c
+++ b/source/blender/python/api2_2x/Sound.c
@@ -48,11 +48,16 @@
 /* Python BPy_Sound defaults:					*/
 /*****************************************************************************/
 
+#define EXPP_SND_volume_MIN   0.0
+#define EXPP_SND_volume_MAX   1.0
+#define EXPP_SND_pitch_MIN  -12.0
+#define EXPP_SND_pitch_MAX   12.0
+#define EXPP_SND_attenuation_MIN 0.0
+#define EXPP_SND_attenuation_MAX 5.0
+
 /*****************************************************************************/
 /* Python API function prototypes for the Sound module.		*/
 /*****************************************************************************/
-static PyObject *M_Sound_New( PyObject * self, PyObject * args,
-			      PyObject * keywords );
 static PyObject *M_Sound_Get( PyObject * self, PyObject * args );
 static PyObject *M_Sound_Load( PyObject * self, PyObject * args );
 
@@ -63,26 +68,20 @@ static PyObject *M_Sound_Load( PyObject * self, PyObject * args );
 /************************************************************************/
 static char M_Sound_doc[] = "The Blender Sound module\n\n";
 
-static char M_Sound_New_doc[] =
-	"() - return a new Sound object -- unimplemented";
-
 static char M_Sound_Get_doc[] =
 	"(name) - return the sound with the name 'name', \
 returns None if not found.\n If 'name' is not specified, \
 it returns a list of all sounds in the\ncurrent scene.";
 
 static char M_Sound_Load_doc[] =
-	"(filename, redraw = 0) - return sound from file filename as Sound Object,\n\
+	"(filename) - return sound from file filename as a Sound Object,\n\
 returns None if not found.";
 
 /*****************************************************************************/
 /* Python method structure definition for Blender.Sound module:							 */
 /*****************************************************************************/
 struct PyMethodDef M_Sound_methods[] = {
-	{"New", ( PyCFunction ) M_Sound_New, METH_VARARGS | METH_KEYWORDS,
-	 M_Sound_New_doc},
 	{"Get", M_Sound_Get, METH_VARARGS, M_Sound_Get_doc},
-	{"get", M_Sound_Get, METH_VARARGS, M_Sound_Get_doc},
 	{"Load", M_Sound_Load, METH_VARARGS, M_Sound_Load_doc},
 	{NULL, NULL, 0, NULL}
 };
@@ -109,7 +108,8 @@ static PyObject *Sound_set ## funcname(BPy_Sound *self, PyObject *args) { \
     if (!PyArg_ParseTuple(args, "f", &f))			\
 	    return (EXPP_ReturnPyObjError (PyExc_TypeError,	\
 		    "expected float argument"));		\
-    self->sound->varname = f;					\
+    self->sound->varname = EXPP_ClampFloat(f,\
+			EXPP_SND_##varname##_MIN, EXPP_SND_##varname##_MAX);\
     Py_INCREF(Py_None);						\
     return Py_None;						\
 }
@@ -127,14 +127,18 @@ static PyObject *Sound_set ## funcname(BPy_Sound *self, PyObject *args) { \
 static PyObject *Sound_getName( BPy_Sound * self );
 static PyObject *Sound_getFilename( BPy_Sound * self );
 static PyObject *Sound_play( BPy_Sound * self );
-static PyObject *Sound_makeActive( BPy_Sound * self );
+static PyObject *Sound_setCurrent( BPy_Sound * self );
+//static PyObject *Sound_reload ( BPy_Sound * self );
 SOUND_FLOAT_METHODS( Volume, volume )
-	SOUND_FLOAT_METHODS( Panning, panning )
-	SOUND_FLOAT_METHODS( Attenuation, attenuation )
-	SOUND_FLOAT_METHODS( Pitch, pitch )
-	SOUND_FLOAT_METHODS( MinGain, min_gain )
-	SOUND_FLOAT_METHODS( MaxGain, max_gain )
-	SOUND_FLOAT_METHODS( Distance, distance )
+SOUND_FLOAT_METHODS( Attenuation, attenuation )
+SOUND_FLOAT_METHODS( Pitch, pitch )
+/* these can't be set via interface, removed for now */
+/*
+SOUND_FLOAT_METHODS( Panning, panning )
+SOUND_FLOAT_METHODS( MinGain, min_gain )
+SOUND_FLOAT_METHODS( MaxGain, max_gain )
+SOUND_FLOAT_METHODS( Distance, distance )
+*/
 
 /*****************************************************************************/
 /* Python BPy_Sound methods table:				         */
@@ -147,15 +151,21 @@ static PyMethodDef BPy_Sound_methods[] = {
 	 "() - Return Sound object filename"},
 	{"play", ( PyCFunction ) Sound_play, METH_NOARGS,
 	 "() - play this sound"},
-	{"makeActive", ( PyCFunction ) Sound_makeActive, METH_NOARGS,
+	{"setCurrent", ( PyCFunction ) Sound_setCurrent, METH_NOARGS,
 	 "() - make this the active sound in the sound buttons win (also redraws)"},
+	//{"reload", ( PyCFunction ) Sound_setCurrent, METH_NOARGS,
+	 //"() - reload this Sound object's sample.\n\
+//This is only useful if the original sound file has changed."},
 	SOUND_FLOAT_METHOD_FUNCS( Volume )
-		SOUND_FLOAT_METHOD_FUNCS( Panning )
-		SOUND_FLOAT_METHOD_FUNCS( Attenuation )
-		SOUND_FLOAT_METHOD_FUNCS( Pitch )
-		SOUND_FLOAT_METHOD_FUNCS( MinGain )
-		SOUND_FLOAT_METHOD_FUNCS( MaxGain )
-	SOUND_FLOAT_METHOD_FUNCS( Distance ) {NULL, NULL, 0, NULL}
+	SOUND_FLOAT_METHOD_FUNCS( Attenuation )
+	SOUND_FLOAT_METHOD_FUNCS( Pitch )
+	/*
+	SOUND_FLOAT_METHOD_FUNCS( Panning )
+	SOUND_FLOAT_METHOD_FUNCS( MinGain )
+	SOUND_FLOAT_METHOD_FUNCS( MaxGain )
+	SOUND_FLOAT_METHOD_FUNCS( Distance )
+	*/
+	{NULL, NULL, 0, NULL}
 };
 
 /*****************************************************************************/
@@ -185,19 +195,6 @@ PyTypeObject Sound_Type = {
 	0,			/* tp_members */
 };
 
-/*****************************************************************************/
-/* Function:	M_Sound_New						*/
-/* Python equivalent:	Blender.Sound.New				*/
-/*****************************************************************************/
-static PyObject *M_Sound_New( PyObject * self, PyObject * args,
-			      PyObject * keywords )
-{
-	printf( "In Sound_New() - unimplemented in 2.34\n" );
-
-	Py_INCREF( Py_None );
-	return Py_None;
-}
-
 /* NOTE: these were copied and modified from image.h.  To Be Done TBD:
  * macro-ize them, or C++ templates eventually?
  */
@@ -417,7 +414,7 @@ static PyObject *Sound_play( BPy_Sound * self )
 	return Py_None;
 }
 
-static PyObject *Sound_makeActive( BPy_Sound * self )
+static PyObject *Sound_setCurrent( BPy_Sound * self )
 {
 	bSound *snd_ptr = self->sound;
 
@@ -433,6 +430,19 @@ static PyObject *Sound_makeActive( BPy_Sound * self )
 	Py_INCREF( Py_None );
 	return Py_None;
 }
+/*
+static PyObject *Sound_reload( BPy_Sound * self)
+{
+	sound_free_sample();
+
+	if (sound->snd_sound) {
+		SND_RemoveSound(ghSoundScene, sound->snd_sound);
+		sound->snd_sound = NULL;
+	}
+
+	return EXPP_incr_ret( Py_None );
+}
+*/
 
 /*****************************************************************************/
 /* Function:	Sound_getAttr					*/
diff --git a/source/blender/python/api2_2x/Window.c b/source/blender/python/api2_2x/Window.c
index 84b3a5974bbba99ac1d76e618b27221c20e3593a..067bfc8d33a7f33a16dbc5b583d8e82c61aac9be 100644
--- a/source/blender/python/api2_2x/Window.c
+++ b/source/blender/python/api2_2x/Window.c
@@ -25,7 +25,7 @@
  *
  * This is a new part of Blender.
  *
- * Contributor(s): Willian P. Germano
+ * Contributor(s): Willian P. Germano, Tom Musgrove
  *
  * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */
@@ -47,6 +47,7 @@
 #include <BIF_screen.h>
 #include <BIF_space.h>
 #include <BIF_drawtext.h>
+#include <BIF_mywindow.h> /* L/M/R_MOUSE bitflags */
 #include <BIF_spacetypes.h>
 #include <mydevice.h>
 #include <DNA_view3d_types.h>
@@ -85,6 +86,7 @@ static PyObject *M_Window_SetViewQuat( PyObject * self, PyObject * args );
 static PyObject *M_Window_GetViewOffset( PyObject * self );
 static PyObject *M_Window_SetViewOffset( PyObject * self, PyObject * args );
 static PyObject *M_Window_GetViewMatrix( PyObject * self );
+static PyObject *M_Window_GetPerspMatrix( PyObject * self );
 static PyObject *M_Window_FileSelector( PyObject * self, PyObject * args );
 static PyObject *M_Window_ImageSelector( PyObject * self, PyObject * args );
 static PyObject *M_Window_EditMode( PyObject * self, PyObject * args );
@@ -164,6 +166,9 @@ static char M_Window_GetViewVector_doc[] =
 static char M_Window_GetViewMatrix_doc[] =
 	"() - Get the current 3d view matrix.";
 
+static char M_Window_GetPerspMatrix_doc[] =
+	"() - Get the current 3d Persp matrix.";
+
 static char M_Window_EditMode_doc[] =
 	"() - Get the current status -- 0: not in edit mode; 1: in edit mode.\n\
 (status) - if 1: enter edit mode; if 0: leave edit mode.\n\
@@ -228,7 +233,7 @@ static char M_Window_SetMouseCoords_doc[] =
 (x,y) - ints ([x, y] also accepted): the new x, y coordinates.";
 
 static char M_Window_GetMouseButtons_doc[] =
-	"() - Get the current mouse button state (see Blender.Draw.LEFTMOUSE, etc).";
+	"() - Get the current mouse button state (see Blender.Window.MButs dict).";
 
 static char M_Window_GetKeyQualifiers_doc[] =
 	"() - Get the current qualifier keys state.\n\
@@ -306,6 +311,8 @@ struct PyMethodDef M_Window_methods[] = {
 	 M_Window_SetViewOffset_doc},
 	{"GetViewMatrix", ( PyCFunction ) M_Window_GetViewMatrix, METH_NOARGS,
 	 M_Window_GetViewMatrix_doc},
+	{"GetPerspMatrix", ( PyCFunction ) M_Window_GetPerspMatrix, METH_NOARGS,
+	 M_Window_GetPerspMatrix_doc},
 	{"EditMode", ( PyCFunction ) M_Window_EditMode, METH_VARARGS,
 	 M_Window_EditMode_doc},
 	{"ViewLayer", ( PyCFunction ) M_Window_ViewLayer, METH_VARARGS,
@@ -784,6 +791,30 @@ static PyObject *M_Window_GetViewMatrix( PyObject * self )
 	return viewmat;
 }
 
+/*****************************************************************************/
+/* Function:	M_Window_GetPerspMatrix				*/
+/* Python equivalent:	Blender.Window.GetPerspMatrix		*/
+/*****************************************************************************/
+static PyObject *M_Window_GetPerspMatrix( PyObject * self )
+{
+	PyObject *perspmat;
+	
+	if( !G.vd ) {
+		Py_INCREF( Py_None );
+		return Py_None;
+	}
+
+	perspmat =
+		( PyObject * ) newMatrixObject( ( float * ) G.vd->persmat, 4,
+						4 );
+
+	if( !perspmat )
+		return EXPP_ReturnPyObjError( PyExc_MemoryError,
+					      "GetPerspMatrix: couldn't create matrix pyobject" );
+
+	return perspmat;
+}
+
 static PyObject *M_Window_EditMode( PyObject * self, PyObject * args )
 {
 	short status = -1;
@@ -1214,7 +1245,7 @@ static PyObject *M_Window_GetScreenInfo( PyObject * self, PyObject * args,
 /*****************************************************************************/
 PyObject *Window_Init( void )
 {
-	PyObject *submodule, *Types, *Qual, *dict;
+	PyObject *submodule, *Types, *Qual, *MButs, *dict;
 
 	submodule =
 		Py_InitModule3( "Blender.Window", M_Window_methods,
@@ -1226,6 +1257,7 @@ PyObject *Window_Init( void )
 
 	Types = M_constant_New(  );
 	Qual = M_constant_New(  );
+	MButs = M_constant_New(  );
 
 	if( Types ) {
 		BPy_constant *d = ( BPy_constant * ) Types;
@@ -1264,5 +1296,15 @@ PyObject *Window_Init( void )
 		PyModule_AddObject( submodule, "Qual", Qual );
 	}
 
+	if( MButs ) {
+		BPy_constant *d = ( BPy_constant * ) MButs;
+
+		constant_insert( d, "L", PyInt_FromLong( L_MOUSE ) );
+		constant_insert( d, "M", PyInt_FromLong( M_MOUSE ) );
+		constant_insert( d, "R", PyInt_FromLong( R_MOUSE ) );
+
+		PyModule_AddObject( submodule, "MButs", MButs );
+	}
+
 	return submodule;
 }
diff --git a/source/blender/python/api2_2x/World.c b/source/blender/python/api2_2x/World.c
index 89af766c354a45acb18bdeef57b975d3e875e40e..d35dbef5145fa9d41cf2539537293d595ddc337e 100644
--- a/source/blender/python/api2_2x/World.c
+++ b/source/blender/python/api2_2x/World.c
@@ -85,7 +85,7 @@ static PyObject *World_setMist( BPy_World * self, PyObject * args );
 static PyObject *World_getScriptLinks( BPy_World * self, PyObject * args );
 static PyObject *World_addScriptLink( BPy_World * self, PyObject * args );
 static PyObject *World_clearScriptLinks( BPy_World * self );
-static PyObject *World_makeActive( BPy_World * self );
+static PyObject *World_setCurrent( BPy_World * self );
 
 
 /*****************************************************************************/
@@ -94,7 +94,7 @@ static PyObject *World_makeActive( BPy_World * self );
 static PyObject *M_World_New( PyObject * self, PyObject * args,
 			      PyObject * keywords );
 static PyObject *M_World_Get( PyObject * self, PyObject * args );
-static PyObject *M_World_GetActive( PyObject * self );
+static PyObject *M_World_GetCurrent( PyObject * self );
 
 
 /*****************************************************************************/
@@ -123,7 +123,7 @@ static char M_World_Get_doc[] =
 	"(name) - return the world with the name 'name', \
 returns None if not found.\n If 'name' is not specified, \
 it returns a list of all worlds in the\ncurrent scene.";
-static char M_World_GetActive_doc[] = "() - returns the current world, or \
+static char M_World_GetCurrent_doc[] = "() - returns the current world, or \
 None if the Scene has no world";
 
 
@@ -135,8 +135,10 @@ struct PyMethodDef M_World_methods[] = {
 	{"New", ( PyCFunction ) M_World_New, METH_VARARGS | METH_KEYWORDS,
 	 M_World_New_doc},
 	{"Get", M_World_Get, METH_VARARGS, M_World_Get_doc},
-	{"GetActive", ( PyCFunction ) M_World_GetActive, METH_NOARGS,
-	 M_World_GetActive_doc},
+	{"GetActive", ( PyCFunction ) M_World_GetCurrent, METH_NOARGS,
+	 M_World_GetCurrent_doc},
+	{"GetCurrent", ( PyCFunction ) M_World_GetCurrent, METH_NOARGS,
+	 M_World_GetCurrent_doc},
 	{"get", M_World_Get, METH_VARARGS, M_World_Get_doc},
 	{NULL, NULL, 0, NULL}
 };
@@ -200,8 +202,10 @@ static PyMethodDef BPy_World_methods[] = {
 	{"clearScriptLinks", ( PyCFunction ) World_clearScriptLinks,
 	 METH_NOARGS,
 	 "() - Delete all scriptlinks from this world :)."},
-	{"makeActive", ( PyCFunction ) World_makeActive, METH_NOARGS,
+	{"setCurrent", ( PyCFunction ) World_setCurrent, METH_NOARGS,
 	 "() - Makes this world the active world for the current scene."},
+	{"makeActive", ( PyCFunction ) World_setCurrent, METH_NOARGS,
+	 "please use setCurrent instead, this alias will be removed."},
 	{NULL, NULL, 0, NULL}
 };
 
@@ -357,7 +361,7 @@ static PyObject *M_World_Get( PyObject * self, PyObject * args )
 
 
 
-static PyObject *M_World_GetActive( PyObject * self )
+static PyObject *M_World_GetCurrent( PyObject * self )
 {
 	BPy_World *w = NULL;
 	if( !G.scene->world ) {
@@ -864,8 +868,8 @@ static PyObject *World_getScriptLinks( BPy_World * self, PyObject * args )
 
 
 
-/* world.makeActive */
-static PyObject *World_makeActive( BPy_World * self )
+/* world.setCurrent */
+static PyObject *World_setCurrent( BPy_World * self )
 {
 	World *world = self->world;
 	/* If there is a world then it now has one less user */
diff --git a/source/blender/python/api2_2x/doc/API_intro.py b/source/blender/python/api2_2x/doc/API_intro.py
index 94f583211fc6b41c23c80b00cd21e102a16a673b..8f684c791447cabd9a1096faafd061f102358c05 100644
--- a/source/blender/python/api2_2x/doc/API_intro.py
+++ b/source/blender/python/api2_2x/doc/API_intro.py
@@ -34,11 +34,13 @@ The Blender Python API Reference
   - L{Scene} (*)
      - L{Radio}
      - L{Render}
+  - L{Sound} (new)
   - L{Text}
   - L{Texture}
   - L{Types}
-  - L{Window}
-  - L{World}
+  - L{Window} (*)
+     - L{Theme} (new)
+  - L{World} (*)
   - L{sys<Sys>}
 
  (*) - marks updated.
diff --git a/source/blender/python/api2_2x/doc/BGL.py b/source/blender/python/api2_2x/doc/BGL.py
index cbb8b455b19ca9c28d75d5789b2140cb6a076c4e..6c20e4ec7b4394ca15af11f25fa5ba58205aeb7e 100644
--- a/source/blender/python/api2_2x/doc/BGL.py
+++ b/source/blender/python/api2_2x/doc/BGL.py
@@ -74,6 +74,9 @@ Example::
   #
   Draw.Register(show_win, ev, None)      # start the main loop
 
+@note: you can use the L{Image} module and L{Image.Image} bpy object to load
+    and set textures.  See L{Image.Image.glLoad} and L{Image.Image.glFree},
+    for example.
 @see: U{www.opengl.org}
 @see: U{nehe.gamedev.net}
 """
diff --git a/source/blender/python/api2_2x/doc/Image.py b/source/blender/python/api2_2x/doc/Image.py
index f09a5fbcc69e855400c861363ab9ae346e796ab9..df4b5c6a65c43ff2b7c318dd6f8b9d8c8d78bf37 100644
--- a/source/blender/python/api2_2x/doc/Image.py
+++ b/source/blender/python/api2_2x/doc/Image.py
@@ -6,7 +6,7 @@ The Blender.Image submodule.
 Image
 =====
 
-B{New}: L{Image.reload}, L{Image.getBindCode}.
+B{New}: L{Image.glLoad}, L{Image.glFree}.
 
 This module provides access to B{Image} objects in Blender.
 
@@ -110,8 +110,8 @@ class Image:
 
   def getBindCode():
     """
-    Get the Image's bindcode.  This is for texture loading using BGL calls,
-    see for example L{BGL.glBindTexture}.
+    Get the Image's bindcode.  This is for texture loading using BGL calls.
+    See, for example, L{BGL.glBindTexture} and L{glLoad}.
     @rtype: int
     """
 
@@ -125,6 +125,29 @@ class Image:
     @returns: None
     """
 
+  def glLoad():
+    """
+    Load this image's data into OpenGL texture memory, if it is not already
+    loaded (image.bindcode is 0 if it is not loaded yet).
+    @note: Usually you don't need to call this method.  It is only necessary
+       if you want to draw textured objects in the Scripts window and the
+       image's bind code is zero at that moment, otherwise Blender itself can
+       take care of binding / unbinding textures.  Calling this method for an
+       image with nonzero bind code simply returns the image's bind code value
+       (see L{getBindCode}).
+    @rtype: int
+    @returns: the texture's bind code.
+    """
+
+  def glFree():
+    """
+    Delete this image's data from OpenGL texture memory, only (the image itself
+    is not removed from Blender's memory).  Internally, glDeleteTextures (see
+    L{BGL.glDeleteTextures}) is used, but this method also updates Blender's
+    Image object so that its bind code is set to 0.  See also L{Image.glLoad},
+    L{Image.getBindCode}.
+    """
+
   def setName(name):
     """
     Set the name of this Image object.
diff --git a/source/blender/python/api2_2x/doc/Object.py b/source/blender/python/api2_2x/doc/Object.py
index 07c674b9dbea57d14e317d2b20b18dfbf2369daf..c2d1db093ca27213a9ddc4a0ab80435dffdc6b3e 100644
--- a/source/blender/python/api2_2x/doc/Object.py
+++ b/source/blender/python/api2_2x/doc/Object.py
@@ -3,7 +3,8 @@
 """
 The Blender.Object submodule
 
-B{New}: 'oldlocal' parameter in L{Object.Object.getMatrix}. 
+B{New}: 'old_worldspace' parameter in L{Object.Object.getMatrix}, which now
+defaults to 'worldspace'. 
 
 Object
 ======
@@ -146,7 +147,7 @@ class Object:
     @cvar data: The data of the object. (Read-only)
     @cvar ipo: The ipo data associated with the object. (Read-only)
     @cvar mat: The matrix of the object relative to its parent. (Read-only)
-    @cvar matrix: The matrix of the object relative to its parent. (Read-only)
+    @cvar matrix: The matrix of the object in world space. (Read-only)
     @cvar matrixLocal: The matrix of the object relative to its parent. (Read-only)
     @cvar matrixWorld: The matrix of the object in world space. (Read-only)
     @cvar colbits: The Material usage mask. A set bit #n means: the Material
@@ -287,17 +288,17 @@ class Object:
     @return: list of Material Objects assigned to the object.
     """
 
-  def getMatrix(space = 'localspace'):
+  def getMatrix(space = 'worldspace'):
     """
     Returns the object matrix.
     @type space: string
     @param space: The desired matrix:
-      - localspace (default): relative to the object's parent;
-      - worldspace: absolute, taking vertex parents, tracking and ipo's into
-          account;
-      - oldlocal: old behavior, prior to Blender 2.34, where eventual changes
-          made by the script itself were not taken into account until the
-          script finished executing.
+      - worldspace (default): absolute, taking vertex parents, tracking and
+          ipo's into account;
+      - localspace: relative to the object's parent;
+      - old_worldspace: old behavior, prior to Blender 2.34, where eventual
+          changes made by the script itself were not taken into account until
+          a redraw happened, either called by the script or upon its exit.
     Returns the object matrix.
     @rtype: Py_Matrix
     @return: a python 4x4 matrix object
diff --git a/source/blender/python/api2_2x/doc/Sound.py b/source/blender/python/api2_2x/doc/Sound.py
new file mode 100644
index 0000000000000000000000000000000000000000..6cc72f471cf02cdb37c42197d7745eaed635b17b
--- /dev/null
+++ b/source/blender/python/api2_2x/doc/Sound.py
@@ -0,0 +1,112 @@
+# Blender.Sound module and the Sound PyType object
+
+"""
+The Blender.Sound submodule.
+
+Sound
+=====
+
+This module provides access to B{Sound} objects in Blender.
+
+Example::
+  import Blender
+  from Blender import Sound
+  #
+  sound = Sound.Load("/path/to/my/sound.wav")    # load a sound file
+  print "Sound from", sound.getFilename(),
+  print "loaded to obj", sound.getName())
+  print "All Sounds available now:", Sound.Get()
+"""
+
+def Load (filename):
+  """
+  Load the sound called 'filename' into a Sound object.
+  @type filename: string
+  @param filename: The full path to the sound file.
+  @rtype:  Blender Sound
+  @return: A Blender Sound object with the data from I{filename}.
+  """
+
+def Get (name = None):
+  """
+  Get the Sound object(s) from Blender.
+  @type name: string
+  @param name: The name of the Sound object.
+  @rtype: Blender Sound or a list of Blender Sounds
+  @return: It depends on the I{name} parameter:
+      - (name): The Sound object called I{name}, None if not found;
+      - (): A list with all Sound objects in the current scene.
+  """
+
+
+class Sound:
+  """
+  The Sound object
+  ================
+    This object gives access to Sounds in Blender.
+  @cvar name: The name of this Sound object.
+  @cvar filename: The filename (path) to the sound file loaded into this Sound
+     object.
+  """
+
+  def getName():
+    """
+    Get the name of this Sound object.
+    @rtype: string
+    """
+
+  def getFilename():
+    """
+    Get the filename of the sound file loaded into this Sound object.
+    @rtype: string
+    """
+
+  def play():
+    """
+    Play this sound.
+    """
+
+  def setCurrent():
+    """
+    Make this the active sound in the sound buttons window (also redraws).
+    """
+
+  def getVolume():
+    """
+    Get this sound's volume.
+    rtype: float
+    """
+
+  def setVolume(f):
+    """
+    Set this sound's volume.
+    @type f: float
+    @param f: the new volume value in the range [0.0, 1.0].
+    """
+
+  def getAttenuation():
+    """
+    Get this sound's attenuation value.
+    rtype: float
+    """
+
+  def setAttenuation(f):
+    """
+    Set this sound's attenuation.
+    @type f: float
+    @param f: the new attenuation value in the range [0.0, 5.0].
+    """
+
+  def getPitch():
+    """
+    Get this sound's pitch value.
+    rtype: float
+    """
+
+  def setPitch(f):
+    """
+    Set this sound's pitch.
+    @type f: float
+    @param f: the new pitch value in the range [-12.0, 12.0].    
+    """
+
diff --git a/source/blender/python/api2_2x/doc/Theme.py b/source/blender/python/api2_2x/doc/Theme.py
new file mode 100644
index 0000000000000000000000000000000000000000..facfee068c232c2b74d71e1db14f103c99a3780b
--- /dev/null
+++ b/source/blender/python/api2_2x/doc/Theme.py
@@ -0,0 +1,188 @@
+# Blender.Window.Theme submodule and the Theme PyType object
+
+"""
+The Blender.Window.Theme submodule.
+
+Theme
+=====
+
+This module provides access to B{Theme} objects in Blender.
+
+Example::
+  # this is a simplified version of the save_theme.py script
+  # shipped with Blender:
+  import Blender
+  from Blender.Window import Theme, FileSelector
+
+  theme = Theme.Get()[0] # get current theme
+
+  def write_theme(filename):
+    "Write the current theme as a bpython script"
+
+    f = file(filename, "w")
+
+    f.write("import Blender")
+    f.write("from Blender.Window import Theme")
+    f.write("theme = Theme.New('%s')" % theme.name)
+
+    for tsp in theme.get(): # write each theme space
+      command = "\\n%s = theme.get('%s')" % (tsp, tsp)
+      f.write(command + "\\n")
+      exec(command)
+      exec("vars = dir(%s)" % tsp)
+      vars.remove('theme')
+
+      for var in vars: # write each variable from each theme space
+        v = "%s.%s" % (tsp, var)
+        exec("value = %s" % v)
+        f.write("%s = %s\\n" % (v, value))
+
+    f.write('\\nBlender.Redraw(-1)') # redraw to update the screen
+    f.close()
+
+  FileSelector(write_theme, "Save Current Theme", default_fname)
+"""
+
+def New (name = "New Theme", theme = '<default>'):
+  """
+  Create a new Theme object.
+  @type name: string
+  @param name: The name of the new theme.
+  @type theme: Blender Theme
+  @param theme: a base theme to copy all data from.  It defaults to the current
+      one.
+  @rtype:  Blender Theme
+  @return: A new Blender Theme object.
+  """
+
+def Get (name = None):
+  """
+  Get the Theme object(s) from Blender.
+  @type name: string
+  @param name: The name of the Theme object.
+  @rtype: Blender Theme or a list of Blender Themes
+  @return: It depends on the I{name} parameter:
+      - (name): The Theme object called I{name}, None if not found;
+      - (): A list with all Theme objects currently in Blender.
+  """
+
+
+class Theme:
+  """
+  The Theme object
+  ================
+    This object gives access to Themes in Blender.  Each Theme object is
+    composed of one UI (Use Interface) theme and many Space themes
+    (3d view, Text Editor, Buttons window, etc).
+  @cvar name: The name of this Theme object.
+  """
+
+  def getName():
+    """
+    Get the name of this Theme object.
+    @rtype: string
+    @return: the name of this Theme object.
+    """
+
+  def setName(s):
+    """
+    Rename this theme.
+    @type s: string
+    @param s: the new name.
+    """
+
+  def get(t = None):
+    """
+    Get a space or the ui (sub)theme from this Theme.
+    @type t: string, int or None
+    @param t: the wanted sub-theme as either:
+        - int: -1 for UI or the types in L{Window.Types} for the others;
+        - string: use get() to know them (they are case insensitive);
+        - nothing: as written above, get() returns a list of names.
+    @rtype: Blender ThemeSpace or ThemeUI or list of sub-theme types as strings.
+    @return: It depends on the given parameter:
+      - (): a list with all available types, as strings;
+      - (type): the chosen sub-theme.
+    """
+
+  class ThemeUI:
+    """
+    The User Interface sub-theme
+    ============================
+      This can be accessed with theme.get(t), where t can be 'ui' or -1.
+      The available variables follow the internal (C coded) ThemeUI struct in
+      Blender.  Most of them represent rgba (red, green, blue, alpha) colors,
+      with each component in the range [0, 255].  There is more than one way to
+      access them.
+
+      Examples::
+        print outline.R
+        outline.r = 180 # it's case insensitive
+        outline[0] = 94 # 0 for red, 1 for green, ...
+        outline = [200, 200, 200, 255] # setting all components at once
+    @type theme: string
+    @cvar theme: the parent Theme for this object.
+    @cvar outline: theme rgba var.
+    @cvar neutral: theme rgba var.
+    @cvar action: theme rgba var.
+    @cvar setting: theme rgba var.
+    @cvar setting1: theme rgba var.
+    @cvar setting2: theme rgba var.
+    @cvar num: theme rgba var.
+    @cvar textfield: theme rgba var.
+    @cvar popup: theme rgba var.
+    @cvar text: theme rgba var.
+    @cvar text_hi: theme rgba var.
+    @cvar menu_back: theme rgba var.
+    @cvar menu_item: theme rgba var.
+    @cvar menu_hilite: theme rgba var.
+    @cvar menu_text: theme rgba var.
+    @cvar menu_text_hi: theme rgba var.
+    @type drawType: int
+    @cvar drawType: the draw type (minimal, rounded, etc) in the range [1, 4].
+    """
+
+  class ThemeSpace:
+    """
+    The Space sub-themes
+    ====================
+      There is a sub-theme for each space in Blender (except for the Scripts
+      window, but it will be added soon).  Please read the information about
+      L{Theme.ThemeUI}, since it is also relevant here.  In Blender,
+      all theme spaces share the same C structure.  For this reason, all of
+      them here share the same variables, event though some spaces only use
+      a few of them.  This lower-level access is acceptable because generally
+      users will prefer to use the interface to change single theme options
+      and only use scripting to save or restore themes.  But anyway, checking
+      the Themes tab in the User Preferences space in Blender and using the
+      bundled "Save current theme" script (or its simplified version written
+      on the top of this page) can help you finding out any specific info you
+      may need.
+    @type theme: string
+    @cvar theme: the parent Theme for this object.
+    @cvar back: theme rgba var.
+    @cvar text: theme rgba var.
+    @cvar text_hi: theme rgba var.
+    @cvar header: theme rgba var.
+    @cvar panel: theme rgba var.
+    @cvar shade1: theme rgba var.
+    @cvar shade2: theme rgba var.
+    @cvar hilite: theme rgba var.
+    @cvar grid: theme rgba var.
+    @cvar wire: theme rgba var.
+    @cvar select: theme rgba var.
+    @cvar active: theme rgba var.
+    @cvar transform: theme rgba var.
+    @cvar vertex: theme rgba var.
+    @cvar vertex_select: theme rgba var.
+    @cvar edge: theme rgba var.
+    @cvar edge_select: theme rgba var.
+    @cvar edge_seam: theme rgba var.
+    @cvar edge_facesel: theme rgba var.
+    @cvar face: theme rgba var.
+    @cvar face_select: theme rgba var.
+    @cvar normal: theme rgba var.
+    @type vertex_size: int
+    @cvar vertex_size: size of the vertices dots on screen in the range [1, 10].
+    """
+
diff --git a/source/blender/python/api2_2x/doc/Window.py b/source/blender/python/api2_2x/doc/Window.py
index 9cc17a26a2e5e85b12f899ddd09d837f3cc5227c..60f1396dbce845c4900bd83e6c60759eab9f428e 100644
--- a/source/blender/python/api2_2x/doc/Window.py
+++ b/source/blender/python/api2_2x/doc/Window.py
@@ -8,7 +8,7 @@ Window
 
 This module provides access to B{Window} functions in Blender.
 
-B{New}: many new functions related to screens and events.
+B{New}: L{GetPerspMatrix}.
 
 Example:
 --------
@@ -81,6 +81,12 @@ DrawProgressBar::
     - LSHIFT
     - RSHIFT
     - SHIFT
+
+@type MButs: readonly dictionary
+@var MButs: Mouse buttons.
+    - L: left mouse button
+    - M: middle mouse button
+    - R: right mouse button
 """
 
 def Redraw (spacetype = '<Types.VIEW3D>'):
@@ -201,6 +207,13 @@ def GetViewMatrix ():
   @return: the current matrix.
   """
 
+def GetPerspMatrix ():
+  """
+  Get the current 3d perspective matrix.
+  @rtype: 4x4 float matrix
+  @return: the current matrix.
+  """
+
 def EditMode(enable = -1, undo_msg = 'From script'):
   """
   Get and optionally set the current edit mode status: in or out.
@@ -358,7 +371,7 @@ def SetMouseCoords (coords):
 
 def GetMouseButtons ():
   """
-  Get the current mouse button state (compare with events from L{Draw}).
+  Get the current mouse button state (see / compare against L{MButs}).
   @rtype: int
   @return: an or'ed flag with the currently pressed buttons.
   """
diff --git a/source/blender/python/api2_2x/doc/World.py b/source/blender/python/api2_2x/doc/World.py
index a8d10ce7073acf88eb730a70d4d9bf4d49e3dbe6..cd2edd922ebe345223287e5a7f6a0369c56299de 100644
--- a/source/blender/python/api2_2x/doc/World.py
+++ b/source/blender/python/api2_2x/doc/World.py
@@ -3,7 +3,7 @@
 """
 The Blender.World submodule
 
-B{New}: scriptLink methods: L{World.getScriptLinks}, ...
+B{New}: L{GetCurrent}, L{World.setCurrent}.
 
 INTRODUCTION
 ============
@@ -44,7 +44,7 @@ def New (name):
   @type name: string
   @param name: World's name (optionnal).
   @rtype: Blender World
-  @return: The created World. If the "name" paraeter has not been provided, it will be automatically be set by blender.
+  @return: The created World. If the "name" parameter has not been provided, it will be automatically be set by blender.
   """
 
 def Get (name):
@@ -59,7 +59,7 @@ def Get (name):
   """
 
 
-def GetActive ():
+def GetCurrent ():
   """
   Get the active world of the scene.
   @rtype: Blender World or None
@@ -315,7 +315,7 @@ class World:
     @param event: "FrameChanged" or "Redraw".
     """
   
-  def makeActive ():
+  def setCurrent ():
     """
     Make this world active in the current scene.
     @rtype: PyNone
diff --git a/source/blender/python/api2_2x/windowTheme.c b/source/blender/python/api2_2x/windowTheme.c
index 3bd7ac1a1c7d08146544ae3becdf34fce7ebfe91..0cb3c08cb10b19d52539781fe81fa182d680450d 100644
--- a/source/blender/python/api2_2x/windowTheme.c
+++ b/source/blender/python/api2_2x/windowTheme.c
@@ -67,8 +67,12 @@ static PyObject *M_Theme_Get( PyObject * self, PyObject * args );
 static char M_Theme_doc[] = "The Blender Theme module\n\n\
 This module provides access to UI Theme data in Blender";
 
-static char M_Theme_New_doc[] = "Theme.New (name = 'New Theme'):\n\
-	Return a new Theme Data object with the given type and name.";
+static char M_Theme_New_doc[] = "Theme.New (name = 'New Theme',\
+theme = <default>):\n\
+	Return a new Theme Data object.\n\
+(name) - string: the Theme's name, it defaults to 'New Theme';\n\
+(theme) - bpy Theme: a base Theme to copy all data from, it defaults to the\n\
+current one.";
 
 static char M_Theme_Get_doc[] = "Theme.Get (name = None):\n\
 	Return the theme data with the given 'name', None if not found, or\n\
diff --git a/source/blender/src/space.c b/source/blender/src/space.c
index c53649c0f376f94d10a35b1a63bac869cdc88c82..58027003a9ccbc904568b28c60b0b021b1fc8375 100644
--- a/source/blender/src/space.c
+++ b/source/blender/src/space.c
@@ -473,7 +473,7 @@ void start_game(void)
 
 	/* Restart BPY - unload the game engine modules. */
 	BPY_end_python();
-	BPY_start_python();
+	BPY_start_python(0, NULL); /* argc, argv stored there already */
 	BPY_post_start_python(); /* userpref path and menus init */
 
 	restore_all_scene_cfra(scene_cfra_store);
diff --git a/source/creator/creator.c b/source/creator/creator.c
index baf18468b12c9782e52c79b5e5d71ad110b459c1..51340b49a5c425188862c3fa3e5b0e609b6d0a1f 100644
--- a/source/creator/creator.c
+++ b/source/creator/creator.c
@@ -440,7 +440,7 @@ int main(int argc, char **argv)
 			}
 		}
 
-		BPY_start_python();
+		BPY_start_python(argc, argv);
 		
 		/**
 		 * NOTE: sound_init_audio() *must be* after start_python,
@@ -452,7 +452,7 @@ int main(int argc, char **argv)
 
 	}
 	else {
-		BPY_start_python();
+		BPY_start_python(argc, argv);
 		
 		// (ton) Commented out. I have no idea whats thisfor... will mail around!
 		// SYS_WriteCommandLineInt(syshandle,"noaudio",1);