// Station.cpp #include <string> #include <memory> #include "Station.h" namespace math1d_cl { Station::Station() { } const int& Station::getId() { return m_id; } void Station::setId(const int& id) { m_id = id; } const std::string& Station::getDescription() { return m_description; } void Station::setDescription(const std::string& description) { m_description = description; } const std::string& Station::getName() { return m_name; } void Station::setName(const std::string& name) { m_name = name; } const Location& Station::getLocation() { return m_location; } void Station::setLocation(const Location& location) { m_location = location; } const double& Station::getClockStep() { return m_clockStep; } void Station::setClockStep(const double& clockStep) { m_clockStep = clockStep; } const std::string& Station::getCode() { return m_code; } void Station::setCode(const std::string& code) { m_code = code; } const bool& Station::getPrecipitationFlag() { return m_precipitationFlag; } void Station::setPrecipitationFlag(const bool& precipitationFlag) { m_precipitationFlag = precipitationFlag; } const bool& Station::getTemperatureFlag() { return m_temperatureFlag; } void Station::setTemperatureFlag(const bool& temperatureFlag) { m_temperatureFlag = temperatureFlag; } const bool& Station::getSnowFlag() { return m_snowFlag; } void Station::setSnowFlag(const bool& snowFlag) { m_snowFlag = snowFlag; } const bool& Station::getWindVelocityFlag() { return m_windVelocityFlag; } void Station::setWindVelocityFlag(const bool& windVelocityFlag) { m_windVelocityFlag = windVelocityFlag; } const bool& Station::getRadarFlag() { return m_radarFlag; } void Station::setRadarFlag(const bool& radarFlag) { m_radarFlag = radarFlag; } const bool& Station::getIsVirtual() { return m_isVirtual; } void Station::setIsVirtual(const bool& isVirtual) { m_isVirtual = isVirtual; } const double& Station::getSpa1() { return m_spa1; } void Station::setSpa1(const double& spa1) { m_spa1 = spa1; } const double& Station::getSpa2() { return m_spa2; } void Station::setSpa2(const double& spa2) { m_spa2 = spa2; } const double& Station::getSpa3() { return m_spa3; } void Station::setSpa3(const double& spa3) { m_spa3 = spa3; } const double& Station::getQ() { return m_q; } void Station::setQ(const double& q) { m_q = q; } const WaterGaugingCategory& Station::getWaterGaugingCategory() { return m_waterGaugingCategory; } void Station::setWaterGaugingCategory(const WaterGaugingCategory& waterGaugingCategory) { m_waterGaugingCategory = waterGaugingCategory; } const double& Station::getHSpa1() { return m_hSpa1; } void Station::setHSpa1(const double& hSpa1) { m_hSpa1 = hSpa1; } const double& Station::getHSpa2() { return m_hSpa2; } void Station::setHSpa2(const double& hSpa2) { m_hSpa2 = hSpa2; } const double& Station::getHSpa3() { return m_hSpa3; } void Station::setHSpa3(const double& hSpa3) { m_hSpa3 = hSpa3; } const int& Station::getH() { return m_h; } void Station::setH(const int& h) { m_h = h; } const int& Station::getChmuProfileId() { return m_h; } void Station::setChmuProfileId(const int& chmuProfileId) { m_chmuProfileId = chmuProfileId; } const int& Station::getChannelIndex() { return m_channelIndex; } void Station::setChannelIndex(const int& channelIndex) { m_channelIndex = channelIndex; } }