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Commit 6b5c7c94 authored by Tobias Pietzsch's avatar Tobias Pietzsch
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fix getLocation for array elements

parent dd6f2771
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......@@ -231,6 +231,16 @@ public abstract class AbstractShaderSceneElement implements ISceneElements{
return shaderVariableMapping.get(variableName);
}
protected int getLocationSafe(GL4 gl2, final String variableName){
Integer i = shaderVariableMapping.get(variableName);
if ( i != null )
return i;
int location = gl2.glGetUniformLocation(shaderProgram.program(), variableName);
shaderVariableMapping.put(variableName, location);
return location;
}
/**
* Sub class uniform upload
......
......@@ -441,7 +441,7 @@ public class MultiVolumeRenderer extends AbstractShaderSceneElement{
Matrix4 localInverse = copyMatrix(calcVolumeTransformation(data));
localInverse.invert();
gl2.glUniformMatrix4fv(getLocation(suvTextureTransformationInverse)+index,
gl2.glUniformMatrix4fv(getLocationSafe(gl2, suvTextureTransformationInverse+"["+index+"]"),
1,false,localInverse.getMatrix(),0);
}
}
......
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