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Commit b8c2091e authored by Tobias Pietzsch's avatar Tobias Pietzsch
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RenderResult: add javadoc

parent d7acca85
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...@@ -6,49 +6,65 @@ import net.imglib2.realtransform.AffineTransform3D; ...@@ -6,49 +6,65 @@ import net.imglib2.realtransform.AffineTransform3D;
import net.imglib2.type.numeric.ARGBType; import net.imglib2.type.numeric.ARGBType;
/** /**
* TODO javadoc * Provides the {@link MultiResolutionRenderer renderer} with a target image
* ({@code RandomAccessibleInterval<ARGBType>}) to render to. Provides the
* {@link RenderTarget} with the rendered image and transform etc necessary to
* display it.
*/ */
public interface RenderResult public interface RenderResult
{ {
/** /**
* TODO javadoc * Allocate storage such that {@link #getScreenImage()} holds an image of
* {@code width * height}.
* <p>
* (Called by the {@link MultiResolutionRenderer renderer}.)
*/ */
void init( int width, int height ); void init( int width, int height );
/** /**
* TODO javadoc
* Get the image to render to. * Get the image to render to.
* <p>
* (Called by the {@link MultiResolutionRenderer renderer}.)
* *
* @return * @return the image to render to
*/ */
// TODO: rename getTargetImage() ??? // TODO: rename getTargetImage() ???
RandomAccessibleInterval< ARGBType > getScreenImage(); RandomAccessibleInterval< ARGBType > getScreenImage();
/** /**
* TODO javadoc * Get the viewer transform used to render image. This is with respect to
* Get the viewer transform used to render image. * the screen resolution (doesn't include scaling).
* This is with respect to the screen resolution (doesn't include scaling). * <p>
* (Called by the {@link MultiResolutionRenderer renderer} to set the
* transform.)
*/ */
AffineTransform3D getViewerTransform(); AffineTransform3D getViewerTransform();
/** /**
* TODO javadoc * Get the scale factor from target coordinates to screen resolution.
*/ */
double getScaleFactor(); double getScaleFactor();
/** /**
* TODO javadoc * Set the scale factor from target coordinates to screen resolution.
*/ */
void setScaleFactor( double scaleFactor ); void setScaleFactor( double scaleFactor );
/** /**
* Fill in {@code interval} with data from {@code patch}, * Fill in {@code interval} with data from {@code patch}, scaled by the
* scaled by the relative scale between this {@code RenderResult} and {@code patch}, * relative scale between this {@code RenderResult} and {@code patch}, and
* and shifted such that {@code (0,0)} of the {@code patch} is placed at {@code (ox,oy)} of this {@code RenderResult} * shifted such that {@code (0,0)} of the {@code patch} is placed at
* {@code (ox,oy)} of this {@code RenderResult}
* <p> * <p>
* Note that only data in {@code interval} will be modified, although the scaled and shifted {@code patch} might fall partially outside. * Note that only data in {@code interval} will be modified, although the
* scaled and shifted {@code patch} might fall partially outside.
*/ */
void patch( final RenderResult patch, final Interval interval, final double ox, final double oy ); void patch( final RenderResult patch, final Interval interval, final double ox, final double oy );
/**
* Notify that the {@link #getScreenImage() target image} data was changed.
* <p>
* (Called by the {@link MultiResolutionRenderer renderer}.)
*/
void setUpdated(); void setUpdated();
} }
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