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Commit 4a227e80 authored by Vojtech Moravec's avatar Vojtech Moravec
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Implement data wrapping.

Implement data wrapping for loadBlock variant with valueAt.

We support three different wrapping strategies:
  LeaveBlank
  ClampToEdge
  MirrorerRepeat

Those are based on OpenGL texture wrapping.

Wrapping is neccessary because otherwise border blocks and voxels and quantized with wrong vectors and BigDataViewer recontruction is horrible.
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