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Implement data wrapping.
Implement data wrapping for loadBlock variant with valueAt. We support three different wrapping strategies: LeaveBlank ClampToEdge MirrorerRepeat Those are based on OpenGL texture wrapping. Wrapping is neccessary because otherwise border blocks and voxels and quantized with wrong vectors and BigDataViewer recontruction is horrible.
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- src/main/java/azgracompress/io/loader/BasicLoader.java 65 additions, 6 deletionssrc/main/java/azgracompress/io/loader/BasicLoader.java
- src/main/java/azgracompress/io/loader/DataWrappingStrategy.java 19 additions, 0 deletions...in/java/azgracompress/io/loader/DataWrappingStrategy.java
- src/main/java/azgracompress/io/loader/IPlaneLoader.java 14 additions, 0 deletionssrc/main/java/azgracompress/io/loader/IPlaneLoader.java
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