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bl_info = {
"name": "Mesh Cache Tools",
"author": "Oscurart",
"version": (1, 0),
"blender": (2, 6, 4),
"location": "Tools > Mesh Cache Tools",
"description": "Tools for Management Mesh Cache Process",
"warning": "",
"wiki_url": "",
"tracker_url": "",
"category": "Import-Export"}
import bpy
import sys
import os
import struct
bpy.types.Scene.muu_pc2_rotx = bpy.props.BoolProperty(default=True, name="Rotx = 90")
bpy.types.Scene.muu_pc2_world_space = bpy.props.BoolProperty(default=True, name="World Space")
bpy.types.Scene.muu_pc2_modifiers = bpy.props.BoolProperty(default=True, name="Apply Modifiers")
bpy.types.Scene.muu_pc2_subsurf = bpy.props.BoolProperty(default=True, name="Turn Off SubSurf")
bpy.types.Scene.muu_pc2_start = bpy.props.IntProperty(default=0, name="Frame Start")
bpy.types.Scene.muu_pc2_end = bpy.props.IntProperty(default=100, name="Frame End")
bpy.types.Scene.muu_pc2_group = bpy.props.StringProperty()
bpy.types.Scene.muu_pc2_folder = bpy.props.StringProperty(default="Set me Please!")
class OscEPc2ExporterPanel(bpy.types.Panel):
"""Creates a Panel in the Object properties window"""
bl_label = "Mesh Cache Tools"
bl_idname = "Mesh Cache Tools"
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
def draw(self, context):
layout = self.layout
obj = context.object
row = layout.column(align=1)
row.prop(bpy.context.scene, "muu_pc2_folder", text="Folder")
row.operator("import_shape.pc2_copy", icon='FILESEL', text="Set Filepath")
row = layout.box().column(align=1)
row.label("EXPORTER:")
row.operator("group.linked_group_to_local", text="Linked To Local", icon="LINKED")
row.operator("object.remove_subsurf_modifier", text="Remove Gen Modifiers", icon="MOD_SUBSURF")
row.operator("export_shape.pc2_selection", text="Export!", icon="POSE_DATA")
#row.prop(bpy.context.scene,"muu_pc2_rotx", text= "RotX90")
row.prop(bpy.context.scene, "muu_pc2_world_space", text="World Space")
#row.prop(bpy.context.scene,"muu_pc2_modifiers", text="Apply Modifiers")
#row.prop(bpy.context.scene,"muu_pc2_subsurf", text="Turn Off SubSurf")
row.prop(bpy.context.scene, "muu_pc2_start", text="Frame Start")
row.prop(bpy.context.scene, "muu_pc2_end", text="Frame End")
row.prop_search(bpy.context.scene, "muu_pc2_group", bpy.data, "groups", text="")
row = layout.box().column(align=1)
row.label("IMPORTER:")
row.operator("import_shape.pc2_selection", text="Import", icon="POSE_DATA")
def OscFuncExportPc2(self):
start = bpy.context.scene.muu_pc2_start
end = bpy.context.scene.muu_pc2_end
folderpath = bpy.context.scene.muu_pc2_folder
for ob in bpy.data.groups[bpy.context.scene.muu_pc2_group].objects[:]:
pc2list = []
if ob.type == "MESH":
with open("%s/%s.pc2" % (os.path.normpath(folderpath), ob.name), mode="wb") as file:
headerFormat = '<12siiffi'
headerStr = struct.pack(headerFormat,
b'POINTCACHE2\0', 1, len(ob.data.vertices[:]), 0, 1.0, (end + 1) - start)
file.write(headerStr)
obmat = ob.matrix_world
for frame in range((end + 1) - start):
print("Percentage of %s bake: %s " % (ob.name, frame / end * 100))
bpy.context.scene.frame_set(frame)
me = bpy.data.meshes.new_from_object(
scene=bpy.context.scene,
object=ob,
apply_modifiers=True,
settings="RENDER",
calc_tessface=True,
me.transform(obmat)
me.calc_normals()
#creo archivo
for vert in me.vertices[:]:
pc2list.append((
float(vert.co[0]),
float(vert.co[1]),
print("%s Bake finished! \nAwaiting Compile file..." % (ob.name))
#print("Percentage of %s Compiled file: %s " % ( ob.name, i*100/len(pc2list)))
file.write(struct.pack("<3f", *frame))
print("%s File Compiled Write finished!" % (ob.name))
class OscPc2ExporterBatch(bpy.types.Operator):
bl_idname = "export_shape.pc2_selection"
bl_label = "Export pc2 for selected Objects"
bl_description = "Export pc2 for selected Objects"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
OscFuncExportPc2(self)
return {'FINISHED'}
class OscRemoveSubsurf(bpy.types.Operator):
bl_idname = "object.remove_subsurf_modifier"
bl_label = "Remove SubSurf Modifier"
bl_description = "Remove SubSurf Modifier"
def execute(self, context):
GENERATE = ['MULTIRES', 'ARRAY', 'BEVEL', 'BOOLEAN', 'BUILD', 'DECIMATE', 'MASK', 'MIRROR', 'REMESH', 'SCREW', 'SKIN', 'SOLIDIFY', 'SUBSURF', 'TRIANGULATE']
for OBJ in bpy.data.groups[bpy.context.scene.muu_pc2_group].objects[:]:
for MOD in OBJ.modifiers[:]:
if MOD.type in GENERATE:
OBJ.modifiers.remove(MOD)
return {'FINISHED'}
class OscPc2iMporterBatch(bpy.types.Operator):
bl_idname = "import_shape.pc2_selection"
bl_label = "Import pc2 for selected Objects"
bl_description = "Import pc2 for selected Objects"
def execute(self, context):
for OBJ in bpy.context.selected_objects[:]:
MOD = OBJ.modifiers.new("MeshCache", 'MESH_CACHE')
MOD.filepath = "%s%s%s.pc2" % (bpy.context.scene.muu_pc2_folder, os.sep, OBJ.name)
MOD.cache_format = "PC2"
MOD.forward_axis = "POS_Y"
MOD.up_axis = "POS_Z"
return {'FINISHED'}
class OscPc2iMporterCopy(bpy.types.Operator):
bl_idname = "import_shape.pc2_copy"
bl_label = "Copy Filepath"
bl_description = "Copy Filepath"
bpy.context.scene.muu_pc2_folder = str(bpy.data.filepath.rpartition(os.sep)[0])
return {'FINISHED'}
def OscLinkedGroupToLocal():
ACTOBJ = bpy.context.active_object
GROBJS = [ob for ob in ACTOBJ.id_data.dupli_group.objects[:] if ob.type == "MESH"]
for ob in ACTOBJ.id_data.dupli_group.objects[:]:
bpy.context.scene.objects.link(ob)
NEWGROUP = bpy.data.groups.new("%s_CLEAN" % (ACTOBJ.name))
bpy.context.scene.objects.unlink(ACTOBJ)
NEWOBJ = []
NEWGROUP.objects.link(ob)
NEWOBJ.append(ob)
for ob in NEWOBJ:
if ob.type == "MESH":
if len(ob.modifiers):
for MODIFIER in ob.modifiers[:]:
if MODIFIER.type == "SUBSURF" or MODIFIER.type == "MASK":
class OscGroupLinkedToLocal(bpy.types.Operator):
bl_idname = "group.linked_group_to_local"
bl_label = "Group Linked To Local"
bl_description = "Group Linked To Local"
def execute(self, context):
OscLinkedGroupToLocal()
return {'FINISHED'}
def register():
bpy.utils.register_module(__name__)
def unregister():
bpy.utils.unregister_module(__name__)
if __name__ == "__main__":