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# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
bl_info = {
"name": "Render Time Estimation",
"author": "Jason van Gumster (Fweeb)",
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"version": (0, 5, 0),
"blender": (2, 62, 1),
"location": "UV/Image Editor > Properties > Image",
"description": "Estimates the time to complete rendering on animations",
"warning": "Does not work on OpenGL renders",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/Render_Time_Estimation",
"tracker_url": "http://projects.blender.org/tracker/index.php?func=detail&aid=30452&group_id=153&atid=467",
"category": "Render"}
import bpy, time
from bpy.app.handlers import persistent
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import blf
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timer = {"average": 0.0, "total": 0.0, "time_start": 0.0, "is_rendering": False, "hud": False}
def set_rendering(scene):
timer["is_rendering"] = True
@persistent
def unset_rendering(scene):
timer["is_rendering"] = False
set_rendering(scene)
if scene.frame_current == scene.frame_start:
timer["average"] = 0.0
timer["total"] = 0.0
timer["time_start"] = time.time()
render_time = time.time() - timer["time_start"]
timer["total"] += render_time
if scene.frame_current == scene.frame_start:
timer["average"] = render_time
else:
timer["average"] = (timer["average"] + render_time) / 2
print("Total render time: " + str(timedelta(seconds = timer["total"])))
print("Estimated completion: " + str(timedelta(seconds = (timer["average"] * (scene.frame_end - scene.frame_current)))))
# UI
def image_panel_rendertime(self, context):
scene = context.scene
layout = self.layout
if context.space_data.image is not None and context.space_data.image.type == 'RENDER_RESULT':
layout.label(text = "Total render time: " + str(timedelta(seconds = timer["total"])))
if timer["is_rendering"] and scene.frame_current != scene.frame_start:
layout.label(text = "Estimated completion: " + str(timedelta(seconds = (timer["average"] * (scene.frame_end - scene.frame_current)))))
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def draw_callback_px(self, context):
scene = context.scene
font_id = 0 # XXX, need to find out how best to get this.
# draw some text
blf.position(font_id, 15, 30, 0)
blf.size(font_id, 18, 72)
blf.enable(font_id, blf.SHADOW)
blf.shadow(font_id, 5, 0.0, 0.0, 0.0, 1.0)
blf.draw(font_id, "Total render time " + str(timedelta(seconds = timer["total"])))
if timer["is_rendering"] and scene.frame_current != scene.frame_start:
blf.position(font_id, 15, 12, 0)
blf.draw(font_id, "Estimated completion: " + str(timedelta(seconds = (timer["average"] * (scene.frame_end - scene.frame_current)))))
# restore defaults
blf.disable(font_id, blf.SHADOW)
class RenderTimeHUD(bpy.types.Operator):
bl_idname = "view2d.rendertime_hud"
bl_label = "Display Render Times"
last_activity = 'NONE'
def modal(self, context, event):
if context.area:
context.area.tag_redraw()
#if event.type in {'ESC'}:
if timer["hud"] == False:
context.region.callback_remove(self._handle)
return {'CANCELLED'}
return {'PASS_THROUGH'}
def invoke(self, context, event):
if context.area.type == 'IMAGE_EDITOR':
if timer["hud"] == False:
context.window_manager.modal_handler_add(self)
# Add the region OpenGL drawing callback
self._handle = context.region.callback_add(draw_callback_px, (self, context), 'POST_PIXEL')
timer["hud"] = True
return {'RUNNING_MODAL'}
else:
timer["hud"] = False
return {'CANCELLED'}
else:
self.report({'WARNING'}, "UV/Image Editor not found, cannot run operator")
return {'CANCELLED'}
def display_hud(self, context):
scene = context.scene
layout = self.layout
layout.operator("view2d.rendertime_hud")
# Registration
def register():
bpy.app.handlers.render_complete.append(unset_rendering)
bpy.app.handlers.render_cancel.append(unset_rendering)
bpy.app.handlers.render_pre.append(start_timer)
bpy.app.handlers.render_post.append(end_timer)
bpy.types.IMAGE_PT_image_properties.append(image_panel_rendertime)
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bpy.utils.register_class(RenderTimeHUD)
bpy.types.IMAGE_HT_header.append(display_hud)
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# Keymapping XXX TODO - This doesn't work for some reason
#kc = bpy.context.window_manager.keyconfigs.addon
#km = kc.keymaps.new(name = "View 2D", space_type = 'IMAGE_EDITOR')
#kmi = km.keymap_items.new("view2d.rendertime_hud", 'E', 'PRESS')
#kmi.active = True
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#kc = bpy.context.window_manager.keyconfigs.addon
#km = kc.keymaps["View 2D"]
#km.keymap_items.remove(km.keymap_items["view2d.rendertime_hud"])
bpy.types.IMAGE_HT_header.remove(display_hud)
bpy.utils.register_class(RenderTimeHUD)
bpy.app.handlers.render_pre.remove(start_timer)
bpy.app.handlers.render_post.remove(end_timer)
bpy.app.handlers.render_cancel.append(unset_rendering)
bpy.app.handlers.render_complete.remove(unset_rendering)
bpy.types.IMAGE_PT_image_properties.remove(image_panel_rendertime)
if __name__ == '__main__':