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render_clay.py 3.33 KiB
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    # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    # <pep8 compliant>
    
    bl_addon_info = {
        "name": "Clay Render",
        "author": "Fabio Russo <ruesp83@libero.it>",
    
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        "version": (0, 8),
    
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        "blender": (2, 5, 5),
    
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        "api": 33568,
    
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        "location": "Render > Clay Render",
        "description": "This script, applies a temporary material to all objects"\
    
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            " of the scene.",
    
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        "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
            "Scripts/Clay_Render",
        "tracker_url": "https://projects.blender.org/tracker/index.php?"\
            "func=detail&aid=22971&group_id=153&atid=467",
        "category": "Render"}
    
    import bpy
    from bpy.props import BoolProperty
    
    
    
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    def Create_Mat():
    
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        id = bpy.data.materials.new("Clay_Render")
        #diffuse
        id.diffuse_shader = "OREN_NAYAR"
        id.diffuse_color = 0.800, 0.741, 0.536
        id.diffuse_intensity = 1
        id.roughness = 0.909
        #specular
        id.specular_shader = "COOKTORR"
        id.specular_color = 1, 1, 1
        id.specular_hardness = 10
        id.specular_intensity = 0.115
    
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    def Get_Mat():
        Mat = bpy.data.materials["Clay_Render"]
        return Mat
    
    
    def Exist_Mat():
        if bpy.data.materials.get("Clay_Render"):
            return True
    
        else:
            return False
    
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    class CheckClay(bpy.types.Operator):
        bl_idname = "render.clay"
        bl_label = "Clay Render"
    
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        def execute(self, context):
            if bpy.types.Scene.Clay:
    
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                if not Exist_Mat():
                    Create_Mat()
                context.scene.render.layers.active.material_override = Get_Mat()
    
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                bpy.types.Scene.Clay = False
            else:
                context.scene.render.layers.active.material_override = None
                bpy.types.Scene.Clay = True
            return {'FINISHED'}
    
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    def draw_clay(self, context):
        ok_clay = not bpy.types.Scene.Clay
    
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        rnd = context.scene.render
        rnl = rnd.layers.active
        split = self.layout.split()
        col = split.column()
    
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        col.operator(CheckClay.bl_idname, emboss=False, icon='CHECKBOX_HLT' \
        if ok_clay else 'CHECKBOX_DEHLT')
        col = split.column()
    
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        if Exist_Mat():
            im = Get_Mat()
            col.prop(im, "diffuse_color", text="")
    
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        self.layout.separator()
    
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    def register():
    
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        bpy.types.Scene.Clay = BoolProperty(
        name='Clay Render',
        description='Use Clay Render',
        default=False)
    
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        bpy.types.RENDER_PT_render.prepend(draw_clay)
    
    
    def unregister():
        rnd = bpy.context.scene.render
        rnl = rnd.layers.active
        rnl.material_override = None
    
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        if Exist_Mat():
            bpy.data.materials.remove(Get_Mat())
    
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        del bpy.types.Scene.Clay
    
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        bpy.types.RENDER_PT_render.remove(draw_clay)
    
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    if __name__ == "__main__":
        register()