Newer
Older
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
"author": "tstscr(florianfelix)",
"version": (2, 1),
"blender": (2, 80, 0),
"location": "Rendertab -> Output Panel -> Subpanel",
"description": "Automatically save the image after rendering",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/Auto_Save",
"tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
from bpy.props import BoolProperty, EnumProperty
from bpy.app.handlers import persistent
from os.path import dirname, exists, join
from bpy.path import basename
from os import mkdir, listdir
from re import findall
@persistent
def auto_save_render(scene):
if not scene.auto_save_after_render or not bpy.data.filepath:
return
rndr = scene.render
original_format = rndr.image_settings.file_format
format = rndr.image_settings.file_format = scene.auto_save_format
if format == 'OPEN_EXR_MULTILAYER':
extension = '.exr'
if format == 'JPEG':
extension = '.jpg'
if format == 'PNG':
extension = '.png'
blendname = basename(bpy.data.filepath).rpartition('.')[0]
filepath = dirname(bpy.data.filepath) + '/auto_saves'
if scene.auto_save_subfolders:
filepath = join(filepath, blendname)
if not exists(filepath):
mkdir(filepath)
#imagefiles starting with the blendname
files = [f for f in listdir(filepath)
if f.startswith(blendname)
and f.lower().endswith(('.png', '.jpg', '.jpeg', '.exr'))]
highest = 0
if files:
for f in files:
#find last numbers in the filename after the blendname
suffix = findall('\d+', f.split(blendname)[-1])
if suffix:
if int(suffix[-1]) > highest:
highest = int(suffix[-1])
save_name = join(filepath, blendname) + '_' + \
str(highest+1).zfill(3) + extension
image = bpy.data.images['Render Result']
if not image:
print('Auto Save: Render Result not found. Image not saved')
return
print('Auto_Save:', save_name)
image.save_render(save_name, scene=None)
if scene.auto_save_blend:
save_name_blend = join(filepath, blendname) + '_' + \
str(highest+1).zfill(3) + '.blend'
print('Blend_Save:', save_name_blend)
bpy.ops.wm.save_as_mainfile(filepath=save_name_blend, copy=True)
rndr.image_settings.file_format = original_format
###########################################################################
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
class RENDER_PT_render_auto_save(Panel):
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "render"
bl_label = "Auto Save Render"
bl_parent_id = "RENDER_PT_output"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
rd = context.scene.render
self.layout.prop(context.scene, 'auto_save_after_render', text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
col = layout.column(align=True)
col.prop(context.scene, 'auto_save_blend', toggle=False)
col.prop(context.scene, 'auto_save_subfolders', toggle=False)
col.prop(context.scene, 'auto_save_format', text='as', expand=False)
classes = [
RENDER_PT_render_auto_save,
]
from bpy.utils import register_class
for cls in classes:
register_class(cls)
bpy.types.Scene.auto_save_after_render = BoolProperty(
name='Save after render',
default=False,
description='Automatically save rendered images into: //auto_save/')
bpy.types.Scene.auto_save_blend = BoolProperty(
name='Save .blend (copy) alongside image',
default=False,
description='Also save .blend (copy) file into: //auto_save/')
bpy.types.Scene.auto_save_format = EnumProperty(
name='Auto Save File Format',
description='File Format for the auto saves.',
items={
('PNG', 'png', 'Save as png'),
('JPEG', 'jpg', 'Save as jpg'),
('OPEN_EXR_MULTILAYER', 'exr', 'Save as multilayer exr')},
default='PNG')
bpy.types.Scene.auto_save_subfolders = BoolProperty(
name='Save into subfolder',
default=False,
description='Save into individual subfolders per blend name')
bpy.app.handlers.render_post.append(auto_save_render)
from bpy.utils import unregister_class
for cls in reversed(classes):
unregister_class(cls)
del(bpy.types.Scene.auto_save_after_render)
del(bpy.types.Scene.auto_save_format)
del(bpy.types.Scene.auto_save_subfolders)
bpy.app.handlers.render_post.remove(auto_save_render)