Skip to content
Snippets Groups Projects
render_to_print.py 11.4 KiB
Newer Older
  • Learn to ignore specific revisions
  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    
    Campbell Barton's avatar
    Campbell Barton committed
    # <pep8 compliant>
    
    bl_info = {
    
    Campbell Barton's avatar
    Campbell Barton committed
        "name": "Render to Print",
    
        "author": "Marco Crippa <thekrypt77@tiscali.it>, Dealga McArdle, zebus3d",
        "version": (0, 3, 0),
        "blender": (2, 80, 0),
        "location": "Output > Render to Print",
    
    Campbell Barton's avatar
    Campbell Barton committed
        "description": "Set the size of the render for a print",
    
        "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/ \
                    Py/Scripts/Render/Render to Print",
    
        "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
    
    Campbell Barton's avatar
    Campbell Barton committed
        "category": "Render"}
    
    
    import math
    
    Campbell Barton's avatar
    Campbell Barton committed
    import bpy
    
    Campbell Barton's avatar
    Campbell Barton committed
    from bpy.types import Panel, Operator, Scene, PropertyGroup
    
    from bpy.props import (
                            IntProperty,
                            FloatProperty,
                            StringProperty,
                            EnumProperty,
                            PointerProperty,
                        )
    
    Campbell Barton's avatar
    Campbell Barton committed
    paper_presets = (
        ("custom_1_1", "custom", ""),
        ("A0_84.1_118.9", "A0 (84.1x118.9 cm)", ""),
        ("A1_59.4_84.1", "A1 (59.4x84.1 cm)", ""),
        ("A2_42.0_59.4", "A2 (42.0x59.4 cm)", ""),
        ("A3_29.7_42.0", "A3 (29.7 42.0 cm)", ""),
        ("A4_21.0_29.7", "A4 (21.0x29.7 cm)", ""),
        ("A5_14.8_21.0", "A5 (14.8x21.0 cm)", ""),
        ("A6_10.5_14.8", "A6 (10.5x14.8 cm)", ""),
        ("A7_7.4_10.5", "A7 (7.4x10.5 cm)", ""),
        ("A8_5.2_7.4", "A8 (5.2x7.4 cm)", ""),
        ("A9_3.7_5.2", "A9 (3.7x5.2 cm)", ""),
        ("A10_2.6_3.7", "A10 (2.6x3.7 cm)", ""),
    
        ("B0_100.0_141.4", "B0 (100.0x141.4 cm)", ""),
        ("B1_70.7_100.0", "B1 (70.7x100.0 cm)", ""),
        ("B2_50.0_70.7", "B2 (50.0x70.7 cm)", ""),
        ("B3_35.3_50.0", "B3 (35.3x50.0 cm)", ""),
        ("B4_25.0_35.3", "B4 (25.0x35.3 cm)", ""),
        ("B5_17.6_25.0", "B5 (17.6x25.0 cm)", ""),
        ("B6_12.5_17.6", "B6 (12.5x17.6 cm)", ""),
        ("B7_8.8_12.5", "B7 (8.8x12.5 cm)", ""),
        ("B8_6.2_8.8", "B8 (6.2x8.8 cm)", ""),
        ("B9_4.4_6.2", "B9 (4.4x6.2 cm)", ""),
        ("B10_3.1_4.4", "B10 (3.1x4.4 cm)", ""),
    
        ("C0_91.7_129.7", "C0 (91.7x129.7 cm)", ""),
        ("C1_64.8_91.7", "C1 (64.8x91.7 cm)", ""),
        ("C2_45.8_64.8", "C2 (45.8x64.8 cm)", ""),
        ("C3_32.4_45.8", "C3 (32.4x45.8 cm)", ""),
        ("C4_22.9_32.4", "C4 (22.9x32.4 cm)", ""),
        ("C5_16.2_22.9", "C5 (16.2x22.9 cm)", ""),
        ("C6_11.4_16.2", "C6 (11.4x16.2 cm)", ""),
        ("C7_8.1_11.4", "C7 (8.1x11.4 cm)", ""),
        ("C8_5.7_8.1", "C8 (5.7x8.1 cm)", ""),
        ("C9_4.0_5.7", "C9 (4.0x5.7 cm)", ""),
        ("C10_2.8_4.0", "C10 (2.8x4.0 cm)", ""),
    
        ("Letter_21.6_27.9", "Letter (21.6x27.9 cm)", ""),
        ("Legal_21.6_35.6", "Legal (21.6x35.6 cm)", ""),
        ("Legal junior_20.3_12.7", "Legal junior (20.3x12.7 cm)", ""),
        ("Ledger_43.2_27.9", "Ledger (43.2x27.9 cm)", ""),
        ("Tabloid_27.9_43.2", "Tabloid (27.9x43.2 cm)", ""),
    
        ("ANSI C_43.2_55.9", "ANSI C (43.2x55.9 cm)", ""),
        ("ANSI D_55.9_86.4", "ANSI D (55.9x86.4 cm)", ""),
        ("ANSI E_86.4_111.8", "ANSI E (86.4x111.8 cm)", ""),
    
        ("Arch A_22.9_30.5", "Arch A (22.9x30.5 cm)", ""),
        ("Arch B_30.5_45.7", "Arch B (30.5x45.7 cm)", ""),
        ("Arch C_45.7_61.0", "Arch C (45.7x61.0 cm)", ""),
        ("Arch D_61.0_91.4", "Arch D (61.0x91.4 cm)", ""),
        ("Arch E_91.4_121.9", "Arch E (91.4x121.9 cm)", ""),
        ("Arch E1_76.2_106.7", "Arch E1 (76.2x106.7 cm)", ""),
        ("Arch E2_66.0_96.5", "Arch E2 (66.0x96.5 cm)", ""),
        ("Arch E3_68.6_99.1", "Arch E3 (68.6x99.1 cm)", ""),
        )
    
    
    def paper_enum_parse(idname):
        tipo, dim_w, dim_h = idname.split("_")
        return tipo, float(dim_w), float(dim_h)
    
    
    
    paper_presets_data = {
        idname: paper_enum_parse(idname)
        for idname, name, descr in paper_presets
        }
    
    Campbell Barton's avatar
    Campbell Barton committed
    
    
    def update_settings_cb(self, context):
        # annoying workaround for recursive call
    
    Campbell Barton's avatar
    Campbell Barton committed
        if update_settings_cb.level is False:
    
    Campbell Barton's avatar
    Campbell Barton committed
            update_settings_cb.level = True
            pixels_from_print(self)
            update_settings_cb.level = False
    
    update_settings_cb.level = False
    
    
    class RenderPrintSertings(PropertyGroup):
    
        unit_from: EnumProperty(
    
    Campbell Barton's avatar
    Campbell Barton committed
                name="Set from",
                description="Set from",
    
    Campbell Barton's avatar
    Campbell Barton committed
                items=(
    
    Campbell Barton's avatar
    Campbell Barton committed
                    ("CM_TO_PIXELS", "CM -> Pixel", "Centermeters to Pixels"),
                    ("PIXELS_TO_CM", "Pixel -> CM", "Pixels to Centermeters")
    
    Campbell Barton's avatar
    Campbell Barton committed
                    ),
    
    Campbell Barton's avatar
    Campbell Barton committed
                default="CM_TO_PIXELS",
                )
    
        orientation: EnumProperty(
    
    Campbell Barton's avatar
    Campbell Barton committed
                name="Page Orientation",
                description="Set orientation",
                items=(
                    ("Portrait", "Portrait", "Portrait"),
                    ("Landscape", "Landscape", "Landscape")
                ),
                default="Portrait",
                update=update_settings_cb,
                )
    
        preset: EnumProperty(
    
    Campbell Barton's avatar
    Campbell Barton committed
                name="Select Preset",
                description="Select from preset",
                items=paper_presets,
    
    Campbell Barton's avatar
    Campbell Barton committed
                default="custom_1_1",
    
    Campbell Barton's avatar
    Campbell Barton committed
                update=update_settings_cb,
    
    Campbell Barton's avatar
    Campbell Barton committed
                )
    
    Campbell Barton's avatar
    Campbell Barton committed
                name="DPI",
                description="Dots per Inch",
                default=300,
                min=72, max=1800,
    
    Campbell Barton's avatar
    Campbell Barton committed
                update=update_settings_cb,
    
    Campbell Barton's avatar
    Campbell Barton committed
                )
    
        width_cm: FloatProperty(
    
    Campbell Barton's avatar
    Campbell Barton committed
                name="Width",
    
    Campbell Barton's avatar
    Campbell Barton committed
                description="Width in CM",
    
    Campbell Barton's avatar
    Campbell Barton committed
                default=5.0,
                min=1.0, max=100000.0,
    
    Campbell Barton's avatar
    Campbell Barton committed
                update=update_settings_cb,
    
    Campbell Barton's avatar
    Campbell Barton committed
                )
    
        height_cm: FloatProperty(
    
    Campbell Barton's avatar
    Campbell Barton committed
                name="Height",
    
    Campbell Barton's avatar
    Campbell Barton committed
                description="Height in CM",
    
    Campbell Barton's avatar
    Campbell Barton committed
                default=3.0,
                min=1.0, max=100000.0,
    
    Campbell Barton's avatar
    Campbell Barton committed
                update=update_settings_cb,
    
    Campbell Barton's avatar
    Campbell Barton committed
                )
    
        width_px: IntProperty(
    
    Campbell Barton's avatar
    Campbell Barton committed
                name="Pixel Width",
                description="Pixel Width",
                default=900,
                min=4, max=10000,
    
    Campbell Barton's avatar
    Campbell Barton committed
                update=update_settings_cb,
    
    Campbell Barton's avatar
    Campbell Barton committed
                )
    
        height_px: IntProperty(
    
    Campbell Barton's avatar
    Campbell Barton committed
                name="Pixel Height",
                description="Pixel Height",
                default=600,
                min=4, max=10000,
    
    Campbell Barton's avatar
    Campbell Barton committed
                update=update_settings_cb,
    
    Campbell Barton's avatar
    Campbell Barton committed
                )
    
    Campbell Barton's avatar
    Campbell Barton committed
    
    
    def pixels_from_print(ps):
        tipo, dim_w, dim_h = paper_presets_data[ps.preset]
    
        if ps.unit_from == "CM_TO_PIXELS":
            if tipo == "custom":
                dim_w = ps.width_cm
                dim_h = ps.height_cm
                ps.width_cm = dim_w
                ps.height_cm = dim_h
            elif tipo != "custom" and ps.orientation == "Landscape":
                ps.width_cm = dim_h
                ps.height_cm = dim_w
            elif tipo != "custom" and ps.orientation == "Portrait":
                ps.width_cm = dim_w
                ps.height_cm = dim_h
    
            ps.width_px = math.ceil((ps.width_cm * ps.dpi) / 2.54)
            ps.height_px = math.ceil((ps.height_cm * ps.dpi) / 2.54)
        else:
            if tipo != "custom" and ps.orientation == "Landscape":
                ps.width_cm = dim_h
                ps.height_cm = dim_w
                ps.width_px = math.ceil((ps.width_cm * ps.dpi) / 2.54)
                ps.height_px = math.ceil((ps.height_cm * ps.dpi) / 2.54)
            elif tipo != "custom" and ps.orientation == "Portrait":
                ps.width_cm = dim_w
                ps.height_cm = dim_h
                ps.width_px = math.ceil((ps.width_cm * ps.dpi) / 2.54)
                ps.height_px = math.ceil((ps.height_cm * ps.dpi) / 2.54)
    
            ps.width_cm = (ps.width_px / ps.dpi) * 2.54
            ps.height_cm = (ps.height_px / ps.dpi) * 2.54
    
    
    class RENDER_PT_print(Panel):
        bl_label = "Render to Print"
        bl_space_type = 'PROPERTIES'
        bl_region_type = 'WINDOW'
    
        bl_context = "output"
    
        bl_options = {'DEFAULT_CLOSED'}
    
    Campbell Barton's avatar
    Campbell Barton committed
    
    
    Luca Bonavita's avatar
    Luca Bonavita committed
        def draw(self, context):
    
    Campbell Barton's avatar
    Campbell Barton committed
    
    
    Luca Bonavita's avatar
    Luca Bonavita committed
            layout = self.layout
    
    Campbell Barton's avatar
    Campbell Barton committed
            scene = context.scene
            ps = scene.print_settings
    
    Luca Bonavita's avatar
    Luca Bonavita committed
    
            row = layout.row(align=True)
            row1 = layout.row(align=True)
            row2 = layout.row(align=True)
            row3 = layout.row(align=True)
            row4 = layout.row(align=True)
            row5 = layout.row(align=True)
            row6 = layout.row(align=True)
            row7 = layout.row(align=True)
            col = layout.column(align=True)
    
    Campbell Barton's avatar
    Campbell Barton committed
    
    
    Campbell Barton's avatar
    Campbell Barton committed
            row.prop(ps, "unit_from")
            row1.prop(ps, "orientation")
            row2.prop(ps, "preset")
    
    Luca Bonavita's avatar
    Luca Bonavita committed
    
            col.separator()
    
    Campbell Barton's avatar
    Campbell Barton committed
            row3.prop(ps, "width_cm")
    
    Luca Bonavita's avatar
    Luca Bonavita committed
            row3.separator()
    
    Campbell Barton's avatar
    Campbell Barton committed
            row3.prop(ps, "height_cm")
    
    Luca Bonavita's avatar
    Luca Bonavita committed
            col.separator()
    
    Campbell Barton's avatar
    Campbell Barton committed
            row4.prop(ps, "dpi")
    
    Luca Bonavita's avatar
    Luca Bonavita committed
            col.separator()
    
    Campbell Barton's avatar
    Campbell Barton committed
            row5.prop(ps, "width_px")
    
    Luca Bonavita's avatar
    Luca Bonavita committed
            row5.separator()
    
    Campbell Barton's avatar
    Campbell Barton committed
            row5.prop(ps, "height_px")
    
    Luca Bonavita's avatar
    Luca Bonavita committed
    
            col.separator()
    
            row6.label(text="Inch Width: %.2f" % (ps.width_cm / 2.54))
            row6.label(text="Inch Height: %.2f" % (ps.height_cm / 2.54))
    
    Luca Bonavita's avatar
    Luca Bonavita committed
            col.separator()
    
    Campbell Barton's avatar
    Campbell Barton committed
    
    
    Campbell Barton's avatar
    Campbell Barton committed
            row7.operator("render.apply_size", icon="RENDER_STILL")
    
    Campbell Barton's avatar
    Campbell Barton committed
    
    
            #  this if else deals with hiding UI elements when logic demands it.
    
    Campbell Barton's avatar
    Campbell Barton committed
            tipo = paper_presets_data[ps.preset][0]
    
    Campbell Barton's avatar
    Campbell Barton committed
                row.active = False
                row.enabled = False
    
    Campbell Barton's avatar
    Campbell Barton committed
            if ps.unit_from == "CM_TO_PIXELS":
    
    Campbell Barton's avatar
    Campbell Barton committed
                row5.active = False
                row5.enabled = False
    
                if tipo == "custom":
                    row3.active = True
                    row3.enabled = True
                    row1.active = False
                    row1.enabled = False
    
    Campbell Barton's avatar
    Campbell Barton committed
                elif tipo != "custom" and ps.orientation == "Landscape":
    
    Campbell Barton's avatar
    Campbell Barton committed
                    row3.active = False
                    row3.enabled = False
                    row1.active = True
                    row1.enabled = True
    
    Campbell Barton's avatar
    Campbell Barton committed
                elif tipo != "custom" and ps.orientation == "Portrait":
    
    Campbell Barton's avatar
    Campbell Barton committed
                    row3.active = False
                    row3.enabled = False
                    row1.active = True
                    row1.enabled = True
    
    Luca Bonavita's avatar
    Luca Bonavita committed
            else:
    
    Campbell Barton's avatar
    Campbell Barton committed
                row3.active = False
                row3.enabled = False
    
                if tipo == "custom":
                    row1.active = False
                    row1.enabled = False
    
    Campbell Barton's avatar
    Campbell Barton committed
                elif tipo != "custom" and ps.orientation == "Landscape":
    
    Campbell Barton's avatar
    Campbell Barton committed
                    row1.active = True
                    row1.enabled = True
                    row5.active = False
                    row5.enabled = False
    
    Campbell Barton's avatar
    Campbell Barton committed
                elif tipo != "custom" and ps.orientation == "Portrait":
    
    Campbell Barton's avatar
    Campbell Barton committed
                    row1.active = True
                    row1.enabled = True
                    row5.active = False
                    row5.enabled = False
    
    
    
    Campbell Barton's avatar
    Campbell Barton committed
    class RENDER_OT_apply_size(Operator):
        bl_idname = "render.apply_size"
        bl_label = "Apply Print to Render"
    
    Luca Bonavita's avatar
    Luca Bonavita committed
        bl_description = "Set the render dimension"
    
    Luca Bonavita's avatar
    Luca Bonavita committed
        def execute(self, context):
    
    Campbell Barton's avatar
    Campbell Barton committed
    
    
    Campbell Barton's avatar
    Campbell Barton committed
            scene = context.scene
            ps = scene.print_settings
    
            pixels_from_print(ps)
    
            render = scene.render
            render.resolution_x = ps.width_px
            render.resolution_y = ps.height_px
    
    Campbell Barton's avatar
    Campbell Barton committed
    
    
    Luca Bonavita's avatar
    Luca Bonavita committed
            return {'FINISHED'}
    
    classes = ( 
                RENDER_OT_apply_size, 
                RENDER_PT_print, 
                RenderPrintSertings
                )
    
    
        from bpy.utils import register_class
    
        for cls in classes:
            register_class(cls)
    
    Campbell Barton's avatar
    Campbell Barton committed
    
        Scene.print_settings = PointerProperty(type=RenderPrintSertings)
    
        from bpy.utils import unregister_class
    
        for cls in classes:
            unregister_class(cls)
            
    
    Campbell Barton's avatar
    Campbell Barton committed
        del Scene.print_settings
    
    
    if __name__ == "__main__":
        register()