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'''
BEGIN GPL LICENSE BLOCK

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

END GPL LICENSE BLOCK
'''

from copy import deepcopy
from math import degrees, radians, pi

import bpy
import bmesh
import bgl
import blf
import gpu
from mathutils import geometry, Euler, Matrix, Quaternion, Vector
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from bpy_extras import view3d_utils
from bpy_extras.view3d_utils import location_3d_to_region_2d as loc3d_to_reg2d
from bpy_extras.view3d_utils import region_2d_to_vector_3d as reg2d_to_vec3d
from bpy_extras.view3d_utils import region_2d_to_location_3d as reg2d_to_loc3d
from bpy_extras.view3d_utils import region_2d_to_origin_3d as reg2d_to_org3d
from gpu_extras.batch import batch_for_shader
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# "Constant" values
(
    X,
    Y,
    Z,

    CLICK_CHECK,
    WAIT_FOR_POPUP,
    GET_0_OR_180,
    DO_TRANSFORM,

    MOVE,
    SCALE,
    ROTATE,
) = range(10)

# globals
popup_meas_backup = 0.0
curr_meas_stor = 0.0
new_meas_stor = None
popup_active = False
prev_popup_inputs = []
prev_popup_inp_strings = []

#print("Loaded add-on.\n")  # debug


class Colr:
    red    = 1.0, 0.0, 0.0, 0.6
    green  = 0.0, 1.0, 0.0, 0.6
    blue   = 0.0, 0.0, 1.0, 0.6
    white  = 1.0, 1.0, 1.0, 1.0
    grey   = 1.0, 1.0, 1.0, 0.4
    black  = 0.0, 0.0, 0.0, 1.0
    yellow = 1.0, 1.0, 0.0, 0.6


# Transformation Data
# values stored here get used for translation, scale, and rotation
class TransDat:
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    placeholder = True


def set_transform_data_none():
    TransDat.piv_norm = None  # Vector
    TransDat.new_ang_r = None
    TransDat.ang_diff_r = None  # float
    TransDat.axis_lock = None  # 'X', 'Y', 'Z'
    TransDat.lock_pts = None
    TransDat.rot_pt_pos = None
    TransDat.rot_pt_neg = None
    TransDat.arc_pts = None


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# Refreshes mesh drawing in 3D view and updates mesh coordinate
# data so ref_pts are drawn at correct locations.
# Using editmode_toggle to do this seems hackish, but editmode_toggle seems
# to be the only thing that updates both drawing and coordinate info.
def editmode_refresh():
    if bpy.context.mode == "EDIT_MESH":
        bpy.ops.object.editmode_toggle()
        bpy.ops.object.editmode_toggle()


def backup_blender_settings():
    backup = [
        deepcopy(bpy.context.tool_settings.use_snap),
        deepcopy(bpy.context.tool_settings.snap_elements),
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        deepcopy(bpy.context.tool_settings.snap_target),
        deepcopy(bpy.context.tool_settings.transform_pivot_point),
        deepcopy(bpy.context.scene.transform_orientation_slots[0].type),
        deepcopy(bpy.context.space_data.show_gizmo),
        deepcopy(bpy.context.scene.cursor.location)]
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    return backup


def init_blender_settings():
    bpy.context.tool_settings.use_snap = False
    bpy.context.tool_settings.snap_elements = {'VERTEX'}
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    bpy.context.tool_settings.snap_target = 'CLOSEST'
    bpy.context.tool_settings.transform_pivot_point = 'ACTIVE_ELEMENT'
    bpy.context.scene.transform_orientation_slots[0].type = 'GLOBAL'
    bpy.context.space_data.show_gizmo = False
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    return


def restore_blender_settings(backup):
    bpy.context.tool_settings.use_snap = deepcopy(backup[0])
    bpy.context.tool_settings.snap_elements = deepcopy(backup[1])
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    bpy.context.tool_settings.snap_target = deepcopy(backup[2])
    bpy.context.tool_settings.transform_pivot_point = deepcopy(backup[3])
    bpy.context.scene.transform_orientation_slots[0].type = deepcopy(backup[4])
    bpy.context.space_data.show_gizmo = deepcopy(backup[5])
    bpy.context.scene.cursor.location = deepcopy(backup[6])
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    return


def flts_alm_eq(flt_a, flt_b):
    tol = 0.0001
    return flt_a > (flt_b - tol) and flt_a < (flt_b + tol)


# todo : replace with flt_lists_alm_eq?
def vec3s_alm_eq(vec_a, vec_b):
    X, Y, Z = 0, 1, 2
    if flts_alm_eq(vec_a[X], vec_b[X]):
        if flts_alm_eq(vec_a[Y], vec_b[Y]):
            if flts_alm_eq(vec_a[Z], vec_b[Z]):
                return True
    return False


# assume both float lists are same size?
def flt_lists_alm_eq(ls_a, ls_b, tol=0.001):
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    for i in range(len(ls_a)):
        if not (ls_a[i] > (ls_b[i] - tol) and ls_a[i] < (ls_b[i] + tol)):
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            return False
    return True


class MenuStore:
    def __init__(self):
        self.cnt = 0
        self.active = 0  # unused ?
        # todo : replace above with self.current ?
        self.txtcolrs = []
        self.tcoords = []
        self.texts = []
        self.arrows = []  # arrow coordinates


class MenuHandler:
    def __init__(self, title, tsize, act_colr, dis_colr, toolwid, reg):
        self.dpi = bpy.context.preferences.system.dpi
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        self.title = title
        # todo : better solution than None "magic numbers"
        self.menus = [None, None]  # no menu for 0 or 1
        self.menu_cnt = len(self.menus)
        self.current = 0  # current active menu
        self.tsize = tsize  # text size
        self.act_colr = act_colr
        self.dis_colr = dis_colr  # disabled color
        self.reg = reg  # region
        self.active = False

        self.view_offset = 20, 95  # box left top start
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        self.box_y_pad = 8  # vertical space between boxes

        fontid = 0
        blf.size(fontid, tsize, self.dpi)
        lcase_wid, lcase_hgt = blf.dimensions(fontid, "n")
        ucase_wid, ucase_hgt = blf.dimensions(fontid, "N")
        bot_space = blf.dimensions(fontid, "gp")[1] - lcase_hgt
        self.full_txt_hgt = blf.dimensions(fontid, "NTgp")[1]
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        arr_wid, arr_hgt = 12, 16
        arrow_base = (0, 0), (0, arr_hgt), (arr_wid, arr_hgt/2)
        aw_adj, ah_adj = arr_wid * 0.50, (arr_hgt - ucase_hgt) / 2
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        self.arrow_pts = []
        for a in arrow_base:
            self.arrow_pts.append((a[0] - aw_adj, a[1] - ah_adj))

        self.blef = self.view_offset[0] + toolwid  # box left start
        #self.titlco = self.blef // 2, self.reg.height - self.view_offset[1]
        self.titlco = self.blef, self.reg.height - self.view_offset[1]
        self.btop = self.titlco[1] - (self.full_txt_hgt // 1.5)
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        self.txt_y_pad = bot_space * 2

    def add_menu(self, strings):
        self.menus.append(MenuStore())
        new = self.menus[-1]
        btop = self.btop
        tlef = self.blef  # text left
        new.cnt = len(strings)
        for i in range(new.cnt):
            new.txtcolrs.append(self.dis_colr)
            new.texts.append(strings[i])
            bbot = btop - self.full_txt_hgt
            new.tcoords.append((tlef + self.view_offset[0], bbot))
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            btop = bbot - self.box_y_pad
            new.arrows.append((
                (self.arrow_pts[0][0] + tlef, self.arrow_pts[0][1] + bbot),
                (self.arrow_pts[1][0] + tlef, self.arrow_pts[1][1] + bbot),
                (self.arrow_pts[2][0] + tlef, self.arrow_pts[2][1] + bbot)))
        new.txtcolrs[new.active] = self.act_colr
        self.menu_cnt += 1

    def update_active(self, change):
        menu = self.menus[self.current]
        if menu is None:
            return
        menu.txtcolrs[menu.active] = self.dis_colr
        menu.active = (menu.active + change) % menu.cnt
        menu.txtcolrs[menu.active] = self.act_colr

    def change_menu(self, new):
        self.current = new

    def get_mode(self):
        menu = self.menus[self.current]
        return menu.texts[menu.active]

    #def rebuild_menus(self)  # add in case blender window size changes?
    #    return

    def draw(self, menu_visible):
        menu = self.menus[self.current]
        # prepare to draw text
        font_id = 0
        blf.size(font_id, self.tsize, self.dpi)
        # draw title
        blf.position(font_id, self.titlco[0], self.titlco[1], 0)
        blf.color(font_id, *self.dis_colr)
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        blf.draw(font_id, self.title)
        # draw menu
        if menu_visible and menu is not None:
            for i in range(menu.cnt):
                blf.position(font_id, menu.tcoords[i][0], menu.tcoords[i][1], 0)
                blf.color(font_id, *menu.txtcolrs[i])
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                blf.draw(font_id, menu.texts[i])

            # draw arrow
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            bgl.glEnable(bgl.GL_BLEND)
            bgl.glColor4f(*self.act_colr)
            bgl.glBegin(bgl.GL_LINE_LOOP)
            for p in menu.arrows[menu.active]:
                bgl.glVertex2f(*p)
            bgl.glEnd()
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            indices = ((0, 1), (1, 2), (2, 0))
            shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
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            batch = batch_for_shader(shader, 'LINES', {"pos": menu.arrows[menu.active]}, indices=indices)
            shader.bind()
            shader.uniform_float("color", self.act_colr)
            batch.draw(shader)
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def test_reset_prev_popup_inputs():
    global prev_popup_inputs
    prev_popup_inputs = []


def push_temp_meas():
    global prev_popup_inputs, popup_meas_backup
    #print("popup_meas_backup:", popup_meas_backup)  # debug
    max_len = 10
    if popup_meas_backup not in prev_popup_inputs:
        if len(prev_popup_inputs) == max_len:
            prev_popup_inputs.pop()
        prev_popup_inputs.insert(0, popup_meas_backup)
    else:
        if prev_popup_inputs.index(popup_meas_backup) != 0:
            prev_popup_inputs.remove(popup_meas_backup)
            prev_popup_inputs.insert(0, popup_meas_backup)


def make_popup_enums(self, context):
    global prev_popup_inputs, prev_popup_inp_strings
    prev_popup_inp_strings[:] = [('-', '--', '')]  # reset data
    for i, val in enumerate(prev_popup_inputs):  # gen enum vals
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        prev_popup_inp_strings.append(( str(i), str(val), '' ))
    return prev_popup_inp_strings


class XEDIT_OT_store_meas_btn(bpy.types.Operator):
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    bl_idname = "object.store_meas_inp_op"
    bl_label = "Exact Edit Store Measure Button"
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    bl_description = "Add current measure to stored measures"
    bl_options = {'INTERNAL'}

    def invoke(self, context, event):
        #print("StoreMeasBtn: called invoke")
        push_temp_meas()
        return {'FINISHED'}


# == pop-up dialog code ==
# todo: update with newer menu code if it can ever be made to work
class XEDIT_OT_meas_inp_dlg(bpy.types.Operator):
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    bl_idname = "object.ms_input_dialog_op"
    bl_label = "Exact Edit Measure Input Dialog"
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    bl_options = {'INTERNAL'}

    float_new_meas: bpy.props.FloatProperty(name="Measurement")
    prev_meas: bpy.props.EnumProperty(
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                    items=make_popup_enums,
                    name="Last measure",
                    description="Last 5 measurements entered")

    def execute(self, context):
        global popup_active, new_meas_stor
        new_meas_stor = self.float_new_meas
        popup_active = False
        push_temp_meas()
        return {'FINISHED'}

    def invoke(self, context, event):
        global curr_meas_stor
        self.float_new_meas = curr_meas_stor
        return context.window_manager.invoke_props_dialog(self)

    def cancel(self, context):
        global popup_active
        #print("Cancelled Pop-Up")  # debug
        popup_active = False

    def check(self, context):
        return True

    def draw(self, context):
        global popup_meas_backup
        popup_meas_backup = self.float_new_meas
        # below will always evaluate False unless check method returns True
        # todo : move this to check() method ?
        if self.prev_meas != '-':
            global prev_popup_inputs
            int_prev_meas = int(self.prev_meas)
            self.float_new_meas = float(prev_popup_inputs[int_prev_meas])
            self.prev_meas = '-'

        row = self.layout.row(align=True)
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        # split row into 3 cells: 1st 1/3, 2nd 75% of 2/3, 3rd 25% of 2/3
        split = row.split(align=False)
        split.label(text="Measurement")
        split = row.split(factor=0.75, align=False)
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        split.prop(self, 'float_new_meas', text="")
        split.operator("object.store_meas_inp_op", text="Store")
        row = self.layout.row(align=True)
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        row.prop(self, 'prev_meas')


# === 3D View mouse location and button code ===
class ViewButton():
    def __init__(self, colr_on, colr_off, txt_sz, txt_colr, offs=(0, 0)):
        self.dpi = bpy.context.preferences.system.dpi
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        self.is_drawn = False
        self.ms_over = False  # mouse over button
        self.wid = 0
        self.coords = None
        #self.co_outside_btn = None
        self.co2d = None
        self.colr_off = colr_off  # colr when mouse not over button
        self.colr_on = colr_on  # colr when mouse over button
        self.txt = ""
        self.txt_sz = txt_sz
        self.txt_colr = txt_colr
        self.txt_co = None
        self.offset = Vector(offs)

        # Set button height and text offsets (to determine where text would
        # be placed within button). Done in __init__ as this will not change
        # during program execution and prevents having to recalculate these
        # values every time text is changed.
        font_id = 0
        blf.size(font_id, self.txt_sz, self.dpi)
        samp_txt_max = "Tgp"  # text with highest and lowest pixel values
        x, max_y =  blf.dimensions(font_id, samp_txt_max)
        y = blf.dimensions(font_id, "T")[1]  # T = sample text
        y_diff = (max_y - y)

        self.hgt = int(max_y + (y_diff * 2))
        self.txt_x_offs = int(x / (len(samp_txt_max) * 2) )
        self.txt_y_offs = int(( self.hgt - y) / 2) + 1
        # added 1 to txt_y_offs to compensate for possible int rounding

    # replace text string and update button width
    def set_text(self, txt):
        font_id = 0
        self.txt = txt
        blf.size(font_id, self.txt_sz, self.dpi)
        w = blf.dimensions(font_id, txt)[0]  # get text width
        self.wid = w + (self.txt_x_offs * 2)
        return

    def set_btn_coor(self, co2d):
        #offs_2d = Vector((-self.wid / 2, 25))
        offs_2d = Vector((-self.wid / 2, 0))
        new2d = co2d + offs_2d
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        # co_bl == coordinate bottom left, co_tr == coordinate top right
        co_bl = new2d[0], new2d[1]
        co_tl = new2d[0], new2d[1] + self.hgt
        co_tr = new2d[0] + self.wid, new2d[1] + self.hgt
        co_br = new2d[0] + self.wid, new2d[1]
        self.coords = co_bl, co_tl, co_tr, co_br
        self.txt_co = new2d[0] + self.txt_x_offs, new2d[1] + self.txt_y_offs
        self.ms_chk = co_bl[0], co_tr[0], co_bl[1], co_tr[1]

    def pt_inside_btn2(self, mouse_co):
        mx, my = mouse_co[0], mouse_co[1]
        if mx < self.ms_chk[0] or mx > self.ms_chk[1]:
            return False
        if my < self.ms_chk[2] or my > self.ms_chk[3]:
            return False
        return True
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    def draw_btn(self, btn_loc, mouse_co, highlight_mouse=False):
        if btn_loc is not None:
            offs_loc = btn_loc + self.offset
            font_id = 0
            colr = self.colr_off
            self.set_btn_coor(offs_loc)
            if self.pt_inside_btn2(mouse_co):
                colr = self.colr_on
                self.ms_over = True
            else:
                self.ms_over = False
            # draw button box
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            bgl.glColor4f(*colr)
            bgl.glBegin(bgl.GL_LINE_STRIP)
            for coord in self.coords:
                bgl.glVertex2f(coord[0], coord[1])
            bgl.glVertex2f(self.coords[0][0], self.coords[0][1])
            bgl.glEnd()
            indc = ((0, 1), (1, 2), (2, 3), (3, 0))
            shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
            batch = batch_for_shader(shader, 'LINES', {"pos": self.coords}, indices=indc)
            shader.bind()
            shader.uniform_float("color", colr)
            batch.draw(shader)

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            # draw outline around button box
            if highlight_mouse and self.ms_over:
                #bgl.glColor4f(*self.colr_off)
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                HO = 4  # highlight_mouse offset
                offs = (-HO, -HO), (-HO, HO), (HO, HO), (HO, -HO)
                #bgl.glBegin(bgl.GL_LINE_STRIP)
                off_co = []
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                for i, coord in enumerate(self.coords):
                    off_co.append((coord[0] + offs[i][0], coord[1] + offs[i][1]))
                off_co.append((self.coords[0][0] + offs[0][0], self.coords[0][1] + offs[0][1]))

                shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
                batch = batch_for_shader(shader, 'LINES', {"pos": off_co})
                shader.bind()
                shader.uniform_float("color", self.colr_off)
                batch.draw(shader)

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            # draw button text
            blf.position(font_id, self.txt_co[0], self.txt_co[1], 0)
            blf.size(font_id, self.txt_sz, self.dpi)
            blf.color(font_id, *self.txt_colr)
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            blf.draw(font_id, self.txt)
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        else:
            self.ms_over = False


# Used for mod_pt mode
class TempPoint():
    def __init__(self):
        self.ls = []  # point list
        self.cnt = 0
        self.co3d = None
        self.max_cnt = 50

    def average(self):
        vsum = Vector()
        for p in self.ls:
            vsum += p
        self.co3d = vsum / self.cnt

    def find_pt(self, co3d):
        found_idx = None
        for i in range(self.cnt):
            if self.ls[i] == co3d:
                found_idx = i
                break
        return found_idx

    def rem_pt(self, idx):
        self.ls.pop(idx)
        self.cnt -= 1
        if self.cnt > 0:
            self.average()
        else:
            self.co3d = None

    def try_add(self, co3d):
        found_idx = self.find_pt(co3d)
        if found_idx is None:
            if len(self.ls) < self.max_cnt:
                self.ls.append(co3d.copy())
                self.cnt += 1
                self.average()

    def reset(self, co3d):
        self.co3d = co3d.copy()
        self.ls = [co3d.copy()]
        self.cnt = 1

    def get_co(self):
        return self.co3d.copy()

    def print_vals(self):  # debug
        print("self.cnt:", self.cnt)
        print("self.ls:", self.cnt)
        print("self.co3d:", self.co3d)
        for i in range(self.cnt):
            print("  [" + str(i) + "]:", [self.ls[i]])


# Basically this is just a "wrapper" around a 3D coordinate (Vector type)
# to centralize certain Reference Point features and make them easier to
# work with.
# note: if co3d is None, point does not "exist"
class ReferencePoint:
    def __init__(self, ptype, colr, co3d=None):
        self.ptype = ptype  # debug?
        self.colr = colr  # color (tuple), for displaying point in 3D view
        self.co3d = co3d  # 3D coordinate (Vector)

    # use this method to get co2d because "non-existing" points
    # will lead to a function call like this and throw an error:
    # loc3d_to_reg2d(reg, rv3d, None)
    def get_co2d(self):
        co2d = None
        if self.co3d is not None:
            reg = bpy.context.region
            rv3d = bpy.context.region_data
            co2d = loc3d_to_reg2d(reg, rv3d, self.co3d)
        return co2d

    def copy(self):
        return ReferencePoint( self.ptype, self.colr, self.co3d.copy() )

    def print_vals(self):  # debug
        print("self.ptype:", self.ptype)
        print("self.colr :", self.colr)
        print("self.co3d :", self.co3d)


def init_ref_pts(self):
    self.pts = [
        ReferencePoint("fre", Colr.green),
        ReferencePoint("anc", Colr.red),
        ReferencePoint("piv", Colr.yellow)
    ]
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def set_mouse_highlight(self):
    if self.pt_cnt < 3:
        self.highlight_mouse = True
    else:
        self.highlight_mouse = False


def in_ref_pts(self, co3d, skip_idx=None):
    p_idxs = [0, 1, 2][:self.pt_cnt]
    # skip_idx so co3d is not checked against itself
    if skip_idx is not None:
        p_idxs.remove(skip_idx)
    found = False
    for i in p_idxs:
        if vec3s_alm_eq(self.pts[i].co3d, co3d):
            found = True
            self.swap_pt = i  # todo : better solution than this
            break
    return found


def add_pt(self, co3d):
    if not in_ref_pts(self, co3d):
        self.pts[self.pt_cnt].co3d = co3d
        self.pt_cnt += 1
        self.menu.change_menu(self.pt_cnt)
        if self.pt_cnt > 1:
            updatelock_pts(self, self.pts)
        set_mouse_highlight(self)
        set_meas_btn(self)
        ''' Begin Debug
        cnt = self.pt_cnt - 1
        pt_fnd_str = str(self.pts[cnt].co3d)
        pt_fnd_str = pt_fnd_str.replace("<Vector ", "Vector(")
        pt_fnd_str = pt_fnd_str.replace(">", ")")
        print("ref_pt_" + str(cnt) + ' =', pt_fnd_str)
        #print("ref pt added:", self.cnt, "cnt:", self.cnt+1)
        End Debug '''


def rem_ref_pt(self, idx):
    # hackery or smart, you decide...
    if idx != self.pt_cnt - 1:
        keep_idx = [0, 1, 2][:self.pt_cnt]
        keep_idx.remove(idx)
        for i in range(len(keep_idx)):
            self.pts[i].co3d = self.pts[keep_idx[i]].co3d.copy()
    self.pt_cnt -= 1
    self.menu.change_menu(self.pt_cnt)
    # set "non-existing" points to None
    for j in range(self.pt_cnt, 3):
        self.pts[j].co3d = None
    if self.pt_cnt > 1:
        updatelock_pts(self, self.pts)
    else:
        TransDat.axis_lock = None
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    self.highlight_mouse = True


def add_select(self):
    if self.pt_cnt < 3:
        if bpy.context.mode == "OBJECT":
            if len(bpy.context.selected_objects) > 0:
                for obj in bpy.context.selected_objects:
                    add_pt(self, obj.location.copy())
                    if self.pt_cnt > 2:
                        break
        elif bpy.context.mode == "EDIT_MESH":
            m_w = bpy.context.edit_object.matrix_world
            bm = bmesh.from_edit_mesh(bpy.context.edit_object.data)
            if len(bm.select_history) > 0:
                exit_loop = False  # simplify checking...
                for sel in bm.select_history:
                    sel_verts = []
                    if type(sel) is bmesh.types.BMVert:
                        sel_verts = [sel]
                    elif type(sel) is bmesh.types.BMEdge:
                        sel_verts = sel.verts
                    elif type(sel) is bmesh.types.BMFace:
                        sel_verts = sel.verts
                    for v in sel_verts:
                        v_co3d = m_w @ v.co
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                        add_pt(self, v_co3d)
                        if self.pt_cnt > 2:
                            exit_loop = True
                            break
                    if exit_loop:
                        break


# todo : find way to merge this with add_select ?
def add_select_multi(self):
    if self.multi_tmp.cnt < self.multi_tmp.max_cnt:
        if bpy.context.mode == "OBJECT":
            if len(bpy.context.selected_objects) > 0:
                for obj in bpy.context.selected_objects:
                    self.multi_tmp.try_add(obj.location)
                    if self.multi_tmp.cnt == self.multi_tmp.max_cnt:
                        break
        elif bpy.context.mode == "EDIT_MESH":
            m_w = bpy.context.edit_object.matrix_world
            bm = bmesh.from_edit_mesh(bpy.context.edit_object.data)
            if len(bm.select_history) > 0:
                exit_loop = False  # simplify checking...
                for sel in bm.select_history:
                    sel_verts = []
                    if type(sel) is bmesh.types.BMVert:
                        sel_verts = [sel]
                    elif type(sel) is bmesh.types.BMEdge:
                        sel_verts = sel.verts
                    elif type(sel) is bmesh.types.BMFace:
                        sel_verts = sel.verts
                    for v in sel_verts:
                        v_co3d = m_w @ v.co
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                        self.multi_tmp.try_add(v_co3d)
                        if self.multi_tmp.cnt == self.multi_tmp.max_cnt:
                            exit_loop = True
                            break
                    if exit_loop:
                        break
        if in_ref_pts(self, self.multi_tmp.get_co(), self.mod_pt):
            self.report({'WARNING'}, 'Points overlap.')
        self.pts[self.mod_pt].co3d = self.multi_tmp.get_co()


def swap_ref_pts(self, pt1, pt2):
    temp = self.pts[pt1].co3d.copy()
    self.pts[pt1].co3d = self.pts[pt2].co3d.copy()
    self.pts[pt2].co3d = temp


def set_meas_btn(self):
    lock_pts = TransDat.lock_pts
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    if self.pt_cnt == 2:
        global curr_meas_stor
        curr_meas_stor = (lock_pts[0].co3d - lock_pts[1].co3d).length
        self.meas_btn.set_text(format(curr_meas_stor, '.2f'))
    elif self.pt_cnt == 3:
        algn_co1 = lock_pts[0].co3d - lock_pts[2].co3d
        algn_co3 = lock_pts[1].co3d - lock_pts[2].co3d
        curr_meas_stor = degrees( algn_co1.angle(algn_co3) )
        self.meas_btn.set_text(format(curr_meas_stor, '.2f'))
        return


# For adding multi point without first needing a reference point
# todo : clean up TempPoint so this function isn't needed
# todo : find way to merge this with add_select_multi
def new_select_multi(self):
    def enable_multi_mode(self):
        if self.grab_pt is not None:
            self.multi_tmp.__init__()
            self.multi_tmp.co3d = Vector()
            self.mod_pt = self.grab_pt
            self.grab_pt = None
        elif self.mod_pt is None:
            self.multi_tmp.__init__()
            self.multi_tmp.co3d = Vector()
            self.mod_pt = self.pt_cnt
            self.pt_cnt += 1

    if bpy.context.mode == "OBJECT":
        if len(bpy.context.selected_objects) > 0:
            enable_multi_mode(self)
            for obj in bpy.context.selected_objects:
                self.multi_tmp.try_add(obj.location)
                if self.multi_tmp.cnt == self.multi_tmp.max_cnt:
                    break
        else:
            return
    elif bpy.context.mode == "EDIT_MESH":
        m_w = bpy.context.edit_object.matrix_world
        bm = bmesh.from_edit_mesh(bpy.context.edit_object.data)
        if len(bm.select_history) > 0:
            enable_multi_mode(self)
            exit_loop = False  # simplify checking...
            for sel in bm.select_history:
                sel_verts = []
                if type(sel) is bmesh.types.BMVert:
                    sel_verts = [sel]
                elif type(sel) is bmesh.types.BMEdge:
                    sel_verts = sel.verts
                elif type(sel) is bmesh.types.BMFace:
                    sel_verts = sel.verts
                for v in sel_verts:
                    v_co3d = m_w @ v.co
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                    self.multi_tmp.try_add(v_co3d)
                    if self.multi_tmp.cnt == self.multi_tmp.max_cnt:
                        exit_loop = True
                        break
                if exit_loop:
                    break
        else:
            return


def exit_multi_mode(self):
    m_co3d = self.multi_tmp.get_co()
    if in_ref_pts(self, m_co3d, self.mod_pt):
        self.report({'ERROR'}, "Point overlapped another and was removed.")
        rem_ref_pt(self, self.mod_pt)
    else:
        self.pts[self.mod_pt].co3d = m_co3d
        if self.pt_cnt > 1:
            updatelock_pts(self, self.pts)
        set_mouse_highlight(self)
    self.mod_pt = None
    set_meas_btn(self)
    set_help_text(self, "CLICK")


# Returns the closest object origin or vertex to the supplied 2D location
# as 3D Vector.
# Returns None if no found coordinate closer than minimum distance.
def find_closest_point(loc):
    region = bpy.context.region
    rv3d = bpy.context.region_data
    shortest_dist = 40.0  # minimum distance from loc
    closest = None
    for obj in bpy.context.scene.objects:
        o_co2d = loc3d_to_reg2d(region, rv3d, obj.location)
        if o_co2d is None:
            continue
        dist2d = (loc - o_co2d).length
        if dist2d < shortest_dist:
            shortest_dist = dist2d
            closest = obj.location.copy()
        if obj.type == 'MESH':
            if len(obj.data.vertices) > 0:
                for v in obj.data.vertices:
                    v_co3d = obj.matrix_world @ v.co
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                    v_co2d = loc3d_to_reg2d(region, rv3d, v_co3d)
                    if v_co2d is not None:
                        dist2d = (loc - v_co2d).length
                        if dist2d < shortest_dist:
                            shortest_dist = dist2d
                            closest = v_co3d
    return closest

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def draw_pt_2d(pt_co, pt_color, pt_size):
    if pt_co is not None:
        bgl.glEnable(bgl.GL_BLEND)
        bgl.glPointSize(pt_size)
        bgl.glColor4f(*pt_color)
        bgl.glBegin(bgl.GL_POINTS)
        bgl.glVertex2f(*pt_co)
        bgl.glEnd()
    return
def draw_pt_2d(pt_co, pt_color, pt_size):
    if pt_co is not None:
        coords = [pt_co]
        bgl.glPointSize(pt_size)
        shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
        batch = batch_for_shader(shader, 'POINTS', {"pos": coords})
        shader.bind()
        shader.uniform_float("color", pt_color)
        batch.draw(shader)
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def draw_line_2d(pt_co_1, pt_co_2, pt_color):
    if None not in (pt_co_1, pt_co_2):
        bgl.glEnable(bgl.GL_BLEND)
        bgl.glPointSize(15)
        bgl.glColor4f(*pt_color)
        bgl.glBegin(bgl.GL_LINE_STRIP)
        bgl.glVertex2f(*pt_co_1)
        bgl.glVertex2f(*pt_co_2)
        bgl.glEnd()
    return
'''

def draw_line_2d(pt_co_1, pt_co_2, pt_color):
    if None not in (pt_co_1, pt_co_2):
        coords = [pt_co_1, pt_co_2]
        shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
        batch = batch_for_shader(shader, 'LINES', {"pos": coords})
        shader.bind()
        shader.uniform_float("color", pt_color)
        batch.draw(shader)
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def closest_to_point(pt, pts):
    smallest_dist = 15.0
    closest, pt_idx = None, None
    for p in range(len(pts)):
        if pts[p] is not None:
            tmp_d = (pt - pts[p]).length
            if tmp_d < smallest_dist:
                smallest_dist = tmp_d
                closest = pts[p]
                pt_idx = p
    return closest, pt_idx


# Can a transformation be performed? Called after measure button is clicked
# to let user know if valid options are set before enabling pop-up to get
# user input.
# todo, move transf_type assignment to "point add" part of code?
def can_transf(self):
    global curr_meas_stor
    success = False
    if self.pt_cnt == 2:
        mode = self.menu.get_mode()
        if mode == "Move":
            self.transf_type = MOVE
            success = True
        elif mode == "Scale":
            self.transf_type = SCALE
            success = True

    elif self.pt_cnt == 3:
        self.transf_type = ROTATE
        if TransDat.axis_lock is not None:
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            success = True
        # if not flat angle and no axis lock set, begin preparations for
        # arbitrary axis / spherical rotation
        elif not flts_alm_eq(curr_meas_stor, 0.0) and \
        not flts_alm_eq(curr_meas_stor, 180.0):
            rpts = tuple(p.co3d for p in self.pts)
            TransDat.piv_norm = geometry.normal(rpts)
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            success = True
        else:
            # would need complex angle processing workaround to get
            # spherical rotations working with flat angles. todo item?
            # blocking execution for now.
            self.report({'INFO'}, "Need axis lock for 0 and 180 degree angles.")
    return success


# For making sure rise over run doesn't get flipped.
def slope_check(pt1, pt2):
    cmp_ls = []
    for i in range(len(pt1)):
        cmp_ls.append(flts_alm_eq(pt1[i], pt2[i]) or pt1[i] > pt2[i])
    return cmp_ls


# Finds 3D location that shares same slope of line connecting Anchor and
# Free or that is on axis line going through Anchor.
def get_new_3d_co(self, old_dis, new_dis):
    pt_anc, pt_fr = self.pts[1].co3d, self.pts[0].co3d
    if TransDat.axis_lock is None:
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        if new_dis == 0:
            return pt_anc
        orig_slope = slope_check(pt_anc, pt_fr)
        scale = new_dis / old_dis
        pt_pos = pt_anc.lerp(pt_fr,  scale)
        pt_neg = pt_anc.lerp(pt_fr, -scale)
        pt_pos_slp = slope_check(pt_anc, pt_pos)
        pt_neg_slp = slope_check(pt_anc, pt_neg)
        # note: slope_check returns 3 bool values
        if orig_slope == pt_pos_slp:
            if new_dis > 0:
                return pt_pos
            else:
                # for negative distances
                return pt_neg
        elif orig_slope == pt_neg_slp:
            if new_dis > 0:
                return pt_neg
            else:
                return pt_pos
        else:  # neither slope matches
            self.report({'ERROR'}, 'Slope mismatch. Cannot calculate new point.')
            return None

    elif TransDat.axis_lock == 'X':
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        if pt_fr[0] > pt_anc[0]:
            return Vector([ pt_anc[0] + new_dis, pt_fr[1], pt_fr[2] ])
        else:
            return Vector([ pt_anc[0] - new_dis, pt_fr[1], pt_fr[2] ])
    elif TransDat.axis_lock == 'Y':
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        if pt_fr[1] > pt_anc[1]:
            return Vector([ pt_fr[0], pt_anc[1] + new_dis, pt_fr[2] ])
        else:
            return Vector([ pt_fr[0], pt_anc[1] - new_dis, pt_fr[2] ])
    elif TransDat.axis_lock == 'Z':
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        if pt_fr[2] > pt_anc[2]:
            return Vector([ pt_fr[0], pt_fr[1], pt_anc[2] + new_dis ])
        else:
            return Vector([ pt_fr[0], pt_fr[1], pt_anc[2] - new_dis ])
    else:  # neither slope matches
        self.report({'ERROR'}, "Slope mismatch. Can't calculate new point.")
        return None


def set_arc_pts(ref_pts):
    fre, anc, piv = ref_pts[0].co3d, ref_pts[1].co3d, ref_pts[2].co3d
    arc_pts = []
    ang = (fre - piv).angle(anc - piv)
    deg_ang = degrees(ang)
    if deg_ang > 0.01 and deg_ang < 179.99:
        piv_norm = geometry.normal(fre, piv, anc)
        rot_val = Quaternion(piv_norm, ang)
        rotated = fre - piv
        rotated.rotate(rot_val)
        rotated += piv
        rot_ang = (anc - piv).angle(rotated - piv)
        if not flts_alm_eq(rot_ang, 0.0):
            ang = -ang
        dis_p_f = (piv - fre).length
        dis_p_a = (piv - anc).length
        if dis_p_f < dis_p_a:
            ratio = 0.5
        else:  # dis_p_a < dis_p_f:
            ratio = dis_p_a / dis_p_f * 0.5
        mid_piv_free = piv.lerp(fre, ratio)
        arc_pts = [mid_piv_free]
        steps = abs( int(degrees(ang) // 10) )
        ang_step = ang / steps
        mid_align = mid_piv_free - piv
        for a in range(1, steps):
            rot_val = Quaternion(piv_norm, ang_step * a)
            temp = mid_align.copy()
            temp.rotate(rot_val)
            arc_pts.append(temp + piv)
        # in case steps <= 1
        rot_val = Quaternion(piv_norm, ang)
        temp = mid_align.copy()
        temp.rotate(rot_val)
        arc_pts.append(temp + piv)

    elif TransDat.axis_lock is not None:
        #if TransDat.axis_lock == 'X':
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        #    rot_val = Euler((pi*2, 0.0, 0.0), 'XYZ')
        if TransDat.axis_lock == 'X':
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            piv_norm = 1.0, 0.0, 0.0
        elif TransDat.axis_lock == 'Y':
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            piv_norm = 0.0, 1.0, 0.0
        elif TransDat.axis_lock == 'Z':
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            piv_norm = 0.0, 0.0, 1.0
        dis_p_f = (piv - fre).length
        dis_p_a = (piv - anc).length
        if dis_p_f < dis_p_a:
            ratio = 0.5
        else:  # dis_p_a < dis_p_f:
            ratio = dis_p_a / dis_p_f * 0.5
        mid_piv_free = piv.lerp(fre, ratio)
        arc_pts = [mid_piv_free]
        steps = 36
        ang_step = pi * 2 / steps
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        mid_align = mid_piv_free - piv
        for a in range(1, steps+1):
            rot_val = Quaternion(piv_norm, ang_step * a)
            temp = mid_align.copy()
            temp.rotate(rot_val)
            arc_pts.append(temp + piv)

    TransDat.arc_pts = arc_pts
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# Takes a ref_pts (ReferencePoints class) argument and modifies its member
# variable lp_ls (lock pt list). The lp_ls variable is assigned a modified list
# of 3D coordinates (if an axis lock was provided), the contents of the
# ref_pts' rp_ls var (if no axis lock was provided), or an empty list (if there
# wasn't enough ref_pts or there was a problem creating the modified list).
# todo : move inside ReferencePoints class ?
def set_lock_pts(ref_pts, pt_cnt):
    if pt_cnt < 2:
        TransDat.lock_pts = []
    elif TransDat.axis_lock is None:
        TransDat.lock_pts = ref_pts
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        if pt_cnt == 3:
            set_arc_pts(ref_pts)
    else:
        TransDat.lock_pts = []
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        new1 = ref_pts[1].copy()
        ptls = [ref_pts[i].co3d for i in range(pt_cnt)]  # shorthand
        # finds 3D midpoint between 2 supplied coordinates
        # axis determines which coordinates are assigned midpoint values
        # if X, Anchor is [AncX, MidY, MidZ] and Free is [FreeX, MidY, MidZ]
        if pt_cnt == 2:  # translate
            new0 = ref_pts[0].copy()
            mid3d = ptls[0].lerp(ptls[1], 0.5)
            if TransDat.axis_lock == 'X':
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                new0.co3d = Vector([ ptls[0][0], mid3d[1], mid3d[2] ])
                new1.co3d = Vector([ ptls[1][0], mid3d[1], mid3d[2] ])
            elif TransDat.axis_lock == 'Y':
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                new0.co3d = Vector([ mid3d[0], ptls[0][1], mid3d[2] ])
                new1.co3d = Vector([ mid3d[0], ptls[1][1], mid3d[2] ])
            elif TransDat.axis_lock == 'Z':
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                new0.co3d = Vector([ mid3d[0], mid3d[1], ptls[0][2] ])
                new1.co3d = Vector([ mid3d[0], mid3d[1], ptls[1][2] ])
            if not vec3s_alm_eq(new0.co3d, new1.co3d):
                TransDat.lock_pts = [new0, new1]
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        # axis determines which of the Free's coordinates are assigned
        # to Anchor and Pivot coordinates eg:
        # if X, Anchor is [FreeX, AncY, AncZ] and Pivot is [FreeX, PivY, PivZ]
        elif pt_cnt == 3:  # rotate
            new2 = ref_pts[2].copy()
            mov_co = ref_pts[0].co3d.copy()
            if TransDat.axis_lock == 'X':
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                new1.co3d = Vector([ mov_co[0], ptls[1][1], ptls[1][2] ])
                new2.co3d = Vector([ mov_co[0], ptls[2][1], ptls[2][2] ])
            elif TransDat.axis_lock == 'Y':
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                new1.co3d = Vector([ ptls[1][0], mov_co[1], ptls[1][2] ])
                new2.co3d = Vector([ ptls[2][0], mov_co[1], ptls[2][2] ])
            elif TransDat.axis_lock == 'Z':
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                new1.co3d = Vector([ ptls[1][0], ptls[1][1], mov_co[2] ])
                new2.co3d = Vector([ ptls[2][0], ptls[2][1], mov_co[2] ])
            if not vec3s_alm_eq(new1.co3d, new2.co3d) and \
            not vec3s_alm_eq(new1.co3d, mov_co) and \
            not vec3s_alm_eq(new2.co3d, mov_co):
                #new0 = ReferencePoint("piv", Colr.blue, mov_co)
                new0 = ReferencePoint("fre", Colr.green, mov_co)
                TransDat.lock_pts = [new0, new1, new2]
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                set_arc_pts([new0, new1, new2])
            else:
                set_arc_pts(ref_pts)


# Takes  new_co (Vector) and old_co (Vector) as arguments. Calculates
# difference between the 3D locations in new_co and old_co to determine
# the translation to apply to the selected geometry.
def do_translation(new_co, old_co):
    co_chg = -(old_co - new_co)
    bpy.ops.transform.translate(value=co_chg)
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# Performs a scale transformation using the provided s_fac (scale factor)
# argument. The scale factor is the result from dividing the user input
# measure (new_meas_stor) by the distance between the Anchor and Free
# (curr_meas_stor). After the scale is performed, settings are returned to
# their "pre-scaled" state.
# takes:  ref_pts (ReferencePoints), s_fac (float)
def do_scale(ref_pts, s_fac):
    # back up settings before changing them
    piv_back = deepcopy(bpy.context.tool_settings.transform_pivot_point)
    curs_back = bpy.context.scene.cursor.location.copy()
    bpy.context.tool_settings.transform_pivot_point = 'CURSOR'
    bpy.context.scene.cursor.location = ref_pts[1].co3d.copy()
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    ax_multip, cnstrt_bls = (), ()
    if   TransDat.axis_lock is None:
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        ax_multip, cnstrt_bls = (s_fac, s_fac, s_fac), (True, True, True)
    elif TransDat.axis_lock == 'X':
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        ax_multip, cnstrt_bls = (s_fac, 1, 1), (True, False, False)
    elif TransDat.axis_lock == 'Y':
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        ax_multip, cnstrt_bls = (1, s_fac, 1), (False, True, False)
    elif TransDat.axis_lock == 'Z':
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        ax_multip, cnstrt_bls = (1, 1, s_fac), (False, False, True)
    bpy.ops.transform.resize(value=ax_multip, constraint_axis=cnstrt_bls)
    # restore settings back to their pre "do_scale" state
    bpy.context.scene.cursor.location = curs_back.copy()
    bpy.context.tool_settings.transform_pivot_point = deepcopy(piv_back)
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# end_a, piv_pt, and end_b are Vector based 3D coordinates
# coordinates must share a common center "pivot" point (piv_pt)
def get_line_ang_3d(end_a, piv_pt, end_b):
    algn_a = end_a - piv_pt
    algn_b = end_b - piv_pt
    return algn_a.angle(algn_b)


# Checks if the 3 Vector coordinate arguments (end_a, piv_pt, end_b)
# will create an angle with a measurement matching the value in the
# argument exp_ang (expected angle measurement).
def ang_match3d(end_a, piv_pt, end_b, exp_ang):
    ang_meas = get_line_ang_3d(end_a, piv_pt, end_b)
    #print("end_a", end_a)  # debug
    #print("piv_pt", piv_pt)  # debug
    #print("end_b", end_b)  # debug
    #print("exp_ang ", exp_ang)  # debug
    #print("ang_meas ", ang_meas)  # debug
    return flts_alm_eq(ang_meas, exp_ang)


# Calculates rotation around axis or face normal at Pivot's location.
# Takes two 3D coordinate Vectors (piv_co and mov_co), rotation angle in
# radians (ang_diff_rad), and rotation data storage object (rot_dat).
# Aligns mov_co to world origin (0, 0, 0) and rotates aligned
# mov_co (mov_aligned) around axis stored in rot_dat. After rotation,
# removes world-origin alignment.
def get_rotated_pt(piv_co, ang_diff_rad, mov_co):
    mov_aligned = mov_co - piv_co
    rot_val, axis_lock = [], TransDat.axis_lock
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    if   axis_lock is None:  # arbitrary axis / spherical rotations
        #print('  RotDat.piv_norm', RotDat.piv_norm,  # debug
        #        '\n  ang_diff_rad', ang_diff_rad)  # debug
        rot_val = Quaternion(TransDat.piv_norm, ang_diff_rad)
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    elif axis_lock == 'X':
        rot_val = Euler((ang_diff_rad, 0.0, 0.0), 'XYZ')
    elif axis_lock == 'Y':
        rot_val = Euler((0.0, ang_diff_rad, 0.0), 'XYZ')
    elif axis_lock == 'Z':
        rot_val = Euler((0.0, 0.0, ang_diff_rad), 'XYZ')
    mov_aligned.rotate(rot_val)
    return mov_aligned + piv_co


# Finds out whether positive TransDat.new_ang_r or negative TransDat.new_ang_r
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# will result in the desired rotation angle.
def find_correct_rot(ref_pts, pt_cnt):
    ang_diff_rad, new_ang_rad = TransDat.ang_diff_r, TransDat.new_ang_r
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    piv_pt, move_pt = ref_pts[2].co3d, ref_pts[0].co3d

    t_co_pos = get_rotated_pt(piv_pt, ang_diff_rad, move_pt)
    t_co_neg = get_rotated_pt(piv_pt,-ang_diff_rad, move_pt)
    set_lock_pts(ref_pts, pt_cnt)
    lock_pts = TransDat.lock_pts
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    if ang_match3d(lock_pts[1].co3d, lock_pts[2].co3d, t_co_pos, new_ang_rad):
        #print("matched t_co_pos:", t_co_pos, ang_diff_rad)
        return t_co_pos, ang_diff_rad
    else:
        #print("matched t_co_neg:", t_co_neg, -ang_diff_rad)
        return t_co_neg, -ang_diff_rad


# Takes 2D Pivot Point (piv) for piv to temp lines, 2 possible rotation
# coordinates to choose between (rot_co3d_pos, rot_co3d_neg), and a
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# 2D mouse location (mouse_co) for determining which rotation coordinate
# is closest to the cursor.
# Returns the rotation coordinate closest to the 2d mouse position and the
# rotation angles used to obtain the coordinates (rot_ang_rad).
# rot_co3d_pos == rotated coordinate positive,  rot_co3d_neg == rot coor Negative
# todo : make rot_pos_co2d and rot_neg_co2d VertObj types ?
#def choose_0_or_180(piv, rot_co3d_pos, rot_pos_ang_rad, rot_co3d_neg, r_n_ang_r, mouse_co):
def choose_0_or_180(piv, rot_co3d_pos, rot_co3d_neg, rot_ang_rad, mouse_co):
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    #global reg_rv3d
    #region, rv3d = reg_rv3d[0], reg_rv3d[1]
    region = bpy.context.region
    rv3d = bpy.context.region_data
    rot_pos_co2d = loc3d_to_reg2d(region, rv3d, rot_co3d_pos)
    rot_neg_co2d = loc3d_to_reg2d(region, rv3d, rot_co3d_neg)
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    piv2d = loc3d_to_reg2d(region, rv3d, piv.co3d)
    ms_co_1_dis = (rot_pos_co2d - mouse_co).length
    ms_co_2_dis = (rot_neg_co2d - mouse_co).length
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    # draw both buttons and show which is closer to mouse
    psize_small, psize_large = 8, 14
    if ms_co_1_dis < ms_co_2_dis:
        draw_line_2d(piv2d, rot_pos_co2d, Colr.green)
        draw_pt_2d(rot_pos_co2d, Colr.green, psize_large)
        draw_pt_2d(rot_neg_co2d, Colr.grey, psize_small)
        return rot_co3d_pos, rot_ang_rad
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    elif ms_co_2_dis < ms_co_1_dis:
        draw_line_2d(piv2d, rot_neg_co2d, Colr.green)
        draw_pt_2d(rot_neg_co2d, Colr.green, psize_large)
        draw_pt_2d(rot_pos_co2d, Colr.grey, psize_small)
        return rot_co3d_neg, -rot_ang_rad
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    else:
        draw_pt_2d(rot_pos_co2d, Colr.grey, psize_small)
        draw_pt_2d(rot_neg_co2d, Colr.grey, psize_small)
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    return None, None


# Reduces the provided rotation amount (new_ms_stor) to an "equivalent" value
# less than or equal to 180 degrees. Calculates the angle offset from
# curr_ms_stor to achieve a new_ms_stor value.
def prep_rotation_info(curr_ms_stor, new_ms_stor):
    # workaround for negative angles and angles over 360 degrees
    if new_ms_stor < 0 or new_ms_stor > 360:
        new_ms_stor = new_ms_stor % 360
    # fix for angles over 180 degrees
    if new_ms_stor > 180:
        TransDat.new_ang_r = radians(180 - (new_ms_stor % 180))
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    else:
        TransDat.new_ang_r = radians(new_ms_stor)
    #print("TransDat.new_ang_r", TransDat.new_ang_r)
    TransDat.ang_diff_r = radians(new_ms_stor - curr_ms_stor)
def create_z_orient(rot_vec):
    x_dir_p = Vector(( 1.0,  0.0,  0.0))
    y_dir_p = Vector(( 0.0,  1.0,  0.0))
    z_dir_p = Vector(( 0.0,  0.0,  1.0))
    if flt_lists_alm_eq(rot_vec, (0.0, 0.0, 0.0)) or \
            flt_lists_alm_eq(rot_vec, z_dir_p):
        return Matrix((x_dir_p, y_dir_p, z_dir_p))  # 3x3 identity
    new_z = rot_vec.copy()  # rot_vec already normalized
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    new_y = new_z.cross(z_dir_p)
    if flt_lists_alm_eq(new_y, (0.0, 0.0, 0.0)):
        new_y = y_dir_p
    new_x = new_y.cross(new_z)
    new_x.normalize()
    new_y.normalize()
    return Matrix(((new_x.x, new_y.x, new_z.x),
                   (new_x.y, new_y.y, new_z.y),
                   (new_x.z, new_y.z, new_z.z)))


# Uses axis_lock or piv_norm from TransDat to obtain rotation axis.
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# Then rotates selected objects or selected vertices around the
# 3D cursor using TransDat's ang_diff_r radian value.
def do_rotate(pivot_co):
    #print("def do_rotate(self):")  # debug
    axis_lock = TransDat.axis_lock
    pivot = pivot_co.copy()
    constr_ax = False, False, False
    if axis_lock is None:
        constr_ax = False, False, True
        #rot_matr = Matrix.Rotation(TransDat.ang_diff_r, 4, TransDat.piv_norm)
        norml = TransDat.piv_norm
        o_mat = create_z_orient(norml)

        bpy.ops.transform.rotate(
            value=TransDat.ang_diff_r,
            orient_axis='Z',
            orient_type='LOCAL',
            #orient_type='GLOBAL',
            orient_matrix=o_mat,
            orient_matrix_type='LOCAL',
            center_override=pivot,
            constraint_axis=constr_ax)
    else:
        # back up settings before changing them
        piv_back = deepcopy(bpy.context.tool_settings.transform_pivot_point)
        bpy.context.tool_settings.transform_pivot_point = 'CURSOR'
        curs_loc_back = bpy.context.scene.cursor.location.copy()
        bpy.context.scene.cursor.location = pivot.copy()
        '''
        if   axis_lock == 'X':  constr_ax = True, False, False
        elif axis_lock == 'Y':  constr_ax = False, True, False
        elif axis_lock == 'Z':  constr_ax = False, False, True
        bpy.ops.transform.rotate(value=-TransDat.ang_diff_r, orient_axis=axis_lock,
            center_override=pivot.copy(), constraint_axis=constr_ax)

        # restore settings back to their pre "do_rotate" state
        bpy.context.scene.cursor.location = curs_loc_back.copy()
        bpy.context.tool_settings.transform_pivot_point = deepcopy(piv_back)

    editmode_refresh()

# Uses axis_lock or piv_norm from TransDat to obtain rotation axis.
# Then rotates selected objects or selected vertices around the
# 3D cursor using TransDat's ang_diff_r radian value.
def do_rotate_old(self):
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    # back up settings before changing them
    piv_back = deepcopy(bpy.context.tool_settings.transform_pivot_point)
    curs_back = bpy.context.scene.cursor.location.copy()
    bpy.context.tool_settings.transform_pivot_point = 'CURSOR'
    bpy.context.scene.cursor.location = self.pts[2].co3d.copy()
    axis_lock = TransDat.axis_lock
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    ops_lock = ()  # axis lock data for bpy.ops.transform
    if   axis_lock is None: ops_lock = TransDat.piv_norm
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    elif axis_lock == 'X':  ops_lock = 1, 0, 0
    elif axis_lock == 'Y':  ops_lock = 0, 1, 0
    elif axis_lock == 'Z':  ops_lock = 0, 0, 1

    bpy.ops.transform.rotate(value=TransDat.ang_diff_r, axis=ops_lock,
            constraint_axis=(False, False, False))
    editmode_refresh()
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    # restore settings back to their pre "do_rotate" state
    bpy.context.scene.cursor.location = curs_back.copy()
    bpy.context.tool_settings.transform_pivot_point = deepcopy(piv_back)
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# Updates lock points and changes curr_meas_stor to use measure based on
# lock points instead of ref_pts (for axis constrained transformations).
def updatelock_pts(self, ref_pts):
    global curr_meas_stor
    set_lock_pts(ref_pts, self.pt_cnt)
    if TransDat.lock_pts == []:
        if TransDat.axis_lock is not None:
            self.report({'ERROR'}, 'Axis lock \''+ TransDat.axis_lock+
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                    '\' creates identical points')
        TransDat.lock_pts = ref_pts
        TransDat.axis_lock = None
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    # update Measurement in curr_meas_stor
    lk_pts = TransDat.lock_pts
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    if self.pt_cnt < 2:
        curr_meas_stor = 0.0
    elif self.pt_cnt == 2:
        curr_meas_stor = (lk_pts[0].co3d - lk_pts[1].co3d).length
    elif self.pt_cnt == 3:
        line_ang_r = get_line_ang_3d(lk_pts[1].co3d, lk_pts[2].co3d, lk_pts[0].co3d)
        curr_meas_stor = degrees(line_ang_r)


# See if key was pressed that would require updating the axis lock info.
# If one was, update the lock points to use new info.
def axis_key_check(self, new_axis):
    if self.pt_cnt > 1:
        if new_axis != TransDat.axis_lock:
            TransDat.axis_lock = new_axis
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            updatelock_pts(self, self.pts)
            set_meas_btn(self)


# Adjusts settings so proc_click can run again for next possible transform
def reset_settings(self):
    #print("reset_settings")  # debug
    global new_meas_stor
    new_meas_stor = None
    self.new_free_co = ()
    self.mouse_co = Vector((-9900, -9900))
    editmode_refresh()
    if self.pt_cnt < 2:
        self.meas_btn.is_drawn = False
        set_lock_pts(self.pts, self.pt_cnt)
    else:
        updatelock_pts(self, self.pts)
        self.meas_btn.is_drawn = True
        set_meas_btn(self)
    #self.snap_btn_act = True
    self.addon_mode = CLICK_CHECK

    # restore selected items (except Anchor)
    # needed so GRABONLY and SLOW3DTO2D update selection correctly
    #self.sel_backup.restore_selected()

    # make sure last transform didn't cause points to overlap
    if vec3s_alm_eq(self.pts[0].co3d, self.pts[1].co3d):
        self.report({'ERROR'}, 'Free and Anchor share same location.')
        # reset ref pt data
        self.pt_cnt = 0
        self.menu.change_menu(self.pt_cnt)
        init_ref_pts(self)
        set_transform_data_none()
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        self.highlight_mouse = True

    #if self.pt_find_md == GRABONLY:
    #    create_snap_pt(self.left_click_co, self.sel_backup)


# runs transformation functions depending on which options are set.
# transform functions cannot be called directly due to use of pop-up for
# getting user input
def do_transform(self):
    #print("do_transform")  # debug
    global curr_meas_stor, new_meas_stor

    # Onto Transformations...
    if self.transf_type == MOVE:
        #print("  MOVE!!")  # debug
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        new_coor = get_new_3d_co(self, curr_meas_stor, new_meas_stor)
        if new_coor is not None:
            do_translation(new_coor, self.pts[0].co3d)
            self.pts[0].co3d = new_coor.copy()
        reset_settings(self)

    elif self.transf_type == SCALE:
        #print("  SCALE!!")  # debug
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        new_coor = get_new_3d_co(self, curr_meas_stor, new_meas_stor)
        if new_coor is not None:
            scale_factor = new_meas_stor / curr_meas_stor
            do_scale(self.pts, scale_factor)
            self.pts[0].co3d = new_coor.copy()
        reset_settings(self)

    elif self.transf_type == ROTATE:
        #print("  ROTATE!!")  # debug
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        if self.new_free_co != ():
            do_rotate(self.pts[2].co3d)
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            self.pts[0].co3d = self.new_free_co.copy()
        reset_settings(self)


# Run after XEDIT_OT_meas_inp_dlg pop-up disables popup_active.
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# Checks to see if a valid number was input into the pop-up dialog and
# determines what to do based on what value was supplied to the pop-up.
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def process_popup_input(self):
    global curr_meas_stor, new_meas_stor
    #print("process_popup_input")  # debug
    #print("curr_meas_stor", curr_meas_stor, " new_meas_stor", new_meas_stor)  # debug
    if new_meas_stor is not None:
        self.addon_mode = DO_TRANSFORM
        if self.transf_type == MOVE:
            do_transform(self)
        elif self.transf_type == SCALE:
            do_transform(self)
        elif self.transf_type == ROTATE:
            prep_rotation_info(curr_meas_stor, new_meas_stor)
            # if angle is flat...
            if flts_alm_eq(curr_meas_stor, 0.0) or \
            flts_alm_eq(curr_meas_stor, 180.0):
                piv, mov = self.pts[2].co3d, self.pts[0].co3d
                ang_rad = TransDat.ang_diff_r
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                if flts_alm_eq(new_meas_stor, 0.0) or \
                flts_alm_eq(new_meas_stor, 180.0):
                    self.new_free_co = get_rotated_pt(piv, ang_rad, mov)
                    do_transform(self)
                else:
                    TransDat.rot_pt_pos = get_rotated_pt(piv, ang_rad, mov)
                    TransDat.rot_pt_neg = get_rotated_pt(piv, -ang_rad, mov)
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                    self.addon_mode = GET_0_OR_180
            else:  # non-flat angle
                self.new_free_co, TransDat.ang_diff_r = \
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                        find_correct_rot(self.pts, self.pt_cnt)
                do_transform(self)
    else:
        reset_settings(self)


def draw_rot_arc(colr):
    reg = bpy.context.region
    rv3d = bpy.context.region_data
    len_arc_pts = len(TransDat.arc_pts)
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    if len_arc_pts > 1:
        last = loc3d_to_reg2d(reg, rv3d, TransDat.arc_pts[0])
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        for p in range(1, len_arc_pts):
            p2d = loc3d_to_reg2d(reg, rv3d, TransDat.arc_pts[p])
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            draw_line_2d(last, p2d, Colr.white)
            last = p2d


# Called when add-on mode changes and every time point is added or removed.
def set_help_text(self, mode):
    text = ""
    if mode == "CLICK":
        if self.pt_cnt == 0:
            text = "ESC/LMB+RMB - exits add-on, LMB - add ref point"
        elif self.pt_cnt == 1:
            text = "ESC/LMB+RMB - exits add-on, LMB - add/remove ref points, G - grab point, SHIFT+LMB enter mid point mode"
        elif self.pt_cnt == 2:
            text = "ESC/LMB+RMB - exits add-on, LMB - add/remove ref points, X/Y/Z - set axis lock, C - clear axis lock, G - grab point, SHIFT+LMB enter mid point mode, UP/DOWN - change tranform mode"
        else:  # self.pt_cnt == 3
            text = "ESC/LMB+RMB - exits add-on, LMB - remove ref points, X/Y/Z - set axis lock, C - clear axis lock, G - grab point, SHIFT+LMB enter mid point mode, UP/DOWN - change tranform mode"
    elif mode == "MULTI":
        text = "ESC/LMB+RMB - exits add-on, SHIFT+LMB exit mid point mode, LMB - add/remove point"
    elif mode == "GRAB":
        text = "ESC/LMB+RMB - exits add-on, G - cancel grab, LMB - place/swap ref points"
    elif mode == "POPUP":
        text = "ESC/LMB+RMB - exits add-on, LMB/RMB (outside pop-up) - cancel pop-up input"

    bpy.context.area.header_text_set(text)


# todo : move most of below to mouse_co update in modal?
def draw_callback_px(self, context):
    reg = bpy.context.region
    rv3d = bpy.context.region_data
    ptsz_lrg = 20
    ptsz_sml = 10

    add_rm_co = Vector((self.rtoolsw, 0))
    self.add_rm_btn.draw_btn(add_rm_co, self.mouse_co, self.shift_held)

    # allow appending None so indexing does not get messed up
    # causing potential false positive for overlap
    pts2d = [p.get_co2d() for p in self.pts]
    ms_colr = Colr.yellow
    if self.pt_cnt < 3:
        ms_colr = self.pts[self.pt_cnt].colr

    lk_pts2d = None  # lock points 2D
    self.meas_btn.is_drawn = False  # todo : cleaner btn activation

    # note, can't chain above if-elif block in with one below as
    # it breaks axis lock drawing
    if self.grab_pt is not None:  # not enabled if mod_pt active
        line_beg = pts2d[self.grab_pt]  # backup orignal co for move line
        pts2d[self.grab_pt] = None  # prevent check on grabbed pt
        closest_pt, self.overlap_idx = closest_to_point(self.mouse_co, pts2d)
        pts2d[self.grab_pt] = self.mouse_co
        ms_colr = self.pts[self.grab_pt].colr
        if not self.shift_held:
            draw_line_2d(line_beg, self.mouse_co, self.pts[self.grab_pt].colr)
            draw_pt_2d(closest_pt, Colr.white, ptsz_lrg)

    elif self.mod_pt is not None:
        ms_colr = self.pts[self.mod_pt].colr
        m_pts2d = [loc3d_to_reg2d(reg, rv3d, p) for p in self.multi_tmp.ls]
        closest_pt, self.overlap_idx = closest_to_point(self.mouse_co, m_pts2d)
        draw_pt_2d(pts2d[self.mod_pt], Colr.white, ptsz_lrg)
        if self.shift_held:
            draw_pt_2d(self.mouse_co, Colr.black, ptsz_lrg)
            if len(m_pts2d) > 1:
                for mp in m_pts2d:
                    draw_pt_2d(mp, Colr.black, ptsz_lrg)
        else:
            draw_pt_2d(closest_pt, Colr.black, ptsz_lrg)
        if len(m_pts2d) > 1:
            for p in m_pts2d:
                draw_pt_2d(p, ms_colr, ptsz_sml)
        last_mod_pt = loc3d_to_reg2d(reg, rv3d, self.multi_tmp.ls[-1])
        draw_line_2d(last_mod_pt, self.mouse_co, self.pts[self.mod_pt].colr)

    else:  # "Normal" mode
        closest_pt, self.overlap_idx = closest_to_point(self.mouse_co, pts2d)
        lin_p = pts2d
        if self.shift_held:
            draw_pt_2d(closest_pt, Colr.white, ptsz_lrg)
        else:
            draw_pt_2d(closest_pt, Colr.black, ptsz_lrg)
        if TransDat.axis_lock is not None:
            lk_pts2d = [p.get_co2d() for p in TransDat.lock_pts]
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            lin_p = lk_pts2d
            # draw axis lock indicator
            if   TransDat.axis_lock == 'X':
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                txt_colr = Colr.red
            elif TransDat.axis_lock == 'Y':
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                txt_colr = Colr.green
            elif TransDat.axis_lock == 'Z':
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                txt_colr = Colr.blue
            dpi = bpy.context.preferences.system.dpi
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            font_id, txt_sz = 0, 32
            x_pos, y_pos = self.rtoolsw + 80, 36
            blf.color(font_id, *txt_colr)
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            blf.size(font_id, txt_sz, dpi)
            blf.position(font_id, x_pos, y_pos, 0)
            blf.draw(font_id, TransDat.axis_lock)
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        if self.pt_cnt == 2:
            draw_line_2d(lin_p[0], lin_p[1], Colr.white)
            if None not in (lin_p[0], lin_p[1]):
                btn_co = lin_p[0].lerp(lin_p[1], 0.5)
                self.meas_btn.draw_btn(btn_co, self.mouse_co)
                self.meas_btn.is_drawn = True
        elif self.pt_cnt == 3:
            draw_rot_arc(self.pts[2].colr)
            draw_line_2d(lin_p[0], lin_p[2], Colr.white)
            draw_line_2d(lin_p[1], lin_p[2], Colr.white)
            self.meas_btn.draw_btn(lin_p[2], self.mouse_co)
            self.meas_btn.is_drawn = True

    # draw reference points
    for p in range(self.pt_cnt):
        draw_pt_2d(pts2d[p], self.pts[p].colr, ptsz_sml)

    # draw lock points
    if lk_pts2d is not None:
        lp_cnt = len(TransDat.lock_pts)
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        for p in range(lp_cnt):
            draw_pt_2d(lk_pts2d[p], self.pts[p].colr, ptsz_sml)

    if self.highlight_mouse:
        draw_pt_2d(self.mouse_co, ms_colr, ptsz_sml)

    # draw mode selection menu
    self.menu.draw(self.meas_btn.is_drawn)


def exit_addon(self):
    restore_blender_settings(self.settings_backup)
    bpy.context.area.header_text_set(None)
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    # todo : reset openGL settings?
    #bgl.glColor4f()
    #blf.size()
    #blf.position()
    #print("\n\nAdd-On Exited\n")  # debug


# Checks if "use_region_overlap" is enabled and X offset is needed.
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def get_reg_overlap():
    rtoolsw = 0  # region tools (toolbar) width
    #ruiw = 0  # region ui (Number/n-panel) width
    system = bpy.context.preferences.system
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    if system.use_region_overlap:
        area = bpy.context.area
        for r in area.regions:
            if r.type == 'TOOLS':
                rtoolsw = r.width
                #elif r.type == 'UI':
                #    ruiw = r.width
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    #return rtoolsw, ruiw
    return rtoolsw


class XEDIT_OT_set_meas(bpy.types.Operator):
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    bl_idname = "view3d.xedit_set_meas_op"
    bl_label = "Exact Edit Set Measure"
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    # Only launch Add-On from OBJECT or EDIT modes
    @classmethod
    def poll(self, context):
        return context.mode == 'OBJECT' or context.mode == 'EDIT_MESH'

    def modal(self, context, event):
        global popup_active
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        context.area.tag_redraw()

        if event.type in {'A', 'MIDDLEMOUSE', 'WHEELUPMOUSE',
        'WHEELDOWNMOUSE', 'NUMPAD_1', 'NUMPAD_2', 'NUMPAD_3', 'NUMPAD_4',
        'NUMPAD_6', 'NUMPAD_7', 'NUMPAD_8', 'NUMPAD_9', 'NUMPAD_0', 'TAB'}:
            return {'PASS_THROUGH'}

        if event.type == 'MOUSEMOVE':
            self.mouse_co = Vector((event.mouse_region_x, event.mouse_region_y))

        if event.type in {'LEFT_SHIFT', 'RIGHT_SHIFT'}:
            if event.value == 'PRESS':
                self.shift_held = True
                #print("\nShift pressed")  # debug
            elif event.value == 'RELEASE':
                self.shift_held = False
                #print("\nShift released")  # debug

        if event.type == 'RIGHTMOUSE' and event.value == 'PRESS':
            if self.lmb_held:
                bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
                exit_addon(self)
                return {'CANCELLED'}
            else:
                return {'PASS_THROUGH'}

        if event.type == 'LEFTMOUSE' and event.value == 'PRESS':
            self.lmb_held = True

        elif event.type == 'UP_ARROW' and event.value == 'RELEASE':
            if self.meas_btn.is_drawn:
                self.menu.update_active(-1)

        elif event.type == 'DOWN_ARROW' and event.value == 'RELEASE':
            if self.meas_btn.is_drawn:
                self.menu.update_active( 1)

        elif event.type in {'RET', 'LEFTMOUSE'} and event.value == 'RELEASE':
            # prevent click/enter that launched add-on from doing anything
            if self.first_run:
                self.first_run = False
                return {'RUNNING_MODAL'}
            if event.type == 'LEFTMOUSE':
                self.lmb_held = False
            #print("LeftMouse released")  # debug
            self.mouse_co = Vector((event.mouse_region_x, event.mouse_region_y))

            #===========================
            # Check for 0 or 180 click
            #===========================
            if self.addon_mode == GET_0_OR_180:
                self.new_free_co, TransDat.ang_diff_r = choose_0_or_180(
                        self.pts[2], TransDat.rot_pt_pos, TransDat.rot_pt_neg,
                        TransDat.ang_diff_r, self.mouse_co
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                )
                self.addon_mode = DO_TRANSFORM  # todo : find why this needed
                do_transform(self)

            #===================================
            # Check for click on Measure Button
            #===================================
            elif self.meas_btn.is_drawn and self.meas_btn.ms_over:
                #print("\nMeas Button Clicked")
                if can_transf(self):
                    #global popup_active
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                    self.addon_mode = WAIT_FOR_POPUP
                    popup_active = True
                    set_help_text(self, "POPUP")
                    bpy.ops.object.ms_input_dialog_op('INVOKE_DEFAULT')

            #===========================================
            # Check for click on "Add Selected" Button
            #===========================================
            elif self.add_rm_btn.ms_over:
                if self.mod_pt is not None:
                    if not self.shift_held:
                        add_select_multi(self)
                    else:
                        if self.pt_cnt < 3:
                            new_select_multi(self)
                            exit_multi_mode(self)
                            self.menu.change_menu(self.pt_cnt)
                elif self.grab_pt is not None:
                    co3d = None
                    if bpy.context.mode == "OBJECT":
                        if len(bpy.context.selected_objects) > 0:
                            if not self.shift_held:
                                co3d = bpy.context.selected_objects[0].location
                            else:
                                new_select_multi(self)
                                exit_multi_mode(self)
                                self.menu.change_menu(self.pt_cnt)
                    elif bpy.context.mode == "EDIT_MESH":
                        m_w = bpy.context.edit_object.matrix_world
                        bm = bmesh.from_edit_mesh(bpy.context.edit_object.data)
                        if len(bm.select_history) > 0:
                            if not self.shift_held:
                                for sel in bm.select_history:
                                    if type(sel) is bmesh.types.BMVert:
                                        co3d = m_w @ sel.co
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                                        break
                                    elif type(sel) is bmesh.types.BMEdge or \
                                            type(sel) is bmesh.types.BMFace:
                                        co3d = Vector()
                                        for v in sel.verts:
                                            co3d += m_w @ v.co
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                                        co3d = co3d / len(sel.verts)
                                        break
                            else:
                                new_select_multi(self)
                                exit_multi_mode(self)
                                self.menu.change_menu(self.pt_cnt)

                    if co3d is not None:
                        if not in_ref_pts(self, co3d):
                            self.pts[self.grab_pt].co3d = co3d
                        else:
                            swap_ref_pts(self, self.grab_pt, self.swap_pt)
                            self.swap_pt = None
                    self.grab_pt = None
                    updatelock_pts(self, self.pts)
                    set_meas_btn(self)
                else:  # no grab or mod point
                    if self.shift_held:
                        if self.pt_cnt < 3:
                            new_select_multi(self)
                            if in_ref_pts(self, self.multi_tmp.get_co(), self.mod_pt):
                                self.report({'WARNING'}, 'Points overlap.')
                            self.pts[self.mod_pt].co3d = self.multi_tmp.get_co()
                            self.menu.change_menu(self.pt_cnt)
                    else:
                        add_select(self)
                # todo : see if this is really a good solution...
                if self.mod_pt is None:
                    set_help_text(self, "CLICK")
                else:
                    set_help_text(self, "MULTI")

            #===========================
            # Point Place or Grab Mode
            #===========================
            elif self.mod_pt is None:
                if self.overlap_idx is None:  # no point overlap
                    if not self.shift_held:
                        if self.grab_pt is not None:
                            found_pt = find_closest_point(self.mouse_co)
                            if found_pt is not None:
                                if not in_ref_pts(self, found_pt):
                                    self.pts[self.grab_pt].co3d = found_pt
                            self.grab_pt = None
                            if self.pt_cnt > 1:
                                updatelock_pts(self, self.pts)
                            set_mouse_highlight(self)
                            set_meas_btn(self)
                            set_help_text(self, "CLICK")
                        elif self.pt_cnt < 3:
                            found_pt = find_closest_point(self.mouse_co)
                            if found_pt is not None:
                                if not in_ref_pts(self, found_pt):
                                    self.pts[self.pt_cnt].co3d = found_pt
                                    self.pt_cnt += 1
                                    self.menu.change_menu(self.pt_cnt)
                                    if self.pt_cnt > 1:
                                        updatelock_pts(self, self.pts)
                                        #if self.pt_cnt
                                    set_mouse_highlight(self)
                                    set_meas_btn(self)
                                    set_help_text(self, "CLICK")
                                    ''' Begin Debug
                                    cnt = self.pt_cnt - 1
                                    pt_fnd_str = str(self.pts[cnt].co3d)
                                    pt_fnd_str = pt_fnd_str.replace("<Vector ", "Vector(")
                                    pt_fnd_str = pt_fnd_str.replace(">", ")")
                                    print("ref_pt_" + str(cnt) + ' =', pt_fnd_str)
                                    #print("ref pt added:", self.cnt, "cnt:", self.cnt+1)
                                    End Debug '''
                else:  # overlap
                    if self.grab_pt is not None:
                        if not self.shift_held:
                            if self.grab_pt != self.overlap_idx:
                                swap_ref_pts(self, self.grab_pt, self.overlap_idx)
                                set_meas_btn(self)
                            self.grab_pt = None
                            if self.pt_cnt > 1:
                                updatelock_pts(self, self.pts)
                            set_mouse_highlight(self)
                            set_meas_btn(self)
                            set_help_text(self, "CLICK")

                    elif not self.shift_held:
                        # overlap and shift not held == remove point
                        rem_ref_pt(self, self.overlap_idx)
                        set_meas_btn(self)
                        set_help_text(self, "CLICK")
                    else:  # shift_held
                        # enable multi point mode
                        self.mod_pt = self.overlap_idx
                        self.multi_tmp.reset(self.pts[self.mod_pt].co3d)
                        self.highlight_mouse = True
                        set_help_text(self, "MULTI")

            #===========================
            # Mod Ref Point Mode
            #===========================
            else:  # mod_pt exists
                if self.overlap_idx is None:  # no point overlap
                    if not self.shift_held:
                        # attempt to add new point to multi_tmp
                        found_pt = find_closest_point(self.mouse_co)
                        if found_pt is not None:
                            self.multi_tmp.try_add(found_pt)
                            mult_co3d = self.multi_tmp.get_co()
                            if in_ref_pts(self, mult_co3d, self.mod_pt):
                                self.report({'WARNING'}, 'Points overlap.')
                            self.pts[self.mod_pt].co3d = mult_co3d
                    else:  # shift_held, exit multi_tmp
                        exit_multi_mode(self)
                else:  # overlap multi_tmp
                    if not self.shift_held:
                        # remove multi_tmp point
                        self.multi_tmp.rem_pt(self.overlap_idx)
                        # if all multi_tmp points removed,
                        # exit multi mode, remove edited point
                        if self.multi_tmp.co3d is None:
                            rem_ref_pt(self, self.mod_pt)
                            self.mod_pt = None
                            set_meas_btn(self)
                            set_help_text(self, "CLICK")
                        elif in_ref_pts(self, self.multi_tmp.co3d, self.mod_pt):
                            self.report({'WARNING'}, 'Points overlap.')
                            self.pts[self.mod_pt].co3d = self.multi_tmp.get_co()
                        else:
                            self.pts[self.mod_pt].co3d = self.multi_tmp.get_co()
                    else:  # shift_held
                        exit_multi_mode(self)

        if event.type == 'C' and event.value == 'PRESS':
            #print("Pressed C\n")  # debug
            axis_key_check(self, None)

        elif event.type == 'X' and event.value == 'PRESS':
            #print("Pressed X\n")  # debug
            axis_key_check(self, 'X')

        elif event.type == 'Y' and event.value == 'PRESS':
            #print("Pressed Y\n")  # debug
            axis_key_check(self, 'Y')

        elif event.type == 'Z' and event.value == 'PRESS':
            #print("Pressed Z\n")  # debug
            axis_key_check(self, 'Z')

            '''
        elif event.type == 'D' and event.value == 'RELEASE':
            # open debug console
            __import__('code').interact(local=dict(globals(), **locals()))
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            '''

        elif event.type == 'G' and event.value == 'RELEASE':
            # if already in grab mode, cancel grab
            if self.grab_pt is not None:
                self.grab_pt = None
                set_mouse_highlight(self)
                set_help_text(self, "CLICK")
            # else enable grab mode (if possible)
            elif self.mod_pt is None:
                if self.overlap_idx is not None:
                    self.grab_pt = self.overlap_idx
                    self.highlight_mouse = False
                    set_help_text(self, "GRAB")

        elif event.type in {'ESC'} and event.value == 'RELEASE':
            bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
            exit_addon(self)
            return {'CANCELLED'}

        if self.force_quit:
            bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
            exit_addon(self)
            return {'FINISHED'}

        # if the addon_mode is WAIT_FOR_POPUP, wait on POPUP to disable
        # popup_active, then run process_popup_input
        # would prefer not to do pop-up check inside draw_callback, but not sure
        # how else to check for input. need higher level "input handler" class?
        if self.addon_mode == WAIT_FOR_POPUP:
            if not popup_active:
                process_popup_input(self)
                set_help_text(self, "CLICK")
        elif self.addon_mode == GET_0_OR_180:
            choose_0_or_180(TransDat.lock_pts[2], TransDat.rot_pt_pos,
                    TransDat.rot_pt_neg, TransDat.ang_diff_r, self.mouse_co)
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        return {'RUNNING_MODAL'}

    def invoke(self, context, event):
        if context.area.type == 'VIEW_3D':
            args = (self, context)

            # Add the region OpenGL drawing callback
            # draw in view space with 'POST_VIEW' and 'PRE_VIEW'
            self._handle = bpy.types.SpaceView3D.draw_handler_add(
                    draw_callback_px, args, 'WINDOW', 'POST_PIXEL')
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            self.settings_backup = backup_blender_settings()
            self.mouse_co = Vector((event.mouse_region_x, event.mouse_region_y))
            self.rtoolsw = get_reg_overlap()  # region tools (toolbar) width
            self.highlight_mouse = True  # draw ref point on mouse
            self.pts = []
            self.pt_cnt = 0
            self.lk_pts = []
            self.multi_tmp = TempPoint()
            self.meas_btn = ViewButton(Colr.red, Colr.white, 18, Colr.white, (0, 20))
            self.add_rm_btn = ViewButton(Colr.red, Colr.white, 18, Colr.white, (190, 36))
            self.overlap_idx = None
            self.shift_held = False
            #self.debug_flag = False
            self.mod_pt = None
            self.first_run = event.type in {'RET', 'LEFTMOUSE'} and event.value != 'RELEASE'
            self.force_quit = False
            self.grab_pt = None
            self.new_free_co = ()
            self.swap_pt = None
            self.addon_mode = CLICK_CHECK
            self.transf_type = ""  # transform type
            #self.pt_find_md = SLOW3DTO2D  # point find mode
            self.lmb_held = False

            self.menu = MenuHandler("Set Measaure", 18, Colr.yellow, \
                    Colr.white, self.rtoolsw, context.region)
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            self.menu.add_menu(["Move", "Scale"])
            self.menu.add_menu(["Rotate"])

            context.window_manager.modal_handler_add(self)

            init_blender_settings()
            init_ref_pts(self)
            set_transform_data_none()
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            editmode_refresh()
            #print("Add-on started")  # debug
            self.add_rm_btn.set_text("Add Selected")
            set_help_text(self, "CLICK")

            return {'RUNNING_MODAL'}
        else:
            self.report({'WARNING'}, "View3D not found, cannot run operator")
            return {'CANCELLED'}