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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    # <pep8-80 compliant>
    
    
    from bpy_extras.io_utils import (
        ImportHelper,
        ExportHelper,
        orientation_helper,
        axis_conversion,
    )
    from bpy.props import (
        BoolProperty,
        EnumProperty,
        FloatProperty,
        StringProperty,
    )
    import bpy
    
    bl_info = {
        "name": "Autodesk 3DS format",
    
        "author": "Bob Holcomb, Campbell Barton, Andreas Atteneder, Sebastian Schrand",
        "version": (2, 1, 0),
        "blender": (2, 82, 0),
    
        "location": "File > Import",
        "description": "Import 3DS, meshes, uvs, materials, textures, "
    
                       "cameras & lamps",
    
        "warning": "Images must be in file folder",
    
        "doc_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
                   "Scripts/Import-Export/Autodesk_3DS",
        "category": "Import-Export",
    }
    
    
    if "bpy" in locals():
        import importlib
        if "import_3ds" in locals():
            importlib.reload(import_3ds)
        if "export_3ds" in locals():
            importlib.reload(export_3ds)
    
    
    @orientation_helper(axis_forward='Y', axis_up='Z')
    class Import3DS(bpy.types.Operator, ImportHelper):
        """Import from 3DS file format (.3ds)"""
        bl_idname = "import_scene.autodesk_3ds"
        bl_label = 'Import 3DS'
        bl_options = {'UNDO'}
    
        filename_ext = ".3ds"
        filter_glob: StringProperty(default="*.3ds", options={'HIDDEN'})
    
        constrain_size: FloatProperty(
    
            name="Size Constraint",
            description="Scale the model by 10 until it reaches the "
            "size constraint (0 to disable)",
            min=0.0, max=1000.0,
            soft_min=0.0, soft_max=1000.0,
            default=10.0,
        )
    
        use_image_search: BoolProperty(
    
            name="Image Search",
            description="Search subdirectories for any associated images "
            "(Warning, may be slow)",
            default=True,
        )
    
        use_apply_transform: BoolProperty(
    
            name="Apply Transform",
            description="Workaround for object transformations "
            "importing incorrectly",
            default=True,
        )
    
        read_keyframe: bpy.props.BoolProperty(
    
            name="Read Keyframe",
            description="Read the keyframe data",
            default=True,
        )
    
        def execute(self, context):
            from . import import_3ds
    
            keywords = self.as_keywords(ignore=("axis_forward",
                                                "axis_up",
                                                "filter_glob",
                                                ))
    
            global_matrix = axis_conversion(from_forward=self.axis_forward,
                                            from_up=self.axis_up,
                                            ).to_4x4()
            keywords["global_matrix"] = global_matrix
    
            return import_3ds.load(self, context, **keywords)
    
    
    @orientation_helper(axis_forward='Y', axis_up='Z')
    class Export3DS(bpy.types.Operator, ExportHelper):
        """Export to 3DS file format (.3ds)"""
        bl_idname = "export_scene.autodesk_3ds"
        bl_label = 'Export 3DS'
    
        filename_ext = ".3ds"
        filter_glob: StringProperty(
    
            default="*.3ds",
            options={'HIDDEN'},
        )
    
    
        use_selection: BoolProperty(
    
            name="Selection Only",
            description="Export selected objects only",
            default=False,
        )
    
    
        def execute(self, context):
            from . import export_3ds
    
            keywords = self.as_keywords(ignore=("axis_forward",
                                                "axis_up",
                                                "filter_glob",
                                                "check_existing",
                                                ))
            global_matrix = axis_conversion(to_forward=self.axis_forward,
                                            to_up=self.axis_up,
                                            ).to_4x4()
            keywords["global_matrix"] = global_matrix
    
            return export_3ds.save(self, context, **keywords)
    
    
    # Add to a menu
    def menu_func_export(self, context):
        self.layout.operator(Export3DS.bl_idname, text="3D Studio (.3ds)")
    
    
    def menu_func_import(self, context):
        self.layout.operator(Import3DS.bl_idname, text="3D Studio (.3ds)")
    
    
    def register():
    
        bpy.utils.register_class(Import3DS)
    
        bpy.utils.register_class(Export3DS)
    
    
        bpy.types.TOPBAR_MT_file_import.append(menu_func_import)
        bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
    
    
    def unregister():
    
        bpy.utils.unregister_class(Import3DS)
    
        bpy.utils.unregister_class(Export3DS)
    
    
        bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)
        bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
    
    # NOTES:
    # why add 1 extra vertex? and remove it when done? -
    #  "Answer - eekadoodle - would need to re-order UV's without this since face
    #  order isnt always what we give blender, BMesh will solve :D"
    #
    # disabled scaling to size, this requires exposing bb (easy) and understanding
    # how it works (needs some time)
    
    
    if __name__ == "__main__":
        register()