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# #########################################################################
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This is free software under the terms of the GNU General Public License
# you may redistribute it, and/or modify it.
#
# This code is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Public License (http://www.gnu.org/licenses/) for more details.
#
# ***** END GPL LICENSE BLOCK *****
'''
Create block wall "Castle" style with extended features.
'''
#
# This collection of scripts has been contributed to by many authors,
# see documentation "Credits" for details.
# #########################################################################
bl_info = {
"name": "Castle",
"description": "Create a Castle",
"author": "See documentation Credits",
"version": (0, 0, 4),
"blender": (2, 75, 0),
"location": "View3D > Add > Mesh > Castle",
"warning": "WIP - Frequent changes for known issues and enhancements",
"support": "TESTING",
"wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6"
"/Py/Scripts/Add_Mesh/Castle",
"tracker_url": "https://developer.blender.org/T45596",
"category": "Add Mesh"
}
if "bpy" in locals():
import importlib
importlib.reload(Castle)
else:
from . import Castle
import bpy
from .Castle import (
add_castle,
)
def menu_func_castle(self, context):
self.layout.operator(add_castle.bl_idname, text="Castle",
icon="PLUGIN")
# This is needed to prevent the module defines no classes error
classes = (
add_castle,
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
Brecht Van Lommel
committed
bpy.types.VIEW3D_MT_mesh_add.append(menu_func_castle)
def unregister():
for cls in classes:
bpy.utils.unregister_class(cls)
Brecht Van Lommel
committed
bpy.types.VIEW3D_MT_mesh_add.remove(menu_func_castle)
if __name__ == "__main__":
register()