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  • # #########################################################################
    
    # ***** BEGIN GPL LICENSE BLOCK *****
    #
    # This is free software under the terms of the GNU General Public License
    # you may redistribute it, and/or modify it.
    #
    # This code is distributed in the hope that it will be useful,
    # but WITHOUT ANY WARRANTY; without even the implied warranty of
    # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
    # General Public License (http://www.gnu.org/licenses/) for more details.
    #
    # ***** END GPL LICENSE BLOCK *****
    '''
    Create block wall "Castle" style with extended features.
    '''
    #
    # This collection of scripts has been contributed to by many authors,
    
    # see documentation "Credits" for details.
    
    # #########################################################################
    
        "description": "Create a Castle",
        "author": "See documentation Credits",
        "version": (0, 0, 4),
    
        "blender": (2, 75, 0),
        "location": "View3D > Add > Mesh > Castle",
    
        "warning": "WIP - Frequent changes for known issues and enhancements",
        "support": "TESTING",
        "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6"
                    "/Py/Scripts/Add_Mesh/Castle",
    
        "tracker_url": "https://developer.blender.org/T45596",
        "category": "Add Mesh"
    }
    
    
    
    if "bpy" in locals():
        import importlib
        importlib.reload(Castle)
    else:
        from . import Castle
    
    from .Castle import (
            add_castle,
            )
    
    def menu_func_castle(self, context):
    
        self.layout.operator(add_castle.bl_idname, text="Castle",
    
    # This is needed to prevent the module defines no classes error
    classes = (
        add_castle,
        )
    
    
    
        for cls in classes:
            bpy.utils.register_class(cls)
    
        bpy.types.VIEW3D_MT_mesh_add.append(menu_func_castle)
    
        for cls in classes:
            bpy.utils.unregister_class(cls)
    
        bpy.types.VIEW3D_MT_mesh_add.remove(menu_func_castle)
    
    if __name__ == "__main__":
        register()