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mesh_extrude_along_curve.py 6.93 KiB
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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    # <pep8 compliant>
    
    
    bl_info = {
        "name": "Extrude Along Curve",
        "author": "Andrew Hale (TrumanBlending)",
        "version": (0, 1),
    
        "blender": (2, 63, 0),
    
        "location": "",
        "description": "Extrude a face along a Bezier Curve",
        "warning": "",
    
        "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
    
        "category": "Mesh"}
    
    
    import bpy
    import bmesh
    from mathutils import Vector, Quaternion
    from math import ceil, floor, pi
    
    
    def eval_bez_tan(mat, points, t):
        num = len(points)
        t *= num - 1
        upper = ceil(t)
        lower = floor(t)
        if upper == lower:
            if upper == 0:
                return (mat * (points[upper].handle_right - points[upper].co)).normalized()
            elif upper == num - 1:
                return (mat * (points[upper].co - points[upper].handle_left)).normalized()
            else:
                return (mat * (points[upper].co - points[upper].handle_left)).normalized()
        else:
            t -= lower
            pupper = points[upper]
            plower = points[lower]
            tangent = -3 * (1 - t) ** 2 * plower.co + (-6 * (1 - t) * t + 3 * (1 - t) ** 2) * plower.handle_right + (-3 * t ** 2 + 3 * (1 - t) * 2 * t) * pupper.handle_left + 3 * t ** 2 * pupper.co
            tangent = mat * tangent
            tangent.normalize()
            return tangent
    
    
    def eval_bez(mat, points, t):
        num = len(points)
        t *= num - 1
        upper = ceil(t)
        lower = floor(t)
        if upper == lower:
            return mat * points[upper].co
        else:
            t -= lower
            pupper = points[upper]
            plower = points[lower]
            pos = (1 - t) ** 3 * plower.co + 3 * (1 - t) ** 2 * t * plower.handle_right + 3 * (1 - t) * t ** 2 * pupper.handle_left + t ** 3 * pupper.co
            return mat * pos
    
    
    def curve_ob_enum(self, context):
    
        obs = context.scene.objects
        cuobs = [(str(i), ob.name, ob.name) for i, ob in enumerate(obs) if ob.type == 'CURVE']
        curve_ob_enum.temp = cuobs
        return cuobs
    
    
    class ExtrudeAlongCurve(bpy.types.Operator):
        bl_idname = "mesh.extrude_along_curve"
        bl_label = "Extrude Along Curve"
        bl_options = {'REGISTER', 'UNDO'}
    
    
        resolution: bpy.props.IntProperty(name="Resolution", default=1, min=1, soft_max=100)
        scale: bpy.props.FloatProperty(name="Scale", default=1.0, soft_min=0.0, soft_max=5.0)
        rotation: bpy.props.FloatProperty(name="Rotation", default=0.0, soft_min=-2 * pi, soft_max=2 * pi, subtype='ANGLE')
        splineidx: bpy.props.IntProperty(name="Spline Index", default=0, min=0)
        snapto: bpy.props.BoolProperty(name="Snap To Face", default=True)
        curveob: bpy.props.EnumProperty(name="Curve", items=curve_ob_enum)
    
    
        @classmethod
        def poll(self, context):
            ob = context.active_object
            for cuob in context.scene.objects:
                if cuob.type == 'CURVE':
                    break
            else:
                return False
    
            return (ob is not None) and (ob.type == 'MESH') and (context.mode == 'EDIT_MESH')
    
        def draw(self, context):
            layout = self.layout
            layout.prop(self, "curveob", text="", icon='CURVE_DATA')
            layout.prop(self, "resolution")
            layout.prop(self, "scale")
            layout.prop(self, "rotation")
            layout.prop(self, "splineidx")
            layout.prop(self, "snapto")
    
        def execute(self, context):
            ob = bpy.context.active_object
            me = ob.data
            bm = bmesh.from_edit_mesh(me)
    
            # Get the selected curve object and the required spline
            cuob = context.scene.objects[int(self.curveob)]
            cu = cuob.data
    
            self.splineidx = min(self.splineidx, len(cu.splines) - 1)
            p = cu.splines[self.splineidx].bezier_points
    
            # Get the property values
            res = self.resolution
            scale = self.scale
            rotation = self.rotation
            dscale = (1 - scale) / res
            drot = rotation / res
    
            # Get the matrices to convert between spaces
            cmat = ob.matrix_world.inverted() * cuob.matrix_world
            ctanmat = cmat.to_3x3().inverted().transposed()
    
            # The list of parameter values to evaluate the bezier curve at
            tvals = [t / res for t in range(res + 1)]
    
            # Get the first selected face, if none, cancel
            for f in bm.faces:
                if f.select:
                    break
            else:
                return {'CANCELLED'}
    
            # Get the position vecs on the curve and tangent values
            bezval = [eval_bez(cmat, p, t) for t in tvals]
            beztan = [eval_bez_tan(ctanmat, p, t) for t in tvals]
            bezquat = [0] * len(tvals)
    
            # Using curve only
            bezquat[0] = beztan[0].to_track_quat('Z', 'Y')
            fquat = bezquat[0].inverted()
    
            # Calculate the min twist orientations
            for i in range(1, res + 1):
                ang = beztan[i - 1].angle(beztan[i], 0.0)
                if ang > 0.0:
                    axis = beztan[i - 1].cross(beztan[i])
                    q = Quaternion(axis, ang)
                    bezquat[i] = q * bezquat[i - 1]
                else:
                    bezquat[i] = bezquat[i - 1].copy()
    
            # Get the faces to be modified
            fprev = f
    
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            # no = f.normal.copy()
    
            faces = [f.copy() for i in range(res)]
    
            # Offset if we need to snap to the face
            offset = Vector() if not self.snapto else (f.calc_center_median() - bezval[0])
    
            # For each of the faces created, set their vert positions and create side faces
            for i, data in enumerate(zip(faces, bezval[1:], bezquat[1:])):
    
                fn, pos, quat = data
                cen = fn.calc_center_median()
    
                rotquat = Quaternion((0, 0, 1), i * drot)
    
                for v in fn.verts:
                    v.co = quat * rotquat * fquat * (v.co - cen) * (1 - (i + 1) * dscale) + pos + offset
    
                for ll, ul in zip(fprev.loops, fn.loops):
                    ff = bm.faces.new((ll.vert, ll.link_loop_next.vert, ul.link_loop_next.vert, ul.vert))
                    ff.normal_update()
    
                bm.faces.remove(fprev)
                fprev = fn
    
            me.calc_tessface()
            me.calc_normals()
            me.update()
    
            return {'FINISHED'}
    
    
    def register():
        bpy.utils.register_module(__name__)
    
    
    def unregister():
        bpy.utils.unregister_module(__name__)
    
    
    if __name__ == "__main__":
        register()