Newer
Older
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
bl_info = {
"name": "Object Color Rules",
"author": "Campbell Barton",
"version": (0, 0, 1),
"blender": (2, 73, 0),
"location": "Properties > Object Buttons",
"description": "Rules for assigning object color (used for wireframe colors).",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
"Scripts/Object/Color_Rules",
"tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
"category": "Object",
}
def test_name(rule, needle, haystack):
# TODO, compile expression for re-use
if rule.use_match_regex:
import re
return (re.match(needle, haystack) is not None)
else:
return (needle in haystack)
class rule_test:
__slots__ = ()
def __new__(cls, *args, **kwargs):
raise RuntimeError("%s should not be instantiated" % cls)
@staticmethod
def NAME(obj, rule, cache):
match_name = rule.match_name
return test_name(rule, match_name, obj.name)
def DATA(obj, rule, cache):
match_name = rule.match_name
obj_data = obj.data
if obj_data is not None:
return test_name(rule, match_name, obj_data.name)
else:
return False
@staticmethod
def GROUP(obj, rule, cache):
if not cache:
match_name = rule.match_name
objects = {o for g in bpy.data.collections if test_name(rule, match_name, g.name) for o in g.objects}
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
cache["objects"] = objects
else:
objects = cache["objects"]
return obj in objects
@staticmethod
def MATERIAL(obj, rule, cache):
match_name = rule.match_name
materials = getattr(obj.data, "materials", None)
return ((materials is not None) and
(any((test_name(rule, match_name, m.name) for m in materials if m is not None))))
@staticmethod
def LAYER(obj, rule, cache):
match_layers = rule.match_layers[:]
obj_layers = obj.layers[:]
return any((match_layers[i] and obj_layers[i]) for i in range(20))
@staticmethod
def TYPE(obj, rule, cache):
return (obj.type == rule.match_object_type)
@staticmethod
def EXPR(obj, rule, cache):
if not cache:
match_expr = rule.match_expr
expr = compile(match_expr, rule.name, 'eval')
namespace = {}
namespace.update(__import__("math").__dict__)
cache["expr"] = expr
cache["namespace"] = namespace
else:
expr = cache["expr"]
namespace = cache["namespace"]
try:
return bool(eval(expr, {}, {"self": obj}))
except:
import traceback
traceback.print_exc()
return False
class rule_draw:
__slots__ = ()
def __new__(cls, *args, **kwargs):
raise RuntimeError("%s should not be instantiated" % cls)
@staticmethod
def _generic_match_name(layout, rule):
layout.label(text="Match Name:")
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
row = layout.row(align=True)
row.prop(rule, "match_name", text="")
row.prop(rule, "use_match_regex", text="", icon='SORTALPHA')
@staticmethod
def NAME(layout, rule):
rule_draw._generic_match_name(layout, rule)
@staticmethod
def DATA(layout, rule):
rule_draw._generic_match_name(layout, rule)
@staticmethod
def GROUP(layout, rule):
rule_draw._generic_match_name(layout, rule)
@staticmethod
def MATERIAL(layout, rule):
rule_draw._generic_match_name(layout, rule)
@staticmethod
def TYPE(layout, rule):
row = layout.row()
row.prop(rule, "match_object_type")
@staticmethod
def LAYER(layout, rule):
row = layout.row()
row.prop(rule, "match_layers")
@staticmethod
def EXPR(layout, rule):
col = layout.column()
col.label(text="Scripted Expression:")
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
col.prop(rule, "match_expr", text="")
def object_colors_calc(rules, objects):
from mathutils import Color
rules_cb = [getattr(rule_test, rule.type) for rule in rules]
rules_blend = [(1.0 - rule.factor, rule.factor) for rule in rules]
rules_color = [Color(rule.color) for rule in rules]
rules_cache = [{} for i in range(len(rules))]
rules_inv = [rule.use_invert for rule in rules]
for obj in objects:
is_set = False
obj_color = Color(obj.color[0:3])
for (rule, test_cb, color, blend, cache, use_invert) \
in zip(rules, rules_cb, rules_color, rules_blend, rules_cache, rules_inv):
if test_cb(obj, rule, cache) is not use_invert:
if is_set is False:
obj_color = color
else:
# prevent mixing colors loosing saturation
obj_color_s = obj_color.s
obj_color = (obj_color * blend[0]) + (color * blend[1])
obj_color.s = (obj_color_s * blend[0]) + (color.s * blend[1])
is_set = True
if is_set:
obj.show_wire_color = True
obj.color[0:3] = obj_color
def object_colors_select(rule, objects):
cache = {}
rule_type = rule.type
test_cb = getattr(rule_test, rule_type)
for obj in objects:
obj.select = test_cb(obj, rule, cache)
def object_colors_rule_validate(rule, report):
rule_type = rule.type
if rule_type in {'NAME', 'DATA', 'GROUP', 'MATERIAL'}:
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
if rule.use_match_regex:
import re
try:
re.compile(rule.match_name)
except Exception as e:
report({'ERROR'}, "Rule %r: %s" % (rule.name, str(e)))
return False
elif rule_type == 'EXPR':
try:
compile(rule.match_expr, rule.name, 'eval')
except Exception as e:
report({'ERROR'}, "Rule %r: %s" % (rule.name, str(e)))
return False
return True
import bpy
from bpy.types import (
Operator,
Panel,
UIList,
)
from bpy.props import (
StringProperty,
BoolProperty,
IntProperty,
FloatProperty,
EnumProperty,
CollectionProperty,
BoolVectorProperty,
FloatVectorProperty,
)
class OBJECT_PT_color_rules(Panel):
bl_label = "Color Rules"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "object"
def draw(self, context):
layout = self.layout
scene = context.scene
# Rig type list
row = layout.row()
row.template_list(
"OBJECT_UL_color_rule", "color_rules",
scene, "color_rules",
scene, "color_rules_active_index")
col = row.column()
colsub = col.column(align=True)
colsub.operator("object.color_rules_add", icon='ADD', text="")
colsub.operator("object.color_rules_remove", icon='REMOVE', text="")
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
colsub = col.column(align=True)
colsub.operator("object.color_rules_move", text="", icon='TRIA_UP').direction = -1
colsub.operator("object.color_rules_move", text="", icon='TRIA_DOWN').direction = 1
colsub = col.column(align=True)
colsub.operator("object.color_rules_select", text="", icon='RESTRICT_SELECT_OFF')
if scene.color_rules:
index = scene.color_rules_active_index
rule = scene.color_rules[index]
box = layout.box()
row = box.row(align=True)
row.prop(rule, "name", text="")
row.prop(rule, "type", text="")
row.prop(rule, "use_invert", text="", icon='ARROW_LEFTRIGHT')
draw_cb = getattr(rule_draw, rule.type)
draw_cb(box, rule)
row = layout.split(0.75, align=True)
props = row.operator("object.color_rules_assign", text="Assign Selected")
props.use_selection = True
props = row.operator("object.color_rules_assign", text="All")
props.use_selection = False
class OBJECT_UL_color_rule(UIList):
def draw_item(self, context, layout, data, rule, icon, active_data, active_propname, index):
# assert(isinstance(rule, bpy.types.ShapeKey))
# scene = active_data
split = layout.split(0.5)
row = split.split(align=False)
row.label(text="%s (%s)" % (rule.name, rule.type.lower()))
split = split.split(0.7)
split.prop(rule, "factor", text="", emboss=False)
split.prop(rule, "color", text="")
class OBJECT_OT_color_rules_assign(Operator):
"""Assign colors to objects based on user rules"""
bl_idname = "object.color_rules_assign"
bl_label = "Assign Colors"
bl_options = {'UNDO'}
use_selection: BoolProperty(
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
name="Selected",
description="Apply to selected (otherwise all objects in the scene)",
default=True,
)
def execute(self, context):
scene = context.scene
if self.use_selection:
objects = context.selected_editable_objects
else:
objects = scene.objects
rules = scene.color_rules[:]
for rule in rules:
if not object_colors_rule_validate(rule, self.report):
return {'CANCELLED'}
object_colors_calc(rules, objects)
return {'FINISHED'}
class OBJECT_OT_color_rules_select(Operator):
"""Select objects matching the current rule"""
bl_idname = "object.color_rules_select"
bl_label = "Select Rule"
bl_options = {'UNDO'}
def execute(self, context):
scene = context.scene
rule = scene.color_rules[scene.color_rules_active_index]
if not object_colors_rule_validate(rule, self.report):
return {'CANCELLED'}
objects = context.visible_objects
object_colors_select(rule, objects)
return {'FINISHED'}
class OBJECT_OT_color_rules_add(Operator):
bl_idname = "object.color_rules_add"
bl_label = "Add Color Layer"
bl_options = {'UNDO'}
def execute(self, context):
scene = context.scene
rules = scene.color_rules
rule = rules.add()
rule.name = "Rule.%.3d" % len(rules)
scene.color_rules_active_index = len(rules) - 1
return {'FINISHED'}
class OBJECT_OT_color_rules_remove(Operator):
bl_idname = "object.color_rules_remove"
bl_label = "Remove Color Layer"
bl_options = {'UNDO'}
def execute(self, context):
scene = context.scene
rules = scene.color_rules
rules.remove(scene.color_rules_active_index)
if scene.color_rules_active_index > len(rules) - 1:
scene.color_rules_active_index = len(rules) - 1
return {'FINISHED'}
class OBJECT_OT_color_rules_move(Operator):
bl_idname = "object.color_rules_move"
bl_label = "Remove Color Layer"
bl_options = {'UNDO'}
def execute(self, context):
scene = context.scene
rules = scene.color_rules
index = scene.color_rules_active_index
index_new = index + self.direction
if index_new < len(rules) and index_new >= 0:
rules.move(index, index_new)
scene.color_rules_active_index = index_new
return {'FINISHED'}
else:
return {'CANCELLED'}
class ColorRule(bpy.types.PropertyGroup):
name="Rule Name",
)
color: FloatVectorProperty(
name="Color",
description="Color to assign",
subtype='COLOR', size=3, min=0, max=1, precision=3, step=0.1,
default=(0.5, 0.5, 0.5),
)
name="Opacity",
description="Color to assign",
min=0, max=1, precision=1, step=0.1,
default=1.0,
)
name="Rule Type",
items=(('NAME', "Name", ""),
('DATA', "Data Name", "Name of the object data"),
('GROUP', "Group Name", "Object in group"),
('MATERIAL', "Material Name", "Object uses material"),
('TYPE', "Type", "Object type"),
('LAYER', "Layer", "Object in layer"),
('EXPR', "Expression", "Scripted expression"),
),
)
use_invert: BoolProperty(
name="Invert",
description="Match when the rule isn't met",
)
# ------------------
# Matching Variables
# shared by all name matching
match_name: StringProperty(
name="Match Name",
)
use_match_regex: BoolProperty(
name="Regex",
description="Use regular expressions for pattern matching",
)
# type == 'LAYER'
match_layers = BoolVectorProperty(
name="Layers",
size=20,
subtype='LAYER',
)
# type == 'TYPE'
match_object_type: EnumProperty(
name="Object Type",
items=([(i.identifier, i.name, "")
for i in bpy.types.Object.bl_rna.properties['type'].enum_items]
)
)
# type == 'EXPR'
match_expr: StringProperty(
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
name="Expression",
description="Python expression, where 'self' is the object variable"
)
classes = (
OBJECT_PT_color_rules,
OBJECT_OT_color_rules_add,
OBJECT_OT_color_rules_remove,
OBJECT_OT_color_rules_move,
OBJECT_OT_color_rules_assign,
OBJECT_OT_color_rules_select,
OBJECT_UL_color_rule,
ColorRule,
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
bpy.types.Scene.color_rules = CollectionProperty(type=ColorRule)
bpy.types.Scene.color_rules_active_index = IntProperty()
def unregister():
for cls in classes:
bpy.utils.unregister_class(cls)
del bpy.types.Scene.color_rules