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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_info = {
"name": "Make Thread Mesh",
"author": "Oscurart",
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"version": (1, 0),
"location": "Add > Mesh > Thread",
"description": "Make a thread.",
"warning": "",
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"wiki_url": "http://oscurart.blogspot.com",
"tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
"category": "Object"}
import math
import bpy
def func_osc_screw(self, STRETCH,TURNS,DIAMETER,RESOLUTION):
# DATA PARA EL MESH
me = bpy.data.meshes.new("threadData")
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obj = bpy.data.objects.new("Thread", me)
bpy.context.collection.objects.link(obj)
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# VARIABLES
vertexlist=[]
facelist=[]
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facereset=0
CANTDIV=360/RESOLUTION
ESPACIODIV=STRETCH/(TURNS+2+RESOLUTION)
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# PARA CADA VERTICE EN EL RANGO DESDE CERO A LENGTH
for vertice in range(0,TURNS+2+RESOLUTION):
# SUMA EN LA LISTA UN VERTICE
vertexlist.append((math.sin(math.radians(vertice*CANTDIV))*DIAMETER,vertice*ESPACIODIV,math.cos(math.radians(vertice*CANTDIV))*DIAMETER))
if vertice > RESOLUTION:
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facelist.append((vertice-(RESOLUTION),vertice-((RESOLUTION)+1),vertice-1,vertice))
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# CONECTO OBJETO
me.from_pydata(vertexlist,[],facelist)
me.update()
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class oscMakeScrew (bpy.types.Operator):
bl_idname = "mesh.primitive_thread_oscurart"
bl_label = "Add Mesh Thread"
bl_description = "Create a Thread"
bl_options = {'REGISTER', 'UNDO'}
resolution: bpy.props.IntProperty (name="Resolution",default=10,min=3,max=1000)
stretch: bpy.props.FloatProperty (name="Stretch",default=1,min=0.000001,max=1000)
turns: bpy.props.IntProperty (name="Turns Steps",default=19,min=0)
diameter: bpy.props.FloatProperty (name="Diameter",default=1,min=0,max=1000)
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def execute(self, context):
func_osc_screw(self, self.stretch,self.turns,self.diameter,self.resolution)
return {'FINISHED'}
# Registration
def add_screw_list(self, context):
self.layout.operator(
"mesh.primitive_thread_oscurart",
text="Thread",
icon="PLUGIN")
def register():
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bpy.types.VIEW3D_MT_mesh_add.append(add_screw_list)
bpy.utils.register_class(oscMakeScrew)
def unregister():
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bpy.types.VIEW3D_MT_mesh_add.remove(add_screw_list)
bpy.utils.unregister_class(oscMakeScrew)
if __name__ == '__main__':
register()