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oscurart_worn_edges_map.py 2.84 KiB
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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    bl_info = {
        "name": "Worn Edges",
        "author": "Oscurart",
        "version": (1, 2),
    
        "location": "Vertex Paint > Paint > Worn Edges",
        "description": "Create a Vertex Color map with Worn Edges",
        "warning": "",
        "wiki_url": "",
    
        "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
    
        "category": "Paint"}
    
    import bpy
    from random import random
    import bmesh
    
    
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    def CreateWornEdges(context, factor):
    
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        actobj = bpy.context.object
    
    
        bpy.ops.object.mode_set(mode="EDIT")
        bm = bmesh.from_edit_mesh(actobj.data)
    
    
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        sf = [(vert.calc_shell_factor() - 1.0) * factor for vert in bm.verts[:]]
    
        bpy.ops.object.mode_set(mode="VERTEX_PAINT")
    
        purge = {}
    
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        for ind, loop in enumerate(bpy.context.object.data.loops[:]):
            if loop.vertex_index not in purge:
                purge[loop.vertex_index] = [ind]
            else:
    
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                purge[loop.vertex_index].append(ind)
    
    
        for vert in actobj.data.vertices[:]:
            if vert.select:
    
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                ran = (sf[vert.index], sf[vert.index], sf[vert.index])
    
                for i in purge[vert.index]:
    
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                    actobj.data.vertex_colors.active.data[i].color = ran
    
        actobj.data.update()
    
    
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    class OscurartWorn(bpy.types.Operator):
        """Tooltip"""
        bl_idname = "paint.worn_edges"
        bl_label = "Worn Edges Map"
        bl_options = {"REGISTER", "UNDO"}
    
        @classmethod
        def poll(cls, context):
            return context.active_object is not None
    
    
        factor: bpy.props.FloatProperty(name="Factor", min=.001, default=1)
    
    
        def execute(self, context):
            CreateWornEdges(context, self.factor)
            return {'FINISHED'}
    
    
    def add_osc_futurism_button(self, context):
        self.layout.operator(
            OscurartWorn.bl_idname,
            text="Worn Edges",
    
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            icon="PLUGIN")
    
    
    
    def register():
        bpy.utils.register_class(OscurartWorn)
        bpy.types.VIEW3D_MT_paint_vertex.append(add_osc_futurism_button)
    
    
    def unregister():
        bpy.utils.unregister_class(OscurartWorn)
        bpy.types.VIEW3D_MT_paint_vertex.remove(add_osc_futurism_button)
    
    
    if __name__ == '__main__':
    
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        register()