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render_notify.py 2.44 KiB
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  • # ***** BEGIN GPL LICENSE BLOCK *****
    #
    #
    # This program is free software; you can redistribute it and/or
    # modify it under the terms of the GNU General Public License
    # as published by the Free Software Foundation; either version 2
    # of the License, or (at your option) any later version.
    #
    # This program is distributed in the hope that it will be useful,
    # but WITHOUT ANY WARRANTY; without even the implied warranty of
    # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    # GNU General Public License for more details.
    #
    # You should have received a copy of the GNU General Public License
    # along with this program; if not, write to the Free Software Foundation,
    # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ***** END GPL LICENCE BLOCK *****
    
    
    bl_info = {
        "name": "Render Notify",
        "author": "Campbell Barton",
        "version": (0, 0, 1),
        "blender": (2, 65, 0),
        "location": "Uses desktop notify facilities",
        "description": "Notify when a rendered completes",
        "warning": "Currently only Linux/Unix supported (using 'notify-send')",
        "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6"
                    "/Py/Scripts/Render/Render_Notify",
    
        "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
    
        "category": "Render"}
    
    # TODO. add Win/OSX support if possible.
    
    
    import bpy
    import time
    from bpy.app.handlers import persistent
    from datetime import timedelta
    
    timer = [0.0]
    
    
    def clean_float(text):
        # strip trailing zeros: 0.000 -> 0.0
        index = text.rfind(".")
        if index != -1:
            index += 2
            head, tail = text[:index], text[index:]
            tail = tail.rstrip("0")
            text = head + tail
        return text
    
    
    @persistent
    def render_begin(scene):
        timer[0] = time.time()
    
    
    @persistent
    def render_complete(scene):
        import os
        import shlex
        time_val = round(time.time() - timer[0], 2)
        time_str = clean_float(str(timedelta(seconds=time_val)))
        file_str = os.path.basename(bpy.data.filepath)
        msg = "%s render complete in %s" % (file_str, time_str)
        os.system("notify-send --app-name=Blender --icon=blender %s" %
                  shlex.quote(msg))
    
    
    def register():
        bpy.app.handlers.render_complete.append(render_complete)
        bpy.app.handlers.render_pre.append(render_begin)
    
    
    def unregister():
        bpy.app.handlers.render_complete.remove(render_complete)
        bpy.app.handlers.render_pre.remove(render_begin)
    
    
    if __name__ == '__main__':
        register()