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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# some parts based on 3d_cursor_menu.py by Jonathan Smith (JayDez) & work by sim88 & sam.
# view3d_advanced_dynamic_toolshelf_menu by Brendon Murphy (meta-androcto)
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bl_info = {
"name": "Dynamic Toolshelf Menu",
"author": "meta-androcto",
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"location": "View3D > Spacebar Key, Dynamic Tab",
"description": "Context Sensitive Toolshelf Menu",
"warning": "",
"wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/"
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"Scripts/3D_interaction/Dynamic_Spacebar_Menu",
"tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
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"category": "3D View",
}
import bpy
from bpy.types import (
Menu,
Operator,
Panel,
AddonPreferences,
)
from bl_ui.properties_paint_common import UnifiedPaintPanel
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class View3DPanel():
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
class VIEW3D_PT_Toolshelf_menu(View3DPanel, Panel):
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bl_label = "Dynamic Toolshelf"
bl_category = "Dynamic"
def draw(self, context):
layout = self.layout
settings = context.tool_settings
layout.operator_context = 'INVOKE_REGION_WIN'
obj = context.object
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# No Object Selected #
if not context.active_object:
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layout.operator_context = 'INVOKE_REGION_WIN'
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layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
layout.menu("VIEW3D_MT_AddMenu2", icon='OBJECT_DATAMODE')
layout.menu("VIEW3D_MT_View_Directions2", icon='ZOOM_ALL')
layout.menu("VIEW3D_MT_View_Navigation2", icon='PIVOT_BOUNDBOX')
layout.menu("VIEW3D_MT_View_Toggle2", icon='WORKSPACE')
layout.operator("view3d.snap_cursor_to_center",
text="Cursor to Center")
layout.operator("view3d.snap_cursor_to_grid",
text="Cursor to Grid")
layout.menu("VIEW3D_MT_UndoS2", icon='ARROW_LEFTRIGHT')
UseSeparator(self, context)
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.operator("view3d.properties", icon='MENU_PANEL')
if context.gpencil_data and context.gpencil_data.use_stroke_edit_mode:
layout.menu("VIEW3D_MT_Edit_Gpencil2", icon='GREASEPENCIL')
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# Mesh Object Mode #
if obj and obj.type == 'MESH' and obj.mode in {'OBJECT'}:
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layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_View_Menu2", icon='ZOOM_ALL')
layout.menu("VIEW3D_MT_Select_Object2", icon='RESTRICT_SELECT_OFF')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_AddMenu2", icon='OBJECT_DATAMODE')
layout.menu("VIEW3D_MT_Object2", icon='VIEW3D')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_TransformMenu2", icon='MANIPUL')
layout.menu("VIEW3D_MT_MirrorMenu2", icon='MOD_MIRROR')
layout.menu("VIEW3D_MT_CursorMenu2", icon='PIVOT_CURSOR')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_ParentMenu2", icon='PIVOT_ACTIVE')
layout.menu("VIEW3D_MT_GroupMenu2", icon='GROUP')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_object_specials", text="Specials", icon='SOLO_OFF')
if context.gpencil_data and context.gpencil_data.use_stroke_edit_mode:
layout.menu("VIEW3D_MT_Edit_Gpencil2", icon='GREASEPENCIL')
layout.menu("VIEW3D_MT_Camera_Options2", icon='OUTLINER_OB_CAMERA')
layout.operator_menu_enum("object.modifier_add", "type", icon='MODIFIER')
layout.operator_menu_enum("object.constraint_add", "type", text="Add Constraint", icon='CONSTRAINT')
UseSeparator(self, context)
layout.operator("object.delete", text="Delete Object", icon='X')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_UndoS2", icon='ARROW_LEFTRIGHT')
layout.menu("VIEW3D_MT_Object_Interactive_Mode2", icon='EDIT')
UseSeparator(self, context)
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
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layout.operator("view3d.properties", icon='MENU_PANEL')
# Mesh Edit Mode #
if obj and obj.type == 'MESH' and obj.mode in {'EDIT'}:
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layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_View_Menu2", icon='ZOOM_ALL')
layout.menu("VIEW3D_MT_Select_Edit_Mesh2", icon='RESTRICT_SELECT_OFF')
layout.menu("VIEW3D_MT_Edit_Multi2", icon='VERTEXSEL')
UseSeparator(self, context)
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layout.menu("VIEW3D_MT_mesh_add", text="Add Mesh", icon='OUTLINER_OB_MESH')
layout.menu("VIEW3D_MT_Edit_Mesh2", text="Mesh", icon='MESH_DATA')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_TransformMenuEdit2", icon='MANIPUL')
layout.menu("VIEW3D_MT_MirrorMenu2", icon='MOD_MIRROR')
layout.menu("VIEW3D_MT_EditCursorMenu2", icon='PIVOT_CURSOR')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_UV_Map2", icon='MOD_UVPROJECT')
layout.menu("VIEW3D_MT_edit_mesh_specials", icon='SOLO_OFF')
layout.menu("VIEW3D_MT_edit_mesh_extrude", icon='XRAY')
UseSeparator(self, context)
layout.operator_menu_enum("object.modifier_add", "type", icon='MODIFIER')
layout.operator_menu_enum("object.constraint_add", "type", text="Add Constraint", icon='CONSTRAINT')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_edit_mesh_delete", icon='X')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_UndoS2", icon='ARROW_LEFTRIGHT')
layout.menu("VIEW3D_MT_Object_Interactive_Mode2", icon='EDIT')
UseSeparator(self, context)
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.operator("view3d.properties", icon='MENU_PANEL')
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# Sculpt Mode #
if obj and obj.type == 'MESH' and obj.mode in {'SCULPT'}:
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layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_View_Menu2", icon='ZOOM_ALL')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_Sculpts2", icon='SCULPTMODE_HLT')
layout.menu("VIEW3D_MT_Brush_Selection2", text="Sculpt Tool", icon='BRUSH_SCULPT_DRAW')
layout.menu("VIEW3D_MT_Brush_Settings2", icon='BRUSH_DATA')
layout.menu("VIEW3D_MT_Hide_Masks2", icon='RESTRICT_VIEW_OFF')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_Sculpt_Specials2", icon='SOLO_OFF')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_TransformMenu2", icon='MANIPUL')
layout.menu("VIEW3D_MT_MirrorMenu2", icon='MOD_MIRROR')
layout.menu("VIEW3D_MT_CursorMenu2", icon='PIVOT_CURSOR')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_UndoS2", icon='ARROW_LEFTRIGHT')
layout.menu("VIEW3D_MT_Object_Interactive_Mode2", icon='EDIT')
UseSeparator(self, context)
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.operator("view3d.properties", icon='MENU_PANEL')
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# Vertex Paint #
if obj and obj.type == 'MESH' and obj.mode in {'VERTEX_PAINT'}:
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layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_View_Menu2", icon='ZOOM_ALL')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_Brush_Settings2", icon='BRUSH_DATA')
layout.menu("VIEW3D_MT_Brush_Selection2", text="Vertex Paint Tool", icon='BRUSH_VERTEXDRAW')
layout.menu("VIEW3D_MT_Vertex_Colors2", icon='GROUP_VCOL')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_UndoS2", icon='ARROW_LEFTRIGHT')
layout.menu("VIEW3D_MT_Object_Interactive_Mode2", icon='EDIT')
UseSeparator(self, context)
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.operator("view3d.properties", icon='MENU_PANEL')
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# Weight Paint Menu #
if obj and obj.type == 'MESH' and obj.mode in {'WEIGHT_PAINT'}:
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layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_View_Menu2", icon='ZOOM_ALL')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_Paint_Weights2", icon='WPAINT_HLT')
layout.menu("VIEW3D_MT_Brush_Settings2", icon='BRUSH_DATA')
layout.menu("VIEW3D_MT_Brush_Selection2", text="Weight Paint Tool", icon='BRUSH_TEXMASK')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_UndoS2", icon='ARROW_LEFTRIGHT')
layout.menu("VIEW3D_MT_Object_Interactive_Mode2", icon='EDIT')
UseSeparator(self, context)
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.operator("view3d.properties", icon='MENU_PANEL')
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# Texture Paint #
if obj and obj.type == 'MESH' and obj.mode in {'TEXTURE_PAINT'}:
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layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_View_Menu2", icon='ZOOM_ALL')
layout.menu("VIEW3D_MT_Brush_Settings2", icon='BRUSH_DATA')
layout.menu("VIEW3D_MT_Brush_Selection2", text="Texture Paint Tool", icon='SCULPTMODE_HLT')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_UndoS2", icon='ARROW_LEFTRIGHT')
layout.menu("VIEW3D_MT_Object_Interactive_Mode2", icon='EDIT')
UseSeparator(self, context)
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layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.operator("view3d.properties", icon='MENU_PANEL')
# Curve Object Mode #
if obj and obj.type == 'CURVE' and obj.mode in {'OBJECT'}:
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layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_View_Menu2", icon='ZOOM_ALL')
layout.menu("VIEW3D_MT_Select_Object2", icon='RESTRICT_SELECT_OFF')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_AddMenu2", icon='OBJECT_DATAMODE')
layout.menu("VIEW3D_MT_Object2", icon='VIEW3D')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_TransformMenu2", icon='MANIPUL')
layout.menu("VIEW3D_MT_MirrorMenu2", icon='MOD_MIRROR')
layout.menu("VIEW3D_MT_CursorMenu2", icon='PIVOT_CURSOR')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_ParentMenu2", icon='PIVOT_ACTIVE')
layout.menu("VIEW3D_MT_GroupMenu2", icon='GROUP')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_object_specials", text="Specials", icon='SOLO_OFF')
layout.menu("VIEW3D_MT_Camera_Options2", icon='OUTLINER_OB_CAMERA')
UseSeparator(self, context)
layout.operator_menu_enum("object.modifier_add", "type", icon='MODIFIER')
layout.operator_menu_enum("object.constraint_add", "type", text="Add Constraint", icon='CONSTRAINT')
UseSeparator(self, context)
layout.operator("object.delete", text="Delete Object", icon='X')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_UndoS2", icon='ARROW_LEFTRIGHT')
layout.menu("VIEW3D_MT_Object_Interactive_Other2", icon='OBJECT_DATA')
UseSeparator(self, context)
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.operator("view3d.properties", icon='MENU_PANEL')
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# Edit Curve #
if obj and obj.type == 'CURVE' and obj.mode in {'EDIT'}:
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layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_View_Menu2", icon='ZOOM_ALL')
layout.menu("VIEW3D_MT_Select_Edit_Curve2",
icon='RESTRICT_SELECT_OFF')
UseSeparator(self, context)
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layout.menu("VIEW3D_MT_curve_add", text="Add Curve",
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icon='OUTLINER_OB_CURVE')
layout.menu("VIEW3D_MT_Edit_Curve2", icon='CURVE_DATA')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_TransformMenu2", icon='MANIPUL')
layout.menu("VIEW3D_MT_MirrorMenu2", icon='MOD_MIRROR')
layout.menu("VIEW3D_MT_CursorMenu2", icon='PIVOT_CURSOR')
layout.menu("VIEW3D_MT_EditCurveCtrlpoints2",
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icon='CURVE_BEZCURVE')
layout.menu("VIEW3D_MT_EditCurveSpecials2",
icon='SOLO_OFF')
UseSeparator(self, context)
layout.operator("curve.delete", text="Delete Object",
icon='X')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_UndoS2", icon='ARROW_LEFTRIGHT')
layout.menu("VIEW3D_MT_Object_Interactive_Other2", icon='OBJECT_DATA')
UseSeparator(self, context)
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layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.operator("view3d.properties", icon='MENU_PANEL')
# Surface Object Mode #
if obj and obj.type == 'SURFACE' and obj.mode in {'OBJECT'}:
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layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_View_Menu2", icon='ZOOM_ALL')
layout.menu("VIEW3D_MT_Select_Object2", icon='RESTRICT_SELECT_OFF')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_AddMenu2", icon='OBJECT_DATAMODE')
layout.menu("VIEW3D_MT_Object2", icon='VIEW3D')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_TransformMenu2", icon='MANIPUL')
layout.menu("VIEW3D_MT_MirrorMenu2", icon='MOD_MIRROR')
layout.menu("VIEW3D_MT_CursorMenu2", icon='PIVOT_CURSOR')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_ParentMenu2", icon='PIVOT_ACTIVE')
layout.menu("VIEW3D_MT_GroupMenu2", icon='GROUP')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_object_specials", text="Specials", icon='SOLO_OFF')
layout.menu("VIEW3D_MT_Camera_Options2", icon='OUTLINER_OB_CAMERA')
layout.operator_menu_enum("object.modifier_add", "type", icon='MODIFIER')
layout.operator_menu_enum("object.constraint_add", "type", text="Add Constraint", icon='CONSTRAINT')
UseSeparator(self, context)
layout.operator("object.delete", text="Delete Object", icon='X')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_UndoS2", icon='ARROW_LEFTRIGHT')
layout.menu("VIEW3D_MT_Object_Interactive_Other2", icon='OBJECT_DATA')
UseSeparator(self, context)
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.operator("view3d.properties", icon='MENU_PANEL')
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# Edit Surface #
if obj and obj.type == 'SURFACE' and obj.mode in {'EDIT'}:
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layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_View_Menu2", icon='ZOOM_ALL')
layout.menu("VIEW3D_MT_Select_Edit_Surface2", icon='RESTRICT_SELECT_OFF')
UseSeparator(self, context)
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layout.menu("VIEW3D_MT_surface_add", text="Add Surface",
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icon='OUTLINER_OB_SURFACE')
layout.menu("VIEW3D_MT_TransformMenu2", icon='MANIPUL')
layout.menu("VIEW3D_MT_MirrorMenu2", icon='MOD_MIRROR')
layout.menu("VIEW3D_MT_CursorMenu2", icon='PIVOT_CURSOR')
UseSeparator(self, context)
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layout.prop_menu_enum(settings, "proportional_edit",
icon="PROP_CON")
layout.prop_menu_enum(settings, "proportional_edit_falloff",
icon="SMOOTHCURVE")
layout.menu("VIEW3D_MT_EditCurveSpecials2",
icon='SOLO_OFF')
UseSeparator(self, context)
layout.operator("curve.delete", text="Delete Object",
icon='CANCEL')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_UndoS2", icon='ARROW_LEFTRIGHT')
layout.menu("VIEW3D_MT_Object_Interactive_Other2", icon='OBJECT_DATA')
UseSeparator(self, context)
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layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.operator("view3d.properties", icon='MENU_PANEL')
# Metaball Object Mode #
if obj and obj.type == 'META' and obj.mode in {'OBJECT'}:
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layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_View_Menu2", icon='ZOOM_ALL')
layout.menu("VIEW3D_MT_Select_Object2", icon='RESTRICT_SELECT_OFF')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_AddMenu2", icon='OBJECT_DATAMODE')
layout.menu("VIEW3D_MT_Object2", icon='VIEW3D')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_TransformMenu2", icon='MANIPUL')
layout.menu("VIEW3D_MT_MirrorMenu2", icon='MOD_MIRROR')
layout.menu("VIEW3D_MT_CursorMenu2", icon='PIVOT_CURSOR')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_ParentMenu2", icon='PIVOT_ACTIVE')
layout.menu("VIEW3D_MT_GroupMenu2", icon='GROUP')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_object_specials", text="Specials", icon='SOLO_OFF')
layout.menu("VIEW3D_MT_Camera_Options2", icon='OUTLINER_OB_CAMERA')
UseSeparator(self, context)
layout.operator_menu_enum("object.constraint_add", "type", text="Add Constraint", icon='CONSTRAINT')
layout.operator("object.delete", text="Delete Object", icon='X')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_UndoS2", icon='ARROW_LEFTRIGHT')
layout.menu("VIEW3D_MT_Object_Interactive_Other2", icon='OBJECT_DATA')
UseSeparator(self, context)
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.operator("view3d.properties", icon='MENU_PANEL')
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# Edit Metaball #
if obj and obj.type == 'META' and obj.mode in {'EDIT'}:
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layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_View_Menu2", icon='ZOOM_ALL')
layout.menu("VIEW3D_MT_SelectMetaball2", icon='RESTRICT_SELECT_OFF')
UseSeparator(self, context)
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layout.operator_menu_enum("object.metaball_add", "type",
text="Add Metaball",
icon='OUTLINER_OB_META')
layout.menu("VIEW3D_MT_TransformMenu2", icon='MANIPUL')
layout.menu("VIEW3D_MT_MirrorMenu2", icon='MOD_MIRROR')
layout.menu("VIEW3D_MT_CursorMenu2", icon='PIVOT_CURSOR')
UseSeparator(self, context)
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layout.prop_menu_enum(settings, "proportional_edit",
icon="PROP_CON")
layout.prop_menu_enum(settings, "proportional_edit_falloff",
icon="SMOOTHCURVE")
UseSeparator(self, context)
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layout.operator("mball.delete_metaelems", text="Delete Object",
icon='CANCEL')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_UndoS2", icon='ARROW_LEFTRIGHT')
layout.menu("VIEW3D_MT_Object_Interactive_Other2", icon='OBJECT_DATA')
UseSeparator(self, context)
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.operator("view3d.properties", icon='MENU_PANEL')
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# Text Object Mode #
if obj and obj.type == 'FONT' and obj.mode in {'OBJECT'}:
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layout.operator_context = 'INVOKE_REGION_WIN'
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layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_View_Menu2", icon='ZOOM_ALL')
layout.menu("VIEW3D_MT_Select_Object2", icon='RESTRICT_SELECT_OFF')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_AddMenu2", icon='OBJECT_DATAMODE')
layout.menu("VIEW3D_MT_Object2", icon='VIEW3D')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_TransformMenu2", icon='MANIPUL')
layout.menu("VIEW3D_MT_MirrorMenu2", icon='MOD_MIRROR')
layout.menu("VIEW3D_MT_CursorMenu2", icon='PIVOT_CURSOR')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_ParentMenu2", icon='PIVOT_ACTIVE')
layout.menu("VIEW3D_MT_GroupMenu2", icon='GROUP')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_object_specials", text="Specials", icon='SOLO_OFF')
layout.menu("VIEW3D_MT_Camera_Options2", icon='OUTLINER_OB_CAMERA')
UseSeparator(self, context)
layout.operator_menu_enum("object.modifier_add", "type", icon='MODIFIER')
layout.operator_menu_enum("object.constraint_add", "type", text="Add Constraint", icon='CONSTRAINT')
UseSeparator(self, context)
layout.operator("object.delete", text="Delete Object", icon='X')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_UndoS2", icon='ARROW_LEFTRIGHT')
# New Entry For Switching to Editmode
layout.operator("view3d.interactive_mode_text2", icon='VIEW3D')
UseSeparator(self, context)
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layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.operator("view3d.properties", icon='MENU_PANEL')
# Text Edit Mode #
# To Do: Space is already reserved for the typing tool
if obj and obj.type == 'FONT' and obj.mode in {'EDIT'}:
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_View_Menu2", icon='ZOOM_ALL')
layout.menu("VIEW3D_MT_select_edit_text", icon='VIEW3D')
layout.menu("VIEW3D_MT_edit_font", icon='RESTRICT_SELECT_OFF')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_UndoS2", icon='ARROW_LEFTRIGHT')
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layout.operator("object.editmode_toggle", text="Enter Object Mode",
icon='OBJECT_DATA')
UseSeparator(self, context)
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.operator("view3d.properties", icon='MENU_PANEL')
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# Camera Object Mode #
if obj and obj.type == 'CAMERA' and obj.mode in {'OBJECT'}:
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layout.operator_context = 'INVOKE_REGION_WIN'
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layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_View_Menu2", icon='ZOOM_ALL')
layout.menu("VIEW3D_MT_Select_Object2", icon='RESTRICT_SELECT_OFF')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_AddMenu2", icon='OBJECT_DATAMODE')
layout.menu("VIEW3D_MT_Object2", icon='VIEW3D')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_TransformMenu2", icon='MANIPUL')
layout.menu("VIEW3D_MT_CursorMenuLite2", icon='PIVOT_CURSOR')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_ParentMenu2", icon='PIVOT_ACTIVE')
layout.menu("VIEW3D_MT_GroupMenu2", icon='GROUP')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_object_specials", text="Specials", icon='SOLO_OFF')
layout.menu("VIEW3D_MT_Camera_Options2", icon='OUTLINER_OB_CAMERA')
UseSeparator(self, context)
layout.operator_menu_enum("object.constraint_add", "type", text="Add Constraint", icon='CONSTRAINT')
UseSeparator(self, context)
layout.operator("object.delete", text="Delete Object", icon='X')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_UndoS2", icon='ARROW_LEFTRIGHT')
UseSeparator(self, context)
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.operator("view3d.properties", icon='MENU_PANEL')
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# Lamp Object Mode #
if obj and obj.type == 'LAMP' and obj.mode in {'OBJECT'}:
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layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_View_Menu2", icon='ZOOM_ALL')
layout.menu("VIEW3D_MT_Select_Object2", icon='RESTRICT_SELECT_OFF')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_AddMenu2", icon='OBJECT_DATAMODE')
layout.menu("VIEW3D_MT_Object2", icon='VIEW3D')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_TransformMenuLite2", icon='MANIPUL')
layout.menu("VIEW3D_MT_CursorMenuLite2", icon='PIVOT_CURSOR')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_ParentMenu2", icon='PIVOT_ACTIVE')
layout.menu("VIEW3D_MT_GroupMenu2", icon='GROUP')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_object_specials", text="Specials", icon='SOLO_OFF')
layout.menu("VIEW3D_MT_Camera_Options2", icon='OUTLINER_OB_CAMERA')
UseSeparator(self, context)
layout.operator_menu_enum("object.constraint_add", "type", text="Add Constraint", icon='CONSTRAINT')
UseSeparator(self, context)
layout.operator("object.delete", text="Delete Object", icon='X')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_UndoS2", icon='ARROW_LEFTRIGHT')
UseSeparator(self, context)
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layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.operator("view3d.properties", icon='MENU_PANEL')
# Armature Object Mode #
if obj and obj.type == 'ARMATURE' and obj.mode in {'OBJECT'}:
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layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_View_Menu2", icon='ZOOM_ALL')
layout.menu("VIEW3D_MT_Select_Object2", icon='RESTRICT_SELECT_OFF')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_AddMenu2", icon='OBJECT_DATAMODE')
layout.menu("VIEW3D_MT_Object2", icon='VIEW3D')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_TransformMenuArmature2", icon='MANIPUL')
layout.menu("VIEW3D_MT_MirrorMenu2", icon='MOD_MIRROR')
layout.menu("VIEW3D_MT_CursorMenuLite2", icon='PIVOT_CURSOR')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_ParentMenu2", icon='PIVOT_ACTIVE')
layout.menu("VIEW3D_MT_GroupMenu2", icon='GROUP')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_object_specials", text="Specials", icon='SOLO_OFF')
layout.menu("VIEW3D_MT_Camera_Options2", icon='OUTLINER_OB_CAMERA')
UseSeparator(self, context)
layout.operator_menu_enum("object.constraint_add", "type", text="Add Constraint", icon='CONSTRAINT')
UseSeparator(self, context)
layout.operator("object.delete", text="Delete Object", icon='X')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_UndoS2", icon='ARROW_LEFTRIGHT')
layout.menu("VIEW3D_MT_Object_Interactive_Armature2", icon='VIEW3D')
UseSeparator(self, context)
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.operator("view3d.properties", icon='MENU_PANEL')
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# Armature Edit #
if obj and obj.type == 'ARMATURE' and obj.mode in {'EDIT'}:
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layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_View_Menu2", icon='ZOOM_ALL')
layout.menu("VIEW3D_MT_Select_Edit_Armature2",
icon='RESTRICT_SELECT_OFF')
UseSeparator(self, context)
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layout.menu("VIEW3D_MT_armature_add", text="Add Armature",
icon='OUTLINER_OB_ARMATURE')
layout.menu("VIEW3D_MT_Edit_Armature2", text="Armature",
icon='OUTLINER_DATA_ARMATURE')
layout.menu("VIEW3D_MT_EditArmatureTK2",
icon='ARMATURE_DATA')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_TransformMenuArmatureEdit2", icon='MANIPUL')
layout.menu("VIEW3D_MT_MirrorMenu2", icon='MOD_MIRROR')
layout.menu("VIEW3D_MT_CursorMenuLite2", icon='PIVOT_CURSOR')
layout.menu("VIEW3D_MT_ParentMenu2", icon='PIVOT_ACTIVE')
layout.menu("VIEW3D_MT_armature_specials", icon='SOLO_OFF')
layout.menu("VIEW3D_MT_edit_armature_roll",
icon='BONE_DATA')
UseSeparator(self, context)
layout.operator("armature.delete", text="Delete Object",
icon='X')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_UndoS2", icon='ARROW_LEFTRIGHT')
layout.menu("VIEW3D_MT_Object_Interactive_Armature2", icon='VIEW3D')
UseSeparator(self, context)
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.operator("view3d.properties", icon='MENU_PANEL')
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# Armature Pose #
if obj and obj.type == 'ARMATURE' and obj.mode in {'POSE'}:
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arm = context.active_object.data
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layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_View_Menu2", icon='ZOOM_ALL')
layout.menu("VIEW3D_MT_Select_Pose2", icon='RESTRICT_SELECT_OFF')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_Pose2", icon='OUTLINER_DATA_POSE')
layout.menu("VIEW3D_MT_TransformMenuArmaturePose2", icon='MANIPUL')
layout.menu("VIEW3D_MT_pose_transform", icon='EMPTY_DATA')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_CursorMenuLite2", icon='PIVOT_CURSOR')
layout.menu("VIEW3D_MT_PoseCopy2", icon='FILE')
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if arm.display_type in {'BBONE', 'ENVELOPE'}:
layout.operator("transform.transform",
text="Scale Envelope Distance").mode = 'BONE_SIZE'
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layout.menu("VIEW3D_MT_pose_apply", icon='AUTO')
layout.operator("pose.relax", icon='ARMATURE_DATA')
layout.menu("VIEW3D_MT_KeyframeMenu2", icon='KEY_HLT')
layout.menu("VIEW3D_MT_pose_specials", icon='SOLO_OFF')
layout.menu("VIEW3D_MT_pose_group", icon='GROUP_BONE')
UseSeparator(self, context)
layout.operator_menu_enum("pose.constraint_add", "type", text="Add Constraint", icon='CONSTRAINT_BONE')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_UndoS2", icon='ARROW_LEFTRIGHT')
layout.menu("VIEW3D_MT_Object_Interactive_Armature2", icon='VIEW3D')
UseSeparator(self, context)
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layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.operator("view3d.properties", icon='MENU_PANEL')
# Lattice Object Mode #
if obj and obj.type == 'LATTICE' and obj.mode in {'OBJECT'}:
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layout.operator_context = 'INVOKE_REGION_WIN'
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layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_View_Menu2", icon='ZOOM_ALL')
layout.menu("VIEW3D_MT_Select_Object2", icon='RESTRICT_SELECT_OFF')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_AddMenu2", icon='OBJECT_DATAMODE')
layout.menu("VIEW3D_MT_Object2", icon='VIEW3D')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_TransformMenu2", icon='MANIPUL')
layout.menu("VIEW3D_MT_MirrorMenu2", icon='MOD_MIRROR')
layout.menu("VIEW3D_MT_CursorMenu2", icon='PIVOT_CURSOR')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_ParentMenu2", icon='PIVOT_ACTIVE')
layout.menu("VIEW3D_MT_GroupMenu2", icon='GROUP')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_object_specials", text="Specials", icon='SOLO_OFF')
layout.menu("VIEW3D_MT_Camera_Options2", icon='OUTLINER_OB_CAMERA')
UseSeparator(self, context)
layout.operator_menu_enum("object.modifier_add", "type", icon='MODIFIER')
layout.operator_menu_enum("object.constraint_add", "type", text="Add Constraint", icon='CONSTRAINT')
UseSeparator(self, context)
layout.operator("object.delete", text="Delete Object", icon='X')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_UndoS2", icon='ARROW_LEFTRIGHT')
layout.menu("VIEW3D_MT_Object_Interactive_Other2", icon='OBJECT_DATA')
UseSeparator(self, context)
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layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.operator("view3d.properties", icon='MENU_PANEL')
# Edit Lattice #
if obj and obj.type == 'LATTICE' and obj.mode in {'EDIT'}:
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layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_View_Menu2", icon='ZOOM_ALL')
layout.menu("VIEW3D_MT_Select_Edit_Lattice2",
icon='RESTRICT_SELECT_OFF')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_TransformMenu2", icon='MANIPUL')
layout.menu("VIEW3D_MT_MirrorMenu2", icon='MOD_MIRROR')
layout.menu("VIEW3D_MT_CursorMenu2", icon='PIVOT_CURSOR')
UseSeparator(self, context)
layout.prop_menu_enum(settings, "proportional_edit",
icon="PROP_CON")
layout.prop_menu_enum(settings, "proportional_edit_falloff",
icon="SMOOTHCURVE")
UseSeparator(self, context)
layout.operator("lattice.make_regular")
UseSeparator(self, context)
layout.menu("VIEW3D_MT_UndoS2", icon='ARROW_LEFTRIGHT')
layout.menu("VIEW3D_MT_Object_Interactive_Other2", icon='OBJECT_DATA')
UseSeparator(self, context)
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layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.operator("view3d.properties", icon='MENU_PANEL')
# Empty Object Mode #
if obj and obj.type == 'EMPTY' and obj.mode in {'OBJECT'}:
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layout.operator_context = 'INVOKE_REGION_WIN'
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layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_View_Menu2", icon='ZOOM_ALL')
layout.menu("VIEW3D_MT_Select_Object2", icon='RESTRICT_SELECT_OFF')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_AddMenu2", icon='OBJECT_DATAMODE')
layout.menu("VIEW3D_MT_Object2", icon='VIEW3D')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_TransformMenuLite2", icon='MANIPUL')
layout.menu("VIEW3D_MT_MirrorMenu2", icon='MOD_MIRROR')
layout.menu("VIEW3D_MT_CursorMenuLite2", icon='PIVOT_CURSOR')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_ParentMenu2", icon='PIVOT_ACTIVE')
layout.menu("VIEW3D_MT_GroupMenu2", icon='GROUP')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_object_specials", text="Specials", icon='SOLO_OFF')
layout.menu("VIEW3D_MT_Camera_Options2", icon='OUTLINER_OB_CAMERA')
UseSeparator(self, context)
layout.operator_menu_enum("object.constraint_add", "type", text="Add Constraint", icon='CONSTRAINT')
UseSeparator(self, context)
layout.operator("object.delete", text="Delete Object", icon='X')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_UndoS2", icon='ARROW_LEFTRIGHT')
UseSeparator(self, context)
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.operator("view3d.properties", icon='MENU_PANEL')
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# Speaker Object Mode #
if obj and obj.type == 'SPEAKER' and obj.mode in {'OBJECT'}:
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layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_View_Menu2", icon='ZOOM_ALL')
layout.menu("VIEW3D_MT_Select_Object2", icon='RESTRICT_SELECT_OFF')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_AddMenu2", icon='OBJECT_DATAMODE')
layout.menu("VIEW3D_MT_Object2", icon='VIEW3D')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_TransformMenuLite2", icon='MANIPUL')
layout.menu("VIEW3D_MT_CursorMenuLite2", icon='PIVOT_CURSOR')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_ParentMenu2", icon='PIVOT_ACTIVE')
layout.menu("VIEW3D_MT_GroupMenu2", icon='GROUP')
UseSeparator(self, context)
layout.operator_menu_enum("object.constraint_add", "type", text="Add Constraint", icon='CONSTRAINT')
UseSeparator(self, context)
layout.operator("object.delete", text="Delete Object", icon='X')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_UndoS2", icon='ARROW_LEFTRIGHT')
UseSeparator(self, context)
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layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.operator("view3d.properties", icon='MENU_PANEL')
# Particle Menu #
if obj and context.mode == 'PARTICLE':
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layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_View_Menu2", icon='ZOOM_ALL')
layout.menu("VIEW3D_MT_Select_Particle2",
icon='RESTRICT_SELECT_OFF')
layout.menu("VIEW3D_MT_Selection_Mode_Particle2",
text="Select and Display Mode", icon='PARTICLE_PATH')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_TransformMenu2", icon='MANIPUL')
layout.menu("VIEW3D_MT_MirrorMenu2", icon='MOD_MIRROR')
layout.menu("VIEW3D_MT_CursorMenuLite2", icon='PIVOT_CURSOR')
UseSeparator(self, context)
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layout.prop_menu_enum(settings, "proportional_edit",
icon="PROP_CON")
layout.prop_menu_enum(settings, "proportional_edit_falloff",
icon="SMOOTHCURVE")
UseSeparator(self, context)
layout.menu("VIEW3D_MT_particle", icon='PARTICLEMODE')
layout.menu("VIEW3D_MT_particle_specials", text="Hair Specials", icon='HAIR')
UseSeparator(self, context)
layout.operator("object.delete", text="Delete Object", icon='X')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_UndoS2", icon='ARROW_LEFTRIGHT')
layout.menu("VIEW3D_MT_Object_Interactive_Mode2", icon='VIEW3D')
UseSeparator(self, context)
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.operator("view3d.properties", icon='MENU_PANEL')
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# Object Menus #
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# ********** Object Menu **********
class VIEW3D_MT_Object2(Menu):
bl_context = "objectmode"
bl_label = "Object"
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def draw(self, context):
layout = self.layout
view = context.space_data
is_local_view = (view.local_view is not None)
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layout.operator("object.delete", text="Delete...").use_global = False
UseSeparator(self, context)
layout.menu("VIEW3D_MT_object_parent")
layout.operator("object.join")
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if is_local_view:
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("object.move_to_layer", text="Move out of Local View")
layout.operator_context = 'INVOKE_REGION_WIN'
else:
layout.operator("object.move_to_layer", text="Move to Layer...")
layout.menu("VIEW3D_MT_make_links", text="Make Links...")
layout.menu("VIEW3D_MT_Object_Data_Link2")
UseSeparator(self, context)
layout.menu("VIEW3D_MT_AutoSmooth2", icon='ALIASED')
UseSeparator(self, context)
layout.menu("VIEW3D_MT_object_constraints")
layout.menu("VIEW3D_MT_object_track")
layout.menu("VIEW3D_MT_object_animation")
UseSeparator(self, context)
layout.menu("VIEW3D_MT_object_game")
layout.menu("VIEW3D_MT_object_showhide")
UseSeparator(self, context)
layout.operator_menu_enum("object.convert", "target")
# ********** Object Add **********
class VIEW3D_MT_AddMenu2(Menu):
bl_label = "Add Object"
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def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
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layout.menu("VIEW3D_MT_mesh_add", text="Add Mesh",
icon='OUTLINER_OB_MESH')
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layout.menu("VIEW3D_MT_curve_add", text="Add Curve",
icon='OUTLINER_OB_CURVE')
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layout.menu("VIEW3D_MT_surface_add", text="Add Surface",
icon='OUTLINER_OB_SURFACE')
layout.operator_menu_enum("object.metaball_add", "type",
icon='OUTLINER_OB_META')
layout.operator("object.text_add", text="Add Text",
icon='OUTLINER_OB_FONT')
UseSeparator(self, context)
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layout.menu("VIEW3D_MT_armature_add", text="Add Armature",
icon='OUTLINER_OB_ARMATURE')
layout.operator("object.add", text="Lattice",
icon='OUTLINER_OB_LATTICE').type = 'LATTICE'
layout.operator_menu_enum("object.empty_add", "type", text="Empty", icon='OUTLINER_OB_EMPTY')
UseSeparator(self, context)
layout.operator("object.speaker_add", text="Speaker", icon='OUTLINER_OB_SPEAKER')
UseSeparator(self, context)
layout.operator("object.camera_add", text="Camera",
icon='OUTLINER_OB_CAMERA')
layout.operator_menu_enum("object.lamp_add", "type",
icon="OUTLINER_OB_LAMP")
UseSeparator(self, context)
layout.operator_menu_enum("object.effector_add", "type",
text="Force Field",
icon='FORCE_FORCE')
layout.menu("VIEW3D_MT_object_quick_effects", text="Quick Effects", icon='PARTICLES')
UseSeparator(self, context)
layout.operator_menu_enum("object.group_instance_add", "group",
text="Group Instance",
icon='GROUP_VERTEX')
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# ********** Object Manipulator **********
class VIEW3D_MT_ManipulatorMenu12(Menu):
bl_label = "Manipulator"
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def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
props = layout.operator("view3d.enable_manipulator", text='Translate', icon='MAN_TRANS')
props.translate = True
props = layout.operator("view3d.enable_manipulator", text='Rotate', icon='MAN_ROT')
props.rotate = True
props = layout.operator("view3d.enable_manipulator", text='Scale', icon='MAN_SCALE')
props.scale = True
UseSeparator(self, context)
props = layout.operator("view3d.enable_manipulator", text='Combo', icon='MAN_SCALE')
props.scale = True
props.rotate = True
props.translate = True
props = layout.operator("view3d.enable_manipulator", text='Hide', icon='MAN_SCALE')
props.scale = False
props.rotate = False
props.translate = False
# ********** Object Mirror **********
class VIEW3D_MT_MirrorMenu2(Menu):
bl_label = "Mirror"
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def draw(self, context):
layout = self.layout
layout.operator("transform.mirror", text="Interactive Mirror")
UseSeparator(self, context)
layout.operator_context = 'INVOKE_REGION_WIN'
props = layout.operator("transform.mirror", text="X Global")
props.constraint_axis = (True, False, False)
props.constraint_orientation = 'GLOBAL'
props = layout.operator("transform.mirror", text="Y Global")
props.constraint_axis = (False, True, False)
props.constraint_orientation = 'GLOBAL'
props = layout.operator("transform.mirror", text="Z Global")
props.constraint_axis = (False, False, True)
props.constraint_orientation = 'GLOBAL'
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if context.edit_object:
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UseSeparator(self, context)
props = layout.operator("transform.mirror", text="X Local")
props.constraint_axis = (True, False, False)
props.constraint_orientation = 'LOCAL'
props = layout.operator("transform.mirror", text="Y Local")
props.constraint_axis = (False, True, False)
props.constraint_orientation = 'LOCAL'
props = layout.operator("transform.mirror", text="Z Local")
props.constraint_axis = (False, False, True)
props.constraint_orientation = 'LOCAL'
UseSeparator(self, context)
layout.operator("object.vertex_group_mirror")
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# ********** Object Snap Cursor **********
class VIEW3D_MT_Pivot2(Menu):
bl_label = "Pivot"
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def draw(self, context):
layout = self.layout
layout.prop(context.space_data, "pivot_point", expand=True)
if context.active_object.mode == 'OBJECT':
UseSeparator(self, context)
layout.prop(context.space_data, "use_pivot_point_align", text="Center Points")
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class VIEW3D_Snap_Context2(Menu):
bl_label = "Snapping"
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def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
layout.prop(toolsettings, "snap_element", expand=True)
layout.prop(toolsettings, "use_snap")
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class VIEW3D_Snap_Origin2(Menu):
bl_label = "Snap "
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def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_AREA'
layout.operator("object.origin_set",
text="Geometry to Origin").type = 'GEOMETRY_ORIGIN'
UseSeparator(self, context)
layout.operator("object.origin_set",
text="Origin to Geometry").type = 'ORIGIN_GEOMETRY'
layout.operator("object.origin_set",
text="Origin to 3D Cursor").type = 'ORIGIN_CURSOR'
layout.operator("object.origin_set",
text="Origin to Center of Mass").type = 'ORIGIN_CENTER_OF_MASS'
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class VIEW3D_MT_CursorMenu2(Menu):
bl_label = "Snap Cursor"
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def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.menu("VIEW3D_Snap_Origin2")
layout.menu("VIEW3D_Snap_Context2")
UseSeparator(self, context)
layout.operator("view3d.snap_cursor_to_selected",
text="Cursor to Selected")
layout.operator("view3d.snap_cursor_to_center",
text="Cursor to Center")
layout.operator("view3d.snap_cursor_to_grid",
text="Cursor to Grid")
layout.operator("view3d.snap_cursor_to_active",
text="Cursor to Active")
UseSeparator(self, context)
layout.operator("view3d.snap_selected_to_cursor",
text="Selection to Cursor").use_offset = False
layout.operator("view3d.snap_selected_to_cursor",
text="Selection to Cursor (Keep Offset)").use_offset = True
layout.operator("view3d.snap_selected_to_grid",
text="Selection to Grid")
layout.operator("view3d.snap_cursor_selected_to_center2",
text="Selection and Cursor to Center")
UseSeparator(self, context)
layout.operator("view3d.pivot_cursor2",
text="Set Cursor as Pivot Point")
layout.operator("view3d.revert_pivot2",
text="Revert Pivot Point")
class VIEW3D_MT_CursorMenuLite2(Menu):
bl_label = "Snap Cursor"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
UseSeparator(self, context)
layout.operator("view3d.snap_cursor_to_selected",
text="Cursor to Selected")
layout.operator("view3d.snap_cursor_to_center",
text="Cursor to Center")
layout.operator("view3d.snap_cursor_to_grid",
text="Cursor to Grid")
layout.operator("view3d.snap_cursor_to_active",
text="Cursor to Active")
UseSeparator(self, context)
layout.operator("view3d.snap_selected_to_cursor",
text="Selection to Cursor").use_offset = False
layout.operator("view3d.snap_selected_to_cursor",
text="Selection to Cursor (Keep Offset)").use_offset = True
layout.operator("view3d.snap_selected_to_grid",
text="Selection to Grid")
layout.operator("view3d.snap_cursor_selected_to_center2",
text="Selection and Cursor to Center")
UseSeparator(self, context)
layout.operator("view3d.pivot_cursor2",
text="Set Cursor as Pivot Point")
layout.operator("view3d.revert_pivot2",
text="Revert Pivot Point")
# ********** Object Interactive Mode **********
class InteractiveMode2(Menu):
bl_idname = "VIEW3D_MT_Object_Interactive_Mode2"
bl_label = "Interactive Mode"
bl_description = "Menu of objects interactive modes (Window Types)"
def draw(self, context):
layout = self.layout
layout.operator(SetObjectMode2.bl_idname, text="Object", icon="OBJECT_DATAMODE").mode = "OBJECT"
layout.operator(SetObjectMode2.bl_idname, text="Edit", icon="EDITMODE_HLT").mode = "EDIT"
layout.operator(SetObjectMode2.bl_idname, text="Sculpt", icon="SCULPTMODE_HLT").mode = "SCULPT"
layout.operator(SetObjectMode2.bl_idname, text="Vertex Paint", icon="VPAINT_HLT").mode = "VERTEX_PAINT"
layout.operator(SetObjectMode2.bl_idname, text="Weight Paint", icon="WPAINT_HLT").mode = "WEIGHT_PAINT"
layout.operator(SetObjectMode2.bl_idname, text="Texture Paint", icon="TPAINT_HLT").mode = "TEXTURE_PAINT"
layout.operator(SetObjectMode2.bl_idname, text="Particle Edit", icon="PARTICLEMODE").mode = "PARTICLE_EDIT"
if context.gpencil_data:
layout.operator("view3d.interactive_mode_grease_pencil2", icon="GREASEPENCIL")
# ********** Object Armature Interactive Mode **********
class InteractiveModeArmature2(Menu):
bl_idname = "VIEW3D_MT_Object_Interactive_Armature2"
bl_label = "Interactive Mode"
bl_description = "Menu of objects interactive mode"
def draw(self, context):
layout = self.layout
layout.operator(SetObjectMode2.bl_idname, text="Object", icon="OBJECT_DATAMODE").mode = "OBJECT"
layout.operator(SetObjectMode2.bl_idname, text="Edit", icon="EDITMODE_HLT").mode = "EDIT"
layout.operator(SetObjectMode2.bl_idname, text="Pose", icon="POSE_HLT").mode = "POSE"
if context.gpencil_data:
layout.operator("view3d.interactive_mode_grease_pencil2", icon="GREASEPENCIL")
# ********** Interactive Mode Other **********
class InteractiveModeOther2(Menu):
bl_idname = "VIEW3D_MT_Object_Interactive_Other2"
bl_label = "Interactive Mode"
bl_description = "Menu of objects interactive mode"
def draw(self, context):
layout = self.layout
layout.operator("object.editmode_toggle", text="Edit/Object Toggle",
icon='OBJECT_DATA')
if context.gpencil_data:
layout.operator("view3d.interactive_mode_grease_pencil2", icon="GREASEPENCIL")
# ********** Grease Pencil Interactive Mode **********
class VIEW3D_OT_Interactive_Mode_Grease_Pencil2(Operator):
bl_idname = "view3d.interactive_mode_grease_pencil2"
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bl_label = "Edit Strokes"
bl_description = "Toggle Edit Strokes for Grease Pencil"
@classmethod
def poll(cls, context):
return (context.gpencil_data is not None)
def execute(self, context):
try:
bpy.ops.gpencil.editmode_toggle()
except:
self.report({'WARNING'}, "It is not possible to enter into the interactive mode")
return {'FINISHED'}
class VIEW3D_MT_Edit_Gpencil2(Menu):
bl_label = "GPencil"
def draw(self, context):
toolsettings = context.tool_settings
layout = self.layout
layout.operator("gpencil.brush_paint", text="Sculpt Strokes").wait_for_input = True
layout.prop_menu_enum(toolsettings.gpencil_sculpt, "tool", text="Sculpt Brush")
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layout.separator()
layout.menu("VIEW3D_MT_edit_gpencil_transform")
layout.operator("transform.mirror", text="Mirror")
layout.menu("GPENCIL_MT_snap")
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layout.separator()
layout.menu("VIEW3D_MT_object_animation") # NOTE: provides keyingset access...
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layout.separator()
layout.menu("VIEW3D_MT_edit_gpencil_delete")
layout.operator("gpencil.duplicate_move", text="Duplicate")
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layout.separator()
layout.menu("VIEW3D_MT_select_gpencil")
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layout.separator()
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layout.operator("gpencil.copy", text="Copy")
layout.operator("gpencil.paste", text="Paste")
layout.separator()
layout.prop_menu_enum(toolsettings, "proportional_edit")
layout.prop_menu_enum(toolsettings, "proportional_edit_falloff")
layout.separator()
layout.operator("gpencil.reveal")
layout.operator("gpencil.hide", text="Show Active Layer Only").unselected = True
layout.operator("gpencil.hide", text="Hide Active Layer").unselected = False
layout.separator()
layout.operator_menu_enum("gpencil.move_to_layer", "layer", text="Move to Layer")
layout.operator_menu_enum("gpencil.convert", "type", text="Convert to Geometry...")
# ********** Text Interactive Mode **********
class VIEW3D_OT_Interactive_Mode_Text2(Operator):
bl_idname = "view3d.interactive_mode_text2"
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bl_label = "Enter Edit Mode"
bl_description = "Toggle object's editmode"
@classmethod
def poll(cls, context):
return (context.active_object is not None)
def execute(self, context):
bpy.ops.object.editmode_toggle()
self.report({'INFO'}, "Spacebar shortcut won't work in the Text Edit mode")
return {'FINISHED'}
# ********** Object Parent **********
class VIEW3D_MT_ParentMenu2(Menu):
bl_label = "Parent"
def draw(self, context):
layout = self.layout
layout.operator("object.parent_set", text="Set")
layout.operator("object.parent_clear", text="Clear")
# ********** Object Group **********
class VIEW3D_MT_GroupMenu2(Menu):
bl_label = "Group"
def draw(self, context):
layout = self.layout
layout.operator("collection.create")
layout.operator("collection.objects_add_active")
UseSeparator(self, context)
layout.operator("collection.objects_remove")
layout.operator("collection.objects_remove_all")
layout.operator("collection.objects_remove_active")
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# ********** Object Camera Options **********
class VIEW3D_MT_Camera_Options2(Menu):
bl_label = "Camera"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("object.camera_add", text="Add Camera", icon='OUTLINER_OB_CAMERA')
self.layout.operator("view3d.object_as_camera", text="Object As Camera", icon='OUTLINER_OB_CAMERA')
self.layout.operator("view3d.viewnumpad", text="View Active Camera", icon='OUTLINER_OB_CAMERA').type = 'CAMERA'
class VIEW3D_MT_Object_Data_Link2(Menu):
bl_label = "Object Data"
def draw(self, context):
layout = self.layout
layout.operator_menu_enum("object.make_local", "type", text="Make Local...")
layout.menu("VIEW3D_MT_make_single_user")
layout.operator("object.proxy_make", text="Make Proxy...")
layout.operator("object.make_dupli_face")
UseSeparator(self, context)
layout.operator("object.data_transfer")
layout.operator("object.datalayout_transfer")
class VIEW3D_MT_Duplicate2(Menu):
bl_label = "Duplicate"
def draw(self, context):
layout = self.layout
layout.operator("object.duplicate_move")
layout.operator("object.duplicate_move_linked")
class VIEW3D_MT_KeyframeMenu2(Menu):
bl_label = "Keyframe"
def draw(self, context):
layout = self.layout
layout.operator("anim.keyframe_insert_menu",
text="Insert Keyframe...")
layout.operator("anim.keyframe_delete_v3d",
text="Delete Keyframe...")
layout.operator("anim.keying_set_active_set",
text="Change Keying Set...")
class VIEW3D_MT_UndoS2(Menu):
bl_label = "Undo/Redo"
def draw(self, context):
layout = self.layout
layout.operator("ed.undo")
layout.operator("ed.redo")
UseSeparator(self, context)
layout.operator("ed.undo_history")
# ********** Normals / Auto Smooth Menu **********
# Thanks to marvin.k.breuer for the Autosmooth part of the menu
class VIEW3D_MT_AutoSmooth2(Menu):
bl_label = "Normals / Auto Smooth"
def draw(self, context):
layout = self.layout
obj = context.object
obj_data = context.active_object.data
# moved the VIEW3D_MT_edit_mesh_normals contents here under an Edit mode check
if obj and obj.type == 'MESH' and obj.mode in {'EDIT'}:
layout.operator("mesh.normals_make_consistent",
text="Recalculate Outside").inside = False
layout.operator("mesh.normals_make_consistent",
text="Recalculate Inside").inside = True
layout.operator("mesh.flip_normals")
UseSeparator(self, context)
layout.prop(obj_data, "show_double_sided", text="Normals: Double Sided")
UseSeparator(self, context)
layout.prop(obj_data, "use_auto_smooth", text="Normals: Auto Smooth")
# Auto Smooth Angle - two tab spaces to align it with the rest of the menu
layout.prop(obj_data, "auto_smooth_angle",
text=" Auto Smooth Angle")
# Edit Mode Menu's #
# ********** Edit Mesh **********
class VIEW3D_MT_Edit_Mesh2(Menu):
bl_label = "Mesh"
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
view = context.space_data
layout.menu("VIEW3D_MT_edit_mesh_vertices", icon='VERTEXSEL')
layout.menu("VIEW3D_MT_edit_mesh_edges", icon='EDGESEL')
layout.menu("VIEW3D_MT_edit_mesh_faces", icon='FACESEL')
UseSeparator(self, context)
layout.operator("mesh.duplicate_move")
UseSeparator(self, context)
layout.menu("VIEW3D_MT_edit_mesh_clean", icon='AUTO')
layout.prop(view, "use_occlude_geometry")
UseSeparator(self, context)
layout.menu("VIEW3D_MT_AutoSmooth2", icon='META_DATA')
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layout.operator("mesh.loopcut_slide",
text="Loopcut", icon='UV_EDGESEL')
UseSeparator(self, context)
layout.operator("mesh.symmetrize")
layout.operator("mesh.symmetry_snap")
UseSeparator(self, context)
layout.operator("mesh.bisect")
layout.operator_menu_enum("mesh.sort_elements", "type", text="Sort Elements...")
UseSeparator(self, context)
layout.prop_menu_enum(toolsettings, "proportional_edit")
layout.prop_menu_enum(toolsettings, "proportional_edit_falloff")
UseSeparator(self, context)
layout.prop(toolsettings, "use_mesh_automerge")
# Double Threshold - two tab spaces to align it with the rest of the menu
layout.prop(toolsettings, "double_threshold", text=" Double Threshold")
UseSeparator(self, context)
layout.menu("VIEW3D_MT_edit_mesh_showhide")
# ********** Edit Multiselect **********
class VIEW3D_MT_Edit_Multi2(Menu):
bl_label = "Multi Select"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
prop = layout.operator("wm.context_set_value", text="Vertex Select",
icon='VERTEXSEL')
prop.value = "(True, False, False)"
prop.data_path = "tool_settings.mesh_select_mode"
prop = layout.operator("wm.context_set_value", text="Edge Select",
icon='EDGESEL')
prop.value = "(False, True, False)"
prop.data_path = "tool_settings.mesh_select_mode"
prop = layout.operator("wm.context_set_value", text="Face Select",
icon='FACESEL')
prop.value = "(False, False, True)"
prop.data_path = "tool_settings.mesh_select_mode"
UseSeparator(self, context)
prop = layout.operator("wm.context_set_value",
text="Vertex & Edge Select",
icon='EDITMODE_HLT')
prop.value = "(True, True, False)"
prop.data_path = "tool_settings.mesh_select_mode"
prop = layout.operator("wm.context_set_value",
text="Vertex & Face Select",
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prop.value = "(True, False, True)"
prop.data_path = "tool_settings.mesh_select_mode"
prop = layout.operator("wm.context_set_value",
text="Edge & Face Select",
icon='SNAP_FACE')
prop.value = "(False, True, True)"
prop.data_path = "tool_settings.mesh_select_mode"
UseSeparator(self, context)
prop = layout.operator("wm.context_set_value",
text="Vertex & Edge & Face Select",
icon='SNAP_VOLUME')
prop.value = "(True, True, True)"
prop.data_path = "tool_settings.mesh_select_mode"
# ********** Edit Mesh Edge **********
class VIEW3D_MT_EditM_Edge2(Menu):
bl_label = "Edges"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.mark_seam")
layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
UseSeparator(self, context)
layout.operator("mesh.mark_sharp")
layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
layout.operator("mesh.extrude_move_along_normals", text="Extrude")
UseSeparator(self, context)
layout.operator("mesh.edge_rotate",
text="Rotate Edge CW").direction = 'CW'
layout.operator("mesh.edge_rotate",
text="Rotate Edge CCW").direction = 'CCW'
UseSeparator(self, context)
layout.operator("TFM_OT_edge_slide", text="Edge Slide")
layout.operator("mesh.loop_multi_select", text="Edge Loop")
layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
layout.operator("mesh.loop_to_region")
layout.operator("mesh.region_to_loop")
# ********** Edit Mesh Cursor **********
class VIEW3D_MT_EditCursorMenu2(Menu):
bl_label = "Snap Cursor"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("object.setorigintoselected2",
text="Origin to Selected V/F/E")
UseSeparator(self, context)
layout.menu("VIEW3D_Snap_Origin")
layout.menu("VIEW3D_Snap_Context")
UseSeparator(self, context)
layout.operator("view3d.snap_cursor_to_selected",
text="Cursor to Selected")
layout.operator("view3d.snap_cursor_to_center",
text="Cursor to Center")
layout.operator("view3d.snap_cursor_to_grid",
text="Cursor to Grid")
layout.operator("view3d.snap_cursor_to_active",
text="Cursor to Active")
layout.operator("view3d.snap_cursor_to_edge_intersection2",
text="Cursor to Edge Intersection")
UseSeparator(self, context)
layout.operator("view3d.snap_selected_to_cursor",
text="Selection to Cursor").use_offset = False
layout.operator("view3d.snap_selected_to_cursor",
text="Selection to Cursor (Keep Offset)").use_offset = True
layout.operator("view3d.snap_selected_to_grid",
text="Selection to Grid")
UseSeparator(self, context)
layout.operator("view3d.pivot_cursor2",
text="Set Cursor as Pivot Point")
layout.operator("view3d.revert_pivot2",
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text="Revert Pivot Point")
# ********** Edit Mesh UV **********
class VIEW3D_MT_UV_Map2(Menu):
bl_label = "UV Mapping"
def draw(self, context):
layout = self.layout
layout.operator("uv.unwrap")
UseSeparator(self, context)
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("uv.smart_project")
layout.operator("uv.lightmap_pack")
layout.operator("uv.follow_active_quads")
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("uv.cube_project")
layout.operator("uv.cylinder_project")
layout.operator("uv.sphere_project")
layout.operator_context = 'INVOKE_REGION_WIN'
UseSeparator(self, context)
layout.operator("uv.project_from_view").scale_to_bounds = False
layout.operator("uv.project_from_view", text="Project from View (Bounds)").scale_to_bounds = True
UseSeparator(self, context)
layout.operator("uv.reset")
# ********** Edit Curve **********
class VIEW3D_MT_Edit_Curve2(Menu):
bl_label = "Curve"
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
layout.operator("curve.extrude_move")
layout.operator("curve.spin")
layout.operator("curve.duplicate_move")
layout.operator("curve.split")
layout.operator("curve.separate")
layout.operator("curve.make_segment")
layout.operator("curve.cyclic_toggle")
UseSeparator(self, context)
layout.operator("curve.delete", text="Delete...")
UseSeparator(self, context)
layout.menu("VIEW3D_MT_edit_curve_segments")
layout.prop_menu_enum(toolsettings, "proportional_edit",
icon="PROP_CON")
layout.prop_menu_enum(toolsettings, "proportional_edit_falloff",
icon="SMOOTHCURVE")
layout.menu("VIEW3D_MT_edit_curve_showhide")
class VIEW3D_MT_EditCurveCtrlpoints2(Menu):
bl_label = "Control Points"
def draw(self, context):
layout = self.layout
edit_object = context.edit_object
if edit_object.type == 'CURVE':
layout.operator("transform.transform").mode = 'TILT'
layout.operator("curve.tilt_clear")
layout.operator("curve.separate")
layout.operator_menu_enum("curve.handle_type_set", "type")
layout.menu("VIEW3D_MT_hook")
class VIEW3D_MT_EditCurveSegments2(Menu):
bl_label = "Curve Segments"
def draw(self, context):
layout = self.layout
layout.operator("curve.subdivide")
layout.operator("curve.switch_direction")
class VIEW3D_MT_EditCurveSpecials2(Menu):
bl_label = "Specials"
def draw(self, context):
layout = self.layout
layout.operator("curve.subdivide")
UseSeparator(self, context)
layout.operator("curve.switch_direction")
layout.operator("curve.spline_weight_set")
layout.operator("curve.radius_set")
UseSeparator(self, context)
layout.operator("curve.smooth")
layout.operator("curve.smooth_weight")
layout.operator("curve.smooth_radius")
layout.operator("curve.smooth_tilt")
# Brushes Menu's #
# Thanks to CoDEmanX for the code
class VIEW3D_MT_Brush_Selection2(Menu):
bl_label = "Brush Tool"
def draw(self, context):
layout = self.layout
settings = UnifiedPaintPanel.paint_settings(context)
# check if brush exists (for instance, in paint mode before adding a slot)
if hasattr(settings, 'brush'):
brush = settings.brush
else:
brush = None
if not brush:
return
if not context.particle_edit_object:
if UseBrushesLists():
flow = layout.column_flow(columns=3)
for brsh in bpy.data.brushes:
if (context.sculpt_object and brsh.use_paint_sculpt):
props = flow.operator("wm.context_set_id", text=brsh.name,
icon_value=layout.icon(brsh))
props.data_path = "tool_settings.sculpt.brush"
props.value = brsh.name
elif (context.image_paint_object and brsh.use_paint_image):
props = flow.operator("wm.context_set_id", text=brsh.name,
icon_value=layout.icon(brsh))
props.data_path = "tool_settings.image_paint.brush"
props.value = brsh.name
elif (context.vertex_paint_object and brsh.use_paint_vertex):
props = flow.operator("wm.context_set_id", text=brsh.name,
icon_value=layout.icon(brsh))
props.data_path = "tool_settings.vertex_paint.brush"
props.value = brsh.name
elif (context.weight_paint_object and brsh.use_paint_weight):
props = flow.operator("wm.context_set_id", text=brsh.name,
icon_value=layout.icon(brsh))
props.data_path = "tool_settings.weight_paint.brush"
props.value = brsh.name
else:
layout.template_ID_preview(settings, "brush", new="brush.add", rows=3, cols=8)
class VIEW3D_MT_Brush_Settings2(Menu):
bl_label = "Brush Settings"
def draw(self, context):
layout = self.layout
settings = UnifiedPaintPanel.paint_settings(context)
brush = settings.brush
ups = context.tool_settings.unified_paint_settings
layout.prop(ups, "use_unified_size", text="Unified Size")
layout.prop(ups, "use_unified_strength", text="Unified Strength")
if context.image_paint_object or context.vertex_paint_object:
layout.prop(ups, "use_unified_color", text="Unified Color")
UseSeparator(self, context)
layout.menu("VIEW3D_MT_brush_paint_modes")
if not brush:
return
if context.sculpt_object:
sculpt_tool = brush.sculpt_tool
UseSeparator(self, context)
layout.operator_menu_enum("brush.curve_preset", "shape", text="Curve Preset")
UseSeparator(self, context)
if sculpt_tool != 'GRAB':
layout.prop_menu_enum(brush, "stroke_method")
if sculpt_tool in {'DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'}:
layout.prop_menu_enum(brush, "direction")
if sculpt_tool == 'LAYER':
layout.prop(brush, "use_persistent")
layout.operator("sculpt.set_persistent_base")
# Sculpt Menu's #
class VIEW3D_MT_Sculpts2(Menu):
bl_label = "Sculpt"
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
sculpt = toolsettings.sculpt
layout.prop(sculpt, "use_symmetry_x")
layout.prop(sculpt, "use_symmetry_y")
layout.prop(sculpt, "use_symmetry_z")
UseSeparator(self, context)
layout.prop(sculpt, "lock_x")
layout.prop(sculpt, "lock_y")
layout.prop(sculpt, "lock_z")
UseSeparator(self, context)
layout.prop(sculpt, "use_threaded", text="Threaded Sculpt")
layout.prop(sculpt, "show_low_resolution")
layout.prop(sculpt, "use_deform_only")
UseSeparator(self, context)
layout.prop(sculpt, "show_brush")
layout.prop(sculpt, "show_diffuse_color")
class VIEW3D_MT_Hide_Masks2(Menu):
bl_label = "Hide/Mask"
def draw(self, context):
layout = self.layout
props = layout.operator("paint.mask_lasso_gesture", text="Lasso Mask")
UseSeparator(self, context)
props = layout.operator("view3d.select_box", text="Box Mask", icon="BORDER_RECT")
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props = layout.operator("paint.hide_show", text="Box Hide")
props.action = 'HIDE'
props.area = 'INSIDE'
props = layout.operator("paint.hide_show", text="Box Show")
props.action = 'SHOW'
props.area = 'INSIDE'
UseSeparator(self, context)
props = layout.operator("paint.mask_flood_fill", text="Fill Mask", icon="BORDER_RECT")
props.mode = 'VALUE'
props.value = 1
props = layout.operator("paint.mask_flood_fill", text="Clear Mask")
props.mode = 'VALUE'
props.value = 0
layout.operator("paint.mask_flood_fill", text="Invert Mask").mode = 'INVERT'
UseSeparator(self, context)
props = layout.operator("paint.hide_show", text="Show All", icon="RESTRICT_VIEW_OFF")
props.action = 'SHOW'
props.area = 'ALL'
props = layout.operator("paint.hide_show", text="Hide Masked", icon="RESTRICT_VIEW_ON")
props.area = 'MASKED'
props.action = 'HIDE'
# Sculpt Specials Menu (Thanks to marvin.k.breuer) #
class VIEW3D_MT_Sculpt_Specials2(Menu):
bl_label = "Sculpt Specials"
def draw(self, context):
layout = self.layout
settings = context.tool_settings
if context.sculpt_object.use_dynamic_topology_sculpting:
layout.operator("sculpt.dynamic_topology_toggle", icon='X', text="Disable Dyntopo")
UseSeparator(self, context)
if (settings.sculpt.detail_type_method == 'CONSTANT'):
layout.prop(settings.sculpt, "constant_detail", text="Const.")
layout.operator("sculpt.sample_detail_size", text="", icon='EYEDROPPER')
else:
layout.prop(settings.sculpt, "detail_size", text="Detail")
UseSeparator(self, context)
layout.operator("sculpt.symmetrize", icon='ARROW_LEFTRIGHT')
layout.prop(settings.sculpt, "symmetrize_direction", "")
UseSeparator(self, context)
layout.operator("sculpt.optimize")
if (settings.sculpt.detail_type_method == 'CONSTANT'):
layout.operator("sculpt.detail_flood_fill")
UseSeparator(self, context)
layout.prop(settings.sculpt, "detail_refine_method", text="")
layout.prop(settings.sculpt, "detail_type_method", text="")
UseSeparator(self, context)
layout.prop(settings.sculpt, "use_smooth_shading", "Smooth")
else:
layout.operator("sculpt.dynamic_topology_toggle", icon='SCULPT_DYNTOPO', text="Enable Dyntopo")
# Display Wire (Thanks to marvin.k.breuer) #
class VIEW3D_OT_Display_Wire_All2(Operator):
"""Display Wire on All Objects"""
bl_label = "Wire on All Objects"
bl_idname = "view3d.display_wire_all2"
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@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
for obj in bpy.data.objects:
if obj.show_wire:
obj.show_all_edges = False
obj.show_wire = False
else:
obj.show_all_edges = True
obj.show_wire = True
return {'FINISHED'}
# Vertex Color Menu #
class VIEW3D_MT_Vertex_Colors2(Menu):
bl_label = "Vertex Colors"
def draw(self, context):
layout = self.layout
layout.operator("paint.vertex_color_set")
UseSeparator(self, context)
layout.operator("paint.vertex_color_smooth")
layout.operator("paint.vertex_color_dirt")
# Weight Paint Menu #
class VIEW3D_MT_Paint_Weights2(Menu):
bl_label = "Weights"
def draw(self, context):
layout = self.layout
layout.operator("paint.weight_from_bones", text="Assign Automatic From Bones").type = 'AUTOMATIC'
layout.operator("paint.weight_from_bones", text="Assign From Bone Envelopes").type = 'ENVELOPES'
UseSeparator(self, context)
layout.operator("object.vertex_group_normalize_all", text="Normalize All")
layout.operator("object.vertex_group_normalize", text="Normalize")
UseSeparator(self, context)
layout.operator("object.vertex_group_mirror", text="Mirror")
layout.operator("object.vertex_group_invert", text="Invert")
UseSeparator(self, context)
layout.operator("object.vertex_group_clean", text="Clean")
layout.operator("object.vertex_group_quantize", text="Quantize")
UseSeparator(self, context)
layout.operator("object.vertex_group_levels", text="Levels")
layout.operator("object.vertex_group_smooth", text="Smooth")
UseSeparator(self, context)
props = layout.operator("object.data_transfer", text="Transfer Weights")
props.use_reverse_transfer = True
props.data_type = 'VGROUP_WEIGHTS'
UseSeparator(self, context)
layout.operator("object.vertex_group_limit_total", text="Limit Total")
layout.operator("object.vertex_group_fix", text="Fix Deforms")
UseSeparator(self, context)
layout.operator("paint.weight_set")
# Armature Menu's #
class VIEW3D_MT_Edit_Armature2(Menu):
bl_label = "Armature"
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
layout.prop_menu_enum(toolsettings, "proportional_edit", icon="PROP_CON")
layout.prop_menu_enum(toolsettings, "proportional_edit_falloff", icon="SMOOTHCURVE")
UseSeparator(self, context)
layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
layout.operator("armature.merge")
layout.operator("armature.fill")
layout.operator("armature.split")
layout.operator("armature.separate")
layout.operator("armature.switch_direction", text="Switch Direction")
layout.operator_context = 'EXEC_AREA'
layout.operator("armature.symmetrize")
UseSeparator(self, context)
layout.operator("armature.delete")
UseSeparator(self, context)
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("armature.armature_layers")
layout.operator("armature.bone_layers")
class VIEW3D_MT_EditArmatureTK2(Menu):
bl_label = "Armature Tools"
def draw(self, context):
layout = self.layout
layout.operator("armature.subdivide", text="Subdivide")
layout.operator("armature.extrude_move")
layout.operator("armature.extrude_forked")
layout.operator("armature.duplicate_move")
UseSeparator(self, context)
layout.menu("VIEW3D_MT_edit_armature_delete")
UseSeparator(self, context)
layout.operator("transform.transform",
text="Scale Envelope Distance").mode = 'BONE_SIZE'
layout.operator("transform.transform",
text="Scale B-Bone Width").mode = 'BONE_SIZE'
# Armature Pose Menu's #
class VIEW3D_MT_Pose2(Menu):
bl_label = "Pose"
def draw(self, context):
layout = self.layout
layout.menu("VIEW3D_MT_object_animation")
layout.menu("VIEW3D_MT_pose_slide")
layout.menu("VIEW3D_MT_pose_propagate")
layout.menu("VIEW3D_MT_pose_library")
layout.menu("VIEW3D_MT_pose_motion")
UseSeparator(self, context)
layout.menu("VIEW3D_MT_pose_group")
layout.menu("VIEW3D_MT_object_parent")
UseSeparator(self, context)
layout.menu("VIEW3D_MT_pose_ik")
layout.menu("VIEW3D_MT_pose_constraints")
layout.operator("pose.quaternions_flip")
layout.operator_context = 'INVOKE_AREA'
UseSeparator(self, context)
layout.operator("armature.armature_layers", text="Change Armature Layers...")
layout.operator("pose.bone_layers", text="Change Bone Layers...")
UseSeparator(self, context)
layout.menu("VIEW3D_MT_pose_showhide")
layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
# Transform Menu's #
class VIEW3D_MT_TransformMenu2(Menu):
bl_label = "Transform"
def draw(self, context):
layout = self.layout
layout.menu("VIEW3D_MT_ManipulatorMenu12")
UseSeparator(self, context)
layout.operator("transform.translate", text="Move")
layout.operator("transform.rotate", text="Rotate")
layout.operator("transform.resize", text="Scale")
UseSeparator(self, context)
layout.menu("VIEW3D_MT_object_clear")
layout.menu("VIEW3D_MT_object_apply")
UseSeparator(self, context)
layout.operator("transform.translate", text="Move Texture Space").texture_space = True
layout.operator("transform.resize", text="Scale Texture Space").texture_space = True
UseSeparator(self, context)
layout.operator("object.randomize_transform")
layout.operator("transform.tosphere", text="To Sphere")
layout.operator("transform.shear", text="Shear")
layout.operator("transform.bend", text="Bend")
layout.operator("transform.push_pull", text="Push/Pull")
UseSeparator(self, context)
layout.operator("object.align")
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("transform.transform",
text="Align to Transform Orientation").mode = 'ALIGN'
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# ********** Edit Mesh Transform **********
class VIEW3D_MT_TransformMenuEdit2(Menu):
bl_label = "Transform"
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def draw(self, context):
layout = self.layout
layout.menu("VIEW3D_MT_ManipulatorMenu12")
UseSeparator(self, context)
layout.operator("transform.translate", text="Move")
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layout.operator("transform.rotate", text="Rotate")
layout.operator("transform.resize", text="Scale")
UseSeparator(self, context)
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layout.operator("transform.tosphere", text="To Sphere")
layout.operator("transform.shear", text="Shear")
layout.operator("transform.bend", text="Bend")
layout.operator("transform.push_pull", text="Push/Pull")
layout.operator("transform.vertex_warp", text="Warp")
layout.operator("transform.vertex_random", text="Randomize")
UseSeparator(self, context)
layout.operator("transform.translate", text="Move Texture Space").texture_space = True
layout.operator("transform.resize", text="Scale Texture Space").texture_space = True
UseSeparator(self, context)
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("transform.transform",
text="Align to Transform Orientation").mode = 'ALIGN'
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layout.operator_context = 'EXEC_AREA'
layout.operator("object.origin_set",
text="Geometry to Origin").type = 'GEOMETRY_ORIGIN'
# ********** Transform Lite/Short **********
class VIEW3D_MT_TransformMenuLite2(Menu):
bl_label = "Transform"
def draw(self, context):
layout = self.layout
layout.menu("VIEW3D_MT_ManipulatorMenu12")
UseSeparator(self, context)
layout.operator("transform.translate", text="Move")
layout.operator("transform.rotate", text="Rotate")
layout.operator("transform.resize", text="Scale")
UseSeparator(self, context)
layout.menu("VIEW3D_MT_object_clear")
layout.menu("VIEW3D_MT_object_apply")
UseSeparator(self, context)
layout.operator("transform.transform",
text="Align to Transform Orientation").mode = 'ALIGN'
# ********** Transform Camera **********
class VIEW3D_MT_TransformMenuCamera2(Menu):
bl_label = "Transform"
def draw(self, context):
layout = self.layout
layout.menu("VIEW3D_MT_ManipulatorMenu12")
layout.menu("VIEW3D_MT_object_clear")
layout.menu("VIEW3D_MT_object_apply")
layout.operator("transform.translate", text="Move")
layout.operator("transform.rotate", text="Rotate")
layout.operator("transform.resize", text="Scale")
layout.operator("object.align")
layout.operator_context = 'EXEC_REGION_WIN'
UseSeparator(self, context)
layout.operator("transform.transform",
text="Align to Transform Orientation").mode = 'ALIGN'
# ********** Transform Armature **********
class VIEW3D_MT_TransformMenuArmature2(Menu):
bl_label = "Transform"
def draw(self, context):
layout = self.layout
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layout.menu("VIEW3D_MT_ManipulatorMenu12")
UseSeparator(self, context)
layout.operator("transform.translate", text="Move")
layout.operator("transform.rotate", text="Rotate")
layout.operator("transform.resize", text="Scale")
UseSeparator(self, context)
layout.operator("armature.align")
layout.operator("object.align")
layout.operator_context = 'EXEC_AREA'
UseSeparator(self, context)
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layout.operator("object.origin_set",
text="Geometry to Origin").type = 'GEOMETRY_ORIGIN'
layout.operator("object.origin_set",
text="Origin to Geometry").type = 'ORIGIN_GEOMETRY'
layout.operator("object.origin_set",
text="Origin to 3D Cursor").type = 'ORIGIN_CURSOR'
layout.operator("object.origin_set",
text="Origin to Center of Mass").type = 'ORIGIN_CENTER_OF_MASS'
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# ********** Transform Armature Edit **********
class VIEW3D_MT_TransformMenuArmatureEdit2(Menu):
bl_label = "Transform"
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def draw(self, context):
layout = self.layout
layout.menu("VIEW3D_MT_ManipulatorMenu12")
UseSeparator(self, context)
layout.operator("transform.translate", text="Move")
layout.operator("transform.rotate", text="Rotate")
layout.operator("transform.resize", text="Scale")
UseSeparator(self, context)
layout.operator("transform.tosphere", text="To Sphere")
layout.operator("transform.shear", text="Shear")
layout.operator("transform.bend", text="Bend")
layout.operator("transform.push_pull", text="Push/Pull")
layout.operator("transform.vertex_warp", text="Warp")
UseSeparator(self, context)
layout.operator("transform.vertex_random", text="Randomize")
layout.operator("armature.align")
layout.operator_context = 'EXEC_AREA'
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# ********** Transform Armature Pose **********
class VIEW3D_MT_TransformMenuArmaturePose2(Menu):
bl_label = "Transform"
def draw(self, context):
layout = self.layout
layout.menu("VIEW3D_MT_ManipulatorMenu12")
layout.operator("transform.translate", text="Move")
layout.operator("transform.rotate", text="Rotate")
layout.operator("transform.resize", text="Scale")
UseSeparator(self, context)
layout.operator("pose.transforms_clear", text="Clear All")
layout.operator("pose.loc_clear", text="Location")
layout.operator("pose.rot_clear", text="Rotation")
layout.operator("pose.scale_clear", text="Scale")
UseSeparator(self, context)
layout.operator("pose.user_transforms_clear", text="Reset unkeyed")
obj = context.object
if obj.type == 'ARMATURE' and obj.mode in {'EDIT', 'POSE'}:
if obj.data.display_type == 'BBONE':
layout.operator("transform.transform", text="Scale BBone").mode = 'BONE_SIZE'
elif obj.data.display_type == 'ENVELOPE':
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layout.operator("transform.transform", text="Scale Envelope Distance").mode = 'BONE_SIZE'
layout.operator("transform.transform", text="Scale Radius").mode = 'BONE_ENVELOPE'
# View Menu's #
class VIEW3D_MT_View_Directions2(Menu):
bl_label = "Directions"
def draw(self, context):
layout = self.layout
layout.operator("view3d.viewnumpad", text="Camera").type = 'CAMERA'
UseSeparator(self, context)
layout.operator("view3d.viewnumpad", text="Top").type = 'TOP'
layout.operator("view3d.viewnumpad", text="Bottom").type = 'BOTTOM'
UseSeparator(self, context)
layout.operator("view3d.viewnumpad", text="Front").type = 'FRONT'
layout.operator("view3d.viewnumpad", text="Back").type = 'BACK'
UseSeparator(self, context)
layout.operator("view3d.viewnumpad", text="Right").type = 'RIGHT'
layout.operator("view3d.viewnumpad", text="Left").type = 'LEFT'
class VIEW3D_MT_View_Border2(Menu):
bl_label = "Set Border"
def draw(self, context):
layout = self.layout
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layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("view3d.clip_border", text="Clipping Border...")
layout.operator("view3d.zoom_border", text="Zoom Border...")
layout.operator("view3d.render_border", text="Render Border...").camera_only = False
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class VIEW3D_MT_View_Toggle2(Menu):
bl_label = "View Toggle"
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def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("screen.area_dupli")
UseSeparator(self, context)
layout.operator("screen.region_quadview")
layout.operator("screen.screen_full_area", text="Toggle Maximize Area")
layout.operator("screen.screen_full_area").use_hide_panels = True
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class VIEW3D_MT_View_Menu2(Menu):
bl_label = "View"
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def draw(self, context):
layout = self.layout
UseSeparator(self, context)
layout.menu("VIEW3D_MT_view_cameras", text="Cameras")
layout.menu("VIEW3D_MT_View_Directions2")
layout.menu("VIEW3D_MT_View_Navigation2")
UseSeparator(self, context)
layout.menu("VIEW3D_MT_View_Align2")
layout.menu("VIEW3D_MT_View_Toggle2")
layout.operator("view3d.view_persportho")
layout.operator("view3d.localview", text="View Global/Local")
layout.operator("view3d.view_selected").use_all_regions = False
layout.operator("view3d.view_all").center = False
UseSeparator(self, context)
layout.operator("view3d.layers", text="Show All Layers").nr = 0
UseSeparator(self, context)
# New menu entry for Animation player
layout.menu("VIEW3D_MT_Animation_Player2",
text="Playback Animation", icon='PLAY')
class VIEW3D_MT_View_Navigation2(Menu):
bl_label = "Navigation"
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def draw(self, context):
from math import pi
layout = self.layout
layout.operator_enum("view3d.view_orbit", "type")
props = layout.operator("view3d.view_orbit", "Orbit Opposite")
props.type = 'ORBITRIGHT'
props.angle = pi
UseSeparator(self, context)
layout.operator("view3d.view_roll", text="Roll Left").type = 'LEFT'
layout.operator("view3d.view_roll", text="Roll Right").type = 'RIGHT'
UseSeparator(self, context)
layout.operator_enum("view3d.view_pan", "type")
UseSeparator(self, context)
layout.operator("view3d.zoom", text="Zoom In").delta = 1
layout.operator("view3d.zoom", text="Zoom Out").delta = -1
UseSeparator(self, context)
layout.operator("view3d.zoom_camera_1_to_1", text="Zoom Camera 1:1")
UseSeparator(self, context)
layout.operator("view3d.fly")
layout.operator("view3d.walk")
class VIEW3D_MT_View_Align2(Menu):
bl_label = "Align View"
def draw(self, context):
layout = self.layout
layout.operator("view3d.view_all", text="Center Cursor and View All").center = True
layout.operator("view3d.view_center_cursor")
UseSeparator(self, context)
layout.operator("view3d.camera_to_view", text="Align Active Camera to View")
layout.operator("view3d.camera_to_view_selected", text="Align Active Camera to Selected")
UseSeparator(self, context)
layout.operator("view3d.view_selected")
layout.operator("view3d.view_lock_to_active")
layout.operator("view3d.view_lock_clear")
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class VIEW3D_MT_View_Align_Selected2(Menu):
bl_label = "Align View to Active"
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def draw(self, context):
layout = self.layout
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props = layout.operator("view3d.viewnumpad", text="Top")
props.align_active = True
props.type = 'TOP'
props = layout.operator("view3d.viewnumpad", text="Bottom")
props.align_active = True
props.type = 'BOTTOM'
props = layout.operator("view3d.viewnumpad", text="Front")
props.align_active = True
props.type = 'FRONT'
props = layout.operator("view3d.viewnumpad", text="Back")
props.align_active = True
props.type = 'BACK'
props = layout.operator("view3d.viewnumpad", text="Right")
props.align_active = True
props.type = 'RIGHT'
props = layout.operator("view3d.viewnumpad", text="Left")
props.align_active = True
props.type = 'LEFT'
class VIEW3D_MT_View_Cameras2(Menu):
bl_label = "Cameras"
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def draw(self, context):
layout = self.layout
layout.operator("view3d.object_as_camera")
layout.operator("view3d.viewnumpad", text="Active Camera").type = 'CAMERA'
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# Matcap and AO, Wire all and X-Ray entries thanks to marvin.k.breuer
class VIEW3D_MT_Shade2(Menu):
bl_label = "Shade"
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def draw(self, context):
layout = self.layout
layout.prop(context.space_data, "viewport_shade", expand=True)
UseSeparator(self, context)
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if context.active_object:
if(context.mode == 'EDIT_MESH'):
layout.operator("MESH_OT_faces_shade_smooth")
layout.operator("MESH_OT_faces_shade_flat")
else:
layout.operator("OBJECT_OT_shade_smooth")
layout.operator("OBJECT_OT_shade_flat")
UseSeparator(self, context)
layout.operator("view3d.display_wire_all2", text="Wire all", icon='SHADING_WIRE')
layout.prop(context.object, "show_in_front", text="X-Ray", icon="META_CUBE")
UseSeparator(self, context)
layout.prop(context.space_data.fx_settings, "use_ssao",
text="Ambient Occlusion", icon="GROUP")
layout.prop(context.space_data, "use_matcap", icon="MATCAP_01")
if context.space_data.use_matcap:
row = layout.column(1)
row.scale_y = 0.3
row.scale_x = 0.5
row.template_icon_view(context.space_data, "matcap_icon")
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# Animation Player (Thanks to marvin.k.breuer) #
class VIEW3D_MT_Animation_Player2(Menu):
bl_label = "Animation Player"
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def draw(self, context):
layout = self.layout
layout.operator("screen.frame_jump", text="Jump REW", icon='REW').end = False
layout.operator("screen.keyframe_jump", text="Previous FR", icon='PREV_KEYFRAME').next = False
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UseSeparator(self, context)
layout.operator("screen.animation_play", text="Reverse", icon='PLAY_REVERSE').reverse = True
layout.operator("screen.animation_play", text="PLAY", icon='PLAY')
layout.operator("screen.animation_play", text="Stop", icon='PAUSE')
UseSeparator(self, context)
layout.operator("screen.keyframe_jump", text="Next FR", icon='NEXT_KEYFRAME').next = True
layout.operator("screen.frame_jump", text="Jump FF", icon='FF').end = True
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# Select Menu's #
# Object Select #
class VIEW3D_MT_Select_Object2(Menu):
bl_label = "Select"
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def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
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layout.operator("view3d.select_circle")
UseSeparator(self, context)
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layout.operator("object.select_all").action = 'TOGGLE'
layout.operator("object.select_all", text="Inverse").action = 'INVERT'
layout.operator("object.select_random", text="Random")
layout.operator("object.select_mirror", text="Mirror")
UseSeparator(self, context)
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layout.operator("object.select_by_layer", text="Select All by Layer")
layout.operator_menu_enum("object.select_by_type", "type",
text="Select All by Type...")
layout.operator_menu_enum("object.select_grouped", "type",
text="Grouped")
layout.operator_menu_enum("object.select_linked", "type",
text="Linked")
layout.operator("object.select_camera", text="Select Camera")
UseSeparator(self, context)
layout.menu("VIEW3D_MT_Select_Object_More_Less2", text="More/Less")
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layout.operator("object.select_pattern", text="Select Pattern...")
class VIEW3D_MT_Select_Object_More_Less2(Menu):
bl_label = "Select More/Less"
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def draw(self, context):
layout = self.layout
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layout.operator("object.select_more", text="More")
layout.operator("object.select_less", text="Less")
UseSeparator(self, context)
props = layout.operator("object.select_hierarchy", text="Parent")
props.extend = False
props.direction = 'PARENT'
props = layout.operator("object.select_hierarchy", text="Child")
props.extend = False
props.direction = 'CHILD'
UseSeparator(self, context)
props = layout.operator("object.select_hierarchy", text="Extend Parent")
props.extend = True
props.direction = 'PARENT'
props = layout.operator("object.select_hierarchy", text="Extend Child")
props.extend = True
props.direction = 'CHILD'
# Edit Select #
class VIEW3D_MT_Select_Edit_Mesh2(Menu):
bl_label = "Select"
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def draw(self, context):
layout = self.layout
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layout.operator("view3d.select_circle")
UseSeparator(self, context)
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layout.operator("mesh.select_all").action = 'TOGGLE'
layout.operator("mesh.select_all", text="Inverse").action = 'INVERT'
layout.operator("mesh.select_linked", text="Linked")
layout.operator("mesh.faces_select_linked_flat",
text="Linked Flat Faces")
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layout.operator("mesh.select_random", text="Random")
layout.operator("mesh.select_nth", text="Every N Number of Verts")
UseSeparator(self, context)
layout.menu("VIEW3D_MT_Edit_Mesh_Select_Trait2")
layout.menu("VIEW3D_MT_Edit_Mesh_Select_Similar2")
layout.menu("VIEW3D_MT_Edit_Mesh_Select_More_Less2")
UseSeparator(self, context)
layout.operator("mesh.select_mirror", text="Mirror")
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layout.operator("mesh.edges_select_sharp", text="Sharp Edges")
layout.operator("mesh.select_axis", text="Side of Active")
layout.operator("mesh.shortest_path_select", text="Shortest Path")
UseSeparator(self, context)
layout.operator("mesh.loop_multi_select", text="Edge Loops").ring = False
layout.operator("mesh.loop_multi_select", text="Edge Rings").ring = True
layout.operator("mesh.loop_to_region")
layout.operator("mesh.region_to_loop")
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class VIEW3D_MT_Edit_Mesh_Select_Similar2(Menu):
bl_label = "Select Similar"
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def draw(self, context):
layout = self.layout
layout.operator_enum("mesh.select_similar", "type")
layout.operator("mesh.select_similar_region", text="Face Regions")
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class VIEW3D_MT_Edit_Mesh_Select_Trait2(Menu):
bl_label = "Select All by Trait"
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def draw(self, context):
layout = self.layout
if context.scene.tool_settings.mesh_select_mode[2] is False:
layout.operator("mesh.select_non_manifold", text="Non Manifold")
layout.operator("mesh.select_loose", text="Loose Geometry")
layout.operator("mesh.select_interior_faces", text="Interior Faces")
layout.operator("mesh.select_face_by_sides", text="By Number of Verts")
layout.operator("mesh.select_ungrouped", text="Ungrouped Verts")
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class VIEW3D_MT_Edit_Mesh_Select_More_Less2(Menu):
bl_label = "Select More/Less"
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def draw(self, context):
layout = self.layout
layout.operator("mesh.select_more", text="More")
layout.operator("mesh.select_less", text="Less")
UseSeparator(self, context)
layout.operator("mesh.select_next_item", text="Next Active")
layout.operator("mesh.select_prev_item", text="Previous Active")
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# Edit Curve Select #
class VIEW3D_MT_Select_Edit_Curve2(Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
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layout.operator("view3d.select_circle")
UseSeparator(self, context)
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layout.operator("curve.select_all").action = 'TOGGLE'
layout.operator("curve.select_all", text="Inverse").action = 'INVERT'
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layout.operator("curve.select_nth")
UseSeparator(self, context)
layout.operator("curve.select_random")
layout.operator("curve.select_linked", text="Select Linked")
layout.operator("curve.select_similar", text="Select Similar")
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layout.operator("curve.de_select_first")
layout.operator("curve.de_select_last")
layout.operator("curve.select_next")
layout.operator("curve.select_previous")
UseSeparator(self, context)
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layout.operator("curve.select_more")
layout.operator("curve.select_less")
# Armature Select #
class VIEW3D_MT_SelectArmatureMenu2(Menu):
bl_label = "Select"
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def draw(self, context):
layout = self.layout
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layout.operator("armature.select_all")
layout.operator("armature.select_inverse", text="Inverse")
layout.operator("armature.select_hierarchy",
text="Parent").direction = 'PARENT'
layout.operator("armature.select_hierarchy",
text="Child").direction = 'CHILD'
props = layout.operator("armature.select_hierarchy",
text="Extend Parent")
props.extend = True
props.direction = 'PARENT'
props = layout.operator("armature.select_hierarchy",
text="Extend Child")
props.extend = True
props.direction = 'CHILD'
layout.operator("object.select_pattern", text="Select Pattern...")
class VIEW3D_MT_Select_Edit_Armature2(Menu):
bl_label = "Select"
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def draw(self, context):
layout = self.layout
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layout.operator("view3d.select_circle")
UseSeparator(self, context)
layout.operator("armature.select_all").action = 'TOGGLE'
layout.operator("armature.select_all", text="Inverse").action = 'INVERT'
layout.operator("armature.select_mirror", text="Mirror").extend = False
UseSeparator(self, context)
layout.operator("armature.select_more", text="More")
layout.operator("armature.select_less", text="Less")
UseSeparator(self, context)
props = layout.operator("armature.select_hierarchy", text="Parent")
props.extend = False
props.direction = 'PARENT'
props = layout.operator("armature.select_hierarchy", text="Child")
props.extend = False
props.direction = 'CHILD'
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UseSeparator(self, context)
props = layout.operator("armature.select_hierarchy", text="Extend Parent")
props.extend = True
props.direction = 'PARENT'
props = layout.operator("armature.select_hierarchy", text="Extend Child")
props.extend = True
props.direction = 'CHILD'
layout.operator_menu_enum("armature.select_similar", "type", text="Similar")
layout.operator("object.select_pattern", text="Select Pattern...")
class VIEW3D_MT_Select_Pose2(Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
layout.operator("view3d.select_circle")
UseSeparator(self, context)
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layout.operator("pose.select_all").action = 'TOGGLE'
layout.operator("pose.select_all", text="Inverse").action = 'INVERT'
layout.operator("pose.select_mirror", text="Flip Active")
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layout.operator("pose.select_constraint_target",
text="Constraint Target")
UseSeparator(self, context)
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layout.operator("pose.select_linked", text="Linked")
layout.operator("pose.select_hierarchy",
text="Parent").direction = 'PARENT'
layout.operator("pose.select_hierarchy",
text="Child").direction = 'CHILD'
props = layout.operator("pose.select_hierarchy", text="Extend Parent")
props.extend = True
props.direction = 'PARENT'
props = layout.operator("pose.select_hierarchy", text="Extend Child")
props.extend = True
props.direction = 'CHILD'
layout.operator_menu_enum("pose.select_grouped", "type",
text="Grouped")
UseSeparator(self, context)
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layout.operator("object.select_pattern", text="Select Pattern...")
layout.menu("VIEW3D_MT_Select_Pose_More_Less2")
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class VIEW3D_MT_Select_Pose_More_Less2(Menu):
bl_label = "Select More/Less"
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def draw(self, context):
layout = self.layout
props = layout.operator("pose.select_hierarchy", text="Parent")
props.extend = False
props.direction = 'PARENT'
props = layout.operator("pose.select_hierarchy", text="Child")
props.extend = False
props.direction = 'CHILD'
props = layout.operator("pose.select_hierarchy", text="Extend Parent")
props.extend = True
props.direction = 'PARENT'
props = layout.operator("pose.select_hierarchy", text="Extend Child")
props.extend = True
props.direction = 'CHILD'
class VIEW3D_MT_PoseCopy2(Menu):
bl_label = "Pose Copy"
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def draw(self, context):
layout = self.layout
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layout.operator("pose.copy")
layout.operator("pose.paste")
layout.operator("pose.paste",
text="Paste X-Flipped Pose").flipped = True
class VIEW3D_MT_PoseNames2(Menu):
bl_label = "Pose Names"
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def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_AREA'
layout.operator("pose.autoside_names",
text="AutoName Left/Right").axis = 'XAXIS'
layout.operator("pose.autoside_names",
text="AutoName Front/Back").axis = 'YAXIS'
layout.operator("pose.autoside_names",
text="AutoName Top/Bottom").axis = 'ZAXIS'
layout.operator("pose.flip_names")
# Surface Select #
class VIEW3D_MT_Select_Edit_Surface2(Menu):
bl_label = "Select"
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def draw(self, context):
layout = self.layout
layout.operator("view3d.select_circle")
UseSeparator(self, context)
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layout.operator("curve.select_all").action = 'TOGGLE'
layout.operator("curve.select_all", text="Inverse").action = 'INVERT'
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layout.operator("curve.select_random")
layout.operator("curve.select_nth")
layout.operator("curve.select_linked", text="Select Linked")
layout.operator("curve.select_similar", text="Select Similar")
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layout.operator("curve.select_row")
UseSeparator(self, context)
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layout.operator("curve.select_more")
layout.operator("curve.select_less")
# Metaball Select #
class VIEW3D_MT_SelectMetaball2(Menu):
bl_label = "Select"
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def draw(self, context):
layout = self.layout
layout.operator("view3d.select_circle")
UseSeparator(self, context)
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layout.operator("mball.select_all").action = 'TOGGLE'
layout.operator("mball.select_all").action = 'INVERT'
layout.operator("mball.select_random_metaelems")
class VIEW3D_MT_Select_Edit_Metaball2(Menu):
bl_label = "Select"
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def draw(self, context):
layout = self.layout
layout.operator("view3d.select_circle")
layout.operator("mball.select_all").action = 'TOGGLE'
layout.operator("mball.select_all", text="Inverse").action = 'INVERT'
layout.operator("mball.select_random_metaelems")
layout.operator_menu_enum("mball.select_similar", "type", text="Similar")
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# Particle Select #
class VIEW3D_MT_Selection_Mode_Particle2(Menu):
bl_label = "Particle Select and Display Mode"
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def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
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layout.prop(toolsettings.particle_edit, "select_mode", expand=True)
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class VIEW3D_MT_Select_Particle2(Menu):
bl_label = "Select"
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def draw(self, context):
layout = self.layout
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layout.operator("view3d.select_circle")
UseSeparator(self, context)
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layout.operator("particle.select_all").action = 'TOGGLE'
layout.operator("particle.select_linked")
layout.operator("particle.select_all", text="Inverse").action = 'INVERT'
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UseSeparator(self, context)
layout.operator("particle.select_more")
layout.operator("particle.select_less")
UseSeparator(self, context)
layout.operator("particle.select_random")
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UseSeparator(self, context)
layout.operator("particle.select_roots", text="Roots")
layout.operator("particle.select_tips", text="Tips")
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# Lattice Edit Select #
class VIEW3D_MT_Select_Edit_Lattice2(Menu):
bl_label = "Select"
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def draw(self, context):
layout = self.layout
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layout.operator("view3d.select_circle")
UseSeparator(self, context)
layout.operator("lattice.select_mirror")
layout.operator("lattice.select_random")
layout.operator("lattice.select_all").action = 'TOGGLE'
layout.operator("lattice.select_all", text="Inverse").action = 'INVERT'
UseSeparator(self, context)
layout.operator("lattice.select_ungrouped", text="Ungrouped Verts")
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# Grease Pencil Select #
class VIEW3D_MT_Select_Gpencil2(Menu):
# To Do: used in 3dview header might work if mapped to mouse
# Not in Class List yet
bl_label = "Select"
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def draw(self, context):
layout = self.layout
layout.operator("gpencil.select_circle")
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UseSeparator(self, context)
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layout.operator("gpencil.select_all", text="(De)select All").action = 'TOGGLE'
layout.operator("gpencil.select_all", text="Inverse").action = 'INVERT'
layout.operator("gpencil.select_linked", text="Linked")
# layout.operator_menu_enum("gpencil.select_grouped", "type", text="Grouped")
layout.operator("gpencil.select_grouped", text="Grouped")
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UseSeparator(self, context)
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layout.operator("gpencil.select_more")
layout.operator("gpencil.select_less")
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# Text Select #
class VIEW3D_MT_Select_Edit_Text2(Menu):
# To Do: used in 3dview header might work if mapped to mouse
# Not in Class List yet
bl_label = "Edit"
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def draw(self, context):
layout = self.layout
layout.operator("font.text_copy", text="Copy")
layout.operator("font.text_cut", text="Cut")
layout.operator("font.text_paste", text="Paste")
layout.operator("font.text_paste_from_file")
layout.operator("font.select_all")
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# Paint Mode Menus #
class VIEW3D_MT_Select_Paint_Mask2(Menu):
bl_label = "Select"
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def draw(self, context):
layout = self.layout
layout.operator("view3d.select_circle")
layout.operator("paint.face_select_all").action = 'TOGGLE'
layout.operator("paint.face_select_all", text="Inverse").action = 'INVERT'
layout.operator("paint.face_select_linked", text="Linked")
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class VIEW3D_MT_Select_Paint_Mask_Vertex2(Menu):
bl_label = "Select"
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def draw(self, context):
layout = self.layout
layout.operator("view3d.select_circle")
layout.operator("paint.vert_select_all").action = 'TOGGLE'
layout.operator("paint.vert_select_all", text="Inverse").action = 'INVERT'
layout.operator("paint.vert_select_ungrouped", text="Ungrouped Verts")
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class VIEW3D_MT_Angle_Control2(Menu):
bl_label = "Angle Control"
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@classmethod
def poll(cls, context):
settings = UnifiedPaintPanel.paint_settings(context)
if not settings:
return False
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brush = settings.brush
tex_slot = brush.texture_slot
return tex_slot.has_texture_angle and tex_slot.has_texture_angle_source
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def draw(self, context):
layout = self.layout
settings = UnifiedPaintPanel.paint_settings(context)
brush = settings.brush
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sculpt = (context.sculpt_object is not None)
tex_slot = brush.texture_slot
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layout.prop(tex_slot, "use_rake", text="Rake")
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if brush.brush_capabilities.has_random_texture_angle and tex_slot.has_random_texture_angle:
if sculpt:
if brush.sculpt_capabilities.has_random_texture_angle:
layout.prop(tex_slot, "use_random", text="Random")
else:
layout.prop(tex_slot, "use_random", text="Random")
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# Cursor Menu Operators #
class VIEW3D_OT_Pivot_Cursor2(Operator):
bl_idname = "view3d.pivot_cursor2"
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bl_label = "Cursor as Pivot Point"
bl_description = "Set Pivot Point back to Cursor"
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@classmethod
def poll(cls, context):
space = context.space_data
return (hasattr(space, "pivot_point") and space.pivot_point != 'CURSOR')
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def execute(self, context):
bpy.context.space_data.pivot_point = 'CURSOR'
return {'FINISHED'}
class VIEW3D_OT_Revert_Pivot2(Operator):
bl_idname = "view3d.revert_pivot2"
bl_label = "Revert Pivot Point to Median"
bl_description = "Set Pivot Point back to Median"
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@classmethod
def poll(cls, context):
space = context.space_data
return (hasattr(space, "pivot_point") and space.pivot_point != 'MEDIAN_POINT')
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def execute(self, context):
bpy.context.space_data.pivot_point = 'MEDIAN_POINT'
return{'FINISHED'}
# Cursor Edge Intersection Defs #
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def abs(val):
if val > 0:
return val
return -val
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def edgeIntersect(context, operator):
from mathutils.geometry import intersect_line_line
obj = context.active_object
if (obj.type != "MESH"):
operator.report({'ERROR'}, "Object must be a mesh")
return None
edges = []
mesh = obj.data
verts = mesh.vertices
is_editmode = (obj.mode == 'EDIT')
if is_editmode:
bpy.ops.object.mode_set(mode='OBJECT')
for e in mesh.edges:
if e.select:
edges.append(e)
if len(edges) > 2:
break
if is_editmode:
bpy.ops.object.mode_set(mode='EDIT')
if len(edges) != 2:
operator.report({'ERROR'},
"Operator requires exactly 2 edges to be selected")
return
line = intersect_line_line(verts[edges[0].vertices[0]].co,
verts[edges[0].vertices[1]].co,
verts[edges[1].vertices[0]].co,
verts[edges[1].vertices[1]].co)
if line is None:
operator.report({'ERROR'}, "Selected edges do not intersect")
return
point = line[0].lerp(line[1], 0.5)
context.scene.cursor_location = obj.matrix_world * point
# Cursor Edge Intersection Operator #
class VIEW3D_OT_CursorToEdgeIntersection2(Operator):
bl_idname = "view3d.snap_cursor_to_edge_intersection2"
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bl_label = "Cursor to Edge Intersection"
bl_description = "Finds the mid-point of the shortest distance between two edges"
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@classmethod
def poll(cls, context):
obj = context.active_object
return (obj is not None and obj.type == 'MESH')
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def execute(self, context):
# Prevent unsupported Execution in Local View modes
space_data = bpy.context.space_data
if True in space_data.layers_local_view:
self.report({'INFO'}, 'Global Perspective modes only unable to continue.')
return {'FINISHED'}
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edgeIntersect(context, self)
return {'FINISHED'}
# Set Mode Operator #
class SetObjectMode2(Operator):
bl_idname = "object.set_object_mode2"
bl_label = "Set the object interactive mode"
bl_description = "I set the interactive mode of object"
bl_options = {'REGISTER'}
mode: bpy.props.StringProperty(name="Interactive mode", default="OBJECT")
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def execute(self, context):
if (context.active_object):
try:
bpy.ops.object.mode_set(mode=self.mode)
except TypeError:
msg = context.active_object.name + " It is not possible to enter into the interactive mode"
self.report(type={"WARNING"}, message=msg)
else:
self.report(type={"WARNING"}, message="There is no active object")
return {'FINISHED'}
# Origin To Selected Edit Mode #
def vfeOrigin(context):
try:
cursorPositionX = context.scene.cursor_location[0]
cursorPositionY = context.scene.cursor_location[1]
cursorPositionZ = context.scene.cursor_location[2]
bpy.ops.view3d.snap_cursor_to_selected()
bpy.ops.object.mode_set()
bpy.ops.object.origin_set(type='ORIGIN_CURSOR', center='MEDIAN')
bpy.ops.object.mode_set(mode='EDIT')
context.scene.cursor_location[0] = cursorPositionX
context.scene.cursor_location[1] = cursorPositionY
context.scene.cursor_location[2] = cursorPositionZ
return True
except:
return False
class SetOriginToSelected2(Operator):
bl_idname = "object.setorigintoselected2"
bl_label = "Set Origin to Selected"
bl_description = "Set Origin to Selected"
@classmethod
def poll(cls, context):
return (context.area.type == "VIEW_3D" and context.active_object is not None)
def execute(self, context):
check = vfeOrigin(context)
if not check:
self.report({"ERROR"}, "Set Origin to Selected could not be performed")
return {'CANCELLED'}
return {'FINISHED'}
# Code thanks to Isaac Weaver (wisaac) D1963
class SnapCursSelToCenter2(Operator):
bl_idname = "view3d.snap_cursor_selected_to_center2"
bl_label = "Snap Cursor & Selection to Center"
bl_description = ("Snap 3D cursor and selected objects to the center \n"
"Works only in Object Mode")
@classmethod
def poll(cls, context):
return (context.area.type == "VIEW_3D" and context.mode == "OBJECT")
def execute(self, context):
context.space_data.cursor_location = (0, 0, 0)
for obj in context.selected_objects:
obj.location = (0, 0, 0)
return {'FINISHED'}
# Preferences utility functions
# Draw Separator #
def UseSeparator(operator, context):
useSep = bpy.context.preferences.addons[__name__].preferences.use_separators
if useSep:
operator.layout.separator()
# Use compact brushes menus #
def UseBrushesLists():
# separate function just for more convience
useLists = bpy.context.preferences.addons[__name__].preferences.use_brushes_lists
return bool(useLists)
# Addon Preferences #
class VIEW3D_MT_Space_Dynamic_Menu_Pref2(bpy.types.AddonPreferences):
bl_idname = __name__
use_separators: bpy.props.BoolProperty(
name="Use Separators in the menus",
default=True,
description=("Use separators in the menus, a trade-off between \n"
"readability vs. using more space for displaying items")
)
use_brushes_lists: bpy.props.BoolProperty(
name="Use compact menus for brushes",
default=False,
description=("Use more compact menus instead \n"
"of thumbnails for displaying brushes")
)
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def draw(self, context):
layout = self.layout
row = layout.row()
row.prop(self, "use_separators")
row.prop(self, "use_brushes_lists")
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# Addons Preferences Update Panel
def update_panel(self, context):
try:
bpy.utils.unregister_class(VIEW3D_PT_Toolshelf_menu)
except:
pass
VIEW3D_PT_Toolshelf_menu.bl_category = context.preferences.addons[__name__].preferences.category
bpy.utils.register_class(VIEW3D_PT_Toolshelf_menu)
# Draw Separator #
def UseSeparator(operator, context):
useSep = bpy.context.preferences.addons[__name__].preferences.use_separators
if useSep:
operator.layout.separator()
# Use compact brushes menus #
def UseBrushesLists():
# separate function just for more convience
useLists = bpy.context.preferences.addons[__name__].preferences.use_brushes_lists
return bool(useLists)
# Addon Preferences #
class ToolshelfMenuAddonPreferences(AddonPreferences):
category: bpy.props.StringProperty(
name="Category",
description="Choose a name for the category of the panel",
default="Dynamic",
update=update_panel)
use_separators: bpy.props.BoolProperty(
name="Use Separators in the menus",
default=False,
description=("Use separators in the menus, a trade-off between \n"
"readability vs. using more space for displaying items")
)
use_brushes_lists: bpy.props.BoolProperty(
name="Use compact menus for brushes",
default=True,
description=("Use more compact menus instead \n"
"of thumbnails for displaying brushes")
)
def draw(self, context):
row.prop(self, "use_separators")
row.prop(self, "use_brushes_lists")
row = layout.row()
col = row.column()
col.label(text="Category:")
col.prop(self, "category", text="")
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classes = [
VIEW3D_PT_Toolshelf_menu,
VIEW3D_MT_AddMenu2,
VIEW3D_MT_Object2,
VIEW3D_MT_Edit_Mesh2,
VIEW3D_MT_TransformMenu2,
VIEW3D_MT_TransformMenuEdit2,
VIEW3D_MT_TransformMenuArmature2,
VIEW3D_MT_TransformMenuArmatureEdit2,
VIEW3D_MT_TransformMenuArmaturePose2,
VIEW3D_MT_TransformMenuLite2,
VIEW3D_MT_TransformMenuCamera2,
VIEW3D_MT_MirrorMenu2,
VIEW3D_MT_ParentMenu2,
VIEW3D_MT_GroupMenu2,
VIEW3D_MT_Select_Object2,
VIEW3D_MT_Select_Object_More_Less2,
VIEW3D_MT_Select_Edit_Mesh2,
VIEW3D_MT_Edit_Mesh_Select_Similar2,
VIEW3D_MT_Edit_Mesh_Select_Trait2,
VIEW3D_MT_Edit_Mesh_Select_More_Less2,
VIEW3D_MT_Select_Edit_Curve2,
VIEW3D_MT_SelectArmatureMenu2,
VIEW3D_MT_Select_Pose2,
VIEW3D_MT_Select_Pose_More_Less2,
VIEW3D_MT_Pose2,
VIEW3D_MT_PoseCopy2,
VIEW3D_MT_PoseNames2,
VIEW3D_MT_Select_Edit_Surface2,
VIEW3D_MT_SelectMetaball2,
VIEW3D_MT_Select_Edit_Metaball2,
VIEW3D_MT_Select_Particle2,
VIEW3D_MT_Select_Edit_Lattice2,
VIEW3D_MT_Select_Edit_Armature2,
VIEW3D_MT_Select_Paint_Mask2,
VIEW3D_MT_Select_Paint_Mask_Vertex2,
VIEW3D_MT_Angle_Control2,
VIEW3D_MT_Edit_Multi2,
VIEW3D_MT_EditM_Edge2,
VIEW3D_MT_Edit_Curve2,
VIEW3D_MT_EditCurveCtrlpoints2,
VIEW3D_MT_EditCurveSegments2,
VIEW3D_MT_EditCurveSpecials2,
VIEW3D_MT_Edit_Armature2,
VIEW3D_MT_EditArmatureTK2,
VIEW3D_MT_KeyframeMenu2,
VIEW3D_OT_Pivot_Cursor2,
VIEW3D_OT_Revert_Pivot2,
VIEW3D_MT_CursorMenu2,
VIEW3D_MT_CursorMenuLite2,
VIEW3D_MT_EditCursorMenu2,
VIEW3D_OT_CursorToEdgeIntersection2,
VIEW3D_MT_UndoS2,
VIEW3D_MT_Camera_Options2,
InteractiveMode2,
InteractiveModeArmature2,
SetObjectMode2,
VIEW3D_MT_View_Directions2,
VIEW3D_MT_View_Border2,
VIEW3D_MT_View_Toggle2,
VIEW3D_MT_View_Menu2,
VIEW3D_MT_View_Navigation2,
VIEW3D_MT_View_Align2,
VIEW3D_MT_View_Align_Selected2,
VIEW3D_MT_View_Cameras2,
VIEW3D_MT_UV_Map2,
VIEW3D_MT_Pivot2,
VIEW3D_Snap_Context2,
VIEW3D_Snap_Origin2,
VIEW3D_MT_Shade2,
VIEW3D_MT_ManipulatorMenu12,
SetOriginToSelected2,
VIEW3D_MT_Object_Data_Link2,
VIEW3D_MT_Duplicate2,
ToolshelfMenuAddonPreferences,
VIEW3D_MT_Selection_Mode_Particle2,
VIEW3D_MT_AutoSmooth2,
VIEW3D_MT_Animation_Player2,
VIEW3D_OT_Interactive_Mode_Text2,
SnapCursSelToCenter2,
VIEW3D_MT_Sculpt_Specials2,
VIEW3D_MT_Brush_Settings2,
VIEW3D_MT_Brush_Selection2,
VIEW3D_MT_Sculpts2,
VIEW3D_MT_Hide_Masks2,
VIEW3D_OT_Display_Wire_All2,
VIEW3D_MT_Vertex_Colors2,
VIEW3D_MT_Paint_Weights2,
VIEW3D_OT_Interactive_Mode_Grease_Pencil2,
VIEW3D_MT_Edit_Gpencil2,
InteractiveModeOther2,
]
# Register Classes & Hotkeys #
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def register():
for cls in classes:
bpy.utils.register_class(cls)
update_panel(None, bpy.context)
wm = bpy.context.window_manager
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# Unegister Classes & Hotkeys #
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def unregister():
for cls in classes:
# prevent multiple removal attempt
if "bl_rna" in cls.__dict__:
bpy.utils.unregister_class(cls)
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if __name__ == "__main__":
register()