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Paul Marshall
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# The Blender Rock Creation tool is for rapid generation of mesh rocks.
# Copyright (C) 2011 Paul Marshall
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# Converts a formated string to a float tuple:
# IN - '(0.5, 0.2)' -> CONVERT -> OUT - (0.5, 0.2)
sTemp = str(stringIn)[1:len(str(stringIn)) - 1].split(', ')
fTemp = []
for i in sTemp:
fTemp.append(float(i))
return tuple(fTemp)
# Converts a formated string to a float tuple:
# IN - '[0.5, 0.2]' -> CONVERT -> OUT - [0.5, 0.2]
sTemp = str(stringIn)[1:len(str(stringIn)) - 1].split(', ')
fTemp = []
for i in sTemp:
fTemp.append(float(i))
return fTemp
# Converts each item of a list into a float:
def toFloats(inList):
outList = []
for i in inList:
outList.append(float(i))
return outList
# Converts each item of a list into an integer:
def toInts(inList):
outList = []
for i in inList:
outList.append(int(i))
return outList
# Sets all faces smooth. Done this way since I can't
# find a simple way without using bpy.ops:
def smooth(mesh):
for i in mesh.faces:
i.use_smooth = True
return mesh