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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  The Blender Rock Creation tool is for rapid generation of mesh rocks.
    #  Copyright (C) 2011  Paul Marshall
    #
    #  This program is free software: you can redistribute it and/or modify
    #  it under the terms of the GNU General Public License as published by
    #  the Free Software Foundation, either version 3 of the License, or
    #  (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program.  If not, see <http://www.gnu.org/licenses/>.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    # <pep8 compliant>
    
    
    # Converts a formated string to a float tuple:
    #   IN - '(0.5, 0.2)' -> CONVERT -> OUT - (0.5, 0.2)
    
    def toTuple(stringIn):
    
        sTemp = str(stringIn)[1:len(str(stringIn)) - 1].split(', ')
        fTemp = []
        for i in sTemp:
            fTemp.append(float(i))
        return tuple(fTemp)
    
    
    # Converts a formated string to a float tuple:
    #   IN - '[0.5, 0.2]' -> CONVERT -> OUT - [0.5, 0.2]
    
    def toList(stringIn):
    
        sTemp = str(stringIn)[1:len(str(stringIn)) - 1].split(', ')
        fTemp = []
        for i in sTemp:
            fTemp.append(float(i))
        return fTemp
    
    
    # Converts each item of a list into a float:
    def toFloats(inList):
        outList = []
        for i in inList:
            outList.append(float(i))
        return outList
    
    
    # Converts each item of a list into an integer:
    def toInts(inList):
        outList = []
        for i in inList:
            outList.append(int(i))
        return outList
    
    
    # Sets all faces smooth.  Done this way since I can't
    # find a simple way without using bpy.ops:
    def smooth(mesh):
        for i in mesh.faces:
            i.use_smooth = True
        return mesh