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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
"""Reading SVG file format.
"""
__author__ = "howard.trickey@gmail.com"
import re
import xml.dom.minidom
from . import geom
TOL = 1e-5
def ParseSVGFile(filename):
"""Parse an SVG file name and return an Art object for it.
Args:
filename: string - name of file to read and parse
Returns:
geom.Art
"""
dom = xml.dom.minidom.parse(filename)
return _SVGDomToArt(dom)
def ParseSVGString(s):
"""Parse an SVG string and return an Art object for it.
Args:
s: string - contains svg
Returns:
geom.Art
"""
dom = xml.dom.minidom.parseString(s)
return _SVGDomToArg(dom)
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"""Holds state that affects the conversion.
"""
def __init__(self):
self.ctm = geom.TransformMatrix()
self.fill = "black"
self.fillrule = "nonzero"
self.stroke = "none"
self.dpi = 90 # default Inkscape DPI
def _SVGDomToArt(dom):
"""Convert an svg file in dom form into an Art object.
Args:
dom: xml.dom.minidom.Document
Returns:
geom.Art
"""
art = geom.Art()
svgs = dom.getElementsByTagName('svg')
if len(svgs) == 0:
return art
gs = _SState()
gs.ctm.d = -1.0
_ProcessChildren(svgs[0], art, gs)
return art
def _ProcessChildren(nodes, art, gs):
"""Process a list of SVG nodes, updating art.
Args:
nodes: list of xml.dom.Node
art: geom.Art
gs: _SState
Side effects:
Maybe adds paths to art.
"""
for node in nodes.childNodes:
_ProcessNode(node, art, gs)
def _ProcessNode(node, art, gs):
"""Process an SVG node, updating art.
Args:
node: xml.dom.Node
art: geom.Art
gs: _SState
Side effects:
Maybe adds paths to art.
"""
if node.nodeType != node.ELEMENT_NODE:
return
tag = node.tagName
if tag == 'g':
_ProcessChildren(node, art, gs)
elif tag == 'defs':
pass # TODO
elif tag == 'path':
_ProcessPath(node, art, gs)
elif tag == 'polygon':
_ProcessPolygon(node, art, gs)
elif tag == 'rect':
_ProcessRect(node, art, gs)
elif tag == 'ellipse':
_ProcessEllipse(node, art, gs)
elif tag == 'circle':
_ProcessCircle(node, art, gs)
def _ProcessPolygon(node, art, gs):
"""Process a 'polygon' SVG node, updating art.
Args:
node: xml.dom.Node - a 'polygon' node
arg: geom.Art
gs: _SState
Side effects:
Adds path for polygon to art
"""
if node.hasAttribute('points'):
coords = _ParseCoordPairList(node.getAttribute('points'))
n = len(coords)
if coords:
c = [gs.ctm.Apply(coord) for coord in coords]
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sp = geom.Subpath()
sp.segments = [('L', c[i], c[i % n]) for i in range(n)]
sp.closed = True
path = geom.Path()
_SetPathAttributes(path, node, gs)
path.subpaths = [sp]
art.paths.append(path)
def _ProcessPath(node, art, gs):
"""Process a 'polygon' SVG node, updating art.
Args:
node: xml.dom.Node - a 'polygon' node
arg: geom.Art
gs: _SState
Side effects:
Adds path for polygon to art
"""
if not node.hasAttribute('d'):
return
s = node.getAttribute('d')
i = 0
path = geom.Path()
_SetPathAttributes(path, node, gs)
initpt = (0.0, 0.0)
subpath = None
while i < len(s):
(i, subpath, initpt) = _ParseSubpath(s, i, initpt, gs)
if subpath:
if not subpath.Empty():
path.AddSubpath(subpath)
else:
break
if path.subpaths:
art.paths.append(path)
def _ParseSubpath(s, i, initpt, gs):
"""Parse a moveto-drawto-command-group starting at s[i] and return Subpath.
Args:
s: string - should be the 'd' attribute of a 'path' element
i: int - index in s to start parsing
initpt: (float, float) - coordinates of initial point
gs: _SState - used to transform coordinates
Returns:
(int, geom.Subpath, (float, float)) -
(index after subpath and subsequent whitespace,
the Subpath itself or Non if there was an error, final point)
"""
subpath = geom.Subpath()
i = _SkipWS(s, i)
n = len(s)
if i >= n:
return (i, None, initpt)
if s[i] == 'M':
move_cmd = 'M'
elif s[i] == 'm':
move_cmd = 'm'
else:
return (i, None, initpt)
(i, cur) = _ParseCoordPair(s, _SkipWS(s, i + 1))
if not cur:
return (i, None, initpt)
prev_cmd = 'L' # implicit cmd if coords follow directly
if move_cmd == 'm':
cur = geom.VecAdd(initpt, cur)
prev_cmd = 'l'
while True:
implicit_cmd = False
if i < n:
cmd = s[i]
if _PeekCoord(s, i):
cmd = prev_cmd
implicit_cmd = True
else:
cmd = None
if cmd == 'z' or cmd == 'Z' or cmd == None:
if cmd:
i = _SkipWS(s, i + 1)
subpath.closed = True
return (i, subpath, cur)
if not implicit_cmd:
i = _SkipWS(s, i + 1)
if cmd == 'l' or cmd == 'L':
(i, p1) = _ParseCoordPair(s, i)
if not p1:
break
if cmd == 'l':
p1 = geom.VecAdd(cur, p1)
subpath.AddSegment(_LineSeg(cur, p1, gs))
cur = p1
elif cmd == 'c' or cmd == 'C':
(i, p1, p2, p3) = _ParseThreeCoordPairs(s, i)
if not p1:
break
if cmd == 'c':
p1 = geom.VecAdd(cur, p1)
p2 = geom.VecAdd(cur, p2)
p3 = geom.VecAdd(cur, p3)
subpath.AddSegment(_Bezier3Seg(cur, p3, p1, p2, gs))
cur = p3
elif cmd == 'a' or cmd == 'A':
(i, p1, rad, rot, la, ccw) = _ParseArc(s, i)
if not p1:
break
if cmd == 'a':
p1 = geom.VecAdd(cur, p1)
subpath.AddSegment(_ArcSeg(cur, p1, rad, rot, la, ccw, gs))
cur = p1
elif cmd == 'h' or cmd == 'H':
(i, x) = _ParseCoord(s, i)
if x is None:
break
if cmd == 'h':
x += cur[0]
subpath.AddSegment(_LineSeg(cur, (x, cur[1]), gs))
cur = (x, cur[1])
elif cmd == 'v' or cmd == 'V':
(i, y) = _ParseCoord(s, i)
if y is None:
break
if cmd == 'v':
y += cur[1]
subpath.AddSegment(_LineSeg(cur, (cur[0], y), gs))
cur = (cur[0], y)
elif cmd == 's' or cmd == 'S':
(i, p2, p3) = _ParseTwoCoordPairs(s, i)
if not p2:
break
if cmd == 's':
p2 = geom.VecAdd(cur, p2)
p3 = geom.VecAdd(cur, p3)
# p1 is reflection of cp2 of previous command
# through current point (but p1 is cur if no previous)
if len(subpath.segments) > 0 and subpath.segments[-1][0] == 'B':
p4 = subpath.segments[-1][4]
else:
p4 = cur
p1 = geom.VecAdd(cur, geom.VecSub(cur, p4))
subpath.AddSegment(_Bezier3Seg(cur, p3, p1, p2, gs))
cur = p3
else:
# TODO: quadratic beziers, 'q', and 't'
break
i = _SkipCommaSpace(s, i)
prev_cmd = cmd
return (i, None, cur)
def _ProcessRect(node, art, gs):
"""Process a 'rect' SVG node, updating art.
Args:
node: xml.dom.Node - a 'polygon' node
arg: geom.Art
gs: _SState
Side effects:
Adds path for rectangle to art
"""
if not (node.hasAttribute('width') and node.hasAttribute('height')):
return
w = _ParseLengthAttrOrDefault(node, 'width', gs, 0.0)
h = _ParseLengthAttrOrDefault(node, 'height', gs, 0.0)
if w <= 0.0 or h <= 0.0:
return
x = _ParseCoordAttrOrDefault(node, 'x', 0.0)
y = _ParseCoordAttrOrDefault(node, 'y', 0.0)
rx = _ParseLengthAttrOrDefault(node, 'rx', gs, 0.0)
ry = _ParseLengthAttrOrDefault(node, 'ry', gs, 0.0)
if rx == 0.0 and ry > 0.0:
rx = ry
elif rx > 0.0 and ry == 0.0:
ry = rx
if rx > w / 2.0:
rx = w / 2.0
if ry > h / 2.0:
ry = h / 2.0
subpath = geom.Subpath()
subpath.closed = True
if rx == 0.0 and ry == 0.0:
subpath.AddSegment(_LineSeg((x, y), (x + w, y), gs))
subpath.AddSegment(_LineSeg((x + w, y), (x + w, y + h), gs))
subpath.AddSegment(_LineSeg((x + w, y + h), (x, y + h), gs))
subpath.AddSegment(_LineSeg((x, y + h), (x, y), gs))
else:
wmid = w - 2 * rx
hmid = h - 2 * ry
# top line
if wmid > TOL:
subpath.AddSegment(_LineSeg((x + rx, y), (x + rx + wmid, y), gs))
# top right corner: remember, y positive downward, so this clockwise
subpath.AddSegment(_ArcSeg((x + rx + wmid, y), (x + w, y + ry),
(rx, ry), 0.0, False, False, gs))
# right line
if hmid > TOL:
subpath.AddSegment(_LineSeg((x + w, y + ry),
(x + w, y + ry + hmid), gs))
# bottom right corner
subpath.AddSegment(_ArcSeg((x + w, y + ry + hmid),
(x + rx + wmid, y + h),
(rx, ry), 0.0, False, False, gs))
# bottom line
if wmid > TOL:
subpath.AddSegment(_LineSeg((x + rx + wmid, y + h),
(x + rx, y + h), gs))
# bottom left corner
subpath.AddSegment(_ArcSeg((x + rx, y + h), (x, y + ry + hmid),
(rx, ry), 0.0, False, False, gs))
# left line
if hmid > TOL:
subpath.AddSegment(_LineSeg((x, y + ry + hmid), (x, y + ry), gs))
# top left corner
subpath.AddSegment(_ArcSeg((x, y + ry), (x + rx, y),
(rx, ry), 0.0, False, False, gs))
path = geom.Path()
_SetPathAttributes(path, node, gs)
path.subpaths = [subpath]
art.paths.append(path)
def _ProcessEllipse(node, art, gs):
"""Process an 'ellipse' SVG node, updating art.
Args:
node: xml.dom.Node - a 'polygon' node
arg: geom.Art
gs: _SState
Side effects:
Adds path for ellipse to art
"""
if not (node.hasAttribute('rx') and node.hasAttribute('ry')):
return
rx = _ParseLengthAttrOrDefault(node, 'rx', gs, 0.0)
ry = _ParseLengthAttrOrDefault(node, 'ry', gs, 0.0)
if rx < TOL or ry < TOL:
return
cx = _ParseCoordAttrOrDefault(node, 'cx', 0.0)
cy = _ParseCoordAttrOrDefault(node, 'cy', 0.0)
subpath = _FullEllipseSubpath(cx, cy, rx, ry, gs)
path = geom.Path()
path.subpaths = [subpath]
_SetPathAttributes(path, node, gs)
art.paths.append(path)
def _ProcessCircle(node, art, gs):
"""Process a 'circle' SVG node, updating art.
Args:
node: xml.dom.Node - a 'polygon' node
arg: geom.Art
gs: _SState
Side effects:
Adds path for circle to art
"""
if not node.hasAttribute('r'):
return
r = _ParseLengthAttrOrDefault(node, 'r', gs, 0.0)
if r < TOL:
return
cx = _ParseCoordAttrOrDefault(node, 'cx', 0.0)
cy = _ParseCoordAttrOrDefault(node, 'cy', 0.0)
subpath = _FullEllipseSubpath(cx, cy, r, r, gs)
path = geom.Path()
path.subpaths = [subpath]
_SetPathAttributes(path, node, gs)
art.paths.append(path)
def _FullEllipseSubpath(cx, cy, rx, ry, gs):
"""Return a Subpath for a full ellipse.
Args:
cx: float - center x
cy: float - center y
rx: float - x radius
ry: float - y radius
gs: _SState - for transform
Returns:
geom.Subpath
"""
# arc starts at 3 o'clock
# TODO: if gs has rotate transform, figure that out
# and use that as angle for arc x-rotation
subpath = geom.Subpath()
subpath.closed = True
subpath.AddSegment(_ArcSeg((cx + rx, cy), (cx, cy + ry),
(rx, ry), 0.0, False, False, gs))
subpath.AddSegment(_ArcSeg((cx, cy + ry), (cx - rx, cy),
(rx, ry), 0.0, False, False, gs))
subpath.AddSegment(_ArcSeg((cx - rx, cy), (cx, cy - ry),
(rx, ry), 0.0, False, False, gs))
subpath.AddSegment(_ArcSeg((cx, cy - ry), (cx + rx, cy),
(rx, ry), 0.0, False, False, gs))
return subpath
def _LineSeg(p1, p2, gs):
"""Return an 'L' segment, transforming coordinates.
Args:
p1: (float, float) - start point
p2: (float, float) - end point
gs: _SState - used to transform coordinates
Returns:
tuple - an 'L' type geom.Subpath segment
"""
return ('L', gs.ctm.Apply(p1), gs.ctm.Apply(p2))
def _Bezier3Seg(p1, p2, c1, c2, gs):
"""Return a 'B' segment, transforming coordinates.
Args:
p1: (float, float) - start point
p2: (float, float) - end point
c1: (float, float) - first control point
c2: (float, float) - second control point
gs: _SState - used to transform coordinates
Returns:
tuple - an 'L' type geom.Subpath segment
"""
return ('B', gs.ctm.Apply(p1), gs.ctm.Apply(p2),
gs.ctm.Apply(c1), gs.ctm.Apply(c2))
def _ArcSeg(p1, p2, rad, rot, la, ccw, gs):
"""Return an 'A' segment, with attempt to transform.
Our A segments don't allow modeling the effect of
arbitrary transforms, but we can handle translation
and scaling.
Args:
p1: (float, float) - start point
p2: (float, float) - end point
rad: (float, float) - (x radius, y radius)
rot: float - x axis rotation, in degrees
la: bool - large arc if True
ccw: bool - counter-clockwise if True
gs: _SState - used to transform
Returns:
tuple - an 'A' type geom.Subpath segment
"""
tp1 = gs.ctm.Apply(p1)
tp2 = gs.ctm.Apply(p2)
rx = rad[0] * gs.ctm.a
ry = rad[1] * gs.ctm.d
# if one of axes is mirrored, invert the ccw flag
if rx * ry < 0.0:
ccw = not ccw
trad = (abs(rx), abs(ry))
# TODO: abs(gs.ctm.a) != abs(ts.ctm.d), adjust xrot
return ('A', tp1, tp2, trad, rot, la, ccw)
def _SetPathAttributes(path, node, gs):
"""Set the attributes related to filling/stroking in path.
Use attribute settings in node, if there, else those in the
current graphics state, gs.
Arguments:
path: geom.Path
node: xml.dom.Node
gs: _SState
Side effects:
May set filled, fillevenodd, stroked, fillpaint, strokepaint in path.
"""
fill = gs.fill
stroke = gs.stroke
fillrule = gs.fillrule
if node.hasAttribute('style'):
style = _CSSInlineDict(node.getAttribute('style'))
if 'fill' in style:
fill = style['fill']
if 'stroke' in style:
stroke = style['stroke']
if 'fill-rule' in style:
fillrule = style['fill-rule']
if node.hasAttribute('fill'):
fill = node.getAttribute('fill')
if fill != 'none':
paint = _ParsePaint(fill)
if paint is not None:
path.fillpaint = paint
path.filled = True
if node.hasAttribute('stroke'):
stroke = node.getAttribute('stroke')
if stroke != 'none':
paint = _ParsePaint(stroke)
if stroke is not None:
path.strokepaint = paint
path.stroked = True
if node.hasAttribute('fill-rule'):
fillrule = node.getAttribute('fill-rule')
path.fillevenodd = (fillrule == 'evenodd')
# Some useful regular expressions
_re_float = re.compile(r"(\+|-)?(([0-9]+\.[0-9]*)|(\.[0-9]+)|([0-9]+))")
_re_int = re.compile(r"(\+|-)?[0-9]+")
_re_wsopt = re.compile(r"\s*")
_re_wscommaopt = re.compile(r"(\s*,\s*)|(\s*)")
_re_namevalue = re.compile(r"\s*(\S+)\s*:\s*(\S+)\s*(?:;|$)")
def _CSSInlineDict(s):
"""Parse string s as CSS inline spec, and return a dictionary for it.
An inline CSS spec is semi-colon separated list of prop : value pairs,
such as: "fill:none;fill-rule : evenodd"
Args:
s: string - inline CSS spec
Returns:
dict : maps string (prop name) -> string (value)
"""
pairs = _re_namevalue.findall(s)
return dict(pairs)
def _ParsePaint(s):
"""Parse an SVG paint definition and return our version of Paint.
If is 'none', return None.
If fail to parse (e.g., a TODO syntax), return black_paint.
Args:
s: string - should contain an SVG paint spec
Returns:
geom.Paint or None
"""
if len(s) == 0 or s == 'none':
return None
if s[0] == '#':
if len(s) == 7:
# 6 hex digits
return geom.Paint( \
int(s[1:3], 16) / 255.0,
int(s[3:5], 16) / 255.0,
int(s[5:7], 16) / 255.0)
elif len(s) == 4:
# 3 hex digits
return geom.Paint( \
int(s[1], 16) * 17 / 255.0,
int(s[2], 16) * 17 / 255.0,
int(s[3], 16) * 17 / 255.0)
else:
if s in geom.ColorDict:
return geom.ColorDict[s]
return geom.black_paint
def _ParseLengthAttrOrDefault(node, attr, gs, default):
"""Parse the given attribute as a length, else return default.
Args:
node: xml.dom.Node
attr: string - the attribute name
gs: _SState - for dots-per-inch, for units conversion
default: float - to return if no attr or error parsing it
Returns:
float - the length
"""
if not node.hasAttribute(attr):
return default
(_, v) = _ParseLength(node.getAttribute(attr), gs, 0)
if v is None:
return default
else:
return v
def _ParseCoordAttrOrDefault(node, attr, default):
"""Parse the given attribute as a coordinate, else return default.
Args:
node: xml.dom.Node
attr: string - the attribute name
default: float - to return if no attr or error parsing it
Returns:
float - the coordinate
"""
if not node.hasAttribute(attr):
return default
(_, v) = _ParseCoord(node.getAttribute(attr), 0)
if v is None:
return default
else:
return v
def _ParseCoord(s, i):
"""Parse a coordinate (floating point number).
Args:
s: string
i: int - where to start parsing
Returns:
(int, float or None) - int is index after the coordinate
and subsequent white space
"""
m = _re_float.match(s, i)
if m:
return (_SkipWS(s, m.end()), float(m.group()))
else:
return (i, None)
def _PeekCoord(s, i):
"""Return True if s[i] starts a coordinate.
Args:
s: string
i: int - place in s to start looking
Returns:
bool - True if s[i] starts a coordinate, perhaps after comma / space
"""
i = _SkipCommaSpace(s, i)
m = _re_float.match(s, i)
return True if m else False
def _ParseCoordPair(s, i):
"""Parse pair of coordinates, with optional comma between.
Args:
s: string
i: int - where to start parsing
Returns:
(int, (float, float) or None) - int is index after the coordinate
and subsequent white space
"""
(j, x) = _ParseCoord(s, i)
if x is not None:
j = _SkipCommaSpace(s, j)
(j, y) = _ParseCoord(s, j)
if y is not None:
return (_SkipWS(s, j), (x, y))
return (i, None)
def _ParseTwoCoordPairs(s, i):
"""Parse two coordinate pairs, optionally separated by commas.
Args:
s: string
i: int - where to start parsing
Returns:
(int, (float, float) or None, (float, float) or None) -
int is index after the coordinate and subsequent white space
"""
(j, pair1) = _ParseCoordPair(s, i)
if pair1:
j = _SkipCommaSpace(s, j)
(j, pair2) = _ParseCoordPair(s, j)
if pair2:
return (j, pair1, pair2)
return (i, None, None)
def _ParseThreeCoordPairs(s, i):
"""Parse three coordinate pairs, optionally separated by commas.
Args:
s: string
i: int - where to start parsing
Returns:
(int, (float, float) or None, (float, float) or None,
(float, float) or None) -
int is index after the coordinateand subsequent white space
"""
(j, pair1) = _ParseCoordPair(s, i)
if pair1:
j = _SkipCommaSpace(s, j)
(j, pair2) = _ParseCoordPair(s, j)
if pair2:
j = _SkipCommaSpace(s, j)
(j, pair3) = _ParseCoordPair(s, j)
if pair3:
return (j, pair1, pair2, pair3)
return (i, None, None, None)
def _ParseCoordPairList(s):
"""Parse a list of coordinate pairs.
The numbers should be separated by whitespace
or a comma with optional whitespace around it.
Args:
s: string - should contain coordinate pairs
Returns:
list of (float, float)
"""
ans = []
i = _SkipWS(s, 0)
while i < len(s):
(i, pair) = _ParseCoordPair(s, i)
if not pair:
break
ans.append(pair)
return ans
# units to be scaled by 'dots-per-inch' with these factors
_UnitDict = {
'in': 1.0, 'mm': 0.0393700787,
'cm': 0.393700787, 'pt': 0.0138888889, 'pc': 0.166666667,
# assume 10pt font, 5pt font x-height
'em': 0.138888889, 'ex': 0.0138888889 * 5}
def _ParseLength(s, gs, i):
"""Parse a length (floating point number, with possible units).
Args:
s: string
gs: _SState, for dpi if needed for units conversion
i: int - where to start parsing
Returns:
(int, float or None) - int is index after the coordinate
and subsequent white space; float is converted to user coords
"""
(i, v) = _ParseCoord(s, i)
if v is None:
return (i, None)
upi = 1.0
if i < len(s):
if s[i] == '%':
# supposed to be percentage of nearest enclosing
# viewport in appropriate direction.
# for now, assume viewport is 10in in each dir
upi = dpi * 10.0 / 100.0
elif i < len(s) - 1:
cc = s[i:i + 2]
if cc == 'px':
upi = 1.0
i += 2
elif cc in _UnitDict:
upi = gs.dpi * _UnitDict[cc]
i += 2
return (i, v * upi)
def _ParseArc(s, i):
"""Parse an elliptical arc specification.
Args:
s: string
i: int - where to start parsing
Returns:
(int, (float, float) or None, (float, float), float, bool, bool) -
int is index after spec and subsequent white space,
first (float, float) is end point of arc
second (float, float) is (x-radius, y-radius)
float is x-axis rotation, in degrees
first bool is True if larger arc is to be used
second bool is True if arc follows ccw direction
"""
(j, rad) = _ParseCoordPair(s, i)
if rad:
j = _SkipCommaSpace(s, j)
(j, rot) = _ParseCoord(s, j)
if rot is not None:
j = _SkipCommaSpace(s, j)
(j, f) = _ParseCoord(s, j) # should really just look for 0 or 1
if f is not None:
laf = (f != 0.0)
j = _SkipCommaSpace(s, j)
(j, f) = _ParseCoord(s, j)
if f is not None:
ccw = (f != 0.0)
j = _SkipCommaSpace(s, j)
(j, pt) = _ParseCoordPair(s, j)
if pt:
return (j, pt, rad, rot, laf, ccw)
return (i, None, None, None, None, None)
def _SkipWS(s, i):
"""Skip optional whitespace at s[i]... and return new i.
Args:
s: string
i: int - index into s
Returns:
int - index of first none-whitespace character from s[i], or len(s)
"""
m = _re_wsopt.match(s, i)
if m:
return m.end()
else:
return i
def _SkipCommaSpace(s, i):
"""Skip optional space with optional comma in it.
Args:
s: string
i: int - index into s
Returns:
int - index after optional space with optional comma
"""
m = _re_wscommaopt.match(s, i)
if m:
return m.end()
else:
return i