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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    #
    #  Main author       : Clemens Barth (Blendphys@root-1.de)
    
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    #  Authors           : Clemens Barth, Christine Mottet (Icosahedra), ...
    
    #
    #  Homepage(Wiki)    : http://development.root-1.de/Atomic_Blender.php
    #
    #  Start of project              : 2012-03-25 by Clemens Barth
    
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    #  First publication in Blender  : 2012-05-27 by Clemens Barth
    
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    #  Last modified                 : 2014-08-19
    
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    #  1. Include other shapes: dodecahedron, ...
    #  2. Skin option for parabolic shaped clusters
    #  3. Skin option for icosahedron
    
    #
    
    bl_info = {
        "name": "Atomic Blender - Cluster",
        "description": "Creating cluster formed by atoms",
        "author": "Clemens Barth",
    
        "version": (0, 5),
    
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        "blender": (2, 71, 0),
    
        "location": "Panel: View 3D - Tools (left side)",
        "warning": "",
    
        "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
            "Scripts/Add_Mesh/Cluster",
        "tracker_url": "https://developer.blender.org/T31618",
        "category": "Add Mesh"}
    
    
    
    import os
    import io
    import bpy
    from bpy.types import Operator, Panel
    from bpy_extras.io_utils import ImportHelper, ExportHelper
    from bpy.props import (StringProperty,
                           BoolProperty,
                           EnumProperty,
                           IntProperty,
                           FloatProperty)
    
    from . import add_mesh_cluster
    
    
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    ATOM_Cluster_PANEL = 0
    
    
    # -----------------------------------------------------------------------------
    #                                                                           GUI
    
    
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    class CLASS_ImportCluster(bpy.types.Operator):
        bl_idname = "mesh.cluster"
        bl_label = "Atom cluster"
    
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        bl_options = {'REGISTER', 'UNDO', 'PRESET'}
    
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        def execute(self, context):
    
            global ATOM_Cluster_PANEL
            ATOM_Cluster_PANEL = 1
    
            return {'FINISHED'}
    
    
    
    
    class CLASS_atom_cluster_panel(Panel):
        bl_label       = "Atomic Blender - Cluster"
        bl_space_type  = "VIEW_3D"
        bl_region_type = "TOOL_PROPS"
    
    
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        @classmethod
        def poll(self, context):
            global ATOM_Cluster_PANEL
    
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            if ATOM_Cluster_PANEL == 0:
                return False
    
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            return True
    
    
        def draw(self, context):
            layout = self.layout
    
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            scn = context.scene.atom_cluster
    
    
            row = layout.row()
            row.label(text="Cluster properties")
            box = layout.box()
            row = box.row()
            row.prop(scn, "shape")
    
            if scn.shape in ["parabolid_square","parabolid_ab","parabolid_abc"]:
                row = box.row()
                row.prop(scn, "parabol_diameter")
                row = box.row()
                row.prop(scn, "parabol_height")
    
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            elif scn.shape in ["icosahedron"]:
                row = box.row()
                row.prop(scn, "icosahedron_size")
    
            else:
                row = box.row()
                row.prop(scn, "size")
                row = box.row()
                row.prop(scn, "skin")
    
            row = box.row()
            row.prop(scn, "lattice_parameter")
            row = box.row()
            row.prop(scn, "element")
            row = box.row()
    
            row = box.row()
            row.prop(scn, "scale_radius")
            row = box.row()
            row.prop(scn, "scale_distances")
    
            row = layout.row()
            row.label(text="Load cluster")
            box = layout.box()
    
            row.operator("atom_cluster.load")
            row = box.row()
            row.label(text="Number of atoms")
            row = box.row()
    
            row = layout.row()
            row.label(text="Modify cluster")
            box = layout.box()
            row = box.row()
            row.label(text="All changes concern:")
            row = box.row()
            row.prop(scn, "radius_how")
            row = box.row()
            row.label(text="1. Change type of radii")
            row = box.row()
            row.prop(scn, "radius_type")
            row = box.row()
            row.label(text="2. Change atom radii by scale")
            row = box.row()
            col = row.column()
    
            col = row.column(align=True)
            col.operator( "atom_cluster.radius_all_bigger" )
            col.operator( "atom_cluster.radius_all_smaller" )
    
    
    # The properties (gadgets) in the panel. They all go to scene
    
    class CLASS_atom_cluster_Properties(bpy.types.PropertyGroup):
    
        def Callback_radius_type(self, context):
    
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            scn = bpy.context.scene.atom_cluster
    
            DEF_atom_cluster_radius_type(scn.radius_type,
                                         scn.radius_how,)
    
        size = FloatProperty(
            name = "Size", default=30.0, min=0.1,
            description = "Size of cluster in Angstroem")
        skin = FloatProperty(
            name = "Skin", default=1.0, min=0.0, max = 1.0,
            description = "Skin of cluster in % of size (skin=1.0: show all atoms, skin=0.1: show only the outer atoms)")
        parabol_diameter = FloatProperty(
            name = "Diameter", default=30.0, min=0.1,
            description = "Top diameter in Angstroem")
        parabol_height = FloatProperty(
    
            description = "Height in Angstroem")
    
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        icosahedron_size = IntProperty(
    
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            description = "Size n: 1 (13 atoms), 2 (55 atoms), 3 (147 atoms), 4 (309 atoms), 5 (561 atoms), ..., 13 (8217 atoms)")
    
        shape = EnumProperty(
            name="",
            description="Choose the shape of the cluster",
            items=(('sphere_square',  "Sphere - square",   "Sphere with square lattice"),
                   ('sphere_hex_ab',  "Sphere - hex ab",  "Sphere with hexagonal ab-lattice"),
                   ('sphere_hex_abc', "Sphere - hex abc", "Sphere with hexagonal abc-lattice"),
                   ('pyramide_square',  "Pyramide - Square",    "Pyramide: square (abc-lattice)"),
                   ('pyramide_hex_abc', "Pyramide - Tetraeder", "Pyramide: tetraeder (abcabc-lattice)"),
                   ('octahedron',           "Octahedron",           "Octahedron"),
                   ('truncated_octahedron', "Truncated octahedron", "Truncated octahedron"),
    
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                   ('icosahedron', "Icosahedron", "Icosahedron"),
    
                   ('parabolid_square', "Paraboloid: square",  "Paraboloid with square lattice"),
                   ('parabolid_ab',     "Paraboloid: hex ab",  "Paraboloid with ab-lattice"),
                   ('parabolid_abc',    "Paraboloid: hex abc", "Paraboloid with abc-lattice")),
    
        lattice_parameter = FloatProperty(
    
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            name = "Lattice", default=4.08, min=1.0,
    
            description = "Lattice parameter in Angstroem")
        element = StringProperty(name="Element",
            default="Gold", description = "Enter the name of the element")
        radius_type = EnumProperty(
            name="Radius",
            description="Which type of atom radii?",
            items=(('0',"predefined", "Use pre-defined radii"),
                   ('1',"atomic", "Use atomic radii"),
                   ('2',"van der Waals","Use van der Waals radii")),
                   default='0',)
        scale_radius = FloatProperty(
            name = "Scale R", default=1.0, min=0.0,
            description = "Scale radius of atoms")
        scale_distances = FloatProperty(
            name = "Scale d", default=1.0, min=0.0,
            description = "Scale distances")
    
        atom_number_total = StringProperty(name="Total",
    
            default="---", description = "Number of all atoms in the cluster")
    
        atom_number_drawn = StringProperty(name="Drawn",
    
            default="---", description = "Number of drawn atoms in the cluster")
    
    
        radius_how = EnumProperty(
            name="",
            description="Which objects shall be modified?",
            items=(('ALL_ACTIVE',"all active objects", "in the current layer"),
                   ('ALL_IN_LAYER',"all"," in active layer(s)")),
                   default='ALL_ACTIVE',)
        radius_type = EnumProperty(
            name="Type",
            description="Which type of atom radii?",
            items=(('0',"predefined", "Use pre-defined radii"),
                   ('1',"atomic", "Use atomic radii"),
                   ('2',"van der Waals","Use van der Waals radii")),
                   default='0',update=Callback_radius_type)
        radius_all = FloatProperty(
            name="Scale", default = 1.05, min=0.0,
            description="Put in the scale factor")
    
    
    # The button for reloading the atoms and creating the scene
    class CLASS_atom_cluster_load_button(Operator):
        bl_idname = "atom_cluster.load"
        bl_label = "Load"
        bl_description = "Load the cluster"
    
        def execute(self, context):
    
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            scn    = context.scene.atom_cluster
    
    
            add_mesh_cluster.DEF_atom_read_atom_data()
    
            del add_mesh_cluster.ATOM_CLUSTER_ALL_ATOMS[:]
    
    
            if scn.shape in ["parabolid_ab", "parabolid_abc", "parabolid_square"]:
                parameter1 = scn.parabol_height
                parameter2 = scn.parabol_diameter
            elif scn.shape == "pyramide_hex_abc":
                parameter1 = scn.size * 1.6
                parameter2 = scn.skin
            elif scn.shape == "pyramide_square":
                parameter1 = scn.size * 1.4
                parameter2 = scn.skin
            elif scn.shape in ["octahedron", "truncated_octahedron"]:
                parameter1 = scn.size * 1.4
                parameter2 = scn.skin
    
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            elif scn.shape in ["icosahedron"]:
    
            else:
                parameter1 = scn.size
                parameter2 = scn.skin
    
            if scn.shape in ["octahedron", "truncated_octahedron", "sphere_square", "pyramide_square", "parabolid_square"]:
                numbers = add_mesh_cluster.create_square_lattice(
    
                                    parameter2,
                                    (scn.lattice_parameter/2.0))
    
            if scn.shape in ["sphere_hex_ab", "parabolid_ab"]:
                numbers = add_mesh_cluster.create_hexagonal_abab_lattice(
    
                                    scn.lattice_parameter)
    
            if scn.shape in ["sphere_hex_abc", "pyramide_hex_abc", "parabolid_abc"]:
                numbers = add_mesh_cluster.create_hexagonal_abcabc_lattice(
    
                                    scn.lattice_parameter)
    
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            if scn.shape in ["icosahedron"]:
    
                numbers = add_mesh_cluster.create_icosahedron(
                                    parameter1,
    
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                                    scn.lattice_parameter)
    
    
            DEF_atom_draw_atoms(scn.element,
                                scn.radius_type,
                                scn.scale_radius,
    
    
            scn.atom_number_total = str(numbers[0])
            scn.atom_number_drawn = str(numbers[1])
    
    
    def DEF_atom_draw_atoms(prop_element,
                            prop_radius_type,
                            prop_scale_radius,
                            prop_scale_distances):
    
        current_layers=bpy.context.scene.layers
    
        for element in add_mesh_cluster.ATOM_CLUSTER_ELEMENTS:
            if prop_element in element.name:
                number = element.number
                name = element.name
                color = element.color
                radii = element.radii
    
        material = bpy.data.materials.new(name)
        material.name = name
        material.diffuse_color = color
    
        atom_vertices = []
        for atom in add_mesh_cluster.ATOM_CLUSTER_ALL_ATOMS:
            atom_vertices.append( atom.location * prop_scale_distances )
    
        # Build the mesh
        atom_mesh = bpy.data.meshes.new("Mesh_"+name)
        atom_mesh.from_pydata(atom_vertices, [], [])
        atom_mesh.update()
        new_atom_mesh = bpy.data.objects.new(name, atom_mesh)
        bpy.context.scene.objects.link(new_atom_mesh)
    
        bpy.ops.surface.primitive_nurbs_surface_sphere_add(
                                view_align=False, enter_editmode=False,
                                location=(0,0,0), rotation=(0.0, 0.0, 0.0),
                                layers=current_layers)
    
        ball = bpy.context.scene.objects.active
        ball.scale  = (radii[int(prop_radius_type)]*prop_scale_radius,) * 3
    
        ball.active_material = material
        ball.parent = new_atom_mesh
        new_atom_mesh.dupli_type = 'VERTS'
    
        # ------------------------------------------------------------------------
        # SELECT ALL LOADED OBJECTS
        bpy.ops.object.select_all(action='DESELECT')
        new_atom_mesh.select = True
        bpy.context.scene.objects.active = new_atom_mesh
    
        return True
    
    
    # Routine to modify the radii via the type: predefined, atomic or van der Waals
    # Explanations here are also valid for the next 3 DEFs.
    def DEF_atom_cluster_radius_type(rtype,how):
    
        if how == "ALL_IN_LAYER":
    
            # Note all layers that are active.
            layers = []
            for i in range(20):
                if bpy.context.scene.layers[i] == True:
                    layers.append(i)
    
            # Put all objects, which are in the layers, into a list.
            change_objects = []
            for obj in bpy.context.scene.objects:
                for layer in layers:
                    if obj.layers[layer] == True:
                        change_objects.append(obj)
    
            # Consider all objects, which are in the list 'change_objects'.
            for obj in change_objects:
                if len(obj.children) != 0:
                    if obj.children[0].type == "SURFACE" or obj.children[0].type  == "MESH":
                        for element in add_mesh_cluster.ATOM_CLUSTER_ELEMENTS:
                            if element.name in obj.name:
                                obj.children[0].scale = (element.radii[int(rtype)],) * 3
                else:
                    if obj.type == "SURFACE" or obj.type == "MESH":
                        for element in add_mesh_cluster.ATOM_CLUSTER_ELEMENTS:
                            if element.name in obj.name:
                                obj.scale = (element.radii[int(rtype)],) * 3
    
    
    # Routine to scale the radii of all atoms
    def DEF_atom_cluster_radius_all(scale, how):
    
        if how == "ALL_IN_LAYER":
    
            layers = []
            for i in range(20):
                if bpy.context.scene.layers[i] == True:
                    layers.append(i)
    
            change_objects = []
            for obj in bpy.context.scene.objects:
                for layer in layers:
                    if obj.layers[layer] == True:
                        change_objects.append(obj)
    
            for obj in change_objects:
                if len(obj.children) != 0:
                    if obj.children[0].type == "SURFACE" or obj.children[0].type  == "MESH":
                        if "Stick" not in obj.name:
                            obj.children[0].scale *= scale
                else:
                    if obj.type == "SURFACE" or obj.type == "MESH":
                        if "Stick" not in obj.name:
                            obj.scale *= scale
    
        if how == "ALL_ACTIVE":
            for obj in bpy.context.selected_objects:
                if len(obj.children) != 0:
                    if obj.children[0].type == "SURFACE" or obj.children[0].type  == "MESH":
                        if "Stick" not in obj.name:
                            obj.children[0].scale *= scale
                else:
                    if obj.type == "SURFACE" or obj.type == "MESH":
                        if "Stick" not in obj.name:
                            obj.scale *= scale
    
    
    # Button for increasing the radii of all atoms
    class CLASS_atom_cluster_radius_all_bigger_button(Operator):
        bl_idname = "atom_cluster.radius_all_bigger"
        bl_label = "Bigger ..."
        bl_description = "Increase the radii of the atoms"
    
        def execute(self, context):
    
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            scn = bpy.context.scene.atom_cluster
    
            DEF_atom_cluster_radius_all(
                    scn.radius_all,
                    scn.radius_how,)
            return {'FINISHED'}
    
    
    # Button for decreasing the radii of all atoms
    class CLASS_atom_cluster_radius_all_smaller_button(Operator):
        bl_idname = "atom_cluster.radius_all_smaller"
        bl_label = "Smaller ..."
        bl_description = "Decrease the radii of the atoms"
    
        def execute(self, context):
    
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            scn = bpy.context.scene.atom_cluster
    
            DEF_atom_cluster_radius_all(
                    1.0/scn.radius_all,
                    scn.radius_how,)
            return {'FINISHED'}
    
    
    # Routine to scale the radii of all atoms
    def DEF_atom_cluster_radius_all(scale, how):
    
        if how == "ALL_IN_LAYER":
    
            layers = []
            for i in range(20):
                if bpy.context.scene.layers[i] == True:
                    layers.append(i)
    
            change_objects = []
            for obj in bpy.context.scene.objects:
                for layer in layers:
                    if obj.layers[layer] == True:
                        change_objects.append(obj)
    
    
            for obj in change_objects:
                if len(obj.children) != 0:
                    if obj.children[0].type == "SURFACE" or obj.children[0].type  == "MESH":
                        if "Stick" not in obj.name:
                            obj.children[0].scale *= scale
                else:
                    if obj.type == "SURFACE" or obj.type == "MESH":
                        if "Stick" not in obj.name:
                            obj.scale *= scale
    
        if how == "ALL_ACTIVE":
            for obj in bpy.context.selected_objects:
                if len(obj.children) != 0:
                    if obj.children[0].type == "SURFACE" or obj.children[0].type  == "MESH":
                        if "Stick" not in obj.name:
                            obj.children[0].scale *= scale
                else:
                    if obj.type == "SURFACE" or obj.type == "MESH":
                        if "Stick" not in obj.name:
                            obj.scale *= scale
    
    
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    # The entry into the menu 'file -> import'
    def DEF_menu_func(self, context):
    
        self.layout.operator(CLASS_ImportCluster.bl_idname, icon='PLUGIN')
    
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    def register():
        bpy.utils.register_module(__name__)
    
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        bpy.types.Scene.atom_cluster = bpy.props.PointerProperty(type=
    
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        bpy.types.INFO_MT_mesh_add.append(DEF_menu_func)
    
    def unregister():
        bpy.utils.unregister_module(__name__)
    
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        bpy.types.INFO_MT_mesh_add.remove(DEF_menu_func)
    
    
    if __name__ == "__main__":
    
        register()