Newer
Older
d_screen *= direction # d_screen value ranges from -1.0 to 1.0
else:
d_screen = 0.0
new_frame = d_screen * (range[1] - range[0]) + frame_ori
max_frame = range[1]
if max_frame == frame_ori:
max_frame += 1
min_frame = range[0]
if min_frame == frame_ori:
min_frame -= 1
new_frame = min(max_frame - 1, max(min_frame + 1, new_frame))
d_frame = new_frame - frame_ori
curves = get_curves(action_ob, child)
for i, curve in enumerate(curves):
for kf in curve.keyframe_points:
if abs(kf.co[0] - frame) < 1e-4:
kf.co[0] = new_frame
kf.handle_left[0] = handles_ori[objectname][frame_ori]\
["left"][i][0] + d_frame
kf.handle_right[0] = handles_ori[objectname][frame_ori]\
["right"][i][0] + d_frame
break
active_keyframe = [objectname, new_frame, frame_ori, action_ob, child]
# change position of active timebead on the timeline, thus altering speed
elif context.window_manager.motion_trail.mode == 'speed' and \
active_timebead:
objectname, frame, frame_ori, action_ob, child = active_timebead
if child:
mat = action_ob.matrix_world.copy().inverted() * \
edit_bones[child.name].copy().to_4x4()
else:
mat = 1
mouse_ori_world = screen_to_world(context, drag_mouse_ori[0],
drag_mouse_ori[1]) * mat
vector = screen_to_world(context, event.mouse_region_x,
event.mouse_region_y) * mat
d = vector - mouse_ori_world
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# determine direction (to next or previous keyframe)
curves = get_curves(action_ob, child)
fcx, fcy, fcz = curves
locx = fcx.evaluate(frame_ori)
locy = fcy.evaluate(frame_ori)
locz = fcz.evaluate(frame_ori)
loc_ori = mathutils.Vector([locx, locy, locz]) # bonespace
keyframes = [kf for kf in keyframes_ori[objectname]]
keyframes.append(frame_ori)
keyframes.sort()
frame_index = keyframes.index(frame_ori)
kf_prev = keyframes[frame_index - 1]
kf_next = keyframes[frame_index + 1]
vec_prev = (mathutils.Vector(keyframes_ori[objectname][kf_prev][1]) \
* mat - loc_ori).normalized()
vec_next = (mathutils.Vector(keyframes_ori[objectname][kf_next][1]) \
* mat - loc_ori).normalized()
d_normal = d.copy().normalized()
dist_to_next = (d_normal - vec_next).length
dist_to_prev = (d_normal - vec_prev).length
if dist_to_prev < dist_to_next:
direction = 1
else:
direction = -1
if (kf_next - frame_ori) < (frame_ori - kf_prev):
kf_bead = kf_next
side = "left"
else:
kf_bead = kf_prev
side = "right"
d_frame = d.length * direction * 2 # *2 to make it more sensitive
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angles = []
for i, curve in enumerate(curves):
for kf in curve.keyframe_points:
if abs(kf.co[0] - kf_bead) < 1e-4:
if side == "left":
# left side
kf.handle_left[0] = min(handles_ori[objectname]\
[kf_bead]["left"][i][0] + d_frame, kf_bead - 1)
angle = mathutils.Vector([-1, 0]).angle(mathutils.\
Vector(kf.handle_left) - mathutils.Vector(kf.co),
0)
if angle != 0:
angles.append(angle)
else:
# right side
kf.handle_right[0] = max(handles_ori[objectname]\
[kf_bead]["right"][i][0] + d_frame, kf_bead + 1)
angle = mathutils.Vector([1, 0]).angle(mathutils.\
Vector(kf.handle_right) - mathutils.Vector(kf.co),
0)
if angle != 0:
angles.append(angle)
break
# update frame of active_timebead
perc = (sum(angles) / len(angles)) / (math.pi / 2)
perc = max(0.4, min(1, perc * 5))
if side == "left":
bead_frame = kf_bead - perc * ((kf_bead - kf_prev - 2) / 2)
else:
bead_frame = kf_bead + perc * ((kf_next - kf_bead - 2) / 2)
active_timebead = [objectname, bead_frame, frame_ori, action_ob, child]
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return(active_keyframe, active_timebead, keyframes_ori)
# revert changes made by dragging
def cancel_drag(context, active_keyframe, active_handle, active_timebead,
keyframes_ori, handles_ori, edit_bones):
# revert change in 3d-location of active keyframe and its handles
if context.window_manager.motion_trail.mode == 'location' and \
active_keyframe:
objectname, frame, frame_ori, active_ob, child = active_keyframe
curves = get_curves(active_ob, child)
loc_ori = keyframes_ori[objectname][frame][1]
if child:
loc_ori = loc_ori * edit_bones[child.name] * \
active_ob.matrix_world.copy().inverted()
for i, curve in enumerate(curves):
for kf in curve.keyframe_points:
if kf.co[0] == frame:
kf.co[1] = loc_ori[i]
kf.handle_left[1] = handles_ori[objectname][frame]\
["left"][i][1]
kf.handle_right[1] = handles_ori[objectname][frame]\
["right"][i][1]
break
# revert change in 3d-location of active handle
elif context.window_manager.motion_trail.mode == 'location' and \
active_handle:
objectname, frame, side, active_ob, child = active_handle
curves = get_curves(active_ob, child)
for i, curve in enumerate(curves):
for kf in curve.keyframe_points:
if kf.co[0] == frame:
kf.handle_left[1] = handles_ori[objectname][frame]\
["left"][i][1]
kf.handle_right[1] = handles_ori[objectname][frame]\
["right"][i][1]
break
# revert position of all keyframes and handles on timeline
elif context.window_manager.motion_trail.mode == 'timing' and \
active_timebead:
objectname, frame, frame_ori, active_ob, child = active_timebead
curves = get_curves(active_ob, child)
for i, curve in enumerate(curves):
for kf in curve.keyframe_points:
for kf_ori, [frame_ori, loc] in keyframes_ori[objectname].\
items():
if abs(kf.co[0] - kf_ori) < 1e-4:
kf.co[0] = frame_ori
kf.handle_left[0] = handles_ori[objectname]\
[frame_ori]["left"][i][0]
kf.handle_right[0] = handles_ori[objectname]\
[frame_ori]["right"][i][0]
break
# revert position of active keyframe and its handles on the timeline
elif context.window_manager.motion_trail.mode == 'timing' and \
active_keyframe:
objectname, frame, frame_ori, active_ob, child = active_keyframe
curves = get_curves(active_ob, child)
for i, curve in enumerate(curves):
for kf in curve.keyframe_points:
if abs(kf.co[0] - frame) < 1e-4:
kf.co[0] = keyframes_ori[objectname][frame_ori][0]
kf.handle_left[0] = handles_ori[objectname][frame_ori]\
["left"][i][0]
kf.handle_right[0] = handles_ori[objectname][frame_ori]\
["right"][i][0]
break
active_keyframe = [objectname, frame_ori, frame_ori, active_ob, child]
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# revert position of handles on the timeline
elif context.window_manager.motion_trail.mode == 'speed' and \
active_timebead:
objectname, frame, frame_ori, active_ob, child = active_timebead
curves = get_curves(active_ob, child)
keyframes = [kf for kf in keyframes_ori[objectname]]
keyframes.append(frame_ori)
keyframes.sort()
frame_index = keyframes.index(frame_ori)
kf_prev = keyframes[frame_index - 1]
kf_next = keyframes[frame_index + 1]
if (kf_next - frame_ori) < (frame_ori - kf_prev):
kf_frame = kf_next
else:
kf_frame = kf_prev
for i, curve in enumerate(curves):
for kf in curve.keyframe_points:
if kf.co[0] == kf_frame:
kf.handle_left[0] = handles_ori[objectname][kf_frame]\
["left"][i][0]
kf.handle_right[0] = handles_ori[objectname][kf_frame]\
["right"][i][0]
break
active_timebead = [objectname, frame_ori, frame_ori, active_ob, child]
return(active_keyframe, active_timebead)
# return the handle type of the active selection
def get_handle_type(active_keyframe, active_handle):
if active_keyframe:
objectname, frame, side, action_ob, child = active_keyframe
side = "both"
elif active_handle:
objectname, frame, side, action_ob, child = active_handle
else:
# no active handle(s)
return(False)
# properties used when changing handle type
bpy.context.window_manager.motion_trail.handle_type_frame = frame
bpy.context.window_manager.motion_trail.handle_type_side = side
bpy.context.window_manager.motion_trail.handle_type_action_ob = \
action_ob.name
if child:
bpy.context.window_manager.motion_trail.handle_type_child = child.name
else:
bpy.context.window_manager.motion_trail.handle_type_child = ""
curves = get_curves(action_ob, child=child)
for c in curves:
for kf in c.keyframe_points:
if kf.co[0] == frame:
if side in ("left", "both"):
return(kf.handle_left_type)
else:
return(kf.handle_right_type)
return("AUTO")
# turn the given frame into a keyframe
def insert_keyframe(self, context, frame):
objectname, frame, frame, action_ob, child = frame
curves = get_curves(action_ob, child)
for c in curves:
y = c.evaluate(frame)
if c.keyframe_points:
c.keyframe_points.insert(frame, y)
bpy.context.window_manager.motion_trail.force_update = True
calc_callback(self, context)
# change the handle type of the active selection
def set_handle_type(self, context):
if not context.window_manager.motion_trail.handle_type_enabled:
return
if context.window_manager.motion_trail.handle_type_old == \
context.window_manager.motion_trail.handle_type:
# function called because of selection change, not change in type
return
context.window_manager.motion_trail.handle_type_old = \
context.window_manager.motion_trail.handle_type
frame = bpy.context.window_manager.motion_trail.handle_type_frame
side = bpy.context.window_manager.motion_trail.handle_type_side
action_ob = bpy.context.window_manager.motion_trail.handle_type_action_ob
action_ob = bpy.data.objects[action_ob]
child = bpy.context.window_manager.motion_trail.handle_type_child
if child:
child = action_ob.pose.bones[child]
new_type = context.window_manager.motion_trail.handle_type
curves = get_curves(action_ob, child=child)
for c in curves:
for kf in c.keyframe_points:
if kf.co[0] == frame:
# align if necessary
if side in ("right", "both") and new_type in (
"AUTO", "AUTO_CLAMPED", "ALIGNED"):
# change right handle
normal = (kf.co - kf.handle_left).normalized()
size = (kf.handle_right[0] - kf.co[0]) / normal[0]
normal = normal*size + kf.co
kf.handle_right[1] = normal[1]
elif side == "left" and new_type in (
"AUTO", "AUTO_CLAMPED", "ALIGNED"):
# change left handle
normal = (kf.co - kf.handle_right).normalized()
size = (kf.handle_left[0] - kf.co[0]) / normal[0]
normal = normal*size + kf.co
kf.handle_left[1] = normal[1]
# change type
if side in ("left", "both"):
if side in ("right", "both"):
context.window_manager.motion_trail.force_update = True
class MotionTrailOperator(bpy.types.Operator):
"""Edit motion trails in 3d-view"""
bl_idname = "view3d.motion_trail"
bl_label = "Motion Trail"
_handle_calc = None
_handle_draw = None
Sebastian Nell
committed
@staticmethod
def handle_add(self, context):
MotionTrailOperator._handle_calc = bpy.types.SpaceView3D.draw_handler_add(
calc_callback, (self, context), 'WINDOW', 'POST_VIEW')
Sebastian Nell
committed
MotionTrailOperator._handle_draw = bpy.types.SpaceView3D.draw_handler_add(
draw_callback, (self, context), 'WINDOW', 'POST_PIXEL')
Sebastian Nell
committed
@staticmethod
def handle_remove():
if MotionTrailOperator._handle_calc is not None:
bpy.types.SpaceView3D.draw_handler_remove(MotionTrailOperator._handle_calc, 'WINDOW')
if MotionTrailOperator._handle_draw is not None:
bpy.types.SpaceView3D.draw_handler_remove(MotionTrailOperator._handle_draw, 'WINDOW')
MotionTrailOperator._handle_calc = None
MotionTrailOperator._handle_draw = None
#XXX Required, or custom transform.translate will break!
#XXX If one disables and re-enables motion trail, modal op will still be running,
#XXX default translate op will unintentionally get called, followed by custom translate.
if not context.window_manager.motion_trail.enabled:
MotionTrailOperator.handle_remove()
context.area.tag_redraw()
return {'FINISHED'}
if not context.area or not context.region or event.type == 'NONE':
context.area.tag_redraw()
return {'PASS_THROUGH'}
select = context.user_preferences.inputs.select_mouse
if (not context.active_object or
context.active_object.mode not in ('OBJECT', 'POSE')):
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if self.drag:
self.drag = False
self.lock = True
context.window_manager.motion_trail.force_update = True
# default hotkeys should still work
if event.type == self.transform_key and event.value == 'PRESS':
if bpy.ops.transform.translate.poll():
bpy.ops.transform.translate('INVOKE_DEFAULT')
elif event.type == select + 'MOUSE' and event.value == 'PRESS' \
and not self.drag and not event.shift and not event.alt \
and not event.ctrl:
if bpy.ops.view3d.select.poll():
bpy.ops.view3d.select('INVOKE_DEFAULT')
elif event.type == 'LEFTMOUSE' and event.value == 'PRESS' and not\
event.alt and not event.ctrl and not event.shift:
if eval("bpy.ops."+self.left_action+".poll()"):
eval("bpy.ops."+self.left_action+"('INVOKE_DEFAULT')")
return {'PASS_THROUGH'}
# check if event was generated within 3d-window, dragging is exception
if not self.drag:
if not (0 < event.mouse_region_x < context.region.width) or \
not (0 < event.mouse_region_y < context.region.height):
return {'PASS_THROUGH'}
if (event.type == self.transform_key and event.value == 'PRESS' and
(self.active_keyframe or
self.active_handle or
self.active_timebead or
self.active_frame)):
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# override default translate()
if not self.drag:
# start drag
if self.active_frame:
insert_keyframe(self, context, self.active_frame)
self.active_keyframe = self.active_frame
self.active_frame = False
self.keyframes_ori, self.handles_ori = \
get_original_animation_data(context, self.keyframes)
self.drag_mouse_ori = mathutils.Vector([event.mouse_region_x,
event.mouse_region_y])
self.drag = True
self.lock = False
else:
# stop drag
self.drag = False
self.lock = True
context.window_manager.motion_trail.force_update = True
elif event.type == self.transform_key and event.value == 'PRESS':
# call default translate()
if bpy.ops.transform.translate.poll():
bpy.ops.transform.translate('INVOKE_DEFAULT')
elif (event.type == 'ESC' and self.drag and event.value == 'PRESS') \
or (event.type == 'RIGHTMOUSE' and self.drag and event.value == \
'PRESS'):
# cancel drag
self.drag = False
self.lock = True
context.window_manager.motion_trail.force_update = True
self.active_keyframe, self.active_timebead = cancel_drag(context,
self.active_keyframe, self.active_handle,
self.active_timebead, self.keyframes_ori, self.handles_ori,
self.edit_bones)
elif event.type == 'MOUSEMOVE' and self.drag:
# drag
self.active_keyframe, self.active_timebead, self.keyframes_ori = \
drag(context, event, self.drag_mouse_ori,
self.active_keyframe, self.active_handle,
self.active_timebead, self.keyframes_ori, self.handles_ori,
self.edit_bones)
elif event.type == select + 'MOUSE' and event.value == 'PRESS' and \
not self.drag and not event.shift and not event.alt and not \
event.ctrl:
# select
treshold = 10
clicked = mathutils.Vector([event.mouse_region_x,
event.mouse_region_y])
self.active_keyframe = False
self.active_handle = False
self.active_timebead = False
self.active_frame = False
context.window_manager.motion_trail.force_update = True
context.window_manager.motion_trail.handle_type_enabled = True
found = False
if context.window_manager.motion_trail.path_before == 0:
frame_min = context.scene.frame_start
else:
frame_min = max(context.scene.frame_start,
context.scene.frame_current - \
context.window_manager.motion_trail.path_before)
if context.window_manager.motion_trail.path_after == 0:
frame_max = context.scene.frame_end
else:
frame_max = min(context.scene.frame_end,
context.scene.frame_current + \
context.window_manager.motion_trail.path_after)
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for objectname, values in self.click.items():
if found:
break
for frame, type, coord, action_ob, child in values:
if frame < frame_min or frame > frame_max:
continue
if (coord - clicked).length <= treshold:
found = True
if type == "keyframe":
self.active_keyframe = [objectname, frame, frame,
action_ob, child]
elif type == "handle_left":
self.active_handle = [objectname, frame, "left",
action_ob, child]
elif type == "handle_right":
self.active_handle = [objectname, frame, "right",
action_ob, child]
elif type == "timebead":
self.active_timebead = [objectname, frame, frame,
action_ob, child]
elif type == "frame":
self.active_frame = [objectname, frame, frame,
action_ob, child]
break
if not found:
context.window_manager.motion_trail.handle_type_enabled = False
# no motion trail selections, so pass on to normal select()
if bpy.ops.view3d.select.poll():
bpy.ops.view3d.select('INVOKE_DEFAULT')
else:
handle_type = get_handle_type(self.active_keyframe,
self.active_handle)
if handle_type:
context.window_manager.motion_trail.handle_type_old = \
handle_type
context.window_manager.motion_trail.handle_type = \
handle_type
else:
context.window_manager.motion_trail.handle_type_enabled = \
False
elif event.type == 'LEFTMOUSE' and event.value == 'PRESS' and \
self.drag:
# stop drag
self.drag = False
self.lock = True
context.window_manager.motion_trail.force_update = True
elif event.type == 'LEFTMOUSE' and event.value == 'PRESS' and not\
event.alt and not event.ctrl and not event.shift:
if eval("bpy.ops."+self.left_action+".poll()"):
eval("bpy.ops."+self.left_action+"('INVOKE_DEFAULT')")
if context.area: # not available if other window-type is fullscreen
context.area.tag_redraw()
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return {'PASS_THROUGH'}
def invoke(self, context, event):
if context.area.type == 'VIEW_3D':
# get clashing keymap items
select = context.user_preferences.inputs.select_mouse
kms = [bpy.context.window_manager.keyconfigs.active.\
keymaps['3D View'], bpy.context.window_manager.keyconfigs.\
active.keymaps['Object Mode']]
kmis = []
self.left_action = None
self.right_action = None
for km in kms:
for kmi in km.keymap_items:
if kmi.idname == "transform.translate" and \
kmi.map_type == 'KEYBOARD' and not \
kmi.properties.texture_space:
kmis.append(kmi)
self.transform_key = kmi.type
elif (kmi.type == 'ACTIONMOUSE' and select == 'RIGHT') \
and not kmi.alt and not kmi.any and not kmi.ctrl \
and not kmi.shift:
kmis.append(kmi)
self.left_action = kmi.idname
elif kmi.type == 'SELECTMOUSE' and not kmi.alt and not \
kmi.any and not kmi.ctrl and not kmi.shift:
kmis.append(kmi)
if select == 'RIGHT':
self.right_action = kmi.idname
else:
self.left_action = kmi.idname
elif kmi.type == 'LEFTMOUSE' and not kmi.alt and not \
kmi.any and not kmi.ctrl and not kmi.shift:
kmis.append(kmi)
self.left_action = kmi.idname
if not context.window_manager.motion_trail.enabled:
# enable
self.active_keyframe = False
self.active_handle = False
self.active_timebead = False
self.active_frame = False
self.click = {}
self.drag = False
self.lock = True
self.perspective = context.region_data.perspective_matrix
self.displayed = []
context.window_manager.motion_trail.force_update = True
context.window_manager.motion_trail.handle_type_enabled = False
self.cached = {"path":{}, "keyframes":{},
"timebeads_timing":{}, "timebeads_speed":{}}
MotionTrailOperator.handle_add(self, context)
context.window_manager.motion_trail.enabled = True
if context.area:
context.area.tag_redraw()
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
else:
# disable
for kmi in kmis:
kmi.active = True
MotionTrailOperator.handle_remove()
context.window_manager.motion_trail.enabled = False
if context.area:
context.area.tag_redraw()
return {'FINISHED'}
else:
self.report({'WARNING'}, "View3D not found, cannot run operator")
return {'CANCELLED'}
class MotionTrailPanel(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
bl_label = "Motion Trail"
if context.active_object is None:
return False
return context.active_object.mode in ('OBJECT', 'POSE')
def draw(self, context):
col = self.layout.column()
if not context.window_manager.motion_trail.enabled:
col.operator("view3d.motion_trail", text="Enable motion trail")
else:
col.operator("view3d.motion_trail", text="Disable motion trail")
box = self.layout.box()
box.prop(context.window_manager.motion_trail, "mode")
#box.prop(context.window_manager.motion_trail, "calculate")
if context.window_manager.motion_trail.mode == 'timing':
box.prop(context.window_manager.motion_trail, "timebeads")
box = self.layout.box()
col = box.column()
row = col.row()
if context.window_manager.motion_trail.path_display:
row.prop(context.window_manager.motion_trail, "path_display",
icon="DOWNARROW_HLT", text="", emboss=False)
else:
row.prop(context.window_manager.motion_trail, "path_display",
icon="RIGHTARROW", text="", emboss=False)
if context.window_manager.motion_trail.path_display:
col.prop(context.window_manager.motion_trail, "path_style",
text="Style")
grouped = col.column(align=True)
grouped.prop(context.window_manager.motion_trail, "path_width",
text="Width")
grouped.prop(context.window_manager.motion_trail,
"path_transparency", text="Transparency")
grouped.prop(context.window_manager.motion_trail,
"path_resolution")
row = grouped.row(align=True)
row.prop(context.window_manager.motion_trail, "path_before")
row.prop(context.window_manager.motion_trail, "path_after")
col = col.column(align=True)
col.prop(context.window_manager.motion_trail, "keyframe_numbers")
col.prop(context.window_manager.motion_trail, "frame_display")
if context.window_manager.motion_trail.mode == 'location':
box = self.layout.box()
col = box.column(align=True)
col.prop(context.window_manager.motion_trail, "handle_display",
text="Handles")
if context.window_manager.motion_trail.handle_display:
row = col.row()
row.enabled = context.window_manager.motion_trail.\
handle_type_enabled
row.prop(context.window_manager.motion_trail, "handle_type")
class MotionTrailProps(bpy.types.PropertyGroup):
def internal_update(self, context):
context.window_manager.motion_trail.force_update = True
if context.area:
context.area.tag_redraw()
enabled = bpy.props.BoolProperty(default=False)
force_update = bpy.props.BoolProperty(name="internal use",
description="Force calc_callback to fully execute",
default=False)
handle_type_enabled = bpy.props.BoolProperty(default=False)
handle_type_frame = bpy.props.FloatProperty()
handle_type_side = bpy.props.StringProperty()
handle_type_action_ob = bpy.props.StringProperty()
handle_type_child = bpy.props.StringProperty()
handle_type_old = bpy.props.EnumProperty(items=(
("AUTO", "", ""),
("AUTO_CLAMPED", "", ""),
("VECTOR", "", ""),
("ALIGNED", "", ""),
("FREE", "", "")),
default='AUTO')
calculate = bpy.props.EnumProperty(name="Calculate", items=(
("fast", "Fast", "Recommended setting, change if the "\
"motion path is positioned incorrectly"),
("full", "Full", "Takes parenting and modifiers into account, "\
"but can be very slow on complicated scenes")),
description="Calculation method for determining locations",
default='full',
update=internal_update)
frame_display = bpy.props.BoolProperty(name="Frames",
description="Display frames, \n test",
default=True,
update=internal_update)
handle_display = bpy.props.BoolProperty(name="Display",
description="Display handles",
default=True,
update=internal_update)
handle_type = bpy.props.EnumProperty(name="Type", items=(
("AUTO", "Automatic", ""),
("AUTO_CLAMPED", "Auto Clamped", ""),
("VECTOR", "Vector", ""),
("ALIGNED", "Aligned", ""),
("FREE", "Free", "")),
description="Set handle type for the selected handle",
default='AUTO',
update=set_handle_type)
keyframe_numbers = bpy.props.BoolProperty(name="Keyframe numbers",
description="Display keyframe numbers",
default=False,
update=internal_update)
mode = bpy.props.EnumProperty(name="Mode", items=(
("location", "Location", "Change path that is followed"),
("speed", "Speed", "Change speed between keyframes"),
("timing", "Timing", "Change position of keyframes on timeline")),
description="Enable editing of certain properties in the 3d-view",
default='location',
update=internal_update)
path_after = bpy.props.IntProperty(name="After",
description="Number of frames to show after the current frame, "\
"0 = display all",
default=50,
min=0,
update=internal_update)
path_before = bpy.props.IntProperty(name="Before",
description="Number of frames to show before the current frame, "\
"0 = display all",
default=50,
min=0,
update=internal_update)
path_display = bpy.props.BoolProperty(name="Path options",
description="Display path options",
default=True)
path_resolution = bpy.props.IntProperty(name="Resolution",
description="10 is smoothest, but could be "\
"slow when adjusting keyframes, handles or timebeads",
default=10,
min=1,
max=10,
update=internal_update)
path_style = bpy.props.EnumProperty(name="Path style", items=(
("acceleration", "Acceleration", "Gradient based on relative acceleration"),
("simple", "Simple", "Black line"),
("speed", "Speed", "Gradient based on relative speed")),
description="Information conveyed by path color",
default='simple',
update=internal_update)
path_transparency = bpy.props.IntProperty(name="Path transparency",
description="Determines visibility of path",
default=0,
min=0,
max=100,
subtype='PERCENTAGE',
update=internal_update)
path_width = bpy.props.IntProperty(name="Path width",
description="Width in pixels",
default=1,
min=1,
soft_max=5,
update=internal_update)
timebeads = bpy.props.IntProperty(name="Time beads",
description="Number of time beads to display per segment",
default=5,
min=1,
soft_max = 10,
update=internal_update)
def register():
bpy.utils.register_module(__name__)
bpy.types.WindowManager.motion_trail = bpy.props.PointerProperty(
type=MotionTrailProps)
def unregister():
MotionTrailOperator.handle_remove()
bpy.utils.unregister_module(__name__)
del bpy.types.WindowManager.motion_trail
if __name__ == "__main__":
register()