Newer
Older
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
"name": "Quake Model 3 (.md3)",
"author": "Xembie",
"version": (0, 7),
"location": "File > Export",
"description": "Save a Quake Model 3 File)",
"warning": "", # used for warning icon and text in addons panel
CoDEmanX
committed
"wiki_url": "",
"tracker_url": "https://developer.blender.org/T23160",
import bpy,struct,math,os
MAX_QPATH = 64
MD3_IDENT = "IDP3"
MD3_VERSION = 15
MD3_MAX_TAGS = 16
MD3_MAX_SURFACES = 32
MD3_MAX_FRAMES = 1024
MD3_MAX_SHADERS = 256
MD3_MAX_VERTICES = 4096
MD3_MAX_TRIANGLES = 8192
MD3_XYZ_SCALE = 64.0
class md3Vert:
CoDEmanX
committed
def __init__(self):
self.xyz = [0.0, 0.0, 0.0]
self.normal = 0
CoDEmanX
committed
def GetSize(self):
return struct.calcsize(self.binaryFormat)
CoDEmanX
committed
# copied from PhaethonH <phaethon@linux.ucla.edu> md3.py
def Decode(self, latlng):
lat = (latlng >> 8) & 0xFF;
lng = (latlng) & 0xFF;
lat *= math.pi / 128;
lng *= math.pi / 128;
x = math.cos(lat) * math.sin(lng)
y = math.sin(lat) * math.sin(lng)
z = math.cos(lng)
retval = [ x, y, z ]
return retval
CoDEmanX
committed
# copied from PhaethonH <phaethon@linux.ucla.edu> md3.py
def Encode(self, normal):
x = normal[0]
y = normal[1]
z = normal[2]
# normalize
l = math.sqrt((x*x) + (y*y) + (z*z))
if l == 0:
return 0
x = x/l
y = y/l
z = z/l
CoDEmanX
committed
if (x == 0.0) & (y == 0.0) :
if z > 0.0:
return 0
else:
return (128 << 8)
CoDEmanX
committed
lng = math.acos(z) * 255 / (2 * math.pi)
lat = math.atan2(y, x) * 255 / (2 * math.pi)
retval = ((int(lat) & 0xFF) << 8) | (int(lng) & 0xFF)
return retval
CoDEmanX
committed
def Save(self, file):
tmpData = [0] * 4
tmpData[0] = int(self.xyz[0] * MD3_XYZ_SCALE)
tmpData[1] = int(self.xyz[1] * MD3_XYZ_SCALE)
tmpData[2] = int(self.xyz[2] * MD3_XYZ_SCALE)
tmpData[3] = self.normal
data = struct.pack(self.binaryFormat, tmpData[0], tmpData[1], tmpData[2], tmpData[3])
file.write(data)
CoDEmanX
committed
CoDEmanX
committed
def GetSize(self):
return struct.calcsize(self.binaryFormat)
def Save(self, file):
tmpData = [0] * 2
tmpData[0] = self.u
tmpData[1] = 1.0 - self.v
data = struct.pack(self.binaryFormat, tmpData[0], tmpData[1])
file.write(data)
class md3Triangle:
CoDEmanX
committed
def GetSize(self):
return struct.calcsize(self.binaryFormat)
def Save(self, file):
tmpData = [0] * 3
tmpData[0] = self.indexes[0]
tmpData[1] = self.indexes[2] # reverse
tmpData[2] = self.indexes[1] # reverse
data = struct.pack(self.binaryFormat,tmpData[0], tmpData[1], tmpData[2])
file.write(data)
CoDEmanX
committed
binaryFormat = "<%dsi" % MAX_QPATH
def __init__(self):
self.name = ""
self.index = 0
CoDEmanX
committed
def GetSize(self):
return struct.calcsize(self.binaryFormat)
def Save(self, file):
tmpData = [0] * 2
tmpData[0] = self.name
tmpData[1] = self.index
data = struct.pack(self.binaryFormat, tmpData[0], tmpData[1])
file.write(data)
class md3Surface:
ident = ""
name = ""
flags = 0
numFrames = 0
numShaders = 0
numVerts = 0
numTriangles = 0
ofsTriangles = 0
ofsShaders = 0
ofsUV = 0
ofsVerts = 0
ofsEnd = 0
shaders = []
triangles = []
uv = []
verts = []
CoDEmanX
committed
binaryFormat = "<4s%ds10i" % MAX_QPATH # 1 int, name, then 10 ints
CoDEmanX
committed
def __init__(self):
self.ident = ""
self.name = ""
self.flags = 0
self.numFrames = 0
self.numShaders = 0
self.numVerts = 0
self.numTriangles = 0
self.ofsTriangles = 0
self.ofsShaders = 0
self.ofsUV = 0
self.ofsVerts = 0
self.ofsEnd
self.shaders = []
self.triangles = []
self.uv = []
self.verts = []
CoDEmanX
committed
def GetSize(self):
sz = struct.calcsize(self.binaryFormat)
self.ofsTriangles = sz
for t in self.triangles:
sz += t.GetSize()
self.ofsShaders = sz
for s in self.shaders:
sz += s.GetSize()
self.ofsUV = sz
for u in self.uv:
sz += u.GetSize()
self.ofsVerts = sz
for v in self.verts:
sz += v.GetSize()
self.ofsEnd = sz
return self.ofsEnd
CoDEmanX
committed
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
def Save(self, file):
self.GetSize()
tmpData = [0] * 12
tmpData[0] = self.ident
tmpData[1] = self.name
tmpData[2] = self.flags
tmpData[3] = self.numFrames
tmpData[4] = self.numShaders
tmpData[5] = self.numVerts
tmpData[6] = self.numTriangles
tmpData[7] = self.ofsTriangles
tmpData[8] = self.ofsShaders
tmpData[9] = self.ofsUV
tmpData[10] = self.ofsVerts
tmpData[11] = self.ofsEnd
data = struct.pack(self.binaryFormat, tmpData[0],tmpData[1],tmpData[2],tmpData[3],tmpData[4],tmpData[5],tmpData[6],tmpData[7],tmpData[8],tmpData[9],tmpData[10],tmpData[11])
file.write(data)
# write the tri data
for t in self.triangles:
t.Save(file)
# save the shader coordinates
for s in self.shaders:
s.Save(file)
# save the uv info
for u in self.uv:
u.Save(file)
# save the verts
for v in self.verts:
v.Save(file)
CoDEmanX
committed
CoDEmanX
committed
def __init__(self):
self.name = ""
self.origin = [0, 0, 0]
self.axis = [0, 0, 0, 0, 0, 0, 0, 0, 0]
CoDEmanX
committed
def GetSize(self):
return struct.calcsize(self.binaryFormat)
CoDEmanX
committed
def Save(self, file):
tmpData = [0] * 13
tmpData[0] = self.name
tmpData[1] = float(self.origin[0])
tmpData[2] = float(self.origin[1])
tmpData[3] = float(self.origin[2])
tmpData[4] = float(self.axis[0])
tmpData[5] = float(self.axis[1])
tmpData[6] = float(self.axis[2])
tmpData[7] = float(self.axis[3])
tmpData[8] = float(self.axis[4])
tmpData[9] = float(self.axis[5])
tmpData[10] = float(self.axis[6])
tmpData[11] = float(self.axis[7])
tmpData[12] = float(self.axis[8])
data = struct.pack(self.binaryFormat, tmpData[0],tmpData[1],tmpData[2],tmpData[3],tmpData[4],tmpData[5],tmpData[6], tmpData[7], tmpData[8], tmpData[9], tmpData[10], tmpData[11], tmpData[12])
file.write(data)
CoDEmanX
committed
mins = 0
maxs = 0
localOrigin = 0
radius = 0.0
name = ""
CoDEmanX
committed
CoDEmanX
committed
def __init__(self):
self.mins = [0, 0, 0]
self.maxs = [0, 0, 0]
self.localOrigin = [0, 0, 0]
self.radius = 0.0
self.name = ""
CoDEmanX
committed
def GetSize(self):
return struct.calcsize(self.binaryFormat)
def Save(self, file):
tmpData = [0] * 11
tmpData[0] = self.mins[0]
tmpData[1] = self.mins[1]
tmpData[2] = self.mins[2]
tmpData[3] = self.maxs[0]
tmpData[4] = self.maxs[1]
tmpData[5] = self.maxs[2]
tmpData[6] = self.localOrigin[0]
tmpData[7] = self.localOrigin[1]
tmpData[8] = self.localOrigin[2]
tmpData[9] = self.radius
tmpData[10] = self.name
data = struct.pack(self.binaryFormat, tmpData[0],tmpData[1],tmpData[2],tmpData[3],tmpData[4],tmpData[5],tmpData[6],tmpData[7], tmpData[8], tmpData[9], tmpData[10])
file.write(data)
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
# header structure
ident = "" # this is used to identify the file (must be IDP3)
version = 0 # the version number of the file (Must be 15)
name = ""
flags = 0
numFrames = 0
numTags = 0
numSurfaces = 0
numSkins = 0
ofsFrames = 0
ofsTags = 0
ofsSurfaces = 0
ofsEnd = 0
frames = []
tags = []
surfaces = []
binaryFormat="<4si%ds9i" % MAX_QPATH # little-endian (<), 17 integers (17i)
def __init__(self):
self.ident = 0
self.version = 0
self.name = ""
self.flags = 0
self.numFrames = 0
self.numTags = 0
self.numSurfaces = 0
self.numSkins = 0
self.ofsFrames = 0
self.ofsTags = 0
self.ofsSurfaces = 0
self.ofsEnd = 0
self.frames = []
self.tags = []
self.surfaces = []
def GetSize(self):
self.ofsFrames = struct.calcsize(self.binaryFormat)
self.ofsTags = self.ofsFrames
for f in self.frames:
self.ofsTags += f.GetSize()
self.ofsSurfaces += self.ofsTags
for t in self.tags:
self.ofsSurfaces += t.GetSize()
self.ofsEnd = self.ofsSurfaces
for s in self.surfaces:
self.ofsEnd += s.GetSize()
return self.ofsEnd
CoDEmanX
committed
def Save(self, file):
self.GetSize()
tmpData = [0] * 12
tmpData[0] = self.ident
tmpData[1] = self.version
tmpData[2] = self.name
tmpData[3] = self.flags
tmpData[4] = self.numFrames
tmpData[5] = self.numTags
tmpData[6] = self.numSurfaces
tmpData[7] = self.numSkins
tmpData[8] = self.ofsFrames
tmpData[9] = self.ofsTags
tmpData[10] = self.ofsSurfaces
tmpData[11] = self.ofsEnd
data = struct.pack(self.binaryFormat, tmpData[0],tmpData[1],tmpData[2],tmpData[3],tmpData[4],tmpData[5],tmpData[6],tmpData[7], tmpData[8], tmpData[9], tmpData[10], tmpData[11])
file.write(data)
for f in self.frames:
f.Save(file)
CoDEmanX
committed
CoDEmanX
committed
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
def message(log,msg):
if log:
log.write(msg + "\n")
else:
print(msg)
class md3Settings:
def __init__(self,
savepath,
name,
logpath,
overwrite=True,
dumpall=False,
ignoreuvs=False,
scale=1.0,
offsetx=0.0,
offsety=0.0,
offsetz=0.0):
self.savepath = savepath
self.name = name
self.logpath = logpath
self.overwrite = overwrite
self.dumpall = dumpall
self.ignoreuvs = ignoreuvs
self.scale = scale
self.offsetx = offsetx
self.offsety = offsety
self.offsetz = offsetz
def print_md3(log,md3,dumpall):
message(log,"Header Information")
message(log,"Ident: " + str(md3.ident))
message(log,"Version: " + str(md3.version))
message(log,"Name: " + md3.name)
message(log,"Flags: " + str(md3.flags))
message(log,"Number of Frames: " + str(md3.numFrames))
message(log,"Number of Tags: " + str(md3.numTags))
message(log,"Number of Surfaces: " + str(md3.numSurfaces))
message(log,"Number of Skins: " + str(md3.numSkins))
message(log,"Offset Frames: " + str(md3.ofsFrames))
message(log,"Offset Tags: " + str(md3.ofsTags))
message(log,"Offset Surfaces: " + str(md3.ofsSurfaces))
message(log,"Offset end: " + str(md3.ofsEnd))
if dumpall:
message(log,"Frames:")
for f in md3.frames:
message(log," Mins: " + str(f.mins[0]) + " " + str(f.mins[1]) + " " + str(f.mins[2]))
message(log," Maxs: " + str(f.maxs[0]) + " " + str(f.maxs[1]) + " " + str(f.maxs[2]))
message(log," Origin(local): " + str(f.localOrigin[0]) + " " + str(f.localOrigin[1]) + " " + str(f.localOrigin[2]))
message(log," Radius: " + str(f.radius))
message(log," Name: " + f.name)
message(log,"Tags:")
for t in md3.tags:
message(log," Name: " + t.name)
message(log," Origin: " + str(t.origin[0]) + " " + str(t.origin[1]) + " " + str(t.origin[2]))
message(log," Axis[0]: " + str(t.axis[0]) + " " + str(t.axis[1]) + " " + str(t.axis[2]))
message(log," Axis[1]: " + str(t.axis[3]) + " " + str(t.axis[4]) + " " + str(t.axis[5]))
message(log," Axis[2]: " + str(t.axis[6]) + " " + str(t.axis[7]) + " " + str(t.axis[8]))
message(log,"Surfaces:")
for s in md3.surfaces:
message(log," Ident: " + s.ident)
message(log," Name: " + s.name)
message(log," Flags: " + str(s.flags))
message(log," # of Frames: " + str(s.numFrames))
message(log," # of Shaders: " + str(s.numShaders))
message(log," # of Verts: " + str(s.numVerts))
message(log," # of Triangles: " + str(s.numTriangles))
message(log," Offset Triangles: " + str(s.ofsTriangles))
message(log," Offset UVs: " + str(s.ofsUV))
message(log," Offset Verts: " + str(s.ofsVerts))
message(log," Offset End: " + str(s.ofsEnd))
message(log," Shaders:")
for shader in s.shaders:
message(log," Name: " + shader.name)
message(log," Index: " + str(shader.index))
message(log," Triangles:")
for tri in s.triangles:
message(log," Indexes: " + str(tri.indexes[0]) + " " + str(tri.indexes[1]) + " " + str(tri.indexes[2]))
message(log," UVs:")
for uv in s.uv:
message(log," U: " + str(uv.u))
CoDEmanX
committed
message(log," V: " + str(uv.v))
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
message(log," Verts:")
for vert in s.verts:
message(log," XYZ: " + str(vert.xyz[0]) + " " + str(vert.xyz[1]) + " " + str(vert.xyz[2]))
message(log," Normal: " + str(vert.normal))
shader_count = 0
vert_count = 0
tri_count = 0
for surface in md3.surfaces:
shader_count += surface.numShaders
tri_count += surface.numTriangles
vert_count += surface.numVerts
if md3.numTags >= MD3_MAX_TAGS:
message(log,"!Warning: Tag limit reached! " + str(md3.numTags))
if md3.numSurfaces >= MD3_MAX_SURFACES:
message(log,"!Warning: Surface limit reached! " + str(md3.numSurfaces))
if md3.numFrames >= MD3_MAX_FRAMES:
message(log,"!Warning: Frame limit reached! " + str(md3.numFrames))
if shader_count >= MD3_MAX_SHADERS:
message(log,"!Warning: Shader limit reached! " + str(shader_count))
if vert_count >= MD3_MAX_VERTICES:
message(log,"!Warning: Vertex limit reached! " + str(vert_count))
if tri_count >= MD3_MAX_TRIANGLES:
message(log,"!Warning: Triangle limit reached! " + str(tri_count))
def save_md3(settings):
if settings.logpath:
if settings.overwrite:
log = open(settings.logpath,"w")
else:
log = open(settings.logpath,"a")
else:
log = 0
message(log,"##########Exporting MD3##########")
bpy.ops.object.mode_set(mode='OBJECT')
md3 = md3Object()
md3.ident = MD3_IDENT
md3.version = MD3_VERSION
md3.name = settings.name
md3.numFrames = (bpy.context.scene.frame_end + 1) - bpy.context.scene.frame_start
for obj in bpy.context.selected_objects:
if obj.type == 'MESH':
nsurface = md3Surface()
nsurface.name = obj.name
nsurface.ident = MD3_IDENT
CoDEmanX
committed
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
vertlist = []
for f,face in enumerate(obj.data.faces):
ntri = md3Triangle()
if len(face.verts) != 3:
message(log,"Found a nontriangle face in object " + obj.name)
continue
for v,vert_index in enumerate(face.verts):
uv_u = round(obj.data.active_uv_texture.data[f].uv[v][0],5)
uv_v = round(obj.data.active_uv_texture.data[f].uv[v][1],5)
match = 0
match_index = 0
for i,vi in enumerate(vertlist):
if vi == vert_index:
if settings.ignoreuvs:
match = 1#there is a uv match for all
match_index = i
else:
if nsurface.uv[i].u == uv_u and nsurface.uv[i].v == uv_v:
match = 1
match_index = i
if match == 0:
vertlist.append(vert_index)
ntri.indexes[v] = nsurface.numVerts
ntex = md3TexCoord()
ntex.u = uv_u
ntex.v = uv_v
nsurface.uv.append(ntex)
nsurface.numVerts += 1
else:
ntri.indexes[v] = match_index
nsurface.triangles.append(ntri)
nsurface.numTriangles += 1
if obj.data.active_uv_texture:
nshader = md3Shader()
nshader.name = obj.data.active_uv_texture.name
nshader.index = nsurface.numShaders
nsurface.shaders.append(nshader)
nsurface.numShaders += 1
if nsurface.numShaders < 1: #we should add a blank as a placeholder
nshader = md3Shader()
nshader.name = "NULL"
nsurface.shaders.append(nshader)
nsurface.numShaders += 1
for frame in range(bpy.context.scene.frame_start,bpy.context.scene.frame_end + 1):
bpy.context.scene.set_frame(frame)
fobj = obj.create_mesh(bpy.context.scene,True,'PREVIEW')
fobj.calc_normals()
nframe = md3Frame()
nframe.name = str(frame)
for vi in vertlist:
vert = fobj.verts[vi]
nvert = md3Vert()
nvert.xyz = vert.co * obj.matrix_world
nvert.xyz[0] = (round(nvert.xyz[0] + obj.matrix_world[3][0],5) * settings.scale) + settings.offsetx
nvert.xyz[1] = (round(nvert.xyz[1] + obj.matrix_world[3][1],5) * settings.scale) + settings.offsety
nvert.xyz[2] = (round(nvert.xyz[2] + obj.matrix_world[3][2],5) * settings.scale) + settings.offsetz
nvert.normal = nvert.Encode(vert.normal)
for i in range(0,3):
nframe.mins[i] = min(nframe.mins[i],nvert.xyz[i])
nframe.maxs[i] = max(nframe.maxs[i],nvert.xyz[i])
minlength = math.sqrt(math.pow(nframe.mins[0],2) + math.pow(nframe.mins[1],2) + math.pow(nframe.mins[2],2))
maxlength = math.sqrt(math.pow(nframe.maxs[0],2) + math.pow(nframe.maxs[1],2) + math.pow(nframe.maxs[2],2))
nframe.radius = round(max(minlength,maxlength),5)
CoDEmanX
committed
nsurface.verts.append(nvert)
md3.frames.append(nframe)
nsurface.numFrames += 1
bpy.data.meshes.remove(fobj)
md3.surfaces.append(nsurface)
md3.numSurfaces += 1
elif obj.type == 'EMPTY':
md3.numTags += 1
for frame in range(bpy.context.scene.frame_start,bpy.context.scene.frame_end + 1):
bpy.context.scene.set_frame(frame)
ntag = md3Tag()
ntag.origin[0] = (round(obj.matrix_world[3][0] * settings.scale,5)) + settings.offsetx
ntag.origin[1] = (round(obj.matrix_world[3][1] * settings.scale,5)) + settings.offsety
ntag.origin[2] = (round(obj.matrix_world[3][2] * settings.scale,5)) + settings.offsetz
ntag.axis[0] = obj.matrix_world[0][0]
ntag.axis[1] = obj.matrix_world[0][1]
ntag.axis[2] = obj.matrix_world[0][2]
ntag.axis[3] = obj.matrix_world[1][0]
ntag.axis[4] = obj.matrix_world[1][1]
ntag.axis[5] = obj.matrix_world[1][2]
ntag.axis[6] = obj.matrix_world[2][0]
ntag.axis[7] = obj.matrix_world[2][1]
ntag.axis[8] = obj.matrix_world[2][2]
md3.tags.append(ntag)
CoDEmanX
committed
if md3.numSurfaces < 1:
message(log,"Select a mesh to export!")
if log:
log.close()
return
file = open(settings.savepath, "wb")
md3.Save(file)
print_md3(log,md3,settings.dumpall)
file.close()
message(log,"MD3: " + settings.name + " saved to " + settings.savepath)
if log:
print("Logged to",settings.logpath)
log.close()
from bpy.props import *
class ExportMD3(bpy.types.Operator):
"""Export to Quake Model 3 (.md3)"""
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
bl_idname = "export.md3"
bl_label = 'Export MD3'
filepath = StringProperty(subtype = 'FILE_PATH',name="File Path", description="Filepath for exporting", maxlen= 1024, default= "")
md3name = StringProperty(name="MD3 Name", description="MD3 header name / skin path (64 bytes)",maxlen=64,default="")
md3log = StringProperty(name="MD3 Log", description="MD3 log file path",maxlen=1024,default="export_md3.log")
md3overwritelog = BoolProperty(name="Overwrite log", description="Overwrite log (off == append)", default=True)
md3dumpall = BoolProperty(name="Dump all", description="Dump all data for md3 to log",default=False)
md3ignoreuvs = BoolProperty(name="Ignore UVs", description="Ignores uv influence on mesh generation. Use if uv map not made.",default=False)
md3scale = FloatProperty(name="Scale", description="Scale all objects from world origin (0,0,0)",default=1.0,precision=5)
md3offsetx = FloatProperty(name="Offset X", description="Transition scene along x axis",default=0.0,precision=5)
md3offsety = FloatProperty(name="Offset Y", description="Transition scene along y axis",default=0.0,precision=5)
md3offsetz = FloatProperty(name="Offset Z", description="Transition scene along z axis",default=0.0,precision=5)
def execute(self, context):
settings = md3Settings(savepath = self.properties.filepath,
name = self.properties.md3name,
logpath = self.properties.md3log,
overwrite = self.properties.md3overwritelog,
dumpall = self.properties.md3dumpall,
ignoreuvs = self.properties.md3ignoreuvs,
scale = self.properties.md3scale,
offsetx = self.properties.md3offsetx,
offsety = self.properties.md3offsety,
offsetz = self.properties.md3offsetz)
save_md3(settings)
return {'FINISHED'}
def invoke(self, context, event):
wm.fileselect_add(self)
return {'RUNNING_MODAL'}
@classmethod
def poll(cls, context):
return context.active_object is not None
def menu_func(self, context):
newpath = os.path.splitext(bpy.context.blend_data.filepath)[0] + ".md3"
CoDEmanX
committed
self.layout.operator(ExportMD3.bl_idname, text="Quake Model 3 (.md3)").filepath = newpath
def register():
bpy.types.INFO_MT_file_export.append(menu_func)
def unregister():
bpy.types.INFO_MT_file_export.remove(menu_func)
if __name__ == "__main__":