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io_import_BrushSet.py 5.62 KiB
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  • #    This program is free software; you can redistribute it and/or
    #    modify it under the terms of the GNU General Public License
    #    as published by the Free Software Foundation; either version 2
    #    of the License, or (at your option) any later version.
    
    #    This program is distributed in the hope that it will be useful,
    #    but WITHOUT ANY WARRANTY; without even the implied warranty of
    #    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #    GNU General Public License for more details.
    
    #    You should have received a copy of the GNU General Public License
    #    along with this program; if not, write to the Free Software Foundation,
    #    Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    
    #---------------------------------------------#
    #    todo
    #---------------------------------------------#
    '''
    
    - add file selection for single and multiple files
    
    - option to enable/disable fake users
    '''
    
    #---------------------------------------------#
    #    changelog
    #---------------------------------------------#
    
        "version": (1,2,0)
            - added missing texture types
            - new way to filter file types
            - option for fake user flag
    
        "version": (1,1,5)
            - changed addon category to Import-Export
    
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        "version": (1,1,4),
            filename will be used as texture name (still limited by stringlength)
    
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        "version": (1,1,3),
    
            fixed operator and registration
            added tracker and wiki url\
    
        version": (1,1,2)
            replaced image.new() with image.load()
            changed addon category
    
        version":1.11:
            added type arg to texture.new() [L48]
            cleared default filename
    '''
    
    import bpy
    import os
    from bpy.props import *
    
    #addon description
    bl_info = {
    
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        "name": "import BrushSet",
    
        "author": "Daniel Grauer (kromar)",
        "version": (1, 2, 0),
    
        "category": "Import-Export",
    
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        "location": "File > Import > BrushSet",
        "description": "imports all image files from a folder",
        "warning": '', # used for warning icon and text in addons panel
    
        "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Import-Export/BrushSet",
    
        "tracker_url": "https://developer.blender.org/T25702",
    
    #---------------------------------------------#
    
    #    extension filter (alternative use mimetypes)
    ext_list = ['.bmp',
                '.png',
                '.jpg',
                '.jp2',
                '.rgb',
                '.dds',
                '.hdr',
                '.exr',
                '.dpx',
                '.cin',
                '.tga',
                '.tif'];
    
    #---------------------------------------------#
    
    fakeUser = False
    
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        for file in os.listdir(filepath):
            path = (filepath + file)
    
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            #get folder name
            (f1, f2) = os.path.split(filepath)
            (f3, foldername) = os.path.split(f1)
    
    
            #    filter files by extensions (filter images)
            for i in ext_list:
                if file.endswith(i):
                    print("file: ", file)
                    #    create new texture
                    texture = bpy.data.textures.new(file, 'IMAGE')
                    texture.use_fake_user = fakeUser
                    print("texture: ", texture)
    
                    #    now we need to load the image into data
                    image = bpy.data.images.load(path)
                    image.use_fake_user = fakeUser
                    #    image.source = 'FILE' #default is FILE so can remove this
                    #    image.filepath = path
                    print("image: ", image, " ", path)
                    print("texturename: ", texture.name)
    
                    #    and assign the image to the texture
                    bpy.data.textures[texture.name].image = image
    
    
    
    class BrushSetImporter(bpy.types.Operator):
    
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        bl_idname = "import_image.brushset"
        bl_label = "Import BrushSet"
    
        filename = StringProperty(name="File Name", description="filepath", default="", maxlen=1024, options={'ANIMATABLE'}, subtype='NONE')
        filepath = StringProperty(name="File Name", description="filepath", default="", maxlen=1024, options={'ANIMATABLE'}, subtype='NONE')
    
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        def execute(self, context):
            LoadBrushSet(self.properties.filepath, self.properties.filename)
            return {'FINISHED'}
    
        def invoke(self, context, event):
            wm = context.window_manager
            wm.fileselect_add(self)
            return {'RUNNING_MODAL'}
    
    
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        #clear the default name for import
    
        import_name = ""
    
        self.layout.operator(BrushSetImporter.bl_idname, text = "Brush Set").filename = import_name
    
    #---------------------------------------------#
    #    GUI
    #---------------------------------------------#
    
    '''
    class Brush_set_UI(bpy.types.Panel):
    
        bl_space_type ='USER_PREFERENCES'
        bl_label = 'Brush_Path'
        bl_region_type = 'WINDOW'
        bl_options = {'HIDE_HEADER'}
    
            layout = self.layout
            column = layout.column(align=True)
            column.label(text='Brush Directory:')
    
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        bpy.utils.register_module(__name__)
        bpy.types.INFO_MT_file_import.append(menu_func)
    
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        bpy.utils.unregister_module(__name__)
        bpy.types.INFO_MT_file_import.remove(menu_func)
    
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        register()