Skip to content
Snippets Groups Projects
mesh_select_by_direction.py 5.81 KiB
Newer Older
  • Learn to ignore specific revisions
  • # mesh_select_by_direction.py Copyright (C) 2011, Dolf Veenvliet
    #
    # Extrude a selection from a mesh multiple times
    #
    # ***** BEGIN GPL LICENSE BLOCK *****
    #
    #
    # This program is free software; you can redistribute it and/or
    # modify it under the terms of the GNU General Public License
    # as published by the Free Software Foundation; either version 2
    # of the License, or (at your option) any later version.
    #
    # This program is distributed in the hope that it will be useful,
    # but WITHOUT ANY WARRANTY; without even the implied warranty of
    # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	See the
    # GNU General Public License for more details.
    #
    # You should have received a copy of the GNU General Public License
    # along with this program; if not, write to the Free Software Foundation,
    # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ***** END GPL LICENCE BLOCK *****
    '''
    bl_info = {
    
    Campbell Barton's avatar
    Campbell Barton committed
        "name": "Select by direction",
        "author": "Dolf Veenvliet",
    
        "blender": (2, 56, 0),
    
    Campbell Barton's avatar
    Campbell Barton committed
        "location": "View3D > Select",
        "description": "Select all items whose normals face a certain direction",
        "warning": "",
        "wiki_url": "",
        "tracker_url": "",
        "category": "Mesh"}
    
    
    """
    Usage:
    
    Launch from from "Select -> By direction"
    
    Additional links:
    	Author Site: http://www.macouno.com
    	e-mail: dolf {at} macouno {dot} com
    """
    '''
    import bpy, mathutils, math
    from bpy.props import FloatVectorProperty, FloatProperty, BoolProperty, EnumProperty
    
    
    class Select_by_direction():
    
    	# Initialise the class
    	def __init__(self, context, direction, divergence, extend, space):
    
    		self.ob = context.active_object
    		bpy.ops.object.mode_set(mode='OBJECT')
    
    		self.space = space
    
    		# if we do stuff in global space we need to object matrix
    		if self.space == 'GLO':
    			direction = mathutils.Vector(direction) * mathutils.Matrix(self.ob.matrix_world.rotation_part()).invert()
    		else:
    			direction = mathutils.Vector(direction)
    
    		direction = direction.normalized()
    
    		vertSelect = bpy.context.tool_settings.mesh_select_mode[0]
    		edgeSelect = bpy.context.tool_settings.mesh_select_mode[1]
    		faceSelect = bpy.context.tool_settings.mesh_select_mode[2]
    
    		if mathutils.Vector(direction).length:
    
    			# Vert select
    			if vertSelect:
    
    				hasSelected = self.hasSelected(self.ob.data.vertices)
    
    				for v in self.ob.data.vertices:
    
    					normal = v.normal
    
    					s = self.selectCheck(v.select, hasSelected, extend)
    					d = self.deselectCheck(v.select, hasSelected, extend)
    
    					if s or d:
    						angle = direction.angle(normal)
    
    					# Check if the verts match any of the directions
    					if s and angle <= divergence:
    						v.select = True
    
    					if d and angle > divergence:
    						v.select = False
    
    			# Edge select
    			if edgeSelect:
    
    				hasSelected = self.hasSelected(self.ob.data.edges)
    
    				for e in self.ob.data.edges:
    
    					s = self.selectCheck(e.select, hasSelected, extend)
    					d = self.deselectCheck(e.select, hasSelected, extend)
    
    					# Check if the edges match any of the directions
    					if s or d:
    						normal = self.ob.data.vertices[e.vertices[0]].normal
    						normal += self.ob.data.vertices[e.vertices[1]].normal
    
    					if s and angle <= divergence:
    						e.select = True
    
    					if d and angle > divergence:
    						e.select = False
    
    			# Face select
    			if faceSelect:
    
    				hasSelected = self.hasSelected(self.ob.data.polygons)
    
    				# Loop through all the given faces
    				for f in self.ob.data.polygons:
    
    					s = self.selectCheck(f.select, hasSelected, extend)
    					d = self.deselectCheck(f.select, hasSelected, extend)
    
    					if s or d:
    
    					# Check if the faces match any of the directions
    					if s and angle <= divergence:
    						f.select = True
    
    					if d and angle > divergence:
    						f.select = False
    
    		bpy.ops.object.mode_set(mode='EDIT')
    
    	# See if the current item should be selected or not
    	def selectCheck(self, isSelected, hasSelected, extend):
    
    		# If the current item is not selected we may want to select
    		if not isSelected:
    
    			# If we are extending or nothing is selected we want to select
    			if extend or not hasSelected:
    				return True
    
    		return False
    
    	# See if the current item should be deselected or not
    	def deselectCheck(self, isSelected, hasSelected, extend):
    
    		# If the current item is selected we may want to deselect
    		if isSelected:
    
    			# If something is selected and we're not extending we want to deselect
    			if hasSelected and not extend:
    				return True
    
    		return False
    
    	# See if there is at least one selected item
    	def hasSelected(self, items):
    
    		for item in items:
    			if item.select:
    				return True
    
    		return False
    
    class Select_init(bpy.types.Operator):
    	'''Select all items with normals facing a certain direction'''
    	bl_idname = 'mesh.select_by_direction'
    	bl_label = 'Select by direction'
    	bl_options = {'REGISTER', 'UNDO'}
    
    	direction = FloatVectorProperty(name="Direction", description="Direction as a vector", default=(0.0, 0.0, 1.0), min=-100.0, max=100.0, soft_min=-10.0, soft_max=10.0, step=100, precision=2)
    
    	divergence = FloatProperty(name='Divergence', description='The nr of degrees the selection may differ from the vector', default=math.radians(30.0), min=0.0, max=math.radians(360.0), soft_min=0.0, soft_max=math.radians(360.0), step=math.radians(5000), precision=2, subtype='ANGLE')
    
    	extend = BoolProperty(name='Extend', description='Extend the current selection', default=False)
    
    	# The spaces we use
    	spaces=(('LOC', 'Local', ''),('GLO', 'Global', ''))
    
    	space = EnumProperty(items=spaces, name='Space', description='The space to interpret the directions in', default='LOC')
    
    	@classmethod
    	def poll(cls, context):
    		obj = context.active_object
    		return (obj and obj.type == 'MESH')
    
    	def execute(self, context):
    
    		SELECT_DIRECTION = Select_by_direction(context, self.direction, self.divergence, self.extend, self.space)