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  • # mesh_select_by_pi.py Copyright (C) 2011, Dolf Veenvliet
    #
    # Extrude a selection from a mesh multiple times
    #
    # ***** BEGIN GPL LICENSE BLOCK *****
    #
    #
    # This program is free software; you can redistribute it and/or
    # modify it under the terms of the GNU General Public License
    # as published by the Free Software Foundation; either version 2
    # of the License, or (at your option) any later version.
    #
    # This program is distributed in the hope that it will be useful,
    # but WITHOUT ANY WARRANTY; without even the implied warranty of
    # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	See the
    # GNU General Public License for more details.
    #
    # You should have received a copy of the GNU General Public License
    # along with this program; if not, write to the Free Software Foundation,
    # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ***** END GPL LICENCE BLOCK *****
    '''
    bl_info = {
    
    Campbell Barton's avatar
    Campbell Barton committed
        "name": "Select by pi",
        "author": "Dolf Veenvliet",
        "version": 1,
    
        "blender": (2, 56, 0),
    
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    Campbell Barton committed
        "location": "View3D > Select",
        "description": "Select fake random based on pi",
        "warning": "",
        "wiki_url": "",
        "tracker_url": "",
        "category": "Mesh"}
    
    
    """
    Usage:
    
    Launch from from "Select -> By pi"
    
    Additional links:
    	Author Site: http://www.macouno.com
    	e-mail: dolf {at} macouno {dot} com
    """
    '''
    import bpy
    from bpy.props import BoolProperty
    
    
    class Select_by_pi():
    
    	# Initialise the class
    	def __init__(self, context, e, invert, extend):
    
    		self.ob = context.active_object
    		bpy.ops.object.mode_set(mode='OBJECT')
    
    		self.invert = invert
    
    		# Make pi as a list of integers
    		if e:
    			self.pi = list('27182818284590452353602874713526624977572470936999')
    		else:
    			self.pi = list('31415926535897932384626433832795028841971693993751')
    
    		self.piLen = len(self.pi)
    		self.piPos = 0
    
    		vertSelect = bpy.context.tool_settings.mesh_select_mode[0]
    		edgeSelect = bpy.context.tool_settings.mesh_select_mode[1]
    		faceSelect = bpy.context.tool_settings.mesh_select_mode[2]
    
    		# Vert select
    		if vertSelect:
    
    			hasSelected = self.hasSelected(self.ob.data.vertices)
    
    			for v in self.ob.data.vertices:
    
    				s = self.selectCheck(v.select, hasSelected, extend)
    				d = self.deselectCheck(v.select, hasSelected, extend)
    
    				# Check if the verts match any of the directions
    				if s and self.choose():
    					v.select = True
    
    				if d and not self.choose():
    					v.select = False
    
    		# Edge select
    		if edgeSelect:
    
    			hasSelected = self.hasSelected(self.ob.data.edges)
    
    			for e in self.ob.data.edges:
    
    				s = self.selectCheck(e.select, hasSelected, extend)
    				d = self.deselectCheck(e.select, hasSelected, extend)
    
    				if s and self.choose():
    					e.select = True
    
    				if d and not self.choose():
    					e.select = False
    
    		# Face select
    		if faceSelect:
    
    			hasSelected = self.hasSelected(self.ob.data.polygons)
    
    			# Loop through all the given faces
    			for f in self.ob.data.polygons:
    
    				s = self.selectCheck(f.select, hasSelected, extend)
    				d = self.deselectCheck(f.select, hasSelected, extend)
    
    				# Check if the faces match any of the directions
    				if s and self.choose():
    					f.select = True
    
    				if d and not self.choose():
    					f.select = False
    
    		bpy.ops.object.mode_set(mode='EDIT')
    
    	# Choose by pi
    	def choose(self):
    		choice = True
    
    		# We just choose the odd numbers
    		if int(self.pi[self.piPos]) % 2:
    			choice = False
    
    		if self.invert:
    			if choice:
    				choice = False
    			else:
    				choice = True
    
    		self.incrementPiPos()
    		return choice
    
    	# Increment the pi position
    	def incrementPiPos(self):
    		self.piPos += 1
    		if self.piPos == self.piLen:
    			self.piPos = 0
    
    	# See if the current item should be selected or not
    	def selectCheck(self, isSelected, hasSelected, extend):
    
    		# If the current item is not selected we may want to select
    		if not isSelected:
    
    			# If we are extending or nothing is selected we want to select
    			if extend or not hasSelected:
    				return True
    
    		return False
    
    	# See if the current item should be deselected or not
    	def deselectCheck(self, isSelected, hasSelected, extend):
    
    		# If the current item is selected we may want to deselect
    		if isSelected:
    
    			# If something is selected and we're not extending we want to deselect
    			if hasSelected and not extend:
    				return True
    
    		return False
    
    	# See if there is at least one selected item
    	def hasSelected(self, items):
    
    		for item in items:
    			if item.select:
    				return True
    
    		return False
    
    class Select_init(bpy.types.Operator):
    	'''Select faces based on pi'''
    	bl_idname = 'mesh.select_by_pi'
    	bl_label = 'Select by pi'
    	bl_options = {'REGISTER', 'UNDO'}
    
    	e = BoolProperty(name='Use e', description='use e in stead of pi', default=False)
    
    	invert = BoolProperty(name='Invert', description='Invert the selection result', default=False)
    
    	extend = BoolProperty(name='Extend', description='Extend the current selection', default=False)
    
    	@classmethod
    	def poll(cls, context):
    		obj = context.active_object
    		return (obj and obj.type == 'MESH')
    
    	def execute(self, context):
    
    		SELECT_DIRECTION = Select_by_pi(context, self.e, self.invert, self.extend)
    
    		return {'FINISHED'}