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  • # mesh_select_checkered.py Copyright (C) 2011, Dolf Veenvliet
    #
    # Extrude a selection from a mesh multiple times
    #
    # ***** BEGIN GPL LICENSE BLOCK *****
    #
    #
    # This program is free software; you can redistribute it and/or
    # modify it under the terms of the GNU General Public License
    # as published by the Free Software Foundation; either version 2
    # of the License, or (at your option) any later version.
    #
    # This program is distributed in the hope that it will be useful,
    # but WITHOUT ANY WARRANTY; without even the implied warranty of
    # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	See the
    # GNU General Public License for more details.
    #
    # You should have received a copy of the GNU General Public License
    # along with this program; if not, write to the Free Software Foundation,
    # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ***** END GPL LICENCE BLOCK *****
    
    bl_info = {
    
    Campbell Barton's avatar
    Campbell Barton committed
        "name": "Select checkered",
        "author": "Dolf Veenvliet",
    
        "blender": (2, 56, 0),
    
    Campbell Barton's avatar
    Campbell Barton committed
        "location": "View3D > Select",
        "description": "Select checkered",
        "warning": "",
        "wiki_url": "",
        "tracker_url": "",
        "category": "Mesh"}
    
    
    """
    Usage:
    
    Launch from from "Select -> checkered"
    
    Additional links:
    	Author Site: http://www.macouno.com
    	e-mail: dolf {at} macouno {dot} com
    """
    
    import bpy
    from bpy.props import BoolProperty
    
    
    class Select_checkered():
    
    	# Initialise the class
    	def __init__(self, context, invert, extend):
    
    		self.ob = context.active_object
    		bpy.ops.object.mode_set(mode='OBJECT')
    
    		self.invert = invert
    
    		self.selectedVerts = []
    		self.selectedFaces = []
    		self.deselectedFaces = []
    
    		hasSelected = self.hasSelected(self.ob.data.polygons)
    
    		working = True
    		while working:
    
    			working = False
    
    			# Loop through all the given faces
    			for f in self.ob.data.polygons:
    
    				if not f.index in self.selectedFaces and not f.index in self.deselectedFaces:
    
    					choice = self.Choose(f)
    
    					if choice != 'skip':
    
    						s = self.selectCheck(f.select, hasSelected, extend)
    						d = self.deselectCheck(f.select, hasSelected, extend)
    
    						# Check if the faces match any of the directions
    						if s and choice:
    							f.select = True
    							working = True
    
    						if d and not choice:
    							f.select = False
    							working = True
    
    		bpy.ops.object.mode_set(mode='EDIT')
    
    	# Choose whether or not to select
    	def Choose(self, f):
    
    		choice = 'skip'
    
    		if not len(self.selectedFaces):
    			choice = True
    			self.selectedFaces.append(f.index)
    			self.selectedVerts.extend(f.vertices)
    
    		else:
    			intersection = [v for v in f.vertices if v in self.selectedVerts]
    
    			if len(intersection) == 1:
    				choice = True
    				self.selectedFaces.append(f.index)
    				self.selectedVerts.extend(f.vertices)
    
    			elif len(intersection) == 2:
    				choice = False
    				self.deselectedFaces.append(f.index)
    
    		if self.invert:
    			if choice:
    				choice = False
    			else:
    				choice = True
    		return choice
    
    	# See if the current item should be selected or not
    	def selectCheck(self, isSelected, hasSelected, extend):
    
    		# If the current item is not selected we may want to select
    		if not isSelected:
    
    			# If we are extending or nothing is selected we want to select
    			if extend or not hasSelected:
    				return True
    
    		return False
    
    	# See if the current item should be deselected or not
    	def deselectCheck(self, isSelected, hasSelected, extend):
    
    		# If the current item is selected we may want to deselect
    		if isSelected:
    
    			# If something is selected and we're not extending we want to deselect
    			if hasSelected and not extend:
    				return True
    
    		return False
    
    	# See if there is at least one selected item
    	def hasSelected(self, items):
    
    		for item in items:
    			if item.select:
    				return True
    
    		return False
    
    class Select_init(bpy.types.Operator):
    	'''Select faces based on pi'''
    	bl_idname = 'mesh.select_checkered'
    	bl_label = 'Select checkered'
    	bl_options = {'REGISTER', 'UNDO'}
    
    	invert = BoolProperty(name='Invert', description='Invert the selection result', default=False)
    
    	extend = BoolProperty(name='Extend', description='Extend the current selection', default=False)
    
    	@classmethod
    	def poll(cls, context):
    		obj = context.active_object
    		return (obj and obj.type == 'MESH')
    
    	def execute(self, context):
    
    		SELECT_DIRECTION = Select_checkered(context, self.invert, self.extend)
    
    		return {'FINISHED'}