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# mesh_select_checkered.py Copyright (C) 2011, Dolf Veenvliet
#
# Extrude a selection from a mesh multiple times
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
bl_info = {
"name": "Select checkered",
"author": "Dolf Veenvliet",
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"version": (1,),
"location": "View3D > Select",
"description": "Select checkered",
"warning": "",
"wiki_url": "",
"tracker_url": "",
"category": "Mesh"}
"""
Usage:
Launch from from "Select -> checkered"
Additional links:
Author Site: http://www.macouno.com
e-mail: dolf {at} macouno {dot} com
"""
import bpy
from bpy.props import BoolProperty
class Select_checkered():
# Initialise the class
def __init__(self, context, invert, extend):
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self.ob = context.active_object
bpy.ops.object.mode_set(mode='OBJECT')
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self.selectedVerts = []
self.selectedFaces = []
self.deselectedFaces = []
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hasSelected = self.hasSelected(self.ob.data.polygons)
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# Loop through all the given faces
for f in self.ob.data.polygons:
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if not f.index in self.selectedFaces and not f.index in self.deselectedFaces:
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s = self.selectCheck(f.select, hasSelected, extend)
d = self.deselectCheck(f.select, hasSelected, extend)
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# Check if the faces match any of the directions
if s and choice:
f.select = True
working = True
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if d and not choice:
f.select = False
working = True
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# Choose whether or not to select
def Choose(self, f):
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if not len(self.selectedFaces):
choice = True
self.selectedFaces.append(f.index)
self.selectedVerts.extend(f.vertices)
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else:
intersection = [v for v in f.vertices if v in self.selectedVerts]
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if len(intersection) == 1:
choice = True
self.selectedFaces.append(f.index)
self.selectedVerts.extend(f.vertices)
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elif len(intersection) == 2:
choice = False
self.deselectedFaces.append(f.index)
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if self.invert:
if choice:
choice = False
else:
choice = True
return choice
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# See if the current item should be selected or not
def selectCheck(self, isSelected, hasSelected, extend):
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# If the current item is not selected we may want to select
if not isSelected:
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# If we are extending or nothing is selected we want to select
if extend or not hasSelected:
return True
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# See if the current item should be deselected or not
def deselectCheck(self, isSelected, hasSelected, extend):
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# If the current item is selected we may want to deselect
if isSelected:
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# If something is selected and we're not extending we want to deselect
if hasSelected and not extend:
return True
return False
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# See if there is at least one selected item
def hasSelected(self, items):
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for item in items:
if item.select:
return True
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class Select_init(bpy.types.Operator):
'''Select faces based on pi'''
bl_idname = 'mesh.select_checkered'
bl_label = 'Select checkered'
bl_options = {'REGISTER', 'UNDO'}
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invert = BoolProperty(name='Invert', description='Invert the selection result', default=False)
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extend = BoolProperty(name='Extend', description='Extend the current selection', default=False)
@classmethod
def poll(cls, context):
obj = context.active_object
return (obj and obj.type == 'MESH')
def execute(self, context):
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SELECT_DIRECTION = Select_checkered(context, self.invert, self.extend)