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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
"name": "Batch Rename Datablocks",
"author": "tstscr",
"version": (1, 0),
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"description": "Batch renaming of datablocks "
"(e.g. rename materials after objectnames)",
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"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
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"tracker_url": "https://developer.blender.org/T25242",
import bpy
from bpy.props import *
def get_first_material_name(ob):
for m_slot in ob.material_slots:
if m_slot.material:
material_name = m_slot.material.name
return material_name
def get_name(self, ob):
if self.naming_base == 'Object':
return ob.name
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if self.naming_base == 'Mesh':
if ob.data: return ob.data.name
else: return ob.name
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if self.naming_base == 'Material':
material_name = get_first_material_name(ob)
if not material_name: return ob.name
else: return material_name
if self.naming_base == 'Custom':
return self.rename_custom
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def rename_datablocks_main(self, context):
obs = context.selected_editable_objects
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if self.rename_object:
if (self.rename_use_prefix
and self.prefix_object):
ob.name = self.rename_prefix + name
else:
ob.name = name
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if self.rename_data:
if (ob.data
and ob.data.users == 1):
if (self.rename_use_prefix
and self.prefix_data):
ob.data.name = self.rename_prefix + name
else:
ob.data.name = name
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if self.rename_material:
if ob.material_slots:
for m_slot in ob.material_slots:
if m_slot.material:
if m_slot.material.users == 1:
if (self.rename_use_prefix
and self.prefix_material):
m_slot.material.name = self.rename_prefix + name
else:
m_slot.material.name = name
class OBJECT_OT_batch_rename_datablocks(bpy.types.Operator):
"""Batch rename Datablocks"""
bl_idname = "object.batch_rename_datablocks"
bl_label = "Batch Rename Datablocks"
bl_options = {'REGISTER', 'UNDO'}
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name_origins = [
('Object', 'Object', 'Object'),
('Mesh', 'Mesh', 'Mesh'),
('Material', 'Material', 'Material'),
('Custom', 'Custom', 'Custom')
]
naming_base = EnumProperty(name='Name after:',
items=name_origins)
rename_custom = StringProperty(name='Custom Name',
default='New Name',
description='Rename all with this String')
rename_object = BoolProperty(name='Rename Objects',
default=False,
description='Rename Objects')
rename_data = BoolProperty(name='Rename Data',
default=True,
description='Rename Object\'s Data')
rename_material = BoolProperty(name='Rename Materials',
default=True,
description='Rename Objects\' Materials')
rename_use_prefix = BoolProperty(name='Add Prefix',
default=False,
description='Prefix Objectnames with first Groups name')
rename_prefix = StringProperty(name='Prefix',
default='',
description='Prefix name with this string')
prefix_object = BoolProperty(name='Object',
default=True,
description='Prefix Object Names')
prefix_data = BoolProperty(name='Data',
default=True,
description='Prefix Data Names')
prefix_material = BoolProperty(name='Material',
default=True,
description='Prefix Material Names')
def draw(self, context):
layout = self.layout
col = layout.column()
col.label(text='Rename after:')
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row = layout.row()
row.prop(self.properties, 'naming_base', expand=True)
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col = layout.column()
col.prop(self.properties, 'rename_custom')
col.separator()
col.label('Datablocks to rename:')
col.prop(self.properties, 'rename_object')
col.prop(self.properties, 'rename_data')
col.prop(self.properties, 'rename_material')
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col.separator()
col.prop(self.properties, 'rename_use_prefix')
col.prop(self.properties, 'rename_prefix')
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row = layout.row()
row.prop(self.properties, 'prefix_object')
row.prop(self.properties, 'prefix_data')
row.prop(self.properties, 'prefix_material')
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@classmethod
def poll(cls, context):
return context.selected_objects != None
def execute(self, context):
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return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
wm.invoke_props_dialog(self, self.dialog_width)
return {'RUNNING_MODAL'}
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bpy.utils.unregister_module(__name__)