Skip to content
Snippets Groups Projects
object_creaprim.py 13.6 KiB
Newer Older
  • Learn to ignore specific revisions
  • 
    # ***** BEGIN GPL LICENSE BLOCK *****
    #
    # This program is free software; you can redistribute it and/or
    # modify it under the terms of the GNU General Public License
    # as published by the Free Software Foundation; either version 2
    # of the License, or (at your option) any later version.
    #
    # This program is distributed in the hope that it will be useful,
    # but WITHOUT ANY WARRANTY; without even the implied warranty of
    # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	See the
    # GNU General Public License for more details.
    #
    # If you have Internet access, you can find the license text at
    # http://www.gnu.org/licenses/gpl.txt,
    # if not, write to the Free Software Foundation,
    # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
    #
    # ***** END GPL LICENCE BLOCK *****
    # --------------------------------------------------------------------------
    
    
    """
    CreaPrim does what it says. I takes the active object and turns it into an
    Add Mesh addon.	When you enable this, your custom object will be added to the
    Add->Mesh menu.
    
    Go to User Preferences->Addons and enable the CreaPrim addon in the Object
    section. The addon will show up in the 3dview properties panel.
    
    First select your object or objects.
    The name (in panel) will be set to the active object name.
    Select "Apply transform" if you want transforms to be applied to the selected
    objects. Modifiers will taken into account. You can always change this.
    Just hit the button and the selected objects will be saved in your addons folder
    as an Add Mesh addon with the name "add_mesh_XXXX.py" with XXXX being your
    object name.  The addon will show up in User Preferences->Addons in the
    Add Mesh section. Enable this addon et voila, your new custom primitive will
    now show up in the Add Mesh menu.
    
    
    REMARK - dont need to be admin anymore - saves to user scripts dir
    
    
    ALSO - dont forget to Apply rotation and scale to have your object
    show up correctly
    
    Brendon Murphy's avatar
    Brendon Murphy committed
        "name": "CreaPrim",
        "author": "Gert De Roost",
    
    Gert De Roost's avatar
    Gert De Roost committed
        "version": (0, 3, 10),
    
        "blender": (2, 64, 0),
    
    Brendon Murphy's avatar
    Brendon Murphy committed
        "location": "View3D > Object Tools",
        "description": "Create primitive addon",
        "warning": "",
    
        "wiki_url": "",
        "tracker_url": "https://developer.blender.org/T32801",
    
    Brendon Murphy's avatar
    Brendon Murphy committed
        "category": "Object"}
    
    if "bpy" in locals():
    	import imp
    
    
    import bpy
    import bmesh
    import os
    
    
    started = 0
    oldname = ""
    
    bpy.types.Scene.Name = bpy.props.StringProperty(
    			name="Name",
    			description="name for primitive",
    			maxlen= 1024)
    
    bpy.types.Scene.Apply = bpy.props.BoolProperty(
    
    		description = "apply transform to selected objects",
    		default = False)
    
    
    class CreaPrim(bpy.types.Operator):
    	bl_idname = "object.creaprim"
    	bl_label = "CreaPrim"
    
    Gert De Roost's avatar
    Gert De Roost committed
    	bl_description = "Create primitive addon"
    
    	bl_options = {"REGISTER"}
    
    	@classmethod
    	def poll(cls, context):
    		obj = context.active_object
    		return (obj and obj.type == 'MESH' and context.mode == 'OBJECT')
    
    	def invoke(self, context, event):
    
    		global oldname, groupname, message
    
    		scn = bpy.context.scene
    
    		objlist = []
    		for selobj in bpy.context.scene.objects:
    			if selobj.select:
    				objlist.append(selobj)
    
    		try:
    			direc = bpy.utils.script_paths()[1]
    			scriptdir = 1
    		except:
    			direc = bpy.utils.script_paths()[0]
    			scriptdir = 0
    		if len(objlist) > 1:
    			groupname = scn.Name
    			groupname = groupname.replace(".", "")
    			addondir = direc + os.sep + "addons" + os.sep + "add_mesh_" + groupname + os.sep
    			if not os.path.exists(addondir):
    				os.makedirs(addondir)
    		else:
    			groupname = scn.Name
    			print (bpy.utils.script_paths())
    			addondir = direc + os.sep + "addons" + os.sep
    			print (addondir)
    			if not os.path.exists(addondir):
    				os.makedirs(addondir)
    
    		actobj = bpy.context.active_object
    		txtlist = []
    		namelist = []
    		for selobj in objlist:
    			if len(objlist) == 1:
    				objname = scn.Name
    
    Gert De Roost's avatar
    Gert De Roost committed
    				objname = objname.replace(" ", "_")
    
    			else:
    				objname = selobj.name
    				objname = objname.replace(".", "")
    
    Gert De Roost's avatar
    Gert De Roost committed
    				objname = objname.replace(" ", "_")
    
    				namelist.append(objname)
    			mesh = selobj.to_mesh(scn, True, "PREVIEW")
    			oldname = selobj.name
    			scn.objects.active = selobj
    			if scn.Apply:
    				bpy.ops.object.transform_apply(location=False, rotation=True, scale=True)
    			txt = do_creaprim(self, mesh, objname, addondir)
    			if txt == 0:
    				return {'CANCELLED'}
    			txtlist.append(txt)
    		oldname = actobj.name
    		scn.objects.active = actobj
    
    		if len(txtlist) > 1:
    			makeinit(txtlist, namelist, groupname, addondir)
    			bpy.ops.wm.addon_enable(module="add_mesh_" + groupname)
    		else:
    			bpy.ops.wm.addon_enable(module="add_mesh_" + str.lower(objname))
    
    		if scriptdir == 1:
    			message = "Add Mesh addon " + groupname + " saved to user scripts directory."
    		else:
    			message = "Add Mesh addon " + groupname + " saved to main scripts directory."
    		bpy.ops.creaprim.message('INVOKE_DEFAULT')
    
    		return {'FINISHED'}
    
    
    class MessageOperator(bpy.types.Operator):
    	bl_idname = "creaprim.message"
    	bl_label = "Saved"
    
    	def invoke(self, context, event):
    		wm = context.window_manager
    		return wm.invoke_popup(self, width=500, height=20)
    		return {'FINISHED'}
    
    	def draw(self, context):
    
    		global groupname
    
    		layout = self.layout
    		row = layout.row()
    		row.label(text = '', icon = "PLUGIN")
    		row.label(message)
    
    def panel_func(self, context):
    
    	global started
    
    	scn = bpy.context.scene
    
    	self.layout.label(text="CreaPrim:")
    
    Brendon Murphy's avatar
    Brendon Murphy committed
    	self.layout.operator("object.creaprim", text="Create primitive", icon = 'PLUGIN')
    
    	self.layout.prop(scn, "Name")
    	self.layout.prop(scn, "Apply")
    
    def register():
    	bpy.utils.register_module(__name__)
    	bpy.types.VIEW3D_PT_tools_objectmode.append(panel_func)
    	bpy.app.handlers.scene_update_post.append(setname)
    
    def unregister():
    	bpy.utils.unregister_module(__name__)
    	bpy.types.VIEW3D_PT_tools_objectmode.remove(panel_func)
    	bpy.app.handlers.scene_update_post.remove(setname)
    
    if __name__ == "__main__":
    	register()
    
    
    
    
    def do_creaprim(self, mesh, objname, addondir):
    
    	global message
    
    	objname = objname.replace(".", "")
    
    Gert De Roost's avatar
    Gert De Roost committed
    	objname = objname.replace(" ", "_")
    
    	bm = bmesh.new()
    
    	try:
    		txt = bpy.data.texts[str.lower("add_mesh_" + objname) + ".py"]
    		txt.clear()
    	except:
    		txt = bpy.data.texts.new("add_mesh_" + str.lower(objname) + ".py")
    
    	strlist = []
    	strlist.append("bl_info = {\n")
    	strlist.append("\"name\": \"" + objname + "\", \n")
    	strlist.append("\"author\": \"Gert De Roost\",\n")
    	strlist.append("\"version\": (1, 0, 0),\n")
    
    Campbell Barton's avatar
    Campbell Barton committed
    	strlist.append("\"blender\": (2, 65, 0),\n")
    
    	strlist.append("\"location\": \"Add > Mesh\",\n")
    	strlist.append("\"description\": \"Create " + objname + " primitive.\",\n")
    	strlist.append("\"warning\": \"\",\n")
    	strlist.append("\"wiki_url\": \"\",\n")
    	strlist.append("\"tracker_url\": \"\",\n")
    	strlist.append("\"category\": \"Add Mesh\"}\n")
    	strlist.append("\n")
    
    	strlist.append("if \"bpy\" in locals():\n")
    	strlist.append("	   import imp\n")
    	strlist.append("\n")
    	strlist.append("\n")
    	strlist.append("import bpy\n")
    	strlist.append("import bmesh\n")
    	strlist.append("import math\n")
    	strlist.append("from mathutils import *\n")
    	strlist.append("\n")
    	strlist.append("\n")
    	strlist.append("\n")
    	strlist.append("\n")
    	strlist.append("class " + objname + "(bpy.types.Operator):\n")
    	strlist.append("	bl_idname = \"mesh." + str.lower(objname) + "\"\n")
    	strlist.append("	bl_label = \"" + objname + "\"\n")
    	strlist.append("	bl_options = {\'REGISTER\', \'UNDO\'}\n")
    	strlist.append("	bl_description = \"add " + objname + " primitive\"\n")
    	strlist.append("\n")
    	strlist.append("	def invoke(self, context, event):\n")
    	strlist.append("\n")
    	strlist.append("		mesh = bpy.data.meshes.new(name=\"" + objname + "\")\n")
    	strlist.append("		obj = bpy.data.objects.new(name=\"" + objname + "\", object_data=mesh)\n")
    	strlist.append("		scene = bpy.context.scene\n")
    	strlist.append("		scene.objects.link(obj)\n")
    	strlist.append("		obj.location = scene.cursor_location\n")
    	strlist.append("		bm = bmesh.new()\n")
    	strlist.append("		bm.from_mesh(mesh)\n")
    	strlist.append("\n")
    	strlist.append("		idxlist = []\n")
    	posn = 0
    	strlist.append("		vertlist = [")
    	for v in bm.verts:
    		if posn > 0:
    			strlist.append(", ")
    		posn += 1
    		strlist.append(str(v.co[:]))
    
    	strlist.append("		for co in vertlist:\n")
    	strlist.append("			v = bm.verts.new(co)\n")
    	strlist.append("			bm.verts.index_update()\n")
    	strlist.append("			idxlist.append(v.index)\n")
    	posn = 0
    	strlist.append("		edgelist = [")
    	for e in bm.edges:
    		if posn > 0:
    			strlist.append(", ")
    		posn += 1
    		strlist.append("[" + str(e.verts[0].index) + ", " + str(e.verts[1].index) + "]")
    
    	strlist.append("		for verts in edgelist:\n")
    
    Gert De Roost's avatar
    Gert De Roost committed
    	strlist.append("			try:\n")
    	strlist.append("				bm.edges.new((bm.verts[verts[0]], bm.verts[verts[1]]))\n")
    	strlist.append("			except:\n")
    	strlist.append("				pass\n")
    
    	posn1 = 0
    	strlist.append("		facelist = [(")
    	for f in bm.faces:
    		if posn1 > 0:
    			strlist.append(", (")
    		posn1 += 1
    		posn2 = 0
    		for v in f.verts:
    			if posn2 > 0:
    				strlist.append(", ")
    			strlist.append(str(v.index))
    			posn2 += 1
    		strlist.append(")")
    
    	strlist.append("		for verts in facelist:\n")
    
    	strlist.append("			vlist = []\n")
    	strlist.append("			for idx in verts:\n")
    	strlist.append("				vlist.append(bm.verts[idxlist[idx]])\n")
    
    Gert De Roost's avatar
    Gert De Roost committed
    	strlist.append("			try:\n")
    	strlist.append("				bm.faces.new(vlist)\n")
    	strlist.append("			except:\n")
    	strlist.append("				pass\n")
    
    	strlist.append("\n")
    	strlist.append("		bm.to_mesh(mesh)\n")
    	strlist.append("		mesh.update()\n")
    
    	strlist.append("		obj.rotation_quaternion = (Matrix.Rotation(math.radians(90), 3, \'X\').to_quaternion())\n")
    	strlist.append("\n")
    	strlist.append("		return {\'FINISHED\'}\n")
    
    	strlist.append("\n")
    	strlist.append("\n")
    	strlist.append("\n")
    
    	strlist.append("def menu_item(self, context):\n")
    
    	strlist.append("	   self.layout.operator(" + objname + ".bl_idname, text=\"" + objname + "\", icon=\"PLUGIN\")\n")
    
    	strlist.append("def register():\n")
    	strlist.append("	   bpy.utils.register_module(__name__)\n")
    	strlist.append("	   bpy.types.INFO_MT_mesh_add.append(menu_item)\n")
    
    	strlist.append("def unregister():\n")
    	strlist.append("	   bpy.utils.unregister_module(__name__)\n")
    	strlist.append("	   bpy.types.INFO_MT_mesh_add.remove(menu_item)\n")
    
    	strlist.append("\n")
    	strlist.append("if __name__ == \"__main__\":\n")
    	strlist.append("	   register()\n")
    
    	endstring = ''.join(strlist)
    	txt.write(endstring)
    
    	try:
    		fileobj = open(addondir + "add_mesh_" + str.lower(objname) + ".py", "w")
    	except:
    		message = "Permission problem - cant write file - run Blender as Administrator!"
    		bpy.ops.creaprim.message('INVOKE_DEFAULT')
    		return 0
    
    	fileobj.write(endstring)
    	fileobj.close()
    
    def makeinit(txtlist, namelist, groupname, addondir):
    
    	global message
    
    	try:
    		txt = bpy.data.texts["__init__.py"]
    		txt.clear()
    	except:
    		txt = bpy.data.texts.new("__init__.py")
    
    	strlist = []
    	strlist.append("bl_info = {\n")
    	strlist.append("\"name\": \"" + groupname + "\", \n")
    	strlist.append("\"author\": \"Gert De Roost\",\n")
    	strlist.append("\"version\": (1, 0, 0),\n")
    
    Campbell Barton's avatar
    Campbell Barton committed
    	strlist.append("\"blender\": (2, 65, 0),\n")
    
    	strlist.append("\"location\": \"Add > Mesh\",\n")
    	strlist.append("\"description\": \"Create " + groupname + " primitive group.\",\n")
    	strlist.append("\"warning\": \"\",\n")
    	strlist.append("\"wiki_url\": \"\",\n")
    	strlist.append("\"tracker_url\": \"\",\n")
    	strlist.append("\"category\": \"Add Mesh\"}\n")
    	strlist.append("\n")
    
    	strlist.append("if \"bpy\" in locals():\n")
    	strlist.append("	import imp\n")
    	addonlist = []
    	for txt in txtlist:
    		name = txt.name.replace(".py", "")
    		addonlist.append(name)
    	for name in addonlist:
    
    		strlist.append("	imp.reload(" + name + ")\n")
    
    	strlist.append("else:\n")
    	for name in addonlist:
    
    		strlist.append("	from . import " + name + "\n")
    
    	strlist.append("\n")
    	strlist.append("\n")
    	strlist.append("import bpy\n")
    	strlist.append("\n")
    	strlist.append("\n")
    	strlist.append("\n")
    	strlist.append("\n")
    	strlist.append("class INFO_MT_mesh_" + str.lower(groupname) + "_add(bpy.types.Menu):\n")
    	strlist.append("	bl_idname = \"INFO_MT_mesh_" + str.lower(groupname) + "_add\"\n")
    	strlist.append("	bl_label = \"" + groupname + "\"\n")
    	strlist.append("\n")
    	strlist.append("	def draw(self, context):\n")
    	strlist.append("		layout = self.layout\n")
    #		 layout.operator_context = 'INVOKE_REGION_WIN'
    	for name in namelist:
    		strlist.append("		layout.operator(\"mesh." + str.lower(name) + "\", text=\"" + name + "\")\n")
    	strlist.append("\n")
    	strlist.append("\n")
    	strlist.append("\n")
    
    	strlist.append("\n")
    	strlist.append("def menu_item(self, context):\n")
    
    	strlist.append("	   self.layout.menu(\"INFO_MT_mesh_" + str.lower(groupname) + "_add\", icon=\"PLUGIN\")\n")
    
    	strlist.append("def register():\n")
    	strlist.append("	   bpy.utils.register_module(__name__)\n")
    	strlist.append("	   bpy.types.INFO_MT_mesh_add.append(menu_item)\n")
    
    	strlist.append("def unregister():\n")
    	strlist.append("	   bpy.utils.unregister_module(__name__)\n")
    	strlist.append("	   bpy.types.INFO_MT_mesh_add.remove(menu_item)\n")
    
    	strlist.append("\n")
    	strlist.append("if __name__ == \"__main__\":\n")
    	strlist.append("	   register()\n")
    
    	endstring = ''.join(strlist)
    	txt.write(endstring)
    
    	try:
    		fileobj = open(addondir + "__init__.py", "w")
    	except:
    		message = "Permission problem - cant write file - run Blender as Administrator!"
    		bpy.ops.creaprim.message('INVOKE_DEFAULT')
    		return 0
    	fileobj.write(endstring)
    	fileobj.close()
    
    
    
    def setname(dummy):
    
    	global oldname
    
    	scn = bpy.context.scene
    
    	if bpy.context.active_object.name != oldname:
    		scn.Name = bpy.context.active_object.name
    		oldname = scn.Name