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"blender": (2, 66, 0),
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/3D_interaction/bprojection",
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"tracker_url":"https://developer.blender.org/T30521",
from bpy.app.handlers import persistent
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from bpy.props import IntProperty, FloatProperty, BoolProperty, IntVectorProperty, StringProperty, FloatVectorProperty, CollectionProperty
from math import *
import mathutils
from mathutils import *
BProjection_Empty = 'Empty for BProjection'
BProjection_Material = 'Material for BProjection'
BProjection_Texture = 'Texture for BProjection'
# Main function for align the plan to view
def align_to_view(context):
global last_mouse
last_mouse = Vector((0,0))
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em = bpy.data.objects[BProjection_Empty]
rotation = em.custom_rotation
scale = em.custom_scale
z = em.custom_location.z
pos = [em.custom_location.x, em.custom_location.y]
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reg = context.region
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height = reg.height
sd = context.space_data
r3d = sd.region_3d
r3d.update()
vr = r3d.view_rotation
quat = mathutils.Quaternion((0.0, 0.0, 1.0), math.radians(float(rotation)))
v = Vector((pos[0],pos[1],z))
v.rotate(vr)
em = bpy.data.objects[BProjection_Empty]
img = bpy.data.textures[BProjection_Texture].image
if img and img.size[1] != 0:
prop = img.size[0]/img.size[1]
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else: prop = 1
if em.custom_linkscale:
em.scale = Vector((prop*scale[0], scale[0], 1))
else:
em.scale = Vector((prop*scale[0], scale[1], 1))
pos_cur = em.location - sd.cursor_location
rot_cur1 = em.rotation_euler.to_quaternion()
em.location = v + ob.location
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em.rotation_euler = Quaternion.to_euler(vr*quat)
if em.custom_c3d:
if em.custom_old_scale != em.custom_scale:
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pos_cur = em.location - sd.cursor_location
rot_cur2 = em.rotation_euler.to_quaternion()
rot_cur1.invert()
pos_cur.rotate(rot_cur1)
pos_cur.rotate(rot_cur2)
v = em.location - pos_cur
sd.cursor_location = v
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def applyimage(context):
img = bpy.data.textures[BProjection_Texture].image
em = bpy.data.objects[BProjection_Empty]
ob = context.object
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uvdata = ob.data.uv_textures.active.data
for f,d in zip(face,uvdata):
if f.select:
d.image = img
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align_to_view(context)
ob.data.update()
# Function to update the properties
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def update_Location(self, context):
align_to_view(context)
def find_uv(context):
obj = context.object
me = obj.data.vertices
vg = obj.vertex_groups
l=[]
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index_uv = 0
for face in obj.data.polygons:
x=len(face.vertices)
for vertex in face.vertices:
if len(me[vertex].groups)>0:
for g in me[vertex].groups:
if vg[g.group].name == 'texture plane':
x-=1
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if x == 0:
l.append([index_uv,len(face.vertices)])
index_uv += len(face.vertices)
return l
# Function to update the scaleUV
def update_UVScale(self, context):
ob = context.object
em = bpy.data.objects[BProjection_Empty]
v = Vector((em.custom_offsetuv[0]/10 + 0.5, em.custom_offsetuv[1]/10 + 0.5))
l = Vector((0.0,0.0))
s = em.custom_scaleuv
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os = em.custom_old_scaleuv
scale = s - os
l = find_uv(context)
for i,j in l:
for t in range(j):
d = context.object.data.uv_layers.active.data[i+t]
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vres = v - d.uv
d.uv.x = v.x - vres.x/os[0]*s[0]
d.uv.y = v.y - vres.y/os[1]*s[1]
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em.custom_old_scaleuv = s
applyimage(context)
def update_PropUVScale(self, context):
em = bpy.data.objects[BProjection_Empty]
if em.custom_linkscaleuv:
em.custom_scaleuv = [em.custom_propscaleuv,em.custom_propscaleuv]
def update_LinkUVScale(self, context):
em = bpy.data.objects[BProjection_Empty]
if em.custom_linkscaleuv:
em.custom_propscaleuv = em.custom_scaleuv.x
update_PropUVScale(self, context)
else:
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update_UVScale(self, context)
# Function to update the offsetUV
def update_UVOffset(self, context):
ob = context.object
em = bpy.data.objects[BProjection_Empty]
o = em.custom_offsetuv
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oo = em.custom_old_offsetuv
l = find_uv(context)
for i,j in l:
for t in range(j):
d = context.object.data.uv_layers.active.data[i+t]
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d.uv = [d.uv[0] - oo[0]/10 + o[0]/10, d.uv[1] - oo[1]/10 + o[1]/10]
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applyimage(context)
# Function to update the flip horizontal
def update_FlipUVX(self, context):
l = find_uv(context)
for i,j in l:
for t in range(j):
d = context.object.data.uv_layers.active.data[i+t]
x = d.uv.x
d.uv.x = 1 - x
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applyimage(context)
# Function to update the flip vertical
def update_FlipUVY(self, context):
l = find_uv(context)
for i,j in l:
for t in range(j):
d = context.object.data.uv_layers.active.data[i+t]
y = d.uv[1]
d.uv[1] = 1 - y
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applyimage(context)
# Function to update
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def update_Rotation(self, context):
ob = context.object
em = bpy.data.objects[BProjection_Empty]
if em.custom_rotc3d:
angle = em.custom_rotation - em.custom_old_rotation
sd = context.space_data
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vr = sd.region_3d.view_rotation.copy()
c = sd.cursor_location - ob.location
e = bpy.data.objects[BProjection_Empty].location - ob.location
vo = Vector((0.0, 0.0, 1.0))
vo.rotate(vr)
quat = mathutils.Quaternion(vo, math.radians(angle))
v = e-c
v.rotate(quat)
vr.invert()
v.rotate(vr)
c.rotate(vr)
em.custom_location = c + v
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else:
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em.custom_old_rotation = em.custom_rotation
# Function to update scale
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def update_Scale(self, context):
ob = context.object
em = bpy.data.objects[BProjection_Empty]
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if em.custom_scac3d:
sd = context.space_data
r3d = sd.region_3d
vr = r3d.view_rotation.copy()
vr.invert()
e = em.location - ob.location
c = sd.cursor_location - ob.location
ce = e - c
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s = em.custom_scale
os = em.custom_old_scale
c.rotate(vr)
ce.rotate(vr)
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img = bpy.data.textures[BProjection_Texture].image
if img and img.size[1] != 0:
prop = img.size[0]/img.size[1]
else: prop = 1
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v = Vector((s.x*ce.x/os.x, s.y*ce.y/os.y,0.0))
em.custom_location = c + v
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else:
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em.custom_old_scale = em.custom_scale
def update_PropScale(self, context):
em = bpy.data.objects[BProjection_Empty]
if em.custom_linkscale:
em.custom_scale = [em.custom_propscale,em.custom_propscale]
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def update_LinkScale(self, context):
em = bpy.data.objects[BProjection_Empty]
if em.custom_linkscale:
em.custom_propscale = em.custom_scale.x
update_PropScale(self, context)
else:
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update_Scale(self, context)
def update_activeviewname(self, context):
em = bpy.data.objects[BProjection_Empty]
if self.custom_active:
em.custom_active_view = self.custom_active_view
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def update_style_clone(self, context):
km = context.window_manager.keyconfigs.default.keymaps['Image Paint']
for kmi in km.keymap_items:
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if self.custom_style_clone:
if kmi.idname == 'paint.image_paint':
kmi.idname = 'paint.bp_paint'
else:
if kmi.idname == 'paint.bp_paint':
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kmi.idname = 'paint.image_paint'
class custom_props(bpy.types.PropertyGroup):
custom_fnlevel = IntProperty(name="Fast navigate level", description="Increase or decrease the SubSurf level, decrease make navigation faster", default=0)
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custom_location = FloatVectorProperty(name="Location", description="Location of the plane",
default=(1.0,0,-1.0),
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subtype = 'XYZ',
soft_min = -10,
soft_max = 10,
step=0.1,
size=3)
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custom_rotation = FloatProperty(name="Rotation", description="Rotate the plane",
min=-180, max=180, default=0)
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custom_scale = FloatVectorProperty(name="Scales", description="Scale the planes",
default=(1.0, 1.0),
subtype = 'XYZ',
min = 0.1,
max = 10,
soft_min=0.1,
soft_max=10,
step=0.1,
size=2)
custom_propscale = FloatProperty(name="PropScale", description="Scale the Plane",
default=1.0,
min = 0.1,
max = 10,
soft_min=0.1,
soft_max=10,
step=0.1)
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custom_linkscale = BoolProperty(name="linkscale", default=True)
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# UV properties
custom_scaleuv = FloatVectorProperty(name="ScaleUV", description="Scale the texture's UV",
default=(1.0,1.0),min = 0.01, subtype = 'XYZ', size=2)
custom_propscaleuv = FloatProperty(name="PropScaleUV", description="Scale the texture's UV",
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default=1.0,min = 0.01)
custom_offsetuv = FloatVectorProperty(name="OffsetUV", description="Decal the texture's UV",
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default=(0.0,0.0), subtype = 'XYZ', size=2)
custom_linkscaleuv = BoolProperty(name="linkscaleUV", default=True)
custom_flipuvx = BoolProperty(name="flipuvx", default=False)
custom_flipuvy = BoolProperty(name="flipuvy", default=False)
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custom_active= BoolProperty(name="custom_active", default=True)
custom_expand = BoolProperty(name="expand", default=False)
custom_style_clone = BoolProperty(name="custom_style_clone", default=False)
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custom_active_view = StringProperty(name = "custom_active_view",default = "View",update = update_activeviewname)
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custom_image = StringProperty(name = "custom_image",default = "")
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custom_index = IntProperty()
# Function to create custom properties
def createcustomprops(context):
Ob = bpy.types.Object
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Ob.custom_fnlevel = IntProperty(name="Fast navigate level", description="Increase or decrease the SubSurf level, decrease make navigation faster", default=0)
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# plane properties
Ob.custom_location = FloatVectorProperty(name="Location", description="Location of the plane",
default = (1.0, 0, -1.0),
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subtype = 'XYZ',
size = 3,
step = 0.5,
soft_min = -10,
soft_max = 10,
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Ob.custom_rotation = FloatProperty(name="Rotation", description="Rotate the plane",
min=-180, max=180, default=0,update = update_Rotation)
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Ob.custom_old_rotation = FloatProperty(name="old_Rotation", description="Old Rotate the plane",
min=-180, max=180, default=0)
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Ob.custom_scale = FloatVectorProperty(name="Scales", description="Scale the planes",
subtype = 'XYZ',
default=(1.0, 1.0),
min = 0.1,
max = 10,
soft_min = 0.1,
soft_max = 10,
size=2,
step=0.5,
update = update_Scale)
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Ob.custom_propscale = FloatProperty(name="PropScale", description="Scale the Plane",
default = 1.0,
min = 0.1,
soft_min = 0.1,
soft_max = 10,
step = 0.5,
update = update_PropScale)
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Ob.custom_old_scale = FloatVectorProperty(name="old_Scales", description="Old Scale the planes",
subtype = 'XYZ', default=(1.0, 1.0),min = 0.1, size=2)
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Ob.custom_linkscale = BoolProperty(name="linkscale", default=True, update = update_LinkScale)
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Ob.custom_sub = IntProperty(name="Subdivide", description="Number of subdivision of the plane",
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min=0, max=20, default=0)
# UV properties
Ob.custom_scaleuv = FloatVectorProperty(name="ScaleUV", description="Scale the texture's UV",
default = (1.0,1.0),
soft_min = 0.01,
soft_max = 100,
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min = 0.01,
subtype = 'XYZ',
size = 2,
update = update_UVScale)
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Ob.custom_propscaleuv = FloatProperty(name="PropScaleUV", description="Scale the texture's UV",
default = 1.0,
soft_min = 0.01,
soft_max = 100,
min = 0.01,
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update = update_PropUVScale)
Ob.custom_old_scaleuv = FloatVectorProperty(name="old_ScaleUV", description="Scale the texture's UV",
default=(1.0,1.0),min = 0.01, subtype = 'XYZ', size=2)
Ob.custom_offsetuv = FloatVectorProperty(name="OffsetUV", description="Decal the texture's UV",
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default=(0.0,0.0), subtype = 'XYZ', size=2,update = update_UVOffset)
Ob.custom_old_offsetuv = FloatVectorProperty(name="old_OffsetUV", description="Decal the texture's UV",
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default=(0.0,0.0), subtype = 'XYZ', size=2)
Ob.custom_linkscaleuv = BoolProperty(name="linkscaleUV", default=True, update = update_LinkUVScale)
Ob.custom_flipuvx = BoolProperty(name="flipuvx", default=False, update = update_FlipUVX)
Ob.custom_flipuvy = BoolProperty(name="flipuvy", default=False, update = update_FlipUVY)
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# other properties
Ob.custom_c3d = BoolProperty(name="c3d", default=True)
Ob.custom_rotc3d = BoolProperty(name="rotc3d", default=False)
Ob.custom_scac3d = BoolProperty(name="scac3d", default=False)
Ob.custom_expand = BoolProperty(name="expand", default=True)
Ob.custom_style_clone = BoolProperty(name="custom_style_clone", default=False, update = update_style_clone)
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Ob.custom_active_view = StringProperty(name = "custom_active_view",default = "View")
try:
Ob.custom_active_object = StringProperty(name = "custom_active_object",default = context.object.name)
except:
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Ob.custom_active_object = StringProperty(name = "custom_active_object",default = 'debut')
Ob.custom_props = CollectionProperty(type = custom_props)
# Function to remove custom properties
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def removecustomprops():
list_prop = ['custom_location', 'custom_rotation', 'custom_old_rotation', 'custom_scale', 'custom_old_scale', 'custom_c3d',
'custom_rotc3d', 'custom_scaleuv', 'custom_flipuvx', 'custom_flipuvy', 'custom_linkscale',
'custom_linkscaleuv', 'custom_old_scaleuv', 'custom_offsetuv', 'custom_old_offsetuv', 'custom_scac3d', 'custom_sub',
'custom_expand', 'custom_style_clone', 'custom_active_view', 'custom_propscaleuv', 'custom_props', 'custom_propscale']
for prop in list_prop:
try:
del bpy.data.objects[BProjection_Empty][prop]
except:
pass
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em = bpy.data.objects[BProjection_Empty]
em.custom_scale = [1,1]
em.custom_rotation = 0
em.custom_scaleuv =[1.0,1.0]
em.custom_offsetuv =[0.0,0.0]
em.custom_propscaleuv = 1.0
em.custom_propscale = 1.0
if em.custom_flipuvx == True:
em.custom_flipuvx = False
if em.custom_flipuvy == True:
em.custom_flipuvy = False
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# Oprerator Class to create view
class CreateView(Operator):
bl_idname = "object.create_view"
bl_label = "Create a new view"
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def execute(self, context):
ob = context.object
em = bpy.data.objects[BProjection_Empty]
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new_props = em.custom_props.add()
em.custom_active_view = new_props.custom_active_view
ob.data.shape_keys.key_blocks[ob.active_shape_key_index].mute = True
bpy.ops.object.shape_key_add(from_mix = False)
ob.data.shape_keys.key_blocks[ob.active_shape_key_index].value = 1.0
new_props.custom_index = len(em.custom_props)-1
bpy.ops.object.active_view(index = new_props.custom_index)
return {'FINISHED'}
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# Oprerator Class to copy view
class SaveView(Operator):
bl_idname = "object.save_view"
bl_label = "copy the view"
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index = IntProperty(default = 0)
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def execute(self, context):
em = bpy.data.objects[BProjection_Empty]
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prop = em.custom_props[self.index]
prop.custom_rotation = em.custom_rotation
prop.custom_scale = em.custom_scale
prop.custom_linkscale = em.custom_linkscale
prop.custom_scaleuv = em.custom_scaleuv
prop.custom_propscale = em.custom_propscale
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prop.custom_offsetuv = em.custom_offsetuv
prop.custom_linkscaleuv = em.custom_linkscaleuv
prop.custom_propscaleuv = em.custom_propscaleuv
prop.custom_flipuvx = em.custom_flipuvx
prop.custom_flipuvy = em.custom_flipuvy
try:
prop.custom_image = bpy.data.textures[BProjection_Texture].image.name
except:
pass
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# Oprerator Class to copy view
class PasteView(Operator):
bl_idname = "object.paste_view"
bl_label = "paste the view"
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index = IntProperty(default = 0)
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def execute(self, context):
em = bpy.data.objects[BProjection_Empty]
tmp_scac3d = em.custom_scac3d
tmp_rotc3d = em.custom_rotc3d
em.custom_scac3d = False
em.custom_rotc3d = False
prop = em.custom_props[self.index]
em.custom_linkscale = prop.custom_linkscale
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em.custom_offsetuv = prop.custom_offsetuv
em.custom_linkscaleuv = prop.custom_linkscaleuv
em.custom_scaleuv = prop.custom_scaleuv
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em.custom_propscaleuv = prop.custom_propscaleuv
em.custom_rotation = prop.custom_rotation
em.custom_scale = prop.custom_scale
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em.custom_propscale = prop.custom_propscale
if prop.custom_image != '':
if bpy.data.textures[BProjection_Texture].image.name != prop.custom_image:
bpy.data.textures[BProjection_Texture].image = bpy.data.images[prop.custom_image]
applyimage(context)
if em.custom_flipuvx != prop.custom_flipuvx:
em.custom_flipuvx = prop.custom_flipuvx
if em.custom_flipuvy != prop.custom_flipuvy:
em.custom_flipuvy = prop.custom_flipuvy
em.custom_scac3d = tmp_scac3d
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em.custom_rotc3d = tmp_rotc3d
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# Oprerator Class to remove view
class RemoveView(Operator):
bl_idname = "object.remove_view"
bl_label = "Rmeove the view"
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index = IntProperty(default = 0)
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def execute(self, context):
ob = context.object
em = bpy.data.objects[BProjection_Empty]
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ob.active_shape_key_index = self.index + 1
bpy.ops.object.shape_key_remove()
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if em.custom_props[self.index].custom_active:
if len(em.custom_props) > 0:
bpy.ops.object.active_view(index = self.index-1)
if self.index == 0 and len(em.custom_props) > 1:
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bpy.ops.object.active_view(index = 1)
em.custom_props.remove(self.index)
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if len(em.custom_props) == 0:
clear_props(context)
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bpy.ops.object.create_view()
i=0
for item in em.custom_props:
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item.custom_index = i
i+=1
for item in (item for item in em.custom_props if item.custom_active):
ob.active_shape_key_index = item.custom_index+1
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# Oprerator Class to copy view
class ActiveView(Operator):
bl_idname = "object.active_view"
bl_label = "Active the view"
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index = IntProperty(default = 0)
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def execute(self, context):
ob = context.object
em = bpy.data.objects[BProjection_Empty]
for item in (item for item in em.custom_props if item.custom_active == True):
bpy.ops.object.save_view(index = item.custom_index)
item.custom_active = False
em.custom_props[self.index].custom_active = True
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em.custom_active_view = em.custom_props[self.index].custom_active_view
ob.active_shape_key_index = self.index + 1
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for i in ob.data.shape_keys.key_blocks:
i.mute = True
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ob.data.shape_keys.key_blocks[ob.active_shape_key_index].mute = False
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bpy.ops.object.paste_view(index = self.index)
return {'FINISHED'}
# Draw Class to show the panel
class BProjection(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "BProjection"
@classmethod
def poll(cls, context):
return (context.image_paint_object or context.sculpt_object)
def draw(self, context):
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layout = self.layout
if BProjection_Empty in [ob.name for ob in bpy.data.objects]:
tex = bpy.data.textures[BProjection_Texture]
ob = context.object
em = bpy.data.objects[BProjection_Empty]
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if ob == bpy.data.objects[em.custom_active_object]:
col = layout.column(align =True)
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col.operator("object.removebprojectionplane", text="Remove BProjection plane")
try:
matBProjection = bpy.data.materials[BProjection_Material]
except:
matBProjection = None
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box = layout.box()
row = box.row()
if not em.custom_expand:
row.prop(em, "custom_expand", text = "", icon="TRIA_RIGHT", emboss=False)
row.label(text= 'Paint Object: '+ ob.name)
else:
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row.prop(em, "custom_expand", text = "" , icon="TRIA_DOWN", emboss=False)
row.label(text= 'Paint Object: '+ ob.name)
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if ob == bpy.data.objects[em.custom_active_object]:
col = box.column(align =True)
col.template_ID(tex, "image", open="image.open")
row = box.row(align=True)
row.operator('object.applyimage', text="Apply image", icon = 'FILE_TICK')
row.prop(em, "custom_c3d",text="", icon='CURSOR')
row = box.row(align =True)
row.label(text="Location:")
row = box.row(align =True)
row.prop(em,'custom_location', text='')
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row = box.row(align =True)
row.prop(em,'custom_rotation')
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row.prop(em,'custom_rotc3d',text="",icon='MANIPUL')
row = box.row(align =True)
row.label(text="Scale:")
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row = box.row(align =True)
if em.custom_linkscale :
row.prop(em, "custom_propscale",text="")
row.prop(em, "custom_linkscale",text="",icon='LINKED')
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else:
row.prop(em,'custom_scale',text='')
row.prop(em, "custom_linkscale",text="",icon='UNLINKED')
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row.prop(em,'custom_scac3d',text="",icon='MANIPUL')
row = box.row(align =True)
row.label(text="UV's Offset:")
row = box.row(align =True)
row.prop(em,'custom_offsetuv',text='')
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row.prop(em, "custom_flipuvx",text="",icon='ARROW_LEFTRIGHT')
row.prop(em, "custom_flipuvy",text="",icon='FULLSCREEN_ENTER')
row = box.row(align =True)
row.label(text="UV's Scale:")
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committed
row = box.row(align =True)
if em.custom_linkscaleuv:
row.prop(em,'custom_propscaleuv',text='')
row.prop(em, "custom_linkscaleuv",text="",icon='LINKED')
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committed
else:
row.prop(em,'custom_scaleuv',text='')
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row.prop(em, "custom_linkscaleuv",text="",icon='UNLINKED')
if matBProjection:
if context.scene.game_settings.material_mode == 'GLSL' and context.space_data.viewport_shade == 'TEXTURED':
row = box.column(align =True)
row.prop(matBProjection,'alpha', slider = True)
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row = box.column(align =True)
row.prop(ob,"custom_fnlevel")
row = box.column(align =True)
if not em.custom_style_clone:
row.prop(em,"custom_style_clone",text="Style Clone Normal", icon='RENDERLAYERS')
else:
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committed
row.prop(em,"custom_style_clone",text="Style Clone New", icon='RENDERLAYERS')
row = box.column(align =True)
if ob == bpy.data.objects[em.custom_active_object]:
for item in em.custom_props:
box = layout.box()
row = box.row()
if item.custom_active:
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committed
row.operator("object.active_view",text = "", icon='RADIOBUT_ON', emboss = False).index = item.custom_index
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row.operator("object.active_view",text = "", icon='RADIOBUT_OFF', emboss = False).index = item.custom_index
row.prop(item, "custom_active_view", text="")
row.operator('object.remove_view', text="", icon = 'PANEL_CLOSE', emboss = False).index = item.custom_index
row = layout.row()
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row.operator('object.create_view', text="Create View", icon = 'RENDER_STILL')
else:
col = box.column(align =True)
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committed
col.operator("object.change_object", text="Change Object")
else:
ob = context.object
col = layout.column(align = True)
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if ob.active_material is None:
col.label(text="Add a material first!", icon="ERROR")
elif ob.data.uv_textures.active is None:
col.label(text="Create UVMap first!!", icon="ERROR")
else:
col.operator("object.addbprojectionplane", text="Add BProjection plane")
col = layout.column(align = True)
col.prop(ob, "custom_sub",text="Subdivision level")
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committed
# Oprerator Class to apply the image to the plane
class ApplyImage(Operator):
bl_idname = "object.applyimage"
bl_label = "Apply image"
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def execute(self, context):
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committed
return {'FINISHED'}
# Oprerator Class to make the 4 or 6 point and scale the plan
class IntuitiveScale(Operator):
bl_idname = "object.intuitivescale"
bl_label = "Draw lines"
def invoke(self, context, event):
ob = context.object
em = bpy.data.objects[BProjection_Empty]
x = event.mouse_region_x
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committed
y = event.mouse_region_y
if len(ob.grease_pencil.layers.active.frames) == 0:
bpy.ops.gpencil.draw(mode='DRAW', stroke=[{"name":"", "pen_flip":False,
"is_start":True, "location":(0, 0, 0),
"mouse":(x,y), "pressure":1, "time":0}])
else:
if em.custom_linkscale:
nb_point = 4
else:
nb_point = 6
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committed
if len(ob.grease_pencil.layers.active.frames[0].strokes) < nb_point:
bpy.ops.gpencil.draw(mode='DRAW', stroke=[{"name":"", "pen_flip":False,
"is_start":True, "location":(0, 0, 0),
"mouse":(x,y), "pressure":1, "time":0}])
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if len(ob.grease_pencil.layers.active.frames[0].strokes) == nb_point:
s = ob.grease_pencil.layers.active.frames[0]
v1 = s.strokes[1].points[0].co - s.strokes[0].points[0].co
if not em.custom_linkscale:
v2 = s.strokes[4].points[0].co - s.strokes[3].points[0].co
else:
v2 = s.strokes[3].points[0].co - s.strokes[2].points[0].co
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propx = v1.x/v2.x
em.custom_scale[0] *= abs(propx)
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if not em.custom_linkscale:
v1 = s.strokes[2].points[0].co - s.strokes[0].points[0].co
v2 = s.strokes[5].points[0].co - s.strokes[3].points[0].co
propy = v1.y/v2.y
em.custom_scale[1] *= abs(propy)
bpy.ops.gpencil.active_frame_delete()
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committed
return {'FINISHED'}
# Oprerator Class to configure all wath is needed
class AddBProjectionPlane(Operator):
bl_idname = "object.addbprojectionplane"
bl_label = "Configure"
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committed
def creatematerial(self, context):
if 'Material for BProjection' not in [mat.name for mat in bpy.data.materials]:
bpy.data.textures.new(name='Texture for BProjection',type='IMAGE')
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bpy.data.materials.new(name='Material for BProjection')
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matBProjection = bpy.data.materials['Material for BProjection']
matBProjection.texture_slots.add()
matBProjection.use_shadeless = True
matBProjection.use_transparency = True
matBProjection.active_texture = bpy.data.textures['Texture for BProjection']
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index = matBProjection.active_texture_index
matBProjection.texture_slots[index].texture_coords = 'UV'
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ob = context.object
old_index = ob.active_material_index
bpy.ops.object.material_slot_add()
index = ob.active_material_index
ob.material_slots[index].material = bpy.data.materials['Material for BProjection']
bpy.ops.object.material_slot_assign()
ob.active_material_index = old_index
ob.data.update()
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committed
def execute(self, context):
if BProjection_Empty not in [ob.name for ob in bpy.data.objects]:
cm = bpy.context.object.mode
'''tmp = context.object
for ob in (ob for ob in bpy.data.objects if ob.type == 'MESH' and ob.hide == False and context.scene in ob.users_scene):
context.scene.objects.active = ob
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bpy.ops.object.mode_set(mode = cm, toggle=False)
context.scene.objects.active = tmp'''
bpy.ops.object.mode_set(mode = 'OBJECT', toggle=False)
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context.space_data.show_relationship_lines = False
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bpy.ops.object.add()
em = context.object
em.name = BProjection_Empty
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context.scene.objects.active = ob
ob.select = True
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committed
bpy.ops.object.editmode_toggle()
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committed
bpy.ops.mesh.primitive_plane_add()
bpy.ops.object.vertex_group_assign(new = True)
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ob.vertex_groups.active.name = 'texture plane'
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bpy.ops.mesh.select_all(action='DESELECT')
bpy.ops.object.vertex_group_select()
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committed
bpy.ops.object.editmode_toggle()
for i in range(4):
ob.data.edges[len(ob.data.edges)-1-i].crease = 1
bpy.ops.object.editmode_toggle()
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committed
em.custom_sub = ob.custom_sub
if em.custom_sub > 0:
bpy.ops.mesh.subdivide(number_cuts = em.custom_sub)
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committed
em.select = True
bpy.ops.object.hook_add_selob()
em.select = False
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em.hide = True
self.creatematerial(context)
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bpy.ops.gpencil.data_add()
ob.grease_pencil.draw_mode = 'VIEW'
bpy.ops.gpencil.layer_add()
ob.grease_pencil.layers.active.color = [1.0,0,0]
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committed
bpy.ops.object.editmode_toggle()
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committed
bpy.ops.object.shape_key_add(from_mix = False)
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committed
bpy.ops.object.create_view()
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committed
km = bpy.data.window_managers['WinMan'].keyconfigs['Blender'].keymaps['3D View']
l = ['view3d.rotate','view3d.move','view3d.zoom','view3d.viewnumpad','paint.bp_paint','MOUSE','KEYBOARD','LEFT','MIDDLEMOUSE','WHEELINMOUSE','WHEELOUTMOUSE','NUMPAD_1','NUMPAD_3','NUMPAD_7']
for kmi in km.keymap_items:
if kmi.idname in l and kmi.map_type in l and kmi.type in l:
try:
p = kmi.properties.delta
if p == -1 or p == 1:
kmi.idname = 'view3d.zoom_view3d'
kmi.properties.delta = p
except:
try:
p = kmi.properties.type
if kmi.shift == False :
kmi.idname = 'view3d.preset_view3d'
kmi.properties.view = p
except:
if kmi.idname == 'view3d.rotate':
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committed
kmi.idname = 'view3d.rotate_view3d'
if kmi.idname == 'view3d.move':
kmi.idname = 'view3d.pan_view3d'
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committed
km = context.window_manager.keyconfigs.default.keymaps['Image Paint']
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committed
kmi = km.keymap_items.new("object.intuitivescale", 'LEFTMOUSE', 'PRESS', shift=True)
kmi = km.keymap_items.new("object.bp_grab", 'G', 'PRESS')
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committed
kmi = km.keymap_items.new("object.bp_rotate", 'R', 'PRESS')
kmi = km.keymap_items.new("object.bp_scale", 'S', 'PRESS')
kmi = km.keymap_items.new("object.bp_scaleuv", 'U', 'PRESS')
kmi = km.keymap_items.new("object.bp_offsetuv", 'Y', 'PRESS')
kmi = km.keymap_items.new("object.bp_clear_prop", 'C', 'PRESS')
kmi = km.keymap_items.new("object.bp_toggle_alpha", 'Q', 'PRESS')
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committed
context.space_data.cursor_location = em.location
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committed
bpy.ops.object.mode_set(mode = cm, toggle=False)
bpy.data.objects[BProjection_Empty].custom_active_object = context.object.name
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committed
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committed
# Oprerator Class to remove what is no more needed
class RemoveBProjectionPlane(Operator):
bl_idname = "object.removebprojectionplane"
bl_label = "Configure"
def removematerial(self, context):
CoDEmanX
committed
ob = context.object
i = 0
for ms in ob.material_slots:
if ms.name == BProjection_Material:
index = i
i+=1
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committed
ob.active_material_index = index
bpy.ops.object.material_slot_remove()
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committed
def execute(self, context):
CoDEmanX
committed
try:
cm = bpy.context.object.mode
bpy.ops.object.mode_set(mode = 'OBJECT', toggle=False)
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committed
context.space_data.show_relationship_lines = True
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committed
bpy.ops.object.modifier_remove(modifier="Hook-Empty for BProjection")
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committed
self.removematerial(context)
ob = context.object
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committed
bpy.ops.object.editmode_toggle()
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committed
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committed
bpy.ops.mesh.select_all(action='DESELECT')
ob.vertex_groups.active_index = ob.vertex_groups['texture plane'].index
bpy.ops.object.vertex_group_select()
bpy.ops.mesh.delete()
bpy.ops.object.vertex_group_remove()
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committed
bpy.ops.object.editmode_toggle()
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committed
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committed
em = bpy.data.objects[BProjection_Empty]
context.scene.objects.active = em
em.hide = False
em.select = True
bpy.ops.object.delete()
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committed
context.scene.objects.active = ob
ob.select = True
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committed
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committed
'''tmp = context.object
for ob in (ob for ob in bpy.data.objects if ob.type == 'MESH' and ob.hide == False and context.scene in ob.users_scene):
context.scene.objects.active = ob
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committed
bpy.ops.object.mode_set(mode = 'OBJECT', toggle=False)
context.scene.objects.active = tmp'''
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committed
ob = context.object
for i in ob.data.shape_keys.key_blocks:
bpy.ops.object.shape_key_remove()
bpy.ops.object.shape_key_remove()
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committed
bpy.ops.object.mode_set(mode = cm, toggle=False)
removecustomprops()
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committed
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committed
return {'FINISHED'}
def reinitkey():
km = bpy.data.window_managers['WinMan'].keyconfigs['Blender'].keymaps['3D View']
l = ['view3d.zoom_view3d','view3d.preset_view3d','view3d.rotate_view3d','view3d.pan_view3d','MOUSE','KEYBOARD','MIDDLEMOUSE','WHEELINMOUSE','WHEELOUTMOUSE','NUMPAD_1','NUMPAD_3','NUMPAD_7']
for kmi in km.keymap_items:
if kmi.idname in l and kmi.map_type in l and kmi.type in l:
try:
p = kmi.properties.delta
if p == -1 or p == 1:
kmi.idname = 'view3d.zoom'
kmi.properties.delta = p
except:
try:
p = kmi.properties.view
if kmi.shift == False :
kmi.idname = 'view3d.viewnumpad'
kmi.properties.type = p
except:
if kmi.idname == 'view3d.rotate_view3d':
CoDEmanX
committed
kmi.idname = 'view3d.rotate'
if kmi.idname == 'view3d.pan_view3d':
CoDEmanX
committed
kmi.idname = 'view3d.move'
km = bpy.context.window_manager.keyconfigs.default.keymaps['Image Paint']
CoDEmanX
committed
for kmi in km.keymap_items:
if kmi.idname == 'paint.bp_paint':
kmi.idname = 'paint.image_paint'
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committed
for kmi in (kmi for kmi in km.keymap_items if kmi.idname in {"object.intuitivescale", "object.bp_grab", "object.bp_rotate", "object.bp_scale", "object.bp_scaleuv", "object.bp_clear_prop", "object.bp_offsetuv","object.bp_toggle_alpha", }):
km.keymap_items.remove(kmi)
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committed
# Oprerator Class to remove what is no more needed
class ChangeObject(Operator):
bl_idname = "object.change_object"
bl_label = "Change Object"
def removematerial(self, context):
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committed
ob = context.object