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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
#
# Main author : Clemens Barth (Blendphys@root-1.de)
# Authors : Clemens Barth, Christine Mottet (Icosahedra), ...
#
# Homepage(Wiki) : http://development.root-1.de/Atomic_Blender.php
#
# Start of project : 2012-03-25 by Clemens Barth
# First publication in Blender : 2012-05-27 by Clemens Barth
# Last modified : 2019-03-19
#
#
#
# To do:
# ======
#
# 1. Include other shapes: dodecahedron, ...
# 2. Skin option for parabolic shaped clusters
# 3. Skin option for icosahedron
# 4. Icosahedron: unlimited size ...
#
bl_info = {
"name": "Atomic Blender - Cluster",
"description": "Creating nanoparticles/clusters formed by atoms",
"author": "Clemens Barth",
"version": (0, 5),
"blender": (2, 80, 0),
"location": "Panel: View 3D - Tools (right side)",
"warning": "",
"doc_url": "... will be updated asap ...",
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"category": "Add Mesh"}
import os
import io
import bpy
from bpy.types import Operator, Panel
from bpy_extras.io_utils import ImportHelper, ExportHelper
from bpy.props import (StringProperty,
BoolProperty,
EnumProperty,
IntProperty,
FloatProperty)
from . import add_mesh_cluster
ATOM_Cluster_PANEL = 0
# -----------------------------------------------------------------------------
# GUI
class CLASS_ImportCluster(bpy.types.Operator):
bl_idname = "mesh.cluster"
bl_label = "Atom cluster"
bl_options = {'REGISTER', 'UNDO', 'PRESET'}
def execute(self, context):
global ATOM_Cluster_PANEL
ATOM_Cluster_PANEL = 1
return {'FINISHED'}
class CLASS_PT_atom_cluster_panel(Panel):
bl_label = "Atomic Blender - Cluster"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "Create"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(self, context):
global ATOM_Cluster_PANEL
if ATOM_Cluster_PANEL == 0:
return False
return True
def draw(self, context):
layout = self.layout
scn = context.scene.atom_cluster
row = layout.row()
row.label(text="Cluster properties")
box = layout.box()
row = box.row()
row.prop(scn, "shape")
if scn.shape in ["parabolid_square","parabolid_ab","parabolid_abc"]:
row = box.row()
row.prop(scn, "parabol_diameter")
row = box.row()
row.prop(scn, "parabol_height")
elif scn.shape in ["icosahedron"]:
row = box.row()
row.prop(scn, "icosahedron_size")
else:
row = box.row()
row.prop(scn, "size")
row = box.row()
row.prop(scn, "skin")
row = box.row()
row.prop(scn, "lattice_parameter")
row = box.row()
row.prop(scn, "element")
row = box.row()
row.prop(scn, "radius_type")
row = box.row()
row.prop(scn, "scale_radius")
row = box.row()
row.prop(scn, "scale_distances")
row = layout.row()
row.label(text="Load cluster")
box = layout.box()
row = box.row()
row.operator("atom_cluster.load")
row = box.row()
row.label(text="Number of atoms")
row = box.row()
row.prop(scn, "atom_number_total")
row = box.row()
row.prop(scn, "atom_number_drawn")
# The properties (gadgets) in the panel. They all go to scene
# during initialization (see end)
class CLASS_atom_cluster_Properties(bpy.types.PropertyGroup):
def Callback_radius_type(self, context):
scn = bpy.context.scene.atom_cluster
DEF_atom_cluster_radius_type(scn.radius_type,
scn.radius_how,)
size: FloatProperty(
name = "Size", default=30.0, min=0.1,
description = "Size of cluster in Angstroem")
skin: FloatProperty(
name = "Skin", default=1.0, min=0.0, max = 1.0,
description = "Skin of cluster in % of size (skin=1.0: show all atoms, skin=0.1: show only the outer atoms)")
parabol_diameter: FloatProperty(
name = "Diameter", default=30.0, min=0.1,
description = "Top diameter in Angstroem")
parabol_height: FloatProperty(
name = "Height", default=30.0, min=0.1,
description = "Height in Angstroem")
icosahedron_size: IntProperty(
name = "Size", default=1, min=1, max=13,
description = "Size n: 1 (13 atoms), 2 (55 atoms), 3 (147 atoms), 4 (309 atoms), 5 (561 atoms), ..., 13 (8217 atoms)")
shape: EnumProperty(
name="",
description="Choose the shape of the cluster",
items=(('sphere_square', "Sphere - square", "Sphere with square lattice"),
('sphere_hex_ab', "Sphere - hex ab", "Sphere with hexagonal ab-lattice"),
('sphere_hex_abc', "Sphere - hex abc", "Sphere with hexagonal abc-lattice"),
('pyramide_square', "Pyramide - Square", "Pyramide: square (abc-lattice)"),
('pyramide_hex_abc', "Pyramide - Tetraeder", "Pyramide: tetraeder (abcabc-lattice)"),
('octahedron', "Octahedron", "Octahedron"),
('truncated_octahedron', "Truncated octahedron", "Truncated octahedron"),
('icosahedron', "Icosahedron", "Icosahedron"),
('parabolid_square', "Paraboloid: square", "Paraboloid with square lattice"),
('parabolid_ab', "Paraboloid: hex ab", "Paraboloid with ab-lattice"),
('parabolid_abc', "Paraboloid: hex abc", "Paraboloid with abc-lattice")),
default='sphere_square',)
lattice_parameter: FloatProperty(
name = "Lattice", default=4.08, min=1.0,
description = "Lattice parameter in Angstroem")
element: StringProperty(name="Element",
default="Gold", description = "Enter the name of the element")
radius_type: EnumProperty(
name="Radius",
description="Which type of atom radii?",
items=(('0',"predefined", "Use pre-defined radii"),
('1',"atomic", "Use atomic radii"),
('2',"van der Waals","Use van der Waals radii")),
default='0',)
scale_radius: FloatProperty(
name = "Scale R", default=1.0, min=0.0,
description = "Scale radius of atoms")
scale_distances: FloatProperty(
name = "Scale d", default=1.0, min=0.0,
description = "Scale distances")
atom_number_total: StringProperty(name="Total",
default="---", description = "Number of all atoms in the cluster")
atom_number_drawn: StringProperty(name="Drawn",
default="---", description = "Number of drawn atoms in the cluster")
# The button for reloading the atoms and creating the scene
class CLASS_atom_cluster_load_button(Operator):
bl_idname = "atom_cluster.load"
bl_label = "Load"
bl_description = "Load the cluster"
def execute(self, context):
scn = context.scene.atom_cluster
add_mesh_cluster.DEF_atom_read_atom_data()
del add_mesh_cluster.ATOM_CLUSTER_ALL_ATOMS[:]
if scn.shape in ["parabolid_ab", "parabolid_abc", "parabolid_square"]:
parameter1 = scn.parabol_height
parameter2 = scn.parabol_diameter
elif scn.shape == "pyramide_hex_abc":
parameter1 = scn.size * 1.6
parameter2 = scn.skin
elif scn.shape == "pyramide_square":
parameter1 = scn.size * 1.4
parameter2 = scn.skin
elif scn.shape in ["octahedron", "truncated_octahedron"]:
parameter1 = scn.size * 1.4
parameter2 = scn.skin
elif scn.shape in ["icosahedron"]:
parameter1 = scn.icosahedron_size
else:
parameter1 = scn.size
parameter2 = scn.skin
if scn.shape in ["octahedron", "truncated_octahedron", "sphere_square", "pyramide_square", "parabolid_square"]:
numbers = add_mesh_cluster.create_square_lattice(
scn.shape,
parameter1,
parameter2,
(scn.lattice_parameter/2.0))
if scn.shape in ["sphere_hex_ab", "parabolid_ab"]:
numbers = add_mesh_cluster.create_hexagonal_abab_lattice(
scn.shape,
parameter1,
parameter2,
scn.lattice_parameter)
if scn.shape in ["sphere_hex_abc", "pyramide_hex_abc", "parabolid_abc"]:
numbers = add_mesh_cluster.create_hexagonal_abcabc_lattice(
scn.shape,
parameter1,
parameter2,
scn.lattice_parameter)
if scn.shape in ["icosahedron"]:
numbers = add_mesh_cluster.create_icosahedron(
parameter1,
scn.lattice_parameter)
DEF_atom_draw_atoms(scn.element,
scn.radius_type,
scn.scale_radius,
scn.scale_distances,
scn.shape)
scn.atom_number_total = str(numbers[0])
scn.atom_number_drawn = str(numbers[1])
return {'FINISHED'}
def DEF_atom_draw_atoms(prop_element,
prop_radius_type,
prop_scale_radius,
prop_scale_distances,
coll_name):
FLAG = False
# Get the details about the atom (Name, radius, color, etc.).
for element in add_mesh_cluster.ATOM_CLUSTER_ELEMENTS:
if prop_element in element.name:
number = element.number
name = element.name
color = element.color
radii = element.radii
FLAG = True
break
# If no element could be found, use gold. This may happen if the user does
# not correctly wrote the name of the atom.
if not FLAG:
number = 79
name = "Gold"
color = (1.0, 0.81, 0.13, 1.0)
radii = [1.34]
# First, we create a collection for the atoms, which includes the
# representative ball and the mesh.
coll_atom_name = "Cluster (" + coll_name + ")_" + name.lower()
# Create the new collection and ...
coll_atom = bpy.data.collections.new(coll_atom_name)
# ... link it to the collection, which contains all parts of the
# element (ball and mesh).
bpy.data.collections.new(coll_atom_name)
bpy.context.scene.collection.children.link(coll_atom)
# Create the material.
material = bpy.data.materials.new(name)
material.name = name
material.diffuse_color = color
atom_vertices = []
for atom in add_mesh_cluster.ATOM_CLUSTER_ALL_ATOMS:
atom_vertices.append( atom.location * prop_scale_distances )
# Build the mesh
atom_mesh = bpy.data.meshes.new("Mesh_"+name)
atom_mesh.from_pydata(atom_vertices, [], [])
atom_mesh.update()
new_atom_mesh = bpy.data.objects.new(name+ "_mesh", atom_mesh)
# Link active object to the new collection
coll_atom.objects.link(new_atom_mesh)
bpy.ops.surface.primitive_nurbs_surface_sphere_add(
align='WORLD', enter_editmode=False,
location=(0,0,0), rotation=(0.0, 0.0, 0.0))
ball = bpy.context.view_layer.objects.active
ball.name = name + "_ball"
# Hide this ball because its appearance has no meaning. It is just the
# representative ball. The ball is visible at the vertices of the mesh.
# Rememmber, this is a dupliverts construct!
ball.hide_set(True)
# Scale the radius.
ball.scale = (radii[int(prop_radius_type)]*prop_scale_radius,) * 3
ball.active_material = material
ball.parent = new_atom_mesh
new_atom_mesh.instance_type = 'VERTS'
# Note the collection where the ball was placed into.
coll_all = ball.users_collection
if len(coll_all) > 0:
coll_past = coll_all[0]
else:
coll_past = bpy.context.scene.collection
# Put the atom into the new collection 'atom' and ...
coll_atom.objects.link(ball)
# ... unlink the atom from the other collection.
coll_past.objects.unlink(ball)
# ------------------------------------------------------------------------
# SELECT ALL LOADED OBJECTS
bpy.ops.object.select_all(action='DESELECT')
new_atom_mesh.select_set(True)
bpy.context.view_layer.objects.active = new_atom_mesh
return True
# The entry into the menu 'file -> import'
def DEF_menu_func(self, context):
self.layout.operator(CLASS_ImportCluster.bl_idname, icon='PLUGIN')
classes = (CLASS_ImportCluster,
CLASS_PT_atom_cluster_panel,
CLASS_atom_cluster_Properties,
CLASS_atom_cluster_load_button)
def register():
for cls in classes:
Spivak Vladimir (cwolf3d)
committed
bpy.utils.register_class(cls)
bpy.types.Scene.atom_cluster = bpy.props.PointerProperty(type=
CLASS_atom_cluster_Properties)
bpy.types.VIEW3D_MT_mesh_add.append(DEF_menu_func)
def unregister():
bpy.types.VIEW3D_MT_mesh_add.remove(DEF_menu_func)
Spivak Vladimir (cwolf3d)
committed
del bpy.types.Scene.atom_cluster
Spivak Vladimir (cwolf3d)
committed
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
if __name__ == "__main__":
register()