Newer
Older
if i == 0:
# first keyframe, nothing before it
direction = -1
range = [f_ori, locs_ori[i + 1][0]]
elif i == len(locs_ori) - 1:
# last keyframe, nothing after it
range = [locs_ori[i - 1][0], f_ori]
else:
current = mathutils.Vector(coords)
next = mathutils.Vector(locs_ori[i + 1][1])
previous = mathutils.Vector(locs_ori[i - 1][1])
angle_to_next = d.angle(next - current, 0)
angle_to_previous = d.angle(previous - current, 0)
if angle_to_previous < angle_to_next:
# mouse movement is in direction of previous keyframe
direction = -1
range = [locs_ori[i - 1][0], locs_ori[i + 1][0]]
direction *= -1 # feels more natural in 3d-view
if not range:
# keyframe not found, is impossible, but better safe than sorry
return(active_keyframe, active_timebead, keyframes_ori)
# calculate strength of movement
d_screen = mathutils.Vector([event.mouse_region_x,
event.mouse_region_y]) - drag_mouse_ori
if d_screen.length != 0:
d_screen = d_screen.length / (abs(d_screen[0]) / d_screen.length *
context.region.width + abs(d_screen[1]) / d_screen.length *
context.region.height)
d_screen *= direction # d_screen value ranges from -1.0 to 1.0
else:
d_screen = 0.0
new_frame = d_screen * (range[1] - range[0]) + frame_ori
max_frame = range[1]
if max_frame == frame_ori:
max_frame += 1
min_frame = range[0]
if min_frame == frame_ori:
min_frame -= 1
new_frame = min(max_frame - 1, max(min_frame + 1, new_frame))
d_frame = new_frame - frame_ori
curves = get_curves(action_ob, child)
for i, curve in enumerate(curves):
for kf in curve.keyframe_points:
if abs(kf.co[0] - frame) < 1e-4:
kf.co[0] = new_frame
kf.handle_left[0] = handles_ori[objectname][frame_ori]["left"][i][0] + d_frame
kf.handle_right[0] = handles_ori[objectname][frame_ori]["right"][i][0] + d_frame
break
active_keyframe = [objectname, new_frame, frame_ori, action_ob, child]
# change position of active timebead on the timeline, thus altering speed
elif context.window_manager.motion_trail.mode == 'speed' and \
active_timebead:
objectname, frame, frame_ori, action_ob, child = active_timebead
if child:
mat = action_ob.matrix_world.copy().inverted() * \
edit_bones[child.name].copy().to_4x4()
else:
mat = 1
mouse_ori_world = screen_to_world(context, drag_mouse_ori[0],
drag_mouse_ori[1]) * mat
vector = screen_to_world(context, event.mouse_region_x,
event.mouse_region_y) * mat
d = vector - mouse_ori_world
# determine direction (to next or previous keyframe)
curves = get_curves(action_ob, child)
fcx, fcy, fcz = curves
locx = fcx.evaluate(frame_ori)
locy = fcy.evaluate(frame_ori)
locz = fcz.evaluate(frame_ori)
loc_ori = mathutils.Vector([locx, locy, locz]) # bonespace
keyframes = [kf for kf in keyframes_ori[objectname]]
keyframes.append(frame_ori)
keyframes.sort()
frame_index = keyframes.index(frame_ori)
kf_prev = keyframes[frame_index - 1]
kf_next = keyframes[frame_index + 1]
vec_prev = (
mathutils.Vector(keyframes_ori[objectname][kf_prev][1]) *
mat - loc_ori
).normalized()
vec_next = (mathutils.Vector(keyframes_ori[objectname][kf_next][1]) *
mat - loc_ori
).normalized()
d_normal = d.copy().normalized()
dist_to_next = (d_normal - vec_next).length
dist_to_prev = (d_normal - vec_prev).length
if dist_to_prev < dist_to_next:
direction = 1
else:
direction = -1
if (kf_next - frame_ori) < (frame_ori - kf_prev):
kf_bead = kf_next
side = "left"
else:
kf_bead = kf_prev
side = "right"
d_frame = d.length * direction * 2 # * 2 to make it more sensitive
angles = []
for i, curve in enumerate(curves):
for kf in curve.keyframe_points:
if abs(kf.co[0] - kf_bead) < 1e-4:
if side == "left":
# left side
kf.handle_left[0] = min(
handles_ori[objectname][kf_bead]["left"][i][0] +
d_frame, kf_bead - 1
)
angle = mathutils.Vector([-1, 0]).angle(
mathutils.Vector(kf.handle_left) -
mathutils.Vector(kf.co), 0
)
if angle != 0:
angles.append(angle)
else:
# right side
kf.handle_right[0] = max(
handles_ori[objectname][kf_bead]["right"][i][0] +
d_frame, kf_bead + 1
)
angle = mathutils.Vector([1, 0]).angle(
mathutils.Vector(kf.handle_right) -
mathutils.Vector(kf.co), 0
)
if angle != 0:
angles.append(angle)
break
# update frame of active_timebead
perc = (sum(angles) / len(angles)) / (math.pi / 2)
perc = max(0.4, min(1, perc * 5))
if side == "left":
bead_frame = kf_bead - perc * ((kf_bead - kf_prev - 2) / 2)
else:
bead_frame = kf_bead + perc * ((kf_next - kf_bead - 2) / 2)
active_timebead = [objectname, bead_frame, frame_ori, action_ob, child]
return(active_keyframe, active_timebead, keyframes_ori)
# revert changes made by dragging
def cancel_drag(context, active_keyframe, active_handle, active_timebead,
keyframes_ori, handles_ori, edit_bones):
# revert change in 3d-location of active keyframe and its handles
if context.window_manager.motion_trail.mode == 'location' and \
active_keyframe:
objectname, frame, frame_ori, active_ob, child = active_keyframe
curves = get_curves(active_ob, child)
loc_ori = keyframes_ori[objectname][frame][1]
if child:
loc_ori = loc_ori * edit_bones[child.name] * \
active_ob.matrix_world.copy().inverted()
for i, curve in enumerate(curves):
for kf in curve.keyframe_points:
if kf.co[0] == frame:
kf.co[1] = loc_ori[i]
kf.handle_left[1] = handles_ori[objectname][frame]["left"][i][1]
kf.handle_right[1] = handles_ori[objectname][frame]["right"][i][1]
# revert change in 3d-location of active handle
elif context.window_manager.motion_trail.mode == 'location' and \
active_handle:
objectname, frame, side, active_ob, child = active_handle
curves = get_curves(active_ob, child)
for i, curve in enumerate(curves):
for kf in curve.keyframe_points:
if kf.co[0] == frame:
kf.handle_left[1] = handles_ori[objectname][frame]["left"][i][1]
kf.handle_right[1] = handles_ori[objectname][frame]["right"][i][1]
# revert position of all keyframes and handles on timeline
elif context.window_manager.motion_trail.mode == 'timing' and \
active_timebead:
objectname, frame, frame_ori, active_ob, child = active_timebead
curves = get_curves(active_ob, child)
for i, curve in enumerate(curves):
for kf in curve.keyframe_points:
for kf_ori, [frame_ori, loc] in keyframes_ori[objectname].\
items():
if abs(kf.co[0] - kf_ori) < 1e-4:
kf.co[0] = frame_ori
kf.handle_left[0] = handles_ori[objectname][frame_ori]["left"][i][0]
kf.handle_right[0] = handles_ori[objectname][frame_ori]["right"][i][0]
# revert position of active keyframe and its handles on the timeline
elif context.window_manager.motion_trail.mode == 'timing' and \
active_keyframe:
objectname, frame, frame_ori, active_ob, child = active_keyframe
curves = get_curves(active_ob, child)
for i, curve in enumerate(curves):
for kf in curve.keyframe_points:
if abs(kf.co[0] - frame) < 1e-4:
kf.co[0] = keyframes_ori[objectname][frame_ori][0]
kf.handle_left[0] = handles_ori[objectname][frame_ori]["left"][i][0]
kf.handle_right[0] = handles_ori[objectname][frame_ori]["right"][i][0]
break
active_keyframe = [objectname, frame_ori, frame_ori, active_ob, child]
# revert position of handles on the timeline
elif context.window_manager.motion_trail.mode == 'speed' and \
active_timebead:
objectname, frame, frame_ori, active_ob, child = active_timebead
curves = get_curves(active_ob, child)
keyframes = [kf for kf in keyframes_ori[objectname]]
keyframes.append(frame_ori)
keyframes.sort()
frame_index = keyframes.index(frame_ori)
kf_prev = keyframes[frame_index - 1]
kf_next = keyframes[frame_index + 1]
if (kf_next - frame_ori) < (frame_ori - kf_prev):
kf_frame = kf_next
else:
kf_frame = kf_prev
for i, curve in enumerate(curves):
for kf in curve.keyframe_points:
if kf.co[0] == kf_frame:
kf.handle_left[0] = handles_ori[objectname][kf_frame]["left"][i][0]
kf.handle_right[0] = handles_ori[objectname][kf_frame]["right"][i][0]
break
active_timebead = [objectname, frame_ori, frame_ori, active_ob, child]
return(active_keyframe, active_timebead)
# return the handle type of the active selection
def get_handle_type(active_keyframe, active_handle):
if active_keyframe:
objectname, frame, side, action_ob, child = active_keyframe
side = "both"
elif active_handle:
objectname, frame, side, action_ob, child = active_handle
else:
# no active handle(s)
return(False)
# properties used when changing handle type
bpy.context.window_manager.motion_trail.handle_type_frame = frame
bpy.context.window_manager.motion_trail.handle_type_side = side
bpy.context.window_manager.motion_trail.handle_type_action_ob = \
action_ob.name
if child:
bpy.context.window_manager.motion_trail.handle_type_child = child.name
else:
bpy.context.window_manager.motion_trail.handle_type_child = ""
curves = get_curves(action_ob, child=child)
for c in curves:
for kf in c.keyframe_points:
if kf.co[0] == frame:
if side in ("left", "both"):
return(kf.handle_left_type)
else:
return(kf.handle_right_type)
return("AUTO")
# turn the given frame into a keyframe
def insert_keyframe(self, context, frame):
objectname, frame, frame, action_ob, child = frame
curves = get_curves(action_ob, child)
for c in curves:
y = c.evaluate(frame)
if c.keyframe_points:
c.keyframe_points.insert(frame, y)
bpy.context.window_manager.motion_trail.force_update = True
calc_callback(self, context)
# change the handle type of the active selection
def set_handle_type(self, context):
if not context.window_manager.motion_trail.handle_type_enabled:
return
if context.window_manager.motion_trail.handle_type_old == \
context.window_manager.motion_trail.handle_type:
# function called because of selection change, not change in type
return
context.window_manager.motion_trail.handle_type_old = \
context.window_manager.motion_trail.handle_type
frame = bpy.context.window_manager.motion_trail.handle_type_frame
side = bpy.context.window_manager.motion_trail.handle_type_side
action_ob = bpy.context.window_manager.motion_trail.handle_type_action_ob
action_ob = bpy.data.objects[action_ob]
child = bpy.context.window_manager.motion_trail.handle_type_child
if child:
child = action_ob.pose.bones[child]
new_type = context.window_manager.motion_trail.handle_type
curves = get_curves(action_ob, child=child)
for c in curves:
for kf in c.keyframe_points:
if kf.co[0] == frame:
# align if necessary
if side in ("right", "both") and new_type in (
"AUTO", "AUTO_CLAMPED", "ALIGNED"):
# change right handle
normal = (kf.co - kf.handle_left).normalized()
size = (kf.handle_right[0] - kf.co[0]) / normal[0]
normal = normal * size + kf.co
elif side == "left" and new_type in (
"AUTO", "AUTO_CLAMPED", "ALIGNED"):
# change left handle
normal = (kf.co - kf.handle_right).normalized()
size = (kf.handle_left[0] - kf.co[0]) / normal[0]
normal = normal * size + kf.co
kf.handle_left[1] = normal[1]
# change type
if side in ("left", "both"):
if side in ("right", "both"):
context.window_manager.motion_trail.force_update = True
class MotionTrailOperator(bpy.types.Operator):
bl_idname = "view3d.motion_trail"
bl_label = "Motion Trail"
bl_description = "Edit motion trails in 3d-view"
_handle_calc = None
_handle_draw = None
Sebastian Nell
committed
@staticmethod
def handle_add(self, context):
MotionTrailOperator._handle_calc = bpy.types.SpaceView3D.draw_handler_add(
calc_callback, (self, context), 'WINDOW', 'POST_VIEW')
Sebastian Nell
committed
MotionTrailOperator._handle_draw = bpy.types.SpaceView3D.draw_handler_add(
draw_callback, (self, context), 'WINDOW', 'POST_PIXEL')
Sebastian Nell
committed
@staticmethod
def handle_remove():
if MotionTrailOperator._handle_calc is not None:
bpy.types.SpaceView3D.draw_handler_remove(MotionTrailOperator._handle_calc, 'WINDOW')
if MotionTrailOperator._handle_draw is not None:
bpy.types.SpaceView3D.draw_handler_remove(MotionTrailOperator._handle_draw, 'WINDOW')
MotionTrailOperator._handle_calc = None
MotionTrailOperator._handle_draw = None
# XXX Required, or custom transform.translate will break!
# XXX If one disables and re-enables motion trail, modal op will still be running,
# XXX default translate op will unintentionally get called, followed by custom translate.
if not context.window_manager.motion_trail.enabled:
MotionTrailOperator.handle_remove()
context.area.tag_redraw()
return {'FINISHED'}
if not context.area or not context.region or event.type == 'NONE':
context.area.tag_redraw()
return {'PASS_THROUGH'}
wm = context.window_manager
keyconfig = wm.keyconfigs.active
select = getattr(keyconfig.preferences, "select_mouse", "LEFT")
if (not context.active_object or
context.active_object.mode not in ('OBJECT', 'POSE')):
if self.drag:
self.drag = False
self.lock = True
context.window_manager.motion_trail.force_update = True
# default hotkeys should still work
if event.type == self.transform_key and event.value == 'PRESS':
if bpy.ops.transform.translate.poll():
bpy.ops.transform.translate('INVOKE_DEFAULT')
elif event.type == select + 'MOUSE' and event.value == 'PRESS' \
and not self.drag and not event.shift and not event.alt \
and not event.ctrl:
if bpy.ops.view3d.select.poll():
bpy.ops.view3d.select('INVOKE_DEFAULT')
elif event.type == 'LEFTMOUSE' and event.value == 'PRESS' and not\
event.alt and not event.ctrl and not event.shift:
if eval("bpy.ops." + self.left_action + ".poll()"):
eval("bpy.ops." + self.left_action + "('INVOKE_DEFAULT')")
return {'PASS_THROUGH'}
# check if event was generated within 3d-window, dragging is exception
if not self.drag:
if not (0 < event.mouse_region_x < context.region.width) or \
not (0 < event.mouse_region_y < context.region.height):
return {'PASS_THROUGH'}
if (event.type == self.transform_key and event.value == 'PRESS' and
(self.active_keyframe or
self.active_handle or
self.active_timebead or
self.active_frame)):
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
# override default translate()
if not self.drag:
# start drag
if self.active_frame:
insert_keyframe(self, context, self.active_frame)
self.active_keyframe = self.active_frame
self.active_frame = False
self.keyframes_ori, self.handles_ori = \
get_original_animation_data(context, self.keyframes)
self.drag_mouse_ori = mathutils.Vector([event.mouse_region_x,
event.mouse_region_y])
self.drag = True
self.lock = False
else:
# stop drag
self.drag = False
self.lock = True
context.window_manager.motion_trail.force_update = True
elif event.type == self.transform_key and event.value == 'PRESS':
# call default translate()
if bpy.ops.transform.translate.poll():
bpy.ops.transform.translate('INVOKE_DEFAULT')
elif (event.type == 'ESC' and self.drag and event.value == 'PRESS') or \
(event.type == 'RIGHTMOUSE' and self.drag and event.value == 'PRESS'):
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
# cancel drag
self.drag = False
self.lock = True
context.window_manager.motion_trail.force_update = True
self.active_keyframe, self.active_timebead = cancel_drag(context,
self.active_keyframe, self.active_handle,
self.active_timebead, self.keyframes_ori, self.handles_ori,
self.edit_bones)
elif event.type == 'MOUSEMOVE' and self.drag:
# drag
self.active_keyframe, self.active_timebead, self.keyframes_ori = \
drag(context, event, self.drag_mouse_ori,
self.active_keyframe, self.active_handle,
self.active_timebead, self.keyframes_ori, self.handles_ori,
self.edit_bones)
elif event.type == select + 'MOUSE' and event.value == 'PRESS' and \
not self.drag and not event.shift and not event.alt and not \
event.ctrl:
# select
treshold = 10
clicked = mathutils.Vector([event.mouse_region_x,
event.mouse_region_y])
self.active_keyframe = False
self.active_handle = False
self.active_timebead = False
self.active_frame = False
context.window_manager.motion_trail.force_update = True
context.window_manager.motion_trail.handle_type_enabled = True
found = False
if context.window_manager.motion_trail.path_before == 0:
frame_min = context.scene.frame_start
else:
frame_min = max(
context.scene.frame_start,
context.scene.frame_current -
context.window_manager.motion_trail.path_before
)
if context.window_manager.motion_trail.path_after == 0:
frame_max = context.scene.frame_end
else:
frame_max = min(
context.scene.frame_end,
context.scene.frame_current +
context.window_manager.motion_trail.path_after
)
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
for objectname, values in self.click.items():
if found:
break
for frame, type, coord, action_ob, child in values:
if frame < frame_min or frame > frame_max:
continue
if (coord - clicked).length <= treshold:
found = True
if type == "keyframe":
self.active_keyframe = [objectname, frame, frame,
action_ob, child]
elif type == "handle_left":
self.active_handle = [objectname, frame, "left",
action_ob, child]
elif type == "handle_right":
self.active_handle = [objectname, frame, "right",
action_ob, child]
elif type == "timebead":
self.active_timebead = [objectname, frame, frame,
action_ob, child]
elif type == "frame":
self.active_frame = [objectname, frame, frame,
action_ob, child]
break
if not found:
context.window_manager.motion_trail.handle_type_enabled = False
# no motion trail selections, so pass on to normal select()
if bpy.ops.view3d.select.poll():
bpy.ops.view3d.select('INVOKE_DEFAULT')
else:
handle_type = get_handle_type(self.active_keyframe,
self.active_handle)
if handle_type:
context.window_manager.motion_trail.handle_type_old = \
handle_type
context.window_manager.motion_trail.handle_type = \
handle_type
else:
context.window_manager.motion_trail.handle_type_enabled = \
False
elif event.type == 'LEFTMOUSE' and event.value == 'PRESS' and \
self.drag:
# stop drag
self.drag = False
self.lock = True
context.window_manager.motion_trail.force_update = True
elif event.type == 'LEFTMOUSE' and event.value == 'PRESS' and not\
event.alt and not event.ctrl and not event.shift:
if eval("bpy.ops." + self.left_action + ".poll()"):
eval("bpy.ops." + self.left_action + "('INVOKE_DEFAULT')")
if context.area: # not available if other window-type is fullscreen
return {'PASS_THROUGH'}
def invoke(self, context, event):
if context.area.type != 'VIEW_3D':
self.report({'WARNING'}, "View3D not found, cannot run operator")
return {'CANCELLED'}
# get clashing keymap items
wm = context.window_manager
keyconfig = wm.keyconfigs.active
select = getattr(keyconfig.preferences, "select_mouse", "LEFT")
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
kms = [
bpy.context.window_manager.keyconfigs.active.keymaps['3D View'],
bpy.context.window_manager.keyconfigs.active.keymaps['Object Mode']
]
kmis = []
self.left_action = None
self.right_action = None
for km in kms:
for kmi in km.keymap_items:
if kmi.idname == "transform.translate" and \
kmi.map_type == 'KEYBOARD' and not \
kmi.properties.texture_space:
kmis.append(kmi)
self.transform_key = kmi.type
elif (kmi.type == 'ACTIONMOUSE' and select == 'RIGHT') \
and not kmi.alt and not kmi.any and not kmi.ctrl \
and not kmi.shift:
kmis.append(kmi)
self.left_action = kmi.idname
elif kmi.type == 'SELECTMOUSE' and not kmi.alt and not \
kmi.any and not kmi.ctrl and not kmi.shift:
kmis.append(kmi)
if select == 'RIGHT':
self.right_action = kmi.idname
else:
self.left_action = kmi.idname
elif kmi.type == 'LEFTMOUSE' and not kmi.alt and not \
kmi.any and not kmi.ctrl and not kmi.shift:
kmis.append(kmi)
self.left_action = kmi.idname
if not context.window_manager.motion_trail.enabled:
# enable
self.active_keyframe = False
self.active_handle = False
self.active_timebead = False
self.active_frame = False
self.click = {}
self.drag = False
self.lock = True
self.perspective = context.region_data.perspective_matrix
self.displayed = []
context.window_manager.motion_trail.force_update = True
context.window_manager.motion_trail.handle_type_enabled = False
self.cached = {
"path": {}, "keyframes": {},
"timebeads_timing": {}, "timebeads_speed": {}
}
for kmi in kmis:
kmi.active = False
MotionTrailOperator.handle_add(self, context)
context.window_manager.motion_trail.enabled = True
if context.area:
context.area.tag_redraw()
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
else:
# disable
for kmi in kmis:
kmi.active = True
MotionTrailOperator.handle_remove()
context.window_manager.motion_trail.enabled = False
if context.area:
context.area.tag_redraw()
class MotionTrailPanel(bpy.types.Panel):
bl_idname = "VIEW3D_PT_motion_trail"
bl_region_type = 'UI'
if context.active_object is None:
return False
return context.active_object.mode in ('OBJECT', 'POSE')
def draw(self, context):
col = self.layout.column()
if not context.window_manager.motion_trail.enabled:
col.operator("view3d.motion_trail", text="Enable motion trail")
else:
col.operator("view3d.motion_trail", text="Disable motion trail")
box = self.layout.box()
box.prop(context.window_manager.motion_trail, "mode")
# box.prop(context.window_manager.motion_trail, "calculate")
if context.window_manager.motion_trail.mode == 'timing':
box.prop(context.window_manager.motion_trail, "timebeads")
box = self.layout.box()
col = box.column()
row = col.row()
if context.window_manager.motion_trail.path_display:
row.prop(context.window_manager.motion_trail, "path_display",
icon="DOWNARROW_HLT", text="", emboss=False)
else:
row.prop(context.window_manager.motion_trail, "path_display",
icon="RIGHTARROW", text="", emboss=False)
row.label(text="Path options")
if context.window_manager.motion_trail.path_display:
col.prop(context.window_manager.motion_trail, "path_style",
text="Style")
grouped = col.column(align=True)
grouped.prop(context.window_manager.motion_trail, "path_width",
text="Width")
grouped.prop(context.window_manager.motion_trail,
"path_transparency", text="Transparency")
grouped.prop(context.window_manager.motion_trail,
"path_resolution")
row = grouped.row(align=True)
row.prop(context.window_manager.motion_trail, "path_before")
row.prop(context.window_manager.motion_trail, "path_after")
col = col.column(align=True)
col.prop(context.window_manager.motion_trail, "keyframe_numbers")
col.prop(context.window_manager.motion_trail, "frame_display")
if context.window_manager.motion_trail.mode == 'location':
box = self.layout.box()
col = box.column(align=True)
col.prop(context.window_manager.motion_trail, "handle_display",
text="Handles")
if context.window_manager.motion_trail.handle_display:
row = col.row()
row.enabled = context.window_manager.motion_trail.\
handle_type_enabled
row.prop(context.window_manager.motion_trail, "handle_type")
class MotionTrailProps(bpy.types.PropertyGroup):
def internal_update(self, context):
context.window_manager.motion_trail.force_update = True
if context.area:
context.area.tag_redraw()
enabled: BoolProperty(default=False)
force_update: BoolProperty(name="internal use",
description="Force calc_callback to fully execute",
default=False)
handle_type_enabled: BoolProperty(default=False)
handle_type_frame: FloatProperty()
handle_type_side: StringProperty()
handle_type_action_ob: StringProperty()
handle_type_child: StringProperty()
handle_type_old: EnumProperty(
items=(
("AUTO", "", ""),
("AUTO_CLAMPED", "", ""),
("VECTOR", "", ""),
("ALIGNED", "", ""),
("FREE", "", "")),
default='AUTO'
)
calculate: EnumProperty(name="Calculate", items=(
("fast", "Fast", "Recommended setting, change if the "
"motion path is positioned incorrectly"),
("full", "Full", "Takes parenting and modifiers into account, "
"but can be very slow on complicated scenes")),
description="Calculation method for determining locations",
default='full',
update=internal_update
)
frame_display: BoolProperty(name="Frames",
description="Display frames, \n test",
default=True,
update=internal_update
)
handle_display: BoolProperty(name="Display",
description="Display handles",
default=True,
update=internal_update
)
handle_type: EnumProperty(name="Type", items=(
("AUTO", "Automatic", ""),
("AUTO_CLAMPED", "Auto Clamped", ""),
("VECTOR", "Vector", ""),
("ALIGNED", "Aligned", ""),
("FREE", "Free", "")),
description="Set handle type for the selected handle",
default='AUTO',
update=set_handle_type
)
keyframe_numbers: BoolProperty(name="Keyframe numbers",
description="Display keyframe numbers",
default=False,
update=internal_update
)
mode: EnumProperty(name="Mode", items=(
("location", "Location", "Change path that is followed"),
("speed", "Speed", "Change speed between keyframes"),
("timing", "Timing", "Change position of keyframes on timeline")),
description="Enable editing of certain properties in the 3d-view",
default='location',
update=internal_update
)
path_after: IntProperty(name="After",
description="Number of frames to show after the current frame, "
"0 = display all",
default=50,
min=0,
update=internal_update
)
path_before: IntProperty(name="Before",
description="Number of frames to show before the current frame, "
"0 = display all",
default=50,
min=0,
update=internal_update
)
path_display: BoolProperty(name="Path options",
description="Display path options",
default=True
)
path_resolution: IntProperty(name="Resolution",
description="10 is smoothest, but could be "
"slow when adjusting keyframes, handles or timebeads",
default=10,
min=1,
max=10,
update=internal_update
)
path_style: EnumProperty(name="Path style", items=(
("acceleration", "Acceleration", "Gradient based on relative acceleration"),
("simple", "Simple", "Black line"),
("speed", "Speed", "Gradient based on relative speed")),
description="Information conveyed by path color",
default='simple',
update=internal_update
)
path_transparency: IntProperty(name="Path transparency",
description="Determines visibility of path",
default=0,
min=0,
max=100,
subtype='PERCENTAGE',
update=internal_update
)
path_width: IntProperty(name="Path width",
description="Width in pixels",
default=1,
min=1,
soft_max=5,
update=internal_update
)
timebeads: IntProperty(name="Time beads",
description="Number of time beads to display per segment",
default=5,
min=1,
soft_max=10,
update=internal_update
)
classes = (
MotionTrailProps,
MotionTrailOperator,
MotionTrailPanel,
)
for cls in classes:
bpy.utils.register_class(cls)
bpy.types.WindowManager.motion_trail = PointerProperty(
type=MotionTrailProps
)
MotionTrailOperator.handle_remove()
for cls in classes:
bpy.utils.unregister_class(cls)
del bpy.types.WindowManager.motion_trail
if __name__ == "__main__":
register()