-
Benoit Muller authored
Fix issues thanks to marmalade users feedbacks: - Rest pose was wrong (it was the first Pose Frame, so export was wrong when Animation was not started by the Rest pose) - Rotation is now applied before export (scale was already applied) - Clamp material exported colors to 255 - Skin export, Exclude VertexGroup that doesn't match any Bone Name.
Benoit Muller authoredFix issues thanks to marmalade users feedbacks: - Rest pose was wrong (it was the first Pose Frame, so export was wrong when Animation was not started by the Rest pose) - Rotation is now applied before export (scale was already applied) - Clamp material exported colors to 255 - Skin export, Exclude VertexGroup that doesn't match any Bone Name.