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blender
blender-addons-contrib
Commits
2bf4a694
Commit
2bf4a694
authored
5 years ago
by
meta-androcto
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text_intellisense: remove: unsupported T63750
parent
91303e84
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text_intellisense.py
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# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
bl_info
=
{
"
name
"
:
"
Intellisense for Text Editor
"
,
"
author
"
:
"
Mackraken
"
,
"
version
"
:
(
0
,
2
,
1
),
"
blender
"
:
(
2
,
78
,
5
),
"
location
"
:
"
Ctrl + Space at Text Editor
"
,
"
description
"
:
"
Adds intellense to the Text Editor
"
,
"
warning
"
:
"
Only works with 2.57 intellisense
"
,
"
wiki_url
"
:
""
,
"
tracker_url
"
:
"
https://developer.blender.org/maniphest/task/edit/form/2/
"
,
"
category
"
:
"
Development
"
}
import
bpy
from
bpy_extras
import
keyconfig_utils
def
complete
(
context
):
from
console
import
intellisense
from
console_python
import
get_console
sc
=
context
.
space_data
text
=
sc
.
text
region
=
context
.
region
for
area
in
context
.
screen
.
areas
:
if
area
.
type
==
"
CONSOLE
"
:
region
=
area
.
regions
[
1
]
break
console
=
get_console
(
hash
(
region
))[
0
]
line
=
text
.
current_line
.
body
cursor
=
text
.
current_character
result
=
intellisense
.
expand
(
line
,
cursor
,
console
.
locals
,
bpy
.
app
.
debug
)
return
result
class
Intellimenu
(
bpy
.
types
.
Menu
):
bl_label
=
""
bl_idname
=
"
IntelliMenu
"
text
=
""
def
draw
(
self
,
context
):
layout
=
self
.
layout
# Very ugly see how can i fix this
options
=
complete
(
context
)
options
=
options
[
2
].
split
(
"
"
)
for
op
in
options
:
layout
.
operator
(
"
text.intellioptions
"
,
text
=
op
).
text
=
op
# This operator executes when hits Ctrl+Space at the text editor
class
Intellisense
(
bpy
.
types
.
Operator
):
bl_idname
=
"
text.intellisense
"
bl_label
=
"
Text Editor Intellisense
"
text
=
""
"""
@classmethod
def poll(cls, context):
return context.active_object is not None
"""
def
execute
(
self
,
context
):
sc
=
context
.
space_data
text
=
sc
.
text
if
text
.
current_character
>
0
:
result
=
complete
(
context
)
# print(result)
if
result
[
2
]
==
""
:
text
.
current_line
.
body
=
result
[
0
]
bpy
.
ops
.
text
.
move
(
type
=
'
LINE_END
'
)
else
:
bpy
.
ops
.
wm
.
call_menu
(
name
=
Intellimenu
.
bl_idname
)
return
{
'
FINISHED
'
}
# this operator completes the line with the options you choose from the menu
class
Intellioptions
(
bpy
.
types
.
Operator
):
bl_idname
=
"
text.intellioptions
"
bl_label
=
"
Intellisense options
"
text
:
bpy
.
props
.
StringProperty
()
@classmethod
def
poll
(
cls
,
context
):
return
context
.
active_object
is
not
None
def
execute
(
self
,
context
):
sc
=
context
.
space_data
text
=
sc
.
text
if
not
text
:
self
.
report
({
'
WARNING
'
},
"
No Text-Block active. Operation Cancelled
"
)
return
{
"
CANCELLED
"
}
comp
=
self
.
text
line
=
text
.
current_line
.
body
lline
=
len
(
line
)
lcomp
=
len
(
comp
)
# intersect text
intersect
=
[
-
1
,
-
1
]
for
i
in
range
(
lcomp
):
val1
=
comp
[
0
:
i
+
1
]
for
j
in
range
(
lline
):
val2
=
line
[
lline
-
j
-
1
::]
# print(" ",j, val2)
if
val1
==
val2
:
intersect
=
[
i
,
j
]
break
if
intersect
[
0
]
>
-
1
:
newline
=
line
[
0
:
lline
-
intersect
[
1
]
-
1
]
+
comp
else
:
newline
=
line
+
comp
# print(newline)
text
.
current_line
.
body
=
newline
bpy
.
ops
.
text
.
move
(
type
=
'
LINE_END
'
)
return
{
'
FINISHED
'
}
def
send_console
(
context
,
alls
=
0
):
sc
=
context
.
space_data
text
=
sc
.
text
console
=
None
for
area
in
bpy
.
context
.
screen
.
areas
:
if
area
.
type
==
"
CONSOLE
"
:
from
console_python
import
get_console
console
=
get_console
(
hash
(
area
.
regions
[
1
]))[
0
]
if
console
is
None
:
return
{
'
FINISHED
'
}
if
alls
:
for
l
in
text
.
lines
:
console
.
push
(
l
.
body
)
else
:
# print(console.prompt)
console
.
push
(
text
.
current_line
.
body
)
class
TestLine
(
bpy
.
types
.
Operator
):
bl_idname
=
"
text.test_line
"
bl_label
=
"
Test line
"
all
:
bpy
.
props
.
BoolProperty
(
default
=
False
)
"""
@classmethod
def poll(cls, context):
return context.active_object is not None
"""
def
execute
(
self
,
context
):
# print("test line")
# send_console(context, self.all)
sc
=
context
.
space_data
text
=
sc
.
text
if
not
text
:
self
.
report
({
'
WARNING
'
},
"
No Text-Block active. Operation Cancelled
"
)
return
{
"
CANCELLED
"
}
line
=
text
.
current_line
.
body
console
=
None
for
area
in
bpy
.
context
.
screen
.
areas
:
if
area
.
type
==
"
CONSOLE
"
:
from
console_python
import
get_console
console
=
get_console
(
hash
(
area
.
regions
[
1
]))[
0
]
if
console
is
None
:
return
{
'
FINISHED
'
}
command
=
""
forindex
=
line
.
find
(
"
for
"
)
if
forindex
>
-
1
:
var
=
line
[
forindex
+
4
:
-
1
]
var
=
var
[
0
:
var
.
find
(
"
"
)]
state
=
line
[
line
.
rindex
(
"
"
)
+
1
:
-
1
]
command
=
var
+
"
=
"
+
state
+
"
[0]
"
else
:
command
=
line
# print(command)
try
:
console
.
push
(
command
)
except
:
pass
bpy
.
ops
.
text
.
line_break
()
return
{
'
FINISHED
'
}
class
SetBreakPoint
(
bpy
.
types
.
Operator
):
bl_idname
=
"
text.set_breakpoint
"
bl_label
=
"
Set Breakpoint
"
def
execute
(
self
,
context
):
sc
=
bpy
.
context
.
space_data
text
=
sc
.
text
if
not
text
:
self
.
report
({
'
WARNING
'
},
"
No Text-Block active. Operation Cancelled
"
)
return
{
"
CANCELLED
"
}
line
=
text
.
current_line
br
=
"
#breakpoint
"
# print(line.body.find(br))
if
line
.
body
.
find
(
br
)
>
-
1
:
line
.
body
=
line
.
body
.
replace
(
br
,
""
)
else
:
line
.
body
+=
br
return
{
'
FINISHED
'
}
class
Debug
(
bpy
.
types
.
Operator
):
bl_idname
=
"
text.debug
"
bl_label
=
"
Debug
"
def
execute
(
self
,
context
):
success
=
False
binpath
=
bpy
.
app
.
binary_path
addonspath
=
binpath
[
0
:
binpath
.
rindex
(
"
\\
"
)
+
1
]
+
\
str
(
bpy
.
app
.
version
[
0
])
+
"
.
"
+
\
str
(
bpy
.
app
.
version
[
1
])
+
"
\\
scripts
\\
addons
\\
"
print
(
addonspath
)
sc
=
context
.
space_data
text
=
sc
.
text
if
not
text
:
self
.
report
({
'
WARNING
'
},
"
No Text-Block active. Operation Cancelled
"
)
return
{
"
CANCELLED
"
}
br
=
"
#breakpoint
"
filepath
=
addonspath
+
"
debug.py
"
with
open
(
filepath
,
"
w
"
)
as
files
:
files
.
write
(
"
import pdb
\n
"
)
for
line
in
text
.
lines
:
l
=
line
.
body
if
line
.
body
.
find
(
br
)
>
-
1
:
indent
=
""
for
letter
in
line
.
body
:
if
not
letter
.
isalpha
():
indent
+=
letter
else
:
break
files
.
write
(
l
[
0
:
-
len
(
br
)]
+
"
\n
"
)
files
.
write
(
indent
+
"
pdb.set_trace()
\n
"
)
else
:
files
.
write
(
line
.
body
+
"
\n
"
)
files
.
close
()
success
=
True
# not working as runcall expects a specific function to be called not a string
# import pdb
# import debug
# pdb.runcall("debug")
if
success
:
self
.
report
({
'
INFO
'
},
"
Created a debug file: {}
"
.
format
(
filepath
))
return
{
'
FINISHED
'
}
class
DebugPanel
(
bpy
.
types
.
Panel
):
bl_label
=
"
Debug
"
bl_space_type
=
"
TEXT_EDITOR
"
bl_region_type
=
"
UI
"
# bl_context = "object"
text
:
bpy
.
props
.
StringProperty
()
def
draw
(
self
,
context
):
layout
=
self
.
layout
row
=
layout
.
row
()
row
=
layout
.
row
()
row
.
operator
(
"
text.debug
"
,
text
=
"
Debug
"
)
row
=
layout
.
row
()
row
.
operator
(
"
text.set_breakpoint
"
)
row
=
layout
.
row
()
row
.
operator
(
"
text.test_line
"
).
all
=
False
row
=
layout
.
row
()
row
.
operator
(
"
text.test_line
"
,
text
=
"
Test All
"
).
all
=
True
row
=
layout
.
row
()
row
.
label
(
text
=
"
Coming Soon ...
"
)
# ASSIGN A KEY
# section = Input section. "Window, Text, ..."
# name = operator name or wm.call_menu
# type = key
# event = keyboard event (Press, release, ...)
# mods = array containing key modifiers (["ctrl", "alt", "shift"]
# propvalue = menu name, if name is set to "wm.call_menu"
# overwrite doesnt work at the moment
def
assignKey
(
section
,
name
,
type
,
event
,
mods
=
[],
propvalue
=
""
,
overwrite
=
0
):
kconf
=
bpy
.
context
.
window_manager
.
keyconfigs
.
active
# check section
validsections
=
[
item
.
name
for
item
in
kconf
.
keymaps
]
if
section
not
in
validsections
:
print
(
section
+
"
is not a valid section.
"
)
# print(validsections)
return
False
# check type
type
=
type
.
upper
()
validkeys
=
[
item
.
identifier
for
item
in
bpy
.
types
.
KeyMapItem
.
bl_rna
.
properties
[
'
type
'
].
enum_items
]
if
type
not
in
validkeys
:
print
(
type
+
"
is not a valid key.
"
)
# print(validkeys)
return
False
# check event
event
=
event
.
upper
()
validevents
=
[
item
.
identifier
for
item
in
bpy
.
types
.
KeyMapItem
.
bl_rna
.
properties
[
'
value
'
].
enum_items
]
if
event
not
in
validevents
:
print
(
event
+
"
is not a valid event.
"
)
# print(validevents)
kmap
=
kconf
.
keymaps
[
section
]
# get mods
for
i
,
mod
in
enumerate
(
mods
):
mods
[
i
]
=
mod
.
lower
()
# any, shift, ctrl, alt, oskey
kmod
=
[
False
,
False
,
False
,
False
,
False
]
if
"
any
"
in
mods
:
kmod
[
0
]
=
True
if
"
shift
"
in
mods
:
kmod
[
1
]
=
True
if
"
ctrl
"
in
mods
:
kmod
[
2
]
=
True
if
"
alt
"
in
mods
:
kmod
[
3
]
=
True
if
"
oskey
"
in
mods
:
kmod
[
4
]
=
True
# check if key exist
kexists
=
False
for
key
in
kmap
.
keymap_items
:
keymods
=
[
key
.
any
,
key
.
shift
,
key
.
ctrl
,
key
.
alt
,
key
.
oskey
]
if
key
.
type
==
type
and
keymods
==
kmod
:
kexists
=
True
print
(
key
,
"
key exists
"
)
break
if
kexists
:
# overwrite?
if
overwrite
:
key
.
idname
=
name
# key.type = type
else
:
# create key
key
=
kmap
.
keymap_items
.
new
(
name
,
type
,
event
,
False
)
key
.
any
=
kmod
[
0
]
key
.
shift
=
kmod
[
1
]
key
.
ctrl
=
kmod
[
2
]
key
.
alt
=
kmod
[
3
]
key
.
oskey
=
kmod
[
4
]
if
propvalue
!=
""
:
key
.
properties
.
name
=
propvalue
# ------------------- REGISTER ------------------------------------------------
# For explanation of the data structure look in modules\bpy_extras\keyconfig_utils
# (1) Identifier, (2) operator call/key assigment, (3) properties passed on call
KEYMAPS
=
(
((
"
Text
"
,
"
VIEW_3D
"
,
"
WINDOW
"
,
False
),
(
# (1)
({
"
idname
"
:
Intellisense
.
bl_idname
,
"
type
"
:
'
SPACE
'
,
"
value
"
:
'
PRESS
'
,
"
ctrl
"
:
True
},
# (2)
()),
# (3)
({
"
idname
"
:
TestLine
.
bl_idname
,
"
type
"
:
'
RET
'
,
"
value
"
:
'
PRESS
'
},
# (2)
()),
# (3)
)),
)
classes
=
(
Intellisense
,
Intellioptions
,
Intellimenu
,
DebugPanel
,
TestLine
,
SetBreakPoint
,
Debug
,
)
def
register
():
for
cls
in
classes
:
bpy
.
utils
.
register_class
(
cls
)
keyconfig_utils
.
addon_keymap_register
(
bpy
.
context
.
window_manager
,
KEYMAPS
)
# note: these keys were assigned and never removed
# moved to the new system introduced in 2.78.x (the old function is still here)
# assignKey("Text", "text.intellisense", "SPACE", "Press", ["ctrl"])
# assignKey("Text", "text.test_line", "RET", "Press", [], "", 1)
def
unregister
():
keyconfig_utils
.
addon_keymap_unregister
(
bpy
.
context
.
window_manager
,
KEYMAPS
)
for
cls
in
classes
:
bpy
.
utils
.
unregister_class
(
cls
)
if
__name__
==
"
__main__
"
:
register
()
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